Labyrinth of Chaos/Special

Common Effects
Common effects spawn on any equipment found in the LoC in a random amount. They often increase one or the other skill type, resistance or element for a given value. Said value is higher depending on the equipment level when found, and is slightly randomized as well, making it possible for an item with a higher level to have smaller bonuses than a lower level one. Contrary to base stats, these bonuses are not improved when forged.

Legendary items spawn with a fixed list of effects which value are fixed, and then a few more random common effects that are generated this way as well.

Rare Effects
Rare effects appear in yellow on items and, contrary to common ones, their values and effects are fixed. They only spawn on legendary gears, and follow the same pattern.


 * Skill Haste: One Skill Type/SP Cost +50% (if skill type use SP)
 * Skill Haste: One Skill Type/MP Cost +50% (if skill type use MP)
 * Skill Haste: One Skill Type/SP&MP Cost +50% (if skill type use both)
 * Double Action
 * Triple Action Crisis
 * +200% Damage for one Chaos Element
 * Preemptive stat up (one for each stat)
 * 50% Resist for one Chaos Element
 * Race Slayer
 * +30% Damage to Boss
 * Nullify all Status
 * -50% Damage from one Race (-30% for Apoptosis/Bosses)
 * Ability Use: Heavy Attack/Magic/Agility/Dexterity (gives relevant ability)
 * Critical Damage +200%
 * Skill Use:Hadron☆Meteor: (Pleasure/Wind/Hadron 2000% ^ of Mag, Agi, Dex), Target: All Foes
 * Skill Use:Taboo Star Talisman: (Earth/Terra 2400% ^ of Mag, Dex) | Target:Foe

The Collaboration Scenario saw the addition of rare effects that are specific to characters: they can only spawn on equipment belonging to one character, and often further enhance one of their signature moves.

Seals
Seals are very powerful effect that can appear on legendary equipment found in the Labyrinth of Chaos. A single seal will increase all stats by 110%. They also work as set, and stacking the same seal several time gives increased bonuses. They appear in green on items, and while they are rare, several seals can spawn on the same piece.

Seal of Sylph


 * 1 seal: MP/Mag/Agi +30%, Wind Booster 100%, Preemptive Sylph
 * 2 seals: Agi +30%, Eva +75%, Combat Skill Haste
 * 3 seals: Mag +30%, Mag Eva +75%, Wind Booster 100%
 * 4 seals: Mag/Agi +30%, Physical/Wind Composite Attribute
 * 5 seals: Wind Attacks Inflict Hadron Damage,Hadron Booster 100%

Seal of Gnome


 * 1 seal: SP/Att/Def +30%, Earth Booster 100%, Preemptive Gnome
 * 2 seals: Att +30%, Critical Rate +50%, Critical Damage +100%
 * 3 seals: Def +30%, Null Physical Damage Taken, Earth Booster 100%
 * 4 seals: Att/Def +30%, Physical/Earth Composite Attribute
 * 5 seals: Earth Attacks Inflict Terra Damage, Terra Booster 100%

Seal of Undine


 * 1 seal: SP/Will/Dex +30%, Water Booster 100%, Preemptive Undine
 * 2 seals: Dex +30%, Physical Evasion 75%, Combat Skills Ignore Defens
 * 3 seals: Will +30%, Perfect Evasion 50%,Water Booster 100%
 * 4 seals: Will/Dex +30%, Physical/Water Composite Attribute
 * 5 seals: Water Attacks Inflict Nano Damage, Nano Booster 100%

Seal of Salamander:


 * 1 seal: HP/Att/Agi +30%, Fire Booster 100%, Preemptive Salamander
 * 2 seals: Att +30%, Critical Rate +75%, Battle Start SP 150%
 * 3 seals: Agi +30%, Critical Damage +150%, Fire Booster 100%
 * 4 seals: Att/Agi +30%, Physical/Fire Composite Attribute
 * 5 seals: Fire Attacks Inflict Nuclear Damage, Nuclear Booster 100%

Seal of Perseus


 * 1 seal: HP/Att/Agi +30%, 50% of Agility Added to Sword Skill Power
 * 2 seals: Att +30%, Reflect Magic 100%, Sword Skill Booster 100%
 * 3 seals: Agi +30%, Reflection Damage +200%, Sword Skill Booster 100%
 * 4 seals: Swordsman Stats +50%, Reflect Physical 75%, Sword Skills Execute Twice
 * 5 seals: Att/Agi +30%, Reflection Damage 400%

Seal of Hercules


 * 1 seal: HP/Att/Agi +30%, 50% of Defense Added to Club Skill Power
 * 2 seals: Att +30%, Club Skills Apply Stun 100%, Club Skill Booster 100%
 * 3 seals: Def +30%, Critical Damage +50%, Club Skill Booster 100%
 * 4 seals: Power Fighter Stats +50%, Physical Pierce, Last Gasp Club Skill
 * 5 seals: Att/Def +30%, Club Skill Power +100% to Multiple Foes

Seal of Artemis


 * 1 seal: SP/Agi/Dex +30%, 50% of Agility Added to Bow Skill Power
 * 2 seals: Dex +30%, Perfect Hits, Bow Skill Booster 100%
 * 3 seals: Agi +30%, Bow Skill Haste, Bow Skill Booster 100%
 * 4 seals: Hunter Stats +50%, Multi-hit Bow Skill Hits +5
 * 5 seals: Agi/Dex +30%, Bow Skill Power +100% to Multiple Foes

Seal of Shiva


 * 1 seal: Att/Agi/Dex +30%, 50% of Dexterity Added to Multiweapon Power
 * 2 seals: Att +30%, SP Cost -50%, Multiweapon Booster 100%
 * 3 seals: Dex +30%, Critical Damage +50%, Multiweapon Booster 100%
 * 4 seals: Battle Master Stats 50%, Multiweapon Power +50% to Lone Foes
 * 5 seals: Att/Dex +30%, Critical Damage +100%

Seal of Zeus


 * 1 seal: MP/Mag/Will +30%, 50% of Magic Added to White Magic/Holy Skill Power
 * 2 seals: Mag +30%, MP Cost -50%, White Magic/Holy Skill Booster 100%
 * 3 seals: Will +30%, Lightning/Holy Booster 100%, Last Gasp White Magic
 * 4 seals: White Mage Stats +50%, Lightning/Holy Pierce
 * 5 seals: Mag/Will +30%, Lightning/Holy Composite Attribute

Seal of Poseidon


 * 1 seal: Att/Will/Agi +30%, 50% of Willpower Added to Ocean Power
 * 2 seals: Att +30%, 30% SP Regen, Spear/Ocean Booster 100%
 * 3 seals: Will +30%, Water Booster 100%, Aqua Pentagon Affects All Allies
 * 4 seals: Mermaid/Sea-Dweller Stats +50%, Water Pierce
 * 5 seals: Att/Will +30%, Physical/Water Composite Attribute

Seal of Hades:


 * 1 seal: MP/Mag/Will +30%, 50% of Willpower Added to Black Magic/Dark Skill Power
 * 2 seals: Mag +30%, Black Magic/Dark Skill Booster 100%, Ignore Magic Resistance
 * 3 seals: Wil +30%, Fire/Dark Booster 100%, Dark Skills Apply Burn/Freeze/Shock 100%
 * 4 seals: Black Mage Stats +50%, Fire/Dark Pierce
 * 5 seals: Mag/Wil +30%

Seal of Odin:


 * 1 seal: Att/Def/Agi +30%, 50% of Defense Added to Spear Skill Power
 * 2 seals: Agi +30%, Spear Booster 100%, SP Cost -50%
 * 3 seals: Att +30%, Ice/Lightning Booster 100%, Spear Skill Haste
 * 4 seals: Valkyrie Stats +50%, Physical Pierce
 * 5 seals: Att/Agi +30%, Physical/Ice/Lightning Composite Attribute

Seal of Horus:


 * 1 seal: MP/Mag/Will +30%, 50% of Willpower Added to Black Magic Power
 * 2 seals: Mag +30%, White/Black Magic Booster 100%, 10% MP Regen
 * 3 seals: Will +30%, White/Black Magic Booster 100%, White/Black Magic Haste
 * 4 seals: Sage Stats +50%, Magic Reflect 75%
 * 5 seals: Mag/Will +30%, Multi-hit Magic Skills Hit Count +3

Seal of Amaterasu:


 * 1 seal: HP/Agi/Dex +30%, Auto-Hit Damage Resist 10%
 * 2 seals: HP +30%, 50% SP Regen, Auto-Hit Damage Resist 20%
 * 3 seals: HP/Agi +30%, 20% MP Regen, Auto-Hit Damage Resist 20%
 * 4 seals: HP/Dex +30%, 75% HP Regen, Auto-Hit Damage Resist 30%
 * 5 seals: Nuclear Strike, Auto-Hit Damage Resist 30%

Seal of Tsukuyomi:


 * 1 seal: MP/Magic +30%, Magic Damage Taken -30%
 * 2 seals: Mag/Will +30%, MP Cost -50%
 * 3 seals: MP/Mag +30%, Magic Damage Taken -50%
 * 4 seals: Mag/Will +30%, Nullify Magic Damage Taken
 * 5 seals: No MP Cost, Magic Skills Execute Twice

Seal of Susano-o:


 * 1 seal: HP/Att +30%, Physical Damage Taken -30%
 * 2 seals: Att/Def +30%, SP Cost -50%
 * 3 seals: HP/Att +30%, Physical Damage Taken -30%
 * 4 seals: Att/Def +30%, Nullify Physical Damage Taken
 * 5 seals: No SP Cost, Combat Skills Execute Twice

Seal of Est:


 * 1 seal: Will/Agi/Dex +30%, 50% of Agility Added to Sexcraft Power
 * 2 seals: Dex +30%, Physical Evasion 50%, Sexcraft Booster 100%
 * 3 seals: Agi +30%, Sexcraft Applies Sleep 100%, Pleasure Booster 100%
 * 4 seals: Succubus Stats 50%, Sexcraft Power +200% to Sleep
 * 5 seals: Pleasure Attacks Inflict Nightmare Damage, Nightmare Booster 100%

Seal of Ame-No-Uzume:


 * 1 seal: Will/Agi/Dex +30%, 50% of Willpower Added to Fan/Dancing/Singing Power
 * 2 seals: Dex +30%, Fan/Dancing/Singing Skill Booster 100%\nFan Skills Apply Slow/Stop 100%
 * 3 seals: Agi +30%, Fan/Dancing/Singing Skill Booster 100%, Fan/Dancing/Singing Haste
 * 4 seals: Superstar Stats +50%, Physical Evasion 100%
 * 5 seals: Agi/Dex +30%, Preemptive Time Stop Dance

Seal of Prometheus:


 * 1 seal: Mag/Will/Dex +30%, 50% of Willpower Added to Magic Science Power
 * 2 seals: Dex +30%, SP Cost -50%, Magic Science Booster 100%
 * 3 seals: Will +30%, Fire/Ice/Lightning Booster 100%
 * 4 seals: Scholar Stats +50%, Magic Science Power +200% to Brn/Frez/Sho
 * 5 seals: Will/Dex +30%, Fire/Ice/Lightning Composite Attribute

Seal of Zamiel


 * 1 seal: SP/Willpower/Dexterity +30%, 50% of Willpower added to Gun Skills
 * 2 seals: Dexterity +30%, Gun Skill Booster 100%, SP Cost 50%
 * 3 seals: Willpower +30%, Gun Skill Booster 100%, Gun Skill Haste
 * 4 seals: Gunner Stats +50%, Physical Pierce
 * 5 seals: Willpower/Dexterity +30%, Gun Skill Damage to lone foes +100%

Seal of Gilgamesh:


 * 1 seal: HP/Att/Def +30%, 50% of Defense Added to Heroism Power
 * 2 seals: Att +30%, Heroism Booster 100%, 50% SP Regen
 * 3 seals: Def +30%, Physical Booster 150%, Physical Pierce
 * 4 seals: Hero Stats +50%, Heroism Damage to Lone Foes +50%
 * 5 seals: Physical/Carnage Composite Attribute, Carnage Booster 100%

Seal of Seimei:


 * 1 seal: Mag/Will/Dex +30%, 50% of Willpower Added to Taoism Power
 * 2 seals: Mag +30%, 10% MP Regen, Taoism Booster 100%
 * 3 seals: Will +30%, Wind/Earth/Water Booster 100%, Taoism Applies Paralyze 100%
 * 4 seals: Taoist Stats +50%, Taoism Power +200% to Paralyze
 * 5 seals: Mag/Will +30%, Wind/Earth/Water Composite Attribute

Seal of Drake:


 * 1 seal: HP/Att/Will +30%, 50% of Willpower Added to Piracy Power
 * 2 seals: Att +30%, Physical Booster 50%, Piracy Booster 100%
 * 3 seals: Will +30%, Water Booster 100%, Critical Damage +100%
 * 4 seals: Pirate Stats +50%, Physical/Water Pierce
 * 5 seals: Att/Will +30%, Physical/Water Composite Attribute

Seal of Nightingale:


 * 1 seal: Will/Agi/Dex +30%, 50% of Willpower Added to Medicine Power
 * 2 seals: Dex +30%, SP Cost -75%, Medicine Booster 100%
 * 3 seals: Will +30%, Medicine Booster 100%, Medicine Haste
 * 4 seals: Doctor Stats +50%, Nullify All Ailments
 * 5 seals: Will/Dex +30%, Preemptive Nightingale's Divine Medicine

Seal of Peerless:


 * 1 seal: Att/Agi/Dex +30%, 50% of Agility Added to Katana Skill Power
 * 2 seals: Att +30%, 30% SP Regen, Katana Skill Booster 100%
 * 3 seals: Dex +30%, Katana Skill Booster 100%, Katana Skill Haste
 * 4 seals: Samurai Stats +50%, Critical Damage +100%
 * 5 seals: Att/Dex +30%, Katana Skill Damage to Lone Foes+100%

Seal of Agrippa:


 * 1 seal: Mag/Will/Dex +30%, 50% of Dexterity Added to Grimoire Skill Power
 * 2 seals: Mag +30%, Alchemy/Grimoire Booster 100%, 50% Chance to consume no Grimoire Pages
 * 3 seals: Dex +30%, Alchemy/Grimoire Booster 100%, Alchemy Haste
 * 4 seals: Scholar Stats +50%, 80% Chance to consume no Grimoire Pages
 * 5 seals: Magic/Dexterity +30%, Chaotic Magic Science

Seal of Lugus:


 * 1 seal: SP/Att/Agi +30%, 50% of Magic Added to Rapier Skill Power
 * 2 seals: Att +30%, Rapier Skill Booster 100%, 30% SP Regen
 * 3 seals: Agi +30%, Rapier Skill Booster 100%, Rapier Skill Haste
 * 4 seals: Noble Stats +50%, Multi-hit Rapier Skill Hits+5
 * 5 seals: Attack/Agility +30%, Rapier Skills Execute Thrice

Seal of Kenshin:


 * 1 seal: SP/Att/Agi +30%, 50% of Dexterity Added to Unarmed Power
 * 2 seals: Att +30%, Unarmed Booster 100%, Critical Perfection
 * 3 seals: Agi +30%, Unarmed Booster 100%, Critical Damage +50%
 * 4 seals: Martial Artist Stats +50%, Counter with Spirit Palm
 * 5 seals: Att/Agi +30%, Unarmed Damage to Lone Foes+100%

Seal of Kyokunin:


 * 1 seal: Att/Agi/Dex +30%, 50% of Agility Added to Ninjutsu Power
 * 2 seals: Att +30%, Ninjutsu Booster 100%, Ninjutsu Power +200% to Blind
 * 3 seals: Dex +30%, Ninjutsu Booster 100%, Ninjutsu Haste
 * 4 seals: Ninja Stats +50%, Ninjutsu Executes Twice
 * 5 seals: Att/Dex +30%, Ninjutsu Power +200% While in Stealth

Seal of Ex-machina:


 * 1 seal: SP/Def/Dex +30%, 50% of Defense Added to Makina Power
 * 2 seals: Def +30%, Makina Booster 100%, SP Cost -75%
 * 3 seals: Dex +30%, Makina Booster 100%, Physical Booster 50%
 * 4 seals: Engineer Stats +50%, Last Gasp Makina
 * 5 seals: Def/Dex +30%, Follow Up Makina with SOL

Seal of the God-Maid:


 * 1 seal: Will/Agi/Dex +30%, 50% of Willpower Added to Service Power
 * 2 seals: Agi +30%, Service Booster 100%, Service Haste
 * 3 seals: Dex +30%, Service Booster 100%, Last Gasp Service
 * 4 seals: Maid Stats +50%, Physical/Pleasure Booster 50%
 * 5 seals: Agi/Dex +30%, Physical/Pleasure Composite Attribute

Seal of the Monster Lord:


 * 1 seal: Att/Mag/Dex +40%, Dark Booster 100%, Inflict +50% Damage When At Full HP
 * 2 seals: Att +40%, Racial Skill Booster 100%, Dark Booster 100%
 * 3 seals: Mag +40%, Racial Skill Booster 100%, Racial Skills Ignore Defense
 * 4 seals: Queen/Monster Lord Stats +50%, Racial Skill Power Scales with Higher HP, Physical/Dark Composite Attribute
 * 5 seals: Chaotic Racial Skills, Dark Attacks Inflict Demise Damage

Gems
Gems are a new category of items that can only be found in the chests located in the Labyrinth of Chaos. They can be grinded in the "Infinite Chaos" trial, or at high level with the White Rabbit gacha at 200 points for 10 gems.

They can only be managed by talking to the blacksmith, who offers the following options.

Apply Gems: Allows you to apply Gems to your Secret Weapons or Secret Armor. Gems have special effects that will be active when you equip the weapon or armor to which the gem is attached. A Secret Tool can only have so many gems attached to it and thus has limited sockets to insert gems in. Weapons and Shields can have up to 3 slots, Hats and Armors have 1 or 2 slots, and Accessories may or may not have a slot.

There are 6 types of Gems, which roughly all follows the different types of ability a character naturally possesses. Those types are Combat, Job, Magic, Defense, Special, and Equipment. A piece of equipment can only have one type of gem equipped at one time.

Notably, Equipment Gems aren't available naturally like most other gems. They can instead be found by Refining either Heaven Stone(s), Sky Stone(s), or a Void Stone(s) alongside the equipment chosen to create the gem. Equipment gems created this way will grant most passive effects that the equipment had, and will provide equipment specific stat boosts. The stones themselves can either be found in the chests within the Labyrinth of Chaos or bought with UP from the White Rabbit.

For instance, when an Archangel's Bra equipment gem is created, the gem will grant holy resistance 50%, lightning immunity, and boost most stats (the stats that Archangel's Bra boosted), with Defense and Willpower being boosted the most (roughly 30% boost).

Equipment gems tend to be extremely powerful than other gem types, and so it's recommended to apply an equipment gem whenever possible.

Gem Stat Boosts: Gem stat boosts stack multiplicatively - for instance, two "+20% Dexterity" gems on different equipment will give a cumulative increase of 44% to the dexterity stat. Stat boosting gems on the same equipment will also stack multiplicatively (possible through equipment gems). Gem skill/type boosters stack additively - having two instances of "Holy Booster 30%" will yield a 60% boost to Holy element - if you have a "Holy Booster 200%" weapon, then the total boost will be 260%.

Rate boosters stack based on the current rate - for instance, if a character has a crit rate of 40%, then a "Crit Rate 50%" gem will only apply to the 100%-40% = 60% critical hit rate that has not been filled yet (since the crit rate maxes out at 100%). The 50% boost will apply to the 60% rate, boosting the stat by 30%, which gives a 40%+30% = 70% crit rate at the end.

In short, rates stack according to the formula: Rate = (1-b1)(1-b2)...(1-b_n), where the b's indicate boost rate (40% = 0.4).

Refine Gems: You are able to ask Papi to "refine" gems for you, at a fee. Fusing five of the same gem can grant you a gem with an increased effect. For example, five 10% HP gem will give you a 20% gem. Fusing a piece of equipment with a rare stone through refining will give you an "equipment gem" - this is the only way to get an equipment gem.

Fists
Fangs