Talk:Sealed/@comment-5173028-20130317225256/@comment-5672532-20130319092732

Some very short thoughts - but how about that every enemy in the 'hard' path builds up a defense if you keep using a certain character? 'Enemy X is on guard' where we replace the on guard text with whatever'd make sense. It shouldn't make those characters useless (especially if they have taggable moves), but it encourages the player to swap characters out.

The other thing is, using a method to make certain moves unavailable... How about most hard-mode enemies having attacks that have a chance of rendering certain characters unusable/weakened for a battle? "Oh no, ally Y has been punched really hard in the face! It stings and they can't move anymore this combat!" Or something.