Paradox/Armors

Like weapons, there are a variety of armour types available in Monster Girl Quest: Paradox. Race dictates which armour types your character can use but there are ways to equip additional armour types like abilities and unique traits.

Clothes
Clothes can be used by most races or jobs, but their defences are lacking in exchange for their utility.

Gi
Gi are the iconic gear of a martial artist and, in addition to increasing defence and willpower, increase agility and dexterity.

Breastplate
A sturdy piece of armor meant to protect the chest area. Increases defense and willpower like most armor, but nothing special aside from generally being better than clothes and regular armor. They are more expensive than both clothes and regular armor, however.

Armor
Standard piece of Armor. Perfectly average.

Heavy Armor
Usually the strongest pieces of Armor you’ll come across in terms of defense and willpower, Heavy Armor cannot be used by most jobs and races.

Shell
Intended for insects, shells boost their absurd Defenses even higher.

Robe
Whether a healer or a damage dealer, you’ll want to give your casters a robe to boost their power. Many robes are light on physical Defense but come with high Will and Magic with the best ones also having element boosters or resistances.

Dress
Dresses are the favored gear of dancers and singers due to their high boost to dexterity compared to other armor.

Skimpy
Temptresses and demons of the night wind prefer their clothing to be more revealing to better seduce their prey. Their abilities rely on dexterity and these clothes give a nice boost. In part 2, Skimpy armor now all have some Agility on them.

Hat
They're hats. What do you expect them to do? They're cheap and if you have nothing better to wear, might as well wear a hat. In part 2, hats give some Agility as well.

Helmet
The average piece of headgear. The better ones come with a boost to attack.

Heavy Helmet
As with heavy armour, you’ll not find better head gear in terms of defence and willpower.

Magic Hat
Your wizards have their robes, now they need their wizard hats. Same fair, light increase to defence, bigger to willpower and magic. May come with boosters to elements.

Fancy Cap
Who needs defence when you have style? Actually not horrible defences but it’s the increased dexterity you’ll equip these for.

Buckler
The smallest shield. Equipable by most but don’t expect a significant difference.

Shield
The standard choice of most warriors.

Heavy Shield
The best protection you can get in one hand. Many of them are used in synthesis to get even better defenses.