Paradox/Main Quest

This guide covers both the main (storyline) and side quests of Monster Girl Quest: Paradox, up to the end of part 2.

Main - Rescue Hans
Start by reading the diary and deciding if you want to add an entry to it. It doesn't seem to affect anything as of now, but it might in part 3. Exit the house (or check the barrels for loot first). A villager comes and tells Luka that the lumberjack has been kidnapped! Naturally, your next location is the Iliasville Mountains.

Unless you're on Paradox difficulty, the Slime Girls here shouldn't be a problem until they start appearing in groups of 2 or more (as they can use their bind to stop you for 2 turns). When low on HP, head to the spring in the center to rest up. When you feel like you can take on 3 slimes safely, head to the top. You will encounter a shrunken Ilias along the way, but she runs off. You'll fight Bunny Slime along with 2 normal slimes. After you beat them up, the lumberjack thanks you and heads back, and so do you... but you meet Alice, who asks if you've seen a rabbit. She wont leave until you say yes, so do. She'll head up to the submit and begin to beat up the Bunny Rabbit. Talk to her to cause her to leave. A cutscene occurs, and you'll be teleported back to Iliasville.

Head up to the temple, talk to Sonya, and watch the cutscene. Heading out, Sonya tells you that Alice and Ilias are fighting in your inn. This is where the game splits. Alice has many races she can pick from, while Ilias is of the Angel race. Ilias is much more useful early, as she has Holy attacks, which always hit their target and deal high damage to monsters, whom make up most of the enemies of part 1. Alice will be better late game, as she can take many roles as she levels up her races and jobs. Either way, once you pick here, they're with you until you start a New Game+.

Main - Say Goodbye
Whomever you picked will then wonder if you should say goodbye to the village chief. This is not required, but skipping it has consequences (detailed below). If you choose to visit the chief, you'll get a key to the storage room and can ask the chief and his wife about various things. Go up to the roof of the house to get some treasures. After you leave, Sonya will force her way into the party. A mysterious person will then chase after the party and trigger another cutscene when he reaches you. If you try to run away from him (by crossing the bridge), this mysterious person stops time (and you get an achievement). After commenting about how weird the encounter is, Sonya mentions that she can hear a slime girl crying. You are now free to leave, but it's a good idea to first visit the storage room (which has treasures chests with useful items), talk to Lazarus and take care of the slime. If you didn't visit the chief, you won't recruit Sonya and hence can't talk to Lazarus (though she'll be forced into the party later, at the entrance of Snow Cave) or obtain the Pocket Castle (though if you're on NG+, previously recruited monsters may be added from the maid next to the Head Priest).

Side - Save the Slime
Head to the right to find the slime girl in the middle of the poison marsh. Walk over and talk to her, and she will be saved. Then, she asks if she can join the party. Naturally, saying yes means she joins.

Main - Explore Castle
Leaving the village, whomever you chose will present to you the Pocket Castle. After learning how to switch in and switch out your party, leave the castle. Your goal is Iliasburg, which is found by following the road upwards. However, if you head back into town, there are two side quests that you can take, listed below, listed in the recommended order of completion.

Side - Save Guard
Where you found the Slime Girl, the guard has managed to get himself stuck in the same place. Head over and save him. The guard will then tell you that if you go to the Cave of Trials, south of Iliasville, you can get the Proof of Bravery. Having this item allows you to become a Guard, and is one of many job change items. The place has 2 floors, and there is a blue chest that requires the team do have a Thief with Lockpick 1 unlocked to open. If you can recruit the Imp Rami, you can recruit two useful party members, done by talking to them with Rami in the party. They are: Rumi, located in the strawberry field left of the village entrance, and Remi, who is in the storage room.

Side - Save Merchant
In the item shop, talk to the merchant, who will tell you that his friend has gone missing in Talus Hill. Agree to help him, and head out. Be sure to speak to the guard at the start of the area, as he will give Full Moon Grass, which are needed to complete the quest. The monsters here are powerful, but are still manageable. The merchant is found in the center of the area. Talk to him and offer the Full Moon Grass. He'll return to Iliasville. Once you've finished exploring, return and speak to the merchant. He gives an apparent choice between 3 rewards - money, a sword, and a job change item - but picking one will make him give all 3.

Main - Surprise!
Approaching the town, the party stops to camp out. Depending on who you picked, Luka will gain skills. Alice will generally teach the skills she taught from the ordinal trilogy; in this case Demon Decapitation. Ilias will teach Holy skills. Entering the town, the White Rabbit appears in front of the party. You get a couple of choices on how to respond, but if you answer to let her go or to try and force an answer out of her, the conversation ends. White Rabbit will summon the earlier boss fight aka a Bunny Slime and two Slime Girls, if you try and force her. Disappearing, she leaves behind the very important Key to Hades, which is used to access Hades. Hades allows replaying of any fight in the game and, post game, allows access to the Labyrinth of Chaos.

Main - Find the Informant
Moving on, talking to the man in the alley has him mention a person by the name of Amira, who is a well known informant that may have the answer to where the White Rabbit went. He says that she was spotted by the fountain, so head there. But, she isn't there, so talk to the girl to learn that Amira went to the blacksmith. But she's not at the blacksmith, so talk to the soldier who'll say that Amira went to buy a weapon from the weapon shop. But she's not there either... but asking around revels that she tried to earn money from the gambler in the back alleyway. But, to no one's surprise, she isn't there. Apparently, she went to the Ilias Temple to change jobs. Head back there and speak to the head priest. He'll mention that she never made it. Take this time to also switch out any jobs or races that you may have mastered, as any Job EXP gained will be wasted otherwise. Speak to the first person again (the man in the alley), and he will say that he saw Amira being captured by bandits! These bandits are located west of Iliasburg, in the Irina Mountains. They're in the northern cave, not the southern cave. We're head south afterwards.

Main - Save Amira!
Entering the cave, the party is stopped by a Goblin Girl. Talking to her, the camera pans to show the three tombstones behind her - an ominous sign for what's about to happen... In the resulting battle, Goblin Girl does high amounts of damage and will most likely be the first battle that'll require proper tactics. She'll run away after being defeated, so explore the cave for "Treasures" such as a Sickle and Antidote Grass. Blocking the stairway to the next floor, Tiny Lamia appears! She has a dangerous but low accuracy party-wide hitting attack as well as an instakill for Luka should he get binded. However, she is weak to Ice, so any one with Ice attacks should use it on her. She'll also run away after being defeated. There's an full heal barrel of food next to the staircase, so use it as you will before proceeding. Next up, a Vampire Girl! She has a very annoying move that'll continue to be a problem later in the form of Demon Eyes of Seduction. If not resisted, it'll force anyone under its effects to attack Luka with sexual attacks. It lasts for about 3 turns, so instead of waiting for it to wear off, switch out anyone affected into the backup party. After defeating her, she too runs off. Finally, all that remains of the bandits is Dragon Pup. She is the most dangerous of the four, with an attack that deals high damage, hits the entire party, and may inflict Burn. However, she's weak to Pleasure-type attacks. If you are having problems with her physical-based attacks, Blinding her will help with that. Note that defeating her will teleport you out of the cave, so be sure you're ready to leave before doing so. The green chest in the back requires Lockpick II, and contains a Breath Scroll.

The bandits are brought together and asked where Amira went, but they have no clue. They're forced to apologize to the villagers, whom accept and give each of them jobs. You may return to recruit each of them by talking to them and asking to for them to join the party, but apart from the Goblin Girl, the other three also have small side quests in order to recruit them. In addition, Vanilla and Papi both have an questline that spans the entire story after being recruited. Vanilla's questline is listed here, and Papi's questline is listed here. Teeny requires the party to bring back the missing harpies - a tall order for the current team. After going though that, the party sleeps in the Sutherland Inn for basically free! This is instead of the usual 100,000 gold per night - however, you get an achievement for doing so. Walking outside, an Unfortunate Lamia appears! Choose between being nice, or just murdering her. Don't worry, she comes back if you kill her. This is Amira. The party asks her for info on the rabbit, but she says that info is worth 1500 gold which the party may or may not have at the time. She can't give it out for free either, but the party can convince her to let them do a quest that will allow her to share the information. Should the party pay the money, the following side quest can still be taken by talking to her in the Pocket Castle.

Side - Nameless Slums Trafficking
Head to here for details about this quest.

Main - Track Down that Rabbit!
When you finish, Amira will tell you that a rabbit was last spotted in Pornof, a town east of Iliasville. Take the road south and to the east to reach the town. Note that once you pass the bridge, the monsters will become much stronger, so prepare. Entering the town, go to the inn and talk to the rabbit. She'll give you the real location of the White Rabbit - she's gone to the Tartarus Pit that's west of Pornof! You can head off there if you want, but Alice/Ilias recommends getting iron gear first.

Side - Introducing Iron!
if you speak to the blacksmith, he'll say that the old Pornof Mines contains iron somewhere on the lower levels... These mines are found north of Pornof. This mine introduces pitch-black areas, which reduce vision to just about 1 tile around you. The enemies here are highly dangerous, especially the Rabbit Girls, whom combine pleasure attacks with a hard hitting physical bow skill. If you can spare the time, recruiting the Bunny Girl will make your life easier, as she functions similarly to Ilias with high damaging attacks. Once you're strong enough to head down to the final floor, find the Lump of Iron and head out. Talking to the blacksmith will have him forge Iron gear for a fee. Forge gear that your team uses, but don't spend too much. After you're done, head westwards.

Main - Down the Rabbit Hole...
Upon entering, the party sees the White Rabbit jump right down the hole while muttering that she's late. The party chases after her, climbing down on the ladder... only to find themselves in a place that's doesn't belong. You will now encounter Apoptosis as enemies: Sully, Jaide, and Shesta. Apoptosis monsters are highly resistant to damage and status effects, and it'll take serious firepower to take down some of them. Opening one of the chests on the first floor will also provide the team with their first glimpse of "Makina", a move set of highly powerful skills that generally don't miss their target. In this case, the Auto Crossbow hits all targets with a good scaling of 400% Dexterity. In order to use it, you need to head back up and talk to the person next to the entrance, who'll give you a Machina License to become an engineer. Feel free to change Ilias or anyone with a good Dex scaling to it.Heading downwards, the party encounters a strange door... Ilias recognizes it - its a door that separates dimensions. Very few people should be able to se them... as Luka leans on it and it opens. Surprised, the party enters into an otherworldly area. Talking to the nearby "people", the party finds that this area is actually Remina! The people talk as if the area isn't being corrupted by purple veins, and after talking to one of the townsmen, they transform into a Shesta. Exploring the nearby building, the party happens upon a mysterious creature... who attacks! She's a boss, and can deal high amounts of damage in a short period of time. Not only that, but she can also heal herself if she connects Tentacle Drain. However, she's weak to Lightning and at least one person in your party (Ilias, Rami etc.) should be capable of doing Lightning damage. Defeat her, leave and reenter the house and talk to her to recruit her.

Once you're finished, enter the exit that's in the north wall and... suddenly space? It's apparently an area between worlds, a dimensional corridor. Following the bridge over to a white platform with a magic circle in the middle, the party enters it, only to end up where they started... or so it seems. The White Rabbit shows up and you can talk to her, or you can ignore her and most likely die 3 seconds later. She's surprised that Luka and co made it here and congratulates them. After some back and forth, she vanishes, but not without a warning that stepping off the path might attract beings that think walking on the soil is beneath them. Leave the area, and make sure you don't step off the path! Do so, and you'll run into either Archangel Ranael or Principality Nagael who will promptly one shot you with an attack that hits the entire party for hundreds of damage. In the version of the game with only part 1, they could be beaten with enough firepower, but their health was multiplied 10 times in part 2 (from 18,000 to 180,000). Anyway, there's only one place you can go - Iliasville. However, the place is destroyed, with skeletons everywhere. In the graveyard, you'll find Sonya's tombstone, then Luka's, with his diary on top. In this world, Luka met Granberia at Iliasburg and didn't confront her, instead returning home. Years later, angels attacked, and Luka was killed in the second wave of them attacking. The final entry is of an unknown person, writing that Luka was a true hero before falling. Distressed, Alice/Ilias attempts to warp home using a Harpy Feather, but can not. They have Luka try, and it works. After seeing so much, the party decides to call a meeting...

Main - Attend Meeting
Note that the answers you get are determined by your chosen partner. In order to leave the meeting, you must listen though (or hold down a and mash z) every option. Once you've done so, your next course of action is to head towards the Tartarus pit. However, the party is much too weak to go there just yet, so instead head over to Harpy Village, which is eastwards of Iliasburg.

Main - Harpies' Problem
See Harpies' Problem for details.

Side - Medal Queen Encounter!
While you could have reached here at any time, the monsters would have overpowered you unless you got lucky and escaped. However, you should be strong enough to reach the Transfer Shrine that's north of the Harpy Tower. There is a BF in the house before the actual transfer shrine as well as a Small Medal in the chest on the left side. After entering, the party will emerge on a small island with only a castle on it. Enter it and meet the mysterious Medal Queen. In exchange for Small Medals, she will give the party very strong equipment or job change items. In particular, the Archangel Bra is extremely useful even into late game of part 2. However, unless you're on NG+ or spent lots of time farming Small Medals, you'll mostly likely not find enough medals for it. If you can, get the Noble's Family Tree to unlock the Noble class, and later on get the King's Proof for the King and Pope classes.

Side - Slug Problem
Heading northeast of the Harpy Tower, you'll reach Midas Village, where you could get Gold gear... if you had any gold ore to work with. However, the place is infected with Slug Girls! They aren't really harming anyone, but there are really too many of them. Head north to the house with the maid outside and enter. Talk to the person inside to discover that she had taken care of the slugs beforehand, however she is now too old to do this again. Agree to help, and she'll give you a couple Slime Guards. The Slugs Tower is westward. The enemies here are slugs, as you might expect. They're weak to Lightning and resistant to Physical, so once again Ilias proves to be useful. The bow skill Land-Dweller Killer will also do wonders, as slugs are Land-Dwellers. At the top, the Sluggy Stars reside, making more and more slugs. They are your target and can be quite difficult. For starters, they have 3 actions a turn. Thankfully, their attacks aren't too dangerous by themselves, but if they all attack the same target, the battle might tilt in their favor quick. Their attacks are also mostly pleasure attacks, so once again the Imps can perform well. Finish them off and the problem is solved! In order to recruit them, raise the affection of the slugs from the tower (High Slug or Slug Nun) to 100 and bring the Slug Medal to the Sluggy Slimes to recruit them. Anyway, back at Midas Village, talk to the retired maid to obtain a job change item to become a maid, which has one of the best abilities in the form of Job EXP Up, reducing the amount of time needed to level up jobs and races.

Side - Getting Gold!
Going up from the town, you'll reach an abandoned mine that you can enter. This is where Midas Village mined the gold that gave it its name, however due to monsters among other things, the place has been abandoned. The monsters can be tough, with moves that can inflict Slimed, Digest (though no enemy so far can follow it up with a OHKO yet) and Paralysis. Get down to the lowest floor and you're find a massive chunk of gold ore, which you can bring back to Midas Village to smith into gold gear. If you need more money to forge gear, selling the Slime Guards isn't a bad idea. Like before, gear up your main party, but be sure to save enough money for the next tier.

Main - Onwards To Pit Two!
Now with better gear and more experience, the party should be able to get though the Rostrum Mountain Caves, which is the path that leads to the ruined town of Rostrum. Bring some fire resistance or people with Fire attacks here, as the Candle Girls here can appear in groups of 4 and can damage the entire party with fire attacks. Passing though the area, the party may rest in the ruined town or head right for the Tartarus Pit. Unlike the previous pit, there isn't anyone camping at the entrance. Passing downwards, the party comes across a strange site - what appears to be a forest has merged into the surrounding walls. Apparently bits and pieces of other dimensions were combined together when the Tartarus Pit appeared. Eventually, the team will find themselves yet again in another Remina. However, the party spots a person that isn't one of the Apoptosis, who also spots the party and retreats into a house. Following her, the party discovers that she is Promestein. Hearing how the party managed to get her, she wishes to join the party and dissect Luka's brain should he fall in battle. Accept or don't, but certain sidequests are locked out if you haven't recruited her at least once.

Entering yet another passageway, the party finds themselves back in a dimension corridor. Wondering if it will lead to the same world as before, the party enters. After seeing life around them and no sign of angels, the party heads to the only place they can go: the town of Rostrum. Upon entering the party is stopped by a villager, telling him "Welcome back Marcellus!". Confused, Luka askes when was the last time Marcellus had came by. He had come by twice before - once a month ago with two companions and looking carefree, and a week ago without his companions and bearing a seasoned veteran's look. He had stopped by to give a letter to the village chief along with a warning to get out of the town while they still could. But, the letter was addressed to a young boy by the name of Luka... The chief's house is the one south of the entrance. Talk to the man to discover that Marcellus, much like Luka, can also go to other dimensions and had left this letter in case Luka followed. The letter in question directs Luka to the hidden village of Enrika, which is located west of Iliasville insde the Lost Woods. Before leaving, enter the house with the tree in front of it and talk to the man inside. He'll prepare a meal and lament that he never had a disciple. He says that he'll bury the Chef’s License under the tree. Luka wonders if the chef in their world did the same thing... return to the ruined village and indeed, there is a Chef’s License buried under that tree.

Main - Secret In The Woods...
Using a Harpy Feather or walking back to Iliasville, head westwards across the bridge to enter the Lost Woods. There are 3 exits, counting the one you just entered from. The exit to the south leads to Lemuse Beach. There's no real reason to head here just yet, unless you want to get a head start on a side quest. Anyway, head leftwards and enter Enrika. Everyone here won't talk to you, as you're an outsider. Talk to the elf that's standing south of the town square, and she'll tell you to head inside for more details. The elf inside will ask if you're Luka, respond how you want, she'll still find out anyway. As it turns out, according to what Micaela said before leaving, if a boy named Luka came by that she is dead. Its been two weeks since, and now Luka has shown up... The elf promises to help the party in any way they can. After leaving the house, the elf outside the house asks for a favor, enter the shop and talk to her to start it.

Side - Making Medicine
She asks for a Healing Shell in order to make some elven medicine, which can be found on the Lemuse Beach. If you had taken a detour, you might already have it, but if not its found on the beach. Give her the Healing Shell and she'll give you lots of helpful mana-restoring Elven Miracle Drugs as well as a unique elven item that's needed for a small side quest later on.

Main - Finding Poseidon’s Bell
Heading northwards, you should now be able to fight off the hoards of Blonde Centaurs that would have one-shot you had you decided to head past the bridge. After a short camp, the party makes it to Ilias Port! The building on your right is the library, if you have the elven medicine, you can talk to the doctor to give it to him, allowing access to the upper floors. The Battle Fuckers here give job change items for defeating them, Nurse and Scholar respectively, so return later to get them. Talk to the sailor to discover that due to a storm, all ships are delayed. The party is unsure what to do, but suddenly Nero shows up and tells everyone that an item called Poseidon’s Bell can help. It's in the Cave of Treasures, west of Ilias Port, and is rumored to be a fox den now.

The cave contains Kitsunes and Kamuros, and is also when you start encountering Mimics. Mimics appear to be normal chests and trying to open them pulls you into an inescapable battle - as they're extremely powerful at this point in the game, be careful when opening chests. At the end of the cave you discover Nanabi guarding the door. You must fight her to proceed! However, you get only one turn to attack her, and it is highly unlikely that you'll deal the over 30,000 damage needed to defeat her. Do so, and you'll get her rewards twice and an alternate scene. Anyway, a voice scolds Luka for being weak, before a Vaporizing Rebellion Sword utterly destroys Nanabi. A mysterious girl shows up, saving the party and introducing herself as Neris. Soon after, Tamamo shows up, says that she cant unseal Nanabi, before Neris points out that isn't Tamamo. Instead, White Rabbit shows herself, declares Neris to be in the way, and freezes time. Right before impact, mysterious guy shows up and blocks the attack, then drags the White Rabbit elsewhere. Neris invites Luka onto a date, is denied, and leaves. Nanabi will be in shock, and if the party is strong enough (you won't be for some time), the party can challenge her to recruit her. Raiding the treasure room, the party gets the Poseidon's Bell, and can return by interacting with the ladder.

Main - Succubus Attack!
Talking to the sailor, he says that they're ready to go at anytime. There's another proper boss fight after this, so after preparing, set off. If one has played the original game, you should know what is coming. After teaching Luka a skill, the storm hits. The ship is fine, but suddenly, the party feels an immense power... A succubus descends and declares herself as... Morrigan! She's gonna play with the party, not using her hands or feet... Pound her with earth-based skills and avoid having people that are weak to pleasure or wind, and you should be ok. She gets pissed off and prepares to turn everyone into dried fish, but notices that the wind is howling still, despite her not doing anything. A huge flag of Ilias flies above head, right before a voice yells that she finally found Morrigan! The strange angel Zion tosses fire balls and other attacks downwards onto the ship, making it catch on fire. Annoyed, Morrigan flies up and also begins attacking with powerful wind attacks, causing the storm to worsen. Alice/Ilias tells everyone to jump into the sea to escape...

Main - After The Storm...
Waking up, the party appears to have survived thanks to some mermaids. Turns out, the party made it safely to Port Natalia. After discussing the attack by Morrigan, the party leaves, but not before one of the mermaids calls out to ask a favor. Recently, sailors and mermaids have gone missing and they would like the party to investigate the cause. Say yes to gain the Ball of Guidance.

Side - To The Temple!
Exit the town after buying and upgrading your stuff, and head leftwards to the sparkling area on the beach. This is Natalia Coast. Feel free to open up the chests that are scatters all about. Be warned, however, as a few are mimics. When you are ready, head to the sparkling point and use the Ball of Guidance. This will take you directly to the Southern Undersea Temple, where Kraken is said to live. Making your way down, you'll run into the missing mermaids! Their tale is strange, however, they say that the first mermaid captured, Meia, is the culprit! At the throne room, surrounded by many small children, is indeed Meia. But, she claims to be the Queen of the Southern Seas. Naturally, in order to get Meia back to her senses, you beat her up. As a mermaid, she is quite resistant to water and sonic attacks, but weak to earth, lightning and holy attacks. Also, she mostly targets Luka, and her attacks can also inflict Seduction, which will force your team to do the same. Take her down quickly, else she might prolong the battle with her heal.

Knocking some sense back into her, she recalls that a strange succubus handed her a squid, which is Poseidoness in her sealed form, and told her to go wild. So she fulfilled her heart's desires - abducting men and using her magic to turn them younger. Afterwards, returning to the mermaids has them gift you items and gold. The house north is Meia's house. Enter and talk to her to have her join the party.

Main - Meeting the Pope
Heading west, your party reaches San Ilia. Enter, and the party advises to gain some information around the town. Ask around, poke into houses and take their stuff... then head northwards to the main cathedral, the party is stopped by the guard and asked to state their name and date of baptism. As it turns out, Luka gained special access because of the fact that he had Ilias descend personally for him. Meeting with the King of San Ilia, the party is told that he has indeed seen Marcellus a year ago, heading down into the Underground Library for unknown reasons. However, monsters have taken up residence in the time between, so it's not safe for people to go inside. Of course, Luka and party are more than up for the task, and by heading down the stairs and to the right, you may enter the library. It is a small dungeon, with most of the monsters inside weak to fire. Finding your way up to the second floor, you'll meet Page 65537, who has been commanded by the current Monster Lord to protect a book - one that the party presumes Marcellus left. Beating her up, she drops the book Four Animists and their Sources. Upon opening, a letter falls out, along with a Summoner's Contract. The letter details that Luka should stay on the path of the true history in order to suppress chaos: he must gain the power of the four spirits.

Returning to the king, the party asks if there is anything they could do for him. He answers yes, but the Knight Commander speaks up against it, claiming that without mithril equipment they are under geared for helping. Nodding, the king gives the party permission to mine some mithril from Mt. Saint Amos, but notes that he is fine if the party thinks they don't need it.

Side - Making Mithril!
If you have Ilias, she notes that there is another reason to be going to Mt. Saint Amos - she feels a vast and powerful angelic presence there, and would like to know what it is. Anyway, the place is located west of Luddite Village, which itself is north east of San Ilia. The mountain is tall, but eventually you'll find mithril. After mining some, Ilias/Alice will tell you to go to the top of the mountain... Prepare yourself.

For at the top...

Lying in a field of flowers...

is Micaela.

Gravely wounded, but from whom? She calls out that the culprit is still around, and an angel by the name of Gnosis comes by. While the dialogue is different based on which route you are on, the result is the same - she attacked and fatally wounded Micaela. After Gnosis leaves, Micaela smiles at seeing Luka and, with her final bit of energy... makes him a hero before becoming scattered particles of light. The Hero job is now unlocked, with Luka being automatically set to this job (and Apprentice Hero and Warrior are maxed out for him, if they weren't already).

Main - Escort Mission...?
After forging gear or not, the King tells the party to go to Luddite Village. Head there and speak to the priest of the town. If you had come here before, he had been like the other residents - highly xenophobic. However, he is a double agent, and asks you to meet up in the western woods. Do so, and continue walking though the area. The entrance to a cave will show up, and the guard will allow passage. There are no monsters inside, and the priest will give information about the mission as you walk though the area. Finally, you'll come to another entrance with the King in front of it. Speak to him and enter...

For a second, you might think you walked into another Tartarus Pit, judging from the advanced technology. However, the ever-present purple corruption isn't there. The King speaks more about the area, called the Ancient Temple Ruins, as you progress through the area. After a few detours, the party will reach what appears to be the center area. There is a capsule here, holding a robotic person inside. The King calls her "Sleeping Beauty" as nothing they've done to her has woken her up. The king will then sit down and prepare to run maintenance on his body. Meanwhile, Luka, after hearing how much of the King's body had been blasted away from the bomb, accidentally falls onto the capsule's control panel. And what do you know? The person inside opens their eyes, steps out, and speaks. Concluding from her orders to only awaken if the world is in danger, she begins to shift to battle phase against the party, whom she thinks if gonna destroy the world. The King, having also gone into battle form, offers to help.

The battle against Brynhildr is quite dangerous, with attacks that don't miss, hit the entire party, or hit 5 times. If you feel that she's too strong, come back after you grind out a few levels or gain stronger gear. Defeating her, the party manages to recruit her to their cause after convinces her that they're trying to save the world. If you have recruited Promestein, you can return here for her side quest. Afterwards, the King asks for another favor - the haunted house west of the castle has taken in dozens of highly trained soldiers who've gone to investigate it, and the King wishes for the party to go and uncover what's going on.

Side - Promestein Field Trip
In order to start, head to the Pocket Castle and check the board. One will be of Promestein, who'll request that you take her back to the Ancient Temple Ruins. Take her there and check sparking spots (there is one on every floor) to gain plot information.

Side - Ghost Busting
Head to the Haunted House that's northwest of San Ilia. Upon entering, one might try to head upstairs, but for some reason something is preventing you from passing. The solution is to head to the side rooms (located by the red carpets) to either side. The left has Ghost Girls cooking, with a delicious looking cake on the table. Alice/Ilias will attempt to eat it, let them and beat up the ghost girls that come afterwards. On the right, a Cursed Doll will ask for you to choose between two chests - a large and a small. The small one contains a small medal, and she will be happy that you aren't greedy. Pick the bigger one and it's a mimic. Still, she leaves afterwards and you can proceed to the second floor. The big doors lead to the dining hall, in which you fight 3 waves of monsters. On your left side is a strange room in which Zombie Girls are dancing Thriller. You can battle them if you want, but you don't need to. To your right side, there is a zombie girl who only wishes to talk to the party. She will fully heal the entire party every time you talk to her as well. The room below that contains a friendly mimic girl, who will give out the Magical Book of Secrets for "Calming down all the residents" (aka going into every room and either talking or battling the monsters inside). Once finished, head up to the third floor and enter, Chrome will be startled by you, and run off to a secret place... Reading the note on the wall and your eyeballs, you can just head right into the wall to enter the secret room. Chrome will command 2 zombies against you, but gets tossed out by them. Next, she'll appear in the hallway to her room. Talk to her, and she springs the trap on herself instead, dropping down to the first floor.

Heading back, you might have noticed the large bookshelf is missing. Head into the path that has been opened up and down the stairs. There, Chrome and Frederica will battle as a duel boss, the first in the game so far. Focus on Chrome as she has both less health and does the most damage of the two. Both are weak to Holy, so Ilias can be useful. After beating them up, Chrome releases the soldiers and either Alice or Ilias will command her to stop making more zombies. Chrome then decides she would be a dollmaker then, but she is out of Magical Thread to do so. Her recruitment quest is further explained here.

Main - Power of The Wind
Now with hopefully well equipped party members, you may head over to the Forest of Spirits that's west of the Haunted House. The place is filled to the brim with elves and fairies, so bring people good at taking down quick and evasive targets. Talking to some of the non aggressive monsters has them comment that a weird monster has been scaring people because of their appearance. Luka is convinced it's just a misunderstanding however. At the end talk to Sylph, who asks for what reason Luka is seeking her power. Possible answers are to save the world, to find his father, and to take over the world. No matter the choice, Luka and party will beat up Sylph afterwards in order for Luka to gain her powers. Mere seconds afterwards, something shows up... The Armored Berserker is even stronger than Nanabi and will easily crush your party (you can try to beat him if you want, but it's very difficult). After your party is defeated, Nero will appear and battle him while Neris will take the party away. You can get a taste for how strong your party will be through Nero, as most of his attacks are ones you can learn late game (except for Chaos Drive and a few other attacks). Feel free to experiment with his attacks, as even without attacking, Nero heals enough that the berserker wont be able to kill you. If you managed to beat the berserker on your own, Nero and Neris will not appear.

If you lost to the berserker, you'll appear back in the Pocket Castle. From the battle, Luka gains understanding of himself and gains access to the Angel race. If you didn't, you'll still be in the Forest of Spirits while Alice/Ilias are confused on how strong the party is.

Side - Save the boy...?
See here for details.

Main - Seeking out the Queen
See here for details for this quest and the related quest afterwards.

Main - Despairing Discovery
See above.

Side - Superstar Succubus!
The party can now go and find Gnome, however you might be a little underleveled to do so. Not only that, but there are other problems that Sara would like help with. On the way to Witch Hunt Village, the party stops at Grandeur. The residents there have become seduced into loving a rising superstar: Saki. Naturally, the next course of action is to go and beat her up. Her fight is different from most bosses since Saki likes to de-buff your team as well as use her signature attack Sparkle☆ to stun your entire front line, so using characters that resist Stun is a good idea. After you beat her, recruit and then bring Saki back to the theatre, and you'll unlock shows that your companions will put on to earn random items or money. They can range from helpful items like Small Medals to foods to rare accessories, so recruit as many people as you can.

Side - Witch Hunting
See here for details.

Side - Crafting Crystal
The final side quest before heading off to find Gnome is to upgrade your gear to crystal. To do so, head over to Saloon and talk to Orlan, the blacksmith. She'll ask two things, one, if you haven't already rescued the accessory merchant in Saloon Hills, you need to do that. Just talk to the girl when you find her and she'll use a Harpy Feather to return. Next, as per usual, you need raw crystal to begin forging. There's some crystal in the Saloon's Abandoned Mine, but it has been overrun by lizard bandits. Enter the mines and head down to the second floor, where the Lizard Boss awaits. You wont be able to mine the crystal without first defeating her, so do so. Afterwards, return the crystal to Orlan to have her smelt crystal gear. If you only have part 1 and not part 2, this is the best gear that you can get without synthesis.

Main - Power of The Earth
Finally, with every side quest finished for part 1 (Not counting the pocket castle quests.), you can now enter the Safar Ruins to seek out Gnome. The area isn't very large, and Gnome and her mud dolls will be stalking you as you wander about. Once you finally find Gnome, Sylph will tell Gnome what's going on. She, of course, wants to see Luka's power and so the party beats her up. Gaining the power of Gnome, the party can do the final main mission of part 1.

Main - A Ruined World
East of Saloon, the final Tartarus Pit of part 1 is found, surrounded by a massive poison swamp. Despairing engineers and solders can be found here, wondering if their king is still down there... Climb down the ladder and explore the area, taking note of the cracks of the world being returned to chaos as you pas through. Finally, go though the dimensional door to enter a ruined world... both Sylph and Gnome discover that their respective elements are dead, and as far as the eye can see, only the pitch black of true nothingness can be found. The only place that can be entered is the Administrator Tower.

Once you enter the tower, a small robot introduces herself as Radio. When asked about where everyone has gone, a soul crushing reply is given - humans, monsters, and angels have all gone extinct, having either been killed off by the Apoptosis, committed suicide or were transformed into Apoptosis and put down. The only things left are beings like Radio: robots and created monsters as well as her master. Radio advises the party to hurry and meet up with her master up on the 4th floor, and then hurries off. Don't be too hasty however, head to the basement and beat down the 17 Honey Pots that are found there. Then, as you ascend the tower, enter every room and have flashbacks of the people that once lived within.

Once you reach the top, you may no longer return. Saving is disabled as well. Once you're done opening all the chests, talk to Radio's master, who introduces herself as La Croix. She is the final survivor of this ruined world, but even as they speak, an Apoptosis of the highest order to coming to erase the world. She gives you her notes as the high class Apoptosis reaches the third floor. With merely a few minutes before she reaches where the party is, she tells them to return to their world and use her notes to make sure they won't end up like her world. She will stay behind and safeguard their escape. As the party leaves, she asks them to take Radio along, then prepares herself for battle. The Apoptosis, named Adramelech, appears seconds after the party leaves and coldly announces the erasure of anything in her way...

The party appears back on the first floor, but already you can see the devastating effect of Adramelech, as the world has already been corroded so much that there's only one way out. Follow the path, while Radio gives news on how La Crox is fairing. Half way though, Radio drops the new that she can not detect La Crox's energy anymore... but the party presses on. A few steps from the exit, Adramelech appears in front of the party. However, she isn't unscathed after her battle with La Crox, having suffered enough damage to only be fighting at 10% of her full power. This... this is it. The final battle of part 1.

Adramelech can be pretty easy if you are playing on Normal or lower, but is dangerous on higher difficulties. Her attacks deal massive damage and can hit the entire party. She is immune to most status effects except for Slow/Stop and Seduce/Incontinence. However, Seduce and Incontinence only have a 2% chance of working, don't bother trying them. However, Stop will lock her in place for quite a few turns, and with a 50% chance of it happening, it might be a good idea if you have any time mages. She has no weaknesses, and is immune to Sonic and Bio, so focus on Physical attacks. Remember, the fate of the world resides on you.

Once you finally defeat her, she slowly vanishes into the nothingness while the party makes a mad dash to escape. However, disaster strikes as Adramelech appears once again, intending to drag Luka into chaos with her. But, there is a flash of light as something bisects Adramelech and kills her off for good this time. It's Marcellus, Luka's father, but he looks considerably different from how Luka remembers him. He asks Luka to protect his world, while he'll protect the rest as he walks into another world. As the party basks in the afterglow, every member announces their renewed determination to make sure their world will not fall into chaos... and the credits roll if you only have part 1.

Other - The Appearing Tower
After completion of part 1, the Administrator Tower appears east of the Tartarus Pit for you to explore. You can no longer go to the second floor or higher, but the basement can spawn Mimics and Honey Pots. This is where you go if you haven't recruited the monsters that were found in here when you were in the other world.

Other - Reaper's Challenge
Feel that you're strong enough to take on anyone? Then talk to Reaper in Hades and challenge her. At first, she'll think you're joking and instead summon a unsealed Alice to fight you. Most likely, she'll wipe you out with Monster Lord's Cruelty. However, if you beat Alice, Reaper herself will attack. Every move she does will kill you, or if you block it, also kill you because of the insta-kill effect. One way to defeat her is to use Carbuncle to reach 100% magic reflect and send her magic back at her, or stack Victorious Clara to summon 3 (2 in part 2) deflectors to not explode. Beat her, and Reaper sighs and wonders if you're satisfied now, but you get a Gaia Robe, one of the best robes in the game.

Other - Labyrinth of Chaos (Part 1)
Also after completion of part 1, the Labyrinth of Chaos will open up. This place is an endless dungeon that is randomly generated from all maps in the game. While inside, you almost never can escape from battle and you cannot save except on every 10th floor. The main draw of the place are the random teachers you can find, who can teach a skill onto a character that they would not normally get as well as the super bosses every 100th floor. Beating them awards you with very strong legendary equipment that serve as bragging rights if you manage to get them. A full list of the bosses you can fight is located here

Main - What Now?
Free feel to skip this if you came directly from part 1, unless you haven't played in a long time. Alice/Ilias will ask if the party needs to call a meeting to talk about what's happened so far. After reading though or skipping the text, the party is told that the blockage that was preventing the way forward has been removed from the Marle Grand Corridor. This is located north of Luddite Village. Enter and make your way over to the next town: Port Marle. Upon entering, the party sees that the entire area has been locked down by the local Marines. Asking the sailor down by the docks has him tell you that all ships are being prevented from departing due to the war, but perhaps if you talk to the admiral she'll let you though. To do so, you need to talk to the vice admiral, who is stealing fish. She'll give you a pass to Navy Headquarters Return to the sailor and show him the pass to be transported. Head inside the building and go to the second floor to meet with Leviathan, who promises a ship if you assist with arresting the Fishy Pirates. The party then walks outside and are told by a Dog Girl to follow her. She'll take you to a small boat who'll quickly row you over to a ship.

Upon landing, the party is greeted by Ashel. Turns out these are the Fishy Pirates! But, they aren't here to fight, they just want to talk to you, and wish to show you around. Walk all the way down to the third floor and talk to the captain...? Nah, its just a Nekomata. The real captain Bonnie is a floor above, stuffing her face in with food. Hearing the party's problems, she offers her ship if you help her recover the pirate queen Roza's treasure from the Great Pirate's Cave. Wanting you to decide on your own, they dump you back at Navy Headquarters. This is another place where you can choose which side to pick. On one side, the Pirate route gives you a lot of items at the start, while the Navy will give you rewards every so often as you progress through the story. In order to pick a side, head left to the boat for the Navy, and head right and talk to the pirate to join the pirates. Either way, they both will head to the Great Pirate's Cave, but the main enemy will change based on your side.

Main - Pirate Queen's Treasure…?
On the Navy route, you first head to the MS Fish and conduct a raid. Making your way down to the captain's room, the group finds a note with the Great Pirate's Cave circled, and makes an assumption that the rest of the pirates fled to it.

On the pirate's route, you head to the cave directly instead.

Either way, make your way through the caves, fighting off pirates or marines as you journey towards the treasure. On the navy route, you'll fight Bonnie and Ashel, but on the pirate route you'll just open the chest and find a dark rapier.

After capturing Bonnie and Ashel, Leviathan will give you the MS Fish for your boat as well as allow access to the storage room. Tatsuko and Stacy will also join the party for good, and will tell you when you can return and get more supplies. Be sure to check the back room to get an Ocean Business Permit.

On the other hand, the pirate route will have you attack the Navy Headquarters after the cave. Fight off the marines as you make your way upstairs to the flag room. Feel free to raid the supply room as well. You'll get an Ocean Business Permit as well as a pirate flag. Leave now, unless you feel that you can take on Leviathan, who is the first super boss of part 2. She can be challenged on a navy route as well, in case you were wondering.

Main - To Grand Noah!
Now with a ship, you can sail northwards of Navy headquarters onto the shore. There is a small village there of the name Fiona that you can rest at and restock. From there, follow the road and ignore the cave on the right. The enemies there are stronger than usual, and you'll come back later anyway. Entering Grand Noah, the party needs a way to be permitted an audience with the Queen. At this point, if you skipped going to Sabasa and freeing Sara, you need to go back and do that. With her status as the Queen of Sabasa, the party is allowed a talk before the Queen. Once before her, Luka and co explain their goal of investigating the various Tartarus pits around, in particular the one in the town of Esta. At first, she is willing to allow permission, but is stopped by her advisor: Mephisto, who is against it. She says that the party isn't strong enough, to which the Queen suggests that the party should win the upcoming Queen Cup to prove their worth. Before doing so, Alice/Ilias will comment that perhaps upgrading gear would be a good idea, and that Dragon Bones can be obtained from the Fossil Mines south of Grand Noah.

Side - Digging Dragon Bones
Of course, if you feel that your team is strong enough, you may skip this part. Heading south and into the Fossil Mines, head down to the second floor. In the upper left corner you'll find a large skeleton, which will award the party with enough dragon bones to last forever. You can either upgrade your gear now or when you're actually in the Queen Cup, but once you start the Queen Cup, you can't back out until you win.

Main - Becoming the Champions!
Sign up for the Queen Cup by heading westwards while in Grand Noah. Head up and into the building to talk to the person behind the counter. As stated before, once you sign up you cannot back out, so be fully prepared. The party battles against boring enemies over the course of three days, and are now in the last three fights. Between every fight, you get a chance to rearrange your party, buy items, or forge gear. Anyway, your first playable battle puts you against Elves, who have not improved since the last time you saw them. Wipe them out and you get to fight Dullahan. She is pretty much a warm-up boss, she attacks twice a turn but is pretty fragile. Next up, after fighting a trio of previously fought beast monsters, Cerberus steps up to the plate. As a beast, she is very weak against pleasure attacks, so stomp her into the ground using these and continue it to the finals.

While in the waiting room, Mephisto shows up and hints that the party won't be winning as Kyuba, winner of every tournament she's entered in, might be showing up. With that, she vanishes, leaving the party to worry. When the party sees the final person they need to defeat, they're certainly surprised. Alice/Ilias certainly recognize Kyuba, as she is Alma Elma. After some teasing, she begins the fight. Afterwards, Hild scans and declares that Alma Elma has only been using only 7% of her power. Suddenly, Mephisto reappears, bringing with her a surprise guest... Granberia. She wants Alma Elma to return to the Monster Lord's Castle and serve under the returned Alice XV, but Alma Elma wants nothing to do with it. In turn, Granberia points her sword towards Alma Elma and the party, ready to cut both down. Alma Elma joins the party for this battle, and will be doing almost all the damage on your first run though. Alma Elma can easily subdue Granberia with her pleasure Skills, and afterwards both Mephisto and Granberia retreat. Alma Elma forfeits the match and gives the party the championship!

After returning to the Queen, she mentions that Mephisto has holed herself up in her Magic Academy north of Grand Noah, and would like the party to apprehend her while she fills out the paperwork for the party to be granted permission to Esta. On your way out, however, you are stopped by Arthur and Caesar, who both want the party's power to solve some problems.

Side - Mystery of the Disappearing Minotaur
See here for details.

Side - Four Shrines Disturbance
See here for details.

Main - Schooling Mephisto
Now that you're a bit stronger, go and storm the gates of the Magic Academy! Upon entering, a group of schoolchildren questions the party. The party hesitates at first, but once the children show their true forms they are more than happy to beat them up. Heading to the right, you can see a disguised Alma Elma, who tells the party that the headmaster is in her room upstairs. If the party wants to catch her red-handed, they'll need to hurry. Rushing upstairs, the party barges into the room to find Mephisto and... Lilith. At first, it seems like they will team up and fight the party, but Alma Elma bursts into the room and drags Lilith outside, leaving the capture of Mephisto to Luka and co. Mephisto chuckles and says that while she's faded into history, she was once as renowned as the Four Heavenly Knights and transforms into her battle form.

The fight can be difficult, but as a spellcaster, most of her attacks are magical. So, on any given turn, there is a high chance she'll cast magic. What does this mean? It means that if you cast Carbuncle (+ 100% magic reflect), the fight becomes really easy. Afterwards, Mephisto is brought before the Queen for her punishment... to continue advising Grand Noah to the best of her ability. She agrees and also answers some questions. Afterwards, she also mentions that the town of Plansect Village is having some problems.

Side - Civil War in Plansect!
Following the road west into the forest, the party enters into Plansect Village. Upon doing so, the party is mistaken for insect reinforcements and attacked by Alra Alum and Alra Rooty. After forcing them back, the party is taken to Alra Priestess and asked if they will help the Plant tribe against the Insect tribe. For the best outcome, say you cannot decide at this time. Alice/Ilias will be somewhat impressed at your thinking, that you should hear both sides of the story.

So, leave the village and head south east into the mountains. You'll reach Red Mountain, where the insects have retreated too. Fighting your way up to the top, Queen Bee awaits. Talking to her reveals that the Insects are actually fine living on Red Mountain, but since the war has gone on this long, it might be impossible to reconcile. Luka disagrees, and vows to talk sense into Alra Priestess.

Return to Plansect Village and talk to Alra Priestess, who agrees, However, Tezcatlipoca shows up and throws a hissy fit. After you defeat her, she complains that her fight with Quetzalcoatl had weakened her. Having a bad feeling, Alra Priestess joins the party for a short time and you will be taken to the top of Red Mountain. Here Queen Bee is being pushed back by Quetzalcoatl, and is surprised yet happy that Alra Priestess showed up to help her. After the battle, Tezcatlipoca shows up and the party tenses up, thinking that she will join up with Quetzalcoatl and stomp the party... only for the two to fly off into the distance fighting.

Afterwards, talking to either of the leaders allows you to recruit them.

Main - A Vision in Esta
Now with permission, the party can go to Esta. After talking to the guard, the party passes through the gates... only for a flash of light to appear. Luka awakes to find his party missing, and an Esta with people living in it. Talking to them, what they say all points to the same thing: By allowing the angels to dictate what to do, they can live freely. After a while, a bell will sound. You may now enter the church to finish this interesting experience. There, Raphaela will ask Luka if he liked the world he saw, seeing how humans would live such pleasant and easy lives by following the will of the angels. Then, Saja will appear and claim otherwise. They both ask you for what you think.

Afterwards Luka awakes in the current town of Esta: a town with no one remaining. To reach the Tartarus pit, the party rows a boat over, but discovers there is no way down, and so returns back to shore. However, upon landing, either Gnosis or Zion will appear, attacking the party. Pushing them back, the Seraph will prepare their full power, but stop once Luka tells them of his vision. They leave, noting that it is not time yet.

Main - Power of Water
Afterwards, you need to Undine's Spring and gain the power of water. To do so, head northwards following the road until you reach a small spring. Enter and dive down to the inner caves. You will find lots of slimes down here, so bring people who don't rely on physical attacks too much. In the innermost part of the cave, Undine is waiting. Like before, Sylph tries to convince her to join, but she wants a fight first. Beat her up, and she agrees to join. But then Erubetie shows up and starts a fight. She doesn't seem to be at her full power though, so force her back. Luka will point out that her mind is clouded, and that is why the party was able to defeat her. After a moment of pondering, Erubetie silently teleports away. Finally, Luka then gets the power of water from Undine.

Main - Sneaking Inside Gold Fort
Returning to the Queen, the party discuses a plan to take down the Grangold King. After some back and forth, the plan becomes "Grand Noah will attack Grangold, while the heroes sneak into Gold Fort". The first step is to meet with a helper in the Lima Village Ruins. Head westward, then northeast to reach the ruins. Searching though the area, you find quite the surprising helper: Alma Elma. She once again joins the party for a short period of time, and won't leave until you pass through Gold Fort. If you want to cheese the game, you can return to Nanabi/Sphinx/Leviathan and beat them up with Alma Elma to get some nice Job EXP. Anyway, entering Fort Gold, Alma Elma takes care of all the humans inside, leaving only Automata Girls and Paizuri Dolls to fight. After leaving the fort via the backdoor, Alma Elma leaves the party and tells the party to go. When prompted why, suddenly Morrigan and Astaroth show up. Alma Elma stays behind to hold them off, thus leaving the party. The party quickly retreats...

Main - A Unexpected Encounter
Heading north, the party enters the town of Goddard. As you enter, there are signs that something isn't right. The people all mumble about their "Queen". Head over to the bar and ask the bartender for chicken. With a confused look, he says that the bar doesn't serve that here... before telling the group to head upstairs. There, your next contact awaits... Nero? He points to the somewhat dazed merchant in the corner, noting that he was the contact, but he had fallen to the ill air and could no longer fulfill his job. He hands over some anti-anti-teleport wards, allowing the use of Harpy Feathers to get back to Goddard (had you tried using feathers beforehand, they wouldn't work) before departing.

Main - Golem Blockage!
Your next designation is to pass through Marching Hill, a cave system that is the only way to Grangold. Head over there by following the path. Ignore Gold Coast for now, you'll come back later. Once you reach the entrance, the party spots 20 or so Golem Girls guarding it. There isn't a way for the party to break in from the front, so the party needs find someone who can handle the golems. As it turns out, there is such a person located in the Poison Swamp that you passed by on the way here. Head inside and endure the poison to meet... Mephisto. She's willing to join the party now, so take her in and return to Marching Hill. She'll pull out a golem buster talisman, and return all the golems to earth. It will take quite a long time to pass through the caves, so prepare yourself. At the end, there is a lone golem girl. Mephisto doesn't have another golem buster, so the party takes it out with brute force. Finally, in front of you lies Grangold...

Main - Finding the Mastermind
Entering Grangold, an Ant Girl walks over to investigate the party. Sensing trouble if she alerts anyone, Luka pretends to be charmed by mumbling "My queen...". Head over to the bar again to discover your last contact: Lazarus and Merlin! They're just as surprised as you are. Talk to Lazarus once you're ready. Various places of the city will be bombed while the party sneaks into Grangold Castle. You'll be stuck here for a bit, and once you complete this quest the monsters here won't be encountered until later in the game, so recruit them now. Pass through the sewers until you find a ladder heading upwards. Lazarus and Merlin will exit the party to fend off the Grangold King.

The entire castle appears to have been turned into a prison... Fight off the Kitsune guards and head to the second floor to meet Queen Ant, stuck in a cell. If you have Ilias on your team, she'll attack her, but Alice will not. Either way, she sadly sulks in the corner. Head downwards into the throne room to discover Lilith! The party concludes that she must be the mastermind, but then... Tamamo? She's nothing like the Tamamo you met in Yamatai Village. After she stomps the team, the real one shows up, heals the team, and unseals herself. While she duels herself, the party fights off Lilith.

Afterwards, it appears that Tamamo, because of her seal, will lose. Then Nero and Neris appear from subspace! The mere shockwaves from the battle are overbearing, and the castle begins to collapse. The party barely makes it out... and everyone else is also fine. The King of Grangold is freed from his brainwashing. However, as the castle was completely destroyed, he and Queen Ant reside in the warehouse next to it. He also has some problems that he would like the party to help with, in exchange for a few items. You can also return to Gold Port for a quest, but you can do any of the sidequests in any order.

Side - Obtaining Orichalcum!
But first, the party could use some new gear. Luckily, the Lava Mines northward of Grangold that are said to contain Orichalcum. The first floor has been cleared out. Thus, head down to the next floor using the rope and see for yourself why its called the Lava Mines. You can find some Orichalcum in the bottom right corner. Be sure to save the Box Girl stuck in the lava for some small medals and a hint to an island later in the game.

[Below here contains information that may need to be updated or checked later, as the editor did not have the transition for the area when they made the section.]

Side - Pirate Queen's Legacy
Heading back to Gold Port, a strange lady stops you at the entrance. She was wondering if the party could help her with a small problem. Saying yes has her take you back to her house and explain that there is a ship that she wants to party to escort her to. If they want to help, they should meet her at the docks. Do so, and she rows the party over to the Ghost Ship. There arent any ghost monsters here, but the atmosphere certainly would make one feel like one would appear. Head down to the third floor, then outside to find a key that will open a door into the captain's room. Inside are the 3 remaining Beelzebubs. Fight them off and they vanish into a cloud of flies and escape. Then, head though the wall on your left to find the key to the treasure room, raid everything and then leave. On the way back Selene revels that she's actually a ghost, and vanishes. However, heading back to her house, she's still there, and is worried about where the Beelzebubs have went. A cutscene is played of them heading to Grangold, then to Yamatai. Head to Yamatai and talk to them, and they along with Selene will join the party. At this point, you can recruit Leviathan if you have bested her in battle.

Lazarus and Merlin are found at the bar here, and can be recruited by talking to them. They open up the Pocket Casino, where you can get an advanced job change item if you either have the money or the luck to gain 3000 coins.

Side - Succubus Schism!
The first problem the King has are rumors of a civil war that is happening in Succubus Village. Head northwards past the gate to there and witness for yourself the ongoing war. Various named Succubi such as Maccubus or Lencubus can be found as mini bosses, and groups of Succubi are assaulting random men throughout the town. When you're done saving them, head north past the bridge to reach the mayor's house. Downstairs, the Mayor and Natasha are fighting over a man from Luddite Village. This man was someone that had abused Natasha, and she wants to kill him. The mayor, on the other hand, wants to try the man under the law, and wants to make the man a resident of Succubus Village to do so. The correct side to choose actually depends on if you picked Lily or Lucia back in Witchhunt Village. Lily will want you to pick Natasha, while Lucia will side with the Mayor. Picking the wrong side will prevent recruiting either of them, so plan accordingly. The person you didn't pick with attack the party. After defeating them, the town calms down, but you'll encounter succubi if you stray off the path. Report back to the king to claim your reward, or head to Lady's Village for the next quest.

Side - Lady's Village Incident
Upon entering, nothing seems out of order, but by heading over to the manor that Cassandra and her daughter Emily live, the party is stopped at the door by the Scylla Maid. She engages in battle, and after defeating her, she allows the party inside. There, they discover that both Cassandra and Emily have been transformed into a weakened state by Candy, a witch that can turn her foes into sweets. She had taken advantage of when Neris had come and beaten them up and then fled alongside some of the more violent residents of Lady's Village to Scenic Hill. She would like the party to help her, and commands Ran aka the Scylla Maid, to help to do so. Head east a few tiles to Scenic Hill and you'll find Candy waiting. She shouldn't pose much of a problem, being slow and inaccurate. Afterwards, she barfs up two cakes that contain Cassandra and Emily's power.

Head back and give these cakes to Cassandra and Emily, and they'll regen their power... However, Cassandra's cake had been somewhat absorbed already, and so she is still weakened and has a child body instead. Afterwards, they rush out the door, saying that'll they're going to the Magical Girl ritual in Goddard...

Side - Magical Girl Selection
Heading back to Goddard, talk to the magical girl in the house with the flowers outside. She'll tell you that the party needs to head to the Poison Swamp again to take part in the selection. Head over and then head north from the entrance. You'll run into Emily and Cassandra, who will attack the party in order to become the next magical girl. After beating them up, they will join the party. Where you once found Mephisto, Succubus Witch appears. Knocking her out, the magical girl appears and is about to transform Luka into a magical girl when... *someone* interrupts. They become the magical girl instead, akward times are had, and they leave afterwards. Succubus Witch joins the party, and the party can all become magical girls now. The magical girl also becomes a BF that you may fight at any time.

Side - Reviving Kraken...?
North east of the Poison Swamps, there is an area of the name Gold Coast. You can explore it as much as you want, but in order to access the second location, you need to have done Meia's quest in order to gain the Ball of Guidance and also have the key item Dried Squid (Which is Kraken in sealed form). Once there, Kraken will tell the party to head to the sparking spot in order to travel to the Northern Undersea Temple, where Poseidoness is. So, travel there and make your way to Poseidoness's room. She thinks the party is here for the silver orb she holds, and attacks without hearing out the party. Beat some sense into her, and the party shows her the sealed Kraken. However, she does not have the power to restore her form, but mentions that the Queen mermaid might. As a parting gift, she gives the party the silver orb anyway, and says she'll joint he party once Kraken is fully restored.

Main - Power of Fire
With the other sidequests done, now is time to head to Gold Volcano to get Salamander's power. Watch out, as apart from the entrance, the entire floor is lava. Be sure to heal up every now and then. Head to the center to face Salamander. Like the rest, she demands a show of strength. Oblige and wreak her. As the contract is being formed, Granberia shows up again. On the Alice route, you don't ight her, but on the Ilias route, you do. She has barely changed from her first appearance at Grand Noah, but with a bit more health. You know the drill - just spam pleasure attacks at her until she falls. Afterwards, Salamander tells her off, and she departs, and Luka gains the power of fire.

Main - Tartarus Pit Three!
With Salamander's power, now is the time to head to the Tartarus Pit that's west of Grangold. However, you need to pass though Nightmare Plains, a rather dangerous spike in dangerous monsters in order to make it to the pit. Ignore the Devasted Plains in the bottom right corner, as you'll WILL die if you enter. As you near the entrance, there is a barrier of fire that prevents you from descending. Naturally, with Salamander, she dispels it. This prompts White Rabbit to appear, who explains that she placed the fire barrier there in order to make sure that Luka had the power of the spirits before coming here. She then vanishes, leaving the party to head downwards. This Tartarus only has one floor, but it is filled with dangerous Apoptosis such as Libo-Libo, Jellaila, Twinkell and Amphil. Find the door to the next area to discover a chaos eroded Remina castle. Finally, pass though the door to the chaos corridor to appear in another world...

Main - Crisis of 500 Years Ago
The place appears to be the same as the current world. However, you'll soon notice that the Nightmare Plains are missing, and that Lady's Village as well as Scenic Hill likewise have vanished. The only town that you can enter is Succubus Village… However, as you enter, its clear that is not the same village that you were in before. There are no Succubi at all, just normal humans. They're also in a state of emergency: the Succubi Lilith &amp; Lilim are being kept at bay in the future mayor's house and they are waiting for the hero Heinrich to handle them. However, Luka tells the guards that he is Heinrich, and heads downwards in order to take them out. You've fought many Succubi by this point, and they are no different. Defeating them, they disappear to places unknown. As this happens, the party hears a voice heading down the stairs... its the real Heinrich and his trusty partner Alicetroemeria. They're surprised that the fight is over, and welcome the party to talk with them at the inn.

Main - Crisis in the Present!
Head over to the inn and talk to either Heinrich of Alicetromeria to start a cutscene. Luka will explain that the party comes from 500 years in the future. Suddenly, Luka gets an emergency communication that the capitals of the world, Grangold, Grand Noah, Sabasa, andSan Ilia are under attack! Hearing this, Luka takes out a harpy feather and teleports right to Grand Noah, where various elves are fairies are attacking the town. On the Alice route, Alicetroemeria will have come along for the ride, and joins the party. Run about and save various people while fighting off a Gigantic Girl, Elf Amazoness, Carbuncle Girls and Trick Fairies. When you're done, its time to take down the leader - Queen Fairy. After defeating her, the elven army retreats. However, there is no time to waste! The order doesn't matter, but you'll need to head to the other three capitals.

In San Ilia, it's the mermaid race whom have invaded. Apart from the mermaids you've already seen, the army also contains Mermaid Generals, Mermaid Knights, and a lone Lorelei, who is guarding the commander - El. Defeating the Lorelei, El is frightened by some Makina that explodes near her, and flees backwards into the fountain square, where the party can confront her. Like with Queen Fairy, her defeat causes the mermaid army to go with her.

In Sabasa, vampires have descended. Sara will leave the party if she's in it, and fight her own battles off scene. As for enemies you'll fight? The regular Vampire can be found, as well as the more dangerous Conquista, Vendetta and an Elder Vampire. There are two commanders here, Carmilla and Elizabeth. You fight Carmilla first, as Elizabeth heads off to command the army ahead. When you find Sara, she's surrounded by vampires, and Elizabeth taunts her. However, Sara merely smirks and transforms into her succubus form that you fought back in part 1, but she has control over it. She'll request to rejoin the party, and you'll fight Elizabeth. With both defeated, the vampires flee.

In Grangold, spiders of all sizes have emerged. You'll fight a group of three Arachne that are surrounding a Golem Girl, but they are the only new spiders that are wandering around. However, as you approach the bridge that leaders tot he castle, a small mini boss rush will occur, as you'll fight a Tsuchigumo then two Arachne Lords. As soon as they fall, the Spider Princess, who is leading the army, is annoyed that she cant seem to find the King at all. Then, someone in the army comes out from the castle reports that the castle already seems to be destroyed. There is a sound of a door opening nearby, and the King of Grangold steps out for some fresh air, having awoken from his nap. He sees the spider army that is ravaging his city, and in a fit of rage teleports to one wing o the army and vaporizes them all. Seeing his power, the Spider Princess teleports down there and begins fighting. Meanwhile, an Atlach-Nacha appears to stop the heroes. When your battle is over, the Spider Princess sounds a retreat, seeing that they would lose the fight if they continued. The King teleports in front of you and askes to join the party, wanting revenge.

After fending off all of the queens, Luka and co are pulled into a meeting to decide what to do next. The plan is for Luka and party to strike back at the queens, defeating each of them in turn. To do so, the leaders have opened up the Navy Headquarters' gate that allows access to the open sea. Your goal is clear...