User:Arakon Wolfe

Arakon's Biography
Full name: Arakon Wolfe Date of Birth: July 21, 1992 Class: Blademaster - A unique, light-armored class with agile movement and high vitality that can punish foes relentlessly with dual swords, or a massive greatsword.

Race: Wolfcubus (Werewolf/Incubus Hybrid) Age: 22 (Looks much younger due to his Shota size) Class: Blademaster Location of Birth: Sentora Village Current Location: Hellgondo – Monster Lord’s Castle Mother: Heavenly Knight/Succubus Queen – Alma Elma

Primary Attribute: Strength - Blademaster's require inhuman strength in order to swing even the mightiest of greatswords and to deliberately punish foes with crushing strikes.

Secondary Attribute: Agility/Vitality - Combining both light armor and fortified HP, the Blademaster is a force to be reckoned with as he has nimble reflexes on the battlefield as well as a sufficent amount of health, making him difficult to take down.

Appearance: ''Arakon is approximately 4 -1/2 feet tall weighing at 80 pounds with short blonde spiky hair. He has Heterochromia (two different colored eyes). His left eye consists of a violet purple, resembling the pleasure of a Succubus, and his right eye a deep crimson red, resembling the rage and fury of a Blademaster. He is always seen wearing a full set of black leather armor with a thief hood masked over his face and carries a curved greatsword resting across his back. Although wearing the hood of a thief resembles guilt and sin, Arakon primarily wears this hood not only for aesthetics; but to hide the large scar over his left eye down to his chin. The origin of this scar dates back to when the young Blademaster was still a pup and was in a training session with Granberia. He "accidentily" performed an attack that sundered Granberia's armor completely off, exposing her nudity to both the Monster Lord and the Heavenly Knights. As punishment, Arakon was tied up and bound to his knees as he took a Vaporizing Rebellion Sword straight to the face. Alma Elma's soothing, sweet succubus kisses healed most of the scars on his face, but this large one across his left eye was to remain permanent.''

Background: ''During the outbreak of "El Lupus et Pestilentia" which roughly translates to "The Wolf Plague",  Arakon was chased out of his own village as a child due to becoming infected with a Lycanthropic disease from one of the villagers. He was called out as nothing more or less than a "Monster", a "Savage Beast", and a "Mongrel." Even betrayed and hunted by his own parents cast him into heartbroken tears into the Heart of Sentora Forest. Several days and nights, Arakon taught himself how to stalk his prey and catch his food like a savage beast of the wild. The next cold winter night in the forest, A pungent, soothing aura of Lavender & Vanilla filled the air. Thinking it was an intruder, the young were-pup stalked his sweet smelling prey in the tall, shadowy bushes; he lept out with great agility, attempting to ambush his prey, A Succubus Queen whom called herself Alma Elma grabbed the small pups fluffy black tail with incredible reflexes, pressing his small head against her large breasts and slowly cradled him back and forth, humming a soft lullaby. The pup was enticed by her seducing aura went from a berserk feral beast to a calm, loving pup as he nuzzled his little fuzzy head against her huge plump chest and drifted to sleep. She let out a soft giggle as she kissed his head with her silky smooth lips. "He's so cute! Ufufufu...I think I'm going to keep him." As the years passed, Alma raised him to become an expert in martial arts and hand-to-hand combat as Granberia teaching him how to properly wield a blade. With these techniques and tactics combined: Arakon grew up to be a powerful Blademaster & defender of Hellgondo Castle.''

Health: 1500/1500

Energy Source: Vengeance – Arakon forgoes the use SP and mana, relying strictly on Vengeance as his energy source. Arakon’s vengeance meter regenerates quickly overtime, and replenishes even faster whenever he uses basic attacks with his swords. A portion of his vengeance meter is depleted when he uses a special ability. Agility increases the regeneration rate of his vengeance which will allow him to use quick, lethal strikes while in combat and remain fluid on the battlefield.

Primary Weapon: Vendetta (x2) – ''Twin curved broadswords forged from Blacksteel in the shape of a Succubus' wings. They are incredibly light to wield in each hand and are almost sharp enough to slice the wind itself. Serrated teeth extend out from the "wings" of the curved blades as they emit a dark, shadowy aura that is rumored to absorb the life essence out of enemies so that the wielder may reclaim it as his own. Special Effect: Vampiric (Leeches HP after every strike).''

Secondary Weapon: Blademaster's Edge ''- A huge greatsword forged from Blacksteel; a unique kind of metal that is light and easy to fold several thousand times over and can deliver punishing strikes to foes. However one must be cautious using this blade. One wrong swing and the attacker is left wide open.'' Bonus: Increased Attack Speed, High Damage

Head: Vendetta Hood - ''A shadowy hood crafted from smooth, blackened flexible leather with a facemask attached to it. The hood drapes over the wearers eyes; shrouding his face in darkness...(and his two cute black fluffy wolf ears).'' Bonus: Increased Agility

Shoulder: Vendetta Shoulderpads – ''Shoulderpads crafted from thick leather dyed in black that resembles the head of a dominating male alpha wolf with steel chains clenching tightly in its razor maw. Light, steel plate is folded into the leather increase defense without slowing the Blademaster down.'' Bonus: Increased Poise

Armor: Vendetta Cuirass –A leather'' breastplate handcrafted from smooth blackened leather. The leather itself is thick, granting a moderate amount of defense as well as a bonus to vitality. On the back of the cuirass is a long blackened silk cape to enhance the Blademaster's speed and agility while in combat.'' Bonus: Increased Vitality (HP), Movement Speed

Hands: Vendetta Gauntlets – ''Gloves made from black strands of leather stitched together to resemble leather gauntlets. They provide a decent amount of defense studded with small blades on the side and front of the knuckles to deliver painful strikes when unarmed.'' Bonus: 10% Increased Unarmed damage

Legs: Vendetta Leggings - ''Leg armor carefully crafted from durable, smooth, black leather. This leg armor is very lightweight and provides a fair amount of defense, made from breathable material for the Blademaster to move fluently on the battlefield. Small throwing knives are stitched into the sides of the leggings for a savage looking appearance.'' Bonus: Throwing Knife Capacity Increase, Faster Rolls.

Feet: Vendetta Footpads – ''A Gift from Tamamo crafted by Kitsunes; boots forged from blackened leather enhanced with extra fluffy insoles to add comfort and speed. ''Bonus: Speed Increase

Class Abilities

Blademaster - A unique class who combines the balance of light armor, agile movement, high vitality and the art of wielding either dual blades or a massive greatsword in order to deliver lethal, relentless strikes at high speed while remaining untouched on the battlefield.
 * Passive Abilities:


 * Sharpened Blades – The Blademaster has always taken cautious steps to ensure his blades are of the highest quality. Whenever bladed weapons are used; his chance to land a critical strike increases as does his damage.


 * Lacerating Wounds - The Blademasters' strikes are sharp and smooth enough to cause the target to bleed for half of the weapon damage delivered overtime when a critical hit is delivered.


 * Cheat Death - Any ability that would ultimately destroy Arakon (Ie. Erubetie's Melt Storm) would force him to dance with the brink of death itself, instead of killing him instantly would be brought down to 10% maximum health instantly and reduces all damage taken by 50% for the next three turns. Can only be used once per battle.

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Dual Wield - ''The Blademaster nimbly wields a sword in each hand, charging into battle defenseless without a shield, but can stagger the enemy with quick, lethal strikes. If timed perfectly; these fluid sword chain combos can be very deadly and does not need to rely on a shield.''

Active Abilities -


 * Dual Strike - Like a ravenous wolf lunging at it's prey; the blademaster charges forward and strikes its enemy instantly with both of his blades: causing twice as much normal damage with a chance to cause the target to bleed overtime. This bleeding damage stacks with lacerating wounds.
 * Die by the Sword – Whenever the Blademaster is severely damaged and/or overwhelmed by a large group of enemies; he can unleash a flurry of precise, relentless blade strikes in a wide radius that can slice enemies; dealing 100% normal weapon damage to anyone caught in the radius. His overcautious ego boosts his defense and chance to unleash a critical hit is also increased.
 * Piercing Strike – The blademaster spots an opening in the targets armor; allowing him to deliver a quick, agile strike into the targets weak point. This completely destroys the enemies armor and all damage done is doubled towards the armorless target.
 * Legion of Blades – The Blademaster's Ultimate Attack: The Blademaster summons a legion of blades around him and unleashes a flurry of raging sword strikes at a single target, or towards a large group of enemies. As he unleashes these savage blade strikes, critical weapon damage will be inflicted every .05 seconds for a maximum of 15 strikes. Every successful blade strike is a critical strike with chance to cause bleeding overtime damage for 50% of the Blademaster's maximum damage. *Arakon must be at 100% Vengeance to use this ability!*
 * Bloodlust – As the Blademaster takes damage in combat, painful scars and lacerations will form upon his flesh. He has the ability to concentrate his bloodied wounds into a life essence, converting any of his DoTs (Damage over Time) or Debuffs into 10% of his maximum health (or Vengeance) every second for 3 seconds.
 * Legion of Blades – The Blademaster's Ultimate Attack: The Blademaster summons a legion of blades around him and unleashes a flurry of raging sword strikes at a single target, or towards a large group of enemies. As he unleashes these savage blade strikes, critical weapon damage will be inflicted every .05 seconds for a maximum of 15 strikes. Every successful blade strike is a critical strike with chance to cause bleeding overtime damage for 50% of the Blademaster's maximum damage. *Arakon must be at 100% Vengeance to use this ability!*
 * Bloodlust – As the Blademaster takes damage in combat, painful scars and lacerations will form upon his flesh. He has the ability to concentrate his bloodied wounds into a life essence, converting any of his DoTs (Damage over Time) or Debuffs into 10% of his maximum health (or Vengeance) every second for 3 seconds.
 * Bloodlust – As the Blademaster takes damage in combat, painful scars and lacerations will form upon his flesh. He has the ability to concentrate his bloodied wounds into a life essence, converting any of his DoTs (Damage over Time) or Debuffs into 10% of his maximum health (or Vengeance) every second for 3 seconds.
 * Bloodlust – As the Blademaster takes damage in combat, painful scars and lacerations will form upon his flesh. He has the ability to concentrate his bloodied wounds into a life essence, converting any of his DoTs (Damage over Time) or Debuffs into 10% of his maximum health (or Vengeance) every second for 3 seconds.

Greatsword - The Blademaster wields a massive curved Greatsword with both hands, sacrificing speed for more heavy, crushing blows; but is still able to roll and move freely on the battlefield without being overburdened with heavy armor.

Passive Abilities -

Juggernaut - ''Through several years of training with Granberia, the Blademaster has felt more and more comfortable using the ways of a blade. While wielding a two-handed weapon: all damage done is increased by 20%, Critical Strike Chance by 3%, and armor increased by 50%.''

Boiling Blood - ''The Blademaster's blood is seething with fury, as if it were as hot as molten lava. All fire damage taken is decreased by 20%, and all attackers feel the wrath of the Blademaster; taking fire damage for 10% weapon damage whenever he is attacked.''

Last Stand ''- The Blademaster absolutely refuses to fall in battle; whenever the Blademaster "dies", his Berserker blood is awakened and unleashed, automatically reviving him in sacrifice for any of his remaining vengeance before he fell. He is instantly healed for 30% of his total health, but does NOT regenerate vengeance overtime and can only rely on normal weapon swings until his enemy "hopefully" falls...''

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Active Abilities -

Raging Blow - ''A very slow and heavy strike that requires 5 seconds to wind up, but unleashes a crushing strike \upon his enemy, dealing 25% of it's maximum health. Suggested only to be used when the enemy is turtling behind heavy armor or a shield, and/or stunned.''

Whirlwind - The Blademaster spins into a whirling storm of force, slashing furiously in a circle towards all enemies caught in the radius for 100% weapon damage for a maximum of three strikes, followed by a crushing blow to the ground, knocking a random target off balance and stuns them for 2 seconds.

Shockwave - The Blademaster impales his greatsword into the ground with such cracking force, that it sends a trembling pulse towards all enemies affected by it, stunning them for 2 seconds and increases their damage taken by 25% for a maximum of 5 turns.

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Werewolf - Infected with a Lycanthropic curse at a young age, Arakon can shapeshift into a werewolf, dealing massive damage to enemies in a large radius with his razor claws, sharp fangs, and take a considerable amount of damage with his thick fur.
 * Passive Abilities


 * Lycanthropic Blood - The blood of a wolf surges throughout the blademasters veins, gaining a large bonus to resist any kind of disease and poison damage.
 * Steel Hide - Regardless (and ironically) of his fur being extra soft and fluffy, his base armor is increased by 100% as long as he is in werewolf form.
 * Steel Hide - Regardless (and ironically) of his fur being extra soft and fluffy, his base armor is increased by 100% as long as he is in werewolf form.

Blood Frenzy – The sight of blood fills the werewolf with an urge of ecstasy; any bleeding attacks dealt by his sharp claws cause him to convert any damage done into a portion of his health and stamina regeneration so long as the target is bleeding.
 * Active Abilities
 * Active Abilities
 * Active Abilities


 * Razor Tempest - Like a violent storm, the werewolf charges at the target and lashes his claws violently at the target, dealing 100% weapon damage plus additional bleeding damage after each strike. Lasts up to a total effect of 10 strikes.

Savage Bite - ''The werewolf pounces on his target and sinks his razor sharp teeth into the targets neck vein, puncturing it. This causes the target to become paralyzed with fear while being pounced, and will continue to bleed throughout the rest of the battle. This effect may stack with other bleeding damage effects, increasing the damage. There is also a small chance the target will become infected with Lycanthropic blood, transforming into a werewolf to join the werewolf's ranks after battle.''

Dreadful Howl - ''The wolf emits a piercing, wailing howl; mourning the death of his ancestors. Any enemy caught within the radius of the howl will become overwhelmed with fear, reducing their attack damage and defense rating.''

Adrenaline Surge – The werewolf desperately infuses his body with the spirit of wind and shadow; sacrificing his defensive tactics for a more reckless ambition; his attack speed, critical strike chance and movement speed are twice as fast, but his recklessness forces him to take twice as much damage so long as Adrenaline Surge is active.

Overwhelm – The werewolf charges at the target at high speed and pounces on him, stunning him for a short duration and reducing his movement speed as well as defense.