Talk:Paradox/Stats/@comment-44727731-20200312011504

Not sure if it's referenced elsewhere, but through testing I've found that race and job, at least, increase stats multiplicatively rather than additively. Since those two are the easiest to connect together, I'd imagine that this means that almost everything in the game is multiplicative, barring perhaps buffs.

Also, characters have different stats even with everything else the same or accounted for. The easiest example to show is a level 1 Luka compared to level 1 Pilate, in the same class; Pilate has 1 higher defense, magic, and willpower, but has 4 less agility and 4 less MP. As to how and whether this affects growths through levels, I'll be testing that, but it does show that it would be rather difficult to track the inherent stats of a large amount of characters at a large scale. Experience points are also odd, with characters starting at different base progressions even within the same level; Pilate and Lime take 42 and 41 regular experience, respectively, to reach level 2, while Luka takes 46. As to whether this holds with level ups, I don't know.

Finally, stats themselves are calculated by taking some base value, multiplying it by various effects, then rounding down.