Category:Gameplay

The gameplay of Monster Girl Quest is that of a straight-forward RPG. There is no direct control over Luka’s movements, instead you get to choose which actions he will take.

Outside Combat: Most of the time outside of combat will consist of simple clicks to continue the dialogue in the story or rape scenes with the occasional choice. Most choices will only affect the dialouge for a short duration, such as Luka telling Alice who he is himself or Alice hypnotizing him into telling her, but some choices have a right or wrong answer. Making the right choice will continue the story while the wrong choice will end in an almost immediate gameover with either Luka dying or simply giving up on his journey.

Combat: The combat consist of turnbased commands. With a few exceptions, combat will follow the formula of: monster girl appears, combat starts with Luka at full HP and SP, Luka moves first, Luka and the monster girl take turns until combat ends. Luka can perform normal attacks to gain SP to use on skills, spend SP on skills to do damage, summon spirits, or heal, or defend to reduce damage and possibly evade some attacks. Luka can also choose to wait (do nothing), surrender (let the monster girl attack until loss), or request (have the monster girl use the selected move until loss) but these choices only serve to reach a gameover and included rape scene. The monster girl will typically use pleasure attacks to lower Luka’s HP but will occasionally use a status or bind attack some of which will lead to instant game over if the right spirit is not summoned. While bound; Luka will only be able to attack or struggle, normally attacking does no damage but will still restore SP. Both Luka and the monster girl’s HP will be displayed as a green bar at the bottom and will decrease as they take damage, either from a physical attack or a pleasure attack. Luka’s HP reaching zero will almost always end in a gameover and rape scene while the monster girl’s HP reaching zero will normally end in her being sealed.

Overworld: The game is broken up into sections and clearing an area will lead to the over world to pick the next area to go in that section. The map will display the names of towns, points of intrest, and the recommended level to be at before going to a given area. It is recomended to go to each area in order of level but it is possible to do them out of order or even skip some areas entirely by going to the highest level area in that section of the game. Going back to a town after clearing an area will sometimes get extra dialogue or even an extra item.