User blog comment:Zepekinio25/Monster Girl Quest : Servant of the monster lord/@comment-16126092-20170202135704/@comment-16126092-20170202201256

half of the time problems still do appears...

For instance i am trying to deal with a Png picture i made due to the fact there is an aura on it, and that .bmp got problems with that, and a portion of the picture simply disapear. Futhermore i tired to use png format for battles as well and it bugged out and created a blue background.

Also, i didn't knew about the transparency modes nor the jpg support.

But even aside that, my point stays that i feel too limitated about the MGQ engine. I want to pass to something else. I've got my eyes on RPG maker since not only is it easier and less crippling to use, but also more motivating and fun to make than with the MGQ engine, also does it had so much more to the gameplay (battles, wandering around, etc...) Torotoro made the jump to RPG MAKER for paradox and i must say that i understand more than well why.

Also i've got troubles when it comes to updating often and RPG maker can solve that as well, since it is also faster than MGQ when it comes to creating things.

More than 600 lines for the battles of SML under MGQ engine to code, while i can create battles quite easily in rpg maker. I don't know how far i can customize it, but i'm pretty sure things like the reputation mechanic, choices and even the ending boss battle and spirit bars can be added in there.

So, rpg maker just seem to me like it's the normal next step into creating my thing. The very last step i have in mind after RPG maker would be unity, but i'm not quite there yet lol.

But i think that once i'll have released the tricks and baddies path, i'll create a poll to ask people how they feel about it. Not everyone wants to comment and a survey is fast and easy to use, anonymous as well.