Talk:Labyrinth of Chaos/@comment-38248367-20200825234836

Thoughts and expectations about the Labyrinth of Chaos in part 3:

1. Considering that in the last chapter we will probably be able to restore currently weakened companions to their full powers (Ilias, Alice, Micaela-chan, Lucifina-chan, Alicetroemeria) in addition to likely being able to recruit new and extremely powerful allies (Nero, Neris, possibly alternate forms of Luka and more), I wonder if Torotoro will be able to maintain the difficulty in the Labyrinth of Chaos.

I love the feeling of power and progress that Paradox provides the player through the characters themselves, the job and race system, and the equipments (most notably the Chaos equipments found in the LoC); it's the most satisfying sense of growth I've found in JRPGs. However, I think that, ideally, a game (and perhaps especially a JRPG) should allow players to feel more and more strong as the game progresses while at the same time increasing the difficulty in accordance to the player's level of power. This is, of course, not a simple task, particularly when talking about games like Paradox which have an immense amount of variables.

2. I have also thought about whether the LoC in part 3 will offer any bosses that are not present in the main story. I believe that many if not all bosses in LoC 2 will eventually appear in the main story (with the exception of maybe Reaper), similar to how two forms of Sonya were available in LoC 1 even though they did not make their official appearance until the end of chapter 2. Because there likely won't be a "part 4", Torotoro cannot add any bosses of future chapters to LoC 3 like they did with chapters 1 and 2. If Torotoro does add exclusive bosses to the LoC in the last chapter, I think this would be a very interesting addition - a larger incentive for players to explore this end-game dungeon due to it offering brand-new battles.

Perhaps there could be even a super-super boss, maybe at floor 500 or 1000, that would be considerably stronger and more challenging than anything else in the game and that would provide an "end point" to the LoC while still allowing players to continue exploring it endlessly (as well as giving the players a very nice reward if defeated, perhaps an entirely new companion, which could be the boss themselves).