Forum:Known bugfixes

The first step is to get the decrypted game script (0.txt). Use any compatible software, as the example - AE Tools.

Known serious Chapter 3 bugs:
 * 1) "Hit by all Requestable Second Chapter Techniques" is grayed. But I have got this achievement in Part 2. - Replace %count_oskill2=402 to %count_oskill2=404 in line 309291. Line 309295 - replace >1107 to =1109.
 * 2) I have finished the final chapter and the game now crashes if Extras/Music is selected. - Line 306403 must be mov $bgmname079,"Biolabs ".
 * 3) When I fight versus Gnome the game crashes after Gnome's Mouth Play - line 122907 must be @, not \ @.
 * 4) (*) I can use Meditation/Sylph/Gnome/Undine if Hellfire Sword is active (Part 3 before the Spirits seal is removed). But Salamander has told me I can't do this... - Lines 295963, 295995, 296001, 296007: replace fire<>4 to fire<>2. Line 295965 - replace fire=4 to fire=2.
 * 5) Gnomaren isn't reducing my damage to an enemy? - Line 294171, add :if %enemy_earth>0 mov %damage,%damage*%damage_keigen_el/100.
 * 6) Why there is no sound in Part 3 when Luka evades something with Serene Movement? - Line 295685, add :dwave 3,"se\miss_aqua.ogg".
 * 7) Fight versus Zombie Girls (Group)/Alra Arum+Rooty/Beezelbubs (not Ex difficulty). All are "sealed" when I finish the 1st enemy. - Lines 101602, 138792 must be csp 700:print 99,4500,"system\breakup.dll/urb". Line 179221 - csp 700:print 10,500.
 * 8) Ex difficulty, fights versus Zombie Girls (group)/Samurai+Kunoichi Elf/Alra Arum+Rooty. Only 1 enemy is sealed, others enemies remain on screen. - Line 101656, add notif %nanido=0 before csp 700. Lines 101661, 131430, 138845 must be cspl 700,702:print 99,4500,"system\breakup.dll/urb".
 * 9) Same as above but versus Beezelbubs. - Line 179209, add :if %nanido=0 gosub *beelzebub_alice:goto *beelzebub_v. Line 179345, add :if %nanido=0 && %sinkou=1 goto *beelzebub001. Line 179350 - must be cspl 700,702:print 10,500. As the result - Luka will seal Beelzebub A then Alice will finish two others automatically.
 * 10) (*) I have escaped from Endiel's Membrane's Requiem. I'm still binded, she is in counterstance, but her attacks are normal. - Add skip 4: at the start of line 238938.
 * 11) (*) Must Eva's Footjob hits 3 times? - It looks so. Damage is just 110-120, others normal attacks' damage is 340-360. Add skip 1: at the start of line 258428.
 * 12) (*) Knightroid haven't killed me with Knightly Breast Milking. I can evade this! - Well, the bind is inescapable and Knightroid will continues to use this attack only. So you will be finished. Add skip 4: at the start of line 241765.
 * 13) (*) Why don't Black Alice Final Form's Zulphe and Grandine adds hits to normal attacks? - No extra hits if %enemy_fire=0. Plus no %enemy_aqua check at all. Lines 286388, 286452 - must be if %enemy_wind+%enemy_aqua+%enemy_fire=0 skip 14. Lines 286388, 286453 - add skip 1: to the start of the line.
 * 14) (*) I have got "Only remembered Amira" achievement. Why were Four Bandits remembered too? - Line 291010, replace %ivent01=0 to %ivent01<2.
 * 15) When I have finished Sylph Forest w/o Haunted Mansion - the game has crushed in the Ilia Castle/Guard's Office. - line 348067, edit it to >This castle! @:>I'm sick of it! \.
 * 16) Game is finished at least once and all 3 parts are merged. New Game - no selection of the starting chapter if "Vore Scenes"=Watch. - Line 77, replace *sean0001 to *sean0000x.
 * 17) (*) I have started a new game on the EX difficulty. But I can't defeat Slime Girl at all! Her's HP meter is always full... - line 496, add :if %nanido=0 mov %max_enemylife,1. Line 502, add :mov %kaihi,95. In short - she had HPs of a previous enemy.
 * 18) (*) When 4 Heavenly Knights are going to towers - only lower half of Tamamo and Granberia can be seen. - Line 62180 must be csp 700:lsp 701,":a;chara\tamamo_st01.bmp",-170,0:print 10,500. Line 62181 - add :print 10,500 to the end of this line.

P.S. All of above bugs were repored to Rogue Translations and I hope will be fixed in the final version of the english patch...
Potential improvements:
 * 1) Maybe the proper way to disable Serene Mind too if Hellfire Sword was activated? Currently you can use this skill to break a Salamander summon and to save SPs... - lines 295979, 295981 - replace %aqua to %aqua+%fire.
 * 2) Must Blade of Flame cancels Sylph/Gnome? - Line 296849, add :mov %wind,0:mov %wind_turn,0:mov %earth,0:mov %earth_turn,0.
 * 3) The Mermaid General's script include a 30% damage reduction with Grandine. Is it worthy to apply this? Is it a good idea to apply this for all Grandine summons?
 * 4) Slime Bess' Grandine gives extra hits but works like Gnomaren (a bind is inescapable, evade rates are 100% with FAD/Serene Mind). Maybe the proper way to change this summon to Gnomaren (w/o extra hits)?
 * 5) Isn't Black Alice (final form) too easy for a "last boss"? Seriously, she is Monster Lord, she has applied "White Rabbit", she has Ilias as the holy energy source. And she is tossed by Alice alone. I haven't even seen all of her attacks... She needs much more HPs. - Lines 286079-286081, change the value. I prefer 5-times-more, 260000/320000/380000. Line 342037 - again, change the value. Warning: digits must be full-width (characters 65296-65305).
 * 6) Make Witch Hunt Village be sacrificed too for the "Only remebered Amira" achievement? Make this achievement unreacheble if the starting difficulty was EX?
 * 7) You can fight Colosseum's, Yamatai Village's, Plansect Village's and Undine Spring's enemies in the storyline with a different Sylph/Gnome level. But this level is fixed in Monsterpedia. Add this choice to the Monsterpedia Recall?
 * 8) You always get "Defeated an enemy without transforming Alice" in the Chrome (2) fight. But she is, well, fainted a little. :) So - disable check for this battle? - Line 228733, add to the start mov %alice_skill=0:.