Talk:Hero (video game)/@comment-188.173.43.53-20140123091449/@comment-5598003-20140123170254

I plan to lengthen her hair, it's just something I haven't gotten around to yet honestly. And I can't make her look exactly like she did in MGQ. I tried this once very early in development and when rendered realistically she looked very uncanny and a lot of people hated her way more than this model. It's the issues with converting anime to realistic 3D (sorry, not getting into the realistic vs anime debate again, the models are realistic styled due to popular demand). An anime character in real life would look extremely uncanny and would immediately trigger a response of revulsion in the human psyche, A.K.A. the uncanny valley hypothesis. Remembering that these characters are already uncanny by design (If a half snake half woman creature was in front of you, your response would be terror, not lust), and the more realistic something is rendered the stronger the uncanny response will be, I have to do anything I can to make the characters look more human to keep them from falling too far into the uncanny valley. It would have been better to make the characters anime styled since the less realistic, the less uncanny, but honestly I lack the drawing ability to draw the anime body textures for the characters of MGQ, which is likely the main reason so many voted for the realistic style.