User blog comment:Zepekinio25/Monster Girl Quest : Servant of the monster lord/@comment-16126092-20170215201248

Alright because of the fact that i need to stop myself at always adding more than first projected the next release won't have a lot of fights (if not any) because i need to push the intrigue forward and fights actually slows it down a but as well as take a LOT of time to create due to the new system i created. This combined to the fact that on the tricks and baddies fight the heavenly knights gets into fights, i would end up with a lot more to code than first thought.

So i will release the update tonight, without any fights and make sure that each "mini paths" ends logicaly or will precise that a mini path cannot be pushed forward for now, as the ending boss battle system isn't implemented yet.

So lots of story and choices in the path to come, i might go back on it on a future update and add fights to upgrade the gameplay, but for now i'll keep it simple.

From my point of view, i should release tonight. I litteraly have only one and a half mini paths left to do, and they are quite fast to do as well.