Sylph

One of the Four Spirits, Sylph is a Fairy with a talkative and outgoing, tomboyish nature. However, this personality annoys the other spirits, and is punched by Gnome, trapped in water bubbles by Undine, and lit by Salamander. Residing in the Natalia region, she is the first spirit to be recruited by Luka.

She has absolutely no combat experience, and in battle, she merely waits for Luka to attack her so she can counterattack.

Strategy
WAIT. If Luka attacks, she’ll immediately counterattack it. She has no offensive attacks herself. Use Wait or Guard until Sylph releases her wall of wind and tires out, and then attack her. With one attack, she cries and submits to defeat.

Wind Protection
At level 1, Sylph’s power creates a wall of wind. Some enemies have attacks that would otherwise screw Luka over, and he must use the Wall of Wind to avoid it. It also helps block weak attacks as well as magic attacks and status effects.

Playful Wind
During Alma Elma’s second battle, she chides Luka for being forceful to the wind; he has to play with it rather than making it his tool. At level 2, Luka becomes one with the playful wind, which makes normal attacks never miss. Additionally, “the wind blows it off” from the previous level is changed to “moving like the wind, Luka easily dodges”.

Raging Gale
With summoned determination during Alma Elma’s third battle, level 3 causes Luka’s normal attacks to hit twice. With this, he is finally able to fight Alma Elma on even terms.