Talk:Labyrinth of Chaos/@comment-34962159-20190825052523/@comment-36674939-20190825095654

Holy and dark can be immune'd with enough resistance to those elements. What you experienced has to do with prioritization of attribute resistances.

When it comes to resistance, whichever resistance is weakest is always factored in for damage. So in the example you gave, Holy Landing is a physical+holy skill. You may have 100% physical resistance, but your holy resistance was likely much lower--thus, that gets prioritized in the damage calculation. You would've only negated the skill if both your holy and physical resistances reached the point they could nullify. This can be said for any other skill with composite attributes.

Reflects work a bit differently--unlike resist/null, it tends to get prioritized even in composite attribute scenarios where one attribute would theoretically still do effective damage. The exception is with anything auto-hit, which gets prioritized over reflect, and all holy and dark skills have this trait.

As a general rule of thumb, all weapon skills have a physical attribute tied to them in addition to whatever other elements are attached to them.