Labyrinth of Chaos/Legendary Armors

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Note that the "extra effects" that randomly accompany a legendary armor may be stronger/weaker depending on how many rare points you had when you opened the chest (for instance, a +25 legendary armor may have "Fire Resist 100%" while a +12 legendary armor may have "Fire Resist 24%", etc.).

These extra effects also vary based on equipment type - certain defensive effects like "reflect physical" are available on armors and accessories, but not on weapons, while you can get certain offensive effects like "double action" on weapons, but not on armors. Accessories can have either of these, but usually have less effects than armor or weapons.

Certain very powerful effects (for example "double action", "crisis triple action", "crisis auto-transform"), are more likely to be found on higher level legendary equipment. These special skills are colored yellow.

The "standard effects" that a legendary armor has are always identical, meaning that "Nightingale" will always have a "Null Bio", regardless of level. This makes early legendary items very useful for getting higher leveled ones. However, for armors, the strength of the resist that an armor comes with improves with the level, so a lower leveled Nightingale might have a 5% Resist Physical/Pleasure instead of the 15% listed below. Unless otherwise stated, the numbers below are of a 12000 rare point armor.

While not proven, it appears that the less effects an armor has, the higher the base stats are.