Talk:Labyrinth of Chaos/@comment-34962159-20190910080655/@comment-34962159-20190914023850

I've explored the Labyrinth some more and now I think I've found what the specific issue is. It's not that enemies in general are more resistant. Rather, in Level 4 and 5 Trials, for any group of enemies there's one or more that has higher resistance to status ailments (probably to increase difficulty and force the player to use a different strategy). It's not just limited to Dancing and Singing skills: I've also had Dolls who resisted being petrified by Alrauna's Petrifying Pollen and an Angel who resisted being entranced by Aroma of Intoxication (though in general, Alrauna's Plant skills seem to be more reliable at inflicting ailments for some reason; maybe it's because she's in the Queen Alraune race, while my other ailment-inflicters aren't in Queen races).

To deal with this, I've altered my strategy so that I have Reina/El locking down as many enemies as possible with the relevant ailment, Shirohebi using Waning Moon Dance to help my party survive the enemies' first attacks, and Alrauna using Aztec Rose to insta-kill all enemies or (if they resist death) Fragrance of the End/Aroma of Intoxication/Petrifying Pollen to lock down the remaining enemies. Both Alrauna and Shirohebi have equipment that makes them start battles with 2 deflector layers and the latter also has Super Appeal to draw enemy attacks, ensuring that Alrauna survives to act.