Talk:Sealed/@comment-2037710-20130624031536/@comment-5173028-20130624043404

Might of been from a patch before 3.1 (I'm starting to slowly delete older patch notes so in the end that page can be deleted once this game is completely finished and bug-free)

But anyways after activating one of the Hypers and either the fight finishes (the turns pass, or in the case of salamander you use Charring Mistake) that specific spirit becomes tired.

Salamander completely becomes knocked out for 2 fights (the remainder of that fight if it had not ended plus the next fight)

Undine becomes weak and cannot be maintained at the same time with the other three spirits so it is your choice do you want Sylph/Gnome/Salamander or just Undine (much like the first Serene Mind) also for 2 fights.

I haven't released Gnome or Sylph yet obviously but

Gnome will provide half the earth resistance for 2 fights which will give mixed results

If she was only going to cut damage by 20% well she now cuts it for 10% so not a big deal but if she was suppose to cut it by say 80% like the Lava Girl....

Sylph will also be halved in the sense of dodging (with the exception of moves that are meant to be dodged with the wind like 1-hit KO attacks or extremely dangerous status effects) so if you were suppose to have a 40% of dodging it might be lowered by some amount (how much? I don't know I think cutting dodging by half might be more detrimental than taking damage with Gnome so I'll see...)