User blog comment:Fodder::1/What makes a "Custom" Side Story?/@comment-5672532-20121203063121

Now this is the best way to recover from a cold and overtime yet - fantastic overview, Fodder. I laughed, I smiled - and it made me truly happy to notice a reference to some of my work! - but most importantly, perhaps, I thought. So if you don't mind, two things. First I wanted to post a minor nitpick/correction. In this sentance - "...Toe-curlingly awful erotic dialogue.." your spellcheck seems to have turned awe-inspiring into awful, somehow.

More rambl-y, finally got around to playing Maneater when pretty much bedridden and was pleased with not only the calibur of the dialogue and scenes present; both references to stray sheep and H + O were fantastic. Getting to the topic at hand though, one thing I found myself thinking as I played was that everything had the sense of flow that that is one of the reasons MGQ has such lasting appeal. Not once did I find myself thinking - this is out of character, or have my immersion broken.

This made me think of the issue some have had with the side-stories out there; I guess I'd place an open invitation for folks who feel dissatisfied to write their own! There is a *lot* more room left to be covered, and even with (what I consider) to be the general good quality of what we have, there are plenty more areas people could contribute to. In short?

That final line left me in stitches. And also battle coding terrifies my lazy, lazy soul. A+, grand post. Would read again.