Paradox/Basic Races

Basic Races are the weakest races that characters in Monster Girl Quest! Paradox RPG have access to. A lot of characters only have one or two basic races to choose from, so you won't get much choice until they get to the Intermediate level.

Human
A pure, commonplace human. Fairly talkative, armor that can be equipped depends on the individual. Humans learn many abilities related to experience point acquisition.
 * Equip: None
 * Skills: Talk
 * Passive: None

Learned Skills and Abilities
 * Lv2: Prioritize XP - Special Ability (Gain +50% XP, but -50% Job XP.)
 * Lv3: Prioritize Job XP - Special Ability (Gain +50% Job XP, but -50% XP.)
 * Lv4: First Aid - Special Skill (100% Will), Target: Ally, Effect: HP Recovery
 * Lv5: Appeal - Special Ability (Become targeted twice as often by foes.)
 * Lv6: Desperate Training - Special Ability (Gain +50% XP, but Max HP is halved.)
 * Lv7: XP Full Focus - Special Ability (Gain +100% XP, but -100% Job XP.)
 * Lv8: Job XP Full Focus - Special Ability (Gain +100% Job XP, but -100% XP.)
 * Lv9: Suicidal Training - Special Ability (Gain +100% XP, but Max HP is 1% of normal.)
 * Lv10: Prayer - Special Skill, Target: User, Effect: 10% MP Recovery

Yoma
The monster race with the highest magical power and intelligence. Yoma are strong and utilize magnificent rapier skills. Their magical prowess is often put to use in fire magic, roasting their enemies alive. They wear heavy armor and have no particular weaknesses.
 * Equip: Clothes, Armor, Heavy Armor, Robes, Dresses, Skimpy, Hats, Helmets, Heavy Helmets, Fancy Caps Bucklers, Shields, Heavy Shields
 * Skills: Rapier, Black Magic, Dark, Demon Arts
 * Passive: Rapier Booster 20%, Res Fire 50%, Null Burn

Learned Skills and Abilities
 * Lv2: Agility +10% - Job Ability
 * Lv2: Magic +10% - Magic Ability
 * Lv2: Demon Eyes of Poison - Demon Arts, Target: All Foes, Effect: Poison (75%)
 * Lv3: Cross Amber - Rapier Skill (Physical 120%*2 Att+Agi), Target: Foe, Effect: +
 * Lv4: Fire - Black Magic (Fire 320% Mag), Target: Foe
 * Lv4: Blizzard - Black Magic (Ice 320% Mag), Target: Foe
 * Lv4: Thunder - Black Magic (Lightning 320% Mag), Target: Foe
 * Lv4: Demon Eyes of Darkness - Demon Arts, Target: All Foes, Effect: Blind (75%)
 * Lv5: Resist Burn - Defense Ability
 * Lv6: Demon Eyes of Silence - Demon Arts, Target: All Foes, Effect: Silence (75%)
 * Lv7: Fire Waltz - Demon Arts (Fire 480% Mag), Target: All Foes
 * Lv8: Demon Eyes of Paralysis - Demon Arts, Target: All Foes, Effect: Paralysis (75%)
 * Lv9: V Slash - Rapier Skill (Physical 156%*2 Att+Agi), Target: Foe, Effect: +
 * Lv9: Resist Fire 75% - Defense Ability
 * Lv10: Demon Eyes of Sleep - Demon Arts, Target: All Foes, Effect: Sleep (75%)

Demi-Human
Monsters that resemble humans. Aside from HP and magic, their stats are mostly identical to humans. Draining hair, frisky tongue, and oriental ice magic sets them apart. A similar build to humans allows for similar equipment.
 * Equip: Clothes, Gi, Breastplates, Armor, Dresses, Skimpy, Hats, Helmets, Bucklers, Shields
 * Skills: Scythe, Taoism, Demons Arts
 * Passive: Scythe Booster 20%, Res Ice 50%, Null Freeze

Learned Skills and Abilities
 * Lv2: Tongue Whip - Demon Arts (Physical 400% ^ of Att, Dex), Target: Foe, Effect: +
 * Lv3: SP +10% - Job Ability
 * Lv4: Freezing Determination - Scythe Skill (Physical/Magical 300% ^ of Att, Mag), Target: Foe
 * Lv5: Freezing Kiss - Demon Arts (Pleasure/Ice 300% ^ of Mag, Dex), Target: Foe, Effect: Freeze (75%)
 * Lv6: Icicle Drop Talisman - Taoism Skill (Ice 400% Mag), Target: Foe, Effect: Ice Weakness +50% (100%), Freeze (75%)
 * Lv7: Groin Lick - Demon Arts (Pleasure 480% ^ of Att, Dex), Target: Foe, Effect: Slimed (50%)
 * Lv8: Healing Wind - Demon Arts (Magical 100% Will), Target: All Allies, Effect: HP Recovery
 * Lv9: Draining Hair - Demon Arts (Pleasure 400%^ of Mag, Dex), Target: Foe, Effect: HP Drain 50%
 * Lv10: Frigid Wind - Demon Arts (Ice/Wind 480% ^ of Att, Mag), Target: All Foes

Imp
Small demons who subsist on human semen; not quite skilled enough yet to be called succubi. Imps use pleasure attacks, drowning their enemies in bliss. They specialize in wind techniques, but are otherwise poor fighters.
 * Equip: Clothes, Robes, Dresses, Skimpy, Hats, Magic Hats, Fancy Caps, Bucklers
 * Skills: Black Magic, Sexcraft, Demon Arts, Nature
 * Passive: Horny Strike 5%, Trance Strike 5%, Eva +10%, Res Pleasure/Wind 50%, Res Climax/Slimed/Horny/Trance/Seduction/Incontinence 25%

Learned Skills and Abilities
 * Lv2: Imp Hand Job - Sexcraft Skill (Pleasure 340% ^ of Dex, Mag), Target: Foe, Effect: Horny (50%)
 * Lv2: Melty Kiss - Sexcraft Skill (Pleasure 200% ^ of Dex, Mag), Target: Foe, Effect: Horny (75%), Trance (50%)
 * Lv3: Dexterity +10% - Job Ability
 * Lv4: Imp Blow Job - Sexcraft Skill (Pleasure 420% ^ of Dex, Mag), Target: Foe, Effect: Slimed (50%)
 * Lv5: Wind - Black Magic (Wind 320% Mag), Target: Foe
 * Lv6: Imp Paizuri - Sexcraft Skill (Pleasure 440% ^ of Dex, Mag), Target: Foe, Effect: Trance (50%)
 * Lv7: Demon Eyes of Sleep - Demon Arts, Target: All Foes, Effect: Sleep (75%)
 * Lv8: Tail Drain - Sexcraft Skill (Pleasure 300% ^ of Dex, Mag), Target: Foe, Effect: HP Drain 50%
 * Lv9: Slicing Gust - Nature Skill (Wind 400% ^ of Mag,Agi), Target: Foe
 * Lv10: Imp Rape - Sexcraft Skill (Pleasure 480% ^ of Dex, Mag), Target: Foe, Effect: Bind (50%), HP Drain 50%

Vampire
Nocturnal monster that feeds on blood. Boasting strong bodies and even stronger magic, they can absorb HP and more via bloodsucking. Daggers are at their deadliest in their hands.
 * Equip: Fang, Clothes, Armor, Heavy Armor, Robes, Dresses, Hats, Helmets, Heavy Helmets, Fancy Caps, Bucklers, Shields, Heavy Shields
 * Skills: Dagger, Black Magic, Dark, Demon Arts
 * Passive: Dagger Booster 20%, Res Lightning 50%, Null Death/Blind/Shock/Zombie

Learned Skills and Abilities
 * Lv2: Knife Throw - Dagger Skill (Physical 144% Att+Dex), Target: Foe, Effect: +
 * Lv2: Blood Sucking - Demon Arts (Physical 400% ^ of Att, Dex), Target: Foe, Effect: HP Drain 50%/25% SP Recovery
 * Lv3: Thunder - Black Magic (Lightning 320% Mag), Target: Foe
 * Lv3: Resist Blind - Defense Ability
 * Lv4: Dexterity +10% - Job Ability
 * Lv4: Bat Charge - Demon Arts (Physical 220% Att+Dex), Target: 3 Random Foes, Effect: +
 * Lv5: Demon Eyes of Burning - Demon Arts, Target: All Foes, Effect: Burn (75%)
 * Lv6: Skewer - Dagger Skill (Physical 192% Att+Dex), Target: Foe, Effect: +
 * Lv7: Demon Eyes of Shocking - Demon Arts, Target: All Foes, Effect: Shock (75%)
 * Lv8: Resist Lightning 75% - Defense Ability
 * Lv9: Demon Eyes of Freezing - Demon Arts, Target: All Foes, Effect: Freeze (75%)
 * Lv10: Mental Lightning - Demon Arts (Lightning 480% ^ of Mag, Dex), Target: All Foes

Mermaid
Beautiful monster with a lower fish body. Controls water at will to attack enemies and heal allies. Despite their weak bodies, dances and songs alike make up for their physical shortcomings.
 * Equip: Clothes, Breastplates, Robes, Hats, Magic Hats, Fancy Caps, Bucklers
 * Skills: White Magic, Black Magic, Singing, Ocean
 * Passive: Sleep Strike 5%, Sea Strength, Recovery Booster 50%, Null Water/Sonic/Confusion/Sleep/Seduction

Learned Skills and Abilities
 * Lv2: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * Lv2: Water Bullet - Ocean Skill (Water 480% ^ of Mag, Dex), Target: Foe
 * Lv3: Willpower +10% - Defense Ability
 * Lv3: Mermaid Song - Singing, Target: All Foes, Effect: Seduction (75%)
 * Lv4: Resist Water 75% - Defense Ability
 * Lv4: Resist Sonic 75% - Defense Ability
 * Lv5: Cure - White Magic, Target: Ally, Effect: Cure Status
 * Lv5: Mermaid Tail - Ocean Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: Sonic Weak, +
 * Lv6: Water - Black Magic (Water 320% Mag), Target: Foe
 * Lv7: Mermaid Hand Job - Ocean Skill (Pleasure 400% ^ of Mag,Dex), Target: Foe, Effect: Horny (50%)
 * Lv8: Sonic Strike - Combat Ability
 * Lv9: Raise - White Magic, Target: Ally, Effect: Revive (50%)
 * Lv9: Sea Strength - Special Ability
 * Lv10: Healing Rain - Ocean Skill (Magical 150% Will), Target: All Allies, Effect: HP Recovery/5% MP Recovery

Elf
Self-proclaimed forest guardians resembling humans, they pride themselves on always hitting their mark. Unfortunately, despite natural buffers against status ailments they're rather weak to pleasure.
 * Equip: Clothes, Gi, Robes, Dresses, Skimpy, Hats, Fancy Caps
 * Skills: Bow, Sexcraft, Demon Arts, Nature
 * Passive: Forest Strength, Slayer Boost 100%, Eva +10%, Res Wind/Earth/Water/Burn/Freeze/Shock 50%

Learned Skills and Abilities
 * Lv2: Wind Arrow - Bow Skill (Wind 120% Att+Dex), Target: Foe
 * Lv3: Earth Arrow - Bow Skill (Earth 120% Att+Dex), Target: Foe
 * Lv4: Water Arrow - Bow Skill (Water 120% Att+Dex), Target: Foe
 * Lv5: Dexterity +10% - Job Ability
 * Lv5: Hit Rate +5% - Combat Ability
 * Lv6: Elf Hand Job - Elf Hand Job - Sexcraft Skill (Pleasure 400% Dex), Target: Foe, Effect: Horny (50%)
 * Lv7: Mental Concentration - Special Skill, Target: User, Effect: Dex Up (Doubles Dex for the following turn.)
 * Lv7: Resist Paralysis - Defense Ability
 * Lv8: Elf Foot Job - Sexcraft Skill (Pleasure 480% Dex), Target: Foe
 * Lv9: Forest Strength - Special Ability
 * Lv10: Charge Arrow - Bow Skill (Physical 252% Att+Dex), Target: Foe, Effect: +

Fairy
Playful forest-dwellers resembling humans. Although physically powerless, their alignment with nature calls forth natural forces to attack and heal. High evasion and magic mitigates their pitiful defenses.


 * Equip: Robes, Fancy Caps
 * Skills:White Magic, Black Magic, Dancing, Nature
 * Passive: MP Regen 1%, Gambling Luck I, Eva/Mag Eva +50%, Res Wind/Earth/Water/Death/Ascension/Poison/Blind/Paralysis/Burn/Freeze/Shock 50%, Res Bind 25%, Null Mini/Zombie/Petrify

Learned Skills and Abilities
 * Lv2: Slicing Gust - Nature Skill (Wind 400% ^ of Mag, Agi), Target: Foe
 * Lv2: Landslide - Nature Skill (Earth 400% ^ of Mag, Def), Target: Foe
 * Lv2: Flash Flood - Nature Skill (Water 400% ^ of Mag, Will), Target: Foe
 * Lv3: Magic +10% - Magic Ability
 * Lv3: Resist Silence - Defense Ability
 * Lv4: Dance Invitation - Dancing Skill, Target: Foe, Effect: Stun (75%)
 * Lv4: Fairy Heal - Nature Skill (Magical 150% Will), Target: Foe, Effect: HP Recovery
 * Lv5: Resist Wind (75%) - Defense Ability
 * Lv6: Fairy Dance - Dancing Skill, Target: All Foes, Effect: Mini (75%)
 * Lv7: Fireball - Nature Skill (Fire 400% ^ of Mag/Att), Target: Foe
 * Lv8: Freeze - Nature Skill (Ice 400% Mag), Target: Foe
 * Lv9: Thunderbolt - Nature Skill (Lightning 400% Mag), Target: Foe
 * Lv10: MP Regen 1% - Special Ability

Slime
A monster composed entirely of slime. Besides using their slimy bodies as a weapon, they're proficient with boomerangs. They can heal allies with slime too. Their bodies are resistant to physical attacks, but susceptible to magic.
 * Equip: Shells, Robes, Fancy Caps
 * Skills: Throwing, Slime
 * Passive: Slime Strike 10%, Boomerang Booster 20%, Null Water/Bind/Paralysis/Zombie/Slimed, Res Digest 50%

Learned Skills and Abilities
 * Lv2: Slime Draw - Slime Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%)
 * Lv3: Stretch Shot - Throwing Skill (Physical 156% Att+Dex), Target: Foe, Effect: +
 * Lv3: HP +10% - Combat Ability
 * Lv4: Resist Water 75% - Defense Ability
 * Lv5: Slime Pierce - Slime Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: +
 * Lv6: Slime Heal - Slime Skill (Magical 150% Will), Target: Ally, Effect: Slimed (25%)
 * Lv7: Swallow Drop - Throwing Skill (Physical 192% Att+Dex), Target: Foe, Effect: Harpy Slayer
 * Lv8: Dissolving Liquid - Slime Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%), Digestion (50%)
 * Lv8: Harpy Slayer - Combat Ability
 * Lv9: HP Regen 5% - Special Ability
 * Lv10: Slime Body - Defense Ability

Beast
A type of monster with pronounced animal features. Beasts are fast and tear at their enemies with fang and claw. Their attack power, agility and evasion are excellent, but their defense is low, including against pleasure. They specialize in attacking.
 * Equip: Fang, Breastplates, Fancy Caps
 * Skills: Beast
 * Passive: Counter +25%, Crit +15%, Eva +20%, Fang Booster 20%

Learned Skills and Abilities
 * Lv2: Scratch - Beast Skill (Physical 228% Att+Agi), Target: Foe, Effect: +
 * Lv3: Agilty +10% - Job Ability
 * Lv3: Counter +10% - Combat Ability
 * Lv4: Threaten - Beast Skill, Target: Foe, Effect: Stun (75%)
 * Lv4: Attack +10% - Combat Ability
 * Lv5: Tackle - Beast Skill (Physical 420% Att), Target: Foe, Effect: +
 * Lv6: Bestial Howl - Beast Skill, Target: User, Effect: Hit/Evade Up, 20% SP Regen
 * Lv7: Tail Job - Beast Skill (Pleasure 400% ^ of Dex, Agi), Target: Foe
 * Lv8: Bite - Beast Skill (Physical 480% Att), Target: Foe, Effect: +
 * Lv8: Magic Counter +10% - Combat Ability
 * Lv9: Beast Instincts - Beast Skill, Target: User, Effect: Berserk
 * Lv10: Roar - Beast Skill, Target: All Foes, Effect: Stun (75%)

Kitsune
Mysterious and mischievous fox girl. Makes for a decent magician with an adequate magic stat and mystical far East spells. Learns a wide array of fluffy pleasure skills in addition to earth spells.
 * Equip: Clothes, Gi, Breastplates, Armors, Robes, Dresses, Skimpy, Hats, Helmets, Magic Hats, Fancy Caps Bucklers, Shields
 * Skills: Fan, Black Magic, Taoism, Ninjutsu, Beast, Nature
 * Passive: SP Regen 5%, Mag Eva +10%, Fan Booster 20%, Res Earth/Death/Burn/Freeze/Shock 50%

Learned Skills and Abilities
 * Lv2: Two Moons - Beast Skill (Physical 220%*2 ^ of Att, Dex), Target: Foe, Effect: +
 * Lv3: Fire - Black Magic (Fire 320% Mag), Target: Foe
 * Lv3: Thunder - Black Magic (Lightning 320% Mag), Target: Foe
 * Lv3: Magic +10% - Magic Ability
 * Lv4: Piling Fan - Fan Skill (Physical 120%*2 Dex+Agi), Target: Foe, Effect: +
 * Lv4: Resist Earth 75% - Defense Ability
 * Lv5: Fluffy Tail - Beast Skill (Pleasure 400% ^ of Dex, Mag), Target: Foe
 * Lv6: Earth - Black Magic (Earth 320% Mag), Target: Foe
 * Lv7: Clone - Beast Skill, Target: User, Effect: Evasion Up
 * Lv7: Magic Charge - Special Skill, Target: User, Effect: Mag Up
 * Lv8: Fox Ninpo: Spinning Wheel - Ninjutsu (Physical 180% ^ of Att, Dex), Target: All Foes
 * Lv9: SP Regen 5% - Special Ability
 * Lv10: Kitsune Wedding Talisman - Taoism Skill (Earth 360% ^ of Mag, Dex), Target: All Foes, Effect: Earth Weakness +50% (100%), Stun (50%)

Lamia
A type of monster with the lower body of a snake. They use their giant tails as a weapon, and their thick, scaly hide provides good defense. They fight with flails and learn powerful attack skills.
 * Equip: Clothes, Gi, Breastplates, Armor, Robes, Skimpy, Hats, Helmets, Fancy Caps, Bucklers, Shields
 * Skills: Flail, Demon Arts, Snake
 * Passive: Stun Strike 10%, Flail Booster 20%, Res Bind/Petrify/Stun 50%

Learned Skills and Abilities
 * Lv2: Flail Strike - Flail Skill (Physical 320% Att), Target: Foe
 * Lv3: Snake Tail Strike - Snake Skill (Physical 400% ^ of Att, Def), Target: All Foes, Effect: +
 * Lv3: Defense +10% - Defense Ability
 * Lv4: Demon Eyes of Poison - Demon Arts, Target: All Foes, Effect: Poison (75%)
 * Lv5: Snake Tail Job - Snake Skill (Pleasure 400% ^ of Dex, Def), Target: Foe
 * Lv6: Fire Flail - Flail Skill (Fire 320% Att), Target: All Foes
 * Lv7: Ice Flail - Flail Skill (Ice 320% Att), Target: All Foes
 * Lv8: Lightning Flail - Flail Skill (Lightning 320% Att), Target: All Foes
 * Lv9: Tentacle Killer - Flail Skill (Physical 320% Att), Target: Foe, Effect: Scylla Slayer
 * Lv10: Lamia Coil - Snake Skill (Physical 580% ^ of Att, Def), Target: Foe, Effect: Bind (75%)

Scylla
A monster with multiple soft tentacles for a lower body. They can use their tentacles like whips attacking enemies repeatedly. Scylla also learn very powerful dual-wielding skills. However, their defense is poor.
 * Equip: Clothes, Gi, Breastplates, Robes, Skimpy, Hats, Fancy Caps
 * Skills: Multiweapon, Tentacle
 * Passive: Triple Attack, Res Bind 50%, Null Slimed, Whip Booster 20%

Learned Skills and Abilities
 * Lv2: Tentacle Strike - Tentacle Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: +
 * Lv3: Dexterity +10% - Job Ability
 * Lv4: Ink - Tentacle Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: Blind (75%)
 * Lv5: Tentacle Restraint - Tentacle Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: Bind (75%)
 * Lv6: Tentacle Caress - Tentacle Skill (Pleasure 480% ^ of Att, Dex), Target: All Foes, Effect: Slimed (75%)
 * Lv7: Snake Noose - Tentacle Skill (Physical 480% ^ of Att, Dex), Target: Foe, Effect: Lamia Slayer/Bind(75%)
 * Lv8: Lamia Slayer - Combat Ability
 * Lv9: Tentacle Up - Tentacle Skill, Target: User, Effect: *5 Normal Attacks, *2 Tentacle skills (for 4 turns)
 * Lv10: Tentacle Flail - Tentacle Skill (Physical 300% ^ of Att, Dex), Target: 3 Random Foes, Effect: +

Harpy
Flying monster girls with big wings, they glide around enemy attacks with ease. They also learn energetic dances to boost stats and morale. Proficient at stealing too, but can't take a lot of hits.
 * Equip: Clothes, Gi, Skimpy, Hats, Fancy Caps
 * Skills: Fan, Thievery, Dancing, Wing
 * Passive: Eva/Mag Eva +40%, Res Wind 50%, Fan Booster 20%

Learned Skills and Abilities
 * Lv2: Steal - Thievery Skill, Target: Foe, Effect: Steal
 * Lv2: Flap - Wing Skill (Wind 400% ^ of Dex, Agi), Target: All Foes
 * Lv3: Agility +10% - Job Ability
 * Lv3: Evasion +10% - Defense Ability
 * Lv4: Healing Dance - Dancing Skill (Physical 100% Dex), Target: Ally, Effect: HP Recovery
 * Lv5: Steal Heart - Thievery Skill, Target: Foe, Effect: Seduction (75%)
 * Lv6: Flight Fan - Fan Skill (Wind 156% Dex+Agi), Target: Foe, Effect: +
 * Lv7: Harpy Dance - Dancing Skill, Target: User, Effect: Agi/Evasion/Mag Evasion Up
 * Lv8: Wing Caress - Wing Skill (Pleasure 400% ^ of Dex, Agi), Target: Foe, Effect: Horny (50%)
 * Lv9: Escape - Thievery Skill, Target: All Allies, Effect: Flee Battle
 * Lv9: Appeal - Special Ability
 * Lv10: Steal Food - Thievery Skill, Target: Foe, Effect: Steal

Dragon
Powerful monster girl famed for its strength. Fangs and claws alike wield fantastic power. With its trademark fire breath and excellent stats, this race screams reliability.
 * Equip: Fang, Clothes, Breastplates, Armor, Heavy Armor, Hats, Helmets, Heavy Helmets, Bucklers, Shields, Heavy Shields
 * Skills: Beast, Breath
 * Passive: Res Ice/Lightning/Most Status 50%, Null Fire, Fang Booster +20%

Learned Skills and Abilities
 * Lv2: Fire Breath - Breath Skill (Fire 400% ^ of Att/Mag/Dex), Target: All Foes
 * Lv3: HP +10% - Combat Ability
 * Lv4: Scratch - Beast Skill (Physical 228% Att+Agi), Target: Foe, Effect: +
 * Lv5: Attack +10% - Combat Ability
 * Lv6: Cold Breath - Breath Skill (Ice 400% ^ of Att/Mag/Dex), Target: All Foes
 * Lv7: Roar - Beast Skill, Target: All Foes, Effect: Stun (75%)
 * Lv8: Scorching Breath - Breath Skill, Target: All Foes, Effect: Paralysis (75%)
 * Lv9: Bite - Beast Skill (Physical 480% Att), Target: Foe, Effect: +
 * Lv10 Flame Breath - Breath Skill (Fire 580% ^ of Att/Mag/Dex), Target: All Foes

Land-Dweller
A general term for reptilian and amphibian monster who live on land. They typically have breath skills and other toxic attacks along with skills to use their bodies as weapons. HP and defense are high, but other stats are mediocre.
 * Equip: Clothes, Breastplates, Shell, Robes, Hats, Fancy Caps, Bucklers
 * Skills: Slime, Beast, Tentacle, Breath
 * Passive: Metabolism Up, Null Bio/Poison

Learned Skills and Abilities
 * Lv2: Poison Breath - Breath Skill, Target: All Foes, Effect: Poison (75%)
 * Lv3: Dissolving Liquid - Slime Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%), Digestion (50%)
 * Lv3: HP +10% - Combat Ability
 * Lv4: Threaten - Beast Skill, Target: Foe, Effect: Stun (75%)
 * Lv4: Defense +10% - Defense Ability
 * Lv5: Tackle - Beast Skill (Physical 420% Att), Target: Foe, Effect: +
 * Lv6: Metabolism Up - Special Ability
 * Lv7: Fire Breath - Breath Skill (Fire 400% ^ of Att/Mag/Dex), Target: All Foes
 * Lv8: Sweet Breath - Breath Skill, Target: All Foes, Effect: Sleep (75%)
 * Lv9: Cruel Tongue - Special Skill (Pleasure 360% Dex), Target: Foe, Effect: Poison (75%), Bio Weak (100%)
 * Lv10: Venom Claw - Beast Skill (Bio 480% Att), Target: Foe, Effect: Poison (75%)

Sea-Dweller
A general term for monster who live in and around the seas and oceans. They use tentacles as weapons, and some spew ink or bubbles. Their defense is better than the land-dwellers, but attack power is somewhat inferior.
 * Equip: Breastplates, Shells, Robes, Fancy Caps, Bucklers
 * Skills: Ocean, Tentacle
 * Passive: Sea Strength, Null Water

Learned Skills and Abilities
 * Lv2: Tentacle Strike - Tentacle Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: +
 * Lv3: HP +10% - Combat Ability
 * Lv3: Dexterity +10% - Job Ability
 * Lv4: Water Bullet - Ocean Skill (Water 480% ^ of Mag, Dex), Target: Foe
 * Lv5: Ink - Tentacle Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: Blind (75%)
 * Lv6: Tentacle Caress - Tentacle Skill (Pleasure 480% ^ of Att, Dex), Target: All Foes, Effect: Slimed (75%)
 * Lv7: Tentacle Restraint - Tentacle Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: Bind (75%)
 * Lv8: Bubble Bubble - Ocean Skill (Pleasure 480% ^ of Mag, Dex), Target: Foe, Effect: Slimed (75%)
 * Lv9: Sea Strength - Special Ability
 * Lv10: Toxic Tentacle - Tentacle Skill (Physical 480% ^ of Att, Dex), Target: Foe, Effect: Poison (75%)

Insect
Taut and firm insect girl. Brandishes limbs and scales to attack and weaken enemies. A sturdy carapace provides high defense but little protection against status ailments.
 * Equip: Shells, Hats, Fancy Caps
 * Skills: Insect
 * Passive: Desert Strength, Great Defense, Res Fire/Ice/Lightning 50%

Learned Skills and Abilities
 * Lv2: Sting - Insect Skill (Physical 400% ^ of Att, Def), Target: Foe, Effect: Poison/Paralysis (75%)+
 * Lv3: Defense +10% - Defense Ability
 * Lv4: Scales of Paralysis - Insect Skill, Target: All Foes, Effect: Paralysis (75%)
 * Lv5: Shell Strike - Insect Skill (Physical 400% ^ of Att, Def), Target: Foe, Effect: Self Damage
 * Lv6: Great Defense - Defense Ability
 * Lv7: Pheromone Kiss - Insect Skill (Pleasure 400% ^ of Dex, Def), Target: Foe, Effect: Seduction (75%)
 * Lv8: Sickle - Insect Skill (Physical 480% ^ of Att, Def), Target: Foe, Effect: +
 * Lv9: Bodily Fluid Drinking - Insect Skill (Pleasure 480% ^ of Dex, Def), Target: Foe, Effect: HP Drain 50%
 * Lv10: Desert Strength - Special Ability

Alraune
Gently seductive flower monsters with healing power. Using things like ivy and pollen, Alraunes use their bodies offensively. They are also skilled with whips and learn basic whip skills, but are best suited using their nectar in a healing role for the party.
 * Equip: Gi, Breastplates, Robes, Hats, Magic Hats, Fancy Caps, Bucklers
 * Skills: Whip, White Magic, Plant
 * Passive: Poison/Confusion/Para Strike 5%, Medicine Lore I, Whip Booster 20%, Res Death/Ascension/Climax/Blind/Confusion/Sleep/Paralysis/Slimed/Horny/Trance/Seduction/Incontinence 50%

Learned Skills and Abilities
 * Lv2: Ivy Strike - Plant Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: +
 * Lv3: Healing Honey - Plant Skill (Magical 150% Will), Target: Foe, Effect: HP Recovery
 * Lv3: Willpower +10% - Defense Ability
 * Lv4: Waltz Whip - Whip Skill (Physical 96% Att+Dex), Target: 3 Random Foes, Effect: +
 * Lv4: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * Lv5: Ivy Caress - Plant Skill (Pleasure 400% ^ of Dex, Mag), Target: Foe
 * Lv6: Medicine Lore I - Special Ability
 * Lv7: Coiling Ivy - Plant Skill (Pleasure 480% ^ of Att, Dex), Target: Foe, Effect: Bind (75%)
 * Lv8: Cleansing Honey - Plant Skill, Target: Ally, Effect: Cure Status
 * Lv9: Raise - White Magic, Target: Ally, Effect: Revive (50% HP)
 * Lv9: Aroma of Intoxication - Plant Skill, Target: All Foes, Effect: Trance (75%)
 * Lv10: Mass Heal - White Magic (Magical 150% Will), Target: All Allies, Effect: HP Recovery
 * Lv10: Erotic Draining Flower - Plant Skill (Pleasure 480% ^ of Dex, Mag), Target: Foe, Effect: HP Drain 50%

Zombie
Shambling corpse reanimated by unknown means. With no memory or sense of self to speak of, its stats amount to little else but endurance and brute force. Preferably with a club.
 * Equip: Clothes, Breastplates, Armor, Heavy Armor, Hats, Helmets, Heavy Helmets
 * Skills: Clubs, Dancing, Corpse, Breath
 * Passive: Poison/Zombie Strike 5%, Res Pleasure/Silence/Confusion/Sleep/Paralysis/Digest 50%, Null Bio/Sonic/Death/Poison Zombie, Res Climax/Slimed/Horny/Trance/Seduction Incontinence 25%

Learned Skills and Abilities
 * Lv1: Zombie Constitution - Special Ability
 * Lv2: Grab - Corpse Skill (Physical 400% Att), Target: Foe, Effect: Zombie (75%), +
 * Lv3: Poison Breath - Breath Skill, Target: All Foes, Effect: Poison (75%)
 * Lv3: HP +10% - Combat Ability
 * Lv4: Expert Blitz - Club Skill (Lightning 260% Att), Target: Foe
 * Lv5: Dance Invitation - Dancing Skill, Target: Foe, Effect: Stun (75%)
 * Lv5: Cling - Corpse Skill (Physical 320% Att), Target: Foe, Effect: Bind (75%)
 * Lv6: Mouth of Desire - Corpse Skill (Pleasure 400% ^ of Att, Dex), Target: Foe, Effect: Slimed (50%)
 * Lv7: Poison Kiss - Corpse Skill (Pleasure 240% ^ of Att, Dex), Target: Foe, Effect: Poison (75%), Bio Weak
 * Lv8: Cold Breath - Breath Skill (Ice 400% ^ of Att/Mag/Dex), Target: All Foes
 * Lv8: Resist Bio 75% - Defense Ability
 * Lv9: Sweet Breath - Breath Skill, Target: All Foes, Effect: Sleep (75%)
 * Lv10: Zombie Chaos Club - Club Skill (Physical 180% Att), Target: 3 Random Foes

Ghost
Ethereal being made of dark magic and souls. These undead creatures are master of haunted flames. Deadly with scythes and strong against physical attacks, but poor against magic.
 * Equip: Robes, Magic Hats
 * Skills: Scythe, Black Magic, Corpse
 * Passive: Death Strike 5%, Eva +30%, Mag Ref +10%, Scythe Booster 20%, Res Phys/Dark 75%, Res Pleasure 50%, Null Bio/Death/Poison/Blind/Paralysis/Mini/Zombie/Petrify/Digest, Res Climax/Bind/Slimed/Horny/Trance/Seduction/Incontinence 25%

Learned Skills and Abilities
 * Lv2: Blizzard - Black Magic (Ice 320% Mag), Target: Foe
 * Lv2: Ghost Touch - Corpse Skill (Pleasure 400% ^ of Dex, Mag), Target: Foe, Effect: Horny (75%), HP Drain 50%
 * Lv3: Magic +10% - Magic Ability
 * Lv4: Will O' The Wisp - Corpse Skill (Fire 480% ^ of Mag, Dex), Target: Foe
 * Lv5: Scythe of Hypnosis - Scythe Skill, Target: All Foes, Effect: Sleep (75%)
 * Lv6: Nullify Instant Death - Defense Ability
 * Lv7: Spirit Body - Corpse Skill, Target: User, Effect: Evade Up/Mag Evade Down (for 4 turns)
 * Lv8: Magic Reflection +10% - Defense Ability
 * Lv9: Gale Slice - Scythe Skill (Wind 200%*2 ^ of Att, Mag), Target: Foe, Effect: +
 * Lv10: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * Lv10: Drain Strike - Combat Ability

Doll
Basic construct with free will. Fights with core implanted within its body. In accordance with the Laws of Robotics, it gladly serves others and learns as it goes. Its artificial body blocks most ailments.
 * Equip: Clothes, Robes, Dresses, Skimpy, Hats, Fancy Caps, Bucklers
 * Skills: Service, Demon Arts, Artificial
 * Passive: Res Pleasure/Fire/Ice/Lightning/Bind/Stun 75%, Null Bio/Sonic/Most Status

Learned Skills and Abilities
 * Lv2: Micro Drill - Artificial Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: +
 * Lv3: Dexterity +10% - Job ability
 * Lv4: Washing Program: Bubble - Service (Pleasure 320% Dex), Target: Foe, Effect: Slimed (75%), Trance (50%)
 * Lv5: Limiter Release - Artificial Skill, Target: User, Effect: Berserk, All Stats Up (Until the end of battle)
 * Lv6: Draining Hair - Demon Arts (Pleasure 400% ^ of Mag, Dex), Target: Foe, Effect: HP Drain 50%
 * Lv7: Fiery Exhaust - Artificial Skill (Fire 480% Dex), Target: All Foes, Effect: Burn (25%)
 * Lv8: Frozen Exhaust - Artificial Skill (Ice 480% Dex), Target: All Foes, Effect: Freeze (25%)
 * Lv9: Self Destruct - Artificial Skill (Physical 500% Current HP), Target: All Foes
 * Lv10: Dairy Program: Milking - Service, Target: Foe, Effect: Gives Milk

Chimera
Artificial monster made by state-of-the-art biotechnology. Hodgepodge of superior parts grants it superb fighting power. Can breath fire, ice, and even electricity. Comes with basic self-repair systems and fantastic vitality.
 * Equip: Breastplates, Shells, Skimpy, Hats, Helmets, Bucklers, Shields
 * Skills: Beast, Artificial, Breath
 * Passive: Res Fire/Ice/Lightning/Bio/Sonic/Bind 75%, Res Most Status 50%, Null Poison

Learned Skills and Abilities
 * Lv2: Fire Breath - Breath Skill (Fire 400% ^ of Att, Mag, Dex), Target: All Foes
 * Lv3: Vector Virus - Artificial Skill (Bio 400% Dex), Target: All Foes, Effect: Poison (75%)
 * Lv4: Cold Breath - Breath Skill (Ice 400% ^ of Att, Mag, Dex), Target: All Foes
 * Lv4: HP +10% - Combat Ability
 * Lv5: Vacuum Tail - Artificial Skill (Pleasure 400% ^ of Dex, Agi), Target: Foe, Effect: HP Drain 50%
 * Lv6: Attack +10% - Combat Ability
 * Lv7: Flame Breath - Breath Skill (Fire 580% ^ of Att, Mag, Dex), Target: All Foes
 * Lv8: Self-Regeneration - Artificial Skill (Magical 300% Will), Target: User, Effect: HP Recovery
 * Lv9: Slime Body - Defense Ability
 * Lv10: Thunder Breath - Breath Skill (Lightning 580% ^ of Att, Mag, Dex), Target: All Foes

Lowly Angel
The vanguard in the armies of Heaven. Their holy power can be used for both attacking and healing. Skilled with swords and Holy Sword techniques. Balanced stats and excellent resistances.
 * Equip: Clothes, Armor, Heavy Armor, Robes, Dresses, Skimpy, Hats, Helmets, Heavy Helmets, Magic Hats, Fancy Caps, Bucklers, Shields, Heavy Shields
 * Skills: Dagger, Sword, Rapier, White Magic, Holy
 * Passive: Eva/Mag Eva +10%, Body of Divine Protection

Learned Skills and Abilities
 * Lv2: Heal - White Magic (150% Will), Target: Ally, Effect: HP Recovery
 * Lv2: Holy Light - Holy Skill (Holy 300% Dex or Will), Target: All Foes, Effect: Auto-Hit
 * Lv3: SP +10% - Job Ability (Increase Max SP by 10%.)
 * Lv3: Willpower +10% - Defense Ability (Increase Willpower by 10%.)
 * Lv4: Cure - White Magic, Target: Ally, Effect: Cure Common Status
 * Lv4: Angel Hair - Holy Skill (Pleasure/Holy 400% Dex or Will), Target: Foe, Effect: Horny (50%), Auto-Hit
 * Lv5: Raise - White Magic, Target: Ally, Effect: Revive (50% HP)
 * Lv5: Blade of Healing - Sword Skill (150% Att), Target: Ally, Effect: HP Recovery
 * Lv6: Mass Heal - White Magic (150% Will), Target: All Allies, Effect: HP Recovery
 * Lv6: Angel Dance - Sword Skill (Physical 160% Att), Target: 3 Random Foes
 * Lv7: Heaven's Thunder - Holy Skill (Lightning/Holy 500% Dex or Will), Target: Foe, Effect: Shock (50%), Auto-Hit
 * Lv7: Resist Ascension - Defense Ability (Nullify attempts to inflict Ascension 50% of the time.)
 * Lv8: Mass Heal - White Magic (150% Will), Target: All Allies, Effect: HP Recovery
 * Lv8: Angel Feathers - Holy Skill (Pleasure/Holy 480% Dex or Will), Target: All Foes, Effect: Horny (50%), Auto-Hit
 * Lv9: Body of Divine Protection - Defense Ability (While below 20% HP, nullify attacks that deal 100 damage or less.)
 * Lv10: Elemental Damage Resist - Defense Ability (Reduce damage taken from all elements except Holy and Dark by 25%.)

Prototype Roid
An experimental fighting machine. Highly dexterous and skilled in handling firearms and heavy weapons. They are also capable of using a variety of armaments built into their body. Sturdy with high defensive capabilities, but completely unsuited to the use of magic.


 * Equip: Breastplate, Shell, Skimpy, Hat, Helmet, Buckler, Shield, Guns
 * Skills: Gun, Makina, Artificial
 * Passive: Titanium Armor

Learned Skills and Abilities


 * Lv2: Micro Drill - Artificial Skill (Physical 400% Att or Dex), Target: Foe, Effect:Self Att/Def Up
 * Lv3: Attack +10% - Combat Ability (Increase Attack by 10%.)
 * Lv3: Defense +10% - Defense Ability (Increase Defense by 10%.)
 * Lv4: Agility +10% - Job Ability (Increase Agility by 10%.)
 * Lv4: Dexterity +10% - Job Ability (Increase Dexterity by 10%.)
 * Lv5: Self Destruct - Artificial Skill (500% Current HP) Target: All Foes, Effect: Ignore Def, Auto-Hit, No Crit
 * Lv6: Fiery Exhaust - Artificial Skill (Fire 480% Dex), Target: All Foes, Effect: Burn (25%), Self Agi/Dex Up
 * Lv7: Self-Regeneration - Artificial Skill (300% Will), Target: User, Effect: HP Recovery, Self Agi/Dex Up
 * Lv8: Skill Use: Artificial - Special Ability (Allows user to use Artificial skills.)
 * Lv9: Titanium Armor - Defensive Ability (Reduces damage taken to 1/2 for the first two turns of battle.)
 * Lv10: Laser - Artificial Skill (Lightning/Water 480% Dex), Target: Foe, Effect: Shock (10%)

Giant
A rare species with a massive body, believed to be a mutation of humans and elves. They are extremely sturdy and strong with very high vitality. They boast great destructive power and can learn abilities suited to the use of Charge skills. However, they are not very good at magic and lack speed.


 * Equip: Clothes, Breastplate, Hat, Helmet, Fancy Cap
 * Skills: Giant
 * Passive: None

Learned Skills and Abilities


 * Lv2: Crush Grip - Giant Skill (Physical 660% Att), Target: Foe, Effect: Bind (75%)
 * Lv3: Attack +10% - Combat Ability (Increase Attack by 10%.)
 * Lv4: Power Charge - Special Skill, Target: User, Effect: Attack +100% following turn
 * Lv5: Defense +10% - Defense Ability (Increase Defense by 10%.)
 * Lv6: Giant's Tyranny - Combat Ability (Doubles Maximum HP and increases Attack and Defense by 50%, but reduces Agility by 90% and delays all attacks.)
 * Lv7: HP +10% - Combat Ability (Increase Max HP by 10%.)
 * Lv8: Huge Tongue - Giant Skill (Pleasure 660% Att or Dex), Target: Foe, Effect: Slimed (75%)
 * Lv9: Fires of War - Combat Ability (33% chance of activating Power Charge at the start of turn.)
 * Lv10: Trample - Giant Skill (Physical 660% Att), Target: Foe