User blog:Shadowblade777/Shadow (Assassin)



Name: Shadow

Age: 17

Date of Birth: Unknown

Race: Human/Monster Hybrid (Unknown Monster species)

Class: Dark/Demon Assassin

Max HP: 700

Energy: Stamina, Darkness Weapons:
 * Phantom - A Blade Staff that takes the appearance of two dark longswords, each with a demon eye and a pair of demonic-like horns for a cross guard, with the pommels permanently fused together by magic. Originally normal weapons, they 'mutated' when Shadow's inner darkness was awakened, serving as an extension of Shadow himself and enhancing the weapons greatly; he can materialize and unsummon them at will, especially during battle; the blades are also sharp enough to cause massive blood spills and are coated with a dark toxin that feeds on the victim's life.

Biography:

A young boy was born in a small village of coexisting humans and monsters at the northernmost point in the Noah Region, but the moment he was born, the Ilias Kreuz organization raided his village and murdered everyone, then took all the children and infants to their secret base in southwest Noah and recruited them under their cause. For ten years, he trained under the terrorists and earned the name "Shadow" for his extreme talent in stealth, but he secretly despised them due to their negligence and while training by himself outside of the terrorist's base he befriended an Alraune name Rose. Once he was 10 and passed the terrorist's "age of coming" test and ceremony, they presented him the final test: slay a captured monster, Rose. Enraged, he helped Rose tried rebel, but the two were easily overpowered and the terrorists carted them off to Yamatai Mountains. At the secluded snowy region, the terrorists tried to force Shadow into killing Rose, then kill their traitorous human. Instead, an awakened dark manifestation appeared around Shadow and using his assassin powers he murdered all the loyal Ilias Kreuz in the blink of an eye, then passed out.

A year later, Shadow recovered and found himself recovering in the Yamatai Village. The famed Heavenly Knight Tamamo appeared before him and explained that she rescued him and Rose before they froze to death, and had already sent her kitsune force and enlisted Grand Noah's aid to eliminate the threat of Ilias Kreuz, confining them in Grand Noah's jail cells. She also told him that a dark power, that of an ancient monster's, had awakened and surged within his body, which is what led her to him, keeping him under tabs since day one via Rose. Tamamo agreed to take Shadow under her wing and help him harness his dark powers.

To this day, Shadow has grown into a powerful Dark Assassin and is one of Tamamo's right hands, rumored to be above Nanabi and Yao, using his abilities to serve her and the Monster Lord herself. He assassinates those considered threats to the Monster Lord and continues to train every day with the citizens of Yamatai Village, whether it be physically, mentally, or sexually. He strives for the ideals of coexistence, believing that his human body infused with monster blood is proof of this achievement, and uses this power to fight and defeat the followers of Ilias and one day the evil goddess herself.

Personality:

Shadow has a kind and compassionate heart towards humans and monsters, the very beings that made and shaped him. He is also willing to help those in need and is even eager to have sex with others, whether it be "forbidden" (e.g. lolis or incest), though due to his powerful monster blood, he may end up reversing the situation and have his own lustful way. Surprisingly he is more gentle when having sex, not using any form of torture or death, and often allows the woman to have their way.

But, when it comes to dealing with evil monsters or Ilias's followers, Shadow feels responsible in upholding his duties as a Heavenly Knight's hand, and will take measures using the Monster Lord's "power to maintain order" law. Depending on how drastic the situation is, Shadow may even feel the need to become merciless and, with permission, execute. During battle, he is very calm, confident, silent, and serious regardless of the situation, as if he applied the Serene Mind. He hates failing his missions (and disappointing Tamamo and the Monster Lord) and will take any means necessary to complete them.

Shadow is also very intelligent and analytical. His past has left him quite shy and reserved, only opening up to those who are kind to him or whom he knows and trusts, such as Tamamo's other hands as well as his "cousin" Arakon and his Four Bandit "nieces." He also has a strong dislike towards Ilias's followers, especially Ilias Kreuz.

Strengths and Weaknesses:

Shadow's strength lies within his assassination powers and darkness. Obviously, speed, stealth, defense piercing, and slaughtering techniques are to his advantage. He is also a master of the blade staff, an extremely rare weapon type that is unfamiliar to many. Though initially his attacks aren't strong to begin with, the number of hits in any of his skills are plentiful in dealing fatal damage.

His other main source of power is the darkness within him, given by monster blood. Shadow employs this power to create portals into his own personal pocket dimension to augment his stealth or attack from a distance, strengthen the length of his blades, or boost the attacking power of his own sword. The inherited lust even allows him to rape a monster instead of the reverse, allowing him to actually counter monsters.

However, as an assassin, he is limited to cloth or light armor and has low defense. He is also not physically strong, unable to deal much damage to earth-based users, escape binds, carry heavy things, or smash a rock into pieces without slashing it repeatedly. Additionally, because he is a human/monster hybrid, with his human side impairing his physical body, the darkness within him further weakens his defense and uses up a lot of stamina.

Skills:
 * Passive:
 * Assassin Mastery: Strengthens sight (including night vision), reflexes, resistance to environmental effects (cold weather, volcano heat, etc.) and abnormal status effects, pickpocketing, lockpicking, and stealth.
 * Dark Critical Ecstasy: Reduces the damage of pleasure attacks and resists the effects of trance and temptation of enemies. After weakening/defeating a monster, he may rape them to his satisfaction rather than the opposite. However, normal Critical Ecstasy is still applied if a monster manages to weaken him instead or if he runs out of energy.
 * Slipstream: Strengthens his attack and movement speed, jump height, and dash distance, and grants the ability to double jump, rapidly descend to the ground, dash through an enemy, and run on water and walls.
 * Devil's Toxin: Causes attacks to leave off a fatal poison that deals damage over time as well as heavy internal and external bleeding (in effect a second damage over time).
 * Exploit Weakness: Passively increases damage when attacking a target's rear and while they are in the air.
 * Inner Human-Demon: Grants manipulation of the four elements simultaneously at partial power: wind's speed, earth's defense piercing, water's reflexes, and fire's firepower. Elements' effects are not actually displayed (for example no burning sword). Learned after fully awakening his inner darkness.


 * Active:
 * Sonic Slash: Rushes forward and backward in a straight line over a long distance, slashing all enemies along the path twice.
 * Bloody Tornado: Spins sideways rapidly like a tornado, slashing all surrounding enemies, dealing 6 hits of damage.
 * Assassinate: Attempts to kill the target with a deadly stab. Instant death does not work on elite monsters, bosses, or other RP characters; they instead take heavy damage.
 * Shadow Meld: "Merges" (disappearing) into walls, floors, or shadows to immediately reappear in another place. After, fully awakening his inner darkness, Shadow Meld allows Shadow to enter a personal pocket dimension; the space within his dimension is exactly like the real world other than everything being colored pitch black, allowing him to spy on and observe events in the real world, though he can neither directly interact or be interacted with until he leaves his dimension. He can pull anyone from the real world into the dimension, but anyone inside uses up Shadow's stamina, and once it runs out anyone in the dimension is forcibly ejected.
 * Black Reaper: Uses the darkness to triple the length of his blades, then spin attacks twice.
 * Ghost Stab: Stabs or slashes into the wall, floor, or shadow, which erects a large shadowy blade under the enemy. Effectively the attack variant of Shadow Meld.
 * Phantom Blow: Slashes the target 10 times with darkness enhanced blades, all hits being criticals.
 * Shadow Snare: Traps surrounding enemies using their own shadows. Learned after fully awakening his inner darkness.
 * Demon Cutter: Attacks the target with two ranged curved dark energy blades that travel at an incredibly fast speed. Learned after fully awakening his inner darkness.
 * Shadow Storm: Throws his weapons that slashes the target, which then slips into the shadows as if they Shadow Melded and continues attacking the target for up to 6 hits before returning to Shadow. Learned after fully awakening his inner darkness.
 * Abyssal Blade: Slashes the enemy twice, creating a huge explosion. Learned after fully awakening his inner darkness.
 * Phantom: Summons a perfect copy of Shadow that fights alongside him. It has Shadow's appearance, clothes, weapons, and abilities, but its attack power is half of Shadow's. All of its attacks use Shadow's stamina. Learned after meeting the Phantom.
 * Enveloping Darkness: Taps into his inner darkness, greatly strengthening all passives and actives. However, while active, defense is severely decreased and all actives use more stamina; this debuff no longer exists after fully awakening his inner darkness.
 * Assassin Mastery: Greatly strengthens sight and reflexes and has a high chance of negating environmental and abnormal status effects.
 * Dark Critical Ecstasy: Increases pleasure damage reduction and trance and temptation negation rate.
 * Slipstream: Greatly strengthens speed to the point where afterimages are left, allows triple jumping, and resists sticky surfaces and gravity-alteration effects (water, gravity magic, etc.).
 * Devil's Toxin: Causes poison to siphon enemy energy, replenishing a very small amount of Shadow's health and stamina.
 * Exploit Weakness: Damage increase effect occurs when attacking from any angle.
 * Sonic Slash: Increases linear range and number of hits from 2 to 4.
 * Bloody Tornado: Increases damage when more enemies are present and number of hits from 6 to 8.
 * Assassinate: Becomes unblockable by weak parries or shielding and a critical hit, completely ignores the enemy's defense, and increases damage dealt the more hurt enemies are.
 * Shadow Meld: Can be used in mid-air and causes the next attack to be a guaranteed critical hit.
 * Black Reaper: Blade length is quadrupled instead of tripled and increases number of hits from 2 to 4.
 * Ghost Stab: Stab/Slash can be executed in the air (without a solid object) and increases number of hits from 1 to 2.
 * Phantom Blow: Increases critical damage and additionally completely ignores the enemy's defense.
 * Shadow Snare: Snare can be used on midair targets, lasts longer, and is harder to break out from. Snared enemies additionally take more damage.
 * Demon Cutter: Increases attack's length and width and has homing properties.
 * Shadow Storm: Increases number of hits from 6 to 10 and last hits moves the target towards Shadow.
 * Abyssal Blade: A black hole is generated before the slash and explosion, vacuuming in and damaging all surrounding enemies.
 * Phantom: Phantom receives all of Enveloping Darkness's effects. It also has full damage.
 * Shadow Slayer: Shadow's ultimate skill. Generates every ounce of darkness with him, summoning a second blade staff that effectively doubles all damage and removes the penalties of Enveloping Darkness and Phantom's additional stamina usage. All attacks in this state are guaranteed critical hits and complete defense piercing and will also instantly kill normal mobs but not elite or boss enemies and other RP characters. However, once this buff ends, the darkness begins to wear on him, temporarily disabling his passives and weakens his overall damage; this debuff no longer exists after fully awakening his inner darkness, though Shadow Slayer cannot be used in rapid succession.


 * Other:
 * Sensing: Gauges the strength of other humans or monsters and detects their presence.
 * Shadow Teleport: Uses an advanced Shadow Meld to move across regional/continental distances. Is heavily taxing on stamina and is thus only used to reach mission destinations faster.
 * Telepathy: Mentally communicates with another creature. Used to receive orders from the Monster Lord or Tamamo.