Talk:Making a Re-Patch/@comment-31081547-20131110112031/@comment-5173028-20131110172939

Well for the most part you are on your own as to how you want to do that. But from what I can already tell you can base some of it off my code.

Assuming you cannot change back to Nolwen until the next fight OR that knight is defeated in that fight I would say you would need 2 variables. 1 to keep track of Nolwen's max HP as well as a 2nd one to keep track of current HP.

Also far as making the knights (and alice) having to rest in between a certain number of fights. You might want to look into some of the stuff I did in my patch concerning the hyper modes for spirits (namely Salamander and Undine, I still haven't done the other 2 spirits).

I added a few variables that keep track of how long the spirit need to "recharge/rest" until they are back to normal. You can see those numbers in the victory label of fights [that is when they start to "cool-down" as well as close to the end of the *_start label [it "resets" the variable to the correct cool-down in case you lost the fight that way it starts back correctly]