Useful Battle Strategies

Monster Girl Quest: Paradox offers way more possibilities than its predecessor when it comes to fighting ennemies, thanks to the large amount of skills and abilities available from Jobs and Races. Coupled with the possibility to have up to four party members simultaneously in a fight, strategies to take down random encounters can be more varied and open.

With so much variety available, it shouldn't come as a surprise that several sets of strategies can come as absolutely game-breaking: They allow to complete most fights on normal like a breath, and can help standing most fights fine on higher difficulties without being completely overleveled or outright cheating.

Last Stand
First Availability: At the beginning of the game

Set up difficulty: Very Low

Farming required: Medium

Effectiveness: Medium

Range of application: Medium/High (limited by usable characters)

Basic Explanation
Several characters possess a "vengeance" trait that make them inflict more damages (as a whole or with a select set of skills) when their HP are lower, up to dealing twice the damages when they're almost dead. Several others (like Luka) have instead a trait that triggers when their HP falls below a certain threshold.

Simultaneously, there is the Endure ability available with the rank 8 of the Power Fighter job (intermediate, available right from the bat after completing warrior), or with the Courage Headband serie: A character with this ability that should take fatal damages when he has more than a certain threshold (30% or less) of HP will instead end up with 1HP. This allows the character to attack with the full strength of its trait.

Using in fight
Using this setup in fight is extremely simple: You just have to keep attacking with your character, and enjoy those precious turns when (s)he'll deal twice the usual damages.

This build becomes a necessity on higher difficulties where monsters can kill characters in one attack. You will need to take note whether your character attack before or after the opponent to time your SP consumption right to strike with your strongest attack at the right moment.

Avoid using HP recovering skills/Abilities to make it fully effective.

Pushing further
Once you roughly know if the opponent attack before or after, you can tile use a one turn power-up buff (most jobs have a relevant stat one in their levels). The "vengeance" trait is a final damage multiplier, which further amplifies buffs placed on it. Other characters can easily be used to buff/weaken

You can also get Goddess Protection from Apprentice Hero to get a free revive at 20%. However, it will be useless if you don't attack before the opponent.

Spirit Legacy (extremely rare accessories) and several races allow to get several actions in the same turn in given conditions. You can multiply attacks during that sweet spot.

Using barriers can allow this character to keep exploiting this trait for several turns with only minimal risks. Just remember that with only 1HP, skills requiring HP use are impossible to use unless you spend a turn using the smallest heal available (Herb)

In the Labyrinth of Chaos, Diamrem as a teacher can teach an ability that make the character directly start at 20% hp for an additional buff. Only the Stubborn headband can help this build complete nicely.