Talk:Hero (video game)/@comment-96.227.105.220-20130313003551/@comment-5598003-20130313065643

Ok, here is what I am talking about. Like the image above, the new style of 3D anime like the kind used in Hako and 3D Hentai 2 etc. is based on a realistic model of an asian woman but rendered in a cartooney way. That doesn't fit on a MGQ character, though:  It looks horrible and not at all like MGQ.

http://img59.imageshack.us/img59/5919/5a7d686a359abdec276aa50.jpg

Now, of course I didn't take the time to seamlessly integrate the heads onto the bodies, but personally, I saw no need to continue further with this. The characters just don't fit that style of modelling, and if I modified them to make them fit it (different clothes, changing the style of monster parts like Tamamo's ears and such), it would just start looking less and less like MGQ. This is why I stuck to finding some way to use a cartoon style of modelling. So, in short, it will probably continue to look similar to the Alice and Tamamo images.