Vampire Girl/Labyrinth of Chaos

Vampire Girl is a Boss in the Labyrinth of Chaos. She's faced with the remainder of the Four Heavenly Bandits: Tiny Lamia, Goblin Girl, Dragon Pup

Skills

 * Attack – One Foe, Physical Attribute
 * Bat Dance of Darkness – 6 Random Foes, Physical Attribute
 * Deadly Bloodsucking – One Foe, Auto-Hit, Physical Attribute, HP Regen 1000%
 * Black Lightning – All Foes, Magical, Lightning Attribute, Shock (10%)
 * Demon Eyes of Seduction – All Foes, Magical, Seduction (75%)
 * Demon Eyes of Petrification – All Foes, Magical, Petrify (75%)
 * Demon Eyes of Shock – All Foes, Magical, Shock (75%)
 * Mantle Rub – One Foe (Male), Physical, Pleasure Attribute
 * Panty Rub – One Foe (Male), Physical, Pleasure Attribute
 * Mass Slow – All Foes, Magical, Slow(75%)
 * Shocking Strike – One Foe, Physical, Lightning Attribute, Shock (10%) – Learnable

Strategy
The Four Bandits are all fought as one group, and their power complement each other very well. Gob deal solid damage and can lock a party member in a bind, Teeny can occasionally heal an ally, Vanilla will rain down status effects on your party, while Papi can pour on the hurt.

On the offensive aspect, each opponent has a major weakness. Vanilla is weak to fire, holy and sonic, Papi's weak to pleasure and bio, Teeny is weak to ice, and Gob to holy. It's mostly the same for status effect, as blind is mostly useful against Gob and Papi, with the latter being weak to pleasure ailments as well. Teeny and Vanilla have better resists, but incontinence can reliably lock down the latter.

Depending on your damage distribution and defensive options, Vanilla and Papi are the two priority targets. The former will bog down your party with status effects, and the latter can dispel any barrier you put on or deal a hardly avoidable amount of damage. If you have pleasure skills and good magic protection, focus the Dragon Pup, and if you have solid fire and holy skills, take down Vanilla first.

Teeny and Gob are less dangerous. Locking a male party member can be a nuisance if they're used as the main damage dealer, but the two of them combined are less dangerous than any of the other two. Only focus them if you have damage tailored to take them down instantly.