Talk:Sealed/@comment-5173028-20130213020755/@comment-5672532-20130213084311

Set formulae for damage! This is the full power of science, wahahahaha! I've gotta say, though... Hell mode sounds... Well, if you've ever played classic doom on Nightmare, that's kind of the vibe I'm getting. I've been systematially erasing things from my schedule, so I should be ready to rock out Chapter 5 and have it (again, ideally) tested and ready in one go!

And - it's a minor thing, but thanks for thinking of me 'bout the atmosphere and all. I just hope I live up to the Sealed seal of approval!

Brief question - would it be possible to create a condition that fires whenever damage has exceeded a certain level? Say, if turns > 20 OR damage > 3000 then... I'm sure it's simple, but despite my interest in this sort of thing, I'm terrible at it. It's not relevent to any work either of us are doing right now, just idle curiousity. I can think of a lot of ways custom damage formulae could be useful...