Talk:Status Ailments/@comment-24213553-20150713000450/@comment-24213553-20150713122345

Luka's/hero's sprites only (system\face_09/19/x09.bmp). So I have coded the poison status support from scratch.

The idea is standard - the hero gets damage each turn until the status will pass or until hero will die. The default damage value is (0.9-1.1)*%max_mylife/20 but you can set it in story.ini.

I not added poison attacks in story battles. Maybe later. But you can use them freely in Spin-offs.