Talk:Sealed/@comment-5807506-20121213230308/@comment-5173028-20121214183815

in alot of RPGs water tends to be more healing or defensive focused (Guild Wars 2 elementalist, one [or two already forgot] of their water skills are for healing.

Wizards in Perfect World International their main heal skill is in the water element branch

Pokemon has a few heals based on water (aqua ring for example)

Final Fantasy has had a few water spells or water-espers that can heal

Because  of that I plan to give Hyper Deeny have a healing attribute when you damage the enemy.

I'm also trying to think of giving her a sort of numbing effect (think of Hitman Reborn's Rain-type undying flames) when you strike enemies. but i might scrap one or the other not sure lol