Talk:Chapter 3/@comment-80.222.90.127-20130425212904/@comment-4878757-20130425225902

Nothing about a final sprint from what I can see. It explains that you need to counter the opponents' spirit by looking at attack patterns or something akin to that. Earth and Wind oppose each other as do fire and water.

The specific examples it gives are if a the enemy has Earth-like abilities of strength (unbreakable binds) you need to use Sylph to avoid them.

If the enemy has Wind-like abilities and gets multiple attacks you need to summon Gnome to allow you to tank the hits.

If the enemy powers up with fighting spirit as if with Salamander you counter it with Undine to slip by the attacks.

Not quite sure what it's trying to about countering the manufactured Undine though...