Talk:Chapter 3/@comment-7523816-20130404151743

I know it has been said many, many times, and this issue is dead. But, it is as I thought. According to Dargoth, it is true that Torotoro is having trouble with Nscript. However, read the update further. According to Dargoth, it is with the battle sequences. It is just as I thought.

Nscripter (ONScripter being the libre/open source implementation) is an engine for visual novels. It was never designed for RPG elements, no matter how simple the mechanics. That doesn't mean it can't do them, but this would be the hardest part to script. It may very well be the most bug prone. There are more sophisticated engines that can handle such elements, but using them would preclude compatibility with the first two games. Considering that he may very well be adding a multi-party mechanic, this only complicates things further.

Seeing this, it is no wonder it has taken so long. Even with diligent effort, it is still going to take a long time to work out all the bugs, even if he has help. It's very hard to get a program to do something it wasn't initially designed for, and have it work completely bug free.

With this, I think the matter can be declared closed. (Link to the entry in question: https://dargothtranslations.wordpress.com/2013/03/24/new-and-upcoming-monster-girl-games/)