Dragon Pup/Labyrinth of Chaos

Dragon Pup is a Boss in the Labyrinth of Chaos and she now fights alonside Goblin Girl, Tiny Lamia and Vampire Girl

Biography
She has no h-scene and no temptation in the Labyrinth of Chaos

Attacks

 * Attack - One Foe, Physical Attribute
 * Lizard Fellatio - One Foe (Male), Physical, Pleasure Attribute
 * Chaotic Lightning Claw - 4 Random Foes, Physical, Lightning Attribute, Shock (10%)
 * Vermillion Fang - One Foe, Physical, Fire Attribute, Burn (10%), 4 Hits
 * White-Hot Inferno Breath - All Foes, Auto Hit, Fire Attribute, Burn (10%)
 * Focused Spirit - User, Attack +200%
 * Disruptive Wave - All Foes, Auto-Hit, Dispel
 * Dragon Roar - All Foes, Physical, Sonic Attribute, Paralysis (80%), Burn (80%), Stun (80%), Sorcery Skill - Learning Skills

Strategy
The Four Bandits are all fought as one group, and their power complement each other very well. Gob deal solid damage and can lock a party member in a bind, Teeny can occasionally heal an ally, Vanilla will rain down status effects on your party, while Papi can pour on the hurt.

On the offensive aspect, each opponent has a major weakness. Vanilla is weak to fire, holy and sonic, Papi's weak to pleasure and bio, Teeny is weak to ice, and Gob to holy. It's mostly the same for status effect, as blind is mostly useful against Gob and Papi, with the latter being weak to pleasure ailments as well. Teeny and Vanilla have better resists, but incontinence can reliably lock down the latter.

Depending on your damage distribution and defensive options, Vanilla and Papi are the two priority targets. The former will bog down your party with status effects, and the latter can dispel any barrier you put on or deal a hardly avoidable amount of damage. If you have pleasure skills and good magic protection, focus the Dragon Pup, and if you have solid fire and holy skills, take down Vanilla first.

Teeny and Gob are less dangerous. Locking a male party member can be a nuisance if they're used as the main damage dealer, but the two of them combined are less dangerous than any of the other two. Only focus them if you have damage tailored to take them down instantly.