Side Stories - Battle Commands

Battle Commands

There's a lot involved in creating a battle... Unfortunately, it's not just 'Slime Girl - Fight!'... When creating a battle, you're responsible for everything. Yeah, it makes sense to be responsible for everything, but you'd think it'd already be there... you know, you're just creating a side story...

That said, there are only two actual battle commands, neither of which have options. Everything is set up in variables that you set in the story.ini file. You cannot have more than one battle in a single story.ini file.

battle
The battle command initiates the battle sequence. At this point, the battle hasn't actually started, but sprites have displayed, critical settings are loaded, etc. After issuing the battle command you can have your monster talk.

Anyway, that's an example... Anything that you write between the battle command and the battle_st command is battle intro speak. You can do whatever you want, you can write hundreds of lines or you can write nothing. Your choice...

battle_st
At line 10, there's battle_st... that's the actual start of the battle. Once you've run that command the battle will start... You're going to have to need to have all of your settings done before that... The reason you can only have one battle in one story.ini file is because of the settings and how they work. There's no ability to duplicate them... without duplicating the entire battle...

battle settings
The battle settings are passed through specific subs / chapters in your side story. This is why you're only able to have one battle per story.ini file. It's unfortunate, 'cause it could have set up with a single option. Anyway, doesn't matter. That's the way it is, so play by the rules, right?

You'll need the sections [data], [sel], [anno], [ondari], [victory] and [lose]. Below is a list of the settings you set in each of these areas as well as what they do.

I will work on this over the next few days, keep an eye open, it'll all be explained in time... :)