Talk:Hero (video game)/@comment-96.227.105.220-20130313003551/@comment-5598003-20130313020033

Well put, Ginrikuzuma. That's about the size of it basically. They will be increased, the scope of which is based on the amount Hero is funded, really. However, I am quite fond of the way the Alice and Tamamo models look in the screenshots here on this page. Most 3D anime, like hako, isn't really anime. The models are just cartoon-style shaded models of Japanese girls with colored hair and such, but in the end look basically realistc. To me, it just lacks artistic value, like the artist gave up on 3D anime, and MGQ characters wouldn't look right like that I don't think. I mean look at this: http://images3.wikia.nocookie.net/__cb20081008075442/scratchpad/images/d/da/Hako_-_Muc.jpg  and imagine a long lamia tail on her, I just don't think it would look like Alice to be honest. Then you have true anime models like http://www.turbosquid.com/FullPreview/Index.cfm/ID/535711 . But unless the game is cell shaded those just look wierd, because 2D anime is always out of proportion and doesn't translate to 3D well. We did try cell shading, but it just didn't look right. So what you see in the Alice and Tamamo screenshots are a mix. Kind of in between realism and cartooney.

Granted I am not above sacrificing my personal taste to make the fanbase happy, so after the KS campaign I plan to redo Alice in a way similar to modern 3D anime like Hako and put it to a vote.

Now, if by blockiness you mean the models have rough edges, that will be corrected. The main reason at the moment is trying to reduce the number of polygons of models in order to reduce the amount of computing power required to run the game. If you take a 3D Hentai game, for example, there is only one or two character models on the screen, so they can each have 65K polygons and run fine. But put a dozen or so of them on the screen at once and anything over 12k each is going to kill your framerate unless you have a good gaming rig, and a good number of MGQ fans don't have gaming rigs.

So the graphics is all about balance at the moment. I want to keep a fair element of art in the game, and it has to run on lower powered computers. I do plan to work on them, though.