User blog comment:Auric Drake/Part 3 gameplay wishes/@comment-36674939-20190922085526

I'd like to see the Spellblade skillset overhauled. As it currently stands, it's too weak; equipping elemental strike abilities will effectively net you the same results without having to waste a turn buffing yourself, and the damage boost isn't very high either.

Instead, Spellblade needs to work similarly to how it did in Final Fantasy V, where it not only gave your attacks an element, but also magnified the weakness factor.I can't say for sure what the exact modification could be, but maybe have it work similar to how a lot of the conditional damage boosts introduced in 2.20 do (though maybe with a somewhat lower modifier so that multiplier stacking doesn't get too ludicrous). That alone should make them worth using.