User talk:C0var1ant

Welcome
Hi, welcome to MonsterGirlQuest Wiki! Thanks for your edit to the Side Stories page.

Please leave a message on my talk page if I can help with anything! -- ALAKTORN (Talk) 06:49, October 3, 2012

Side Stories
I haven't gotten through them yet, but WotG seems very interesting.

Anyway, This Heavenly Editor added a new commandment recently, that is, the plan to move all side side stories into their own page. Just wanted to let you know.

Shadowblade777 (talk) 18:11, October 3, 2012 (UTC)

I been told you are doing a full-game patch like SpasMaran (NG+). I was wondering what kind of program you are using to do complete re-patch of the game since I been wanting to do a few patches (like a few bugs in NG+ and a few side stories that have been unattended) as well as probably write a full side-story in the style that SpasMaran did and you are currently doing.

Ginrikuzuma (talk) 18:09, October 13, 2012 (UTC)Ginrikuzuma

Is there a way to find the \bg \chara folders
I figure it has to do with the fact they have to leave a few things protected and what not but I'm sure there has got to be a way to find them either way no?

Hey I been looking through the coding of the game before I start messing with it and understanding it and well 1 thing stumped me (I had been lost about it long ago but wasn't too much of a concern for me). I can't see the folders yet in the code I can see the paths (\bg and \chara). I tried seeing if they were marked as hidden folders (or hell for w/e reason protected operation files). I checked through the CMD and nothing lol.

Is there anyway to find these folders cause I would assume they would be side by side with the system, se, and bgm folders but I can't find them lol. If there is no way to get to them how have you been going around them are you just going from scratch?

Thank you so much for helping me with everything I have asked so far (the scripter, recently the nsa files). You've been alot of help. I am completely new to this sort of stuff (you know re-patching and what not) so I appreciate your help. Thanks!

Ginrikuzuma (talk) 03:02, October 18, 2012 (UTC)Gin

Images removed
Hi C0var1ant,

Just noticed that 2 of the 4 images originally on your MGQ Mod Writer page were deleted because of "Violation of Wikia's Terms of Use" (Not very clear why don't you think?). See those edits and.

If you still want to re-upload them I suggest to let me / ALAKTORN / Shadowblade look at them / edit them first to make sure they are following the rules.

To be honest I have NO idea what was in those pictures that was against the rules.

Hope the pictures can come back and the programming goes well.

FurRiffic (Talk) 05:33, November 14, 2012 (UTC)

Was not sure how to contact you. Read of WotG patch's existence and I must know if the alpha links / torrent will be updated. The torrent link gives a 500 internal server error and going to http://www.c0var1ant.com/ doesn't help any. If you are continuing the patch than I shall wait for the complete game. Looking forward to it.

CG roadblock lol
Thanks last time for helping me get started with the programming of the game's script. While I'm almost done with my first chapter (I plan to make at least 5 chapters far as updates go, each chapter having 8 fights, or until the entire story is finished, [right now its 4 chapters long]) But yeah other than the programming that I'm figuring out. I hit another roadblock....

EDIT [8:45 PM CMT ] : I was somehow fix whatever problem I had with the CG. The Logo however, is still something that has been bugging me but yeah I over came it by just making everything into a BG with the logo on it. But yeah I still got a queestion far as the CG. Are you making them yourself or are you working with someone?

Ginrikuzuma (talk) 16:33, November 19, 2012 (UTC)Gin

Skills and "%before_action"
I been planning to add some skills into the game, so I been looking into the code of the skills.

I see that almost all (if not all) have a variable that says %before_action

its usually

[label of the skill]

mov %before_action,##

[...the rest of the code for the skill...]

I also see that unless its a skill that charges up (like Quad Giga) that variable changes (while for example with Giga it always stays at 47 until you actually fire Giga then it changes to 28. As well as with the spirits (Undine's water all has the same number value in that variable as the two serene minds)

I would understand if it was meant to kinda remember the previous one and in that case mark interruptions (like with giga?) but all the skills have them...

I been thinking off making a spoof fight with another character from the game and I want to setup their skills.

Sure I can do it like the nabe fight and have it all in the story, but who knows if people like it, I'll need to keep it around for the purpose of reusing it.

Well I still don't know the purpose of the before action variable (i haven't found anything that has a condition really) but in case you are curious about them (since I'm guessing sooner or later you may make new moves yourself) Here are the ones I found that are "in use"

1 = normal attack 2 = critical attack 3 = normal attack MISS (sometimes skills in some conditions like with Granberia) 4 = Blade of Still Water

7 = Struggle (attempt struggled but stayed bound 8 = strugle (struggled and lead to break out) 9 = bound normal attack (normal attack to cause breakout) 10 = bound critical attack (those kinds of bounds that if you use an attack you get a crit and break out (for example the succubus with the level drain) )

21 = Demon Decapitation 22 = Thunder Thrust 23 = Demon Skull Beheading 24 = Death Scord Chaos Star 25 = Lightning Sword Flash 26 = Earth Rumbling Decapitation 27 = Serene Demon Sword 28 = Quadruple Giga (when you do the attack) 29 = Vaporizing Rebellion Sword

41 = Flail Widly 42 = Meditation 43 = Sylph's powers (playful wind, devastating gale,etc.) 44 = Gnome's ... 45 = Undine's ... 46 = Mandy's ... 47 = Quadruple Giga (charging)

51 = Guard 52 = Wait 53 = Surrender 54 = Request 55 = Edging

Also I would like to ask you if are ok if I use a reference to one of your characters (maybe even the image itself).

The forest I marked on the first map that said [-]'s Forest. If you don't mind I want to make it Lumine's Forest. Since I want Luka to sooner or later (I'm thinking Chapter 3-4 maybe) to go to the forest and encounter some Fallen Angels. The first time Luka runs into Lumine, Lumine tells Luka its too soon to explain his powers, and on the second meeting Lumine points Luka as to where he can gain control of his angelic powers.

Ginrikuzuma (talk) 16:55, November 27, 2012 (UTC)

Feedback review!
Hey - I just realized I don't think I've ever left you feedback on WoTG? Which is a crying shame, as the work and care you've put into them - both versions - is really something else. I realize you're probably busy between them, the Mod Writer, and life; but I feel a bit of feedback is always a nice thing to receive, so here you go!

First - I'll have to state that there were some elements of the 'first' story that I actually liked more. (Then again, I'm one of those people who thinks End of Evangelion is a happy movie so my opinion is... Skewed.) I'm very much in the minority there, but, ah; I guess I can understand a little. I think the second, newer story has the potential overall to be stronger however, and not only more widely appreciated but more cohesive over all. Instead of writing a whole review of what I liked there, though; one thing that really got my interest was the worldbuilding and character of Forte. I'd be interested in seeing stories - Monmusu or otherwise - with such a character, even though you've decided to 'reboot' WoTG.

Also.

BERN BERN BERNIE BERNKASTEL. The Λδ in me truly appreciates this inclusion. All the world is but a fragment after all...

I think that the main problem people had with the first 'version' was not the way the plot development, but how quickly it happened (relatively) speaking. The second, newer story not only has the plot develop a little more gradually, but Luka still keeping the Luka-ish traits that people have grown to love about him make it feel more authentically MGQ even as the story hints of things to come. The ending was very well put together, and made me extremely anxious for more; I didn't see it coming at all.

The callbacks to the MGQ we know are also nice, and help establish that WoTG takes place in a world similar, but different. Again, the worldbuilding was really good here. I don't know how else to put it - but great effort, and when more comes I'll play it eagerly! I think I might have actually mentioned all this - elsewhere - but woke up at roughly four in the morning not sure if I had and that was just not cool, wahahaha! OldSlashFriend (talk) 13:33, December 10, 2012 (UTC)