Talk:MGQ3 GC345's patch testing/@comment-6002884-20170314155555

1. Question: I have a move that deals half damage if Luka is in a serene state. However, that move can be completely dodged if he has Undine and Sylph summoned. I accomplish the half-damage "evade" through a custom aqua evade and the execute,[section] command. Do I have to calculate the wind evasion chances in that custom aqua evade?

2. Possible bug: When playing as Alice or a Heavenly Knight via the [ruka]/name parameter, the game doesn't switch back when the battle is done. Example: Playing as Alice in Chapter 3 of my Daily Life with MGQ story then replaying it with Happy - the second fight will have Alice's HP and hero sprite.

EDIT: Playing a vanilla battle or restarting the game seems to temporarily fix this.

3. Possible bug: The skill23name parameter in the customskillX section (Fallen Angel Dance, no Sylph) doesn't appear to change the text displayed in the skill list menu.

4. Possible bug: When using the execute command in a custom aqua evade, the game appears to use a new page wait state. However, when the same is done in a custom nonmultihit wind evade, it doesn't seem to use a wait state at all.

5. Suggestion: The option to define part of a music file as the intro so that it doesn't loop with the rest - this could be accomplished with either a miliseconds argument or two separate music files. This should also apply for battles.

6. Suggestion: Completely customizable HP and SP pools, as well as a completely customizable skills list menu.

7. Suggestion: A variant of the enemylife command that doesn't have a wait state, like in Monster Lord's Cruelty or Vaporizing Rebellion Sword.

EDIT: '''8. Suggestion''': The option to supress the victory tune at the end of the battle in case of a pyrrhic victory (did I spell it right?) or a bittersweet ending (like the alternate ending of Chapter 2 of the vanilla game).

 ~XenoDarth~ 15:56, March 14, 2017 (UTC)