Bonnie

Bonnie is a boss in the second part of Monster Girl Quest: Paradox. She fights alongside her First Mate, Ashel.

Monsterpedia Entry
''“A mermaid who heads the Fishy Pirates and proclaims herself to be the descendant of Pirate Queen Roza. Although she isn’t good with magic and is rather clumsy and lacking in leadership ability, she is a very capable fighter. She also has strong will, and will not back down in the face of adversity. It is for this reason alone that she is respected by her crew and trusted as their captain.''

''Incidentally, she suffers from a complex with her inability to swim, and has always been inept in water. Although she has been trained to swim by Ashel for quite a while, she still can’t keep her head underwater for more than ten seconds. While she insists her flotation ring is just a fashion statement, it is actually a lifeline for her.”''

Attacks

 * Attack – One Foe, Normal Attack
 * Hack and Slash – One Foe
 * Bloodbath – Three Random Foes, Hits Three Times
 * Four Echoes Aqua Rend
 * Mermaid Fellatio – One Foe (Luka), Pleasure Attribute
 * Mermaid Paizuri – One Foe (Luka), Pleasure Attribute
 * Focused Spirit – Self, +200% Attack Next Turn

Strategy
A powerful melee warrior, but weak to status effects. As she is tanker tan Ashel, you might do better in taking Ashel down first before taking down Bonnie.

Evaluation
''“Were you preyed upon by the enemy pirate leader? Congratulations on your debut as a pirate. Bonnie is a heavy physical attack user type. She’ll attack you along with Ashel, who supports her. Since she’s a muscle-brain, confusion and darkness are effective. You can also expect her to have low incontinence resistance. For Ashel, it seems like poison is effective. You can also expect her to have low incontinence resistance. Watching her writhe in agony, urine dripping down, may be nice. Now go, oh Brave Luka. I’ll reset the history of Luka the Pirate.”''