Talk:Making a Re-Patch/@comment-31081547-20131006152730/@comment-5173028-20131006174338

the way Retry works, it grab the variable called $lavel to figure out where to head back.

So for example lets say you were fighting granberia's fourth fight. the label at the start of the fight is

"*granberia4_start"

right under that you will see all the variables it is setting up for that fight. Among the first ones you should see one saying

mov $lavel,"granberia4"

so whenever code runs through sections (especially for combat) that is shared by many (if not all) fights, when you look at the "goto" section

it will be written as

goto "*"+$lavel+"_start" or whatever

in the case above that means it is going to go to

"*[whatever lavel is]_start"

and since we had granberia4 in $lavel. it will go to

"*granberia4_start"

so yeah I'm assuming you did that correctly considering you were able to go through a fight and lose in the first place but in case you didn't yeah I'm gonna ask you to check how you wrote the $lavel as.

Of course a screenshot of the error would help in this case lol