Paradox/Weapons

Weapons of all kinds can be found scattered throughout Paradox - sometimes received as rewards, traded for or even created through Synthesis. Listed below you will find the key characteristics of each weapon type:


 * Attributes: The primary stats that benefit this weapon and its skills.
 * Passive Effects: Bonuses that are active while the weapon is equipped.
 * Unique Properties: Traits that boost combat efficiency under certain situations.

This list doesn't reference character's starting equipment.

Dagger
A bladed weapon with a very sharp point, used for surprise attacks and favored by thieves.


 * Attributes: Attack and dexterity.
 * Passive Effects: Increases evasion by 15% and critical rate by 5%.
 * Unique Properties: Dagger skills deal +100% (+300% with normal attack) damage to foes afflicted with Blind, Sleep, Paralysis or Shock.

Sword
A long blade that boasts reliable damage, but is only equippable by capable warriors.


 * Attributes: Attack.
 * Passive Effects: None.
 * Unique Properties: Sword skills have a 25% chance of entering [Defend] state for that turn.

Knight Sword
A powerful sword that can only be wielded properly by veteran warriors and knights.


 * Attributes: Attack.
 * Passive Effects: Increases critical rate by 5%.
 * Unique Properties: Sword skills have a 15% chance of parrying and countering physical attacks for that turn.

Great Sword
An enormous and devastating sword that deals high damage, but is difficult to use properly.


 * Attributes: Attack.
 * Passive Effects: Increases critical rate by 15%. Lowers hit rate and agility.
 * Unique Properties: Sword skills have a 50% chance to inflict Defense Down, and deal +100% (+300% with normal attack) damage to foes afflicted with Defense Down or All Stats Down.

Rapier
A slender and sharp two-edged blade specialized for thrusting attacks in quick succession.


 * Attributes: Attack and agility.
 * Passive Effects: Increases critical rate by 5%. Doubles SP recovery rate.
 * Unique Properties: Rapier skills deal +100% (+300% with normal attack) damage to foes afflicted with Burn.

Magic Sword
A mythical blade that imbues great physical and magical powers upon its wielder.


 * Attributes: Attack and magic.
 * Passive Effects: None.
 * Unique Properties: Sword and Rapier skills increase Attack and Defense by 33% for 3 turns. White Magic, Black Magic, Time Magic and Summoning skills increase Magic and Willpower by 33% for 3 turns.

Spear
A pole weapon with a sharp head, fitted for quick and powerful attacks that cripple the enemy.


 * Attributes: Attack and agility.
 * Passive Effects: None.
 * Unique Properties: Spear skills have a 50% chance to inflict Agility Down.

Heavy Spear
A powerful and intricate type of polearm, equippable only by seasoned spear-wielders.


 * Attributes: Attack and agility.
 * Passive Effects: Increases critical rate by 5%.
 * Unique Properties: Spear skills deal +100% (+300% with normal attack) damage to foes afflicted with Slow, Stop, Agility Down, All Stats Down or Greater Agility Down.

Katana
A curved, single-edged blade capable of cutting through the toughest of armor.


 * Attributes: Attack and dexterity.
 * Passive Effects: Increases critical rate by 15% and critical damage by 50%.
 * Unique Properties: None.

Ninja Sword
A short sword with a straight blade, popular among ninjas and espionage agents.


 * Attributes: Attack and dexterity.
 * Passive Effects: Increases critical rate by 5%.
 * Unique Properties: Ninjutsu skills grant +50% Evasion and +30% Magic Evasion for that turn.

Fist
A type of weapon that delivers quick and powerful blows without the need for wrist action.


 * Attributes: Attack and agility.
 * Passive Effects: Increases critical rate by 15% and critical damage by 50%.
 * Unique Properties: None.

Fang
A sharp body part that can be used as a deadly weapon, but is only equippable by Beast races.


 * Attributes: Attack.
 * Passive Effects: Increases critical rate by 15%.
 * Unique Properties: Beast skills have a 50% chance to inflict Agility Down, and skills that use biting deal +30% damage.

Axe
A powerful weapon with a convex blade that pierces through defenses, but is difficult to use.


 * Attributes: Attack.
 * Passive Effects: Increases critical rate by 25%. Lowers hit rate and agility.
 * Unique Properties: Axe skills have a 50% chance to inflict Defense Down, and deal +100% (+300% with normal attack) damage to foes afflicted with Defense Down or All Stats Down.

Club
A simple but efficient blunt weapon, capable of crushing enemy defenses and frozen foes.


 * Attributes: Attack.
 * Passive Effects: Increases critical rate by 15%. Lowers hit rate and agility.
 * Unique Properties: Club skills have a 50% chance to inflict Defense Down, and deal +100% (+300% with normal attack) damage to foes afflicted with Freeze.

Scythe
A sharp and curved blade attached to a long handle, ideal for crippling enemies.


 * Attributes: Attack and magic.
 * Passive Effects: None.
 * Unique Properties: Scythe skills have a 50% chance to inflict Willpower Down and Magic Down, and deal +100% (+300% with normal attack) damage to foes afflicted with Silence, Confusion or Sleep.

Staff
A type of magic weapon imbued with protective power, capable of enhancing restorative spells.


 * Attributes: Willpower.
 * Passive Effects: None.
 * Unique Properties: Has a 20% chance of using [Prayer] at the end of each turn, healing all allies.

Rod
A type of magic weapon imbued with destructive power, capable of enhancing offensive spells.


 * Attributes: Magic.
 * Passive Effects: None.
 * Unique Properties: Has a 20% chance of using [Magic Charge] at the start of each turn, boosting Magic.

Bow
A ranged weapon, capable of precise attacks that deal high damage to crippled foes.


 * Attributes: Attack and dexterity.
 * Passive Effects: Increases critical rate by 10% and hit rate by 50%.
 * Unique Properties: Bow skills deal +100% (+300% with normal attack) damage to foes afflicted with Defense Down, Willpower Down, Attack Down, Magic Down, Dexterity Down, Agility Down or All Stats Down.

Whip
A flexible, weaponized type of short rope designed to inflict pain upon those who desire it.


 * Attributes: Attack and dexterity.
 * Passive Effects: Deals Pleasure damage. Normal attack hits all foes.
 * Unique Properties: Whip skills have a 25% chance to inflict Bind, and a 50% chance to inflict Attack Down.

Harp
A stringed musical instrument meant for performances, capable of disorienting foes.


 * Attributes: Dexterity.
 * Passive Effects: Deals Sonic damage. Has a 25% chance to inflict Confusion.
 * Unique Properties: Singing and Ocean skills deal +100% (+300% with normal attack) damage to foes afflicted with Confusion or Seduction.

Boomerang
A thrown weapon designed to spin continuously during its flight, striking multiple targets.


 * Attributes: Attack and dexterity.
 * Passive Effects: Normal attack hits all foes. Lowers hit rate.
 * Unique Properties: Throwing skills grant +50% Evasion and +30% Magic Evasion for that turn.

Flail
A tool originally designed for threshing, but is surprisingly powerful and far-reaching as a weapon.


 * Attributes: Attack.
 * Passive Effects: Normal attack hits all foes. Lowers hit rate and agility.
 * Unique Properties: Flail skills deal +100% (+300% with normal attack) damage to foes afflicted with Stun.

Fan
A very elaborate type of tool for producing airflow, strengthened and weaponized for battle.


 * Attributes: Dexterity and agility.
 * Passive Effects: Increases critical rate by 15%.
 * Unique Properties: Fan skills deal +100% (+300% with normal attack) damage to foes afflicted with Trance, Seduction or Incontinence.

Kitchen Knife
A sharp tool for preparing meals and, unsurprisingly, still effective when used as a weapon.


 * Attributes: Dexterity.
 * Passive Effects: None.
 * Unique Properties: Cooking skills have a 25% chance of not consuming the necessary ingredients.

Abacus
A tool used for calculations and keeping track of goods, indispensable among traders.


 * Attributes: Dexterity.
 * Passive Effects: None.
 * Unique Properties: Mercantile skills only consume 80% of the required gold.

Scalpel
A small and extremely sharp bladed instrument designed primarily for surgery and dissection.


 * Attributes: Attack and dexterity.
 * Passive Effects: Extends the duration of beneficial effects from Medicine skills by 5 turns.
 * Unique Properties: Medicine skills deal +100% (+300% with normal attack) damage to foes afflicted with Poison or Zombie.

Card
A simple playing card with no outstanding features, but very capable of causing cuts.


 * Attributes: Dexterity.
 * Passive Effects: Increases critical rate by 20%.
 * Unique Properties: Has a 25% chance of granting a second action every turn.

Plate
A broad and mainly flat vessel for serving food, strengthened to be used in battle.


 * Attributes: Dexterity.
 * Passive Effects: Extends the duration of Battle, Magical and Perfect Maid transformations by 5 turns.
 * Unique Properties: Service skills deal +100% (+300% with normal attack) damage to foes afflicted with Trance or Incontinence.

Grimoire
An ancient textbook containing instructions for creating various magical paraphernalia.


 * Attributes: Magic and dexterity.
 * Passive Effects: Lowers the SP cost of Magic Science skills to 66%.
 * Unique Properties: Alchemy and Grimoire skills have a 20% chance of not consuming the necessary catalysts.

Gun
Otherworldly technology capable of striking down foes even in their most powerful state.


 * Attributes: Dexterity.
 * Passive Effects: Increases critical rate by 10% and hit rate by 50%.
 * Unique Properties: Gun skills deal +100% (+300% with normal attack) damage to foes afflicted with Defense Up, Willpower Up, Attack Up, Magic Up, Dexterity Up, Agility Up or All Stats Up.

Sex Toy
A very efficient tool for bringing untold pleasures to foes caught on the receiving end.


 * Attributes: Dexterity.
 * Passive Effects: Attacks deal Pleasure damage.
 * Unique Properties: Sexcraft skills deal +100% (+300% with normal attack) damage to foes afflicted with Horny.

Collab Weapons
Weapons obtained during the Collaboration Scenario have extensive and powerful effects, but can only be equipped by the characters they're designed for. Most of them can found throughout the Château des Romances during chapter 12, while others may already be equipped by any recruited antagonists.

Although very unlikely, these weapons can also be obtained, as well as enhanced, inside the Labyrinth of Chaos. Similar to other unique or key items without a gold value, they cannot be sold to vendors.