Titania/Labyrinth of Chaos

The living version of Titania is, like all the other members of the Cirque du Croix, a boss that can be randomly encountered every 10 floors of the Labyrinth of Chaos on her own.

She can act twice per turn, has 50% Evasion and 100% Magical Reflection.

Attacks

 * Attack – One Foe
 * Tera Cyclone – All Foes, Auto Hit, Wind Attribute
 * Gaia Roar – All Foes, Auto Hit, Earth Attribute
 * Tidal Wave – All Foes, Auto Hit, Water Attribute
 * Great Spirit Dance – All Foes, Auto Hit, Fire/Wind/Earth/Water Attribute, Burn (10%), +800 Speed
 * Star Scream – All Foes, Auto Hit, Earth/Gaia Attribute
 * Urethra Kiss – One Foe (Luka), Pleasure Attribute
 * Fairy Hug – One Foe (Luka), Pleasure Attribute
 * A Mid-Summer's Night Dream – One Foe (Luka), Pleasure Attribute, Learnable
 * A Mid-Summer's Night Dream – One Foe (F), Pleasure Attribute, Learnable
 * Fairy Dance – All Foes, Auto Hit, Mini (75%), +800 Speed
 * Time Warp Dance – All Foes, Auto Hit, Slow (50%), Stop (50%), +800 Speed
 * End of Dream – One Foe, Auto-Hit, Pleasure/Nightmare Attribute

Strategy
Like all fairies, handling her is a pain.

Her attacks are all auto-hit and have enough varied attributes to make most defenses useless. Only deflectors work, and, thankfully, are effective thanks to her lack of either a dispel or a multi-hit attack.

Between her high evasion, her magical reflect, and her more than solid resistances, offensive options are also extremely limited. Only Physical, Pleasure and Dark attacks deal damage in full, although the magical elements remain valid options. Landing hits reliably will require either auto-hits attacks or a major accuracy boost like bow/gun use. This boss is the point where variety is needed.

Titania is susceptible to several statuses, with her lowest resistances being to Silence and Confusion. If the player can reliably inflict these, she'll be nearly harmless due to attacking randomly and (if Confusion wears off before it can be reapplied) being unable to use magic.