Paradox/Abilities

Companions in Paradox unlock new skills and abilities as they level up Jobs and Races. Skills are used in combat but only if the character has that skill type enabled through means like Jobs, Races, Accessories, Unique Traits and Abilities. For example, If Lime learns White Magic as a Priest and then switches to a Merchant, she keeps the skills she learned but can't use them again unless she switches to a job that can use White Magic like Priest or a race like Heal Slime or equips the Scroll of White Magic.

Abilities are passive and once they've been learned, you can use them as any Job or Race. However, you can only equip a certain amount of abilities and that amount is determined by your Job. Abilities are categorized into Attack, Job, Magic, Defense, and Special. Thus, for instance, a combat-oriented job will let you equip more combat abilities and less magic abilities. They can be equipped from the menu and you may have to reequip them after changing a character's job or race if their new ones only allow them to equip a lower amount of abilities than their previous job or race. The same skill or ability may be learned from multiple jobs and races but you only get one copy.

Additionally, you cannot equip abilities with the same effects but different values. Example, if you have Attack +10% and Attack +20% you can only equip one of them but if you have Attack +20% and Attack +50% at Critical Health, then they're different and you can equip both.

Abilities By Type
These are complete lists of every ability in the game, along with what they do, how much AP they require to equip, and what jobs or races they're acquired from. Note that some abilities are actually not obtainable through normal means--either because the job or race it is learned from cannot be accessed in any way yet, or nothing learns it--these will be listed as not available (N/A)

Special Skills and Abilities
This section contains skills and abilities that are learned though other methods like Pocket Castle Side Quests or are exclusive to a certain character.

Luka at Camp
Alice will teach Luka Ilias will teach Luka
 * Demon Decapitation - Sword Skill (400% Att), Target: Foe, Effect: +15% Hit, +
 * Bloody Thunder Thrust - Sword Skill (Lightning 360% Att), Target: Foe, Effect: +1000 Speed, +15% Hit, +
 * Meditation - Holy Skill, Target: User, Effect: 50% HP Recovery
 * Heaven Skull Crusher - Spear Skill ( 250% Att+Agi), Target: Foe, Effect:
 * Death Sword Chaos Star - Sword Skill (180% Att), Target: 5 Random Foes, Effect: +15% Hit, +
 * Lightning Sword Flash -
 * Earth Rumbling Decapitation -
 * Serene Demon Sword -
 * Angel Dance - Sword Skill (160% Att), Target: 3 Random Foes, Effect: +15% Hit, +
 * Holy Light - Holy Skill (Holy 300% Will), Target: All Foes, Effect: Auto-Hit
 * Meditation - Holy Skill, Target: User, Effect: 50% HP Recovery
 * Blade of Healing - Sword Skill (150% Will), Target: Ally, Effect: HP Recovery
 * High Charge - Spear Skill, Target: User, Effect: 50% SP Recovery, +200 Speed


 * Purifying Light -
 * Holy Cross -
 * Heavenly Strike -

Exclusive
Sylph - Chi Pa Pa Song - Singing Skill, Target: All Allies & Foes, Effect: Confusion 75%, +800 Speed Description: Confuse everyone in battle with a strange song.

Eva - Dexterous Poor Succubus - Special Ability - Can use Thievery, Mercantile, Oracle, Dancing, Singing, Talk, Cooking, Medicine and Service Skills. May use certain Oracle skills instead of following orders.

Mary - Drunken Sheep - Special Ability - +25% Counter, +20% Critical Rate, targeted 75% as often by enemies. 10% chance to use Drunken Boxing instead of following orders.

Gloria - Drunkard Pirate - Special Ability - Can use Piracy skills with increased power. May drink instead of following orders.

Saki - Weakening Dance - Dancing Skill, Target: All Foes, Effect: All Stats Down Description: Special dance that lowers Def/Will to 10%, and all other stats to 66% for 4 turns.

Ilias - Judgement Zap - Power: 160% (Lightning/Holy skill), Target: Foe, Effect: Shock (50%), Auto-Hit Description: Release holy electricity to slightly shock an enemy.

Alicetroemeria - Die For Me! Power: 1400% (Dark skill), Target: All Foes, Effect: Death (100%), Ignore Def, Auto-Hit Description: Secret darkness skill that kills all foes with the Monster Lord's curse.

Yamata no Orochi - Yamata Head Smash - Power: 180%, 300% to Bound, Target: 8 Random Foes Description: Ancient snake technique that delivers continuous attacks using eight bodies.

Maiden and Torture - Nightmare Embrace - Effect: Bind (75%), Climax (50%), Self Agi/Dex Up, No Crit Description: Unique Iron Maiden skill that confines a foe in a space of overwhelming pleasure.

Soapy and Amy - Crab Beam - Power: 480%, Target: Foe, Effect: Paralysis (75%), Ignore Def, Auto-Hit Description: Fire a paralyzing beam from your claws.

Soapy and Amy - Freezing Crab Ray - Power: 660% (Ice skill), Target: Foe, Effect: Paralysis/Freeze (75%), Ignore Def, Auto-hit Description: Fire a freezing beam from your claws.

Pocket Castle Side-Quests
Rami - Defense +10% and Defense +20% - Defense Ability

Ratty - Skill Use: Breath - Special Ability

Gigi
 * Squall - Nature Skill (Wind 500% ^ of Mag,Agi), Target: All Foes, Effect: Auto-Hit

Casta - Resist Fire 50% - Defense Ability
 * Icicle - Nature Skill (Ice 500% Mag), Target: All Foes, Effect: Auto-Hit
 * Lightning - Nature Skill (Lightning 500% Mag), Target: All Foes, Effect: Auto-Hit

Lily - Heavy Magic - Magic Ability - All skills have *2 MP Cost but user has +50% Magic.

Lucia - Breath of the Earth - Special Skill, Target: User, Effect: Def/Crit Up (4 turns)

Pochi and Lisa - Nullify Ascension - Defense Ability

Labyrinth of Chaos NPC Teachers
Chrome - I'll Give An Injection! - Medicine Skill, Target: Foe, Effect: Poison/Paralysis(75%)

Reaper


 * Demon Flame Dance - Dark Skill (Fire/Dark 760% ^ Att,Mag), Target: All Foes, Effect: Auto-Hit
 * Demon Ice Burial - Dark Skill (Ice/Dark 760% ^ Att,Mag), Target: All Foes, Effect: Auto-Hit
 * Demon Thunder Dust - Dark Skill (Lightning/Dark 760% ^ Att,Mag), Target: All Foes, Effect: Auto-Hit

Nanabi
 * Basic Ninjutsu course
 * Skill Use:Ninjutsu - Job Ability
 * Fire Veil - Ninjutsu Skill (Fire 290% Att+Dex), Target: All Foes, Effect: +
 * Water Veil - Ninjutsu Skill (Water 290% Att+Dex), Target: All Foes, Effect: +
 * Lightning Veil - Ninjutsu Skill (Lightning 290% Att+Dex), Target: All Foes, Effect: +
 * Inferno Dance - Ninjutsu Skill (Fire 380% Att+Dex), Target: All Foes, Effect: +
 * Torrential Stream - Ninjutsu Skill (Water 380% Att+Dex), Target: All Foes, Effect: +
 * White Lightning - Ninjutsu Skill (Lightning 380% Att+Dex), Target: All Foes, Effect: +

High Slug Girl


 * Fue Trois - Rapier Skill (Fire 120% Att+Agi), Target: 3 Random Foes, Effect: +20% Hit, +
 * Glace Trois - Rapier Skill (Ice 120% Att+Agi), Target: 3 Random Foes, Effect: +20% Hit, +
 * Foudre Trois - Rapier Skill (Lightning 120% Att+Agi), Target: 3 Random Foes, Effect: +20% Hit, +

Cactus Girl


 * Lightning Lash - Whip Skill (Lightning 220% Att+Dex), Target: Foe, Effect: Bind/Shock(50%), +15% Hit, +
 * Demon Waltz - Whip Skill (220% Att+Dex), Target: All Foes, Effect: Confusion/Sleep/Paralysis(25%), +15% Hit, +
 * Melting Whip - Whip Skill (100% Att+Dex), Target: 3 Random Foes, Effect: Digestion(75%), +15% Hit, +

Mandragora - Mandragora Scream - Plant Skill, Target: All Foes, Effect: Paralysis(50%)

Seaweed Girl - Seaweed Dance - Dancing Skill, Target: All Foes, Effect: Sleep(75%), +800 Speed

Sparrow Girl - Sparrow Dance - Dancing Skill, Target: All Allies, Effect: Sleep/Confusion Cure/Immunity, +800 Speed

Lily  - Magic Science: Dark Matter - Magic Science Skill (Dark 380% Mag+Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit

Page 65537  - Magic Book: Page 666 of The End - Grimoire Skill (Dark 840% Mag), Target: All Foes, Effect: Auto-Hit

Weapon Skills
Falcon Sword - (340% Att), Target: Foe, Effect: Auto-Hit, No Crit

Tempting Blade - Target: All Foes, Effect: Seduction (75%)

Blood Sword - (Dark 480% Att), Target: Foe, Effect: Auto-Hit

Lightning Blade - (Lightning 400% Att), Target: All Foes, Effect: Auto-Hit, No Crit

Excalibur - (Holy 840% Att), Target: All Foes, Effect: Auto-Hit, No Crit

Bloody Rose - (420% Att+Agi), Target: All Foes, Effect: Auto-Hit, No Crit, Death 50%

Caladbolg - (420% Att+Mag), Target: Foe, Effect: Auto-Hit, No Crit

King of Hearts - (Fire 160% Att+Agi), Target: 4 Random Foes, Effect: Auto-Hit, No Crit

Minotaur Axe - (580% Att), Target: Foe, Effect: Ignore Def, 33% Hit

Wizard Staff - (Fire 320% Mag), Target: Foe, Effect: Auto-Hit, No Crit

Judgement Staff - (Wind 320% Mag), Target: Foe, Effect: Auto-Hit, No Crit

Lightning Staff - (Lightning 320% Mag), Target: All Foes, Effect: Auto-Hit, No Crit

Dark Staff - Target: All Foes, Effect: Blind (75%)

Ripple Staff - (Water 320% Mag), Target: All Foes, Effect: Auto-Hit, No Crit, +800 Speed

Sealing Staff - Target: All Foes, Effect: Silence (75%)

Marvelous Staff - (150% Will), Target: Ally, Effect: HP Recovery

Holy Rod - (Holy 500% Will), Target: Foe, Effect: Auto-Hit

Gale Bow - (Wind 100% Att+Dex), Target: 4 Random Foes, Effect: Auto-Hit, No Crit

Yoichi Bow - (150%*3 Att+Dex), Target: Foe, Effect: Auto-Hit, No Crit

Artemis Bow - (420% Att+Dex), Target: All Foes, Effect: Auto-Hit, No Crit

Jormugand - (360% Att), Target: 4 Random Foes, Effect: Auto-Hit, No Crit, Ignore Def

Silver Tarots - Effect: Random(Draw a Single Tarot Card)

Akashic Record - (Dark 840% Mag), Target: All Foes, Effect: Auto-Hit, No Crit