Talk:Beelzebub/Striga/@comment-43860709-20190924082546/@comment-36184859-20190924191117

Rather, the developers added in a failsafe for these interactions - If changing stats (In this case Dex -> Atk) would cause the skill to deal less damage (Like if you had more Dex than Atk), then it wont switch at all. In other words, the game will prioritize what will deal the most damage. This is only in part 2 though, part 1 only games switched it regardless.