Idea Lukas

Idea Lukas' Battle Theme

Idea Lukas (イデア・ルカス, Idea Rukasu) is one of the Apostles of Chaos and a super boss appearing in a bonus floor of Labyrinth of Chaos in Monster Girl Quest! Paradox RPG.

He has two actions per turn.

Biography
He first makes a brief appearance at the end of the Collaboration Scenario, as Daji reminisces her exploration of the White Rabbit's mind. Apiro Lagos introduces him as part of the Apostle of Chaos, although he doesn't say anything himself.

His first actual interaction with the party happens on the Superboss Special Floor. The heroine identifies him as a mix of Heinrich, Marcellus, and Luka as if he was the concept of hero made flesh. Sonya identifies him as the avatar of the third law while she herself gets identified by Idea Lukas as the fourth law. He also informs them that the second law (Apiro Lagos) is the one pulling the strings of the current puppet of the White Rabbit. He announces that he's part of the Apostles of Chaos, and that their goal is to return everything to chaos. If beaten, he tells the party that it matters little, as nothingness is the Apostle's domain.

His first chronological appearance is in the three charms collaboration scenario in the form of metamo metamo, a high class apoptosis, arriving into mahoroba mountain through the wormhole. close to the end of the collaboration metamo metamo transforms into luka. after being defeated by hakunen they begin to look for more power and start to assimilate both heinrich and marcellus. after being thrown back through the wormhole, the ascension into idea lukas is completed and they enter a conversation with apiro lagos. apiro lagos states that his role is to search while her role is to guide. they also mention how they are close to arriving at that place. apiro lagos calls him a daddys boy for taking the appearance of the father of chaos while stating that they are going to will the world into nothingness.

Attacks

 * Ultimate Messiah – All Foes, Auto-Hit, Holy Attribute, Ascension 10%
 * Quadruple Giga – All Foes, Auto-Hit, Physical/Wind/Earth/Fire/Water Attribute
 * Angel Dust – All Foes, Auto-Hit, Physical/Holy Attribute, Angel Slayer
 * Dimensional Severance – All Foes, Auto-Hit, Physical/Untyped Attribute, Ignore Deflectors, Dispel
 * Creation Buster - All Foes, Auto-Hit, Untyped Attribute, No Crit, Doll/Chimera Slayer
 * Daystar - Self Buff, 1 Turn, Counter All, +2000 Speed
 * Daystar Counter - All Foes, Auto-Hit, Holy Attribute, Ascension 10%
 * Chaos Pleasure - 6 Random Foes, Pleasure Attribute
 * Universe Zero - 9 Random Foes, Auto-Hit, Holy/Dark/Demise Attribute
 * Chaos Drive - Self Buff, 3 Turns, Time Stop
 * Quad Spirit Summon – All Foes, Fire/Wind/Earth/Water Attribute, Burn 10%, Self All Stats Up
 * Zero Shift - All Foes, Remove All Effects
 * Butterfly Dream Heaven - All Foes, Auto-Hit, Pleasure/Nightmare Attribute
 * Heartless Angel - All Foes

Strategy
A luck-based glass canon. All of his attacks are auto-hit, making magical/physical evasion and reflection completely useless. As they're either party-wide or target 6 to 9 foes, an unprepared party can get floored on the first turn. Their type are also to varied to hope to build a decent resistance to all of them. Last, he possesses a dispel and Chaos Drive, which means three turns of pounding at your team after removing any buffs. The most you can do defensively is stacks the usual defensive LoC tactics with barriers/Endure/auto revives to survive the assault.

On the offensive side, he's completely immune to status effects. However, he has a basic weakness to all elements (with a 150% to sonic), and no reflection of any kind. As a result, he can fall just as fast to any attack. If you have pre-emptive strikes and haste, they'll give you a great advantage over him. It is not an attrition war, but a fight that must be won before he keeps spamming attacks.

Nightmares have greater survivability as he only has two out of eleven attacks with the pleasure attribute, but relying on them isn't a perfect strategy either.