Talk:Paradox/Advanced Races/@comment-27917537-20171104071814/@comment-27917537-20171104203148

I'm well aware that the fake spirits are debuffs, but I have no idea if they apply to the one using them or the one they're being used against. Furthermore, the debuffs in the noteboxes contradict what they do in the VN. In that, Gnomaren slows down the user but here in Paradox, it drops the critical hit ratio by -200%!

Even more contradictory is Zylphe. You'd think it's impart multiple attacks like it did for its summoners in the VN. It doesn't. Just decreases both accuracy and evasion by -30% and -100% respectively. Anyways, when it comes to Gnome proper, the buffs in the notebox does apply to the user, as does the stuff in the features box above it. So I can probably infer that using the fake spirits outright debuffs the user for 4 turns.

Furthermore, they don't apply attack elements like the real ones do. Gnomaren doesn't make normal attacks earth element and the same holds true for the others. "Element Rate" may indicate that it simply makes individual earth elemental skills like Zeta Quake stronger. 50% stronger to be precise. Or the "Element Rate" works the same way on the Classes tab and they outright make the user weak to whatever element they summon, which would be...yeah. The same most likely holds true to the other fakes.

Finally, since the Parameter feature doesn't work with negatives and I'm running off the assumption that leaving it as 100% doesn't change anything, this means using the fake spirits debuffs you further. Whereas Sylph increases agility by 50% (read as 150% in the VX Ace editor), Zylphe decreases it by the same amount (read as 50% in the VX Ace editor). To say nothing of Gnomaren, who drags defense down to 10% upon use while Grandine does the same to willpower. Strangely, Gigamander is the "best" on account of having nothing in its notebox and only cutting attack in half.

I'll have to see if I can talk to MGL on this because if all this turns up correct and these fake sprirts debuff you so much in exchange for one attack (that's exactly as strong as the real spirits for the same amount of MP, 1200% and 30 respectively) and buffing specfic skills aligned to their element (the only buff)...why in God's name are these available as skills at all?!

And to top it off, the states only have a 75% chance of proccing and with no state icon (contrast to the spirit states, which always trigger upon use AND have a state icon), you wouldn't even know if it triggered!