Talk:Making a Re-Patch/@comment-24859478-20140507164841/@comment-24213553-20140509194838

Yes, these 2 strings. Put ; to the start of lines to comment/ignore. So - there is no Flail Wildly at all. Something like ;if skill01>1...

Skill animation is included in the skill subroutine itself. Look at *skill1 as the example, the animation/sound is between if %skill_sub=1 return and mov %abairitu, strings.

Sometimes the animation/sound is independent subroutine. Thunder Thrust is the example, the animation is in *skill3a/*skill3b subroutines. So - just edit these two.