Skill Types

There are many different skill types in Paradox - each behaving differently depending on the user's weapon type, their attributes or the enemy's status ailments.

Below you will find a simplified list that outlines the main attributes and weapons associated with each skill type, as well as any relevant notes about their unique behavior:


 * Attributes: Primary attributes used by this skill type.
 * Weapons: Suggested weapons that benefit this skill type.

Keep in mind that not all skills are restricted to the attributes listed. Recovery skills often scale with Willpower, and certain skills may scale with different attributes entirely.

Dagger
Dagger skills scale with attack and dexterity. Their damage is maximized when using daggers.


 * Attributes: Attack and Dexterity.
 * Weapons: Dagger.

Sword
Sword skills scale with attack only. Their damage is maximized when using any type of sword, except ninja swords.


 * Attributes: Attack.
 * Weapons: Sword, Knight Sword, Great Sword and Magic Sword.

Rapier
Rapier skills scale with attack and agility, and recover additional SP when striking enemies. Their damage is maximized when using rapiers.


 * Attributes: Attack and Agility.
 * Weapons: Rapier.

Katana
Katana skills scale with attack and dexterity. Their damage is maximized when using katanas.


 * Attributes: Attack and Dexterity.
 * Weapons: Katana.

Spear
Spear skills scale with attack and agility. They also possess innate speed bonuses, increasing the odds of acting first. Their damage is maximized when using spears or heavy spears.


 * Attributes: Attack and Agility.
 * Weapons: Spear and Heavy Spear.

Axe
Axe skills scale with attack only, and ignore the enemy's defense. Their damage is maximized when using axes.


 * Attributes: Attack.
 * Weapons: Axe.

Club
Club skills scale with attack only, and ignore half of the enemy's defense. Their damage is maximized when using clubs.


 * Attributes: Attack.
 * Weapons: Club.

Scythe
Scythe skills scale with attack or magic. Their damage is maximized when using scythes.


 * Attributes: Attack or Magic.
 * Weapons: Scythe.

Bow
Bow skills scale with attack and dexterity. Their damage is maximized when using bows.


 * Attributes: Attack and Dexterity.
 * Weapons: Bow.

Whip
Whip skills scale with attack and dexterity. Their damage is maximized when using whips.


 * Attributes: Attack and Dexterity.
 * Weapons: Whip.

Throwing
Throwing skills scale with attack and dexterity. Their damage is maximized when using boomerangs.


 * Attributes: Attack and Dexterity.
 * Weapons: Boomerang.

Flail
Flail skills scale with attack only, and ignore half of the enemy's defense. Their damage is maximized when using flails.


 * Attributes: Attack.
 * Weapons: Flail.

Fan
Fan skills scale with dexterity and agility. They also possess innate speed bonuses, increasing the odds of acting first. Their damage is maximized when using fans.


 * Attributes: Attack and Dexterity.
 * Weapons: Fan.

Gun
Gun skills scale with dexterity only. Their damage is maximized when using guns.


 * Attributes: Dexterity.
 * Weapons: Gun.

Multiweapon
Multiweapon skills scale with attack only. Their damage is not amplified by using a particular weapon.


 * Attributes: Attack.
 * Weapons: Any.

Unarmed
Unarmed skills scale with attack and agility, except for certain skills that also scale with dexterity. Their damage is maximized when using fist weapons.


 * Attributes: Attack and Agility (Dexterity for certain skills).
 * Weapons: Fist.

White Magic
White Magic skills scale with willpower only. Their damage is not amplified by using a particular weapon, however staves provide the highest amount of willpower.


 * Attributes: Willpower.
 * Weapons: Staff.

Black Magic
Black Magic skills scale with magic only. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.


 * Attributes: Magic.
 * Weapons: Rod, Magic Sword, Scythe, Grimoire.

Time Magic
Time Magic skills scale with magic only. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.


 * Attributes: Magic.
 * Weapons: Rod, Magic Sword, Scythe, Grimoire.

Summoning
Summoning skills scale with magic or dexterity. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.


 * Attributes: Magic or Dexterity.
 * Weapons: Rod, Magic Sword, Scythe, Grimoire.

Holy
Holy skills scale with dexterity or willpower, except for certain skills that also scale with attack, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however staves provide the highest amount of willpower.


 * Attributes: Dexterity or Willpower.
 * Weapons: Staff.

Dark
Dark skills scale with attack or magic, ignore the enemy's defense, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.


 * Attributes: Attack or Magic.
 * Weapons: Rod, Magic Sword, Scythe, Grimoire.

Spellblade
Spellblade skills do not scale with any attributes, and are limited to providing buffs to the user and their allies.


 * Attributes: None.
 * Weapons: Any.

Taoism
Taoism skills scale with magic or dexterity, and inflict elemental weaknesses to enemies. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.


 * Attributes: Magic or Dexterity.
 * Weapons: Rod, Magic Sword, Scythe, Grimoire.

Thievery
Thievery skills do not scale with any attributes, except for certain skills that scale with dexterity. Their damage is not amplified by using a particular weapon.


 * Attributes: None (Dexterity for certain skills).
 * Weapons: Any.

Ninjutsu
Ninjutsu skills scale with attack or dexterity. Their damage is maximized when using ninja swords.


 * Attributes: Attack or Dexterity.
 * Weapons: Ninja Sword.

Piracy
Piracy skills scale with attack, dexterity or agility, and grant [Physical Counter] state that counters with [Support Bombardment]. Their damage is not amplified by using a particular weapon.


 * Attributes: Attack, Dexterity or Agility.
 * Weapons: Any.

Justice
Justice skills scale with attack or magic, and deal bonus damage based on the user's missing HP. Their damage is not amplified by using a particular weapon.


 * Attributes: Attack or Magic.
 * Weapons: Any.

Mercantile
Mercantile skills do not scale with any attributes, except for certain skills that scale with the user's level. Their damage is not amplified by using a particular weapon, however abacuses provide additional bonuses to mercantile skills.


 * Attributes: None (Level for certain skills).
 * Weapons: Abacus.

EX-Item
EX-Item skills do not scale with any attributes, except for certain skills that scale with dexterity. Their damage is not amplified by using a particular weapon.


 * Attributes: None (Dexterity for certain skills).
 * Weapons: Any.

Oracle
Oracle skills scale with dexterity only. Their damage is maximized when using cards.


 * Attributes: Dexterity.
 * Weapons: Cards.

Dancing
Dancing skills scale with dexterity only. They also possess innate speed bonuses, increasing the odds of acting first. Their damage is maximized when using fans.


 * Attributes: Dexterity.
 * Weapons: Fan.

Singing
Singing skills scale with dexterity only. They also possess innate speed bonuses, increasing the odds of acting first. Their damage is maximized when using harps.


 * Attributes: Dexterity.
 * Weapons: Harp.

Talk
Talk skills do not scale with any attributes, except for certain skills that scale with dexterity. They also possess innate speed bonuses, increasing the odds of acting first. Their damage is not amplified by using a particular weapon.


 * Attributes: None (Dexterity for certain few skills).
 * Weapons: Any.

Magic Science
Magic Science skills scale with magic or dexterity. Their damage is not amplified by using a particular weapon, however grimoires provide additional bonuses to magic science skills.


 * Attributes: Magic or Dexterity.
 * Weapons: Grimoire.

Alchemy
Alchemy skills do not scale with any attributes. Their damage is not amplified by using a particular weapon, however grimoires provide additional bonuses to alchemy skills.


 * Attributes: None.
 * Weapons: Grimoire.

Grimoire
Grimoire skills scale with magic only. Their damage is maximized when using grimoires.


 * Attributes: Magic.
 * Weapons: Grimoire.

Makina
Makina skills scale with dexterity only, ignore the target's defense, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however many skills require key items before becoming usable.


 * Attributes: Dexterity.
 * Weapons: Any.

Cooking
Cooking skills scale with dexterity only, cannot result in critical hits, and are guaranteed to hit. Their damage is maximized when using kitchen knives.


 * Attributes: Dexterity.
 * Weapons: Kitchen Knife.

Medicine
Medicine skills scale with attack and dexterity. Their damage is maximized when using scalpels.


 * Attributes: Attack and Dexterity.
 * Weapons: Scalpel.

Service
Service skills scale with dexterity only. They also possess innate speed bonuses, increasing the odds of acting first. Their damage is maximized when using plates.


 * Attributes: Dexterity.
 * Weapons: Plate.

Ruling
Ruling skills scale with attack or magic, and grant [Parry] state that nullifies physical damage and counters with various skills. Their damage is not amplified by using a particular weapon.


 * Attributes: Attack or Magic.
 * Weapons: Any.

Heroism
Heroism skills scale with attack only, and deal bonus damage based on the user's missing HP. Their damage is not amplified by using a particular weapon.


 * Attributes: Attack.
 * Weapons: Any.

Sexcraft
Sexcraft skills scale with dexterity, except for certain skills that also scale with magic or agility. Their damage is maximized when using whips, fans or sex toys.


 * Attributes: Dexterity (Magic or Agility for certain skills).
 * Weapons: Whip, Fan, Sex Toy.

Demon Arts
Demon Arts skills scale with the highest of all attributes. Their damage is not amplified by using a particular weapon.


 * Attributes: Any.
 * Weapons: Any.

Ocean
Ocean skills scale with magic or dexterity, and inflict elemental weaknesses to enemies. Their damage is not amplified by using a particular weapon, however harps provide additional bonuses to ocean skills.


 * Attributes: Magic or Dexterity.
 * Weapons: Harp.

Slime
Slime skills scale with attack or dexterity, and deal double damage to foes afflicted with Slimed. Their damage is not amplified by using a particular weapon.


 * Attributes: Attack or Dexterity.
 * Weapons: Any.

Beast
Beast skills scale with attack and agility, except for certain skills that also scale with dexterity. Their damage is not amplified by using a particular weapon, however fangs provide additional bonuses to beast skills that involve biting.


 * Attributes: Attack and Agility (Dexterity for certain skills).
 * Weapons: Fang.

Snake
Snake skills scale with attack or defense, except for certain skills that also scale with dexterity, and deal double damage to foes afflicted with Bind. Their damage is not amplified by using a particular weapon.


 * Attributes: Attack or Defense (Dexterity for certain skills).
 * Weapons: Any.

Tentacle
Tentacle skills scale with attack or dexterity, except for certain skills that also scale with magic. Their damage is not amplified by using a particular weapon.


 * Attributes: Attack or Dexterity (Magic for certain skills).
 * Weapons: Any.

Wing
Wing skills scale with dexterity or agility, except for certain skills that also scale with attack, and have a chance to inflict Agility Down. Their damage is not amplified by using a particular weapon.


 * Attributes: Dexterity or Agility (Attack for certain skills).
 * Weapons: Any.

Insect
Insect skills scale with attack or defense, except for certain skills that also scale with dexterity, and grant [Defend] state. Their damage is not amplified by using a particular weapon.


 * Attributes: Attack or Defense (Dexterity for certain skills).
 * Weapons: Any.

Plant
Plant skills scale with attack, dexterity or magic, and deal double damage to foes afflicted with Poison, Confusion or Sleep. Their damage is not amplified by using a particular weapon.


 * Attributes: Attack, Dexterity or Magic.
 * Weapons: Any.

Corpse
Corpse skills scale with attack, dexterity or magic, and deal double damage to foes afflicted with Poison or Zombie. Their damage is not amplified by using a particular weapon.


 * Attributes: Attack, Dexterity or Magic.
 * Weapons: Any.

Artificial
Artificial skills scale with attack or dexterity, except for certain skills that also scale with magic, and grant attribute buffs. Their damage is not amplified by using a particular weapon.


 * Attributes: Attack or Dexterity (Magic for certain skills).
 * Weapons: Any.

Nature
Nature skills scale with various attributes, grant elemental resistance buffs, and are guaranteed to hit. Their damage is not amplified by using a particular weapon.


 * Attributes: Various.
 * Weapons: Any.

Breath
Breath skills scale with attack, magic or dexterity, and are guaranteed to hit. Their damage is not amplified by using a particular weapon.


 * Attributes: Attack, Magic or Dexterity.
 * Weapons: Any.

Special
Special skills scale with various attributes, and grant a wide range of unique effects. Their damage is not amplified by using a particular weapon.


 * Attributes: Various.
 * Weapons: Any.