Idea Lukas

Idea Lukas' Battle Theme

Idea Lukas (イデア・ルカス, Idea Rukasu) is one of the Apostles of Chaos and a super boss appearing in a bonus floor of Labyrinth of Chaos in Monster Girl Quest! Paradox RPG.

He has two actions per turn.

Biography
Like Apiro Lagos, he is the second member of the Apostle of Chaos and he is shown with the other members at the end of the Post Collab of the Collaboration Scenario. He introduced himself to Luka and his party as Idea Lukas. Luka is shocked to see another version of himself but he somehow sensed that he doesn't look like him, rather he looked like his father and the legendary hero, Heinrich as its confirmed by Alice and/or Ilias that indeed he had the powers of legendary characters from Luka's life with that result, he became a perfect warrior from his warrior's concept state, Luka didnt understand what she meant by that. Sonya just acts on her own and recognises Idea Lukas as the third Law and he manages one of the Five Laws of Space-Time, Luka is confused on what's happening with Sonya, Sonya states his role within the group as a system that in charge of accumulating and scanning information regarding space time, and that his own ego is turned into an personality. Idea Luka identifies Sonya as the manager of the Fourth Law of Space-Time, but Idea Lukas first assumed Sonya as their member but rather a model as an incarnate. This interested Idea Lukas on seeing Sonya lookalike in battle. He also informed about the manager of the Second Law of Space-Time and that is the White Rabbit incarnated and modeled after Apiro Lagos. The White Rabbit didn't say anything on his statement and Idea Lukas proceeded to fight the party. After losing the fight, Idea Lukas made his final statement that the Apostle of Chaos goal was to return everything to chaos and that all must return to chaos. He also states that the members can be killed but they will always exist regardless due to the fact they are chaos themselves.

Attacks

 * Ultimate Messiah – All Foes, Auto-Hit, Holy Attribute, Ascension 10%
 * Quadruple Giga – All Foes, Auto-Hit, Physical/Wind/Earth/Fire/Water Attribute
 * Angel Dust – All Foes, Auto-Hit, Physical/Holy Attribute, Angel Slayer
 * Dimensional Severance – All Foes, Auto-Hit, Physical/Untyped Attribute, Ignore Deflectors, Dispel
 * Creation Buster - All Foes, Auto-Hit, Untyped Attribute, No Crit, Doll/Chimera Slayer
 * Daystar - Self Buff, 1 Turn, Counter All, +2000 Speed
 * Daystar Counter - All Foes, Auto-Hit, Holy Attribute, Ascension 10%
 * Chaos Pleasure - 6 Random Foes, Pleasure Attribute
 * Universe Zero - 9 Random Foes, Auto-Hit, Holy/Dark/Demise Attribute
 * Chaos Drive - Self Buff, 3 Turns, Time Stop
 * Quad Spirit Summon – All Foes, Fire/Wind/Earth/Water Attribute, Burn 10%, Self All Stats Up
 * Zero Shift - All Foes, Remove All Effects
 * Butterfly Dream Heaven - All Foes, Auto-Hit, Pleasure/Nightmare Attribute
 * Heartless Angel - All Foes

Strategy
A luck-based glass canon. All of his attacks are auto-hit, making magical/physical evasion and reflection completely useless. As they're either party-wide or target 6 to 9 foes, an unprepared party can get floored on the first turn. Their type are also to varied to hope to build a decent resistance to all of them. Last, he possesses a dispel and Chaos Drive, which means three turns of pounding at your team after removing any buffs. The most you can do defensively is stacks the usual defensive LoC tactics with barriers/Endure/auto revives to survive the assault.

On the offensive side, he's completely immune to status effects. However, he has a basic weakness to all elements (with a 150% to sonic), and no reflection of any kind. As a result, he can fall just as fast to any attack. If you have pre-emptive strikes and haste, they'll give you a great advantage over him. It is not an attrition war, but a fight that must be won before he keeps spamming attacks.

Nightmares have greater survivability as he only has two out of eleven attacks with the pleasure attribute, but relying on them isn't a perfect strategy either.