Talk:Sealed/@comment-5173028-20130419050222/@comment-5173028-20130422142355

I was working yesterday (and today I will continue on it) on the tutorial for party fights. Already this morning I did have some ideas to not only make Hard as I intended "party oriented" but also give it a unique spin. I'm gonna try to make it simple as to be just a few variable switching on/off  but if what I do got planned ends up being a bit more complicated that means patches from now on (or at the very least after Slash's chapter since I don't necessarily want to put off the patches off for as long as I already have...)  will come out slower because of the Hard difficulty

We'll see if I don't scrap this new idea or not.