Safina/Paradox

Safina makes a return in Monster Girl Quest Paradox, and now makes for the western part of the southern branch of the split Sentora Continent.

Overview
Like most of the world, the region of Safina is in chaos: The King of Sabasa disappeared when he approached the local Tartarus, leaving the reins of the city to his daughter, and the girl is busying herself by playing with men and ignoring the population's need. Rumoredly, the head of the Assassin clan charged with defending the royal bloodline left to the Oasis of Blessings.

The region is remarkable for the presence of its pyramid, home to the ancient monster Sphinx, the Safar Ruins, residence of the Earth Spirit Gnome. Those more interested in mundane activities and business will want to make a stop at the city of Grandeur, home of the smith guild, the mafia, and the greatest theatre in the world... Although the last of them is occupied by an enthusiastic succubus.

Living in the more fertile western part of the region isn't recommended as well, as conflicts erupted in Witch Hunt Village between two factions led by former partners, forcing one of them to flee in the tower southward.

The town of Saloon located in the northern wastelands is also in trouble: the Crystal Mines located south got invested by the Scale Bandits, preventing anyone interested in gearing themselves with the precious crystal to reach their goal. Last, the Tartarus in which the king disappeared can be located in a toxic swamp. The place became curiously blocked by a heap of sand, making access to the place unaccessible.

There is nothing more to see further east yet. The area is too desolated to construct a populated building.

Settlements

 * Sabasa
 * Grandeur
 * Magistea Village
 * Saloon

Dungeons

 * Oasis of Blessings
 * Pyramid
 * Tower of Magic
 * Lily's Mansion
 * Safar Ruins
 * Saloon's Abandoned Mine
 * Sabasa Cont. North Tartarus
 * Administrator Tower/Third Tartarus
 * Administrator Tower