Talk:Hero (video game)/@comment-78.12.52.13-20131231124541/@comment-24357660-20140102171155

Don't let hate mail deter you from the way you see the game. Trying to please everyone is a huge mistake.

Now for my personal opinion I honestly like this animated art style better as it shows expression better (ironically) with all the needed exaggeration. Since this story is rather emotional, not to mention rather comedic in certain places, having the more 'realistic' look will be much more difficult to communicate such things. Even triple AAA games can't quite get it right a lot of the time and I'm pretty sure you don't have the budge of studios like Naughty Dog.

That picture of Luka reminds more of Dragon Quest 8 which used the art style to great effect not only in the characters, but enemies and environments as well. The nice thing about the art style is that it's one of the few timeless looks video games have.

I would tone down the specularity on some of the models as the "shininess" tends to detract from models, creating that plastic-y look that plagues a lot of 3D art. You might look into using Specularity Maps to better define where and to what degree you want shininess. Tamamo's render is actually quite well done and has that nice hint of shininess. However the spider monster just has way too much on her skin.

The enviroment renderings seem to be coming along, especially the Ilias village one.though some sand where the water meets the shoreline could help smooth out the abrupt transition. Also only the large tree seems to be casting any shadows.

I wish you luck on your endeavor, the task you've set before you is quite monumental.