Side Stories: Luka vs All - Group 1

This is Group 1 from the Side Story Luka Vs All. It is going to be made up of a selection of various story.ini files for the side story, all on one page... hopefully without becoming excessively long. Just, in order to create this side story on the site it's going to need sub pages, and ... well, I didn't want to create hundreds of them...

a more complete description will follow later...

Group 1
Group 1 includes the first 12 Monster Girls that Luka will face in his epic battle. It's been split up mainly because I didn't want to have a continued list of all monster girls in one section... Just figured it'd be a really long list... also, this way the story can have other key events happening within the main side story vs just at the start of various battles... should help with redundancy when the story is running, should you lose a battle...

Beyond that, I used groups because I didn't want to put all the battles on individual pages, and I sure couldn't put them all on the same page because - really - that'd be way too long to look at for someone scrolling vs using the navigation menu at the top...

Folder Structure / settings / layout
The folder structure for this is pretty simple... but it's not just one folder so I thought laying it out might help some people...

  - the monster girl quest folder
 *   - the mod folder in your monster girl quest folder
 *   - the folder for my side story
 *   - standard resource directory (custom bg / sprites / sounds / whatever...)
 *   - the folder for the Slime Girl fight (could also be group1\001_slimegirl but I didn't want to get that specific)
 *   - will add more folders as I get to them...
 *   - will add more folders as I get to them...

001_SlimeGirl

 * This section reflects the folder structure ... It will include the story.ini file as well as any custom stuff required for the folder. (maybe custom graphics and / or sound...) Though this section isn't really 100% needed, I felt it important to show the structure along the way so that someone building a complex side story and following along with this tutorial can see how it works. Also because there will be other folders, organization is key... :)


 * As an extra note, any [section] in square brackets is included in story.ini. Originally I had everything organized in a sub section of story.ini, but I'm thinking it's probably a little too nested so I'm changing that.
 * The story.ini is in sub-folder LukaVsAll\001_SlimeGirl, and could be played on it's own... Every new instance of a command is referenced as [#], click the number and you will be shown the description in your browser. When you're finished, there's another link [↑] which you can click to bring you back to that section in the story.

greened section represents file: MGQ\MOD\LukaVsAll\001_SlimeGirl\story.ini 

[setting]

 * title

Story Stuff: [story], [victory] & [lose]

 * ''This section (including [story], [victory] and [lose], essentially deals with the story more than the actual battle... though these sections are required, it's not so much battle related...


 * [story]


 * [victory]


 * [lose]
 * anten
 * monocro_on
 * monocro_off
 * monocro_on
 * monocro_off
 * monocro_off
 * monocro_off
 * monocro_off
 * monocro_off
 * monocro_off
 * monocro_off
 * monocro_off
 * monocro_off
 * monocro_off

Basic Battle Settings: [data], [ruka], [anno] & [sel]

 * This section, including [data], [ruka], [anno] and [sel], is the backing of your story. Everything that's said in reaction to anything that happens is listed here, you can tweak it further in other sections beyond, but here is the initial interaction...


 * [data]
 * notes about [data] section


 * [ruka]
 * notes about [ruka] section


 * [anno]


 * [sel]
 * [sel]

Luka's Skills - [hero_skillx]
notes on this section


 * This section was modified to make it appear shorter in the index...


 * [hero_skill1]


 * [hero_skill2]
 * [hero_skill3]
 * [hero_skill2]
 * [hero_skill3]
 * [hero_skill3]
 * [hero_skill3]
 * [hero_skill3]

Monster Skills
Alright, this section pertains to the monster girl skills... It's made up of [onedari], [skillx#] and [overkill_x#]. This section can get very complex, but doesn't need to... Though there are lots of options available, you don't have to use them all... In this example I've used a very small selection of what's available, so it can be pretty basic. for a full understanding, click here.

The [onedari] section is a little different however, it doesn't actually do anything with the monster girl skills... That section is set to request those attacks during the battle...

[onedari]

 * notes re: [onedari]

[skilla1] - [skilla8]
This section was added as a section summery for navigational purposes. Instead of directly linking everything in the index, I'm making one heading for all of it. Reason being that the index became very long, and adding multiple battles to this page would make the index multiply in length...


 * [skilla1]


 * [skilla2]


 * [skilla3]


 * [skilla4]


 * [skilla5]

[skillb1] - [skillb4]
This section was added to help minimize the length of the index... mainly because with multiple battles on this page, the index will be exceptionally long... also, it's pretty easy to manually navigate this section once you're here... :)


 * [skillb1]


 * [skillb2]


 * [skillb3]


 * [skillb4]

Monster Skills: Overkill

 * This section is the overkill sections for various attacks (in this case every attack has an overkill scene). Overkill scenes are a great way to add some customization to the end of your battles, really... anything attack that you've created should have a specific ending, and if you can customize that a little further, why not?
 * Remember, at the end of your overkill section you need to include 'overkill_end', that said, if you have a fairly consistent ending, you could just do minor things in your custom overkill section, then go to another preset, more default, ending that then leads (after overkill end) to your standard [lose] section...

[overkill_a1] - [overkill_a8]
I've segmented this area into one group so that the page remains easy to navigate as it grows in battle count. It should be noted, however, that the sections here don't need to follow this naming convention, instead you can name them whatever you want; just make sure that you reference it accordingly under skillxx -> overkill...


 * [overkill_a1]
 * notes on overkill
 * overkill_end
 * overkill_end
 * overkill_end
 * overkill_end
 * overkill_end
 * overkill_end
 * overkill_end
 * overkill_end
 * overkill_end
 * overkill_end
 * overkill_end
 * overkill_end
 * overkill_end
 * overkill_end


 * [overkill_a2]


 * [overkill_a3]

[overkill_a4]


 * [overkill_a5]

[overkill_b1] - [overkill_b4]

 * This section reflects overkills for bound attacks... [b1 - b4]


 * [overkill_b1]


 * [overkill_b2]


 * [overkill_b3]


 * [overkill_b4]

Slime Girl Images

 * Alright, so this section is going to deal with image display (after the battle). It won't actually be called at all during the battle, but I felt that keeping it somewhat organized and dealing with everything within the monster's own folder would be a little bit more organized... especially since otherwise I'd have one file with a huge number of monsters; which would get to be pretty confusing.


 * This section will be repeated fairly heavily throughout every battle file, though it'll also include the direct image reference for each monster; unfortunately it'd have to be mostly repeated anyway... because of that, I figured doing it this way would be better... :)


 * Breaking it down, we're going to have the [pics] section, which is called by default. This section will display the setup and start for picture display... Since it's initial reference is in the main story file, the setting will already be present. The pictures available here will be all image references for the monster girl, as well as the background in which their battle occurs during Monster Girl Quest. They will be viewed 2 files at a time, which allows for the choice command to reference them both as well as a exit / next - previous / next / previous / exit type of options depending on how far into the image set you are.


 * Should be good... :) Currently I'm working on images for the setup, haven't gotten around to them yet and as such can't test how it's working. Will have to get those done shortly and then set it up before really adding a whole lot of script.