Sealed/Patch Notes

0.1 Beta 0.2b 0.5b 0.6b 0.7b 0.8b 0.8.5b 0.9b 1.0b 1.1b 1.1.5 B 1.2 B 1.2.5 B 1.3 B 1.4 B 1.5B 1.6B 1.6.5 B 1.7 B
 * Game Release
 * Changed Prototype 777's name to Bio-Weapon 777
 * Changed AND fixed the $name2 variable for the fight of the above mentioned
 * nscript data has code for what is after the end of current test, but is jumped (you can look at it if you can break it down, its mainly dialogue and just a quick alpha of the Scorpion Girl fight 2, [need to increase damage, take spirits into account,blah blah blah] )
 * Avoid the evaluation of the scorpion girl for now. Else you will jump (I believe) to the original scorpion girl fight in part 1.
 * Changed the Hainuwele fight to work much like #777's except its Lightning Sword Flash, and Dive Bomb
 * Added the Scorpion Girl 2 fight. Fight starts with 4 SP instead of max [Side Note: the venom is not a 100% dodge to add to difficulty, if people feel its too difficult, I will raise the dodge rate]
 * Fixed the sound effects on the 5 stages of the ground breaking (whether it be by Tail Sweep or Earth Rumbling Decapitation)
 * (Not sure if on this update or 0.2...) #777, Shirohebi I, Hainuwele, and Amphisbaena have proper sound effects for their attacks.
 * Dialogue expanded further into Rebels' Pit
 * Fixed garden / torture chamber location when ignoring the voice
 * Attempted (and somewhat successful) to fix the spacing on the selections
 * Removed two names of NPCs until I can get permission to use the references.
 * Placed an evaluation for Scorpion Girl [2] fight.
 * Fixed two incorrect sound effect file names for Amphisbaena that were causing crashes.
 * Changed Alraune Priestess's Corona sound effect
 * Expanded dialogue further.
 * Made some edits to Hainuwele's evaluation.
 * Edited the two notices (The one at the beginning of the game, and the one signaling the end of the patch
 * Patch notes now have instructions to installation.
 * Increased Shirohebi I's chances of doing binding attack "Binding Coil".
 * Reduced counter variables on "Binding Coil" and "Snake Eyes" so they occur more often (Binding to occur at best every 5 turns and snake eyes at best once every 7 turns since last used)
 * Changed Shirohebi I's "Sadistic Bites" to be a multiple hit attack if not dodged with the first one.
 * Changed the intro to all the fights (except Vore I think) to skip the "battlestart.ogg" (seemed out of place if you ask me)
 * Made a reference to IMMA CHARGIN MAH LAZER in both Alraune Priestess's and Fake Alice's fights with Heinrich.
 * Made a few background variables and changes (not implemented maybe never lol)
 * Patch Readme in folder left marked as 0.6b sorry lol as well as the in-game notices now that I think about it...
 * BUGS
 * Shirohebi I's "Binding Coil" on a successful bind shows the scene from Giganto Weapon's semen extraction. I can't locate the problem at the moment...
 * Fixed Fake Alice's and Alra Priestess' finishing move when they unstun (messy of me, I had like 4 bugs in there can't believe I never check it lol...)
 * Removed conditions and fixed the randomize number range for Alra Priestess (she will now use all her moves instead of starting with a few then being force to use the rest like the story)
 * Changed the Evaluation background and music.
 * Fixed the path (retry / evaluation / etc.) that you take when you lose to Fake Alice. You will now correctly start at the beginning of the fight instead of being sent all the way to the staircase
 * Dropped the hit rate on Hainuwele from 85% to 10%. In otherwords without Sylph (wind 3) you only have a 10% chance? to hit Hainuwele with normal attacks (later on I MAY make it so this also includes skills).
 * Reordered some text when Heinrich tells Luka to charge his lazer. (Very slight changes)
 * Fixed Alra Priestess's wind dodge rate. Since aside from the fragrance, Sylph held no purpose. Dodge rate set very low (10-30% dodge rate depending on the skill other than the trance) since she doesn't hit hard to begin with.
 * Fixed the Notice at the beginning of the game.
 * Moved all custom files from their respective folders to 2.5
 * Changed all file directories of those respective files so the game will pick them up
 * Fixed a bug where the title screen music would return back to title.ogg if you went to Extras Menu.
 * Expanded code in the background for a spoof fight I'm preparing.
 * Partial Release of "Chapter 2" of the game.
 * Made Changes to Script. Do NOT Load any save further than the point where you meet Heinrich after the boss (either Fake Alice or Alra Priestess) in the castle.
 * FIXED (At Last...) the bug in which Shirohebi's bind would show the bind image from Bio-Weapon #777
 * Implemented Level ups starting with the scorpion fight.
 * Added custom monsters (refer to readme and end-of-patch [EOP] notice for credit to who)
 * Fixed pathway to all monsters. Using "Go Back One Decision" sent you back to one of the many maps used in the game.
 * Fixed a problem where being defeated by #777 and retrying the fight would cause you to lose Vaporizing Flame.
 * Updated New-Game and EOP notices.
 * Added some code varaibles for dealing with the spirits for future balancing purposes; makes spirits unuseable at times or after certain conditions are met.
 * Expanded code on the future Tamamo Spoof Fight
 * The forest has been named Lumine's Forest
 * Released another portion of Chapter 2 (Half of Chapter 2 at this point)
 * Fixed Medusa's Petrifying Bite so (the first bite leads to complete dodge) consequetive bites can be dodged.
 * Petrification bite count increased to 8 for Medusa.
 * Created and updated evaluations for Medusa, Lava Girl, and Salamander.
 * Changed (and now fixed) the song file for Medusa fight.
 * fixed a variable in the Salamander fight that had somehow unfixed itself....
 * Changed the text after the salamander fight due to some users reporting crashes.
 * Updated missing files from the last folder update. I am terribly sorry people I feel so stupid right now lol
 * Slightly added more text to the story (like maybe 10-20 lines of dialogue lol
 * Writing out the code for Passionate Wrath
 * Reverted the change of patch 1.2.5
 * Changed the script yet again! Load save no further than the one after talking to everyone in Rebel's pit.
 * Fixed Yulia's name in the city listing (I had Viola for whatever reason...)
 * Correctly implemented the event variables so you cannot re-do the Volcano and so the correct scene of Rebel's Pit shows up after departing the volcano
 * Implemented First Beta for "Passionate Wrath" and "Charring Mistake "
 * Wrote out the code for the bad ending of Rebel's Pit
 * Wrote the code ahead of time for attempting to return to Undine's Prison (so I won't have to make another script change)
 * Added more monsters, effects, (and I think music not sure) to the 2.5 folder.
 * BUGS
 * Mandy shows up improperly when using "Charring Mistake"
 * Summoning Super Charged Salamander shows Mandy improperly
 * Alraune (for whatever reason...) has green pixel distortions in the story section then shows up fine in the battle section
 * Released Second Beta of Passionate Wrath and related skills.
 * FIXED the three graphic bugs highlighted on the last patch notes (how I fixed them makes no sense to me but hey they're fix!....)
 * Implemented damage increase for Serene Demon Sword, Lightning Sword Flash, and Earth Rumbling Decapitation
 * Damage dealt by "Blade of Burning Passion" was drastically lowered
 * Fixed "Blade of Burning Passion" to give 1 SP along with the 1 SP from "Passion's Retaliation"
 * "Passion's Retaliation" HP cut was reduced from an eighth to a tenth
 * Changed Super Charged [Spirit name] to Hyper [spirit name] (still open to suggestion on name changes)
 * Created a battle script for Alraune (might change it I'm still focusing in the testing phase for Passionate Wrath and Charring Mistake) Will start doing this tomorrow... (and thus on patch 1.6B) 
 * Started Implementing the ß instead of @ in multiple attack names, character names, and dialogue choices. (All the way from beginning to game to the point right now) Please report any @ symbols still showing up anywhere (what fight / part of the story)
 * Created a proper battle script for Alraune.
 * Fixed an error in Salamander's Evaluation
 * Continued the dialogue further into the game
 * Removed the notice before the start of the Alraune fight
 * Changed the text with Heinrich from Third to Seventh King (I know random patch change lol...)
 * Slightly extended the animation for Charring Mistake.
 * Changed destination of End of patch game. (Game will now take you to the title screen instead of randomly jumping to the Ant Queen in the Grangold Castle)
 * Updated the end of patch notice to include credit to YMunesanzun for song remixes and remakes
 * Preparing battle script for Dagon and Undine.
 * Included Heinrich character design by Kiomaru1. First impression seems to be negative so canceling this update change. Please feel free to criticize on whether it is good or not pertaining to how Heinrich should be envisioned. Depending the responses I will keep it or remove it. 
 * Fixed Undine's exp gain
 * Fixed an odd error that I was not encounterring on my end (game crashing on load...)
 * Dialogue expanded up to re-entry of Rebels' Pit (one line really lol...)
 * Removed the difficulty skip on new game (for those who never changed the difficulty you been playing on hard :p )
 * FIXED: Re-implemented Gnome's KO variable (soe she will be useable again after the medusa fight)
 * Expanded dialogue further into town
 * All fights starting with Salamander 2 no longer have request options (too lazy really >3> besides its not like i have H-scenes planned out if ever ill only do text-based like OldSlashFriend's Passion of Decay due to lack of art)
 * Wrote and implemented Lily's fight
 * started implementing ":a;" to all the custom images from the 2.5 folder
 * Fixed the count on Salamander's fatigue (she is suppose to be KO-ed for the end of 3 fights [alraune, dagon, and undine] re-valued the KO-ed in case you don't want to re-do the undine fight.
 * Removed alot of code that is not used in my side story (all of the chapter 2 story, and chapter 1's fight scripts) that was in between my mod's story section and fight sections. As of this update to the patch notes. Reduced the code from 238,834 to 53,038)
 * Removed the "Extras" button (didn't want to look around the code to disable the monsterpedia only so I just removed the whole thing for now or permanently I'll see)
 * Implemented Final Daze Code
 * Expanded skill code on the Tamamo spoof (soon as I get a working version I will attach it AFTER the end of mod notice) [Note: I will make Tamamo pretty relevant later on in chapter 5 (maybe sooner if I rearrange the story which I'm tempted to cause I do wanna bring out Tamamo already :< ) including playable at times (or at will I am playing with an idea but no code written out yet...)
 * Fixed missing path for Edging, (was unable to use edging with salamander, alraune, medusa(?), and undine)
 * Corrected the original Passionate's Wrath KO time so Salamander is down for 3 fights (the current fight where the skill is used and the next two)
 * Changed the images for the Monk and Priest in the first visit to the city, the bad ending when going to Rebels' Pit, and in the correct second visit to the city.
 * Fixed a bug in the bad ending that would cause the game to crash
 * Made Corrupt Undine tougher. Even so if you want a good fight do Undine since unlike Salamander the gap between Normal and Hard is too large (don't know how to properly cut hte gap without increasing damage on Normal by too much)
 * Increased Her Max Life
 * Increased the setpoint of when she activates Tranquil Currents
 * Reduced the counter of Currents of Pleasure by 1
 * End of Chapter 2
 * New (to the last 1.7B patch in case anyone WAS able to download it...):
 * Updated the end of game patch
 * Implemented Final Daze (FD)
 * Added 1 fight to implement FD
 * Changed multiple occurances of the footstep soundeffects (it was almost all asioto2.ogg and sometimes didn't fit the location / situation...)
 * Bugs
 * Still some graphic bugs I haven't taken the time to fix... anything other than a graphic bug let me know lol (or if its a graphic bug that is the volcano section or before)