Talk:Sealed/@comment-5173028-20130121154322

2 things I wanna mention before I continue working lol

1. Does anyone know how to make a sound file louder without harming the quality to much (to those who are at the end of this patch and thus have fought Dark Valkyrie you probably did not hear the chanting when she uses her two Hymn attacks  if you have both BGM and SE volumes the same [and I don't want to be telling people to lower their BGM and raise their SE to hear it...]

2. In case noone has noticed. After the end of game notice there is where you find the Tamamo Alpha fight (its hard to call it a fight but yeah lol) it should give you an idea on how Tamamo will play.

one thing I decided on far as the parties all 4 kitsunes (and luka) will play differently on Normal and on Hard from Chapter 6 onward

Normal - monsters have considerably low HP (the usual amounts anywhere between 20k to 60-80k HP)

Damage is normal to what you normally take

Tamamo and Yao's HP are the same as in Chapter 2 (32k or whatever it is I forgot lol)

Nanabi and Nibi's are buffed though (still higher than Luka)

Normal is going to be meant to be played "solo" if you still want to stick to one character

Hard on the other hand...

Hard - monsters have considerably high HP (over 90k no more than 400k)

Luka [I'll figure out something for the story] will get an HP boost (not to big but will have like 5k or something)

Nanabi, Yao, Nibi, and Tamamo will each have similar HP modifications (ranging from 3k to 8k)

Enemies will deal like 3-4 times the amount of damage they do already

Each of them will have "specialties" (Luka will be the balanced overall "class", Tamamo will be high damage / high SP consuption, Yao will be defensive low damage / high HP / high damage resistance, Nanabi and Nibi I'll think of something [I'm thinking Status inflictions and heals respectively but haven't decided yet]

I aim to have Hard be played with switching through party members to survive