Talk:Minotauros/Mina/@comment-38248367-20190209201030

Mina is one of my favorite party members in MGQ Paradox. She can easily become a killing machine if one stacks as much Attack as possible on her. While it may seem that the same could be said of any character, there are many reasons why this is especially true for Mina.

First and foremost, Mina's trait, Raging Bull's Axe, lets her deal +30% damage with Axe skills plus increased damage with Axe skills based on how low her current HP is. Second, Axes have one of the highest Attack stats of all weapons, a high critical hit rate, penetrate the enemies' defense, have a 50% chance of lowering enemies' defense and deal +300% damage to enemies with lowered defense. As if that wasn't enough, if Mina has the Berserker class she always starts battle with an automatic 100% boost to her Attack and with the ability to act two times per turn (albeit uncontrollable). The fact that Mina can attack two times per turn makes it very easy to apply the "defense down" debuff to enemies so that she can afterwards deal unimaginable amounts of damage to them. A strange detail (maybe a bug) that I found while testing against Slimes is that, apparently, even when Mina uses a single target Axe skill, if the "defense down" debuff triggers it can spread to other enemies as well, even though they were not hit by any attack from her.

Taking all this information into account, let's give Mina a build that will maximize her damaging capabilities and turn her into a lethal weapon of mass destruction.

Our job of choice will be Berserker, of course. In addition to the points mentioned above, this job has the highest Attack bonus (140%) among all the Advanced Jobs, the highest HP bonus (140%), tied with Pirate King and Admiral, and gives a +30% boost in critical hit rate. It has a considerable SP boost as well (130%) and a good defense boost (120%).

Now, since Berserkers are uncontrollable, one very important thing to do when using the Berserker job is to go to a character's skill list and hide any unnecessary types of skill by pressing the SHIFT key when a skill type is highlighted. In this case, we want Mina to only use Axe skills since anything else would just deal less damage. Don't worry, this will not make a character lose those skills; they just won't appear in the battle menu (and because of that they are unable to be selected by the CPU when a character is berserk). To make the skills available again, just press SHIFT again when highlighting them on the skill menu.

Our race of choice will be Giga Minotaur. This race complements the Berserker job very well due to also giving a nice boost in HP (130%), Attack (135%) and Defense (130%), in addition to also teaching powerful Axe skills and giving a +30% increase in critical hit rate.

Now for abilities. Combat abilities come first, and they are the most vital ones for this build; you can disregard the others to a greater or lesser extent. In order of importance:

Dual-wield. This is obtained from the Master Shinobi job and allows Mina to equip two Axes at the same time. Having this ability is very useful because it frees Mina's accessory slot from having to be equipped with the Genji Gloves accessory (which allows a character to wield two weapons) and lets her equip an accessory that increases Attack instead (such as a Hyper Wrist).

Attack +30%. Self-explanatory. Can be obtained from both the Berserker job and the Giga Minotaur race.

Axe Booster 30%. Self-explanatory. Can be otained from the Berserker job.

Hit Rate +20%. Since Axes have low accuracy, this helps prevent Mina from missing her attacks. It can be obtained from the Holy Archer or Shadow Hunter jobs.

Critical Rate +50%. Self-explanatory. Can be obtained from the Dark Fist job.

HP + 20%. Can be obtained from the Giga Minotaur race. This is pretty useful since it increases Mina's already large HP even more, and since she will almost always be slower than the opponent due to her job, race and Axes giving negative Agility, it is a good idea to allow her to survive as long as possible in battle so that she can dish out as much damage as she can before dying (especially considering that, when revived, Mina's berserk status will not automatically apply).

Last Gasp Crit Guarantee. When falling bellow 20% HP, this ability increases Mina's critical hit ratio by 100%. Can be obtained by the Giga Minotaur race. This may be a bit redundant since with this build her critical hit ratio is already sky-high, but it may be useful nonetheless.

All these abilities can be equipped at the same time when using the Berserker job. They will fill up exactly all 70 ability points in the combat section. Another interesting combination of abilities is Counter Counter Damage +300% (learned from the Giga Minotaur Race) coupled with Counter +50% (learned from the Saint Fist job).

Job abilities:

SP Cost 50%. Self-explanatory. Can be obtained via the Pirate King job.

SP +20%. Another ability that allows Mina to use more Axe attacks without running out of SP too quickly. It can be learned by the Royal Guard job.

Holy Martyr. On death, the user revives and fully heals all other allies. Pretty much an ability that can be equipped on anyone and is always useful. Can be learned from the Pope job.

You can use the five points remaining to equip anything else, though there's no harm in leaving them unused since there doesn't seem to be anything else that is very important for this build.

Magic abilities:

Mina is not really apt at casting magic, so we can leave this section empty.

Defense abilities:

Super Endure. This lets Mina survive a lethal hit when above 20% HP once per battle. Besides prolonging her ability to survive, this ability is especially effective due to Mina's passive increasing her damage with Axe skills while her HP is low. Can be obtained from the Giga Fighter job.

Defense + 30% (Holy Knight job).

Willpower +30% God Hand (God Hand job).

As for the rest, it can be useful to try to patch up Mina's elemental weaknesses and susceptibility to status ailments with abilities that make her resist or nullify them.

Special abilities:

Battle Start SP Max. User starts battles with with 100% Max SP instead of 50%. Can be obtained from the Admiral job.

HP Regen 20%. Self-explanatory. Obtained from the Magus King job.

As a side-note, although Mina learns the Axe Mastery ability from the Berserker job, it is not necessary to equip it since the Berserker job already possesses that ability by default, and as such equipping while being in the Berserker job it will provide no difference to stats.

Equipments: 

Weapon 1: Whatever Axe gives Mina the highest Attack boost. Weapon 2: The same as above. Head: Whatever head equipment gives Mina the highest Atack boost. Chest: Whatever chest equipment gives Mina the highest Attack boost. Accessory: Whatever gives Mina accessory the highest Attack boost.

Now, all that has been said here can also apply to Demon Cow Queen if one wishes to make her walk the path of the Axe as well (she can use clubs and giant skills proficiently too). In fact, bringing her and Mina to the same party increases the level of devastation even more. It should be noted that Demon Cow Queen's unique trait gives her an even higher boost to Axe skills (50%, as opposed to Mina's 30%), in addition to also dealing higher damage with Axe skills according to how low her HP is.

Finally, an image that demonstrates Mina's damage dealing capabilities, along with the build that I was using at the time. Increasing her Attack with Song of Offense can help bring results such as this.​​​​​