Talk:Hero (video game)/@comment-122.107.33.190-20130129142002/@comment-5672532-20130130103319

That's pretty clever - I admire the tenacity you've got in pursuing this pretty much on your own. One thing I've been thinking about since I first heard about the project somewhile back is this; from my experience with KS/Crowdsourcing things, even with the best marketing and plan available, you can't predict the level of failure or success your project might achieve. Though I can only speak as a writer - I'd create several plans. One for if the KS is successful as planned, one if it hugely exceeds goals, and one for if it doesn't meet goals at all.

And again, speaking as a writer - never let rejection stop your plans. Should the latter happen, examine the factors that influenced the failure, attempt to modify or change them entirely, and try again. The more backup plans you have, the more you can afford to treat setbacks as learning experiences and harvest windfalls for their apparenty value.

Regardless - good luck!