User blog comment:Zepekinio25/Monster Girl Quest : Servant of the monster lord/@comment-31081547-20160726181814

Alright so i did say i finished the new battle system and that it looked promissing so far, but i'm sure you want to ACTUALLY KNOW wtf is new in it. So here you go :

On the four days it took me to create the new battle system, a LOT of things were added :

One : Enemies and player now features only 100 spirit point that has a set regeneration power (which control how much spirit points are regenerated each turn). The regeneration goes from one point per turn to 10 points per turn.

Two : Enemies and players now possess an armor and a mental resistance which substract a part of the damage taken. Later on i plan to create skills and attacks that reduce or pierce armor and mental resistance to push the concept even further.

Three : The spirit bar now has a different purpose, it is a strategical bar that you and you're foe need to pay attention to in order to wins buff for yourself, and debuff for the enemies, here is how it goes :

- The player and the enemy possess now concentration which is directly linked to the spirit bar, the more it is filled, the more chance you have to hit the enemie. The less it is filled, the less chance you have to hit the enemie.

- When the bar reaches 100 points, either it's yours or the enemy one, you win a super bonus that doubles you're damage, you're armor and you're mental resistance for 4 turns. You are also guaranteed to hit you're foe. If however the bar falls down to 0, either it is yours or the enemy one, you're damage will be halved and you're armor and mental resistance will fall down to 0 for 6 turns, and you will have the lowest possible chance to hit you're enemie.

Four : That's all.

How does this sound? Because to me it sound awesome (i did take four freacking days coding this thing (ENTIRE DAYS lol)