Talk:Salamander/@comment-24213553-20131213183738/@comment-24213553-20131213195224

Have found the reason for this behavior.

The game check %fire variable and disable Meditation/Spirits if %fire=4. But this variable can be set to 0, 1, 2 or 3. There is no mov %fire,4 command in the script. When you get Salamander back - you use Hellfire Sword with %fire=2. So - Meditation/Sylph/Gnome/Undine are always selectable even if sealed Salamander is active.

To correct this - you must replace %fire<>4 to %fire<>2 (lines 295963, 295995, 296001, 296007) and %fire=4 to %fire=2 (line 295965)

Dunno about Serene Mind, maybe the proper way is disable this skill too. This can be done in the lines 295978-295981, but we need to add 1 line...

Caution - the original japan version have this bug too.