Talk:Sphinx/Paradox/@comment-44727731-20200830021009/@comment-44727731-20200830150126

I see, that makes a lot of sense actually.

I managed to get the win this time, here it was actually a bit more than 30 turns, mostly because I actually remembered to equip Yoma Slayer first. At full tilt Barbun was able to do 250k every 2nd turn on debuff. Ultimately the team was rather campy, though; I used Bunny-chan and Amira with Seals of Seclusion as revive bots and Guard Break when my turn economy allowed it, Super Appeal Harpy Twins as an aggro bot, and then Barbun with a Seal of Seclusion as my sole DPS. I think at that point the clear constitutes as cheese... but it was still a Paradox clear of a superboss on "first" sight, guided by an intense hatred of riddles and all they stand for. Without grinding would have been technically possible, though getting merchant level 6 for buying Pheonix Tails would have been unavoidable if DPS went too low, and if you don't take the time for Super Appeal you basically need to use Elissa over Barbun to make defense viable.

First clearing this was definitely a lot harder than Nanabi and Armored Berserker, though.

Also, does magic reflection damage vary based on the user or not have any variance based on difficulty? Whenever Ark Obelisk got reflected, it only dealt 2k damage back per hit, which doesn't do much of anything when the enemy's at 1.5 million HP. If Carbuncle didn't manage more than that, it seems like that would just be a defensive choice rather than offensive one.