User blog comment:Zepekinio25/Monster Girl Quest : Servant of the monster lord/@comment-31081547-20160729145725/@comment-31081547-20160730141027

Well to my eyes, when a player save his game, he saves on a place of the story, which translate at a code line in the game code.

For instance, let's say the player saves right at the beginning of chapter 1, in the main path :

The variables that make him continue on the path will have been switched and won't move, and the save will occur on the "SAVE LOCATION" line i placed there, which is let's say at line #12 000

If i decide to push the code under here, the problem is that since the language we use is not powerful at all, the game will not link the save to the save location word, but to the LINE it was saved at. Meaning that "SAVE LOCATION" will now have been pushed to line #12 500, but that the save will still be stuck at line #12 000.

This is the reason why i can't normaly go change things i already done before, unless it's worth it.

I haven't saw any form of saveoff and saveon command within the original code, and even with those, i think the problem would stay the same. An autosave on line #10 will stay an autosave to line #10. The game only sees lines, not words, when it come to saving.

The saves are made on line code, not on words. If you push the story from behind the save, the save will stay at the same line, and so, will place you on a place you weren't.