Salamander

One of the Four Spirits, Salamander is of fire. Prideful and wild, she was also Granberia's and Luka's mentors, and was Granberia's adoptive mother. During her's and Luka's journey together, she teaches him how to manipulate Serene Mind, the power of fire, and Vaporizing Rebellion Sword. Her location is well known amongst monsters and some humans, however many fail to reach her, or at least prove their worth to her. Also annoyed with Sylph's personality, "Mandy" sets her hair on fire. Salamander also seems rivaled with Undine, for having being insulted the power of flame being "simple and shallow". She is the fourth and final spirit to be recruited by Luka.

Luka meets her while scaling Gold Volcano, and acknowledges Luka's ability for having acquired Sylph, Gnome, and Undine, then challenges him. Before Luka engages, Alice steps in and warns him that Salamander was Granberia's teacher, however Salamander exclaims that her student had long surpassed her, and in order to be able to defeat Granberia, Luka has to defeat Salamander.

Their battle turns more into a training session with Serene Mind. Having perfecting the technique, Salamander entrusts the flame to Luka.

Encyclopedia Entry
"The spirit of flame has a very prideful and wild disposition. Living quietly in the Gold Region volcano, she doesn't interact much with the outside world. However she's famous in the monster world, and many come to her hoping to be made into her apprentice. Salamander seems to mostly decline, though.

''Anyone who dares challenge her is relentlessly attacked without a shred of mercy. If the challenger is a man, she also enjoys humiliating them afterwards. Able to control her body heat at will, she creates relaxing warmth forcing the man to ejaculate whether he wants to or not. Not fond of killing, she usually leaves the men on the brink of death outside of the volcano after she finishes humiliating them.''

''She seems willing to promise her undying loyalty to someone worthy. But getting the prideful Salamander to acknowledge you is no easy task."''

Battle Overview
Unlike the other Spirits, Salamander has two restraints and a paralysis attack. She often makes short comments and judges Luka's ability, simply doing nothing. Use Gnome, then Earth Rumbling Decapitation twice, then hit her a few times.

After chipping away her health a bit, Salamander tells Luka to use Serene Mind. Doing so, he becomes one with the flow and dodges one of Salamander's strikes. She then tells him to use Blade of Still Water, and he does so. She further describes the pros and cons of the technique, and their battle continues until Serene Mind fades. With that, he passes her test.

Do not attempt to whittle her HP down all the way, otherwise she will put Luka in an unbreakable bind when her health reaches the halfway mark effectively resulting a KO.

If he fails to put up a fight, Salamander gives him a handjob while rubbing his penis along her breast. Rather than leaving him to die, she keeps him as a sex slave.

Blade of Flame
At level 1, Salamander's power uses 2 SP to boost both normal and skill damage, however it is not by a large amount. Additionally, the flame prevents the use of Meditation, in other words, he cannot heal. Useless like the Water Wall, Luka falls back on his traditional techniques.

Unlike the other Four Spirits, Salamander's power only lasts for four turns as opposed to eight.

Hellfire Blade
As Luka battles a Wyvern in a difficult setting, Salamander teaches him how to properly use the flame further. At level 2, the fire damage is greatly increased and completely replenishes Luka's SP, however once the power runs out, his SP will drop to zero.

Purgatory Flame
Being outnumbered and overwhelmed by Erubetie and her clones, Salamander asks why he chose to fight the Slime Queen. He responds it was to cleanse her from hatred, and his determination boosts the power of Salamander to the extreme. Both penalties are removed, however the SP cost shoots up to 4. When activated, the ability still restores SP to full, allowing for unlimited SP as long as the player leave 4 ready to reactivate the spirit when it fades.