Talk:Undine/@comment-24213553-20131210073901/@comment-24213553-20140211231159

The game script itself.


 * wind_guard_kakuritu (the subroutine to select the wind guard success/fail) checks the Luka's status. And the wind guard will always fail if the status isn't sleep, petrification or no status. But to add an another status to the exceptions list - you just comment (add ; at the star of the line) 1 string in the script.


 * aqua_guard not checks the Luka's status at all. So - to fix this "I'm evade if paralyzed" behavior you must edit the battle script for all enemies with paralyzing attacks.