Paradox/Advanced Jobs

Advanced Jobs are the third tier of jobs available in Monster Girl Quest! Paradox RPG. As of Part 2, they are the strongest jobs available. While some Intermediate Jobs have more versatility, Advanced Jobs come with the most ability points and often grant "Skill Use" abilities to more than makeup for it.

Swordmaster
Prerequisites: Soul of the Warrior God, Swordsman

The highest class of a swordsman who is proficient at using Katanas as well as swords. This class is the object of admiration for all aspiring sword users. This class allows for the acquisition of unrivaled sword skills that target multiple targets. Katana skills can also be used; it is truly the pinnacle of Sword mastery.


 * Weapons: Daggers, Swords, Knight Swords, Rapiers, Katanas, Spears, Axes, Scythes
 * Armor: Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, Heavy Shields
 * Skills: Dagger, Sword, Katana
 * Passive: None
 * Masteries: Swords, Knight Swords, Great Swords, Magic Swords, Katanas

Learned Skills and Abilities
 * lvl 2: Dragon Slayer Slash - Sword Skill (Physical 680% Att), Target: Foe, Effect: Dragon Slayer, 15% hit, +
 * lvl 3: HP +30% - Combat Ability
 * lvl 4: Death Sword Chaos Star - Sword Skill (Physical 180% Att), Target: 5 Random Foes, Effect: +15% Hit, +
 * lvl 5: Full Power - Special Skill, Target: User, Effect: Att Up (Quadruple attack for following turn.)
 * lvl 6: Spellblade Holy - Spellblade, Target: User, Effect: Holy Strike (for 10 turns)
 * lvl 7: Skill Use: Sword - Combat Ability
 * lvl 8: Cloudy Shockwave Blade - Sword Skill (Physical 680%, Att) Target: All Foes, Effect: +15% hit
 * lvl 9: Sword Booster 30% - Combat Ability
 * lvl 10: Moonlight Sacrifice - Sword Skill (Physical 940% Att), Target: Foe, Effect: +
 * lvl 10: Sword Mastery - Special Ability

Monster Swordsman
Prerequisites: Soul of the Warrior God, Swordsman

A skillful swordsman who is proficient with Dark swordplay, wielding powerful skills that deal great damage at the cost of the user's vitality. Has the ability to wield Magic Swords and specializes in Rapier and Spellblade skills. Those who master the power of darkness can truly be called legendary warriors.


 * Weapons: Daggers, Swords, Knight Swords, Great Swords, Rapiers, Spears, Axes, Scythes
 * Armor: Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, Heavy Shields
 * Skills: Dagger, Sword, Rapier, Spellblade
 * Passive: Dark Strike, Resist Dark 25%
 * Masteries: Swords, Knight Swords, Great Swords, Magic Swords, Katanas

Learned Skills and Abilities
 * lvl 2: World-Ending Slash - Sword Skill (Dark 940% Att), Target: Foe, Effect: +
 * lvl 3: Equip: Great Sword - Combat Ability
 * lvl 4: Darkness - Combat Ability (Normal Attack costs 2% of Max HP, but become Dark element, deals 250% damage and has a chance to instantly kill the enemy)
 * lvl 5: Dark Strike - Combat Ability
 * lvl 6: Spellblade Dark - Spellblade, Target: User, Effect: Dark Strike (for 10 turns)
 * lvl 7: Skill Use: Sword - Combat Ability
 * lvl 8: Demonic Meteor Slash - Sword Skill (Dark 200% Att), Target: 5 Random Foes, Effect: +
 * lvl 9: Sword Booster 30% - Combat Ability
 * lvl 10: Demon Sword Snowstorm - Sword Skill (Ice 940% Att), Target: Foe, Effect +
 * lvl 10: Sword Mastery - Special Ability

Holy Knight
Prerequisites: Soul of the Warrior God, Temple Knight

The highest ranking position for holy warriors who have mastered many sacred mysteries. The Spear of the Church that destroys evil and heals the wounded. A Holy Knight's training teaches many powerful holy and spear skills. With their powerful recovery skill, a holy knight can heal all their allies at once.


 * Weapons: Daggers, Rapiers, Spears, Heavy Spears
 * Armor: Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, Heavy Shields
 * Skills: Rapier, Spear, White Magic, Holy
 * Passive: Resist Holy 25%
 * Masteries: Rapiers, Spears, Heavy Spears

Learned Skills and Abilities
 * lvl 2: Requiem Lance - Spear Skill (Physical 264% Att+Agi), Target: All Foes, Effect: HP/SP Drain + Zombie/Ghost Slayer
 * lvl 3: Defense +30% - Defense Ability
 * lvl 4: Holy Spear Charge - Spear Skill, Target: All Allies, Effect: Att up
 * lvl 5: Succubus Slayer - Combat Ability
 * lvl 6: Sun Conquista - Spear Skill (Holy 144% Att+Agi), Target: 3 Random Foes
 * lvl 7: Vampire Slayer - Combat Ability
 * lvl 8: Miraculous Holy Spear - Spear Skill, Target: All Allies, Effect: HP Recovery
 * lvl 9: Ultimate Defense - Defense Ability, Reduces 95% of incoming damage while Guarding.
 * lvl 10: Sun Rebellion - Spear Skill (Holy 576% Att+Agi), Target: Foe
 * lvl 10: Spear Mastery - Special Ability

Master Swordcerer
Prerequisites: Soul of the Warrior God, Spellsword

The ultimate Spellsword who takes swordsmanship and magical might to the highest level, possessing the power to destroy any enemy before them. The Master Swordceror possesses a wide variety of skills including Black Magic, a talent for wielding Magic Swords, and the ability to strike entire groups of foes at once.


 * Weapons: Daggers, Swords, Rapiers, Magic Swords
 * Armor: Armor, Helmets, Shields
 * Skills: Dagger, Sword, Black Magic, Spellblade
 * Passive: None
 * Masteries: Swords, Knight Swords, Great Swords, Magic Swords

Learned Skills and Abilities
 * lvl 2: Spellblade Wind - Spellblade, Target: User, Effect: Wind Strike (for 10 turns)
 * lvl 2: Spellblade Earth - Spellblade, Target: User, Effect: Earth Strike (for 10 turns)
 * lvl 2: Spellblade Water - Spellblade, Target: User, Effect: Water Strike (for 10 turns)
 * lvl 3: Magical Sword - Combat Ability, Causes Sword skills to use Magic in place of Attack.
 * lvl 3: Skill Use: Spellblade - Magic Ability
 * lvl 4: Flame Slash - Sword Skill (Fire 440% Att), Target: All Foes, Effect: Burn (25%), +15% Hit,+
 * lvl 5: Freeze Slash - Sword Skill (Ice 440% Att), Target: All Foes, Effect: Freeze (10%), +15% Hit, +
 * lvl 6: Thunder Slash - Sword Skill (Lightning 440% Att), Target: All Foes, Effect: Shock (10%), +15% Hit, +
 * lvl 7: Spellblade Paralysis - Spellblade, Target: User, Effect: Paralysis Strike
 * lvl 7: Spellblade Confusion - Spellblade, Target: User, Effect: Confusion Strike
 * lvl 7: Spellblade Sleep - Spellblade, Target: User, Effect: Sleep Strike
 * lvl 8: Magic Reflect - Spellblade, Target: All Allies, Effect: Magic Reflection (3 turns)
 * lvl 8: Attack Magi - Magic Ability, Causes Black Magic, Time Magic, Summoning skills and Demon Arts Skills to use Attack in place of Magic.
 * lvl 9: Spellblade Death - Spellblade, Target: User, Effect: Death Strike
 * lvl 10: Giga Slash - Sword Skill (Fire/Ice/Lightning 680% Att), Target: All Foes, Effect: +15% Hit, +
 * lvl 10: Sword Mastery - Special Ability

Holy Lancer
Prerequisites: Soul of the Wind, Dragoon

Lancers who shine with Heaven's light as they hunt the wicked, slaying enemies with exceptional power and speed. The holy lancer wields an extremely powerful skill that consumes both MP an SP. Among all, the holy lancer is the bane of demon-class monsters.


 * Weapons: Rapiers, Spears, Heavy Spears
 * Armor: Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, Heavy Shields
 * Skills: Rapier, Spear
 * Passive: Eva +10%, Resist Holy 25%
 * Masteries: Rapiers, Spears, Heavy Spears

Learned Skills and Abilities
 * lvl 2: Illusion Lance - Spear Skill (Holy 564% Att+Agi), Target: Foe, Effect: +
 * lvl 3: Swift Lightning Spear - Spear Skill (Lightning 228% Att+Agi), Target: Foe
 * lvl 4: Aqua Lance - Spear Skill (Water 228% Att+Agi), Target: Foe
 * lvl 5: Equip: Spear - Combat Ability
 * lvl 5: Aerial Spear - Combat Ability, Causes Spear Skills to use Agility in place of Attack.
 * lvl 6: Holy Landing - Spear Skill (Holy 408% Att+Agi), Target All Foes
 * lvl 7: Skill Use: Spear - Combat Ability
 * lvl 8: Godly Dragon Spear - Spear Skill (Physical 192% Att+Agi), Target: Foe, Effect: HP/MP/SP Drain
 * lvl 9: Spear Booster 30% - Combat Ability
 * lvl 10: Holy Spear Dance - Spear Skill (Holy 144% Att+Agi), Target: 4 Random Foes
 * lvl 10: Spear Mastery - Special Ability

Dark Dragoon
Prerequisites: Soul of the Wind, Dragoon

A dragoon who mastered the Spear Arts and uses the power of Darkness. Pouring all of their power into their attacks, the dark dragon knight wields powerful spear and dark skills. The Darkness inherent in their spears makes them a fatal threat for opponents with no Darkness resistance. The more life force they offer, the more destructive power dark dragon knights wield.


 * Weapons: Rapiers, Spears, Heavy Spears
 * Armor: Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, Heavy Shields
 * Skills: Rapiers, Spears
 * Passive: Eva +10%, Resist Dark 25%
 * Masteries: Rapiers, Spears, Heavy Spears

Learned Skills and Abilities
 * lvl 2: Nightmare Lance - Spear Skill (Dark 564% Att+Agi), Target: Foe, Effect: +
 * lvl 3: Shattering Ice Lance - Spear Skill (Ice 228% Att+Agi), Target: Foe
 * lvl 4: Raging Quake Spear - Spear Skill (Earth 228% Att+Agi), Target: Foe
 * lvl 5: Equip: Spear - Combat Ability
 * lvl 5: Forceful Spear - Combat Ability, Causes Spear Skills to use Attack in place of Agility.
 * lvl 6: Darkness Drive - Spear Skill (Dark 408% Att+Agi), Target: All Foes
 * lvl 7: Skill Use: Spear - Combat ability
 * lvl 8: Wicked Dragon Spear - Spear Skill (Physical 192% Att+Agi), Target: Foe, Effect: HP/MP/SP Drain, Death(50%)
 * lvl 9: Spear Booster 30% - Combat Ability
 * lvl 10: Dark Spear Dance - Spear Skill (Dark 144% Att+Agi), Target: 4 Random Foes
 * lvl 10: Spear Mastery - Special Ability

Samurai Saint
Prerequisites: Soul of the Warrior God, Samurai

A Samurai who walks a pure path, slaying darkness with holy powers. Wielding a katana blessed with holy energy, the Samurai Saint mercilessly destroys evil spirits. For the price of MP and SP, the Samurai Saint can unleash a powerful Holy Katana skill. Besides powerful sword and katana skills, it is possible to master the ability 'Serene Mind'.


 * Weapons: Katanas
 * Armor: None
 * Skills: Katana
 * Passive: Crit +30%, Eva +15%, Resist Holy 25%
 * Masteries: Katanas

Learned Skills and Abilities
 * lvl 2: Iai: Thunder - Katana Skill (Lightning 564% Att+Dex), Target Foe, Effect: +
 * lvl 3: Equip: Katana - Combat Ability
 * lvl 4: Spirit Slaying Sword - Katana Skill (Physical 264% Att+Dex), Target: Foe, Effect: Ghost Slayer
 * lvl 5: Skill Use: Katana - Combat Ability
 * lvl 5: Honed Katana - Combat Ability, Causes Katana skills to use Dexterity in place of Attack.
 * lvl 6: Searing Flash - Katana Skill (Fire 408% Att+Dex), Target: All Foes, Effect: +
 * lvl 7: Serene Mind - Special Ability (+200% Hit, +50% Mag/Eva for 4 truns)
 * lvl 8: Kyoka Suigetsu - Katana Skill (Holy 564% Att+Dex), Target: Foe, Effect: +
 * lvl 9: Katana Booster 30% - Combat Ability
 * lvl 10: Seventh Heaven - Katana Skill (Holy 84% Att+Dex), Target: 7 Random Foes, Effect: +
 * lvl 10: Katana Mastery - Special Ability

Dark Samurai
Prerequisites: Soul of the Warrior God, Samurai

A Samurai who defied the law of the gods and walks the path of darkness. The Dark Samurai wields Katana skills that can stop an enemy's breath, killing them instantly. However, the use of this skill comes at a cost of the user's life force. Through this job, one can learn the most powerful sword skills, making them a master of the battlefield.


 * Weapons: Katanas
 * Armor: None
 * Skills: Katana
 * Passive: Crit +30%, Eva +15%, Resist Dark 25%
 * Masteries: Katanas

Learned Skills and Abilities
 * lvl 2: Iai: Blizzard - Katana Skill (Ice 564% Att+Dex), Targer: Foe, Effect: +
 * lvl 3: Equip: Katana - Combat Ability
 * lvl 4: Genma Decapitation - Katana Skill (Physical 264% Att+Dex), Target: Foe, Effect: Demi-Human Slayer
 * lvl 5: Skill Use: Katana - Combat Ability
 * lvl 5: Forceful Katana - Combat Ability, Causes Katana skills to use Attack in place of Dexterity.
 * lvl 6: Serene Demon Sword - Katana Skill (Water 408% Att+Dex), Target: All Foes, Effect: +
 * lvl 7: Murderer's Permission - Katana Skill, Target: User, Effect: Death Strike
 * lvl 8: Atom-Destroying Flash - Katana Skill (Dark 564% Att+Dex), Target: Foe, Effect: +
 * lvl 9: Katana Booster 30% - Combat Ability
 * lvl 10: Cherry Blossom Dance - Katana Skill (Dark 96% Att+Dex), Target: 6 Random Foes, Effect: +
 * lvl 10: Katana Mastery - Special Ability

Giga Fighter
Prerequisites: Soul of Savage God, Power Fighter

The ultimate power fighter that destroys everyone and everything with overwhelming power. Able to put tremendous power into their weapon, crushing even the most heavely armored enemies. Despite their lack of magic, Gigafighters have superior attack and defensive power. Master the mysteries of the Axe, Club, and Flail, and you will be a force to be reckoned with.


 * Weapons: Great Swords, Axes, Clubs, Flails
 * Armor: Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, Heavy Shields
 * Skills: Axe, Club, Flail
 * Passive: Crit +20%, Super Endure
 * Masteries: Great Swords, Axes, Clubs, Flails

Learned Skills and Abilities
 * lvl 2: Wild Full Swing - Club Skill (Physical 680% Att), Target: All Foes, Effect: Ignore 50% Def, +15% Hit, +
 * lvl 3: Critical Arc - Flail Skill (Physical 680% Att), Target: All Foes, Effect: Ignore 50% Def, +15% Hit, +
 * lvl 3: Attack +30% - Combat Ability
 * lvl 4: Skill Use: Club - Combat Ability
 * lvl 5: Full Power - Special Skill, Target: User, Effect: Att Up (Quadruple attack for following turn.)
 * lvl 5: Skill Use: Flail - Combat Ability
 * lvl 6: Super Endure - Defense Ability, Once per battle, if above 20% HP, survive a lethal blow with 1 HP.
 * lvl 7: Club Booster 30% - Combat Ability
 * lvl 8: Flail Booster 30% - Combat Ability
 * lvl 9: Cosmic Blast - Club Skill (Physical 940% Att), Target: Foe, Effect: Ignore 50% Def, +15% Hit, +
 * lvl 10: Ouroboros - Flail Skill (Physical 940% Att), Target: Foe, Effect: Ignore 50% Def, +15% Hit, +
 * lvl 10: Club Mastery - Special Ability
 * lvl 10: Flail Mastery - Special Ability

Berserker
Prerequisites: Soul of Savage God, Savage Warrior

Warriors who have abandoned all logic and reason to obtain ultimate physical power. Despite the unparalleled ability to annihilate any foe, Berserkers are unable to be commanded. With an accelerated SP recovery, a variety of powerful skills can be executed in rapid succesion. Along with the ability "Triple SP Charge", a Berserker learns many powerful Axe skills.


 * Weapons: Great Swords, Axes, Clubs, Flails
 * Armor: Armor, Helmets, Shields
 * Skills: Axe, Club, Flail
 * Passive: Crit +30%, Triple SP Charge, SP Regen +30%, Rampage
 * Masteries: Great Swords, Axes, Clubs, Flails

Learned Skills and Abilities
 * lvl 2: Earth Rumbling Decapitation - Axe Skill (Earth 940% Att), Target: Foe, Effect: Ignore Def, +15% Hit, +
 * lvl 3: Attack +30% - Combat Ability
 * lvl 4: High Berserker - Special Ability
 * lvl 5: Skill Use: Axe - Combat Ability
 * lvl 6: Deadly Hawk - Axe Skill (Physical 680% Att), Target: All Foes, Effect: Ignore Def, +15% Hit, +
 * lvl 7: High Berserker - Special Skill, Target: User, Effect: Rampage (+100% Attack, 50% SP Regen, Double Action, Auto-Fight, Nullify Berserk, lasts until end of battle.)
 * lvl 8: Triple SP Charge - Special Ability
 * lvl 9: Axe Booster 30% - Combat Ability
 * lvl 10: Octo Diabolo - Axe Skill (Physical 120% Att), Target: 8 Random Foes, Effect: Ignore Def, +15% Hit, +
 * lvl 10: Axe Mastery - Special Ability

Kuji-In Sword God
Prerequisites: Soul of the Warrior God, Tao Swordsman

A magic swordsman that expertly combines the powers of Taoism and swordplay. These warriors can completely annihilate their enemies by summoning spirits with their blade. The Kuji-In Sword God can imbue their sword with the natural elements, making all of their attacks extremely powerful. With the ability to enchance their attributes, Kuji-In Sword Gods possess tremendous power.


 * Weapons: Daggers, Swords, Magic Swords, Katanas, Scythes, Rods, Fans
 * Armor: Armor, Helmets, Shields
 * Skills: Dagger, Sword, Taoism
 * Passive: Mag Eva +10%, Magic Counter 50%, Resist Wind/Earth/Water 75%
 * Masteries: Swords, Knight Swords, Great Swords, Magic Swords

Learned Skills and Abilities
 * lvl 2: Byakko Slash - Sword Skill (Wind 680% Att), Target: All Foes, Effect: Wind Weak (50%), +15% Hit +
 * lvl 3: Technical Sword - Combat Ability, Causes Sword skills to use Dexterity in place of Attack.
 * lvl 3: Wind Booster 30% - Magic Ability
 * lvl 4: Genbu Slash - Sword Skill (Earth 680% Att), Target: All Foes, Effect: Earth Weak (50%), +15% Hit +
 * lvl 5: Earth Booster 30% - Magic Ability
 * lvl 6: Seiryuu Slash - Sword Skill (Water 680% Att), Target: All Foes, Effect: Water Weak (50%), +15% Hit +
 * lvl 7: Water Booster 30% - Magic Ability
 * lvl 8: Equip: Magic Sword - Magic Ability
 * lvl 9: Dragon Stance - Taoism, Target: User, Effect: 20% SP Regen, Eva +50% (6 turns)
 * lvl 9: Helmet Mastery - Special Ability
 * lvl 10: Suzaku Slash - Sword Skill (Fire 680% Att), Target: All Foes, Effect: Fire Weak (50%), +15% Hit +
 * lvl 10: Sword Mastery - Special Ability

Saint Fist
Prerequisites: Soul of the Divine Fist, Overpowering Fist

A Martial Artist who is pure of heart and possesses a clear mind. Warriors of this rank posses extraordinary fighting focus, allowing them to counter almost every attack. The Saint Fist demonstrates overwhelming power against evil monsters with their Holy and Fist skills. Martial Artists of this rank are extremely powerful and can even use their chakra to heal their allies.


 * Weapons: Fists, Clubs
 * Armor: Gis
 * Skills: Unarmed
 * Passive: Crit +30%, Eva +20%, Counter 75%, Resist Holy 25%
 * Masteries: Fists

Learned Skills and Abilities
 * lvl 2: Light Rending Fist - Unarmed Skill (Holy 408% Att+Agi), Target: All Foes, Effect: +20% Hit
 * lvl 3: Agility +30% - Job Ability
 * lvl 4: Equip: Fist - Combat Ability
 * lvl 5: Quad Heaven Palm - Unarmed skill (Holy 144% Att+Agi), Target: 4 Random Foes, Effect: +20% Hit, +
 * lvl 6: Counter +50% - Combat Ability
 * lvl 6: Dancing Fist - Combat Ability, Causes Unarmed skills to use Agility in place of Attack.
 * lvl 7: Diffusive Chakra - Unarmed Skill, Power: Current HP, Target: All Allies, Effect: HP Recovery
 * lvl 8: Skill Use: Unarmed - Combat Ability
 * lvl 9: Spirit Palm - Unarmed Skill (Physical 564% Att+Agi), Target: Foe, Effect: 20% Hit, +
 * lvl 9: Fist Booster 30% - Combat Ability
 * lvl 10: Lightspeed Palm - Unarmed Skill (Physical 340% Att+Agi), Target: Foe, Effect: Counter Attack
 * lvl 10: Fist Mastery - Special Ability

Dark Fist
Prerequisites: Soul of the Divine Fist, Overpowering Fist

A Dark fighter who gives their heart to darkness, granting power into their fists. Warriors of this rank posses extraordinary fighting focus, allowing them to counter almost every attack. Warriors of this rank learn Dark and Fist skills that kill their enemies without mercy. Sacrificing your life force is the only way to master this forbidden art.


 * Weapons: Fists, Clubs
 * Armor: Gis
 * Skills: Unarmed
 * Passive: Crit +30%, Eva +20%, Counter 75%, Resist Dark 25%
 * Masteries: Fists

Learned Skills and Abilities
 * lvl 2: Dark Onslaught Fist - Unarmed Skill (Dark 408% Att+Agi), Target: All Foes, Effect: +20% Hit
 * lvl 3: Equip: Gi - Defense Ability
 * lvl 4: Equip: Fist - Combat Ability
 * lvl 5: Four Strike Star Destruction - Unarmed Skill (Dark 144% Att+Agi), Target: 4 Random Foes, Effect: +20% Hit, +
 * lvl 6: Crit Rate 50% - Combat Ability
 * lvl 6: Heavy Fist - Combat Ability, Causes Unarmed skills to use Attack in place of Agility.
 * lvl 7: Darkness - Combat Ability, Normal Attack costs 2% of Max HP, but become Dark element, deals 250% damage and has a chance to instantly kill the enemy.
 * lvl 8: Skill Use: Unarmed - Combat Ability
 * lvl 9: Fist Booster 30% - Combat Ability
 * lvl 10: Shun Goku Satsu - Unarmed Skill (Physical 564% Att+Agi), Target: Foe, Effect: +20% Hit, +
 * lvl 10: Fist Mastery - Special Ability

Force Monk
Prerequisites: Soul of the Divine Fist, Magus Fist

The ultimate warrior who can channel overwhelming magic into their fists. By imbuing the power of every element into their fists, a Force Monk can defeat any enemy. Black Magic can also be used, making the Force Monk a physical and magical threat. Without a doubt, the Force Monk is a master of elements and an all-around powerful class.


 * Weapons: Fists, Clubs
 * Armor: Gis
 * Skills: Unarmed, Black Magic
 * Passive: Crit +20%, Eva +15%, Magic Counter 50%
 * Masteries: Fists

Learned Skills and Abilities
 * lvl 2: Vacuum Wave Palm - Unarmed Skill (Wind 408% Att+Agi), Target: Foe, Effect: Wind Fist, +20% Hit, +
 * lvl 3: Magic Counter 50% - Combat Ability
 * lvl 4: High Edging - Special Skill, Target: User, Sacrifice 90% of your current HP to recover all of your SP.
 * lvl 5: Earth Diamond Fist - Unarmed Skill (Earth 408% Att+Agit), Target: Foe, Effect: Earth Fist, +20% Hit, +
 * lvl 6: Mana Drain Strike - Combat Ability, Normal attack damages MP, restores user's MP by 20% of the damage done, and has 20% chance to inflict Instant Death.
 * lvl 7: Dual Energy Fist - Unarmed Skill, Target: User, Effect: Dual Energy Fist
 * lvl 8: Wave Crash Kick - Unarmed Skill (Water 408% Att+Agi), Target: Foe, Effect: Water Fist, +20% Hit, +
 * lvl 9: Full Revival - Unarmed Skill, Target: Ally, Effect: Revive (100% HP)
 * lvl 9: Rapid Magi - Magic Ability, Causes Black Magic, Time Magic, Summoning skills and Demon Arts Skills to use Agility in place of Magic.
 * lvl 10: Element Finish - Unarmed Skill (Fire/Ice/Lightning/Water/Earth/Wind 96%*6 Att+Agi), Target: Foe, Effect: +20% Hit, +
 * lvl 10: Fist Mastery - Special Ability

God Hand
Prerequisites: Soul of the Divine Fist, Paladin

The ultimate warrior whose devotion to their faith knows no bounds. Warriors of this rank are bestowed with great power to protect their allies and mercilessly defeat evil. A God Hand's faith grants them great strength and teaches them the ultimate healing skill that sacrifices themselves for their allies.


 * Weapons: Daggers, Fists, Clubs, Staves
 * Armor: Gis
 * Skills: Unarmed, White Magic, Holy
 * Passive: Crit +20%, Resist Holy 25%
 * Masteries: Fists

Learned Skills and Abilities
 * lvl 2: Saint's Grand Prayer - Holy Skill, Target: Al Allies, Effect: 100% HP Recovery
 * lvl 3: Willpower +30% - Defense Ability
 * lvl 4: Desperate Strike - Combat Ability, Normal attack deals +50% damage, but causes the user to take +100% damage for the rest of the round.
 * lvl 5: Nullify Zombie - Defense Ability
 * lvl 6: God's Fist - Unarmed Skill (Holy 408% Att+Agi), Target: Foe, Effect: +20% Hit
 * lvl 7: Saint's Miracle - Holy Skill, Target, Ally, Effect: Revive (20% HP)
 * lvl 8: Nullify Ascension - Defense Ability
 * lvl 9: Saint's Martyrdom - Holy Skill, Target: All Allies, Effect: 100% HP Recovery, Revive (100% HP)
 * lvl 10: Golden Hammer - Holy Skill (Holy 1400% ^ of Att, Will), Target: All Foes
 * lvl 10: Fist Mastery - Special Ability

Inferno Mage
Prerequisites: Soul of Sorcery, Black Mage

The ultimate Black Mage who specializes in Fire magic. The Inferno Mage wields a torrent of hellfire that burns the enemy away. Along with a resistance to Fire, Inferno mages are immune to the Burn status effect. With the ability to strengthen their elemental magic, the Inferno Mage is the master of Fire.


 * Weapons: Daggers, Rapiers, Scythes, Magic Swords, Rods, Grimoires
 * Armor: Robes, Magic Hats
 * Skills: Black Magic, Dark
 * Passive: Null Fire, Resist Ice/Lightning 50%, Null Burn
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities
 * lvl 2: Omega Blaze - Black Magic (Fire 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 3: Magic +30% - Magic Ability
 * lvl 4: Fire Strike - Combat Ability
 * lvl 5: Nullify Burn - Defense Ability
 * lvl 6: Nullify Fire - Defense Ability
 * lvl 7: Equip: Rod - Magic Ability
 * lvl 8: Skill Use: Black Magic - Magic Ability
 * lvl 9: Fire Booster 30% - Magic Ability
 * lvl 10: Prominence - Black Magic (Fire 1400% Mag), Target: All Foes, Effect: 100% Hit, +
 * lvl 10: Rod Mastery - Special Ability

Arctic Mage
Prerequisites: Soul of Sorcery, Black Mage

The ultimate Black Mage who specializes in Ice magic. The Arctic Mage wields a torrent of ice, freezing enemies in their tracks. Along with a resistance to Ice, Arctic mages are immune to the Freeze status effect. With the ability to strengthen their elemental magic, the Arctic Mage is the master of Ice.


 * Weapons: Daggers, Rapiers, Scythes, Magic Swords, Rods, Grimoires
 * Armor: Robes, Magic Hats
 * Skills: Black Magic, Dark
 * Passive: Null Ice, Resist Fire/Lightning 50%, Null Freeze
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities
 * lvl 2: Sigma Frost - Black Magic (Ice 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 3: Magic +30% - Magic Ability
 * lvl 4: Ice Strike - Combat Ability
 * lvl 5: Nullify Freeze - Defense Ability
 * lvl 6: Nullify Ice - Defense Ability
 * lvl 7: Equip: Rod - Magic Ability
 * lvl 8: Skill Use: Black Magic- Magic Ability
 * lvl 9: Ice Booster 30% - Magic Ability
 * lvl 10: Ice Age - Black Magic (Ice 1400% Mag), Target: All Foes, Effect: 100% Hit, +
 * lvl 10: Rod Mastery - Special Ability

Gigavolt Mage
Prerequisites: Soul of Sorcery, Black Mage

The ultimate Black Mage who specializes in Lightning magic. The Gigavolt Mage wields a torrent of lightning, rendering enemies to smoldering ash. Along with a resistance to Lightning, Gigavolt mages are immune to the Shock status effect. With the ability to strengthen their elemental magic, the Gigavolt Mage is the master of Lightning.


 * Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
 * Armor: Robes, Magic Hats
 * Skills: Black Magic, Dark
 * Passive: Null Lightning, Resist Fire/Ice 50%, Null Shock
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities
 * lvl 2: Lambda Spark - Black Magic (Lightning 1000% Mag), Target: All foes, Effect: 100% Hit
 * lvl 3: Magic +30% - Magic Ability
 * lvl 4: Lightning Strike - Combat Ability
 * lvl 5: Nullify Shock - Defense Ability
 * lvl 6: Nullify Lightning - Defense Ability
 * lvl 7: Equip: Rod - Magic Ability
 * lvl 8: Skill Use: Black Magic - Magic Ability
 * lvl 9: Lightning Booster 30% - Magic Ability
 * lvl 10: Plasma Storm - Black Magic (Lightning 1400% Mag), Target: All Foes, Effect: 100% Hit, +
 * lvl 10: Rod Mastery - Special Ability

Spacetime Mage
Prerequisites: Soul of Sorcery, Time Mage

A powerful rank of magician who can control space and time. The Spacetime Mage can manipulate the flow of time to the advantage of their allies. A Spacetime Mage can also control space by summoning meteorites from the sky itself, combining support magic with powerful attack magic.


 * Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
 * Armor: Robes, Magic Hats
 * Skills: Time Magic
 * Passive: Null Slow/Stop
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities
 * lvl 2: Mass Slow - Time Magic, Target: All Foes, Effect: Slow (75%)
 * lvl 3: Mass Quick - Time Magic, Target: All Allies, Effect: Quick
 * lvl 4: Mass Stop - Time Magic, Target: All Foes, Effect: Stop (75%)
 * lvl 5: Rezone - Time Magic, Target: Foe, Effect: Death (75%)
 * lvl 6: Nullify Slow - Defense Ability
 * lvl 7: Mass Gravity - Time Magic (Magical 75% Current Target HP), Target: All Foes
 * lvl 8: Skill Use: Time Magic - Magic Ability
 * lvl 9: Nullify Stop - Defense Ability
 * lvl 10: Meteor - Time Magic (Untyped 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 10: Rod Mastery - Special Ability

Spirit Summoner
Prerequisites: Soul of Sorcery, Summoner

The ultimate summoner who can call upon the spirits and the divine. Despite the large MP cost, a Spirit summoner possess exceptionally powerful attack magic. With an increased amount of MP and the ability to cast the ultimate summoning spells, a Spirit Summoner is a powerful force on the battlefield.


 * Weapons: Daggers, Rapiers, Scythes, Magic Swords, Rods, Grimoires
 * Armor: Robes, Magic Hats
 * Skills: Summoning
 * Passive: None
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities
 * lvl 2: Sylph - Summoning (Wind 1000% ^ of Mag, Agi); Target: All Foes, Effect: Self Agi/Eva/M.Eva +50%, Imbue Wind, Wind Immunity
 * lvl 3: Gnome- Summoning (Earth 1000% ^ of Mag, Agi); Target: All Foes, Effect: Self Defense/Critical Rate +50%, Imbue Earth, Earth Immunity, Null Bind
 * lvl 4: MP +30% - Magic Ability
 * lvl 5: Undine - Summoning (Water 1000% ^ of Mag, Agi); Target: All Foes, Effect: Self Dex/Will/Eva/M.Eva/Crit Rate +50%, Imbue Water, Water Immunity
 * lvl 6: Salamander - Summoning (Fire 1000% ^ of Mag, Agi); Target: All Foes, Effect: Self Attack +50%, SP Regen 50%, Imbue Fire, Fire Immunity
 * lvl 7: Skill Use: Summoning - Magic Ability
 * lvl 8: Reaper - Summoning (Dark 1400% Mag), Target: All Foes, Effect: Death (75%)
 * lvl 9: Rod Booster 30% - Magic Ability
 * lvl 10: Divine Dragon - Summoning (Holy 1800% Mag), Target: All Foes, Effect: Ascension (10%)
 * lvl 10: Rod Mastery - Special Ability

Cosmic Taoist
Prerequisites: Soul of Sorcery, Taoist

A talented Taoist who has polished their spiritual skills to annihilate groups of foes by inflicting abnormal statuses and reduced magical resistances. Can do extreme damage by targeting the weakened resists.


 * Weapons: Daggers, Magic Swords, Scythes, Rods, Fans
 * Armor: Robes, Magic Hats
 * Skills: Taoism
 * Passive: Eva/Mag Eva +5%, Null Wind/Earth/Water
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities
 * lvl 2: Confounding Fire Talisman - Taoism (Fire 1000% ^ of Mag, Dex), Target: All Foes, Effect: Confusion (75%), Fire Weakness +50% (100%), 100% Hit
 * lvl 3: Nullify Wind - Defense Ability
 * lvl 4: Dreaming Ice Talisman - Taoism (Ice 1000% ^ of Mag, Dex), Target: All Foes, Effect: Sleep (75%), Ice Weakness +50% (100%), 100% Hit
 * lvl 5: Nullify Earth - Defense Ability
 * lvl 6: Paralyzing Lightning Talisman - Taoism (Lightning 1000% ^ of Mag, Dex), Target: All Foes, Effect: Paralysis (75%), Lightning Weakness +50% (100%), 100% Hit
 * lvl 7: Nullify Water - Defense Ability
 * lvl 8: Greedy Darkness Talisman - Taoism (Dark 1400% ^Mag,Dex), Target: Foe, Effect: Death (75%), Dark Weakness +50% (100%), 100% Hit
 * lvl 8: Divine Stance - Taoism, Target: User, Effect: Divine Stance (4% MP Regen, Evasion 50% for 6 turns)
 * lvl 9: Skill Use: Taoism - Magic Ability
 * lvl 10: Taoist Exorcist Formation - Taoism (Physical 1000% ^ of Mag, Dex), Target: User, Effect: Taoist Exorcist Formation, Magic Counter
 * lvl 10: Rod Mastery - Special Ability

Holy Mage
Prerequisites: Soul of Sorcery, White Mage

A mage who concentrates their faith and power solely into White Magic, using Holy attacks that embody Divine Strength to purge evil. Holy Mages can heal allies and supplement their strength with great power. With this ultimate healer among your party, success is guaranteed.


 * Weapons: Clubs, Whips, Staves, Grimoires
 * Armor: Robes, Magic Hats
 * Skills: White Magic, Holy
 * Passive: Resist Holy 25%
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities
 * lvl 2: Mass Enhance Magic - White Magic, Target: All Allies, Effect: Magic Up (50%, 3 turns)
 * lvl 3: Willpower +30% - Defense Ability
 * lvl 4: Mass Enhance Technique - White Magic, Target: All Allies, Effect: Dexterity Up (50%, 3 turns)
 * lvl 5: Equip: Staff - Magic Ability
 * lvl 6: Mass Enhance Attack - White Magic, Target: All Allies, Effect: Attack Up (50%, 3 turns)
 * lvl 7: Skill Use: White Magic - Magic Ability
 * lvl 8: Nirvana - White Magic (Holy 1000% ^ of Mag, Will), Target: All Foes, Effect: 100% Hit, +
 * lvl 9: Staff Booster 30% - Magic Ability
 * lvl 10: Mass Mega Raise - White Magic, Target: All Allies, Effect: Revive (100% HP)
 * lvl 10: Staff Mastery - Special Ability

Cosmic Magus
Prerequisites: *Job Change Item Unavailable till Part 3*, Black Mage, Time Mage, Summoner, White Mage, Sage

Highest-class mage with knowledge of all living things. Uses skills of all types, including Holy and Dark. Reduced MP consumption allows many uses of powerful spells, including ones that expend all MP.


 * Weapons: Daggers, Rapiers, Magic Swords, Clubs, Scythes, Whips, Staves, Rods, Fans, Grimoires
 * Armor: Robes, Magic Hats
 * Skills: White Magic, Black Magic, Time Magic, Summoning, Holy, Dark, Taoism
 * Passive: Resist Fire/Ice/Lightning/Wind/Earth/Water 50%, MP Cost 50%
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities


 * lvl 2: Mass Death - Black Magic, Target: All Foes, Effect: Death (75%)
 * lvl 3: Magic +40% - Magic Ability
 * lvl 4: Mass Heaven - White Magic, Target: All Foes, Effect: Ascension (75%)
 * lvl 5: Willpower +40% - Defense Ability
 * lvl 6: Magic Wall - White Magic, Target: Ally, Effect: Magic Wall (Cause an ally to regenerate 100% of the damage they take as MP for 10 rounds.)
 * lvl 7: Technical Magi - Magic Ability
 * lvl 7: Equip: Robe - Defense Ability
 * lvl 8: Mass Omni Enhance - White Magic, Target: All Allies, Effect: All Stats Up
 * lvl 9: MP Cost 50% - Magic Ability
 * lvl 10: Overload - Black Magic (4000% Max MP), Target: All Foes, Effect: Auto-Hit, No Crit

Holy Archer
Prerequisites: Soul of the Hunter, Bowmaster

A holy Hunter boasting superior Bow and Holy skills. The Holy Archer wields arrows that deal holy damage at the cost of SP and MP, as well as hunt down monsters such as Lamias and Scyllas. Despite the large SP cost, the force behind each arrow is well worth it.


 * Weapons: Daggers, Scythes, Bows, Whips, Boomerangs
 * Armor: None
 * Skills: Scythe, Bow, Whip, Throwing
 * Passive: Crit +20%, Eva +10%, Resist Holy 25%, Super Forest Booster, Slayer Booster
 * Masteries: Bows

Learned Skills and Abilities


 * lvl 2: Lamia Buster - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Lamia Slayer
 * lvl 3: Hit Rate +20% - Combat Ability
 * lvl 4: Skill Use: Bow - Combat Ability
 * lvl 5: Scylla Buster - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Scylla Slayer
 * lvl 6: Super Forest Strength - Special Ability
 * lvl 7: Lamia Slayer - Combat Ability
 * lvl 8: Scylla Slayer - Combat Ability
 * lvl 9: Bow Booster 30% - Combat Ability
 * lvl 10: Meteor Arrows - Bow Skill (Holy 96% Att+Dex), Target: 6 Random Foes, Effect: +
 * lvl 10: Bow Mastery - Special Ability

Shadow Hunter
Prerequisites: Soul of the Hunter, Bowmaster

A Hunter who has devoted themselves to the power of darkness. Capable of taking down prey such as elves and fairies, that ordinary hunters lack the skill to hunt. The Shadow Hunter uses forbidden skills that bury enemies in darkness, annihilating them at the cost of the user's life force.


 * Weapons: Daggers, Scythes, Bows, Whips, Boomerangs
 * Armor: None
 * Skills: Scythe, Bow, Whip, Throwing
 * Passive: Crit +20%, Eva +10%, Resist Dark 25%, Super Forest Booster, Slayer Booster
 * Masteries: Bows

Learned Skills and Abilities


 * lvl 2: Elf Hunting - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Elf Slayer
 * lvl 3: Hit Rate +20% - Combat Ability
 * lvl 4: Skill Use: Bow - Combat Ability
 * lvl 5: Fairy Hunting - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Fairy Slayer
 * lvl 6: Super Forest Strength - Special Ability
 * lvl 7: Elf Slayer - Combat Ability
 * lvl 8: Fairy Slayer - Combat Ability
 * lvl 9: Bow Booster 30% - Combat Ability
 * lvl 10: Scattering Rebellion Arrow - Bow Skill (Dark 96% Att+Dex), Target: 6 Random Foes, Effect: +
 * lvl 10: Bow Mastery - Special Ability

God's Eye
Prerequisites: Soul of the Hunter, Gunner

A gunner who utilizes bullets infused with divinity to purge the world of evil. The God's Eye consumes MP to deploy Gun Skills that deal damage with tremendous power. By reaching Gun Mastery and learning a series of useful Gun skills, the God's Eye is prepared for any type of situation, especially against vampires and the undead.


 * Weapons: Guns
 * Armor: None
 * Skills: Gun
 * Passive: Crit +20%, Resist Holy 25%, Slayer Booster
 * Masteries: Guns

Learned Skills and Abilities


 * lvl 2: Saint Rose - Gun Skill (Holy 940% Dex), Target: Foe, Effect: +
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: Dancing Flare - Gun Skill (Fire 680% Dex), Target: All Foes
 * lvl 5: Equip: Gun - Combat Ability
 * lvl 6: Silver Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Yoma/Vampire Slayer
 * lvl 6: Exorcism Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Ghost/Zombie Slayer
 * lvl 7: Skill Use: Gun - Combat Ability
 * lvl 8: Recovery Gatling - Gun Skill, Target: 8 Random Allies, Effect: HP Recovery
 * lvl 9: Gun Booster 30% - Combat Ability
 * lvl 10: Holy Desperado - Gun Skill (Holy 240% Dex), Target: 4 Random Foes, Effect: +
 * lvl 10: Gun Mastery - Special Ability

Devil's Eye
Prerequisites: Soul of the Hunter, Gunner

Gunners who bargained with demons to infuse their weapons with the power of evil. By consuming HP, the Devil's Eye is able to wield forbidden Gun techniques. With an arsenal of useful skills, they can adapt to any situation including fights against Mermaids and Dragons.


 * Weapons: Guns
 * Armor: None
 * Skills: Gun
 * Passive: Crit +20%, Resist Dark 25%, Slayer Booster
 * Masteries: Guns

Learned Skills and Abilities


 * lvl 2: Black Dahlia - Gun Skill (Dark 940% Dex), Target: Foe, Effect: +
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: Megiddo Burst - Gun Skill (Ice 680% Dex), Target: All Foes
 * lvl 5: Equip: Gun - Combat Ability
 * lvl 6: Toxic Spiral Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Land-Dweller/Sea-Dweller Slayer
 * lvl 6: Mythbuster - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Mermaid/Kitsune/Dragon Slayer
 * lvl 7: Skill Use: Gun - Combat Ability
 * lvl 8: Taoist Bullet - Gun Skill (Physical 440% Dex), Target: Foe, Effect: Petrify/Death (25%)
 * lvl 9: Gun Booster 30% - Combat Ability
 * lvl 10: Shadow Desperado - Gun Skill (Dark 240% Dex), Target: 4 Random Foes, Effect: +
 * lvl 10: Gun Mastery - Special Ability

Dragon Tamer
Prerequisites: Soul of the Hunter, Monster Tamer

The ultimate Hunter who has learned to tame one of the most powerful monsters of all: the Dragon. The ultimate goal of the Dragon Tamer is not just to control dragons, but every type of monster that exists. The Dragon Tamer deals more damage with whips and can master powerful Whip skills, including one that deals holy damage at the cost of MP.


 * Weapons: Daggers, Scythes, Whips, Boomerangs
 * Armor: None
 * Skills: Scythe, Whip
 * Passive: Companion Join Rate X2, Slayer Booster
 * Masteries: Whips

Learned Skills and Abilities


 * lvl 2: Dragon Slayer - Whip Skill (Physical 228% Att+Dex), Target: All Foes, Effect: Dragon Slayer/Paralysis (25%)
 * lvl 3: Equip: Whip - Combat Ability
 * lvl 4: Dragon Slayer - Combat Ability
 * lvl 5: Dragon Tail - Whip Skill (Holy 408% Att+Dex), Target: All Foes, Effect: Paralysis (25%), Auto-Hit
 * lvl 6: Skill Use: Whip - Combat Ability
 * lvl 7: Holy Servant - Whip Skill, Effect: Random
 * lvl 8: Whip Booster 30% - Combat Ability
 * lvl 9: Recruit Rate 300% - Special Ability
 * lvl 10: Serpent Dance - Whip Skill (Holy 144% Att+Dex), Target: 4 Random Foes, Effect: Paralysis (25%), Auto-Hit
 * lvl 10: Whip Mastery - Special Ability

Devil Summoner
Prerequisites: Soul of the Hunter, Monster Tamer

A Hunter who obeys the will of darkness and uses forbidden skills to summon dark servants. The Devil Summoner can also learn Whip skills tainted by darkness that sap the user's life force.


 * Weapons: Daggers, Scythes, Whips, Boomerangs
 * Armor: None
 * Skills: Scythe, Whip
 * Passive: Resist Dark 25%, Companion Join Rate X2, Slayer Booster
 * Masteries: Whips

Learned Skills and Abilities


 * lvl 2: Devil Buster - Whip Skill (Physical 228% Att+Dex), Target: All Foes, Effect: Yoma Slayer/Paralysis (25%)
 * lvl 3: Equip: Whip - Combat Ability
 * lvl 4: Yoma Slayer - Combat Ability
 * lvl 5: Jet Black Snake - Whip Skill (Dark 408% Att+Dex), Target: All Foes, Effect: Paralysis (25%)
 * lvl 6: Skill Use: Whip - Combat Ability
 * lvl 7: Devil Servant - Whip Skill, Effect: Random
 * lvl 8: Whip Booster 30% - Combat Ability
 * lvl 9: Recruit Rate 300% - Special Ability
 * lvl 10: Dark Spiral Whip - Whip Skill (Dark 564% Att+Dex), Target: Foe, Effect: Paralysis (25%)
 * lvl 10: Whip Mastery - Special Ability

Trickster
Prerequisites: Soul of the Wind, Master Thief

The ultimate Thief said to possess godly skills. By mastering the art of theft, the Trickster is capable of stealing anything. The Trickster deals more damage with Dagger skills and is able to kill several enemies instantly. Nevertheless, it is important to note that Tricksters have inferior attack power compared to standard warrior jobs.


 * Weapons: Daggers, Scythes, Whips, Boomerangs
 * Armor: None
 * Skills: Dagger, Throwing, Thievery
 * Passive: Crit/Eva +20%, Steal Rate 300%, Nullify Ambush, Pre-Emptive Strike Up
 * Masteries: Daggers

Learned Skills and Abilities


 * lvl 2: Assassin Dance - Dagger Skill (Physical 120% Att+Dex), Target: 3 Random Foes, Effect: Death (50%), +20% Hit
 * lvl 3: Evasion +30% - Defense Ability
 * lvl 4: Knife Infinity - Dagger Skill (Physical 408% Att+Dex), Target: Foe, Effect: +20% Hit
 * lvl 5: Technical Knife - Combat Ability, Causes Knife skills to use Dexterity in place of Attack.
 * lvl 5: Skill Use: Thievery - Job Ability
 * lvl 6: Steal MP - Thievery (Power 20% Dex), Target: Foe, Effect: MP Drain 100%, 100% Hit, No Crit
 * lvl 6: Steal SP - Thievery, Target: Foe, Effect: SP Drain (25%)
 * lvl 7: Lockpick III - Special Ability, Can unlock blue, green and platinum chests.
 * lvl 8: Steal Rate 300% - Special Ability
 * lvl 9: Dagger Booster 30% - Combat Ability
 * lvl 10: Thief's Proof - Thievery (Power: 1400% ^Dex, Agi), Target: Foe, Effect: Auto-Hit, All Stats Down (75%)
 * lvl 10: Dagger Mastery - Special Ability

Master Shinobi
Prerequisites: Soul of the Wind, Ninja

The ultimate Ninja who has undergone rigorous training to obtain considerable skills, including a number of lethal ninjutsu abilities. The ability to dual-wield two weapons make the Master Shinobi very dangerous. Above all, it should be noted that Master Shinobi have fragile defenses.


 * Weapons: Daggers, Ninja Swords, Scythes
 * Armor: Gis
 * Skills: Ninjutsu
 * Passive: Crit/Eva +20%, Dual-Wield
 * Masteries: None

Learned Skills and Abilities


 * lvl 2: Ninja Art: Scattering Cherry Blossoms - Ninjutsu (Physical 700% ^ of Att, Dex), Target: Foe, Effect: Death (75%), 120% Hit, +
 * lvl 3: Agility +30% - Job Ability
 * lvl 4: Wind Strike - Combat Ability
 * lvl 5: Secret Art: Five Elements Storm - Ninjutsu (Physical 102% ^ of Att, Dex), Target: 6 Random Foes, Effect: 120% Hit, +
 * lvl 6: Nullify Wind - Defense Ability
 * lvl 7: Skill Use: Ninjutsu - Job Ability
 * lvl 8: Dual-Wield - Combat Ability
 * lvl 9: Ninja Sword Booster 30% - Combat Ability
 * lvl 10: Secret Art: Chaos Death Spiral - Ninjutsu (Fire/Earth/Wind/Water 500% ^ of Att, Dex), Target: All Foes, Effect: 120% Hit, +
 * lvl 10: Ninja Sword Mastery - Special Ability

Erotic Kunoichi
Prerequisites: Soul of the Lecher, Ninja

The ultimate Ninja who has mastered the sexual arts, using charm and seduction to harass and subdue their targets. The Erotic Kunoichi also learns how to endure pleasure, giving them a high tolerance to sexual attacks. Because of their weak strength, the Erotic Kunoichi must rely on Dexterity and have the utmost caution in fights.


 * Weapons: Daggers, Ninja Swords, Scythes, Sex Toys
 * Armor: Gis
 * Skills: Ninjutsu, Sexcraft
 * Passive: Crit/Eva +20%, Dual-Wield, Resist Pleasure 25%, Horny/Trance/Seduction/Incontinence Strike 5%, Null Horny/Trance/Seduction/Incontinence
 * Masteries: None

Learned Skills and Abilities


 * lvl 2: Sexual Art: Demonic Spider - Ninjutsu (Pleasure 240% ^ of Att, Dex), Target: 6 Random Foes, Effect: Horny (50%), 120% Hit, +
 * lvl 3: Pleasure Strike - Combat Ability
 * lvl 4: Sexual Art: Night Snake - Ninjutsu (Pleasure 340%*3 ^ of Att, Dex), Target: Foe, Effect: Slime (50%), 120% Hit, +
 * lvl 5: Nullify Seduction - Defense Ability
 * lvl 6: Sexual Art: Comforting Breast Package - Ninjutsu (Pleasure 1000% ^ of Att, Dex), Target: All Foes, Effect: Trance (50%), 120% Hit, +
 * lvl 7: Sexcraft Success Up - Special Ability
 * lvl 8: Sexual Art: Foot Dance - Ninjutsu (Pleasure 300% ^ of Att, Dex), Target: 3 Random Foes, Effect: 120% Hit, +
 * lvl 9: Seduction Strike 20% - Job Ability
 * lvl 10: Ultimate Skill: Pussy Exhaustion - Ninjutsu (Pleasure 1400% ^ of Att, Dex), Target: Foe, Effect: Climax (50%), Bind (75%), HP Drain (50%), 120% Hit, +
 * lvl 10: Ninja Sword Mastery - Special Ability

Pirate King
Prerequisites: Pirate King's Proof, Pirate

Proud Emperors of the Sea who reign over all Pirates and possess outstanding combat abilities while leaving no openings in their offense or defense. They boast high physical strength and elemental resistances and are excellent all-around survivors. Having the potential to acquire powerful skills, Pirate Kings are superior, first-rate fighters.


 * Weapons: Daggers, Swords, Great Swords, Axes, Clubs, Flails, Guns
 * Armor: None
 * Skills: Sword, Gun, Piracy
 * Passive: Crit +20%, Dual-Wield, SP Cost 50%, Null Water, Resist Fire/Ice/Lightning/Wind/Earth 50%, Super Sea Strength
 * Masteries: None

Learned Skills and Abilities


 * lvl 2: Seven Seas Decapitation - Piracy Skill (Physical 1000% ^ of Att, Dex, Agi), Target: All Foes, Effect: 120% Hit, +
 * lvl 3: Nullify Water - Defense Ability
 * lvl 3: Nullify Sleep - Defense Ability
 * lvl 4: Water Strike - Combat Ability
 * lvl 5: Super Sea Strength - Special Ability
 * lvl 6: Skill Use: Piracy - Job Ability
 * lvl 7: Kaiser Fleet - Piracy Skill (Fire 360% ^ of Att, Dex, Agi), Target: 4 Random Foes, Effect: 120% Hit
 * lvl 8: Quadruple Calm Blades - Piracy Skill (Wind 360%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: 120% Hit, +
 * lvl 9: SP Cost 50% - Job Ability
 * lvl 10: Hassou Tobi - Piracy Skill (Physical 180%*8 ^ of Att, Dex, Agi), Target: All Foes, Effect: 120% Hit, +
 * lvl 10: Sword Mastery - Special Ability

Admiral
Prerequisites: Pirate King's Proof, Marine

A brave general of the Marine Corps, leading the other Marines into battle. The Admiral is a combat veteran with a tremendous fighting spirit, starting battle with max SP. With the might of the Armada Barrage, the Admiral mercilessly defeats any who oppose them.


 * Weapons: Daggers, Swords, Great Swords, Spears, Heavy Spears, Bows, Guns
 * Armor: None
 * Skills: Sword, Gun, Piracy
 * Passive: Crit +20%, Battle Start SP MAX, Null Water, Resist Fire/Ice/Lightning/Wind/Earth 50%, Super Sea Strength
 * Masteries: Swords, Knight Swords, Great Swords, Magic Swords, Guns

Learned Skills and Abilities


 * lvl 2: Aqua Dash - Piracy Skill (Water 1000% ^ of Att, Dex, Agi), Target: All Foes, Effect: 120% Hit, +
 * lvl 3: Nullify Water - Defense Ability
 * lvl 3: Nullify Confusion - Defense Ability
 * lvl 4: Water Strike - Combat Ability
 * lvl 5: Super Sea Strength - Special Ability
 * lvl 6: Skill Use: Piracy - Job Ability
 * lvl 7: Armada Bombardment - Piracy Skill (Fire 360% ^ of Att, Dex, Agi), Target: 4 Random Foes, Effect: 120% Hit
 * lvl 8: Four Echoes Aqua Rend - Piracy Skill (Water 360%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: 120% Hit, +
 * lvl 9: Battle Start SP MAX - Special Ability
 * lvl 10: Admiral Wild Dance - Piracy Skill (Physical 360%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: 120% Hit, +
 * lvl 10: Sword Mastery - Special Ability

Invisible Hand of God
Prerequisites: Underworld License, Black Marketeer

The most efficient businessman revered as a mediator for both political and financial affairs. Able to amass a vast amount of wealth via market manipulation. With a wide of variety of Mercantile skills, like purchasing rare items and immediately using them in battle, the Invisible Hand of God makes use of every advantage money can buy.


 * Weapons: Daggers, Scythes, Boomerangs, Abaci
 * Armor: None
 * Skills: Throwing, Mercantile, EX-Item
 * Passive: Gold Drop 300%, Medicine Lore I
 * Masteries: Abacus

Learned Skills and Abilities


 * lvl 2: Buy Ultimate Herb - Mercantile, Target: Ally, Effect: 5000 HP Recovery
 * lvl 3: Buy Burst Drink - Mercantile, Target: Ally, Effect: 100% SP Recovery
 * lvl 3: HP +30% - Combat Ability
 * lvl 4: Final Throw Gold - Mercantile (Coin Toss User Level*1000), Target: All Foes
 * lvl 5: Buy Panacea - Mercantile, Target: Ally, Effect: Cure Status
 * lvl 5: Skill Use: Mercantile - Job Ability
 * lvl 6: Scatter Bribe - Mercantile, Target: All Foes, Effect: Flee Battle
 * lvl 7: Buy Yggdrasil Leaf - Mercantile, Target: Ally, Effect: Revive (100% HP)
 * lvl 7: Abacus Booster 30% - Job Ability
 * lvl 8: Buy Divine Miracle Drug - Mercantile, Target: Ally, Effect: 500 MP Recovery
 * lvl 8: Group Life Insurance - Mercantile, Target: User, Effect: Gain Gold on Death
 * lvl 9: Ultimate Delivery - Mercantile, Target: User, Effect: Item Acquisition
 * lvl 9: Gold Drop 300% - Special Ability
 * lvl 10: Buy Last Elixir - Mercantile, Target: All Allies, Effect: 100% HP/MP Recovery
 * lvl 10: Abacus Mastery - Special Ability

Item Master
Prerequisites: Underworld License, Item User

The ultimate pharmacist who mastered the use of items. The Item Master has superior skills that can turn even the common herb into an Elixir of Wonders. The ability to provide recovery without using MP makes the Item Master essential on long journeys. Despite being lackluster in direct combat, Item Masters can still defend themselves with their Throwing skills.


 * Weapons: Daggers, Boomerangs, Abaci
 * Armor: None
 * Skills: Throwing, Mercantile, EX-Item
 * Passive: Medicine Lore III
 * Masteries: Boomerangs

Learned Skills and Abilities


 * lvl 2: Endless Use: Wind Stone - EX-Item (Wind 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
 * lvl 2: Endless Use: Earth Stone - EX-Item (Earth 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
 * lvl 2: Endless Use: Water Stone - EX-Item (Water 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
 * lvl 3: Stargazer - Throwing Skill (Physical 408% Att+Dex), Target: All Foes, Effect: +15% Hit, +
 * lvl 3: Distribution: De-Love Potion - EX-Item, Target: All Allies, Effect: Cure Horny/Trance/Seduction
 * lvl 3: Prevention: De-Love Potion - EX-Item, Target: All Allies, Effect: Horny/Trance/Seduction Immunity (for 10 turns)
 * lvl 3: Reversal: De-Love Potion - EX-Item, Target: All Foes, Effect: Horny/Trance/Seduction (75%)
 * lvl 4: Distribution: Elven Miracle Drug - EX-Item, Target: All Allies, Effect: 100 MP Recovery
 * lvl 4: Dilution: Elven Miracle Drug - EX-Item, Target: All Allies, Effect: 4% MP Regen
 * lvl 5: Distribution: Burst Drink - EX-Item, Target: All Allies, Effect: 100% SP Recovery
 * lvl 5: Dilution: Burst Drink - EX-Item, Target: All Allies, Effect: 30% SP Regen
 * lvl 5: Endless Use: Holy Stone - EX-Item (Holy 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
 * lvl 5: Endless Use: Dark Stone - EX-Item (Dark 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
 * lvl 5: Skill Use: EX-Item - Job Ability
 * lvl 6: Distribution: Ultimate Herb - EX-Item, Target: All Allies, Effect: 5000 HP Recovery
 * lvl 6: Dilution: Ultimate Herb - EX-Item, Target: All Allies, Effect: 30% HP Regen
 * lvl 6: Distribution: Panacea - EX-Item, Target: All Allies, Effect: Cure Status
 * lvl 6: Prevention: Panacea - EX-Item, Target: All Allies, Effect: Status Immunity
 * lvl 6: Reversal: Panacea - EX-Item, Target: All Foes, Effect: Random Status (75%)
 * lvl 7: Distribution: Yggdrasil Leaf - EX-Item, Target: All Allies, Effect: Revive (100% HP)
 * lvl 7: Prevention: Yggdrasil Leaf - EX-Item, Target: All Allies, Effect: Auto-Revive (100%)
 * lvl 8: Distribution: Divine Miracle Drug - EX-Item, Target: All Allies, Effect: 500 MP Recovery
 * lvl 8: Dilution: Divine Miracle Drug - EX-Item, Target: All Allies, Effect: 8% MP Regen
 * lvl 9: Distribution: Elixir - EX-Item, Target: All Allies, Effect: 100% HP/MP Recovery
 * lvl 9: Dilution: Elixir - EX-Item, Target: All Allies, Effect: 30%/8%/30% HP/MP/SP Regen
 * lvl 9: Medicine Lore III - Special Ability, User's healing items restore 200% more HP/MP/SP when used in combat.
 * lvl 10: Dilution: Last Elixir - EX-Item, Target: All Allies, Effect: 100% HP/MP/SP Regen
 * lvl 10: Boomerang Mastery - Special Ability

Ranger
Prerequisites: Soul of the Hunter, Adventurer

A special soldier trained to fight even in extreme environments. With training experience from both Ninjas and Pirates, Rangers can survive in any situation. Besides useful adventuring skills, Rangers can also learn powerful Throwing skills. With a Ranger in your party, you are safe in and out of combat.


 * Weapons: Daggers, Ninja Swords, Scythes, Bows, Boomerangs
 * Armor: None
 * Skills: Dagger, Throwing, Thievery, Ninjutsu, Piracy, EX-Item
 * Passive: Crit/Eva +10%, Resist Fire/Ice/Lightning/Wind/Earth/Water 50%, Negate Environmental Damage, Super Desert/Cave Strength
 * Masteries: Boomerangs

Learned Skills and Abilities


 * lvl 2: Tactical Breathing - Special Skill, Target: User, Effect: 30% HP/SP Regen (for 6 turns)
 * lvl 3: Super Desert Strength - Special Ability
 * lvl 3: Super Cave Strength - Special Ability
 * lvl 4: Aqua Splash - Special Skill, (Water 1000% Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit, +
 * lvl 5: Skill Use: Boomerang - Combat Ability
 * lvl 6: Preventive Self Treatment - Special Skill, Target: User, Effect: Status Immunity
 * lvl 7: Nullify Instant Death - Defense Ability
 * lvl 7: Nullify Environmental Damage - Special Ability
 * lvl 8: Post-Battle Great Rest - Special Ability
 * lvl 9: Boomerang Booster 30% - Combat Ability
 * lvl 9: Clothes Mastery - Special Ability
 * lvl 10: Cosmic Throw - Throwing Skill, (Physical 144% Att+Dex), Target: 4 Random Foes, Effect: +15% Hit, +
 * lvl 10: Boomerang Mastery - Special Ability

Dark Gambler
Prerequisites: Underworld License, Gambler

A legendary Gambler who has made dealings in the Underworld. With a Dark Gambler as the house, gambling can have a disastrous outcome for any and all in the game. They acquire Oracle skills that are more unpredictable, becoming more powerful and dangerous. If you want a way to turn the tide of battle, you can't ask for a better combatant.


 * Weapons: Daggers, Staves, Rods, Cards
 * Armor: None
 * Skills: Oracle
 * Passive: Crit +40%, Item Drop 300%, Gambling Luck III
 * Masteries: Cards

Learned Skills and Abilities


 * lvl 2: Poker - Oracle Skill, Effect: Random
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: Jackpot - Oracle Skill, (0-1600% Dex), Target: Foe, Effect: Auto-Hit, +
 * lvl 5: Skill Use: Oracle - Job Ability
 * lvl 6: Death Roulette - Oracle Skill, Target: Ally or Foe, Effect: Death (100%)
 * lvl 7: Last Chance - Job Ability, User gives a rare item on death.
 * lvl 8: Dark Item Slots - Oracle Skill, Effect: Item Acquisition
 * lvl 9: Item Drop 300% - Special Ability
 * lvl 10: Punishment Game - Oracle Skill, (80% Current HP), Target: All Foes or All Allies, Effect: Auto-Hit
 * lvl 10: Card Mastery - Special Ability

Card Summoner
Prerequisites: Underworld License, Card Battler

A skilled card player, who uses magic cards to summon powerful creatures. However, there is no controlling the summoned creatures for they act on their own volition. Additionally, Oracle skills have a low cost in SP and MP, allowing them to be used in quick succession. If Lady Luck smiles on you, even the toughest journeys will be nothing but cakewalks.


 * Weapons: Daggers, Staves, Rods, Cards
 * Armor: None
 * Skills: Oracle
 * Passive: None
 * Masteries: Cards

Learned Skills and Abilities


 * lvl 2: Low Draw - Oracle Skill (Summon one of: Goblin, Lamia, Carbuncle, Scylla, Lakshmi, Dragon, or Pegasus)
 * lvl 3: Willpower +30% - Defense Ability
 * lvl 4: Million Card - Oracle Skill (Physical 300% Dex), Target: 4 Random Foes, Effect: 120% Hit, +
 * lvl 5: Randomizer - Oracle Skill, Target: All Foes, Effect: Poison/Blind/Silence (50%), Confusion/Sleep/Paralysis (25%)
 * lvl 6: Nullify Stun - Defense Ability
 * lvl 7: Skill Use: Oracle - Job Ability
 * lvl 8: High Draw - Oracle Skill (Summon one of: Sylph, Gnome, Undine, Salamander, Zylphe, Gnomaren, Grandine, Gigamander, or Yggdrasil)
 * lvl 9: Card Booster 30% - Job Ability
 * lvl 10: It's Always My Turn - Oracle Skill, Target: User, Effect: Continuous Turns (act five times, but locked to Oracle skills)
 * lvl 10: Card Mastery - Special Skill

Godfather
Prerequisites: Underworld License, Master Thief, Black Marketeer, Gambler

The head of a criminal empire that rules over the Underworld. The Godfather wields two guns with great finesse and has very high combat capabilities. Acquires unique Gun skills that can effectively defeat different kinds of enemies, despite being a threat to their allies as well.


 * Weapons: Daggers, Fists, Guns
 * Armor: None
 * Skills: Gun, Mercantile, Unarmed
 * Passive: Counter 50%, Dual-Wield, Gambling Luck III
 * Masteries: None

Learned Skills and Abilities


 * lvl 2: Retribution - Gun Skill (Physical 200% Dex + 300%[Max HP-Current HP]), Target: Foe, Effect: +50% Hit, +
 * lvl 3: No Encounters - Special Ability
 * lvl 4: Honor - Gun Skill (Physical 300% Dex), Target: Foe, Effect: +50% Hit, +200% Power per Downed Ally +
 * lvl 5: Punishment - Gun Skill (80% Ally HP), Target: Ally, Effect: +50% Hit, +
 * lvl 6: Vengeance Strike - Combat Ability, Normal attack deals +50% damage for each incapacitated ally on the battlefield.
 * lvl 7: Assassination - Gun Skill (Physical 440% Dex), Target: Foe, Effect: Death (75%), +50% Hit, +
 * lvl 8: Enforcement - Gun Skill, Target: Ally, Effect: Death
 * lvl 9: Normal Attack Booster - Combat Ability
 * lvl 10: Flower of Evil - Gun Skill (Physical 300% Dex), Target: Foe, Effect: +50% Hit, +300% Power per Downed Ally

War Miko
Prerequisites: Star Spirit, Dancer

A warrior who dances to bring honor to the Gods. A War Miko's dance can bring about Miracles and eliminate evil. Although they learn powerful Fan skills and boast above average magic, War Mikos are not suited for direct combat.


 * Weapons: Daggers, Rapiers, Whips, Fans
 * Armor: None
 * Skills: Fan, Dancing
 * Passive: Eva +20%
 * Masteries: Fans

Learned Skills and Abilities


 * lvl 2: Sword Dance - Dancing (Physical 200% Dex), Target: 4 Random Foes, Effect: +800 Speed, 120% Hit, +
 * lvl 3: Evasion +30% - Defense Ability
 * lvl 4: Skill Use: Fan - Combat Ability
 * lvl 5: Super Appeal - Special Ability, Become targeted 5 times as often by foes.
 * lvl 6: Falling Leaves Dance - Fan Skill (Physical 408% Dex+Agi), Target: Foe, Effect: Sleep (75%), +500 Speed, +20% Hit, +
 * lvl 7: Skill Use: Dancing - Job Ability
 * lvl 8: Offering Dance - Dancing, Target: All Allies, Effect: 100% HP Recovery/Revive(100% HP),+800 Speed
 * lvl 9: Fan Booster 30% - Combat Ability
 * lvl 10: Thunder God Dance - Dancing (Lightning 680% Dex), Target: All Foes, Effect: +800 Speed, 100% Hit
 * lvl 10: Fan Mastery - Special Ability

Divine Songstress
Prerequisites: Star Spirit, Minstrel

A diva with the singing voice of God who captivates people and monsters from all over the world. A Divine Songstress' voice brings miracles to their allies and destruction to enemies. With a score of songs from attack to recovery, this singer is an encouraging ally. Their overall stats are not very high, so caution is advised.


 * Weapons: Boomerangs, Harps
 * Armor: None
 * Skills: Singing
 * Passive: Mag Eva +20%
 * Masteries: Harps

Learned Skills and Abilities


 * lvl 2: Cicada Song - Singing, Target: All Allies, Effect: Evasion Up, +800 Speed (for 4 turns)
 * lvl 3: Magic Evasion +30% - Defense Ability
 * lvl 4: Love Song - Singing, Target: All Foes, Effect: Trance (75%) ,+800 Speed
 * lvl 5: Super Hide - Special Ability (Become targeted 1/5 as often by foes)
 * lvl 6: Requiem - Singing (Magical 380% Dex), Target: All Foes, Effect: Zombie/Ghost Slayer
 * lvl 7: Skill Use: Singing - Job Ability
 * lvl 8: Hero's Song - Singing, Target: All Allies, Effect: All Stats Up, +800 Speed (for 3 turns)
 * lvl 9: Harp Booster 30% - Combat Ability
 * lvl 10: Spirit Song - Singing, Target: All Allies, Effect: Revive (20%)
 * lvl 10: Harp Mastery - Special Ability

Saintly Prostitute
Prerequisites: Soul of the Lecher, Prostitute

A whore who gives affection to men and women alike, slowly leading them to ascension by ecstasy. The Saintly Prostitute learns many Pleasure skills to bring foes to ecstasy, but should avoid direct combat as much as possible.


 * Weapons: Whips, Sex Toys
 * Armor: None
 * Skills: Sexcraft
 * Passive: Horny/Trance/Incontinence Strike 5%, Resist Horny/Trance/Seduction/Incontinence 75%
 * Masteries: Sex Toys

Learned Skills and Abilities


 * lvl 2: Ecstasy Fingering - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Horny/Trance (50%), 120% Hit, No Crit
 * lvl 3: Equip: Sex Toy - Job Ability
 * lvl 4: Blissful Oral - Sexcraft (Pleasure 260% Dex), Target: 4 Random Foes, Effect: Slimed (50%), 120% Hit, No Crit
 * lvl 5: Nullify Horny - Defense Ability
 * lvl 6: Heaven's Kiss - Sexcraft (Pleasure 200% Dex), Target: 3 Random Foes, Effect: Horny (75%), Ascension (50%), 120% Hit, No Crit
 * lvl 7: Horny Strike 20% - Job Ability
 * lvl 8: Affectionate Paizuri - Sexcraft (Pleasure 1000% Dex), Target: All Foes, Effect: Trance (50%), 120% Hit, No Crit
 * lvl 9: Sex Toy Booster 30% - Job Ability
 * lvl 10: Heavenly Kamasutra - Sexcraft (Pleasure 1400% Dex), Target: Foe, Effect: Bind (50%), 120% Hit, No Crit
 * lvl 10: Sex Toy Mastery - Special Ability

Devilish Prostitute
Prerequisites: Soul of the Lecher, Prostitute

A whore who captivates the hearts of men and women with the movements of their fingers and takes their soul away through sexual ruin. The Devilish Prostitute learns many Pleasure skills to bring foes to temptation, but should avoid direct combat as much as possible.


 * Weapons: Whips, Sex Toys
 * Armor: None
 * Skills: Sexcraft
 * Passive: Horny/Trance/Seduction Strike 5%, Resist Horny/Trance/Seduction/Incontinence 75%
 * Masteries: Sex Toys

Learned Skills and Abilities


 * lvl 2: Ascending Fingerbang - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Horny/Climax (50%), 120% Hit, No Crit
 * lvl 3: Skill Use: Sexcraft - Job Ability
 * lvl 4: Semen Sucking Mouth - Sexcraft (Pleasure 260% Dex), Target: 4 Random Foes, Effect: Slimed (50%), 120% Hit, No Crit
 * lvl 5: Nullify Trance - Defense Ability
 * lvl 6: Death Kiss - Sexcraft (Pleasure 200% Dex), Target: 3 Random Foes, Effect: Horny (75%), Death (50%), 120% Hit, No Crit
 * lvl 7: Trance Strike 20% - Job Ability
 * lvl 8: Nightmare Paizuri - Sexcraft (Pleasure 1000% Dex), Target: All Foes, Effect: Trance (50%), 120% Hit, No Crit
 * lvl 9: Sex Toy Booster 30% - Job Ability
 * lvl 10: Courtesan's Fantasy - Sexcraft (Pleasure 1400% Dex), Target: Foe, Effect: Bind (50%), 120% Hit, No Crit
 * lvl 10: Sex Toy Mastery - Special Ability

Master Scholar
Prerequisites: Scientific Extremes, Magical Scholar

The ultimate scholar of Magic Science. The Master Scholar is able to harness the extreme power of science to cause destruction indistinguishable from the effects of magic. They can efficiently make use of both SP and MP, making them just as proficient at casting magic.


 * Weapons: Rods, Scalpels, Grimoires, Guns
 * Armor: None
 * Skills: Magic Science, Alchemy, Grimoire
 * Passive: None
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities


 * lvl 2: Implosion - Magic Science (Fire 1000% ^ of Mag, Dex), Target: All Foes, Effect: 100% Hit
 * lvl 3: Nullify Bio - Defense Ability
 * lvl 3: Nullify Sonic - Defense Ability
 * lvl 4: ID Destruction - Magic Science (Physical 660% ^ of Mag, Dex), Target: All Foes, Effect: Chimera Slayer, Effect: 100% Hit
 * lvl 5: Absolute Zero - Magic Science (Ice 1000% ^ of Mag, Dex), Target: All Foes, Effect: 100% Hit
 * lvl 6: Skill Use: Magic Science - Magic Ability
 * lvl 7: Complete SP Conversion - Magic Science, Target: User, Effect: 100% SP Recovery
 * lvl 8: Plasma - Magic Science (Lightning 1000% ^ of Mag, Dex), Target: All Foes, Effect: 100% Hit
 * lvl 9: Ultra MP Conversion - Magic Science, Target: User, Effect: 300 MP Recovery
 * lvl 10: Nuclear - Magic Science (Fire/Nuclear 1400% ^ of Mag, Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit
 * lvl 10: Grimoire Mastery - Special Ability

Golden Alchemist
Prerequisites: Scientific Extremes, Alchemist

The ultimate Alchemist who combines items and alchemical reagents to craft rare and mysterious weapons and armors. The refined equipment can only be utilized once in battle, but its power is extremely useful. Although Golden Alchemists are not suited for combat, the power of legendary weapons shouldn't be underestimated.


 * Weapons: Daggers, Staves, Rods, Grimoires
 * Armor: None
 * Skills: Magic Science, Alchemy, Grimoire
 * Passive: Turn End Alchemy Material Auto-Collection 50%
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities


 * lvl 2: Armor of Truth - Magic Science, Target: All Allies, Effect: absorbs all elements except Holy, Dark, Pleasure, Bio, and Sonic, lasts 4 turns
 * lvl 3: Giant Mask - Magic Science, Target: All Allies, Effect: Double HP, lasts 5 turns
 * lvl 4: Athena Bracelet - Magic Science, Target: All Allies, Effect: Weapon Skills*2, lasts 4 turns
 * lvl 5: Alice Soul - Magic Science, Target: All Allies, Effect: Magic Skills*2, lasts 4 turns
 * lvl 6: Final Elixir - Magic Science, Target: All Allies, Effect: Heal 100% HP/MP/SP
 * lvl 7: Full Aegis - Magic Science, Target: All Allies, Effect: Physical/Pleasure Reflect, lasts 4 turns
 * lvl 8: Oort Cloud - Magic Science, Target: All Allies, Effect: Resist Damage 50%, lasts 4 turns
 * lvl 9: Homunculus Roar - Magic Science, Target: All Allies, Effect: Double Action, lasts 4 turns
 * lvl 9: Skill Use: Alchemy - Magic Ability
 * lvl 10: Excalibur - Magic Science (Holy 2400% ^ Att, Mag, Dex), Target: All Foes, Effect: Auto-Hit, No Crit, Ascension 10%
 * lvl 10: Grimoire Mastery - Special Ability

Library Lord
Prerequisites: Scientific Extremes, Magical Librarian.

The ultimate magic scientist who wields the power of grimoires. By consuming a page from the grimoire, the Library Lord can activate powerful magical skills, including recovery and support spells. Be sure to keep stock of grimoire pages.


 * Weapons: Staves, Rods, Grimoires
 * Armor: None
 * Skills: Magic Science, Alchemy, Grimoire
 * Passive: None
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities


 * lvl 2: Page 32 of Wind - Grimoire (Wind 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 3: Page 1001 of Divine Protection - Grimoire, Target: All Allies, Effect: All Stats Up (for 3 turns)
 * lvl 4: Page 64 of Earth - Grimoire (Earth 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 5: Skill Use: Grimoire - Magic Ability
 * lvl 6: Page 128 of Water - Grimoire (Water 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 7: Magic Reflector - Magic Ability, +100% to Magic Reflection rate, but take +100% damage from physical sources.
 * lvl 8: Page 888 of Miracle - Grimoire, Target: All Allies, Effect: 100% HP Recovery
 * lvl 9: Grimoire Booster 30% - Magic Ability
 * lvl 10: Page 99999 of Chaos - Grimoire (Dark/Demise 1800% Mag), Target: All Foes, Effect: Ignore Def, Auto-Hit
 * lvl 10: Grimoire Mastery - Special Ability

Makina Master
Prerequisites: Makina Extremes, Machinist

The ultimate engineer who has learned to wield various Makina. With mastery over every kind of Makina, this combatant can hold back hordes of enemies. With high stats and the right weapon equipped, Makina Masters will outmatch even the strongest of warriors


 * Weapons: Daggers, Clubs, Guns
 * Armor: None
 * Skills: Makina
 * Passive: None
 * Masteries: Guns

Learned Skills and Abilites


 * lvl 2: Super Vibro Blade - Makina (Physical 1000% Dex), Target: Foe, Effect: Death (75%), Ignore Def, Auto-Hit
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: MLRS - Makina (Fire 1000% Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit
 * lvl 5: Skill Use: Makina - Job Ability
 * lvl 6: Hyperion - Makina (Physical 1400% Dex), Target: Foe, Effect: Ignore Def, Auto-Hit
 * lvl 7: Weak Matter - Makina, Target: Foe, Effect: All Element Weakening
 * lvl 8: Eldridge - Makina (Physical 180% Dex), Target: 8 Random Foes, Effect: Ignore Def, Auto-Hit
 * lvl 9: Makina Booster 30% - Job Ability
 * lvl 10: Ragnarok - Makina (Fire/Nuclear 1800% Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit
 * lvl 10: Gun Mastery - Special Ability

Necromaster
Prerequisites: Dark Arts Grimoire, Necromancer

The ultimate Necromancer who can skillfully manipulate powerful zombies and summon legendary Yomas. With additional knowledge of medicine, the Necromaster is a useful combat medic.


 * Weapons: Scythes, Rods, Whips, Scalpels, Grimoires
 * Armor: Robes, Magic Hats
 * Skills: Scythe, Summoning, Medicine, Corpse
 * Passive: None
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities


 * lvl 2: Rotting Knight Alexia - Summoning (Bio 840% Mag+Dex), Target: Foe, Effect: Poison (50%), 120% Hit
 * lvl 3: Nullify Poison - Defense Ability
 * lvl 4: Beautiful Corpse Princess Reina - Summoning (Pleasure 600% Mag+Dex), Target: All Foes, Effect: 120% Hit
 * lvl 5: Bio Strike - Combat Ability
 * lvl 6: Darkness Flash - Scythe Skill (Physical 940% ^ of Att, Mag), Target: Foe, Effect: Zombie Slayer, +15% Hit, +
 * lvl 7: Skill Use: Scythe - Combat Ability
 * lvl 8: Queen Necrodia - Summoning (Bio 600% Mag+Dex), Target: All Foes, Effect: 120% Hit
 * lvl 9: Scythe Booster 30% - Combat Ability
 * lvl 10: Corpse Army Elminea - Summoning (Physical 216% Mag+Dex), Target: 4 Random Foes, Effect: 120% Hit
 * lvl 10: Scythe Mastery - Special Ability

Master Shaman
Prerequisites: Dark Arts Grimoire, Medium

The ultimate shaman who can summon legendary spirits both living and dead. With mighty Summoning skills and high magic power, the Master Shaman is an outstanding ally to have.


 * Weapons: Scythes, Staves, Rods, Grimoires
 * Armor: Robes, Magic Hats
 * Skills: Scythe, Black Magic, Summoning, Corpse
 * Passive: Resist Dark 25%
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities


 * lvl 2: Lady Tomoe, Female Warrior Samurai Tomoe, Lady Tomoe - Summoning (Magical 1400% Mag), Target: Foe, Effect: 100% Hit
 * lvl 3: Nullify Paralysis - Defense Ability
 * lvl 4: Great Mage Gregoria - Summoning (Ice 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 5: Contract of Darkness - Special Ability, Skills that sacrifice health have 1/2 HP cost.
 * lvl 6: Darkness Scatter - Scythe Skill (Physical 940% ^ of Att, Mag), Target: Foe, Effect: Ghost Slayer, +15% Hit, +
 * lvl 7: Skill Use: Scythe - Combat Ability
 * lvl 8: Tranquil Whore Margery - Summoning (Pleasure 1400% Mag), Target: Foe, Effect: 100% Hit
 * lvl 9: Scythe Booster 30% - Combat Ability
 * lvl 10: Sucking Princess Hilda - Summoning (Pleasure 1400% Mag), Target: Foe, Effect: HP Drain (50%), 100% Hit
 * lvl 10: Scythe Mastery - Special Ability

Puppet Master
Prerequisites: Dark Arts Grimoire, Puppeteer

The ultimate Puppeteer who manipulates dolls as powerful weapons. By wielding Artificial and Makina skills, the Puppet Master is a powerful attacker.


 * Weapons: Scythes, Rods, Grimoires, Guns
 * Armor: Robes, Magic Hats
 * Skills: Scythe, Summoning, Makina, Artificial
 * Passive: None
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities


 * lvl 2: Beck the Beast - Summoning (Physical 1400% Dex), Target: Foe, Effect: 120% Hit
 * lvl 3: Nullify Petrify - Defense Ability
 * lvl 4: Giant Serra - Summoning (Physical 1000% Dex), Target: All Foes, Effect: 120% Hit
 * lvl 5: Sonic Strike - Combat Ability
 * lvl 6: Puppet Reaper - Scythe Skill (Physical 940% ^ of Att, Mag), Target: Foe, Effect: Doll Slayer, +15% Hit, +
 * lvl 7: Skill Use: Scythe - Combat Ability
 * lvl 8: Final Battle Weapon Agni - Summoning (Fire 360% Dex), Target: 4 Random Foes, Effect: 120% Hit
 * lvl 9: Scythe Booster 30% - Combat Ability
 * lvl 10: Pleasure Doll Princess - Summoning (Pleasure 1400% Dex), Target: Foe, Effect: 120% Hit
 * lvl 10: Scythe Mastery - Special Ability

God of Speech
Prerequisites: Soul of the Professional, Smooth Talker

The ultimate informant whose mastery of speech approaches the realm of magic. Capable of uttering blessings to revive an ally, or cursing opponents with instantaneous death. Naturally, they are adept at quickly building friendships with their enemies.


 * Weapons: Daggers, Rapiers, Boomerangs, Guns
 * Armor: None
 * Skills: Throwing, Talk
 * Passive: None
 * Masteries: Boomerangs

Learned Skills and Abilities


 * lvl 2: Major Provocation - Talk Skill, Target: Foe, Effect: Affinity -40, +2000 Speed
 * lvl 3: Willpower +30% - Defense Ability
 * lvl 4: Epic Tale - Talk Skill, Target: All Allies, Effect: All Stats Up (for 3 turns)
 * lvl 5: Jinx - Talk Skill, Target: All Foes, Effect: Death (75%)
 * lvl 6: Lip Service Master - Job Ability, User can only use Talk skills, but they have 1/2 SP cost and gives +30% Evasion/Magic Evasion
 * lvl 7: Burning Edge - Throwing (Fire 408% Att+Dex), Target: All Foes, +15% Hit
 * lvl 8: Skill Use: Talk - Job Ability
 * lvl 9: Ritual Prayer - Talk Skill (300% Dex), Target: All Allies, Effect: HP Recovery
 * lvl 10: Great Praise - Talk Skill, Target: Foe, Effect: Affinity +25, +2000 Speed
 * lvl 10: Boomerang Mastery - Special Ability

Flavor Emperor
Prerequisites: Soul of the Professional, Three Star Chef

Masters of the culinary arts who have become recognized as gods of cooking, with first class recipes that restore the party's vitality. The Flavor Emperor can apply unique support effects and buffs, and are able to create dishes even without the necessary ingredients.


 * Weapons: Daggers, Scythes, Kitchen Knives
 * Armor: None
 * Skills: Dagger, Cooking
 * Passive: None
 * Masteries: Kitchen Knives

Learned Skills and Abilities


 * lvl 2: Sushi - Cooking, Target: All Allies, Effect: Defense Up (for 4 turns)
 * lvl 2: Mapo Tofu - Cooking, Target: All Allies, Effect: Attack Up (for 3 turns)
 * lvl 2: Deep Fried Tofu - Cooking, Target: All Allies, Effect: Willpower Up (for 4 turns)
 * lvl 2: Roast Chicken - Cooking, Target: All Allies, Effect: Magic Up (for 3 turns)
 * lvl 3: Ultimate Metabolism - Special Ability, Healing items/effects used on you restore 400% more HP/MP/SP.
 * lvl 4: Yakisoba Bread - Cooking, Target: All Allies, Effect: Agility Up (for 3 turns)
 * lvl 4: Barbecue Sandwich - Cooking, Target: All Allies, Effect: Dexterity Up (for 3 turns)
 * lvl 4: Egg Bagel Sandwich - Cooking, Target: Ally, Effect: 5% MP Recovery
 * lvl 4: Salmon Bagel Sandwich - Cooking, Target: Ally, Effect: 30% SP Recovery
 * lvl 5: Whimsical Chef's Dish - Cooking, Effect: Random
 * lvl 6: Crab Omelet - Cooking (Fire 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
 * lvl 6: Ice Cream - Cooking (Ice 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
 * lvl 6: Pudding - Cooking (Lightning 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
 * lvl 6: Parfait - Cooking (300% Dex), Target: All Allies, Effect: HP Recovery
 * lvl 7: Skill Use: Cooking - Job Ability
 * lvl 8: Kids Meal - Cooking, Target: Ally, Effect: Auto-Revive
 * lvl 8: Steak - Cooking (Wind 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
 * lvl 8: Deluxe Rice Ball - Cooking (Earth 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
 * lvl 8: Deluxe Sushi - Cooking (Water 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
 * lvl 9: Sukiyaki - Cooking, Target: Ally, Effect: 10% MP Recovery
 * lvl 9: Broiled Eel - Cooking, Target: Ally, Effect: 100% SP Recovery
 * lvl 9: Kitchen Knife Booster 30% - Job Ability
 * lvl 10: Gian Stew - Cooking (Dark 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
 * lvl 10: Wedding Cake - Cooking (Holy 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
 * lvl 10: Kitchen Knife Mastery - Special Ability

Godly Doctor
Prerequisites: Soul of the Professional, Doctor

Legendary doctors who have mastered Eastern and Western medicine, able to treat their patients with flawless healing skills. With the ability to grant immunities to abnormal statuses and Instant Death, Godly Doctors are the perfect healers.


 * Weapons: Staves, Scalpels
 * Armor: None
 * Skills: Dagger, Medicine
 * Passive: Eva +10%
 * Masteries: Scalpels

Learned Skills and Abilities


 * lvl 2: Group Operation - Medicine, Target: All Allies, Effect: 100% HP Recovery
 * lvl 3: Tafel Anatomy - Medicine (Physical 408% Att+Dex), Target: Foe, Effect: Death (75%), 120% Hit, +
 * lvl 4: Re-Resuscitation Treatment - Medicine, Target: Ally, Effect: Auto-Revive (100% HP)
 * lvl 5: Skill Use: Medicine - Job Ability
 * lvl 6: Extracellular Metabolic Activation - Medicine, Target: User, Effect: 30% HP Regen (for 10 turns)
 * lvl 6: Extracellular Magical Activation - Medicine, Target: All Allies, Effect: 8% MP Regen (for 10 turns)
 * lvl 7: Mass Antibiotic Injection - Medicine, Target: All Allies, Effect: Nullify Status Effects (for 10 turns)
 * lvl 8: Mass Shock Resistance Injection - Medicine, Target: All Allies, Effect: Nullify Death/Ascension/Climax (for 10 turns)
 * lvl 9: Scalpel Booster 30% - Job Ability
 * lvl 10: Mass Resuscitation - Medicine, Target: All Allies, Effect: Revive (20% HP)
 * lvl 10: Scalpel Mastery - Special Ability

Perfect Maid
Prerequisites: Soul of the Professional, Master Maid

The ultimate maid who is ranked above all other maids, using flawless Service skills to fully support allies. The Perfect Maid's sexual skills are also outstanding, bringing enemies to ascension through service. They have also mastered strong Service skills, and cannot be beaten on the battlefield.


 * Weapons: Fans, Whips, Plates, Sex Toys
 * Armor: None
 * Skills: Whip, Service
 * Passive: Eva/Mag Eva +10%
 * Masteries: Plates

Learned Skills and Abilities


 * lvl 2: Forbidden Herbal Tea - Service (200% Dex), Target: Ally, Effect: HP/75% SP Recovery, +800 Speed
 * lvl 3: Ascension Massage - Service (Pleasure 680% Dex), Target: Foe, Effect: Climax (75%), +800 Speed, 120% Hit
 * lvl 4: Earth Strike - Combat Ability
 * lvl 5: Forced Urination - Service (Pleasure 680% Dex), Target: Foe, Effect: Incontinence (50%), +800 Speed, 120% Hit
 * lvl 6: Nullify Slimed - Defense Ability
 * lvl 7: Thousand Blossom Plate Toss - Service (Physical 200% Dex), Target: 4 Random Foes, Effect: +800 Speed, 120% Hit
 * lvl 8: Skill Use: Service - Job Ability
 * lvl 9: Plate Booster 30% - Job Ability
 * lvl 10: Job XP +100% - Special Ability
 * lvl 10: Plate Mastery - Special Ability

Magus King
Prerequisites: *Job Change Item unavailable till Part 3*, Sage, King

A Warrior born from a bloodline of Kings naturally gifted to wield all manner of magic. The Magus King boasts powerful magic resistance, which cuts elemental damage in half. Having mastered all forms of magic, the Magus King is a force to be reckoned with.


 * Weapons: Daggers, Magic Swords, Staves, Rods, Grimoires
 * Armor: Robes, Magic Hats
 * Skills: White Magic, Black Magic, Time Magic, Summoning, Magic Science, Alchemy, Grimoire, Ruling
 * Passive: Mag Eva +20%, MP Regen +4%, Resist Fire/Ice/Lightning/Wind/Earth/Water 50%
 * Masteries: Magic Swords, Scythes, Staves, Rods, Grimoires

Learned Skills and Abilities


 * lvl 2: Luminous Lei - Ruling (Magical 1400% Mag), Target: Foe, Effect: Auto-Hit
 * lvl 3: MP +40% - Magic Ability
 * lvl 4: Skill Use: Ruling - Job Ability
 * lvl 5: Rapier Booster 30% - Combat Ability
 * lvl 6: Elemental Damage Resist - Defense Ability
 * lvl 7: HP Regen 20% - Special Ability
 * lvl 8: National Magus Council - Ruling (Magical 240% Mag), Target: 6 Random Foes, Effect: Auto-Hit
 * lvl 9: Robe Mastery - Special Ability
 * lvl 10: Light of Destruction - Ruling (Magical 1400% Mag), Target: All Foes, Effect: Auto-Hit
 * lvl 10: Rod Mastery - Special Ability

Goddess' Apostle
Prerequisites: *Job Change Item Unavailable till Part 3*, Hero

A righteous Hero that is recognized by the Goddess of Creation, wielding power blessed with Holy energy to eradicate the existence of evil. With mastery over many abilities of overwhelming power, the Goddess' Apostle plays an active role on the battlefield.


 * Weapons: Daggers, Swords, Knight Swords, Great Swords, Rapiers, Spears, Heavy Spears, Axes, Clubs, Scythes, Boomerangs
 * Armor: Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, Heavy Shields
 * Skills: Dagger, Sword, Holy, Heroism
 * Passive: Crit +20%, SP Regen +20%, Resist Holy 25%
 * Masteries: Swords, Knight Swords, Great Swords, Magic Swords

Learned Skills and Abilities


 * lvl 2: Plasma Break - Heroism (Lightning 1400% Att), Target: Foe, Effect: Auto-Hit
 * lvl 3: SP +30% - Job Ability (Increase Max SP by 30%.)
 * lvl 4: Brave Wall - Heroism, Target: User, Effect: Nullify 2 Hits
 * lvl 5: Skill Use: Heroism - Job Ability (Allows user to use Heroism skills.)
 * lvl 5: Dark Damage Resist - Defense Ability (Reduce Dark damage taken to 75% of normal.)
 * lvl 6: Zealous Light Slash - Heroism (Holy 1400% Att), Target: Foe, Effect: Auto-Hit
 * lvl 7: Goddess' Puppet - Defense Ability (Once per battle, revive at full HP when defeated.)
 * lvl 7: SP Regen 20% - Special Ability (Regenerate 20% of Max SP per turn.)
 * lvl 8: Ultimate Messiah - Heroism (Holy 1000% Att), Target: All Foes, Effect: Effect: Auto-Hit
 * lvl 9: Physical Booster 30% - Combat Ability (Deal +30% physical damage.)
 * lvl 10: Grand Lion - Heroism (Physical 1400% Att), Target: All Foes, Effect: Auto-Hit
 * lvl 10: Sword Mastery - Special Ability

Corrupted Hero
Prerequisites: *Job Change Item unavailable till Part 3*, Hero

A former Hero who defied the will of the Goddess and was branded a traitor, wielding dark energy to bring destruction. With mastery over many abilities with overwhelming power, the Corrupted Hero plays an active role on the battlefield.


 * Weapons: Daggers, Swords, Knight Swords, Great Swords, Rapiers, Spears, Heavy Spears, Axes, Clubs, Scythes, Boomerangs
 * Armor: Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, Heavy Shields
 * Skills: Dagger, Sword, Dark, Heroism
 * Passive: Crit +20%, SP Regen +20%, Resist Dark 25%
 * Masteries: Swords, Knight Swords, Great Swords, Magic Swords

Learned Skills and Abilities


 * lvl 2: Shadow Break - Heroism (Dark 1400% Att), Target: Foe, Effect: Auto-Hit
 * lvl 3: SP +30% - Job Ability (Increase Max SP by 30%.)
 * lvl 4: Ultimate Edging - Special, Target: User, Effect: All Stats Up
 * lvl 5: Skill Use: Heroism - Job Ability (Allows user to use Heroism skills.)
 * lvl 5: Holy Damage Resist - Defense Ability (Reduce Holy damage taken to 75% of normal.)
 * lvl 6: Element Spica - Heroism (Fire/Wind/Earth/Water 1800% Att), Target: Foe, Effect: Ignore Def, Auto-Hit
 * lvl 7: SP Regen 20% - Special Ability (Regenerate 20% of Max SP per turn.)
 * lvl 8: Shadow Messiah - Heroism (Dark 1000% Att), Target: All Foes, Effect: Auto-Hit
 * lvl 9: Physical Booster 30% - Combat Ability (Deal +30% physical damage.)
 * lvl 10: Quadruple Giga - Heroism (Fire/Wind/Earth/Water 1800% Att), Target: All Foes, Effect: Ignore Def, Auto-Hit
 * lvl 10: Sword Mastery - Special Ability

Psycho Soldier
Prerequisites: High Psychic, Soul of Sorcery

The ultimate psycho warrior, combining psychokinetic power and combat skills. It is said that during the time of the Great Monster Wars, only a few elites had mastered this job. Telekinetic attacks negate the opponent's defenses and are impossible to avoid. Excels in both attack and defense and can flexibly deal with any situation.


 * Weapons: Magic Sword, Rod, Sex Toy
 * Skills: Sword, Black Magic, Sexcraft, Psychic
 * Passive: Mana Regen 4%

Learned Skills and Abilities


 * lvl 2: Psycho Flare - Psychic Skill (Untyped/Fire 1000% Will), Target: All Foes, Effect: Burn (20%)
 * lvl 2: Psycho Frost - Psychic Skill (Untyped/Ice 1000% Will), Target: All Foes, Effect: Freeze (20%)
 * lvl 2: Psycho Plasma - Psychic Skill (Untyped/Lightning 1000% Will), Target: All Foes, Effect: Shock (20%)
 * lvl 3: Agility +30% - Job Ability
 * lvl 3: Willpower +30% - Defense Ability
 * lvl 4: Psycho Ecstasy - Psychic Skill (Untyped/Pleasure 1000% Will), Target: All Foes, Effect: Climax (50%)
 * lvl 5: MP Regen 4% - Magic Ability
 * lvl 6: Technique Converter - Job Ability. User gains +50% Agility/Dexterity, but -50% Attack/Magic.
 * lvl 7: Psychic Booster 30% - Magic Ability
 * lvl 8: Psycho Sword - Magic Ability. Adds half of the user's Willpower to the power of Sword skills.
 * lvl 8: Psycho Hands - Magic Ability. Adds half of the user's Willpower to the power of Sexcraft skills.
 * lvl 9: Typeless Booster 30% - Magic Ability.
 * lvl 10: Psycho Force - Psychic Skill (Untyped/Dark 1400% Will), Target: All Foes

Noble Fencer
Prerequisites: Soul of the Warrior God, Fencer

A noble warrior who has mastered the art of the rapier. Their noble spirit heightens their ability to battle the strong. Can learn a variety of abilities suited to the handling of the rapier. Their speed allows them to attack in rapid succession, but their defense is brittle.


 * Weapons: Rapiers, Spears
 * Armor: None
 * Skills: Rapier
 * Passive: Physical Reflect +30%, Boss Slayer 30%
 * Masteries: Rapiers

Learned Skills and Abilities


 * lvl 2: Zex Rouge - Rapier Skill (Physical 96%*6 Att+Agi), Target: Foe. Effect: Recover 3 SP
 * lvl 3: SP +30% - Job Ability (Increase Max SP by 30%).
 * lvl 3: Agility +30% - Job Ability (Increase Agility by 30%).
 * lvl 4: Physical Reflect +30% - Defense Ability (Set Physical Reflect rate to 30%).
 * lvl 5: Reflect Damage +100% - Defense Ability (Increases reflected damage to enemies by 100%).
 * lvl 6: Rapier Mastery - Special Ability (Significantly increases stats from equipment when a Rapier is equipped).
 * lvl 7: Boss Slayer 30% - Combat Ability (Deal +30% damage to Bosses).
 * lvl 8: Oblige Infini - Rapier Skill, Target: User, Effect: Rapier Skills*3, 20% SP Regen (For 3 rounds, only Rapier skills may be used, but execute thrice and regenerate SP each turn.)
 * lvl 8: Rapier Booster 30% - Combat Ability (When a Rapier is equipped, deal +30% damage with normal attacks, Rapier skills, and Multiweapon skills).
 * lvl 9: Triplé Grante - Rapier Skill (Physical 144%*3 Att+Agi), Target: All Foes
 * lvl 9: Rapier Combo +2 - Job Ability (Increases the hit count of multi-hit Rapier skills by 2).
 * lvl 10: Chain Neue - Job Ability (Follows up Rapier skills with Cross Neue.)

Nether Sorcerer
Prerequisites: Sorcerer, Ayakashi's Talisman

A master Sorcerer who has further enhanced their ability to manipulate life energy. Can use learned skills and powerful techniques in battle. Their stats are all high and they have no major weaknesses. By using the special effects of various techniques with Sorcery, they can deal with any situation.


 * Weapons: Magic Sword, Fist, Scythe, Staff, Rod, Fan
 * Skills: Sorcery
 * Passive: Learning

Learned Skills and Abilities


 * lvl 2: MP +30% - Magic Ability
 * lvl 3: SP +30% - Job Ability
 * lvl 4: MP Regen 2% - Magic Ability
 * lvl 5: SP Regen 10% - Special Ability
 * lvl 6: Magic Reflect 30% - Defense Ability
 * lvl 7: Physical Reflect 30% - Defense Ability
 * lvl 8: Sorcery Booster 30% - Special Ability
 * lvl 9: Special Booster 30% - Special Ability
 * lvl 10: Conditional Damage Booster 100% - Combat Ability (Increases damage dealt from conditional bonuses by 100%.)
 * lvl 10: Learning - Special Ability (Allows user to learn Sorcery used during battles.)

Captain Shield
Prerequisites: Shield Knight, Hero of Justice, Captain's Shield

A hero renowned for their mastery of the shield. Has a unique style of equipping shields with both hands and is extremely strong. Their various defensive skills make them the guardian of the party. Can also convert their defense into attack and enhance their throwing skills.


 * Weapons: None
 * Skills: Throwing
 * Abilities: Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Bucklers, Shields, and Heavy Shields. Dual Shield. Buckler, Shield and Heavy Shield Mastery

Learned Skills and Abilities


 * lvl 2: Shield Bash MG - Defense Ability (Nullify and counter Magical attacks 20% of the time.)
 * lvl 2: Defense +30% - Defense Ability
 * lvl 3: Willpower +30% - Defense Ability
 * lvl 4: Shield Star - Throwing Skills Skill (Physical 240% Att), Target: 4 Random Foe
 * lvl 5: Super Endure - Defense Ability (Once per battle, if above 20% HP, survive a lethal blow with 1 HP.)
 * lvl 5: Super Appeal - Special Ability (Become targeted five times as often by foes.)
 * lvl 6: Ultimate Reflect - Throwing Skill, Target: User, Effect: +90% Physical/Magical Reflection, requires 2 shields, lasts three turns.
 * lvl 7: Attack and Guard - Defense Ability (Automatically defends after using Throwing Skills.)
 * lvl 8: Crystal Guard - Throwing Skill, Target: All Allies, Effect: Nullify Magical Damage, requires 2 shields, lasts three turns.
 * lvl 9: Dual Shield - Defense Ability
 * lvl 9: Shield Mastery - Special Ability
 * lvl 10: Shield Assemble - Throwing Skill, Target: All Allies, Effect: Defense/Willpower +50%, 20% HP Regen, Endure, Auto-Revive(100%), +50% Critical Damage (Requires two shields)