Talk:MGQ3 GC345's patch testing/@comment-24999005-20140817224724/@comment-24213553-20140821124018

Enemy restores the random value of HPs between skill_damage1_1 and skill_damage1_2.

But if skill_damage1_2<=skill_damage1_1 - this behavior is broken. If you use skill_damage1_1<skill_damage1_2 - all works properly.

Plus currently enemy healing crashes counterstance attacks and miss the attack frame. To quickfix this - find both lines (368069 and 368144) if %tuika_skill_kouka=7 rnd2 %damage,%sub1,sub2:gosub *enemylife_kaihuku:return and replace them to if %tuika_skill_kouka=7 rnd2 %damage,%sub1,%sub2:gosub *enemylife_kaihuku:skip 6.