Paradox/Abilities

Companions in Paradox unlock new skills and abilities as they level up Jobs and Races. Skills are used in combat but only if the character has that skill type enabled through means like Jobs, Races, Accessories, Unique Traits and Abilities. For example, If Lime learns White Magic as a Priest and then switches to a merchant, she keeps the skills she learned but can't use them again unless she switches to a job that can use White Magic like Priest or a race like Heal Slime or equips the Scroll of White Magic. Abilities are passive and once they've been learned, you can use them as any Job or Race. However, you can only equip a certain amount of abilities and that amount is determined by your class. Abilities are categorized into Attack, Job, Magic, Defense, and Special so a combat-oriented job will let you equip more combat abilities and less magic abilities. They can be equipped from the menu and you'll have to reequip them every time you change a character's job or race. The same skill or ability may be learned from multiple jobs and races but you only get one copy. Additionally, you cannot equip abilities with the same effects but different values. Example, if you have Attack +10% and Attack +20% you can only equip one of them but if you have Attack +20% and Attack +50% at Critical Health, then they're different and you can equip both.

Take special note of skills with "+" because they gain all the modifiers currently active on your normal attacks.

Warrior

 * lvl 2: Double Slash - Sword Skill (Physical 260% Att), Target: Foe
 * lvl 3: HP +10% - Combat Ability
 * lvl 4: Gale Thrust - Sword Skill (Wind 240% Att), Target: Foe, Effect: Switft Strike
 * lvl 5: Power Charge - Special Skill, Target: User, Effect: Double Attack for following turn
 * lvl 6: Shockwave Blade - Sword Skill (Physical 340% Att), Target: Foe
 * lvl 7: Defense +10% - Defense Ability
 * lvl 8: Double-Edged Cut - Sword Skill (Physical 660% Att), Target: Foe, Effect: 1/3 HP Self Damage
 * lvl 9: Attack +10% - Combat Ability
 * lvl 10: Falcon Slash - Sword Skill (Physical 240%^2 Att), Target: Foe

Martial Artist

 * lvl 2: Leg Sweep - Unarmed Skill (Physical 60% Att+Agi), Target: Foe, Effect: Swift Strike (50% Stun)
 * lvl 3: Agility +10% - Job Ability
 * lvl 4: Flying Knee Kick - Unarmed Skill (Physical 130% Att+Agi), Target: Foe, Effect: Swift Strike, Harpy Killer
 * lvl 5: Counter +10% - Combat Ability
 * lvl 6: Roundhouse - Unarmed Skill (Physical 120% Att+Agi), Target: All Foes
 * lvl 7: Focused Mind - Special Skill, Target: User, Effect: Att+Agi/Crit Up (+25%/+50%) for 3 turns
 * lvl 7: Steel Body - Special Skill, Target: User, Effect: Def/Mag Def Up, halves phy. damage for 4 turns
 * lvl 8: Pressure Point - Unarmed Skill (Physical 100% Att+Agi), Target: Foe, Effect: Death (50%)
 * lvl 9: Crit Rate +10% - Combat Ability
 * lvl 10 Fist Thrust - Unarmed Skill (Physical 180% Att+Agi), Target: Foe, Effect: +

Magician

 * lvl 2: Fire - Black Magic (Fire 340% Mag), Target: Foe
 * lvl 2: Blizzard - Black Magic (Ice 320% Mag), Target: Foe
 * lvl 2: Thunder - Black Magic (Lightning 320% Mag), Target: Foe
 * lvl 3: Magic +10% - Magic Ability
 * lvl 4: Poison - Black Magic, Target: All Foes, Effect: Poison (75%)
 * lvl 5: MP +10% - Magic Ability
 * lvl 6: Blind - Black Magic, Target: All Foes, Effect: Blind (75%)
 * lvl 7: Resist Silence - Defense Ability
 * lvl 8: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 8: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 8: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 9: Silence - Black Magic, Target: All Foes, Effect: Silence (75%)
 * lvl 10: Magic Charge - Special Skill, Target: User, Effect: Magic Up, Doubles magic for following turn

Priest

 * lvl 2: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * lvl 3: Willpower +10% - Defense Ability
 * lvl 4: Enhance Magic - White Magic, Target: Ally, Effect: Magic Up (Boost ally's Magic by 50% for 5 turns.)
 * lvl 4: Enhance Mind - White Magic, Target: Ally, Effect: Magic Def Up (Halves Mag Dam. for an ally for 5 turns.)
 * lvl 5: Cure - White Magic, Target: Ally, Effect: Cure Status (Cleanses ally of common status effects.)
 * lvl 6: Raise - White Magic, Target: Ally, Effect: Revive (50% HP)
 * lvl 7: Heal All - White Magic, (Magical 150% Will), Target: All Allies. Effect: HP Recovery
 * lvl 8: Enhance Technique - White Magic, Target: Ally, Effect: Dex Up (Boost ally's Dex by 50% for 5 turns.)
 * lvl 9: Enhance Attack - White Magic, Target: Ally, Effect: Att Up (Boost ally's Att by 50% for 5 turns.)
 * lvl 9: Enhance Guard - White Magic, Target: Ally, Effect: Def Up (Halves physical dam. an ally takes, for 5 turns.)
 * lvl 10: Dispel - White Magic, Target: Foe, Effect: Dispel (Removes positive effects from an enemy.)

Hunter

 * lvl 2: Rapid Fire - Bow Skill (Physical 80%*2 Att+Dex), Target: Foe, Effect: +
 * lvl 3: Hit Rate +5% - Combat Ability
 * lvl 3: Dexterity +10% - Job Ability
 * lvl 4: Beast Killer - Bow Skill (Physical 130% Att+Dex), Target: Foe, Effect: Beast Killer (Large damage to beasts)
 * lvl 5: Mental Concentration - Special Skill, Target: User, Effect: Dex Up (Doubles Dex for the following turn.)
 * lvl 6: Land-Dweller Killer - Bow Skill (Physical 130% Att+Dex), Target: Foe, Effect: Land-Dweller Killer
 * lvl 7: Beast Slayer - Combat Ability
 * lvl 7: Land-Dweller Slayer - Combat Ability
 * lvl 8: Fire Arrow - Bow Skill (Fire 100% Att+Dex), Target: Foe
 * lvl 8: Ice Arrow - Bow Skill (Ice 100% Att+Dex), Target: Foe
 * lvl 8: Lightning Arrow - Bow Skill (Lightning 100% Att+Dex), Target: Foe
 * lvl 9: Recruit Rate +50% - Special Ability
 * lvl 10: Chaos Arrow - Bow Skill (Physical 70% Att+Dex), Target: 4 Random Foes

Thief

 * lvl 2: Steal - Thievery Skill, Target: Foe, Effect: Steal Item
 * lvl 3: Agility +10% - Job Ability
 * lvl 4: Knife Throw - Dagger Skill, (Physical 120% Att+Dex) Target: Foe
 * lvl 5: Evasion +10% - Defense Ability
 * lvl 6: Lockpick I - Special Ability (Can Unlock Blue Chests)
 * lvl 7: Escape - Thievery Skill, Target: All Allies, Effect: Flee Normal Battles 100% of the time
 * lvl 8: Steal rate +50% - Special Ability
 * lvl 9: Equip: Dagger - Combat Ability
 * lvl 9: Nullify Ambush - Special Ability
 * lvl 10: Rapid Knife Throw - Dagger Skill, (Physical 80%^3 Att+Dex), Target: Foe

Soldier (A.k.a. Guard)

 * lvl 2: Armor Break - Special Skill (Physical 300% Att), Target: Foe, Effect: Defense Down
 * lvl 3: SP +10% - Job Ability
 * lvl 4: Mind Break - Special Skill (Physical 300% Att), Target: Foe, Effect: Willpower Down
 * lvl 5: Secure Hold - Special Skill, Target: Foe, Effect: Bind (75%)
 * lvl 6: Speed Break - Special Skill (Physical 300% Att), Target: Foe, Effect: Agility Down
 * lvl 6: Technique Break - Special Skill (Physical 300% Att), Target: Foe, Effect: Dexterity Down
 * lvl 7: Magic Break - Special Skill (Physical 300% Att), Target: Foe, Effect: Magic Down
 * lvl 8: Equip: Shield - Defense Ability
 * lvl 9: Power Break - Special Skill (Physical 300% Att), Target: Foe, Effect: Attack Down
 * lvl 10: Request Reinforcements - Special Skill (Physical 160% Att), Target: 3 Random Foes (Call for reinforcements that attack for the next 3 turns.)

Merchant

 * lvl 2: Buy Herb - Mercantile, Target: Ally, Effect: 50 HP Recovery
 * lvl 3: Buy Antidote Grass - Mercantile, Target: Ally, Effect: Cure Poison
 * lvl 3: Buy Eyedrops - Mercantile, Target: Ally, Effect: Cure Blind
 * lvl 3: Buy Full Moon Grass - Mercantile, Target: Ally, Effect: Cure Paralysis
 * lvl 3: HP +10% - Combat Ability
 * lvl 4: Throw Gold - Mercantile (Coin Toss UserLevel*100), Target: All Foes (Throw gold to inflict damage.)
 * lvl 5: Rescue Request - Mercantile, Target: Party, Effect: Dungeon Escape
 * lvl 6: Buy Phoenix Tail - Mercantile, Target: Ally, Effect: Revive (20% HP)
 * lvl 6: Medicine Lore I - Special Ability
 * lvl 7: Wagon - Mercantile, Target: All Allies, Effect: Field Movement (Pay 20 gold to travel to previously visited locations.)
 * lvl 8: Buy Echo Grass - Mercantile, Target: Ally, Effect: Cure Silence
 * lvl 8: Buy Restorative - Mercantile, Target: Ally, Effect: Cure Sleep/Confusion
 * lvl 8: Life Insurance - Job Ability
 * lvl 9: Acquired Gold +50% - Special Ability
 * lvl 9: Product Delivery - Mercantile, Target: User, Effect: Item Acquisition (Pay money to acquire a random item.)
 * lvl 10: Buy Miracle Drug - Mercantile, Target: Ally, Effect: 30 MP Recovery

Fortune Teller

 * lvl 2: Tarot of Fate - Oracle Skill, Effect: Random (Draw a random card, producing a variety of effects.)
 * lvl 3: Dexterity +10% - Job ability
 * lvl 4: Card Throw - Oracle Skill (Physical 260% Dex), Target: Foe, Effect: +
 * lvl 5: Willpower +10% - Defense Ability
 * lvl 6: Lucky Star - Oracle Skill, Target: Random Ally or Foe, Effect: All Stats Up (Buffs all stats by 50%.)
 * lvl 7: Last Oracle - Job Ability
 * lvl 8: Gift from Heaven - Oracle Skill, Effect: Item Acquisition (Acquire a random item.)
 * lvl 9: Item Drop +50% - Special Ability
 * lvl 10: Oracle of the Goddess - Oracle Skill, Effect: Random (Divine message from the goddess, creating a random skill.)

Flirt

 * lvl 2: Encounter Half - Special Ability
 * lvl 2: Encounter Double - Special Ability
 * lvl 3: Evasion +10% - Defense Ability
 * lvl 4: Puff Puff - Special Skill, Target: Foe, Effect: Character Dependent (Bury enemy's face between breasts.)
 * lvl 5: Magic Evasion +10% - Defense Ability
 * lvl 6: Dance Invitation - Dancing Skill, Target: Foe, Effect: Stun (75%)
 * lvl 7: Playfulness - Special Ability
 * lvl 8: Lucky Song - Singing Skill, Target: All Allies, Effect: 200% XP/Job XP
 * lvl 9: Encounter Quintuple - Special Ability
 * lvl 10 Shameless Theft - Special Skill, Target: Foe, Effect: Steal (Shamelessly steal a foe's panties.)

Scholar

 * lvl 2: Combustive Reaction - Magic Science (Fire 200% Mag+Dex), Target: All Foes
 * lvl 3: Freezing Reaction - Magic Science (Ice 200% Mag+Dex), Target: All Foes
 * lvl 4: Electric Reaction - Magic Science (Lightning 200% Mag+Dex), Target: All Foes
 * lvl 5: Resist Bio 75% - Defense Ability
 * lvl 6: Resist Sonic 75% - Defense Ability
 * lvl 7: Elemental Protection - Magic Science, Target: User, Effect: Null Fire/Ice/Lightning (Protects against elements for 4 turns.)
 * lvl 8: SP Conversion - Magic Science, Target: User, Effect: 25% SP Recovery (Convert MP into SP.)
 * lvl 9: Chemical Protection - Magic Science, Target: User, Effect: Null Various Statuses (for 10 turns)
 * lvl 10: MP Conversion - Magic Science, Target: User, Effect: 20 MP Recovery (Convert SP into MP.)

Engineer

 * lvl 2: Auto Crossbow - Makina Skill (Physical 400% Dex), Target: All Foes
 * lvl 3: Dexterity +10% - Job Ability
 * lvl 4: Bio Blast - Makina Skill (Bio 340% Dex), Target: All Foes
 * lvl 5: Blast Voice - Makina Skill (Sonic 340% Dex), Target: All Foes
 * lvl 6: Dual Cannon - Makina Skill (Physical 480% Dex), Target: Foe
 * lvl 7: Ocean Anchor - Makina Skill (Physical 400% Dex), Target: Foe, Effect: Mermaid/Sea-Dweller Killer
 * lvl 8: Stinger - Makina Skill (Physical 400% Dex), Target: Foe, Effect: Harpy Killer
 * lvl 9: Flamethrower - Makina Skill (Fire 480% Dex), Target: All Foes, Effect: Burn (25%)
 * lvl 10: Electric Flux Emitter - Makina Skill (Lightning 480% Dex), Target: All Foes, Effect: Shock (25%)

Spiritualist

 * lvl 2: Biting Annie - Summoning Skill (Magical 240% Mag+Dex), Target: Foe
 * lvl 3: Possessive Diana - Summoning Skill (Magical 400% Mag), Target: Foe
 * lvl 4: Slicing Elise - Summoning Skill (Physical 240% Dex), Target: 3 Random Foes
 * lvl 5: Attack +10% - Combat Ability
 * lvl 6: Dual Slash - Scythe Skill (Physical 200%*2 ^ of Att,Mag), Target: Foe, Effect: +
 * lvl 7: Magic +10% - Magic Ability
 * lvl 8: Mental Concentration - Special Skill, Target: User, Effect: Dex Up (Doubles Dex for following turn.)
 * lvl 9: Drain Strike - Combat Ability
 * lvl 10: Skill Use: Summoning - Magic Ability

Informant

 * lvl 2: Talk - Talk Skill, Target: Foe, Effect: Talk (Invite a foe to a friendly chat.)
 * lvl 3: Willpower +10% - Defense Ability
 * lvl 4: Provoke - Talk Skill, Target: Foe, Effect: Affinity -10 (Provoke a foe, lowering their affinity.)
 * lvl 5: Interesting Story - Talk Skill, Target: All Foes, Effect: Stun (75%)
 * lvl 6: Erotic Story - Talk Skill, Target: All Foes, Effect: Horny (75%)
 * lvl 7: Twin Shot - Throwing Skill (Physical 100%*2 Att+Dex), Target: Foe
 * lvl 8: Scary Story - Talk Skill, Target: All Foes, Effect: Paralysis (75%)
 * lvl 9: Lame Pun - Talk Skill, Target: All Foes, Effect: Silence (75%), Freeze (50%)
 * lvl 10: Praise - Talk Skill, Target: Foe, Effect: Affinity +5 (Praise a foe, increasing their affinity.)

Cook

 * lvl 2: Fried Egg - Cooking Skill (Physical 320% Dex), Target: Foe
 * lvl 2: Rice Ball - Cooking Skill (Fire 320% Dex), Target: Foe
 * lvl 2: Sandwich - Cooking Skill (Ice 320% Dex), Target: Foe
 * lvl 2: Vegetable Stir Fry - Cooking Skill (Lightning 320% Dex), Target: Foe
 * lvl 3 Metabolism Up - Special Ability
 * lvl 4: Hamburger Steak - Cooking Skill, Target: Ally, Effect: Crit Rate Up (+50% Crit Rate for 3 turns.)
 * lvl 4: Broiled Fish - Cooking Skill, Target: Ally, Effect: Hit Rate Up (+200% Hit Rate for 5 turns.)
 * lvl 4: Miso Soup - Cooking Skill, Target: Ally, Effect: Evasion Up (+50% Evasion for 3 turns.)
 * lvl 4: Kitty Rice - Cooking Skill, Target: Ally, Effect: Mag Evasion Up (+50% Mag Evasion for 3 turns.)
 * lvl 5: Hamburger - Cooking Skill (Physical 100% Dex), Target: Ally, Effect: HP Recovery
 * lvl 5: Hot Dog - Cooking Skill, Target: Ally, Effect: Attack Up (+50% Att for 5 turns.)
 * lvl 5: Salad - Cooking Skill, Target: Ally, Effect: Defense Up (Halves Physical Damage for 5 turns.)
 * lvl 5: Fruit Salad - Cooking Skill, Target: Ally, Effect: Agility Up (+50% Agi for 5 turns.)
 * lvl 6: Resist Digestion - Defense Ability
 * lvl 7: Curry and Rice - Cooking Skill, Target: Ally, Effect: Magic Up (+50% Mag for 5 turns.)
 * lvl 7: Pizza - Cooking Skill, Target: Ally, Effect: Magic Def Up (Halves Magical Damage for 5 turns.)
 * lvl 7: Cream Stew - Cooking Skill, Target: Ally, Effect: Dexterity Up (+50% Dex for 5 turns.)
 * lvl 7: Spaghetti - Cooking Skill, Target: Ally, Effect: Double SP Charge (Double SP Gain from attacking for 5 turns.)
 * lvl 8: Sashimi - Cooking Skill, Target: All Allies, Effect: 10% HP Regen (Grants HP Regen for 10 turns.)
 * lvl 8: Yakitori - Cooking Skill, Target: All Allies, Effect: 10% SP Regen (Grants SP Regen for 10 turns.)
 * lvl 8: Soba - Cooking Skill, Target: All Allies, Effect: 2% MP Regen (Grants MP Regen for 10 turns.)
 * lvl 9: Ingredient Collection - Cooking Skill, Target: Foe, Effect: Steal Food (Steal food from a foe.)
 * lvl 10: Croquette - Cooking Skill (Physical 320% Dex), Target: All Foes
 * lvl 10: Tempura - Cooking Skill (Fire 320% Dex), Target: All Foes
 * lvl 10: Omurice - Cooking Skill (Ice 320% Dex), Target: All Foes
 * lvl 10: Tomato Soup - Cooking Skill (Lightning 320% Dex), Target: All Foes

Nurse

 * lvl 2: First Aid - Medicine (Physical 300% Dex), Target: Ally, Effect: HP Recovery
 * lvl 3: Scalpel Throw - Medicine (Physical 130% Att+Dex), Target: Foe, Effect: +
 * lvl 4: Emergency Recovery - Medicine, Target: Ally, Effect: Cure Status
 * lvl 5: Play Doctor - Medicine (Pleasure 320% Dex), Target: Foe, Effect: Horny (75%)
 * lvl 6: Metabolic Activation - Medicine, Target: All Allies, Effect: 10% HP Regen (for 10 turns)
 * lvl 6: Magical Activation - Medicine, Target: All Allies, Effect: 2% MP Regen (for 10 turns)
 * lvl 7: Equip: Scalpel - Job Ability
 * lvl 8: Force Urination - Medicine (Pleasure 380% Dex), Target: Foe, Effect: Incontinence (50%)
 * lvl 9: Group Therapy - Medicine (Physical 300% Dex), Target: All Allies, Effect: HP Recovery
 * lvl 10: Doping - Medicine, Target: Ally, Effect: Max HP Up (Boost ally's max HP by 50% for the rest of battle.)

Maid

 * lvl 2: Tea Serving - Service Skill (Physical 50% Dex), Target: Ally, Effect: Hp/25% SP Recovery
 * lvl 3: Ecstasy Massage - Service Skill (Pleasure 260% Dex), Target: Foe, Effect: Trance (75%)
 * lvl 4: Resist earth 50% - Defense Ability
 * lvl 5: Insecticide Spray - Service Skill (Physical 300% Dex), Target: All Foes, Effect: Insect Killer
 * lvl 6: Maid's Pruning - Service Skill (Physical 300% Dex), Target: All Foes, Effect: Plant Killer
 * lvl 7: Duster Dance - Service Skill (Physical 300% Dex), Target: Foe, Effect: Blind (75%)
 * lvl 8: Insect Slayer - Combat Ability
 * lvl 9: Plant Slayer - Combat Ability
 * lvl 10: Kitchen Garden Harvest - Service Skill, Target: User, Effect: Acquire Food

Noble

 * lvl 2: Charge Ray - Rapier Skill (Physical 130% Att+Agi), Target: Foe
 * lvl 3: Magic Reflection +10% - Defense Ability
 * lvl 4: Dancing Saber - Rapier Skill (Physical 80% Att+Agi), Target: 3 Random Foes, Effect: +
 * lvl 5: Equip: Rapier - Combat Ability
 * lvl 5: Skill Use: Rapier - Combat Ability
 * lvl 6: Splash Fleuret - Rapier Skill (Physical 120% Att+Agi), Target: All Foes, Effect: +
 * lvl 7: HP Regen 5% - Special Ability
 * lvl 8: Noblesse Oblige - Rapier Skill, Target: User, Effect: Noblesse Oblige (Only Rapier skills can be used for 5 turns, but will be executed twice.)
 * lvl 9: Experience +50% - Special Ability
 * lvl 10: V Slash - Rapier Skill (Physical 130%*2 Att+Agi), Target: Foe, Effect: +

Apprentice Hero

 * lvl 2: Flail Wildy - Heroism Skill (Physical 120% Att), Target: 4 Random Foes
 * lvl 3: SP +10% - Job Ability
 * lvl 4: Slime Slayer - Combat Ability
 * lvl 5: Edging - Special Skill, Target: User, Effect: Crit Up (Lose 80% current HP to gain 50% Crit for 3 turns.)
 * lvl 6: Slave to Pleasure - Special Ability
 * lvl 7: Flaming Decapitation - Heroism Skill (Fire 440% Att), Target: Foe
 * lvl 8: Goddess' Protection - Defense Ability
 * lvl 9: SP Regen 5% - Special Ability
 * lvl 10: Burn! Spinning Decapitation - Heroism Skill (Fire 440% Att), Target: All Foes

Unemployed

 * None

Swordmaster

 * lvl 2: Cyclone Blade - Sword Skill (Wind 320% Att), Target: All Foes
 * lvl 3: HP +20% - Combat Ability
 * lvl 4: Dead Crash - Sword Skill (Physical 360% Att), Target: Foe, Effect: Death (50%), +
 * lvl 5: Focused Spirit - Special Skill, Target: User, Effect: Att Up (Triples attack for following turn.)
 * lvl 6: Moonlight Blade - Sword Skill (Physical 440% Att), Target: Foe
 * lvl 7: Equip: Sword - Combat Ability
 * lvl 8: Cursed God Slash - Sword Skill (Physical 560% Att), Target: Foe, Effect: Ignore Def (ignores def, but 50% chance to miss.)
 * lvl 9: Sword Booster 15% - Combat Ability
 * lvl 10: Cross Slash - Sword Skill (Physical 280%*2 Att), Target: Foe, Effect: +

Holy Knight

 * Lvl 2: Undead Slayer - Spear Skill (Physical 190% Att+Agi), Target: Foe Effect: Zombie/Ghost Killer
 * Lvl 3: Defense +20% - Defense Ability
 * Lvl 4: Holy Spear Guard - Spear Skill, Target: All Allies, Effect: Def Up (Halves physical damage taken for 3 turns)
 * Lvl 5: Holy Shift - Spear Skill (Holy 220% Att+Agi), Target: Foe
 * Lvl 6: Zombie Slayer - Combat Ability
 * Lvl 7: Ghost Slayer - Combat Ability
 * Lvl 8: Holy Spear Prayer - Spear Skill (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * Lvl 9: Great Defense - Defense Ability
 * Lvl 10: Spiral Fire - Spear Skill (Fire 120%*3 Att+Agi), Target: Foe

Magiknight

 * lvl 2: Spellblade Fire - Magic Swords, Target: User, Effect: Fire Strike (for 10 turns)
 * lvl 2: Spellblade Blizzard - Magic Swords, Target: User, Effect: Ice Strike (for 10 turns)
 * lvl 2: Spellblade Thunder - Magic Swords, Target: User, Effect: Lightning Strike (for 10 turns)
 * lvl 3: Auto Barrier - Defense Ability
 * lvl 4: Fire Slash - Sword Skill (Fire 380% Att), Target: Foe, Effect: +
 * lvl 5: Ice Slash - Sword Skill (Ice 380% Att), Target: Foe, Effect: +
 * lvl 6: Lightning Slash - Sword Skill (Lightning 380% Att), Target: Foe, Effect: +
 * lvl 7: Spellblade Poison - Magic Swords, Target: User, Effect: Poison Strike 75%
 * lvl 7: Spellblade Blind - Magic Swords, Target: User, Effect: Blind Strike 75%
 * lvl 7: Spellblade Silence - Magic Swords, Target: User, Effect: Silence Strike 75%
 * lvl 8: Magic Barrier - Magic Swords, Target: All Allies, Effect: Mag Def Up (for 3 turns)
 * lvl 9: Spellblade Drain - Magic Swords, Target: User, Effect: Drain Strike 50% (for 10 turns)
 * lvl 10: Vacuum Slash - Sword Skill (Wind 500% Att), Target: Foe, Effect: +

Dragon Knight

 * lvl 2: High Jump - Spear Skill (Physical 190% Att+Agi), Target: Foe, Effect: +
 * lvl 3: Bird Drop - Spear Skill (Physical 160% Att+Agi), Target; Foe, Effect: Harpy Killer
 * lvl 4: Lancet - Spear Skill (Physical 100% Att+Agi), Target: Foe, Effect: HP/SP Drain 25%
 * lvl 5: Harpy Slayer - Combat Ability
 * lvl 6: Fire Spear - Spear Skill (Fire 190% Att+Agi), Target: Foe
 * lvl 7: Highwind - Spear Skill (Wind 190% Att+Agi), Target: Foe
 * lvl 8: Impact Spear - Spear Skill (Physical 190% Att+Agi), Target: All Foes
 * lvl 9: Spear Booster 15% - Combat Ability
 * lvl 10: Wyvern Dance - Spear Skill (Physical 120% Att+Agi), Target: 3 Random Foes, Effect: +

Power Fighter

 * lvl 2: Club Strike - Club Skill (Physical 480% Att), Target: Foe
 * lvl 3: Snake Spiral - Flail Skill (Physical 380% Att), Target: All Foes
 * lvl 4: Equip: Club - Combat Ability
 * lvl 5: Equip: Flail - Combat Ability
 * lvl 6: Endure - Defense Ability (Once per battle, if above 30% HP, survive a lethal blow with 1 HP.)
 * lvl 7: Club Booster 15% - Combat Ability
 * lvl 8: Flail Booster 15% - Combat Ability
 * lvl 9: Wild Club - Club Skill (Physical 240%*3 Att), Target: Foe
 * lvl 10: Chain Drive - Flail Skill (Physical 240% Att), Target: 3 Random Foes

Berserker

 * lvl 2: Volcano Axe - Axe Skill (Fire 440% Att), Target: Foe
 * lvl 3: Attack +20% - Combat Ability
 * lvl 4: Berserker - Special Ability
 * lvl 5: Equip: Axe - Combat Ability
 * lvl 6: Hurricane Swing - Axe Skill (Wind 380% Att), Target: All Foes
 * lvl 7: Berserker - Special Ability
 * lvl 8: Double SP Charge - Special Ability
 * lvl 9: Axe Booster 15% - Combat Ability
 * lvl 10: Berserker Rush - Axe Skill (Physical 240% Att), Target: 3 Random Foes

Tao Swordsman

 * lvl 2: Wind Soul Slash - Sword Skill (Wind 440% Att), Target: Foe, Effect: Wind Weak (50%), +
 * lvl 3: Earth Soul Slash - Sword Skill (Earth 440% Att), Target: Foe, Effect: Earth Weak (50%), +
 * lvl 4: Water Soul Slash - Sword Skill (Water 440% Att), Target: Foe, Effect: Water Weak (50%), +
 * lvl 5: Wind Booster 15% - Magic Ability
 * lvl 6: Bird Stance - Taoism, Target: User, Effect: 10% SP Regen, Evasion +30% (for 7 turns)
 * lvl 7: Earth Booster 15% - Magic Ability
 * lvl 8: Drain Soul Slash - Sword Skill (Physical 440% Att), Target: Foe, Effect: HP Drain 50%, +
 * lvl 9: Water Booster 15% - Magic Ability
 * lvl 10: Death Slash - Sword Skill (Physical 500% Att), Target: Foe, Effect: Death (50%), +

Overpowering Fist

 * lvl 2: Chakra - Unarmed Skill, Target: User, Effect: 50% HP Recovery
 * lvl 3: Agility +20% - Job Ability
 * lvl 4: Rasetsu Palm - Unarmed Skill (Physical 200% Att+Agi), Target: Foe
 * lvl 5: Counter +30% - Combat Ability
 * lvl 6: Explosive Fist - Unarmed Skill (Physical 90% Att+Agi), Target: 4 Random Foes
 * lvl 7: Crit Rate +30% - Combat Ability
 * lvl 8: Revival - Unarmed Skill, Target: Ally, Effect: Revive (20% HP)
 * lvl 9: Fist Booster 15% - Combat Ability
 * lvl 10: Electric Kick - Unarmed Skill (Lightning 220% Att+Agi), Target: Foe

Magus Fist

 * lvl 2: Flame Dance Fist - Unarmed Skill (Fire 220% Att+Agi), Target: Foe, Effect: Fire Fist, +
 * lvl 3: Magic Counter +30% - Combat Ability
 * lvl 4: Ice Rebellion Fist - Unarmed Skill (Ice 220% Att+Agi), Target: Foe, Effect: Ice Fist, +
 * lvl 5: Inner Focused Mind - Special Skill, Target: User, Effect: Att/Agi/Crit Up (for 3 turns)
 * lvl 6: Thunder God Fist - Unarmed Skill (Lightning 220% Att+Agi), Target: Foe, Effect: Light. Fist, +
 * lvl 8: Tri Element Fist - Unarmed Skill, Target: User, Effect: Fire/Ice/Lightning Fist
 * lvl 9: Inner Chakra - Unarmed Skill, Target: User, Effect: 20% MP Recovery
 * lvl 10: Four Spirits Fist - Unarmed Skill, Target: User, Effect: Fire/Wind/Earth/Water Fist, +25% Fire/Wind/Earth/Water Damage.

Paladin

 * Lvl: 2 Saint's Prayer - Holy (Magical 300% Will), Target: All Allies, Effect: HP Recovery
 * Lvl: 4 Deva's Palm - Unarmed Skill (Holy 220% Att+Agi), Target: Foe
 * Lvl: 5 Saint's Protection - Holy, Target: All Allies, Effect: Def/Mag Def Up (Halve dmg taken for the next 3 turns)
 * Lvl: 6 Resist Zombie - Defense Ability
 * Lvl: 7 Saint's Recovery - Holy, Target: All Allies, Effect: Cure Status
 * Lvl: 9 Saint's Self-Destruction - Holy (Physical 500% Current HP), Target: All Foes
 * Lvl: 10 Grand Cross - Holy (Holy 760% Will), Target: All Foes

Battle Master

 * lvl 2: Mixture Gas - Multiweapon (Physical 400%*2 Att), Target: Foe, Effect: +
 * lvl 2: Attack +20% - Combat Ability
 * lvl 3: Defense +20% - Defense Ability
 * lvl 3: Resist Blind - Defense Ability
 * lvl 4: Armed Storm - Multiweapon (Physical 240% Att), Target: 4 Random Foes, Effect: +
 * lvl 5: Counter Damage +50% - Combat Ability
 * lvl 6: Second Shift - Multiweapon, Target: User, Effect: Chaotic Attack
 * lvl 7: Wide Smash - Multiweapon (Physical 660% Att), Target: All Foes, Effect: +
 * lvl 8: Resist Burn - Defense Ability
 * lvl 8: Resist Freeze - Defense Ability
 * lvl 8: Resist Shock - Defense Ability
 * lvl 9: Double Attack - Combat Ability
 * lvl 10: Crazy Time - Multiweapon (Physical 200% Att), Target: 6 Random Foes, Effect: +

Black Mage

 * lvl 2: Drain - Black Magic (Magical 300% Mag), Target: Foe, Effect: HP Drain 50%
 * lvl 3: Magic +20% - Magic Ability
 * lvl 4: Nullify Silence - Defense Ability
 * lvl 5: Blaze - Black Magic (Fire 600% Mag), Target: Foe
 * lvl 5: Frost - Black Magic (Ice 600% Mag), Target: Foe
 * lvl 5: Spark - Black Magic (Lightning 600% Mag), Target: Foe
 * lvl 6: Confuse - Black Magic, Target: All Foes, Effect: Confusion (75%)
 * lvl 7: Sleep - Black Magic, Target: All Foes, Effect: Sleep (75%)
 * lvl 8: Paralyze - Black Magic, Target: All Foes, Effect: Paralysis (75%)
 * lvl 9: Death - Black Magic, Target: Foe, Effect: Death (75%)
 * lvl 10: Madrain - Black Magic (Magical 20% Mag), Target: Foe, Effect: MP Drain 100%

Time Mage

 * lvl 2: Slow - Time Magic, Target: Foe, Effect: Slow (75%)
 * lvl 3: Warp - Time Magic, Target: Party, Effect: Field Teleport
 * lvl 4: Teleport - Time Magic, Target: Party, Effect: Dungeon Escape
 * lvl 5: Quick - Time Magic, Target: Ally, Effect: Quick
 * lvl 6: Stop - Time Magic, Target: Foe, Effect: Stop (75%)
 * lvl 7: Resist Slow - Defense Ability
 * lvl 8: Gravity - Time Magic (Magical 50% Current HP) Target: Foe
 * lvl 9: Fossil - Time Magic, Target: Foe, Effect: Petrify (75%)
 * lvl 9: Resist Stop - Defense Ability
 * lvl 10: Comet - Time Magic (Magical 660% Mag), Target: Foe

Summoner

 * lvl 2: Goblin - Summoning (Magical 480% Mag), Target: Foe
 * lvl 3: MP +20% - Magic Ability
 * lvl 4: Lamia - Summoning (Magical 660% Mag), Target: All Foes, Effect: Stun (75%)
 * lvl 5: Carbuncle - Summoning, Target: All Allies, Effect: Magic Reflection
 * lvl 6: Scylla - Summoning (Magical 660% Mag), Target: All Foes, Effect: Bind (75%)
 * lvl 7: Lakshmi - Summoning, Target: All Allies, Effect: 100% HP Recovery
 * lvl 8: Dragon - Summoning (Fire 760% Mag), Target: All Foes
 * lvl 9: Rod Booster - Magic Ability
 * lvl 10: Phoenix - Summoning (Fire 660% Mag), Target: All Foes, Effect: Revive (20% HP)

Taoist

 * lvl 2: Blinding Wind Talisman - Taoism (Wind 500% Mag), Target: All Foes, Effect: Blind (75%)
 * lvl 3: Silent Earth Talisman - Taoism (Earth 500% Mag), Target: All Foes, Effect: Silence (75%)
 * lvl 4: Toxic Water Talisman - Taoism (Water 500% Mag), Target: All Foes, Effect: Poison (75%)
 * lvl 5: Resist Wind 75% - Defense Ability
 * lvl 6: Demi-Human Slayer - Combat Ability
 * lvl 8: Spirit Stance - Taoism, Target: User, Effect: 2% MP Regen/Evasion +30% (for 7 turns)
 * lvl 9: Resist Water 75% - Defense Ability
 * lvl 10: Draining Light Talisman - Taoism (Holy 600% Mag), Target: All Foes, Effect: HP Drain 50%

White Mage

 * Lvl: 2 Mega Heal - White Magic (Magical 300% Will), Target: Ally, Effect: HP Recovery
 * Lvl: 4 Cure All - White Magic, Target: All Allies, Effect: Cure Status
 * Lvl: 5 Enhance Guard All - White Magic, Target: All Allies, Effect: Def Up (Halves Physical Dmg for 3 turns)
 * Lvl: 5 Enhance Mind All - White Magic, Target: All Allies, Effect: Mag Def Up (Halves Magical Dmg for 3 turns)
 * Lvl: 6 Holy Arrow - White Magic (Holy 500% Will), Target: Foe
 * Lvl: 8 Staff Booster - Magic Ability
 * Lvl: 9 Mega Heal All - White Magic (Magical 300% Will), Target: All Allies, Effect: HP Recovery
 * Lvl: 10 Mega Raise - White Magic, Target: Ally, Effect: Revive (100% HP)

Sage

 * lvl 2: Fire Booster 15% - Magic Ability
 * lvl 2: Ice Booster 15% - Magic Ability
 * lvl 2: Lightning Booster 15% - Magic Ability
 * lvl 3: Fire Tempest - Black Magic (Fire 280% Mag), Target: 4 Random Foes
 * lvl 4: Magic Curtain - White Magic, Target: Ally, Effect: Damage > MP Conversion
 * lvl 5: Blizzard Storm - Black Magic (Ice 280% Mag), Target: 4 Random Foes
 * lvl 6: Cross Heal - Magic Ability
 * lvl 6: Equip: Hat - Defense Ability
 * lvl 7: Thunder Hurricane - Black Magic (Lightning 280% Mag), Target: 4 Random Foes
 * lvl 8: MP Cost 75% - Magic Ability
 * lvl 9: Heal Typhoon - Black Magic (Magical 200% Mag), Target: 4 Random Allies
 * lvl 10: MP Regen 1% - Special Ability

Bowmaster

 * lvl 2: Splash Arrow - Bow Skill (Physical 80%*4 Att+Dex), Target: Foe
 * lvl 3: Hit Rate +10% - Combat Ability
 * lvl 4: Equip: Bow - Combat Ability
 * lvl 5: Insect Hunt - Bow Skill (Physical 190% Att+Dex), Target: Foe, Effect: Insect Killer
 * lvl 6: Forest Strength - Special Ability
 * lvl 7: Flower Hunt - Bow Skill (Physical 190% Att+Dex), Target: Foe, Effect: Plant Killer
 * lvl 8: Insect Slayer - Combat Ability
 * lvl 8: Plant Slayer - Combat Ability
 * lvl 9: Bow Booster 15% - Combat Ability
 * lvl 10: Arrow Rain - Bow Skill (Physical 190% Att+Dex), Target: All Foes

Gunner

 * lvl 2: Double Shot - Gun Skill (Physical 180%*2 Dex), Target: Foe, Effect: +
 * lvl 3: Dexterity +20% - Job Ability
 * lvl 4: Whole Shooting - Gun Skill (Physical 320% Dex), Target: All Foes, Effect: +
 * lvl 5: Bird Shot - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Harpy Killer
 * lvl 5: Succubus Slayer Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Succubus Killer
 * lvl 6: Concentrated Fire - Gun Skill (Physical 160%*4 Dex), Target: Foe, Effect: +
 * lvl 7: Recovery Bullet - Gun Skill (Physical 300% Dex), Target: Ally, Effect: HP Recovery
 * lvl 8: Shotgun - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Stun (75%)
 * lvl 9: Gun Booster 15% - Combat Ability
 * lvl 10: Ricochet - Gun Skill (Physical 460% Dex), Target: Foe, Effect: +

Demon Trainer

 * lvl: 2 Numbing Strike - Whip Skill (Physical 190% Att+Dex), Target: Foe, Effect: Paralysis (75%), +
 * lvl: 3 Soothe - Special Skill, Target: All Foes, Effect: Stun
 * lvl: 4 Binding Whip - Whip Skill (Physical 160% Att+Dex), Target: All Foes, Effect: Bind (75%), +
 * lvl: 5 Confusing Whip - Whip Skill (Physical 160% Att+Dex), Target: All Foes, Effect: Confusion (75%), +
 * lvl: 6 Loving Whip - Whip Skill (Physical 160% Att+Dex), Target: All Foes, Effect: Seduction (75%), +
 * lvl: 7 Monster Servant - Whip Skill, Effect: Random (Call a monster with your whip to attack for you.)
 * lvl: 8 Whip Booster 15% - Combat Ability
 * lvl: 9 Recruit Rate +100% - Special Ability
 * lvl: 10 Snake Tail - Whip Skill (Physical 220% Att+Dex), Target: All Foes, Effect: Paralysis (25%), +

Master Thief

 * lvl: 2 Mug - Thievery Skill (Normal Attack) Target: Foe Effect: Steal
 * lvl: 3 Evasion +20% - Defense Ability
 * lvl: 3 Preemptive Strike Up - Special Ability
 * lvl: 4 Trick Knife - Daggers Skill (Physical 190% Att+Dex) Target: Foe
 * lvl: 5 Skill Use: Dagger - Combat Ability
 * lvl: 6 Steal HP - Thievery Skill (Physical 400% Dex) Target: Foe, Effect: HP Drain 100%
 * lvl: 7 Lockpick II - Special Ability
 * lvl: 8 Assassin Throw - Daggers Skill (Physical 160% Att+Dex) Target: Foe, Effect: Death (50%)
 * lvl: 9 Dagger Booster 15% - Combat Ability
 * lvl: 10 Steal Rate +100% - Special Ability

Ninja

 * lvl 2: Fire Veil - Ninjutsu (Fire 290% Att+Dex), Target: All Foes
 * lvl 4: Doppleganger - Ninjutsu, Target: User, Effect: Evasion +50%
 * lvl 5: Water Veil - Ninjutsu (Water 290% Att+Dex), Target: All Foes
 * lvl 6: Resist Wind 50% - Defense Ability
 * lvl 7: Smoke Screen - Ninjutsu, Target: All Allies, Effect: Flee Battle
 * lvl 8: Equip: Ninja Sword - Combat Ability
 * lvl 9: Ninja Sword Booster 15% - Combat Ability
 * lvl 10: Lightning Veil - Ninjutsu (Lightning 290% Att+Dex), Target: All Foes

Palace Knight

 * lvl 2: Armor Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Def Down (for 6 turns)
 * lvl 3: SP +20% - Job Ability
 * lvl 4: Mind Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Will Down (for 6 turns)
 * lvl 5: Speed Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Agi Down (for 5 turns)
 * lvl 6: City Strength - Special Ability
 * lvl 7: Technique Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Dex Down (for 5 turns)
 * lvl 8: Magic Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Mag Down (for 5 turns)
 * lvl 9: Equip: Helm - Defense Ability
 * lvl 10: Power Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Att Down (for 5 turns)

Hero of Justice

 * lvl 2: Transform - Special Skill, Target: User, Effect: Transform (for 5 turns)
 * lvl 3: Burning Justice Punch - Justice Skill (Fire 660% Att), Target: Foe
 * lvl 4: Resist Debuff - Defense Ability
 * lvl 5: Freezing Justic Punch - Justice Skill (Ice 660% Att), Target: Foe
 * lvl 6: Strength in Solitude - Combat Ability
 * lvl 7: Shocking Justic Punch - Justice Skill (Lightning 660% Att), Target: Foe
 * lvl 8: Hero Guts - Justice Skill (Magical 300% Will), Target: User, Effect: HP Recovery
 * lvl 9: Unyielding Fighting Spirit - Combat Ability
 * lvl 10: Hero Dance - Justice Skill (Physical 280%*4 Att), Target: Foe

Black Marketeer

 * lvl 2: Buy High-Quality Herb - Mercantile, Target: Ally, Effect: 300 HP Recovery
 * lvl 3: HP +20% - Combat Ability
 * lvl 4: Super Throw Gold - Mercantile (Coin Toss UserLevel*300), Target: All Foes
 * lvl 4: Buy Lucky Mallet - Mercantile, Target: Ally, Effect: Cure Mini
 * lvl 4: Buy Holy Water - Mercantile, Target: Ally, Effect: Cure Zombie
 * lvl 4: Buy Gold Needle - Mercantile, Target: Ally, Effect: Cure Petrify
 * lvl 5: Equip: Abacus - Job Ability
 * lvl 6: Bribe - Mercantile, Target: Foe, Effect: Flee Battle
 * lvl 6: Buy Boost Drink - Mercantile, Target: Ally, Effect: 50% SP Recovery
 * lvl 6: Buy De-Love Potion - Mercantile, Target: Ally, Effect: Cure Slimed/Horny/Trance/Seduction
 * lvl 7: Abacus Booster 15% - Job Ability
 * lvl 8: Individual Life Insurance - Mercantile, Target: User, Effect: Gain (30*Level) Gold on Death
 * lvl 8: Buy Elven Miracle Drug - Mercantile, Target: Ally, Effect: 100 MP Recovery
 * lvl 9: Acquired Gold +100% - Special Ability
 * lvl 10: Black Market Product Delivery - Mercantile, Target: User, Effect: Item Acquisition
 * lvl 10: Buy Elixir - Mercantile, Target: Ally, Effect: 100% HP/MP Recovery

Item User

 * lvl 2: Distribution: Herb - EX-Item, Target: All Allies, Effect: HP Recovery
 * lvl 2: Dilution: Herb - EX-Item, Target: All Allies, Effect: 10% HP Regen
 * lvl 3: Distribution: Antidote Grass - EX-Item, Target: All Allies, Effect: Cure Poison
 * lvl 3: Distribution: Eyedrops - EX-Item, Target: All Allies, Effect: Cure Blind
 * lvl 3: Distribution: Full Moon Grass - EX-Item, Target: All Allies, Effect: Cure Paralysis
 * lvl 3: Prevention: Antidote Grass - EX-Item, Target: All Allies, Effect: Poison Immunity (for 10 turns)
 * lvl 3: Prevention: Eyedrops - EX-Item, Target: All Allies, Effect: Blind Immunity (for 10 turns)
 * lvl 3: Prevention: Full Moon Grass - EX-Item, Target: All Allies, Effect: Paralysis Immunity (for 10 turns)
 * lvl 3: Reversal: Antidote Grass - EX-Item, Target: All Foes, Effect: Poison (75%)
 * lvl 3: Reversal: Eyedrops - EX-Item, Target: All Foes, Effect: Blind (75%)
 * lvl 3: Reversal: Full Moon Grass - EX-Item, Target: All Foes, Effect: Paralysis (75%)
 * lvl 4: Spiral Edge -  Throwing Skill (Physical 190% Att+Dex), Target: All Foes
 * lvl 4: Distribution: Boost Drink - EX-Item, Target: All Allies, Effect: 50% SP Recovery
 * lvl 4: Dilution: Boost Drink - EX-Item, Target: All Allies, Effect: 20% SP Regen
 * lvl 5: Distribution: Echo Grass - EX-Item, Target: All Allies, Effect: Cure Silence
 * lvl 5: Distribution: Restorative - EX-Item, Target: All Allies, Effect: Cure Sleep/Confusion
 * lvl 5: Prevention: Echo Grass - EX-Item, Target: All Allies, Effect: Silence Immunity (for 10 turns)
 * lvl 5: Prevention: Restorative - EX-Item, Target: All Allies, Effect: Sleep/Confusion Immunity (for 10 turns)
 * lvl 5: Reversal: Echo Grass - EX-Item, Target: All Foes, Effect: Silence (75%)
 * lvl 5: Reversal: Restorative - EX-Item, Target: All Foes, Effect: Sleep/Confusion (75%)
 * lvl 6: Distribution: High-Quality Herb - EX-Item, Target: All Allies, Effect: 300 HP Recovery
 * lvl 6: Dilution: High-Quality Herb - EX-Item, Target: All Allies, Effect: 20% HP Regen
 * lvl 7: Distribution: Lucky Mallet - EX-Item, Target: All Allies, Effect: Cure Mini
 * lvl 7: Distribution: Holy Water - EX-Item, Target: All Allies, Effect: Cure Zombie
 * lvl 7: Distribution: Gold Needle - EX-Item, Target: All Allies, Effect: Cure Petrify
 * lvl 7: Prevention: Lucky Mallet - EX-Item, Target: All Allies, Effect: Mini Immunity (for 10 turns)
 * lvl 7: Prevention: Holy Water - EX-Item, Target: All Allies, Effect: Zombie Immunity (for 10 turns)
 * lvl 7: Prevention: Gold Needle - EX-Item, Target: All Allies, Effect: Petrify Immunity (for 10 turns)
 * lvl 7: Reversal: Lucky Mallet - EX-Item, Target: All Foes, Effect: Mini (75%)
 * lvl 7: Reversal: Holy Water - EX-Item, Target: All Foes, Effect: Zombie (75%)
 * lvl 7: Reversal: Gold Needle - EX-Item, Target: All Foes, Effect: Petrify (75%)
 * lvl 8: Distribution: Phoenix Tail - EX-Item, Target: All Allies, Effect: Revive (20% HP)
 * lvl 8: Prevention: Phoenix Tail - EX-Item, Target: All Allies, Effect: Death/Expel/Climax Immunity (for 10 turns)
 * lvl 8: Reversal: Phoenix Tail - EX-Item, Target: All Foes, Effect: Expel (75%)
 * lvl 9: Distribution: Miracle Drug - EX-Item, Target: All Allies, Effect: 30 MP Recovery
 * lvl 9: Dilution: Miracle Drug - EX-Item, Target: All Allies, Effect: 2% MP Regen
 * lvl 9: Medicine Lore II - Special ability
 * lvl 10: Endless Use: Fire Stone - EX-Item (Fire 300% Dex), Target: All Foes
 * lvl 10: Endless Use: Ice Stone - EX-Item (Ice 300% Dex), Target: All Foes
 * lvl 10: Endless Use: Thunder Stone - EX-Item (Lightning 300% Dex), Target: All Foes

Adventurer

 * lvl 2: Deep Breathing - Special Skill, Target: User, Effect: 10% HP/SP Regen (for 6 turns)
 * lvl 3: Desert Strength - Special Ability (+20% to all stats while in the desert.)
 * lvl 3: Cave Strength - Special Ability (+20% to all stats while in a cave.)
 * lvl 4: Shooting Star - Throwing (Physical 220% Att+Dex), Target: Foe, Effect: +
 * lvl 5: Equip: Boomerang - Combat Ability (Allows users to equip Boomerangs.)
 * lvl 6: Self Treatment - Special Skill, Target: User, Effect: Cure Status
 * lvl 7: Resist Instant Death - Defense Ability (Nullify attempts to inflict Instant Death 50% of the time.)
 * lvl 7: Environmental Damage 50% - Special Ability (Halves damage taken while moving in poison swamps/barriers.)
 * lvl 8: Post-Battle Rest - Special Ability (Regen 10% max HP and 2% max MP after each battle.)
 * lvl 9: Boomerang Booster 15% - Combat Ability (With a Boomerang equipped, deal +15% damage with normal attacks and throwing skills.)
 * lvl 10: Geyser - Special Skill (Water 760% Dex), Target: Foe, Effect: +

Gambler

 * lvl 2: Slots - Oracle Skill, Effect: Random
 * lvl 3: Dexterity +20% - Job Ability (Increase Dex by 20%.)
 * lvl 4: Vanishing Card - Oracle Skill (Physical 380% Dex), Target: Foe, Effect: +
 * lvl 5: Equip: Card - Job Ability (Allows user to equip Cards.)
 * lvl 6: Coin Toss - Oracle Skill, Target: User or Random Foe, Effect: Death (100%)
 * lvl 7: Last Slot - Job Ability (User gives the party a high-quality item on death.)
 * lvl 8: Item Slots - Oracle Skill, Effect: Item Acquisition
 * lvl 9: Item Drop +100% - Special Ability (Increase item drop rate of enemies by 100%.)
 * lvl 10: Lucky Hunter - Oracle Skill, Target: User, Effect: 200% XP/Job XP/Gold

Card Battler

 * lvl 2: Attack Draw - Oracle Skill, Effect: Random
 * lvl 3: Willpower +20% - Defense Ability
 * lvl 4: Slash Card - Oracle Skill (Physical 380% Dex), Target: Foe, Effect: +
 * lvl 5: Heal Draw - Oracle Skill, Effect: Random
 * lvl 6: Resist Stun - Defense Ability
 * lvl 8: Support Draw - Oracle Skill, Effect: Random
 * lvl 9: Card Booster 15% - Job Ability
 * lvl 10: Dual Soul - Job Ability

Dancer

 * lvl 2: Strange Dance - Dancing (Physical/Magical 10% Mag+Dex), Target: Foe, Effect: MP Drain 100%
 * lvl 2: Encouraging Dance - Dancing, Target: All Allies, Effect: Att/Agi Up (for 3 turns)
 * lvl 3: Evasion +20% - Defense Ability
 * lvl 4: Sexy Dance - Dancing, Target: All Foes, Effect: Horny/Trance (75%)
 * lvl 5: Appeal - Special Ability
 * lvl 6: Vacuum Fan - Fan Skill (Wind 130% Dex+Agi), Target: Foe, Effect: +
 * lvl 7: Equip: Fan - Combat Ability
 * lvl 8: Curse Dance - Dancing, Target: All Foes, Effect: Poison/Blind/Silence (75%)
 * lvl 9: Fan Booster 15% - Combat Ability
 * lvl 10: Death Dance - Dancing, Target: All Foes, Effect: Death (75%)

Minstrel

 * lvl 2: Song of Life - Singing, Target: All Allies, Effect: 10% HP Regen (for 10 turns)
 * lvl 3: Magic Evasion +20% - Defense Ability
 * lvl 4: Song of Defense - Singing, Target: All Allies, Effect: Def/Mag Def Up (for 3 turns)
 * lvl 5: Hide - Special Ability
 * lvl 6: Song of Energy - Singing, Target: All Allies, Effect: 10% SP Regen (for 10 turns)
 * lvl 7: Equip: Harp - Job Ability
 * lvl 8: Song of Offense - Singing, Target: All Allies, Effect: Att/Mag Up (for 3 turns)
 * lvl 9: Harp Booster 15% - Job Ability
 * lvl 10: Song of Magic - Singing, Target: All Allies, Effect: 2% MP Regen (for 10 turns)

Prostitute

 * lvl 2: Hand Job - Sexcraft (Pleasure 580% Dex), Target: Foe, Effect: Horny (50%)
 * lvl 3: Resist Horny - Defense Ability
 * lvl 4: Blow Job - Sexcraft (Pleasure 580% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 5: Resist Trance - Defense Ability
 * lvl 6: Paizuri - Sexcraft (Pleasure 580% Dex), Target: Foe, Effect: Trance (50%)
 * lvl 7: Horny Strike 25% - Job Ability
 * lvl 9: Sexy Toy Booster 15% - Job Ability
 * lvl 10: Cowgirl - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Bind (50%)

Superstar

 * lvl 2: Sexy Beam - Special Skill (Physical 580% Dex), Target: Foe, Effect: Seduction (75%)
 * lvl 3: Resist Seduction - Defense Ability
 * lvl 4: Dance Success Up - Special Ability
 * lvl 5: Hustle Dance - Dancing (Physical 150% Dex), Target: All Allies, Effect: HP Recovery
 * lvl 6: Song Success Up - Special Ability
 * lvl 7: Sparkle - Singing, Target: All Foes, Effect: Stun/Seduction (75%)
 * lvl 8: Seduction Strike 25% - Job Ability
 * lvl 9: Stage Time - Special Skill, Target: User, Effect: Stage Time (for 4 turns)
 * lvl 10: Pink Typhoon - Special Skill (Physical 580% Dex), Target: All Foes, Effect: Seduction (50%)

Battle Fucker

 * lvl 2: Goldfinger - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Horny/Incontinence (50%)
 * lvl 3: Resist Climax - Defense Ability
 * lvl 3: Resist Incontinence - Defense Ability
 * lvl 4: Entangling Pleasure - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Bind (75%)
 * lvl 5: Incontinence Strike 25% - Job Ability
 * lvl 6: Rapid Groin Kick - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Paralysis (75%)
 * lvl 7: Resist Pleasure 75% - Defense Ability
 * lvl 8: Defense Against Pleasure - Sexcraft, Target: User, Effect: Resist Pleasure 50%
 * lvl 10: Finisher Grind - Sexcraft (Pleasure 760% Dex), Target: Foe, Effect: Bind/Climax (50%)

Magical Scholar

 * lvl 2: Super-Heating Radiation - Magic Science (Fire 300% Mag+Dex), Target: All Foes
 * lvl 3: Phase Transition - Magic Science (Ice 300% Mag+Dex), Target: All Foes
 * lvl 4: Vacuum Discharge - Magic Science (Lightning 300% Mag+Dex), Target: All Foes
 * lvl 5: Resist Sonic 50% - Defense Ability
 * lvl 5: Resist Bio 50% - Defense Ability
 * lvl 6: Chimera Slayer - Combat Ability
 * lvl 7: Super SP Conversion - Magic Science, Target: User, Effect: 50% SP Recovery
 * lvl 8: Super MP Conversion - Magic Science, Target: User, Effect: 50% MP Recovery
 * lvl 9: Design Break - Magic Science (Physical 330% Att+Dex), Target: Foe, Effect: Chimera Killer
 * lvl 10: Silent Spring - Magic Science (Bio 350% Mag+Dex), Target: All Foes, Effect: Poison/Blind/Silence (50%)

Alchemist

 * lvl 2: Create: Herb - Alchemy, Target: Ally, Effect: 30 HP Recovery
 * lvl 2: Create: Fire Stone - Alchemy (Fire 300% Dex), Target: All Foes
 * lvl 2: Create: Ice Stone - Alchemy (Ice 300% Dex), Target: All Foes
 * lvl 2: Create: Thunder Stone - Alchemy (Lightning 300% Dex), Target: All Foes
 * lvl 3: Create: Phoenix Tail - Alchemy, Target: Ally, Effect: Revive (20% HP)
 * lvl 3: Create: Antidote Grass - Alchemy, Target: Ally, Effect: Cure Poison
 * lvl 3: Create: Eyedrops - Alchemy, Target: Ally, Effect: Cure Blind
 * lvl 3: Create: Full Moon Grass - Alchemy, Target: Ally, Effect: Cure Paralysis
 * lvl 4: Create: Miracle Drug - Alchemy, Target: Ally, Effect: 30 MP Recovery
 * lvl 4: Create: Echo Grass - Alchemy, Target: Ally, Effect: Cure Silence
 * lvl 4: Create: Restorative - Alchemy, Target: Ally, Effect: Cure Sleep/Confusion
 * lvl 4: Create: Lucky Mallet - Alchemy, Target: Ally, Effect: Cure Mini
 * lvl 5: Create: High-Quality Herb - Alchemy, Target: Ally, Effect: 300 HP Recovery
 * lvl 5: Create: Boost Drink - Alchemy, Target: Ally, Effect: 50% SP Recovery
 * lvl 5: Create: Red Fire Stone - Alchemy (Fire 600% Dex), Target: All Foes
 * lvl 5: Create: Blue Ice Stone - Alchemy (Ice 600% Dex), Target: All Foes
 * lvl 5: Create: Yellow Thunder Stone - Alchemy (Lightning 600% Dex), Target: All Foes
 * lvl 6: Create: Elven Miracle Drug - Alchemy, Target: Ally, Effect: 100 MP Recovery
 * lvl 6: Create: Holy Water - Alchemy, Target: Ally, Effect: Cure Zombie
 * lvl 6: Create: Gold Needle - Alchemy, Target: Ally, Effect: Cure Petrify
 * lvl 6: Create: De-Love Potion - Alchemy, Target: Ally, Effect: Cure Horny/Trance/Seduction/Incontinence
 * lvl 7: Create: Ultimate Herb - Alchemy, Target: Ally, Effect: 5000 HP Recovery
 * lvl 7: Create: Burst Drink - Alchemy, Target: Ally, Effect: 100% SP Recovery
 * lvl 7: Create: Panacea - Alchemy, Target: Ally, Effect: Cure Status
 * lvl 8: Create: Divine Miracle Drug - Alchemy, Target: Ally, Effect: 500 MP Recovery
 * lvl 8: Create: Yggdrasil Leaf - Alchemy, Target: Ally, Effect: Revive (100% HP)
 * lvl 9: Create: Elixir - Alchemy, Target: Ally, Effect: 100% HP/MP Recovery
 * lvl 9: Create: Blazing Red Fire Stone - Alchemy (Fire 900% Dex), Target: All Foes
 * lvl 9: Create: Frigid Blue Ice Stone - Alchemy (Ice 900% Dex), Target: All Foes
 * lvl 9: Create: Electric Yellow Thunder Stone - Alchemy (Lightning 900% Dex), Target: All Foes
 * lvl 10: Create: Last Elixir - Alchemy, Target: All Allies, Effect: 100% HP/MP Recovery

Magical Librarian

 * lvl 2: Page 4 of Fire - Grimoire (Fire 580% Mag), Target: All Foes
 * lvl 3: Page 8 of Ice - Grimoire (Ice 580% Mag), Target: All Foes
 * lvl 4: Page 16 of Thunder - Grimoire (Lightning 580% Mag), Target: All Foes
 * lvl 5: Magic Converter - Magic Ability
 * lvl 6: Page 12 of Paralysis - Grimoire, Target: All Foes, Effect: Paralysis (75%)
 * lvl 7: Equip: Grimoire - Magic Ability
 * lvl 8: Page 777 of Healing - Grimoire (Magical 300% Will), Target: All Allies, Effect: HP Recovery
 * lvl 9: Grimoire Booster 15% - Magic Ability
 * lvl 10: Page 24 of Obedience - Grimoire, Target: All Foes, Effect: Seduction (75%)

Machina Master

 * lvl 2: Gatling Gun - Makina (Physical 580% Dex), Target: All Foes
 * lvl 3: Dexterity +20% - Job Ability
 * lvl 4: Vibro Blade - Makina (Physical 300%*3 Dex), Target: Foe
 * lvl 5: Kalina Ann Range - Makina (Physical 580% Dex), Target: All Foes, Effect: Ghost Killer
 * lvl 6: Doll Slayer - Combat Ability
 * lvl 7: Trial Punisher - Makina (Physical 580% Dex), Target: All Foes, Effect: Vampire Killer
 * lvl 8: Electromagnetic Armor - Makina, Target: User, Effect: Nullify 2 Hits
 * lvl 9: Makina Booster 15% - Job Ability
 * lvl 10: Drill - Makina (Physical 760% Dex), Target: Foe, Effect: Ignore Def

Necromancer

 * lvl 2: Amazon Jane - Summoning (Bio 330% Mag+Dex), Target: Foe, Effect: Poison (50%)
 * lvl 3: Resist Poison - Defense Ability
 * lvl 4: Necro Sherri - Summoning (Fire 290% Mag+Dex), Target: All Foes
 * lvl 5: Zombie Slayer - Combat Ability
 * lvl 6: Zombie Reaping - Scythe Skill (Physical 380% ^ of Att,Mag), Target: All Foes, Effect: Zombie Killer, +
 * lvl 7: Equip: Scythe - Combat Ability
 * lvl 8: Vicarious Clara - Summoning, Target: User, Effect: 3 Layer Deflector
 * lvl 10: Dry Elizabeth - Summoning (Pleasure 380% Mag+Dex), Target: Foe

Medium

 * lvl 2: Bloody Mary - Summoning (Magical 340% Mag), Target: 3 Random Foes
 * lvl 3: Resist Paralysis - Defense Ability
 * lvl 4: Spirit Mage Ellie - Summoning (Ice 580% Mag), Target: All Foes
 * lvl 5: Ghost Slayer - Combat Ability
 * lvl 6: Darkness Seal Formation - Scythe Skill (Physical 440% ^ of Att,Mag), Target: Foe, Effect: Ghost Killer, +
 * lvl 7: Equip: Scythe - Combat Ability
 * lvl 8: Ghost Priest Maria - Summoning (Magical 300% Will), Target: Ally, Effect: HP Recovery
 * lvl 9: Scythe Booster 15% - Combat Ability
 * lvl 10: Horny Anna - Summoning (Pleasure 660% Mag), Target: Foe

Puppeteer

 * lvl 2: Poltergeist Doll - Summoning (Physical 300% Dex), Target: 3 Random Foes
 * lvl 3: Resist Petrify - Defense Ability
 * lvl 4: Shout Marta - Summoning (Sonic 580% Dex), Target: All Foes, Effect: Confusion (50%)
 * lvl 5: Doll Slayer - Combat Ability
 * lvl 6: Zeint Zapper - Scythe Skill (Physical 440% ^ of Att,Mag), Target: Foe, Effect: Doll Killer, +
 * lvl 8: Love Marta - Summoning (Pleasure 660% Dex), Target: Foe
 * lvl 10: Saint Maiden - Summoning (Physical 760% Dex), Target: Foe, Effect: Bind (75%)

Smooth Talker

 * lvl 2: Threaten - Talk Skill, Target: Foe, Effect: Flee Battle, Affinity -3
 * lvl 3: Willpower +20% - Defense Ability
 * lvl 4: Beg for Money - Talk Skill, Target: Foe, Effect: Acquire Gold, Affinity -5
 * lvl 5: Beg for Items - Talk Skill, Target: Foe, Effect: Acquire Item, Affinity -10
 * lvl 6: Ally Invitation - Talk Skill, Target: All Foes, Effect: Recruit Rate Up
 * lvl 7: Will - Job Ability
 * lvl 8: Wind Throw - Throwing (Wind 190% Att+Dex), Target: All Foes
 * lvl 9: Return - Talk Skill, Target: All Foes, Effect: Flee Battle, Affinity -3
 * lvl 10: Word Bomb - Talk Skill (Sonic 660% Dex), Target: All Foes

Three Star Chef

 * lvl 2: Gratin - Cooking (Lightning 380% Dex), Target: Foe
 * lvl 2: Paella - Cooking (Ice 380% Dex), Target: Foe
 * lvl 2: Shrimp Chili - Cooking (Fire 380% Dex), Target: Foe
 * lvl 3: Super Metabolism - Special Ability
 * lvl 4: Takoyaki - Cooking (Wind 380% Dex), Target: Foe
 * lvl 4: Taiyaki - Cooking (Water 380% Dex), Target: Foe
 * lvl 4: Okonomiyaki - Cooking (Earth 380% Dex), Target: Foe
 * lvl 5: Nullify Digestion - Defense Ability
 * lvl 6: Anpan - Cooking (Physical 100% Dex), Target: All Allies, Effect: HP Recovery
 * lvl 6: Chocolate Coronet - Cooking, Target: All Allies, Effect: Dex Up (for 3 turns)
 * lvl 6: Melon Bun - Cooking, Target: All Allies, Effect: Mag Up (for 3 turns)
 * lvl 6: Curry Bun - Cooking, Target: All Allies, Effect: Att Up (for 3 turns)
 * lvl 6: Croquette Bun - Cooking, Target: All Allies, Effect: Double SP Charge (for 5 turns)
 * lvl 7: Equip: Kitchen Knife - Job Ability
 * lvl 8: Meat Bun - Cooking (Fire 440% Dex), Target: All Foes
 * lvl 8: Steamed Bun - Cooking (Ice 440% Dex), Target: All Foes
 * lvl 8: Pizza Bun - Cooking (Lightning 440% Dex), Target: All Foes
 * lvl 9: Kitchen Knife Booster 15% - Job Ability
 * lvl 10: Beef Bowl - Cooking (Physical 440% Dex), Target: All Foes
 * lvl 10: Fried Rice - Cooking (Wind 440% Dex), Target: All Foes
 * lvl 10: Nabe - Cooking (Earth 440% Dex), Target: All Foes
 * lvl 10: Oden - Cooking (Water 440% Dex), Target: All Foes

Doctor

 * lvl 2: Emergency Surgery - Medicine, Target: Ally, Effect: 100% HP Recovery
 * lvl 3: Dissection - Medicine (Physical 190% Att+Dex), Target: Foe, Effect: +
 * lvl 5: Revival - Medicine, Target: Ally, Effect: Revive (20% HP)
 * lvl 6: Inner Metabolic Activation - Medicine, Target: All Allies, Effect: 20% HP Regen (for 10 turns)
 * lvl 6: Inner Magical Activation - Medicine, Target: All Allies, Effect: 4% MP Regen (for 10 turns)
 * lvl 7: Antibiotic Injection - Medicine, Target: Ally, Effect: Nullify Status Effects (for 10 turns)
 * lvl 8: Shock Resistance Injection - Medicine, Target: Ally, Effect: Nullify Death/Expel/Climax
 * lvl 9: Scalpel Booster 15% - Job Ability
 * lvl 10: Doping All - Medicine, Target: All Allies, Effect: Max HP Up

Master Maid

 * lvl 2: Special Herbal Tea - Service (Physical 100% Dex), Target: Ally Effect: HP/50% SP Recovery
 * lvl 3: Incontinence Massage - Service (Pleasure 380% Dex), Target: Foe, Effect: Incontinence (50%)
 * lvl 4: Nullify Earth - Defense Ability
 * lvl 5: Maid's Milking - Service (Pleasure 440% Dex), Target: Foe, Effect: Gives Milk
 * lvl 6: Resist Slimed - Defense Ability
 * lvl 7: Swift Cleaning - Service (Physical 380% Dex), Target: All Foes, Effect: Slimed (75%)
 * lvl 8: Equip: Plate - Job Ability
 * lvl 9: Plate Booster 15% - Job Ability
 * lvl 10: Job XP +50% - Special Ability

Lord

 * lvl 2: Sun Slice - Ruling (Fire 660% Att), Target: Foe
 * lvl 3: Nullify Critical - Defense Ability
 * lvl 4: King's Authority - Ruling, Target: User, Effect: All Stats Up
 * lvl 5: Rapier Booster 15% - Combat Ability
 * lvl 6: Divine Kingship - Ruling, Target: User, Effect: 30%/8%/30% HP/MP/SP Regen (for 6 turns)
 * lvl 7: HP Regen 10% - Special Ability
 * lvl 8: King's Army - Ruling (Physical 280% Att), Target: 4 Random Foes
 * lvl 9: Experience +100% - Special Ability
 * lvl 10: Royal Life Sword - Ruling (Fire 760% Att), Target: All Foes, Effect: +

Pope

 * lvl 2: Healing Grace - Ruling (Magical 150% Will), Target: All Allies, Effect: HP, 25% SP Recovery
 * lvl 3: Magic Reflection +30% - Defense Ability
 * lvl 4: Second Coming - Ruling, Target: User, Effect: Auto Revive (100% HP)
 * lvl 5: Heal Booster 15% - Magic Ability
 * lvl 6: 13th Law: Iron Hammer - Ruling (Holy 660% Mag), Target: All Foes
 * lvl 7: Holy Booster 15% - Magic Ability
 * lvl 8: Holy Martyr - Job Ability
 * lvl 9: Experience +100% - Special Ability
 * lvl 10: Rotary Sermon - Ruling, Target: All Foes, Effect: Expel (100%)

Hero

 * lvl 2: Demon Slicer - Heroism (Physical 500% Att), Target: Foe, Effect: Yoma/Vampire Killer, +
 * lvl 2: Undead Slicer - Heroism (Physical 500% Att), Target: Foe, Effect: Zombie/Ghost Killer, +
 * lvl 4: Yoma Slayer - Combat Ability
 * lvl 4: Succubus Slayer - Combat Ability
 * lvl 4: Vampire Slayer - Combat Ability
 * lvl 5: Rising Heavenly Inferno Slash - Heroism (Fire 660% Att), Target: Foe
 * lvl 6: Miracle of the Goddess - Defense Ability
 * lvl 7: SP Regen 10% - Special Ability
 * lvl 8: Red Lotus Heavenly Cyclone - Heroism (Fire 600% Att), Target: All Foes
 * lvl 9: Physical Booster 15% - Combat Ability
 * lvl 10: Red Lotus Flame Dance - Heroism (Fire 280% Att), Target: 4 Random Foes

Spoiler

 * lvl 2: Byakko Slash

Spoiler

 * lvl 2: Confounding Fire Talisman

Spoiler

 * lvl 2: All Death

Human

 * lvl 2: Prioritize XP - Special Ability
 * lvl 2: Prioritize Job XP - Special Ability
 * lvl 4: First Aid - Special Skill (Magical 100% Will), Target: Ally, Effect: HP Recovery
 * lvl 5: Appeal - Special Ability
 * lvl 6: Desperate Training - Special Ability
 * lvl 7: XP Full Focus - Special Ability
 * lvl 8 Job Xp Full Focus - Special Ability
 * lvl 9: Suicidal Training - Special Ability
 * lvl 10: Prayer - Special Skill, Target: User, Effect: 10% MP Recovery

Yoma

 * lvl 2: Agility +10% - Job Ability
 * lvl 2: Magic +10% - Magic Ability
 * lvl 2: Demon Eyes of Poison - Demon Arts, Target: All Foes, Effect: Poison (75%)
 * lvl 3: Cross Amber - Rapier Skill (Physical 100%*2 Att+Agi), Target: Foe, Effect: +
 * lvl 4: Fire - Black Magic (Fire 340% Mag), Target: Foe
 * lvl 4: Blizzard - Black Magic (Ice 320% Mag), Target: Foe
 * lvl 4: Thunder - Black Magic (Lightning 320% Mag), Target: Foe
 * lvl 4: Demon Eyes of Darkness - Demon Arts, Target: All Foes, Effect: Blind (75%)
 * lvl 5: Resist Burn - Defense Ability
 * lvl 6: Demon Eyes of Silence - Demon Arts, Target: All Foes, Effect: Silence (75%)
 * lvl 7: Fire Waltz - Demon Arts (Fire 480% Mag), Target: All Foes
 * lvl 8: Demon Eyes of Paralysis - Demon Arts, Target: All Foes, Effect: Paralysis (75%)
 * lvl 9: V Slash - Rapier Skill (Physical 130%*2 Att+Agi), Target: Foe, Effect: +
 * lvl 9: Resist Fire 75% - Defense Ability
 * lvl 10: Demon Eyes of Sleep - Demon Arts, Target: All Foes, Effect: Sleep (75%)

Demi-Human

 * lvl 2: Tongue Whip - Demon Arts (Physical 200% Att+Dex), Target: Foe, Effect: +
 * lvl 3: SP +10% - Job Ability
 * lvl 4: Freezing Determinxxation - Scythe Skill (Physical/Magical 300% ^ of Att/Mag), Target: Foe
 * lvl 5: Freezing Kiss -Demon Arts (Pleasure/Ice 300% Dex), Target: Foe, Effect: Freeze (75%)
 * lvl 6: Icicle Drop Talisman - Taoism Skill (Ice 400% Mag), Target: Foe
 * lvl 7: Groin Lick - Demon Arts (Pleasure 480% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 8: Healing Wind - Demon Arts (Magical 100% Will), Target: All Allies, Effect: HP Recovery
 * lvl 9: Draining Hair - Demon Arts (Pleasure 400% Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 10: Frigid Wind - Demon Arts (Ice/Wind 480% Mag), Target: All Foes

Imp

 * lvl 2: Imp Hand Job - Sexcraft Skill (Pleasure 340% Dex), Target: Foe, Effect: Horny (50%)
 * lvl 2: Melty Kiss - Sexcraft Skill (Pleasure 200% Dex), Target: Foe, Effect: Horny (75%)/Trance (50%),
 * lvl 3: Dexterity +10% - Job Ability
 * lvl 4: Imp Blow Job - Sexcraft Skill (Pleasure 420% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 5: Wind - Black Magic (Wind 320% Mag), Target: Foe
 * lvl 6: Imp Paizuri - Sexcraft Skill (Pleasure 440% Dex), Target: Foe, Effect: Trance (50%)
 * lvl 7: Demon Eyes of Sleep - Demon Arts, Target: All Foes, Effect: Sleep (75%)
 * lvl 8: Tail Drain - Sexcraft Skill (Pleasure 300% Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 9: Kamaitachi - Nature Skill (Wind 400% ^ of Mag,Agi), Target: Foe
 * lvl 10: Imp Rape - Sexcraft Skill (Pleasure 480% Dex), Target: Foe, Effect: Bind (50%)/HP Drain 50%

Vampire

 * lvl 2: Knife Throw - Dagger Skill (Physical 120% Att+Dex), Target: Foe, Effect: +
 * lvl 2: Blood Sucking - Demon Arts (Physical 400% Att), Target: Foe, Effect: HP Drain 50%/25% SP Recovery
 * lvl 3: Thunder - Black Magic (Lightning 320% Mag), Target: Foe
 * lvl 3: Resist Blind - Defense Ability
 * lvl 4: Dexterity +10% - Job Ability
 * lvl 4: Bat Charge - Demon Arts (Physical 110% Att+Dex), Target: 3 Random Foes, Effect: +
 * lvl 5: Demon Eyes of Burning - Demon Arts, Target: All Foes, Effect: Burn (75%)
 * lvl 6: Skewer - Dagger Skill (Physical 160% Att+Dex), Target: Foe, Effect: +
 * lvl 7: Demon Eyes of Shocking - Demon Arts, Target: All Foes, Effect: Shock (75%)
 * lvl 8: Resist Lightning 75% - Defense Ability
 * lvl 9: Demon Eyes of Freezing - Demon Arts, Target: All Foes, Effect: Freeze (75%)
 * lvl 10: Mental Lightning - Demon Arts (Lightning 480% Mag), Target: All Foes

Mermaid

 * lvl 2: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * lvl 2: Water Bullet - Ocean Skill (Water 660% Mag), Target: Foe
 * lvl 3: Willpower +10% - Defense Ability
 * lvl 3: Mermaid Song - Singing Skill, Target: All Foes, Effect: Seduction (75%)
 * lvl 4: Resist Water 75% - Defense Ability
 * lvl 4: Resist Sonic 75% - Defense Ability
 * lvl 5: Cure - White Magic, Target: Ally, Effect: Cure Status
 * lvl 5: Mermaid Tail - Ocean Skill (Physical/Magical 200% Att+Mag), Target: Foe, Effect: Sonic Weak, +
 * lvl 6: Water - Black Magic (Water 320% Mag), Target: Foe
 * lvl 7: Mermaid Hand Job - Ocean Skill (Pleasure 400% Dex), Target: Foe, Effect: Horny (50%)
 * lvl 8: Sonic Strike - Combat Ability
 * lvl 9: Raise - White Magic, Target: Ally, Effect: Revive (50%)
 * lvl 9: Sea Strength - Special Ability
 * lvl 10: Healing Rain - Ocean Skill (Magical 150% Will), Target: All Allies, Effect: HP Recovery/5% MP Recovery

Elf

 * lvl 2: Wind Arrow - Bow Skill (Wind 100% Att+Dex), Target: Foe
 * lvl 3: Earth Arrow - Bow Skill (Earth 100% Att+Dex), Target: Foe
 * lvl 4: Water Arrow - Bow Skill (Water 100% Att+Dex), Target: Foe
 * lvl 5: Dexterity +10% - Job Ability
 * lvl 5: Hit Rate +5% - Combat Ability
 * lvl 6: Elf Hand Job - Elf Hand Job - Sexcraft Skill (Pleasure 400% Dex), Target: Foe, Effect: Horny (50%)
 * lvl 7: Mental Concentration - Special Skill, Target: User, Effect: Dex Up (Doubles Dex for the following turn.)
 * lvl 7: Resist Paralysis - Defense Ability
 * lvl 8: Elf Foot Job - Sexcraft Skill (Pleasure 480% Dex), Target: Foe
 * lvl 9: Forest Strength - Special Ability
 * lvl 10: Charge Arrow - Bow Skill (Physical 290% Att+Dex), Target: Foe, Effect: +

Fairy

 * lvl 2: Kamaitachi - Nature Skill (Wind 400% ^ of Mag/Agi), Target: Foe
 * lvl 2: Landslide - Nature Skil (Earth 400% ^ of Mag/Def), Target: Foe
 * lvl 2: Flash Flood - Nature Skill (Water 400% ^ of Mag/Will), Target: Foe
 * lvl 3: Magic +10% - Magic Ability
 * lvl 3: Resist Silence - Defense Ability
 * lvl 4: Dance Invitation - Dancing Skill, Target: Foe, Effect: Stun (75%)
 * lvl 4: Fairy Heal - Nature Skill (Magical 150% Will), Target: Foe, Effect: HP Recovery
 * lvl 5: Resist Wind (75%) - Defense Ability
 * lvl 6: Fairy Dance - Dancing Skill, Target: All Foes, Effect: Mini (75%)
 * lvl 7: Fireball - Nature Skill (Fire 400% ^ of Mag/Att), Target: Foe
 * lvl 8: Freeze - Nature Skill (Ice 400% Mag), Target: Foe
 * lvl 9: Thunderbolt - Nature Skill (Lightning 400% Mag), Target: Foe
 * lvl 10: MP Regen 1% - Special Ability

Slime

 * lvl 2: Slime Draw - Slime Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%)
 * lvl 3: Stretch Shot - Throwing Skill (Physical 130% Att+Dex), Target: Foe, Effect: +
 * lvl 3: HP +10% - Combat Ability
 * lvl 4: Resist Water 75% - Defense Ability
 * lvl 5: Slime Pierce - Slime Skill (Physical 400% Att), Target: Foe, Effect: +
 * lvl 6: Slime Heal - Slime Skill (Magical 150% Will), Target: Ally, Effect: Slimed (25%)
 * lvl 7: Swallow Drop - Throwing Skill (Physical 160% Att+Dex), Target: Foe, Effect: Harpy Killer
 * lvl 8: Dissolving Liquid - Slime Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%)/Digestion (50%)
 * lvl 8: Harpy Slayer - Combat Ability
 * lvl 9: HP Regen 5% - Special Ability
 * lvl 10: Slime Body - Defense Ability

Beast

 * lvl 2: Scratch - Beast Skill (Physical 190% Att+Agi), Target: Foe, Effect: +
 * lvl 3: Agilty +10% - Job Ability
 * lvl 3: Counter +10% - Combat Ability
 * lvl 4: Threaten - Beast Skill, Target: Foe, Effect: Stun (75%)
 * lvl 4: Attack +10% - Combat Ability
 * lvl 5: Tackle - Beast Skill (Physical 420% Att), Target: Foe, Effect: +
 * lvl 6: Bestial Howl - Beast Skill, Target: User, Effect: Hit/Evade Up, 20% SP Regen
 * lvl 7: Tail Job - Beast Skill (Pleasure 400% Dex), Target: Foe
 * lvl 8: Bite - Beast Skill (Physical 480% Att), Target: Foe, Effect: +
 * lvl 8: Magic Counter +10% - Combat Ability
 * lvl 9: Beast Instincts - Beast Skill, Target: User, Effect: Berserk
 * lvl 10: Roar - Beast Skill, Target: All Foes, Effect: Stun (75%)

Kitsune

 * lvl 2: Two Moons - Beast Skill (Physical 110%*2 Att+Dex), Target: Foe, Effect: +
 * lvl 3: Fire - Black Magic (Fire 320% Mag), Target: Foe
 * lvl 3: Thunder - Black Magic (Lightning 320% Mag), Target: Foe
 * lvl 3: Magic +10% - Magic Ability
 * lvl 4: Piling Fan - Fan Skill (Physical 100%*2 Dex+Agi), Target: Foe, Effect: +
 * lvl 4: Resist Earth 75% - Defense Ability
 * lvl 5: Fluffy Tail - Beast Skill (Pleasure 400% Dex), Target: Foe
 * lvl 6: Earth - Black Magic (Earth 320% Mag), Target: Foe
 * lvl 7: Clone - Beast Skill, Target: User, Effect: Evasion Up
 * lvl 7: Magic Charge - Special Skill, Target: User, Effect: Mag Up
 * lvl 8: Kitsune's Spinning Wheel - Ninjutsu (Physical 180% Att+Dex), Target: All Foes
 * lvl 9: SP Regen 5% - Special Ability
 * lvl 10: Kitsune Wedding Talisman - Taoism Skill (Earth 360% Mag), Target: All Foes, Effect: Stun (50%)

Lamia

 * lvl 2: Flail Strike - Flail Skill (Physical 320% Att), Target: Foe
 * lvl 3: Snake Tail Strike - Snake Skill (Physical 400% Att), Target: All Foes, Effect: +
 * lvl 3: Defense +10% - Defense Ability
 * lvl 4: Demon Eye of Poison - Demon Arts, Target: All Foes, Effect: Poison (75%)
 * lvl 5: Snake Tail Job - Snake Skill (Pleasure 400% Dex), Target: Foe
 * lvl 6: Fire Flail - Flail Skill (Fire 320% Att), Target: All Foes
 * lvl 7: Ice Flail - Flail Skill (Ice 320% Att), Target: All Foes
 * lvl 8: Lightning Flail - Flail Skill (Lightning 320% Att), Target: All Foes
 * lvl 9: Tentacle Killer - Flail Skill (Physical 320% Att), Target: Foe, Effect: Scylla Killer
 * lvl 10: Lamia Roll - Snake Skill (Physical 580% Att), Target: Foe, Effect: Bind (75%)

Scylla

 * lvl 2: Tentacle Strike - Tentacle (Physical 200% Att+Dex), Target: Foe, Effect: +
 * lvl 3: Dexterity +10% - Job Ability
 * lvl 4: Ink - Tentacle (Physical 200% Att+Dex), Target: Foe, Effect: Blind (75%)
 * lvl 5: Tentacle Restraint - Tentacle (Physical Att+Dex), Target: Foe, Effect: Bind (75%)
 * lvl 6: Tentacle Caress - Tentacle (Pleasure 480% Dex), Target: All Foes, Effect: Slimed (75%)
 * lvl 7: Snake Noose - Tentacle (Physical 240% Att+Dex), Target: Foe, Effect: Lamia Killer/Bind(75%)
 * lvl 8: Lamia Slayer - Combat Ability
 * lvl 9: Tentacle Up - Tentacle, Target: User, Effect: Normal Attacks Up (for 4 turns)
 * lvl 10: Tantacle Flail - Tentacle (Physical 150% Att+Dex), Target: 3 Random Foes, Effect: +

Harpy

 * lvl 2: Steal - Thievery Skill, Target: Foe, Effect: Steal
 * lvl 2: Flap - Wing Skill (Wind 200% Agi+Dex), Target: All Foes
 * lvl 3: Agility +10% - Job Ability
 * lvl 3: Evasion +10% - Defense Ability
 * lvl 4: Healing Dance - Dancing Skill (Physical 100% Dex), Target: Ally, Effect: HP Recovery
 * lvl 5: Steal Heart- Thievery Skill, Target: Foe, Effect: Seduction (75%)
 * lvl 6: Flight Fan - Fan Skill (Wind 130% Dex+Agi), Target: Foe, Effect: +
 * lvl 7: Harpy Dance - Dancing Skill, Target: User, Effect: Agi/Evasion/Mag Evasion Up
 * lvl 8: Wing Caress - Wing Skill (Pleasure 400% Dex), Target: Foe, Effect: Horny (50%)
 * lvl 9: Escape - Thievery Skill, Target: All Allies, Effect: Flee Battle
 * lvl 9: Appeal - Special Ability
 * lvl 10: Steal Food - Thievery Skill, Target: Foe, Effect: Steal

Dragon

 * lvl 2: Fire Breath - Breath Skill (Fire 400% ^ of Att/Mag/Dex), Target: All Foes
 * lvl 3: HP +10% - Combat Ability
 * lvl 4: Scratch - Beast Skill (Physical 190% Att+Agi), Target: Foe, Effect: +
 * lvl 5: Attack +10% - Combat Ability
 * lvl 6: Cold Breath - Breath Skill (Ice 400% ^ of Att/Mag/Dex), Target: All Foes
 * lvl 7: Roar - Beast Skill, Target: All Foes, Effect: Stun (75%)
 * lvl 8: Scorching Breath - Breath Skill, Target: All Foes, Effect: Paralysis (75%)
 * lvl 9: Bite - Beast Skill (Physical 480% Att), Target: Foe, Effect: +
 * lvl 10 Flame Breath - Breath Skill (Fire 580% ^ of Att/Mag/Dex), Target: All Foes

Land-Dweller

 * lvl 2: Poison Breath - Breath Skill, Target: All Foes, Effect: Poison (75%)
 * lvl 3: Dissolving Liquid - Slime Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%), Digestion (50%)
 * lvl 3: HP +10% - Combat Ability
 * lvl 4: Threaten - Beast Skill, Target: Foe, Effect: Stun (75%)
 * lvl 4: Defense +10% - Defense Ability
 * lvl 5: Tackle - Beast Skill (Physical 420% Att), Target: Foe, Effect: +
 * lvl 6: Metabolism Up - Special Ability
 * lvl 7: Fire Breath - Breath Skill (Fire 400% ^ of Att/Mag/Dex), Target: All Foes
 * lvl 8: Sweet Breath - Breath Skill, Target: All Foes, Effect: Sleep (75%)
 * lvl 9: Cruel Tongue - Special Skill (Pleasure 360% Dex), Target: Foe, Effect: Poison (75%)/Bio Weak (100%)
 * lvl 10: Venom Attack - Beast Skill (Bio 480% Att), Target: Foe, Effect: Poison (75%)

Sea-Dweller

 * lvl 2: Tentacle Strike - Tentacle (Physical 200% Att+Dex), Target: Foe, Effect: +
 * lvl 3: HP +10% - Combat Ability
 * lvl 3: Dexterity +10% - Job Ability
 * lvl 4: Water Bullet - Ocean Skill (Water 660% Mag), Target: Foe
 * lvl 5: Ink - Tentacle (Physical 200% Att+Dex), Target: Foe, Effect: Blind (75%)
 * lvl 6: Tentacle Caress - Tentacle (Pleasure 480% Dex), Target: All Foes, Effect: Slimed (75%)
 * lvl 7: Tentacle Restraint - Tentacle (Physical 200% Att+Dex), Target: Foe, Effect: Bind (75%)
 * lvl 8: Bubble Bubble - Ocean Skill (Pleasure 480% Dex), Target: Foe, Effect: Slimed (75%)
 * lvl 9: Sea Strength - Special Ability
 * lvl 10: Toxic Tentacle - Tentacle (Physical 240% Att+Dex), Target: Foe, Effect: Poison (75%)

Insect

 * lvl 2: Needle - Insect Skill (Physical 400% Att), Target: Foe, Effect: Poison/Paralysis (75%)+
 * lvl 3: Defense +10% - Defense Ability
 * lvl 4: Scales of Paralysis - Insect Skill, Target: All Foes, Effect: Paralysis (75%)
 * lvl 5: Shell Strike - Insect Skill (Physical 400% Def), Target: Foe, Effect: Self Damage
 * lvl 6: Great Defense - Defense Ability
 * lvl 7: Pheromone Kiss - Insect Skill (Pleasure 400% Dex), Target: Foe, Effect: Seduction (75%)
 * lvl 8: Claw - Insect Skill (Physical 480% Att), Target: Foe, Effect: +
 * lvl 9: Bodily Fluid Drinking - Insect Skill (Pleasure 480% Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 10: Desert Strength - Special Ability

Alraune

 * lvl 2: Ivy Strike - Plant Skill (Physical 200% Att+Dex), Target: Foe, Effect: +
 * lvl 3: Healing Honey - Plant Skill (Magical 150% Will), Target: Foe, Effect: HP Recovery
 * lvl 3: Willpower +10% - Defense Ability
 * lvl 4: Waltz Whip - Whip Skill (Physical 80% Att+Dex), Target: 3 Random Foes, Effect: +
 * lvl 4: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * lvl 5: Ivy Caress - Plant Skill (Pleasure 400% Dex), Target: Foe
 * lvl 6: Medicine Lore I - Special Ability
 * lvl 7: Coiling Ivy - Plant Skill (Pleasure 240% Att+Dex), Target: Foe, Effect: Bind (75%)
 * lvl 8: Cleansing Honey - Plant Skill, Target: Ally, Effect: Cure Status
 * lvl 9: Raise - White Magic, Target: Ally, Effect: Revive (50% HP)
 * lvl 9: Aroma of Intoxication - Plant Skill, Target: All Foes, Effect: Trance (75%)
 * lvl 10: Heal All - White Magic (Magical 150% Will), Target: All Allies, Effect: HP Recovery
 * lvl 10: Erotic Draining Flower - Plant Skill (Pleasure 480% Dex), Target: Foe, Effect: HP Drain 50%

Zombie

 * lvl 1: Zombie Constitution - Special Ability
 * lvl 2: Grab - Corpse Skill (Physical 400% Att), Target: Foe, Effect: Zombie (75%), +
 * lvl 3: Poison Breath - Breath Skill, Target: All Foes, Effect: Poison (75%)
 * lvl 3: HP +10% - Combat Ability
 * lvl 4: Expert Blitz - Club Skill (Lightning 260%), Target: Foe
 * lvl 5: Dance Invitation - Dancing Skill, Target: Foe, Effect: Stun (75%)
 * lvl 5: Cling - Corpse Skill (Physical 320% Att), Target: Foe, Effect: Bind (75%)
 * lvl 6: Mouth of Desire - Corpse Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 7: Poison Kiss - Corpse Skill (Pleasure 240% Dex), Target: Foe, Effect: Poison (75%), Bio Weak
 * lvl 8: Cold Breath - Breath Skill (Ice 400% ^ of Att/Mag/Dex), Target: All Foes
 * lvl 8: Resist Bio 75% - Defense Ability
 * lvl 9: Sweet Breath - Breath Skill, Target: All Foes, Effect: Sleep (75%)
 * lvl 10: Zombie Chaos Club - Club Skill (Physical 180% Att), Target: 3 Random Foes

Ghost

 * lvl 2: Blizzard - Black Magic (Ice 320% Mag), Target: Foe
 * lvl 2: Ghost Touch - Corpse Skill (Pleasure 400% Dex), Target: Foe, Effect: Horny (75%)/HP Drain 50%
 * lvl 3: Magic +10% - Magic Ability
 * lvl 4: Will O' The Wisp - Corpse Skill (Fire 480% Mag), Target: Foe
 * lvl 5: Scythe of Hypnosis - Scythe Skill, Target: All Foes, Effect: Sleep (75%)
 * lvl 6: Nullify Instant Death - Defense Ability
 * lvl 7: Spirit Body - Corpse Skill, Target: User, Effect: Evade Up/Mag Evade Down (for 4 turns)
 * lvl 8: Magic Reflection +10% - Defense Ability
 * lvl 9: Gale Slice - Scythe Skill (Wind 200%*2 ^ of Att/Mag), Target: Foe, Effect: +
 * lvl 10: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 10: Drain Strike - Combat Ability

Doll

 * lvl 2: Micro Drill - Artificial Skill (Physical 200% Att+Dex), Target: Foe, Effect: +
 * lvl 3: Dexterity +10% - Job ability
 * lvl 4: Washing Program: Bubble - Service (Pleasure 320% Dex), Target: Foe, Effect: Slimed (75%)/Trance (50%)
 * lvl 5: Limiter Release - Artificial Skill, Target: User, Effect: Berserk, All Stats Up (Until the end of battle)
 * lvl 6: Draining Hair - Demon Arts (Pleasure 400% Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 7: Fiery Exhaust - Artificial Skill (Fire 480% Dex), Target: All Foes, Effect: Burn (25%)
 * lvl 8: Frozen Exhaust - Artificial Skill (Ice 480% Dex), Target: All Foes, Effect: Freeze (25%)
 * lvl 9: Self Destruct - Artificial Skill (Physical 500% Current Hp), Target: All Foes
 * lvl 10: Dairy Program: Milking - Service (Pleasure 380% Dex), Target: Foe, Effect: Gives Milk

Chimera

 * lvl 2: Fire Breath - Breath Skill (Fire 400% ^ of Att/Mag/Dex), Target: All Foes
 * lvl 3: Vector Virus - Artificial Skill (Bio 400% Dex), Target: All Foes, Effect: Poison (75%)
 * lvl 4: Cold Breath - Breath Skill (Ice 400% ^ of Att/Mag/ Dex), Target: All Foes
 * lvl 4: HP +10% - Combat Ability
 * lvl 5: Vacuum Tail - Artificial Skill (Pleasure 400% Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 6: Attack +10% - Combat Ability
 * lvl 7: Flame Breath -  Breath Skill (Fire 580% ^ of Att/Mag/Dex), Target: All Foes
 * lvl 8: Self Replication - Artificial Skill (Magical 300% Will), Target: User, Effect: HP Recovery
 * lvl 9: Slime Body - Defense Ability
 * lvl 10: Thunder Breath - Breath Skill (Lightning 580% ^ of Att/Mag/Dex), Target: All Foes

Lowly Angel

 * lvl 2: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * lvl 2: Holy Light - Holy Skill (Holy 300% Will), Target: All Foes
 * lvl 3: SP +10% - Job Ability
 * lvl 3: Willpower +10% - Defense Ability
 * lvl 4: Cure - White Magic, Target: Ally, Effect: Cure Status
 * lvl 4: Angel Hair - Holy Skill (Pleasure/Holy 400% Dex), Target: Foe, Effect: Horny (50%)
 * lvl 5: Raise - White Magic, Target: Ally, Effect: Revive (50% HP)
 * lvl 5: Blade of Healing - Sword Skill (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * lvl 6: Heal All - White Magic, Target: All Allies, Effect: HP Recovery
 * lvl 6: Angel Dance - Sword Skill (Physical 160% Att), Target: 3 Random Foes, Effect: +
 * lvl 7: Heaven's Thunder - Holy Skill (Holy/Lightning 500% Will), Target: Foe, Effect: Shock 50%)
 * lvl 7: Resist Expel - Defense Ability
 * lvl 8: Heal All - White Magic, Target: All Allies, Effect: HP Recovery
 * lvl 8: Angel Feathers - Holy Skill (Pleasure/Holy 480% Dex), Target: Foe, Effect: Horny (50%)
 * lvl 9: Body of Divine Protection - Defense Ability
 * lvl 10: Elemental Resistance 75% - Defense Ability

Spoiler Race

 * lvl 2: Gale Slice - Scythe Skill (Wind 200%*2 ^ of Att/Mag), Target: Foe, Effect: +

Worm Summoner

 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 2: Worm Caress - Tentacle (Pleasure 290% Mag+Dex), Target: Foe, Effect: Slimed (75%)
 * lvl 3: MP +20% - Magic Ability (Increase Max MP by 20%.)
 * lvl 3: Magic +20% - Magic Ability (Increase Magic by 20%.)
 * lvl 4: Scylla - Summoning (Magical 660% Mag), Target: All Foes, Effect: Bind (75%)
 * lvl 4: Drain Worm - Tentacle (Pleasure 240% Mag+Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 5: Light Magic - Magic Ability (All skills have 1/2 MP cost, but Magic is halved as well.)
 * lvl 6: Worm Shot - Tentacle (Magical/Physical 330% Mag+Dex), Target: Foe, Effect: +
 * lvl 7: Drain Strike - Combat Ability (Normal attack heals the user for 50% of the damage done.)
 * lvl 8: Sweet Tentacle - Summoning (Pleasure 280% Mag), Target: 4 Random Foes, Effect: Bind (50%)
 * lvl 9: MP Regen 2% - Special Ability (Regen 2% of Max MP per turn.)
 * lvl 10: Pain Worm - Tentacle (Magical/Physical 170% Mag+Dex), Target: 3 Random Foes, Effect: +

High Yoma

 * lvl 2: Trial Judge - Rapier Skill (Physical 100%*3 Att+Agi), Target: Foe, Effect: +
 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 3: Magic +20% - Magic Ability (Increase Magic by 20%.)
 * lvl 3: Nullify Burn - Defense Ability (Become immune to Burn.)
 * lvl 4: Resist Fire 50% - Defense Ability (Reduce Fire damage taken to 50% of normal.)
 * lvl 5: Flare Rondo - Demon Arts (Fire 660% Mag), Target: All Foes
 * lvl 6: Fire Strike - Combat Ability (Normal attack also deals Fire damage.)
 * lvl 7: Fue Trois - Rapier Skill (Fire 120% Att+Agi), Target: 3 Random Foes, Effect: +
 * lvl 8: Burn Strike 25% - Job Ability (Normal attack inflicts burn 25% of the time.)
 * lvl 9: Fire Booster 15% - Magic Ability (Fire attacks deal +15% damage.)
 * lvl 9: Demon Arts Booster +15% - Special Ability (Demon Arts skills deal +15% damage.)
 * lvl 10: Demon Eyes of Seduction - Demon Arts, Target: All Foes, Effect: Seduction (75%)

Holy Demon

 * lvl 2: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * lvl 2: Prier - Rapier Skill (Fire 220% Att+Agi), Target: Foe, Effect: +
 * lvl 3: Willpower +20% - Defense Ability (Increase Willpower by 20%.)
 * lvl 3: Demon Eyes of Healing - Demon Arts (Magical 150% Mag), Target: All Allies, Effect: HP Recovery
 * lvl 4: Raise - White Magic, Target: Ally, Effect: Revive (50% HP)
 * lvl 4: Demonic Lightning - Demon Arts (Lightning 660% Mag), Target: All Foes
 * lvl 5: Heaven - White Magic, Target: Foe, Effect: Expel (75%)
 * lvl 5: Resist Lightning 50% - Defense Ability (Reduce Lightning damage taken to 50% of normal.)
 * lvl 6: Demon Eyes of Recovery - Demon Arts, Target: Ally, Effect: Cure Status
 * lvl 7: Foudre Trois - Rapier Skill (Lightning 120% Att+Agi), Target: 3 Random Foes, Effect: +
 * lvl 8: Heal All - White Magic (Magical 150% Will), Target: All Allies, Effect: HP Recovery
 * lvl 8: Demon Eyes of Revival - Demon Arts, Target: Ally, Effect: Revive (100% HP)
 * lvl 9: Lightning Booster 15% - Magic Ability (Lightning attacks deal +15% damage.)
 * lvl 9: Heal Booster 15% - Magic Ability (Healing effects recover 15% more HP.)
 * lvl 10: Sun Sphere - Demon Arts (Holy 660% Mag), Target: Foe

Feral Yoma

 * lvl 2: Bite - Beast Skill (Physical 480% Att), Target: Foe, Effect: +
 * lvl 2: Anston - Rapier Skill (Physical 190% Att+Agi), Target: All Foes, Effect: +
 * lvl 3: Agility +20% - Job Ability (Increase Agility by 20%.)
 * lvl 3: Critical Evasion +75% - Defense Ability (Increase Physical Evasion rate by 75% for 5 turns when below 20% HP.)
 * lvl 4: Roar - Beast Skill, Target: All Foes, Effect: Stun (75%)
 * lvl 4: Absolute Ice Fang - Beast Skill (Ice 660% Att), Target: Foe, Effect: +
 * lvl 5: Resist Ice 50% - Defense Ability (Reduce Ice damage taken to 50% of normal.)
 * lvl 6: Demon Eyes of Confusion - Demon Arts, Target: All Foes, Effect: Confusion (75%)
 * lvl 6: Demon Eyes of Rage - Demon Arts, Target: All Foes, Effect: Berserk (75%)
 * lvl 7: Glace Trois - Rapier Skill (Ice 120% Att+Agi), Target: 3 Random Foes, Effect: +
 * lvl 8: Rumble - Combat Ability (When falling below 20% HP, become Berserk, but regen 10% HP/SP and 2% MP per turn.)
 * lvl 9: Ice Booster 15% - Magic Ability (Ice attacks deal +15% damage.)
 * lvl 10: Beast Hybrid Hammer - Beast Skill (Physical 340%*3 Att), Target: Foe, Effect: +

Youkai

 * lvl 2: Tongue Binding - Demon Arts (Physical 290% Att+Dex), Target: Foe, Effect: Bind (75%), +
 * lvl 3: SP +20% - Job Ability (Increase Max SP by 20%.)
 * lvl 4: Crystal Scythe - Scythe Skill (Ice 440% ^ of Att,Mag), Target: All Foes, Effect: +
 * lvl 5: Ice Strike - Combat Ability (Normal attack also deals Ice damage.)
 * lvl 6: Ice Bullet Talisman - Taoism (Ice 600% Mag), Target: Foe
 * lvl 7: Spiral Agony Lick - Demon Arts (Pleasure 660% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 8: Lewd Draining Hair - Demon Arts (Pleasure 580% Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 8: SP Cost 75% - Job Ability (All skills have 3/4 SP Cost.)
 * lvl 9: Ice Booster 15% - Magic Ability (Ice attacks deal +15% damage.)
 * lvl 9: Demon Arts Booster +15% - Special Ability (Demon Arts skills deal +15% damage.)
 * lvl 10: Soul Chilling Gale - Demon Arts (Ice/Wind 660% Mag), Target: All Foes

Oni

 * lvl 2: Focused Spirit - Special Skill, Target: User, Effect: Attack Up (following turn)
 * lvl 2: Slime Crusher - Club Skill (Physical 300% Att), Target: Foe, Effect: Slime Killer
 * lvl 3: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 3: Frozen Club - Club Skill (Ice 380% Att), Target: Foe
 * lvl 3: Resist Freeze - Defense Ability (Nullify attempts to inflict Freeze 50% of the time.)
 * lvl 4: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 5: Unyielding Fighting Spirit - Combat Ability (+50% to all stats while below 20% HP.)
 * lvl 6: Spinning Club Strike - Club Skill (Physical 480% Att), Target: All Foes
 * lvl 7: Slime Slayer - Combat Ability (Normal attack deals +50% damage to Slimes.)
 * lvl 8: Berserker - Special Ability (Become Berserk in battle, but boost Attack by 50%.)
 * lvl 8: Ogre Club - Club Skill (Physical 560% Att), Target: Foe, Effect: Crit or Miss
 * lvl 9: Equip: Club - Combat Ability (Allows user to equip Clubs.)
 * lvl 9: Battle Start SP Up - Special Ability (Start battles with 75% Max SP instead of 50%.)
 * lvl 10: Rock Drop - Club Skill (Physical 500% Att), Target: All Foes

Succubus

 * lvl 2: Rafujin End - Sexcraft (Pleasure 500% Dex), Target: Foe, Effect: Horny (50%)
 * lvl 3: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 4: Teinkyurusu - Sexcraft (Pleasure 580% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 5: Trance Strike 25% - Job Ability (Normal attack inflicts Trance 25% of the time.)
 * lvl 5: Climax Strike 25% - Job Ability (Normal attack inflicts Climax 25% of the time.)
 * lvl 6: Equip: Sex Toy - Job Ability (Allows user to equip Sex Toys.)
 * lvl 7: Squall - Nature Skill (Wind 500% ^ of Mag,Agi), Target: All Foes
 * lvl 8: Melo Sophie - Sexcraft (Pleasure 600% Dex), Target: Foe, Effect: Trance (50%)
 * lvl 9: Pleasure Booster 15% - Magic Ability (Pleasure attacks deal +15% damage.)
 * lvl 10: Energy Drain - Sexcraft (Pleasure 760% Dex), Target: Foe, Effect: Bind (50%), HP Drain 100%

Succubus Monk

 * lvl 2: Succubus Slap - Unarmed Skill (Physical Att+Agi), Target: Foe, Effect: +
 * lvl 3: Agility +20% - Job Ability (Increase Agility by 20%.)
 * lvl 3: Horny Strike 25% - Job Ability (Normal attack inflicts Horny 25% of the time.)
 * lvl 4: Milking Demon Palm - Unarmed Skill (Pleasure 440% Dex), Target: Foe, Effect: Gives Milk
 * lvl 5: Resist Climax - Defense Ability (Nullify attempts to inflict Climax 50% of the time.)
 * lvl 6: Rush Slap - Unarmed Skill (Physical 80%*4 Att+Agi), Target: Foe, Effect: +
 * lvl 7: Equip: Fist - Combat Ability (Allows user to equip Fists.)
 * lvl 7: Pleasure Strike - Combat Ability (Normal attack also deals Pleasure damage.)
 * lvl 8: Explosive Fist - Unarmed Skill (Physical 90% Att+Agi), Target: 4 Random Foes
 * lvl 8: Defense Against Pleasure - Sexcraft, Target: User, Effect: Resist Pleasure 50% (4 turns)
 * lvl 9: Mana Strike - Combat Ability (Normal attack costs 5 MP and deals extra damage equal to 150% of user's Magic.)
 * lvl 9: Drain Strike - Combat Ability (Normal attack heals the user for 50% of the damage done.)
 * lvl 10: Flash Caress - Unarmed Skill (Pleasure 440% Dex), Target: All Foes

Succubus Witch

 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 2: Vibe - Black Magic (Pleasure 500% Mag), Target: All Foes, Effect: Horny (75%)
 * lvl 3: Magic +20% - Magic Ability (Increase Magic by 20%.)
 * lvl 3: Gel - Black Magic (Pleasure 500% Mag), Target: All Foes, Effect: Slimed (75%)
 * lvl 4: MP +20% - Magic Ability (Increase Max MP by 20%.)
 * lvl 4: Seduction Strike 25% - Job Ability (Normal attack inflicts Seduction 25% of the time.)
 * lvl 5: Drain - Black Magic (Magical 300% Mag), Target: Foe, Effect: HP Drain 50%
 * lvl 5: Light Magic - Magic Ability (All skills have 1/2 MP cost, but Magic is halved as well.)
 * lvl 6: Demon Eyes of Ecstasy - Demon Arts, Target: All Foes, Effect: Trance (75%)
 * lvl 6: Demon Eyes of Seduction- Demon Arts, Target: All Foes, Effect: Seduction (75%)
 * lvl 7: Aero - Black Magic (Wind 600% Mag), Target: Foe
 * lvl 8: Minimum Phantasm - Black Magic, Target: All Foes, Effect: Mini (75%)
 * lvl 9: Sex Toy Booster 15% - Job Ability (With a Sex Toy equipped, deal +15% damage with normal attacks and Sexcraft skills.)
 * lvl 9: Wind Booster 15% - Magic Ability (Wind attacks deal +15% damage.)
 * lvl 10: Sweet Tentacle - Summoning (Pleasure 280% Mag), Target: 4 Random Foes, Effect: Bind (50%)

Nosferatu

 * lvl 2: Demonic Blood Sucking - Demon Arts (Physical 480% Att), Target: Foe, Effect: HP/MP Drain 50%/5%, 25% SP Recovery
 * lvl 3: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 3: Nullify Blind - Defense Ability (Become immune to Blind.)
 * lvl 4: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 4: Spirit Dagger - Dagger Skill (Physical 220% Att+Dex), Target: Foe, Effect: +
 * lvl 5: Draining Mantle - Demon Arts (Pleasure 580% Dex), Target: Foe, Effect: Bind (50%), HP Drain 50%
 * lvl 6: Resist Lightning 50% - Defense Ability (Reduce Lightning damage taken to 50% of normal.)
 * lvl 7: Bat Storm - Demon Arts (Physical 120% Att+Dex), Target: 4 Random Foes, Effect: +
 * lvl 8: Dagger Booster 15% - Combat Ability (With a Dagger equipped, deal +15% damage with normal attacks, Dagger skills, and Multiweapon skills.)
 * lvl 9: Demon Arts Booster +15% - Special Ability (Demon Arts skills deal +15% damage.)
 * lvl 10: Demonic Lightning - Demon Arts (Lightning 660% Mag), Target: All Foes

Vampire Magus

 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 2: Flare Rondo - Demon Arts (Fire 660% Mag), Target: All Foes
 * lvl 3: Magic +20% - Magic Ability (Increase Magic by 20%.)
 * lvl 3: Resist Shock - Defense Ability (Nullify attempts to inflict Shock 50% of the time.)
 * lvl 4: MP +20% - Magic Ability (Increase Max MP by 20%.)
 * lvl 4: Shock Strike 25% - Job Ability (Normal attack inflicts Shock 25% of the time.)
 * lvl 5: Magic Charge - Special Skill, Target: User, Effect: Mag Up (following turn)
 * lvl 5: Light Magic - Magic Ability (All skills have 1/2 MP cost, but Magic is halved as well.)
 * lvl 6: Soul Chilling Gale - Demon Arts (Ice/Wind 660% Mag), Target: All Foes
 * lvl 7: Lightning Strike - Combat Ability (Normal attack also deals Lightning damage.)
 * lvl 8: Demon Eyes of Seduction - Demon Arts, Target: All Foes, Effect: Seduction (75%)
 * lvl 9: Lightning Booster 15% - Magic Ability (Lightning attacks deal +15% damage.)
 * lvl 10: Demonic Lightning - Demon Arts (Lightning 660% Mag), Target: All Foes

High Mermaid

 * lvl 2: Heal All - White Magic (Magical 150% Will), Target: All Allies, Effect: HP Recovery
 * lvl 2: Screw Tail - Ocean Skill (Physical/Magical 290% Att+Mag), Target: Foe, Effect: Sonic Weak, +
 * lvl 3: Willpower +20% - Defense Ability (Increase Willpower by 20%.)
 * lvl 3: Harp Booster 15% - Job Ability (With a Harp equipped, deal +15% damage with normal attacks and Singing skills.)
 * lvl 4: Song of Defense - Singing, Target: All Allies, Effect: Def/Mag Def Up (3 turns)
 * lvl 4: Whirlpool Song - Singing (Water 380% Dex), Target: All Foes, Effect: Sleep (75%)
 * lvl 5: Wave - Black Magic (Water 600% Mag), Target: Foe
 * lvl 6: Fin Caress - Ocean Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 7: Rain of Life - Ocean Skill (Magical 300% Will), Target: All Allies, Effect: HP Recovery, 10% MP Recovery
 * lvl 8: Cure All - White Magic, Target: All Allies, Effect: Cure Status
 * lvl 8: Chill - Ocean Skill (Ice 580% Mag), Target: All Foes, Effect: Freeze (50%)
 * lvl 9: Heal booster 15% - Magic Ability (Healing effects recover 15% more HP.)
 * lvl 9: Ocean Booster 15% - Special Ability (Ocean skills deal +15% damage.)
 * lvl 10: Song of Offense - Singing, Target: All Allies, Effect: Att/Mag Up (3 turns)
 * lvl 10: Tsunami - Ocean Skill (Water 660% Mag), Target: All Foes

Mermaid Merchant

 * lvl 2: Throw Gold - Mercantile (Coin Toss UserLevel*100), Target: All Foes
 * lvl 2: Temptation of Gold - Mercantile, Target: All Foes, Effect: Seduction (75%), Recruit Rate*3
 * lvl 2: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 3: Wagon - Mercantile, Target: All Allies, Effect: Field Movement
 * lvl 3: Rescue Request - Mercantile, Target: Party, Effect: Dungeon Escape
 * lvl 3: Resist Sonic 50% - Defense Ability (Reduce Sonic damage taken to 50% of normal.)
 * lvl 4: Buy High-Quality Herb - Mercantile, Target: Ally, Effect: 300 HP Recovery
 * lvl 4: Buy Phoenix Tail - Mercantile, Target: Ally, Effect: Revive (20% HP)
 * lvl 4: Food Delivery - Mercantile, Target: User, Effect: Food Acquisition
 * lvl 5: Buy Miracle Drug - Mercantile, Target: Ally, Effect: 30 MP Recovery
 * lvl 5: Buy HP - Mercantile, Target: User, Effect: 100% HP Recovery
 * lvl 6: Damage Profit - Mercantile, Target: User, Effect: Gold Curtain
 * lvl 6: Equip: Abacus - Job Ability (Allows user to equip Abacuses.)
 * lvl 7: Buy SP - Mercantile, Target: User, Effect: 100% SP Recovery
 * lvl 8: Steps Damage - Mercantile (Coin Toss StepsTaken/20), Target: Foe
 * lvl 9: Acquired Gold +100% - Special Ability (Acquire +100% gold from combat.)
 * lvl 9: Sonic Booster 15% - Magic Ability (Sonic attacks deal +15% damage.)
 * lvl 10: Super Throw Gold - Mercantile (Coin Toss UserLevel*300), Target: All Foes
 * lvl 10: Buy MP - Mercantile, Target: User, Effect: 100% MP Recover

High Elf

 * lvl 2: Paralysis Arrow - Bow Skill (Physical 160% Att+Dex), Target: Foe, Effect: Paralysis (75%)
 * lvl 3: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 3: Hit Rate +10% - Combat Ability (Increase Hit Rate by 10%.)
 * lvl 4: Chaos Arrow - Bow Skill (Physical 70% Att+Dex), Target: 4 Random Foes
 * lvl 4: Elf Blow Job - Sexcraft (Pleasure 440% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 5: Elven Arrow - Bow Skill (Physical 220% Att+Dex), Target: Foe, Effect: +
 * lvl 6: Nullify Paralysis - Defense Ability (Become immune to Paralysis.)
 * lvl 7: Sleep Arrow - Bow Skill (Physical 160% Att+Dex), Target: Foe, Effect: Sleep (75%)
 * lvl 8: Equip: Bow - Combat Ability (Allows user to equip Bows.)
 * lvl 8: Elf Paizuri - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Trance (50%)
 * lvl 9: Bow Booster 15% - Combat Ability (With a bow equipped, deal +15% with normal attacks and bow skills.)
 * lvl 10: Multiple Arrow - Bow Skill (Physical 120%*3 Att+Dex), Target: Foe, Effect: +

Forest Elf

 * lvl 2: Kamaitachi - Nature Skill (Wind 400% ^ of Mag,Agi), Target: Foe
 * lvl 2: Landslide - Nature Skill (Earth 400% ^ of Mag,Def), Target: Foe
 * lvl 2: Flash Flood - Nature Skill (Water 400% ^ of Mag,Will), Target: Foe
 * lvl 2: Ivy Strike - Plant Skill (Physical 200% Att+Dex), Target: Foe, Effect: +
 * lvl 2: Ivy Caress - Plant Skill (Pleasure 400% Dex), Target: Foe
 * lvl 3: Magic Evasion +20% - Defense Ability (Increase Magical Evasion rate by 20%.)
 * lvl 4: Flower Fragrance - Plant Skill, Target: All Foes, Effect: Sleep (75%)
 * lvl 5: Sweeping Ivy Strike - Plant Skill (Physical 290% Att+Dex), Target: All Foes, Effect: +
 * lvl 5: Forest Healing - Nature Skill (Magical 150% Will), Target: All Allies, Effect: HP Recovery
 * lvl 6: Squall - Nature Skill (Wind 500% ^ of Mag,Agi), Target: All Foes
 * lvl 7: Earthquake - Nature Skill (Earth 500% ^ of Mag,Def), Target: All Foes
 * lvl 8: Tsunami - Nature Skill (Water 500% ^ of Mag,Will), Target: All Foes
 * lvl 9: Forest Defense - Nature Skill, Target: All Allies, Effect: Null Fire/Ice/Lightning/Water/Earth/Wind (4 turns)
 * lvl 10: Nature Booster 15% - Special Ability (Nature skills deal +15% damage.)

Dark Elf

 * lvl 2: Cyclone Blade - Sword Skill (Wind 320% Att), Target: All Foes
 * lvl 2: Worm Caress - Tentacle (Pleasure 290% Mag+Dex), Target: Foe, Effect: Slimed (75%)
 * lvl 3: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 3: SP +20% - Job Ability (Increase Max SP by 20%.)
 * lvl 4: Kiss of Ecstasy - Sexcraft (Pleasure 480% Dex), Target: Foe, Effect: Trance (75%)
 * lvl 4: Resist Horny - Defense Ability (Nullify attempts to inflict Horny 50% of the time.)
 * lvl 5: Resist Fire 50% - Defense Ability (Reduce Fire damage taken to 50% of normal.)
 * lvl 5: Resist Ice 50% - Defense Ability (Reduce Ice damage taken to 50% of normal.)
 * lvl 5: Resist Lightning 50% - Defense Ability (Reduce Lightning damage taken to 50% of normal.)
 * lvl 6: Magic Reflection +30% - Defense Ability (Increase Magical Reflection rate by 30%.)
 * lvl 7: Drain Worm - Tentacle (Pleasure 240% Mag+Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 8: Demon Decapitation - Sword Skill (Physical 400% Att), Target: Foe, Effect: +
 * lvl 8: Equip: Sword - Combat Ability
 * lvl 9: Frost - Black Magic (Ice 600% Mag), Target: Foe
 * lvl 9: Pain Worm - Tentacle (Physical 170% Mag+Dex), Target: 3 Random Foes, Effect: +
 * lvl 10: Demonic Lightning - Demon Arts (Lightning 660% Mag), Target: All Foes

Dullahan

 * lvl 2: Spellblade Fire - Magic Swords, Target: User, Effect: Fire Strike (for 10 turns)
 * lvl 2: Spellblade Blizzard - Magic Swords, Target: User, Effect: Ice Strike (for 10 turns)
 * lvl 2: Spellblade Thunder - Magic Swords, Target: User, Effect: Lightning Strike (for 10 turns)
 * lvl 2: Bloody Thunder Thrust - Sword Skill (Lightning 360% Att), Target: Foe, Effect: Swift Strike, +
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 4: Ice Slash - Sword Skill (Ice 380% Att), Target: Foe, Effect: +
 * lvl 4: Dullahan Twins - Demon Arts, Target: User, Effect: Att/Mag/Dex Down/Double attack (4 turns)
 * lvl 5: Focused Spirit - Special Skill, Target: User, Effect: Attack Up (following turn)
 * lvl 5: Resist Zombie - Defense Ability (Nullify attempts to inflict Zombie 50% of the time.)
 * lvl 6: Resist Instant Death - Defense Ability (Nullify attempts to inflict Instant Death 50% of the time.)
 * lvl 7: Lewd Draining Hair - Demon Arts (Pleasure 580% Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 8: Equip: Helm - Defense Ability (Allows user to equip Helms and Heavy Helms.)
 * lvl 8: Equip: Shield - Defense Ability (Allows user to equip all types of Shields.)
 * lvl 9: Sword Booster 15% - Combat Ability
 * lvl 9: Equip: Sword - Combat Ability
 * lvl 10: Rain of Blades - Sword Skill (Physical 440% Att), Target: All Foes

Wind Spirit

 * lvl 2: Wind - Black Magic (Wind 320% Mag), Target: Foe
 * lvl 2: Magic +20% - Magic Ability (Increase Magic by 20%.)
 * lvl 2: Nullify Silence - Defense Ability (Become immune to Silence.)
 * lvl 3: Strange Dance - Dancing (Magical/Physical 10% Mag+Dex), Target: Foe, Effect: MP Drain 100%
 * lvl 3: Wonder Heal - Nature Skill (Magical 300% Will), Target: All Allies, Effect: HP Recovery
 * lvl 4: Squall - Nature Skill (Wind 500% ^ of Mag,Agi), Target: All Foes
 * lvl 5: Resist Wind 50% - Defense Ability (Reduce Wind damage taken to 50% of normal.)
 * lvl 6: Tornado Dance - Dancing (Wind 380% Dex), Target: All Foes
 * lvl 6: Mystery Dance - Dancing, Target: All Foes, Effect: Confusion (75%)
 * lvl 7: Aero - Black Magic (Wind 600% Mag), Target: Foe
 * lvl 7: Playful Wind - Special Skill, Target: User, Effect: Hit/Evade Up (4 turns)
 * lvl 8: Nature Booster 15% - Special Ability (Nature skills deal +15% damage.)
 * lvl 9: MP Regen 2% - Special Ability (Regen 2% of Max MP per turn.)
 * lvl 9: Wind Booster 15% - Magic Ability (Wind attacks deal +15% damage.)
 * lvl 10: Wind of Ecstasy - Nature Skill (Wind/Pleasure 500% ^ of Mag,Dex), Target: All Foes, Effect: Trance(75%)
 * lvl 10: MP Cost 75%  - Magic Ability (All skills have 3/4 MP cost.)

Earth Spirit

 * lvl 2: Violent Axe - Axe Skill (Physical 440% Att), Target: Foe
 * lvl 2: Club Strike - Club Skill (Physical 480% Att), Target: Foe
 * lvl 3: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 3: Earthquake - Nature Skill (Earth 500% ^ of Mag,Def), Target: All Foes
 * lvl 4: Equip: Club - Combat Ability (Allows user to equip Clubs.)
 * lvl 4: Resist Earth 50% - Defense Ability (Reduce Earth damage taken to 50% of normal.)
 * lvl 5: Spinning Club Strike - Club Skill (Physical 480% Att), Target: All Foes
 * lvl 5: Equip: Axe - Combat Ability (Allows user to equip Axes.)
 * lvl 6: Fire Roar Axe - Axe Skill (Fire 440% Att), Target: Foe
 * lvl 6: Double SP Charge - Special Ability (Doubles SP gain when guarding or attacking.)
 * lvl 7: Breath of the Earth - Special Skill, Target: User, Effect: Defense/Crit Up (4 turns)
 * lvl 7: Resist Incontinence - Defense Ability (Nullify attempts to inflict Incontinence 50% of the time.)
 * lvl 8: Earth Booster 15% - Magic Ability (Earth attacks deal +15% damage.)
 * lvl 9: Battle Start SP Up - Special Ability (Start battles with 75% max SP instead of 50%.)
 * lvl 10: Rock Drop - Club Skill (Physical 500% Att), Target: All Foes

Dark Fairy

 * lvl 2: Queen of Diamonds - Oracle Skill (Physical 100% Dex), Target: All Allies, Effect: HP Recovery
 * lvl 3: Jack of Clubs - Oracle Skill (Physical 380% Dex), Target: All Foes
 * lvl 3: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 4: Flame Pillar - Nature Skill (Fire 500% ^ of Mag,Att), Target: All Foes
 * lvl 4: Icicle - Nature Skill (Ice 500% Mag), Target: All Foes
 * lvl 4: Lightning - Nature Skill (Lightning 500% Mag), Target: All Foes
 * lvl 5: Slots - Oracle Skill, Effect: Random
 * lvl 5: Fairy's Sacrifice - Magic Ability (Use a random Summoning skill on death.)
 * lvl 6: Ace of Hearts - Oracle Skill (Physical 150% Dex), Target: Ally, Effect: HP Recovery
 * lvl 7: Tsunami - Nature Skill (Water 500% ^ of Mag,Will), Target: All Foes
 * lvl 8: Item Drop +50% - Special Ability (Increase item drop rate of enemies by 50%.)
 * lvl 9: Curse Dance - Dancing, Target: All Foes, Effect: Poison/Blind/Silence (75%)
 * lvl 9: Poison Marsh - Nature Skill (Bio 500% Mag), Target: All Foes, Effect: Poison (75%)
 * lvl 10: Pegasus - Summoning (Magical 760% Mag), Target: All Foes, Effect: Dispel

Mega Slime

 * lvl 2: Slime Heaven - Slime Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed (75%), Bind (50%)
 * lvl 3: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 3: Slimed Strike 25% - Job Ability (Normal attack inflicts Slimed 25% of the time.)
 * lvl 4: Slime Clone - Slime Skill, Target: User, Effect: Evasion Up
 * lvl 5: Twin Boomerang - Throwing (Physical 140%*2 Att+Dex), Target: Foe, Effect: +
 * lvl 6: Equip: Boomerang - Combat Ability (Allows users to equip Boomerangs.)
 * lvl 7: Slime Splash - Slime Skill (Physical 580% Att), Target: All Foes, Effect: +
 * lvl 8: Division - Slime Skill, Target: User, Effect: All Stats Down, Act Twice (4 turns)
 * lvl 9: Boomerang Booster 15% - Combat Ability (With a Boomerang equipped, deal +15% damage with normal attacks and throwing skills.)
 * lvl 10: Soft Body - Defense Ability (Nullify attacks of 200 damage or less.)

Heal Slime

 * lvl 2: Slime Heal All - Slime Skill (Magical 150% Will), Target: All Allies, Effect: Slimed (25%)
 * lvl 3: Willpower +20% - Defense Ability (Increase Willpower by 20%.)
 * lvl 3: Ecstasy Slime - Slime Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed/Trance (75%)
 * lvl 4: Slime Cure - Slime Skill, Target: Ally, Effect: Cure Status
 * lvl 5: Resist Water 50% - Defense Ability (Reduce Water damage taken to 50% of normal.)
 * lvl 6: Aqua Shield - Slime Skill, Target: All Allies, Effect: Def Up (3 turns)
 * lvl 7: Slime Mega Heal - Slime Skill (Magical 300% Will), Target: Ally, Effect: Slimed (75%)
 * lvl 8: Aero Dart - Throwing (Wind 220% Att+Dex), Target: Foe
 * lvl 9: HP Regen 10% - Special Ability (Regen 10% of Max HP per turn.)
 * lvl 10: Slime Raise - Slime Skill, Target: Ally, Effect: Revive (20% HP), Slimed (25%)

Carnivorous Slime

 * lvl 2: Digestive Slime - Slime Skill (Pleasure 660% Dex), Target: Foe, Effect: Slimed/Digestion (75%)
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 3: Resist Slimed - Defense Ability (Nullify attempts to inflict Slimed 50% of the time.)
 * lvl 4: Blob Boa - Slime Skill, Target: Foe, Effect: Predation
 * lvl 5: Resist Digestion - Defense Ability (Nullify attempts to inflict Digestion 50% of the time.)
 * lvl 6: Melty Throw - Throwing (Physical 190% Att+Dex), Target: All Foes, Effect: Digestion (75%)
 * lvl 7: Digestion Strike 25% - Job Ability (Normal attack inflicts Digestion 25% of the time.)
 * lvl 8: Slime Counter - Combat Ability (Pleasure 200% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 9: Slime Booster 15% - Special Ability (Slime skills deal +15% damage.)
 * lvl 10: Slime Self Destruct - Slime Skill (Physical 700% Current HP), Target: All Foes

Lunatic Beast

 * lvl 2: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 3: Resist Blind - Defense Ability (Nullify attempts to inflict Blind 50% of the time.)
 * lvl 4: Double Bite - Beast Skill (Physical 400%*2 Att), Target: Foe, Effect: +
 * lvl 5: Lunatic High - Beast Skill, Target: User, Effect: Berserk, Evasion Up (Battle Duration)
 * lvl 6: Beast Blow Job - Beast Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 7: Fatal Claw - Beast Skill (Physical 330% Att+Agi), Target: Foe, Effect: Death (50%), +
 * lvl 8: Equip: Fang - Combat Ability (Allows user to equip Fangs.)
 * lvl 9: Beast Booster 15% - Special Ability (Beast skills deal +15% damage.)
 * lvl 10: Rampage - Beast Skill (Physical 280% Att), Target: 4 Random Foes, Effect: +

Speed Beast

 * lvl 2: Steal - Thievery Skill, Target: Foe, Effect: Steal
 * lvl 2: Familicide - Beast Skill (Physical 580% Att), Target: Foe, Effect: Beast Killer
 * lvl 3: Agility +20% - Job Ability (Increase Agility by 20%.)
 * lvl 3: Blind Strike 25% - Job Ability (Normal attack inflicts Blind 25% of the time.)
 * lvl 4: Escape - Thievery Skill, Target: All Allies, Effect: Flee Battle
 * lvl 4: Resist Slow - Defense Ability (Nullify attempts to inflict Slow 50% of the time.)
 * lvl 5: Lightning Claw - Beast Skill (Lightning 330% Att+Agi), Target: Foe, Effect: +
 * lvl 6: Disruptive Wave - Beast Skill, Target: All Foes, Effect: Remove Buffs
 * lvl 7: Beast Slayer - Combat Ability
 * lvl 8: Double Steal - Thievery Skill, Target: Foe, Effect: Steal
 * lvl 9: Mug - Thievery Skill (Normal Attack), Target: Foe, Effect: Steal, +
 * lvl 9: Fang Booster 15% - Combat Ability (With a Fang equipped, deal +15% damage with normal attacks and skills using Fangs.)
 * lvl 10: Beast Hammer - Beast Skill (Physical 170%*3 Att+Agi), Target: Foe, Effect: +

Minotaur

 * lvl 2: Violent Axe - Axe Skill (Physical 440% Att), Target: Foe
 * lvl 3: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 4: Minotaur Crash - Axe Skill (Physical 560% Att), Target: Foe, Effect: Crit or Miss
 * lvl 4: Counter Damage +50% - Combat Ability (Counter attacks deal 50% more damage.)
 * lvl 5: Focused Spirit - Special Skill, Target: User, Effect: Att Up (following turn)
 * lvl 6: Fire Roar Axe - Axe Skill (Fire 440% Att), Target: Foe
 * lvl 6: Ice Breaker Axe - Axe Skill (Ice 440% Att), Target: Foe
 * lvl 6: Thunder God Axe - Axe Skill (Lightning 440% Att), Target: Foe
 * lvl 7: Berserker - Special Ability (Become Berserk in battle, but boost Attack by 50%.)
 * lvl 8: Last Gasp Crit Rate +50% - Combat Ability (Increase Crit Hit rate by 50% when below 20% HP.)
 * lvl 9: Chaos Axe - Axe Skill, Target: User, Effect: Chaotic Attack
 * lvl 9: Equip: Axe - Combat Ability (Allows user to equip Axes.)
 * lvl 10: Minotaur Spinning Axe - Axe Skill (Physical 440% Att), Target: Foe

Centaur

 * lvl 2: Centaur Rush - Spear Skill (Physical 220% Att+Agi), Target: Foe, Effect: Swift Strike, +
 * lvl 3: Agilty +20% - Job Ability (Increase Agility by 20%.)
 * lvl 3: Magic Counter +30% - Combat Ability (Increase Magic Counter rate by 30%.)
 * lvl 4: Fox Hunt - Spear Skill (Physical 190% Att+Agi), Target: Foe, Effect: Kitsune Killer
 * lvl 5: Kitsune Slayer - Combat Ability (Normal attack deals +50% damage to Kitsunes.)
 * lvl 6: Lancet - Spear Skill (Physical 100% Att+Agi), Target: Foe, Effect: HP/SP Drain 25%
 * lvl 6: First Lunge - Spear Skill, Target: User, Effect: First Lunge (Double Agi, 5 turns)
 * lvl 7: Three Step Pierce - Spear Skill (Physical 100%*3 Att+Agi), Target: Foe, Effect: Swift Strike
 * lvl 8: Resist Stun - Defense Ability (Nullify attempts to inflict Stun 50% of the time.)
 * lvl 9: Equip: Spear - Combat Ability (Allows user to equip Spears and Heavy Spears.)
 * lvl 9: Resist Stop - Defense Ability (Nullify attempts to inflict Stop 50% of the time.)
 * lvl 10: Centaur Body - Spear Skill, Target: User, Effect: Centaur Body (Spear skills activate twice, 5 turns.)

Mid-Rank Kitsune

 * lvl 2: Fox Moon Fan - Fan Skill (Earth 190% Dex+Agi), Target: Foe, Effect: +
 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 3: Magic +20% - Magic Ability (Increase Magic by 20%.)
 * lvl 3: Earth Strike - Combat Ability (Normal attack also deals Earth damage.)
 * lvl 4: Resist Earth 50% - Defense Ability (Reduce Earth damage taken to 50% of normal.)
 * lvl 5: Breast Valley - Beast Skill (Pleasure 580% Dex), Target: Foe, Effect: Trance (50%)
 * lvl 6: Four Moons - Beast Skill (Physical 120%*4 Att+Dex), Target: Foe, Effect: +
 * lvl 7: Kitsune's Fox Fire - Ninjutsu (Fire 330% Att+Dex), Target: All Foes
 * lvl 8: Quake - Black Magic (Earth 600% Mag), Target: Foe
 * lvl 9: Earth Booster 15% - Magic Ability (Earth attacks deal +15% damage.)
 * lvl 10: Kitsune Storm Talisman - Taoism (Earth 640% Mag), Target: All Foes, Effect: Confusion (75%)

Feral Kitsune

 * lvl 2: Scratch - Beast Skill (Physical 190% Att+Agi), Target: Foe, Effect: +
 * lvl 2: Bite - Beast Skill (Physical 480% Att+Agi), Target: Foe, Effect: +
 * lvl 2: Double Bite - Beast Skill (Physical 400%*2 Att), Target: Foe, Effect: +
 * lvl 3: Agility +20% - Job Ability (Increase Agility by 20%.)
 * lvl 3: Rumble - Combat Ability (When falling below 20% HP, become Berserk, but regen 10% HP/SP and 2% MP per turn.)
 * lvl 4: Four Moons - Beast Skill (Physical 120%*4 Att+Dex), Target: Foe, Effect: +
 * lvl 5: Lunar Insanity - Beast Skill, Target: User, Effect: Berserk,No MP/SP Cost
 * lvl 6: Beast Hammer - Beast Skill (Physical 170%*3 Att+Agi), Target: Foe, Effect: +
 * lvl 7: Moon Roar Talisman - Taoism (Earth 660% Mag), Target: Foe
 * lvl 8: SP Regen 10% - Special Ability (Regen 5% of Max SP per turn.)
 * lvl 9: Fang Booster 15% - Combat Ability (With a Fang equipped, deal +15% damage with normal attacks and skills using Fangs.)
 * lvl 9: Beast Booster 15% - Special Ability (Beast skills deal +15% damage.)
 * lvl 10: Rampage - Beast Skill (Physical 280% Att), Target: 4 Random Foes, Effect: +

Fox Geisha

 * lvl 2: Fan Dance - Fan Skill (Wind 190% Dex+Agi), Target: Foe, Effect: +
 * lvl 3: Kitsune Udon - Cooking, Target: All Allies, Effect: Double SP Charge (for 5 turns)
 * lvl 3: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 4: Song of Skill - Singing, Target: User, Effect: Can Use All Skill Types (for 10 turns)
 * lvl 5: Fan Storm - Fan Skill (Wind 190% Dex+Agi), Target: All Foes, Effect: +
 * lvl 6: Flame Dance - Dancing  (Fire 380% Dex), Target: All Foes, Effect: Burn (25%)
 * lvl 7: Anti-Death Song - Singing, Target: All Allies, Effect: Death/Expel/Climax Immune (for 10 turns)
 * lvl 8: Electro Fan - Fan Skill (Lightning 220% Dex+Agi), Target: Foe, Effect: +
 * lvl 8: Curse Dance - Dancing, Target: All Foes, Effect: Poison/Blind/Silence (75%)
 * lvl 9: Kitsune Dance - Dancing, Target: User, Effect: 25% MP/SP Cost (for 4 turns)
 * lvl 10: Flower Song - Singing (Earth 380% Dex), Target: All Foes

Boa Lamia

 * lvl 2: Snake Body Strike - Snake Skill (Physical 580% Att), Target: All Foes, Effect: +
 * lvl 3: Demon Eyes of Confusion - Demon Arts, Target: All Foes, Effect: Confusion (75%)
 * lvl 3: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 4: Snake Tongue Blow Job - Snake Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 5: Scylla Killer - Flail Skill (Physical 380% Att), Target: All Foes, Effect: Scylla Killer
 * lvl 6: Scylla Slayer - Combat Ability (Normal attack deals +50% damage to Scyllas.)
 * lvl 7: Swallow - Snake Skill, Target: Foe, Effect: Predation
 * lvl 8: Snake Roll - Snake Skill (Physical 660% Att), Target: Foe, Effect: Bind (75%)
 * lvl 9: Snake Booster 15% - Special Ability (Snake Skills deal +15% damage.)
 * lvl 10: Grand Drive - Flail Skill (Physical 440% Att), Target: All Foes

Lamia Nun

 * lvl 2: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * lvl 2: Lamia Prayer - Snake Skill (Magical 150% Will), Target: All Allies, Effect: HP Recovery
 * lvl 3: Willpower +20% - Defense Ability (Increase Willpower by 20%.)
 * lvl 4: Resist Stun - Defense Ability (Nullify attempts to inflict Stun 50% of the time.)
 * lvl 5: Cure - White Magic, Target: Ally, Effect: Cure Status
 * lvl 5: Demon Eyes of Healing - Demon Arts (Magical 150% Mag), Target: All Allies, Effect: HP Recovery
 * lvl 6: Flail of Heaven's Wrath - Flail Skill (Holy 440% Att), Target: All Foes
 * lvl 7: Holy Serpent's Embrace - Snake Skill (Pleasure 580% Dex), Target: Foe, Effect: Trance/Bind (50%)
 * lvl 8: Raise - White Magic, Target: Ally, Effect: Revive (50% HP)
 * lvl 8: Maheal - White Magic (Magical 600% Will), Target: Foe
 * lvl 9: Heal Booster 15% - Magic Ability (Healing effects recover 15% more HP.)
 * lvl 10: Heal All - White Magic (Magical 150% Will), Target: All Allies, Effect: HP Recovery
 * lvl 10: Sun Sphere - Demon Arts (Holy 660% Mag), Target: Foe

Snake Miko

 * lvl 2: Snake Miko Dance - Dancing, Target: All Allies, Effect: 10% HP Regen, 2% MP Regen
 * lvl 3: Chain Dance - Flail Skill (Physical 380% Att), Target: All Foes, Effect: +
 * lvl 3: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 4: Encouraging Dance - Dancing, Target: All Allies, Effect: Att/Agi Up (3 turns)
 * lvl 4: Baby Squeeze - Snake Skill (Pleasure 580% Dex), Target: Foe, Effect: Horny (50%)
 * lvl 5: Cyclone Dance - Dancing (Wind 380% Dex), Target: All Foes
 * lvl 6: Earth Rend Dance - Dancing (Earth 380% Dex), Target: All Foes
 * lvl 7: Flowing Water Dance - Dancing (Water 380% Dex), Target: All Foes
 * lvl 8: Silence Strike 25% - Job Ability (Normal attack inflicts Silence 25% of the time.)
 * lvl 9: Forked Erotic Tongue - Snake Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 10: Weakening Dance - Dancing, Target: All Foes, Effect: All Stats Down

Medusa

 * lvl 2: Petrifying Strike - Special Skill (Physical 580% Att), Target: Foe, Effect: Petrify (75%)
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 3: Counter +30% - Combat Ability (Increase Counter rate by 30%.)
 * lvl 4: Deadly Mace - Flail Skill (Physical 380% Att), Target: All Foes
 * lvl 5: Resist Petrify - Defense Ability (Nullify attempts to inflict Petrify 50% of the time.)
 * lvl 6: Demon Eyes of Paralysis - Demon Arts, Target: All Foes, Effect: Paralysis (75%)
 * lvl 7: Lewd Snake Hair - Snake Skill (Pleasure 660% Dex), Target: Foe
 * lvl 8: Stun Strike 25% - Job Ability (Normal attack inflicts Stun 25% of the time.)
 * lvl 9: Endure - Defense Ability (Once per battle, if above 30% HP, survive a lethal blow with 1 HP.)
 * lvl 9: Petrify Strike 25% - Job Ability (Normal attack inflicts Petrify 25% of the time.)
 * lvl 10: Weight Cannon - Flail Skill (Physical 440% Att), Target: Foe

High Scylla

 * lvl 2: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 3: Dark Fog - Tentacle (Physical 240% Att+Dex), Target: All Foes, Effect: Blind (75%)
 * lvl 4: Tentacle Bind - Tentacle (Physical 580% Att+Dex), Target: All Foes, Effect: Bind (75%)
 * lvl 5: Lamia Capture - Tentacle (Physical 580% Att+Dex), Target: All Foes, Effect: Lamia Killer, Bind (50%)
 * lvl 6: Soft Body - Special Skill, Target: User, Effect: Def Up, Null Damage <= 200 (4 turns)
 * lvl 7: Chaotic Tentacle Caress - Tentacle (Pleasure 300% Dex), Target: 3 Random Foes, Effect: Slimed (75%)
 * lvl 8: High Tentacle Up - Tentacle, Target: User, Effect: Normal Attacks Up (4 turns)
 * lvl 9: Tentacle Booster 15% - Special Ability (Tentacle skills deal +15% damage.)
 * lvl 10: Double Attack - Combat Ability (Normal attack executes 2 times.)

Scylla Maid

 * lvl 2: Tea Serving - Service (Physical 50% Dex), Target: Ally, Effect: HP/25% SP Recovery
 * lvl 2: Dual Duster Dance - Service (Physical 160% Dex), Target: 4 Random Foes, Effect: Blind (75%)
 * lvl 3: Ecstasy Massage - Service (Pleasure 260% Dex), Target: Foe, Effect: Trance (75%)
 * lvl 3: Dexterity +20% - Job Ability
 * lvl 3: Resist Sleep - Defense Ability (Nullify attempts to inflict Sleep 50% of the time.)
 * lvl 4: Battle Maid - Service, Target: User, Effect: Att Up, Physical Skills Only
 * lvl 5: -Japanese Characters-x8 - Service (Magical 50% Will), Target: 8 Random Allies, Effect: HP/10% SP Recovery
 * lvl 6: Resist Incontinence - Defense Ability (Nullify attempts to inflict Incontinence 50% of the time.)
 * lvl 7: Maid's BDSM - Service, Target: All Foes, Effect: Blind/Silence/Bind (75%)
 * lvl 8: Terminal Service - Job Ability (User restores 50% of party's max HP/SP, and 25% of party's max MP on death.)
 * lvl 9: Equip: Plate - Job Ability (Allows user to equip Plates.)
 * lvl 9: Bound Maid - Job Ability (Gain 200% Exp, but begin combat Blinded, Paralyzed, and Silenced.)
 * lvl 10: Octopus Service - Service (Pleasure 440% Dex), Target: Foe, Effect: Bind (50%)

Wing Harpy

 * lvl 2: Evasion +20% - Defense Ability (Increase Physical Evasion rate by 20%.)
 * lvl 3: Steal Material - Thievery Skill, Target: Foe, Effect: Steal
 * lvl 3: Agility +20% - Job Ability (Increase Agility by 20%.)
 * lvl 4: Sky Dance - Dancing, Target: All Allies, Effect: Agi/Evasion/Mag Evasion Up
 * lvl 5: Gale Fan - Fan Skill (Wind 190% Dex+Agi), Target: All Foes, Effect: +
 * lvl 6: Harpy Foot Job - Wing Skill (Pleasure 580% Dex), Target: Foe
 * lvl 7: Gale - Wing Skill (Wind 330% Agi+Dex), Target: All Foes
 * lvl 8: Super Appeal - Special Ability (Become targeted five times as often by enemies.)
 * lvl 9: Wing Booster 15% - Special Ability (Wing skills deal +15% damage.)
 * lvl 10: Chaotic Theft - Thievery Skill, Target: 4 Random Foes, Effect: Steal

Harpy Knight

 * lvl 2: High Jump - Spear Skill (Physical 190% Att+Agi), Target: Foe, Effect: +
 * lvl 2: Air Lance - Spear Skill (Wind 220% Att+Agi), Target: Foe
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 3: Resist Stun - Defense Ability (Nullify attempts to inflict Stun 50% of the time.)
 * lvl 4: Warrior's Dance - Dancing, Target: User, Effect: Att/Agi Up (3 turns)
 * lvl 5: Kitsune Slayer - Combat Ability (Normal attack deals +50% damage to Kitsunes.)
 * lvl 6: Fox Hunt - Spear Skill (Physical 190% Att+Agi), Target: Foe, Effect: Kitsune Killer
 * lvl 7: Equip: Helm - Defense Skill (Allows user to equip Helms and Heavy Helms.)
 * lvl 7: Equip: Shield - Defense Skill (Allows user to equip all types of shields.)
 * lvl 8: First Lunge - Spear Skill, Target: User, Effect: First Lunge (5 turns)
 * lvl 9: Equip: Spear - Combat Ability (Allows user to equip Spears and Heavy Spears.)
 * lvl 10: Sky Twin - Spear Skill (Physical 220% Att+Agi), Target: All Foes

Avis

 * lvl 2: Bite - Beast Skill (Physical 480% Att), Target: Foe, Effect: +
 * lvl 2: Fire Breath - Breath Skill (Fire 400% ^ of Att,Mag,Dex), Target: All Foes
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 3: Double Bite - Beast Skill (Physical 400%*2 Att), Target: Foe, Effect: +
 * lvl 4: Resist Fire 50% - Defense Ability (Reduce Fire damage taken to 50% of normal.)
 * lvl 4: Early Bird - Wing Skill (Physical 290% Att+Agi), Target: Foe, Effect: Beast/Insect Killer
 * lvl 5: Flame Breath - Breath Skill (Fire 580% ^ of Att,Mag,Dex), Target: All Foes
 * lvl 6: Land-Dweller Slayer - Combat Ability (Normal attack deals +50% damage to Land-Dwellers.)
 * lvl 6: Insect Slayer - Combat Ability (Normal attack deals +50% damage to Insects.)
 * lvl 7: Glider Spike - Wing Skill (Physical 330% Att+Agi), Target: Foe, Effect: +
 * lvl 8: Equip: Fang - Combat Ability (Allows user to equip Fangs.)
 * lvl 9: Fang Booster 15% - Combat Ability (With a Fang equipped, deal +15% damage with normal attacks and skills using Fangs.)
 * lvl 10: Inferno Breath - Breath Skill (Fire 760% ^ of Att,Mag,Dex), Target: All Foes

Dragonoid

 * lvl 2: Drain Killer - Unarmed Skill (Physical 190% Att+Agi), Target: Foe, Effect: Succubus/Vampire Killer
 * lvl 3: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 4: Falcon Slash - Sword Skill (Physical 240%*2 Att), Target: Foe
 * lvl 4: Fist Thrust - Unarmed Skill (Physical 180% Att+Agi), Target: Foe, Effect: +
 * lvl 5: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 6: Ultra Dragon Slash - Sword Skill (Physical 500% Att), Target: Foe
 * lvl 6: Succubus Slayer - Combat Ability (Normal attack deals +50% damage to Succubi.)
 * lvl 7: Great Flame Fist - Unarmed Skill (Fire 440% Att+Agi), Target: Foe
 * lvl 8: Vampire Slayer - Combat Ability (Normal attack deals +50% damage to Vampires.)
 * lvl 9: Double SP Charge - Special Ability (Doubles SP gain when guarding or attacking.)
 * lvl 10: Heat Wave - Sword Skill (Physical 500% Att), Target: All Foes

Wyvern

 * lvl 2: Flap - Wing Skill (Wind 200% Agi+Dex), Target: All Foes
 * lvl 2: Twin Fire Fang - Beast Skill (Fire 400%*2 Att), Target: Foe, Effect: +
 * lvl 3: Agility +20% - Job Ability (Increase Agility by 20%.)
 * lvl 4: Resist Burn - Defense Ability (Nullify attempts to inflict Burn 50% of the time.)
 * lvl 5: Burn Strike 25% - Job Ability (Normal attack inflicts Burn 25% of the time.)
 * lvl 6: Gale - Wing Skill (Wind 330% Agi+Dex), Target: All Foes
 * lvl 7: Fang Booster 15% - Combat Ability (With a Fang equipped, deal +15% damage with normal attacks and skils using Fangs.)
 * lvl 8: Wind Booster 15% - Magic Ability (Wind attacks deal +15% damage.)
 * lvl 9: Fire Booster 15% - Magic Ability (Fire attacks deal +15% damage.)
 * lvl 10: Inferno Breath - Breath Skill (Fire 760% ^ of Att,Mag,Dex), Target: All Foes

Sea Dragon

 * lvl 2: Flash Flood - Nature Skill (Water 400% ^ of Mag,Will), Target: Foe
 * lvl 2: Absolute Ice Fang - Beast Skill (Ice 660% Att), Target: Foe, Effect: +
 * lvl 3: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 3: Willpower +20% - Defense Ability (Increase Willpower by 20%.)
 * lvl 4: Freeze Strike 25% - Job Ability (Normal attack inflicts Freeze 25% of the time.)
 * lvl 4: Resist Freeze - Defense Ability (Nullify attempts to inflict Freeze 50% of the time.)
 * lvl 5: Equip: Fang - Combat Ability (Allows user to equip Fangs.)
 * lvl 6: Tsunami - Nature Skill (Water 500% ^ of Mag,Will), Target: All Foes
 * lvl 7: Water Booster 15% - Magic Ability (Water attacks deal +15% damage.)
 * lvl 8: Rampage - Beast Skill (Physical 280% Att), Target: 4 Random Foes, Effect: +
 * lvl 8: Ice Booster 15% - Magic Ability (Ice attacks deal +15% damage.)
 * lvl 9: Breath Booster 15% - Special Ability (Breath skills deal +15% damage.)
 * lvl 9: Sea Strength - Special Ability (+20% to all stats while in the ocean.)
 * lvl 10: Freezing Breath - Breath Skill (Ice 660% ^ of Att,Mag,Dex), Target: All Foes

High Land-Dweller

 * lvl 2: Roar - Beast Skill, Target: All Foes, Effect: Stun (75%)
 * lvl 3: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 4: Bio Mist - Tentacle (Bio 290% Att+Dex), Target: All Foes, Effect: Poison (75%)
 * lvl 5: Super Metabolism - Special Ability (Healing items/effects used on you restore 200% more HP/MP/SP.)
 * lvl 6: Scorching Breath - Breath Skill, Target: All Foes, Effect: Paralysis (75%)
 * lvl 7: Flame Breath - Breath Skill (Fire 580% ^ of Att,Mag,Dex), Target: All Foes
 * lvl 8: Resist Poison - Defense Ability (Nullify attempts to inflict Poison 50% of the time.)
 * lvl 9: Bio Booster 15% - Magic Ability (Bio attacks deal +15% damage.)
 * lvl 10: Rampage - Beast Skill (Physical 280% Att), Target: 4 Random Foes, Effect: +

Leech

 * lvl 2: Ecstasy Slime - Slime Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed/Trance (75%)
 * lvl 3: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 3: Resist Slimed - Defense Ability (Nullify attempts to inflict Slimed 50% of the time.)
 * lvl 4: Slug Drain - Special Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%), HP Drain 50%
 * lvl 5: Slimed Strike 25% - Job Ability (Normal attack inflicts Slimed 25% of the time.)
 * lvl 6: Soft Body - Special Skill, Target: User, Effect: Def Up, Null Damage <= 200 (4 turns)
 * lvl 7: Slime Counter - Combat Ability (Pleasure 200% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 8: Digestive Slime - Slime Skill (Pleasure 660% Dex), Target: Foe, Effect: Slimed/Digestion (75%)
 * lvl 9: Soft Body - Defense Ability (Nullify attacks of 200 damage or less.)
 * lvl 10: Sticky Hell - Slime Skill (Pleasure 660% Dex), Target: All Foes, Effect: Slimed (75%)

Demon Hunter

 * lvl 2: Chaos Arrow - Bow Skill (Physical 70% Att+Dex), Target: 4 Random Foes
 * lvl 2: Shockwave Arrow - Bow Skill (Physical 220% Att+Dex), Target: Foe, Effect: Elf Killer, +
 * lvl 3: Dexterity +10% - Job Ability (Increase Dexterity by 10%.)
 * lvl 3: City Strength - Special ability (+20% to all stats while in a town.)
 * lvl 4: Nullify Ambush - Special Ability (Nullify ambushes from enemies.)
 * lvl 5: Resist Mini - Defense Ability (Nullify attempts to inflict Mini 50% of the time.)
 * lvl 6: Hunter-Killer Sniper - Bow Skill (Physical 190% Att+Dex), Target: Foe, Effect: Human/Elf Killer
 * lvl 7: Human Slayer - Combat Ability (Normal attack deals +50% damage to Humans.)
 * lvl 7: Elf Slayer - Combat Ability (Normal attack deals +50% damage to Elves.)
 * lvl 8: Endure - Defense Ability (Once per battles, if above 30% HP, survive a lethal blow with 1 HP.)
 * lvl 9: Slayer Booster 15% - Combat Ability (Species Slayer attacks deal +15% damage.)
 * lvl 10: Flare Trap - Bow Skill (Fire 250% Att+Dex), Target: Foe, Effect: Burn (75%)

Sea Leech

 * lvl 2: Tentacle Hammer - Tentacle (200%^2 Att+Dex), Target: Foe, Effect: +
 * lvl 3: Dark Fog - Tentacle Skill (240% Att+Dex), Target: All Foes, Effect: Blind (75%)
 * lvl 3: HP +20% - Combat Ability
 * lvl 4: Melty Wash - Ocean (Pleasure 660% Dex), Target: Foe, Effect: Slimed (75%), Trance (50%)
 * lvl 5: Tentacle Bind - Tentacle Skill (580% Att+Dex), Target: All Foes, Effect: Bind (75%)
 * lvl 6: Aphrodisiac Tentacle - Tentacle (290% Att+Dex), Target: Foe, Effect: Horny/Trance (75%)
 * lvl 7: Super Sea Strength - Special Ability
 * lvl 8: Chaotic Tentacle Caress - Tentacle (Pleasure 300% Dex), Target: 3 Random Foes, Effect: Slimed (75%)
 * lvl 9: Water Booster 15% - Magic Ability
 * lvl 10: Tsunami - Nature Skill (Water 500% ^ of Mag,Will), Target: All Foes

Deep-Sea Leech

 * lvl 2: Paralyzing Tentacle - Tentacle Skill (240% Att+Dex), Target: Foe, Effect: Paralysis (75%)
 * lvl 3: Resist Blind - Defense Ability (Nullify attempts to inflict Blind 50% of the time.)
 * lvl 3: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 4: Aqua-Electric Discharge - Ocean (Lightning 580% Mag), Target: All Foes, Effect: Shock (50%)
 * lvl 5: Resist Water 50% - Defense Ability (Reduce Water damage taken to 50% of normal.)
 * lvl 6: Mermaid Slayer - Combat Ability
 * lvl 6: Sea-Dweller Slayer - Combat Ability
 * lvl 7: Deep Sea Strength - Special Ability
 * lvl 8: Tsunami - Nature Skill (Water 500% ^ of Mag,Will), Target: All Foes
 * lvl 9: Tentacle Booster 15% - Special Ability
 * lvl 10: Tentacle Raid - Tentacle (330% Att+Dex), Target: All Foes, Effect: +

Seadragon Dancer

 * lvl 2: Strange Dance - Dancing (Physical/Magical 10% Mag+Dex), Target: Foe, Effect: MP Drain 100%
 * lvl 2: Wave Fan - Fan Skill (190% Dex+Agi), Target: All Foes, Effect: +
 * lvl 3: Whirlpool Song - Singing (Water 380% Dex), Target: All Foes, Effect: Sleep (75%)
 * lvl 3: Dexterity +20% - Job Ability
 * lvl 4: Song of Life - Singing, Target: All Allies, Effect: 10% HP Regen (for 10 turns)
 * lvl 4: Ripple Dance - Dancing (Water 380% Dex), Target: All Foes, Effect: Sleep (75%)
 * lvl 5: Muddy Stream Fan - Fans (Earth 190% Dex+Agi), Target: All Foes, Effect: +
 * lvl 6: Bullseye Song - Singing, Target: All Allies, Effect: Hit Rate Up 200%
 * lvl 7: Time Warp Dance - Dancing, Target: All Foes, Effect: Slow/Stop (50%)
 * lvl 8: Snow Fan - Fans (Ice 220% Dex+Agi) Target: Foe, Effect: +
 * lvl 9: Sexy Dance - Dancing, Target: All Foes, Effect: Horny/Trance (75%)
 * lvl 9: Dragon Pulse Song - Singing, Target: All Allies, Effect: Wind/Earth/Water Absorb
 * lvl 10: Dragon Palace Dance - Dancing, Target: All Foes, Effect: All Element Weak (75%)

Subterranean Insect

 * lvl 2: Thousand Needles - Insect Skills (580% Att), Target: Foe, Effect: Poison/Paralysis (75%), +
 * lvl 3: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 4: Scales of Ecstasy - Insect Skill, Target: All Foes, Effect: Trance (75%)
 * lvl 5: Petra Tail - Insect Skill (Pleasure 660% Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 6: Hercules Shell - Insect Skill (580% Def), Target: Foe, Effect: Self Damage
 * lvl 7: Ultimate Defense - Defense Ability (Defense reduces damage taken to 5%)
 * lvl 8: Twin Sickle - Insect Skill (400%^2 Att), Target: Foe, Effect: +
 * lvl 9: Insect Booster 15% - Special Ability
 * lvl 10: Vibration Wave - Insect Skill (Sonic 660% Att), Target: All Foes, Effect: Confusion (50%)

Legion

 * lvl 2: Pressure Point - Unarmed Skill (Physical 100% Att+Agi), Target: Foe, Effect: Death (50%)
 * lvl 2: Pheromone Needle - Insect Skill (580% Att), Target: Foe, Effect: Seduction (75%), +
 * lvl 3: Agility +20% - Job Ability
 * lvl 3: Resist Paralysis - Defense Ability
 * lvl 4: Roundhouse - Unarmed Skill (Physical 120% Att+Agi), Target: All Foes
 * lvl 4: Group Strike - Insect Skill (260% Att), Target: 3 Random Foes
 * lvl 5: Paralysis Strike 25% - Job Ability
 * lvl 6: Fist Thrust - Unarmed Skill (Physical 180% Att+Agi), Target: Foe, Effect: +
 * lvl 6: Honey Paizuri - Insect Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed/Trance (50%)
 * lvl 7: Wild Vital Strike - Unarmed Skill (100% Att+Agi), Target: 3 Random Foes
 * lvl 8: Group Defense - Insect Skill, Target: User, Effect: Nullify 2 Hits
 * lvl 9: Tri Fist - Unarmed Skill (180% Att+Agi), Target: Foe, Effect: +
 * lvl 10: Group Action - Insect Skill, Target: User, Effect: Normal Attacks Up

Arachne

 * lvl 2: Slow - Time Magic, Target: Foe, Effect: Slow (75%)
 * lvl 2: Sticky Thread - Insect Skill (Pleasure 480% Dex), Target: Foe, Effect: Bind/Slimed (75%)
 * lvl 2: Spider's Meal - Insect Skill, Target: Foe, Effect: Predation
 * lvl 3: Arachne Web - Insect Skill (Pleasure 580% Dex), Target: Foe, Effect: Bind/Slimed (75%)
 * lvl 3: Magic +20% - Magic Ability
 * lvl 3: Willpower +20% - Defense Ability
 * lvl 4: Warp - Time Magic, Target: Party, Effect: Field Teleport
 * lvl 4: Teleport - Time Magic, Target: Party, Effect: Dungeon Escape
 * lvl 5: Light Magic - Magic Ability (All skills have 1/2 MP cost, but Magic is halved as well.)
 * lvl 6: Sticky Thread Caress - Insect Skill (Pleasure 660% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 7: Slow Strike 25% - Job Ability
 * lvl 7: Stop Strike 25% - Job Ability
 * lvl 8: Stop - Time Magic, Target: Foe, Effect: Stop (75%)
 * lvl 9: Fossil - Time Magic, Target: Foe, Effect: Petrify (75%)
 * lvl 10: Eight Leg Strike - Insect Skill (280% Dex), Target: 4 Random Foes

High Alraune

 * lvl 2: Binding Vines - Plant Skill (Pleasure 240% Att+Dex), Target: All Foes, Effect: Bind (75%)
 * lvl 3: Willpower +20% - Defense Ability
 * lvl 4: Dispel - White Magic, Target: Foe, Effect: Dispel (Removes positive effects from an enemy.)
 * lvl 4: Flower Fragrance - Plant Skill, Target: All Foes, Effect: Sleep (75%)
 * lvl 5: Honey of Blessing - Plant Skill (300% Will), Target: Ally, Effect: HP Recovery, Cure Status)
 * lvl 6: Mega Heal - White Magic (Magical 300% Will), Target: Ally, Effect: HP Recovery
 * lvl 6: Ivy Drain - Plant Skill (Pleasure 580% Dex), Target: Foe, Effect: Bind (50%), HP Drain (50%)
 * lvl 7: Lightning Lash - Whip Skill (Lightning 220% Att+Dex), Target: Foe, Effect: Bind/Shock (50%), +
 * lvl 8: Sweeping Ivy Strike - Plant Skill (Physical 290% Att+Dex), Target: All Foes, Effect: +
 * lvl 8: Medicine Lore II - Special ability
 * lvl 9: Plant Booster 15% - Special Ability
 * lvl 10: Draining Rose - Plant Skill (Pleasure 660% Dex), Target: Foe, Effect: HP Drain 50%

War Alraune

 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 2: Thorn Shot - Plant Skill (290% Att+Dex), Target: All Foes, Effect: +
 * lvl 3: Resist Poison - Defense Ability
 * lvl 3: Resist Confusion - Defense Ability
 * lvl 3: Magic +20% - Magic Ability
 * lvl 4: Sleep Pollen - Plant Skill, Target: All Foes, Effect: Sleep (75%)
 * lvl 5: Magic Charge - Special Skill, Target: User, Effect: Magic Up, Doubles magic for following turn
 * lvl 5: Poison Strike 25% - Job Ability
 * lvl 6: Confuse Strike 25% - Job Ability
 * lvl 7: Demon Waltz - Whip Skill ((220% Att+Dex), Target: All Foes, Effect: Confusion/Sleep/Paralysis (25%), +
 * lvl 8: Resist Horny - Defense Ability (Nullify attempts to inflict Horny 50% of the time.)
 * lvl 9: Whip Booster 15% - Combat Ability
 * lvl 10: Funeral Flower - Plant Skill (Pleasure 760% Dex), Target: Foe, Effect: Death (75%)

Carnivorous Flower

 * lvl 2: Dissolving Liquid - Slime Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%)/Digestion (50%)
 * lvl 2: Melty Ivy - Plant Skill (Pleasure 580% Dex), Target: All Foes, Effect: Digestion (75%)
 * lvl 3: Intoxicating Pitcher Plant - Plant Skill, Target: Foe, Effect: Predation
 * lvl 3: Attack +20% - Combat Ability
 * lvl 4: Ecstasy Slime - Slime Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed/Trance (75%)
 * lvl 5: Paralysis Strike 25% - Job Ability
 * lvl 6: Resist Paralysis - Defense Ability
 * lvl 6: Resist Trance - Defense Ability
 * lvl 7: Digestive Slime - Slime Skill (Pleasure 660% Dex), Target: Foe, Effect: Slimed/Digestion (75%)
 * lvl 8: Digestion Strike 25% - Job Ability (Normal attack inflicts Digestion 25% of the time.)
 * lvl 9: Resist Digestion - Defense Ability (Nullify attempts to inflict Digestion 50% of the time.)
 * lvl 10: Melting Whip - Whip Skill (100% Att+Dex), Target: 3 Random Foes, Effect: Digestion (75%), +

High Undead

 * lvl 2: Poison Embrace - Corpse Skill (580% Att), Target: Foe, Effect: Bind/Poison (75%)
 * lvl 3: Zombie Strike 25% - Job Ability
 * lvl 3: HP +20% - Combat Ability
 * lvl 4: Immoral Electro Massage - Corpse Skill (Pleasure 580% Dex), Target: Foe, Effect: Paralysis (50%)
 * lvl 4: Attack +20% - Combat Ability
 * lvl 5: Strange Dance - Dancing (Physical/Magical 10% Mag+Dex), Target: Foe, Effect: MP Drain 100%
 * lvl 5: Critical Hammer - Club Skills (440% Att), Target: Foe, Effect: Confusion (50%)
 * lvl 6: Human Slayer - Combat Ability
 * lvl 7: Resist Bio 50% - Defense Ability
 * lvl 8: Curse Dance - Dancing, Target: All Foes, Effect: Poison/Blind/Silence (75%)
 * lvl 8: Necrotic Fang - Corpse Skill (Bio 660% Att), Target: Foe, Effect: Zombie/Poison (75%)
 * lvl 9: Grand Slide - Club Skill (440% Att), Target: All Foes
 * lvl 9: Corpse Booster 15% - Special Ability
 * lvl 10: Freezing Breath - Breath Skill (Ice 660% ^ of Att,Mag,Dex), Target: All Foes

Mummy

 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 2: Bandage Strike - Corpse Skill (290% Att+Mag), Target: Foe, Effect: Zombie, +
 * lvl 3: MP +20% - Magic Ability
 * lvl 3: Magic +20% - Magic Ability
 * lvl 4: Resist Debuff - Defense Ability
 * lvl 4: Resist Petrify - Defense Ability (Nullify attempts to inflict Petrify 50% of the time.)
 * lvl 5: Cursed Club - Club Skill (190% Att+Mag), Target: Foe, Effect: Petrify/Death (25%)
 * lvl 5: Mini Strike 25% - Job Ability
 * lvl 6: Death - Black Magic, Target: Foe, Effect: Death (75%)
 * lvl 6: Mummy Bandage - Corpse Skill (Pleasure 580% Dex), Target: Foe, Effect; Bind (75%)
 * lvl 7: Petrify Strike 25% - Job Ability (Normal attack inflicts Petrify 25% of the time.)
 * lvl 8: Drain - Black Magic (Magical 300% Mag), Target: Foe, Effect: HP Drain 50%
 * lvl 8: Soul Chilling Gale - Demon Arts (Ice/Wind 660% Mag), Target: All Foes
 * lvl 9: MP Regen 2% - Special Ability (Regen 2% of Max MP per turn.)
 * lvl 10: Pharaoh's Curse - Corpse Skill (Bio 330% Att+Mag), Target: Foe, Effect: Mini/Petrify (50%)

Zombie Doctor

 * lvl 2: First Aid - Medicine (Physical 300% Dex), Target: Ally, Effect: HP Recovery
 * lvl 2: Bionic Scalpel - Medicine Skill (190% Att+Dex), Target: Foe, Effect: Zombie Killer, +
 * lvl 3: Dexterity +20% - Job Ability
 * lvl 3: Resist Zombie - Defense Ability (Nullify attempts to inflict Zombie 50% of the time.)
 * lvl 3: Freezing Reaction - Magic Science (Ice 200% Mag+Dex), Target: All Foes
 * lvl 4: Poison Gas Dispersion - Medicine Skill (Bio 190% Att+Dex), Target: All Foes, Effect: Poison (75%)
 * lvl 5: Group Therapy - Medicine (Physical 300% Dex), Target: All Allies, Effect: HP Recovery
 * lvl 5: Final Bio Weapon - Job Ability (On Death, (750% Dex) Target: All Foes, Effect: Various Ailments)
 * lvl 6: Undead Rise - Medicine Skill, Target: Foe, Effect: Zombie (75%)
 * lvl 7: Bio Strike - Combat Ability (Normal Attacks deal Bio Damage and gains a 25% chance to poison)
 * lvl 8: Anaphylaxis - Medicine Skill, Target: All Foes, Effect: Death
 * lvl 9: Bio Booster 15% - Magic Ability
 * lvl 10: Phase Transition - Magic Science (Ice 300% Mag+Dex), Target: All Foes
 * lvl 10: Almagest - Magic Science Skill (Dark 330% Mag+Dex), Target: All Foes

Evil Mist

 * lvl 2: Ghost Lip - Corpse Skill (Pleasure 580% Dex), Target: Foe, Effect: Trance (50%), HP Drain (50%)
 * lvl 3: Drain - Black Magic (Magical 300% Mag), Target: Foe, Effect: HP Drain 50%
 * lvl 3: Magic +20% - Magic Ability
 * lvl 4: Evil Fear - Corpse Skill (Fire 580% Mag), Target: All Foes
 * lvl 5: Death Strike 25% - Job Ability
 * lvl 6: Frost - Black Magic (Ice 600% Mag), Target: Foe
 * lvl 6: Possession - Corpse Skill, Target: Foe, Effect: Death (75%)
 * lvl 7: Scythe of Confusion - Scythe Skill, Target: All Foes, Effect: Confusion (75%)
 * lvl 8: Four Shadow Scythe - Scythe Skill (160% ^ Att,Mag), Target: 4 Random Foes, Effect: +
 * lvl 9: Death - Black Magic, Target: Foe, Effect: Death (75%)
 * lvl 9: Scythe Booster 15% - Combat Ability
 * lvl 10: Mana Drain Strike - Combat Ability (Normal attacks drain MP equal to 20% damage done)

Magic Book

 * lvl 2: Page 333 of Tri-Magic - Grimoire Skill (Fire/Lightning/Magic 666%), Target: All Foes
 * lvl 3: Magic Reflection +30% - Defense Ability (Increase Magical Reflection rate by 30%.)
 * lvl 4: Page 96 of Weakness - Grimoire Skill, Target: All Foes, Effect: All Stats Down
 * lvl 5: Page 256 of Strong Arm - Grimoire Skill (760% Mag), Target: Foe
 * lvl 6: Light Magic - Magic Ability (All skills have 1/2 MP cost, but Magic is halved as well.)
 * lvl 7: Page 48 of Insanity - Grimoire Skill, Target: All Foes, Effect: Confusion (75%)
 * lvl 8: Page 512 of Tentacle - Grimoire Skill (Pleasure 660% Mag), Target: All Foes, Effect: Bind (50%)
 * lvl 9: Page 777 of Healing - Grimoire (Magical 300% Will), Target: All Allies, Effect: HP Recovery
 * lvl 9: Page 111 of Invigoration - Grimoire Skill, Target: All Allies, Effect: 50% SP Recovery
 * lvl 10: Page Creation - Grimoire Skill, Effect: Acquire 3 Magic Book Pages

Mimic

 * lvl 2: Dissolving Liquid - Slime Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%)/Digestion (50%)
 * lvl 2: Mimic Boa - Corpse Skill, Target: Foe, Effect: Predation
 * lvl 3: Death - Black Magic, Target: Foe, Effect: Death (75%)
 * lvl 3: Surprise Box - Corpse Skill, Target: All Foes, Effect: Stun (75%)
 * lvl 4: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 5: Digestive Slime - Slime Skill (Pleasure 660% Dex), Target: Foe, Effect: Slimed/Digestion (75%)
 * lvl 6: Necrotic Fang - Corpse Skill (Bio 660% Att), Target: Foe, Effect: Zombie/Poison (75%)
 * lvl 7: Hide - Special Ability
 * lvl 8: Cave Strength - Special Ability (+20% to all stats while in a cave.)
 * lvl 9: Corpse Booster 15% - Special Ability
 * lvl 10: Sticky Hell - Slime Skill (Pleasure 660% Dex), Target: All Foes, Effect: Slimed (75%)

Automata

 * lvl 2: Heat Smash - Artificial Skill (Fire 290% Att+Dex), Target: Foe
 * lvl 3: Ice Smash - Artificial Skill (Ice 290% Att+Dex), Target: Foe
 * lvl 4: Dexterity +20% - Job Ability
 * lvl 5: Lewd Draining Hair - Demon Arts (Pleasure 580% Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 6: Drill Arts - Artificial Skill (290% Att+Dex), Target: All Foes, Effect: +
 * lvl 7: Play Program: Electric Massage - Service Skill (Pleasure 440% Dex), Target: Foe, Effect: Paralysis (75%)
 * lvl 8: Plate Booster 15% - Job Ability
 * lvl 9: Artificial Booster 15% - Special Ability
 * lvl 10: Dismantled Strike - Artificial Skill (120% Att+Dex), Target: 4 Random Foes, Effect: +

Vocaloid

 * lvl 2: Hypno Symphony - Singing Skill, Target; All Foes, Effect: Sleep (75%)
 * lvl 3: Song of Life - Singing, Target: All Allies, Effect: 10% HP Regen (for 10 turns)
 * lvl 3: Evasion +20% - Defense Ability
 * lvl 4: Daisy Bell - Singing Skill, Target: All Allies, Effect: Elemental Damage Up
 * lvl 5: Mysterious Sound Wave - Artificial Skill, Target: All Foes, Effect: Sonic Weak (100%)
 * lvl 6: Vocaloid Blow Job - Artificial Skill (Pleasure 580% Dex) Target: Foe
 * lvl 7: Song of Energy - Singing, Target: All Allies, Effect: 10% SP Regen (for 10 turns)
 * lvl 7: Sonic Strike - Combat Ability
 * lvl 8: Sound Impact - Singing Skill (Sonic 380% Dex), Target: All Foes
 * lvl 9: Skill Use: Singing - Job Ability
 * lvl 10: Thanatos Serenade - Singing Skill, Target: All Foes, Effect: Death (75%)

Golem

 * lvl 2: Trample - Special Skill (660% Att), Target: Foe
 * lvl 3: HP +20% - Combat Ability
 * lvl 4: Resist Earth 50% - Defense Ability (Reduce Earth damage taken to 50% of normal.)
 * lvl 5: Ice Missile - Artificial Skill (Ice 660% Dex), Target: Foe
 * lvl 6: Attack +20% - Combat Ability
 * lvl 6: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 7: Power Replenishment - Artificial Skill (Pleasure 580% Dex), Target: Foe, Effect: Bind (50%), HP Drain (50%)
 * lvl 8: Resist Petrify - Defense Ability (Nullify attempts to inflict Petrify 50% of the time.)
 * lvl 9: Endure - Defense Ability (Once per battle, if above 30% HP, survive a lethal blow with 1 HP.)
 * lvl 10: Throw Boulder - Special Skill (580% Att), Target: All Foes

Minor Chaos

 * lvl 2: Necrosis - Dark Skill (Holy/Dark 660% ^ Att,Mag), Target: Foe
 * lvl 3: Magic Evasion +20% - Defense Ability
 * lvl 4: Environmental Damage 50% - Special Ability (Halves damage taken while moving in poison swamps/barriers.)
 * lvl 5: Resist Pleasure 75% - Defense Ability
 * lvl 6: Beam Scythe - Makina Skill (160% Dex), Target: 5 Random Foes, Effect: Ignore Def
 * lvl 7: Resist All Status - (Nullify All Negative Status Effects 50% of the time)
 * lvl 8: Double Attack - Combat Ability
 * lvl 9: Normal Attack Booster 15% - Combat Ability
 * lvl 10: Black Hole - Time Magic (Dark 760% Mag), Target: All Foes

Tri-Chimera

 * lvl 2: Roar - Beast Skill, Target: All Foes, Effect: Stun (75%)
 * lvl 2: Bio Breath - Breath Skill (Bio 580% ^ Att,Mag,Dex) Target: All Foes, Effect; Poison (75%)
 * lvl 3: HP +20% - Combat Ability
 * lvl 4: Genetic Assimilation - Artificial Skill, Target: Foe, Effect: Predation
 * lvl 5: Freezing Breath - Breath Skill (Ice 660% ^ Att,Mag,Dex), Target: All Foes
 * lvl 5: Attack +20% - Combat Ability
 * lvl 6: Double Paizuri - Artificial Skill (Pleasure 580% Dex) Target: Foe, Effect: Trance (50%)
 * lvl 7: Genetic Awakening - Artificial Skill, Target: Use, Effect: Monster Skills Usable
 * lvl 8: Soft Body - Defense Ability (Nullify attacks of 200 damage or less.)
 * lvl 9: Inferno Breath - Breath Skill (Fire 760% ^ Att,Mag,Dex), Target: All Foes
 * lvl 9: Breath Booster 15% - Special Ability
 * lvl 10: Triple Breath - Breath Skill (Fire/Lightning/Ice 760% ^ Att,Dex,Mag), Target: All Foes, Effect: Burn/Freeze/Shock (25%)

Magical Chimera

 * lvl 2: Blaze - Black Magic (Fire 600% Mag), Target: Foe
 * lvl 2: Frost - Black Magic (Ice 600% Mag), Target: Foe
 * lvl 2: Spark - Black Magic (Lightning 600% Mag), Target: Foe
 * lvl 2: Mega Heal - White Magic (Magical 300% Will), Target: Ally, Effect: HP Recovery
 * lvl 3: MP +20% - Magic Ability
 * lvl 3: Magic +20% - Magic Ability
 * lvl 4: Dragon - Summoning (Fire 760% Mag), Target: All Foes
 * lvl 5: Flare Rondo - Demon Arts (Fire 660% Mag), Target: All Foes
 * lvl 6: Soul Chilling Gale - Demon Arts (Ice/Wind 660% Mag), Target: All Foes
 * lvl 7: Demonic Lightning - Demon Arts (Lightning 660% Mag), Target: All Foes
 * lvl 8: Sagittarius - Demon Arts Skill (Holy 760% Mag), Target: Foe
 * lvl 8: Magic Converter - Magic Ability
 * lvl 9: Magic Curtain - White Magic, Target: Ally, Effect: Damage > MP Conversion
 * lvl 10: Pulse Field - Artificial Skill (Lightning 760% Mag) Target: All Foes

Chimeraroid

 * lvl 2: Full Gatling - Gun Skill (180%^5 Dex), Target: Foe
 * lvl 3: Dexterity +20% - Job Ability
 * lvl 3: Resist Shock - Defense Ability
 * lvl 4: Freeze Ray - Artificial Skill (Ice 660% Dex) Target: Foe, Effect: Freeze (75%)
 * lvl 5: Shock Strike 25% - Job Ability
 * lvl 6: Plant Arm - Artificial Skill (Pleasure 660% Dex), Target: Foe, Effect: HP Drain (50%)
 * lvl 7: Complete Restoration - Artificial Skill, Target: User, Effect: 100% HP Recovery
 * lvl 8: Ignition Bit - Artificial Skill (Lightning 660% Dex) Target: All Foes
 * lvl 9: Gun Booster 15% - Combat Ability
 * lvl 9: Artificial Booster 15% - Special Ability
 * lvl 10: Shock Wave - Gun Skill (Lightning 500% Dex), Target: All Foes

High Angel

 * lvl 2: Demon Slayer Dance - Sword Skill (160% Att) Target: 4 Random Foes, Effect: +
 * lvl 3: Willpower +20% - Defense Ability
 * lvl 3: Resist Holy 75% - Defense Ability
 * lvl 4: Dispel - White Magic, Target: Foe, Effect: Dispel (Removes positive effects from an enemy.)
 * lvl 4: Celestial Robe's Embrace - Holy Skill (Holy/Pleasure 660% Dex) Target: Foe, Effect: Bind (50%)
 * lvl 5: Blade of Miracles - Sword Skill (300% Will), Target: Ally, Effect: HP Recovery
 * lvl 5: Heaven - White Magic, Target: Foe, Effect: Expel (75%)
 * lvl 6: Demon Slaying Thunder - Holy Skill (Holy/Lightning 700% Will), Target: Foe, Effect: Shock/Expel (50%)
 * lvl 7: Nullify Expel - Defense Ability
 * lvl 8: Garden of Earthly Delights - Holy (Holy/Pleasure 660% Dex) Target: All Foes, Effect: Seduction (50%)
 * lvl 9: Holy Booster 15% - Magic Ability
 * lvl 9: Body of Grace - Defense Ability (HP<20%, Nullify attacks that deal 300 damage or less)
 * lvl 10: Purifying Light - Holy Skill (Holy 760% Will), Target: All Foes

Valkyrie

 * lvl 2: Undead Slayer - Spear Skill (Physical 190% Att+Agi), Target: Foe, Effect: Zombie/Ghost Killer
 * lvl 2: Photon Lance - Spear Skill (Holy 220% Att+Agi), Target: Foe
 * lvl 3: Attack +20% - Combat Ability
 * lvl 4: Holy Spear Guard - Spear Skill, Target: All Allies, Effect: Def Up (Halves physical damage for 3 turns.)
 * lvl 4: Einherjar - Holy Skilly, Target: All Allies, Effect: Revive (100%), Berserk
 * lvl 5: Zombie Slayer - Combat Ability
 * lvl 6: Spiral Light Spear - Spear Skill (Holy 220% Att+Agi), Target: All Foes
 * lvl 7: Ghost Slayer - Combat Ability
 * lvl 8: Holy Spear Prayer - Spear Skill (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * lvl 9: Spellblade Holy - Magic Swords, Target: User, Effect: Holy Strike (Add holy damage to your attacks and deal +25% holy damage for 10 turns.)
 * lvl 10: Sun Aerial - Spear Skill (Holy 100% Att+Agi), Target: 4 Random Foes

Cupid

 * lvl 2: Cupid's Arrow - Bow Skill (220% Att+Dex), Target: Foe, Effect: Seduction (75%)
 * lvl 3: Willpower +20% - Defense Skill
 * lvl 4: Heal Arrow - Bow Skill (300% Dex) Target: Ally
 * lvl 5: Expel Strike 25% - Job Ability
 * lvl 5: Seduction Strike 25% - Job Ability
 * lvl 5: Incontinence Strike 25% - Job Ability
 * lvl 6: Holy Arrow - White Magic Skill (Holy 500% Will) Target: Foe
 * lvl 6: Paizuri Temptation - Holy Skill (Holy/Pleasure 760% Dex) Target: Foe, Effect: Seduction (75%)
 * lvl 7: Mega Heal All - White Magic Skill (300% Will) Target: All Allies, Effect: HP Recovery
 * lvl 7: Innocent Laser - Holy Skill (Holy 660% Will) Target: Foe
 * lvl 8: Elemental Resistance 50% - Defense Ability (Reduce Damage from all elements except Holy and Dark)
 * lvl 9: Heal Booster 15% - Magic Ability (Healing effects recover 15% more HP.)
 * lvl 10: Aura Star - Bow Skill (Lightning 250% Att+Dex) Target: All Foes

Spoiler

 * lvl 2: Reaper's Requiem

Spoiler

 * lvl 3: Magic 30%

Spoiler

 * lvl 2: Heavenly Strike

Special Skills and Abilities
Some Skills and Abilities are unique to certain characters or can only be acquired in certain ways like through the Chaos Labyrinth.

Alice will teach Luka ...

Ilias willl teach Luka ...

Eva - Skill Use: Dexterous Poor Succubus

Saki - Skill: Weakening Dance

Chaos Labyrinth - Nanabi Teaches Ninjutsu Skills