Talk:Making a Re-Patch/@comment-24859478-20140424183837/@comment-217.43.182.218-20140424202851

Thanks lol, but I ran into quite an embarrassing problem already...

Decided to start off simple to practise with, so I copy and pasted the entire nabe fight since it didnt really have any unique subroutes and the script for the entire fight was basically between where the story cut off for the battle and where it cut in again, like;

csp 700:print 10,500

>I'm forced away from the kitchen area. @

>...But is this really going to be OK? \

Entire nabe fight script

name "Alice "

>.............. \

The only subroutes were "gosub *maxmp:mov %mp,10", "gosub *syutugen2" and others to do with mp, which shouldn't have been a problem.

Anyway, I copied and pasted that into the beginning of the story where Alice was in Luka's house, changed the goto sean after the nabe was killed in it's variation of ways, like; http://prntscr.com/3d31jv

The above screenshot is also the start of the copy and paste as you can see... And probably where the problem appears to be, judging from the message I get when I open it...

and after the fight, I lead it to *sean900 (a random sean number for the next part of the story so it doesn't crash); http://prntscr.com/3d32lb

So I packed the script up again.. and decided to play the game to see whether it would work or not.. So as explained above, this is what it says when I open the application; http://prntscr.com/3d351a

It crashes before the application opens! I didn't really expect it to work and I know there must be a lot of mistakes made with copy and paste, even with a bit of tweaking with the sean(s) but... What went wrong?!