Talk:MGQ3 GC345's patch testing/@comment-6002884-20170314155555/@comment-24213553-20170317230804

Sorry, I was busy with another goals.

Now I have returned to the patch process.

1) Yes, you can use any combination of var_ld and var_cal to choose the result. So just use "var_ld,vX,wind" and execute the complete water evade if %water and %wind both aren't zero.

Half damage if Undine was summoned... I not see the easy way to do this (reconstruct enemy attack as a custom evade but with different damade isn't the easy way). So it looks like I need something like the "defence" variable for hero...

2-4) Will check this.

5) NScripter have this feature (the "loopbgm" command). Will be added.

6) Hmm... It's easy for HPs (1 more variable - "maxhp"). Will be added.

But - SPs drawing supports 0-15 SPs only. If you try to draw 16 - no SP icons at all... Maybe the best way is - 16+ SPs are displayed as number...

Err... Complete customizable Skills menu - already here. Use [ruka]\skill=22 and overload or hide needed entries. The only limit is - 13 skills only.

7) No, "Monster Lord's Cruelty" and "Vaporizing Rebellion Sword" use the standard 500 ms version. Plus I try to minimize the number of commands.

IMHO - it will be possible as DIY after I add the string variable (for easy drawing of enemy HPs).

8) Yes, can't skip "fanfale.ogg" and the "Were/was defeated/chased away!" message. Will be added.