Goblin Girl/Labyrinth of Chaos

Goblin Girl is a Boss in the Labyrinth of Chaos. She's faced with the remainder of the Four Heavenly Bandits: Tiny Lamia, Vampire Girl, Dragon Pup

Skills

 * Attack – One Foe, Physical Attribute
 * Rock Drop – All Foes, Physical Attribute
 * Chaotic Kishin Club – 4 Random Foes, Physical Attribute, Attack Down (50%)
 * Goblin Must Die – One Foe, Physical Attribute, Attack Down (50%)
 * Sand Hurricane – One Foe, Physical Attribute, Blind (75%)
 * Forceful Handjob – One Foe (Male), Pleasure Attribute
 * Forceful Fellatio – One Foe (Male), Pleasure Attribute
 * Forceful Intercrural – One Foe (Male), Pleasure Attribute
 * Mount – One Foe (Male), 1 turn Bind
 * Goblin's Signature Vagina – Rape, One Foe (Male)
 * Goblin's Signature Vagina – Rape, One Foe (Male), Permabind
 * Focused Spirit – User, Attack +200%
 * Goblin Punch – One Foe, Physical Attribute, Confusion (80%) – Learnable

Strategy
The Four Bandits are all fought as one group, and their power complement each other very well. Gob deal solid damage and can lock a party member in a bind, Teeny can occasionally heal an ally, Vanilla will rain down status effects on your party, while Papi can pour on the hurt.

On the offensive aspect, each opponent has a major weakness. Vanilla is weak to fire, holy and sonic, Papi's weak to pleasure and bio, Teeny is weak to ice, and Gob to holy. It's mostly the same for status effect, as blind is mostly useful against Gob and Papi, with the latter being weak to pleasure ailments as well. Teeny and Vanilla have better resists, but incontinence can reliably lock down the latter.

Depending on your damage distribution and defensive options, Vanilla and Papi are the two priority targets. The former will bog down your party with status effects, and the latter can dispel any barrier you put on or deal a hardly avoidable amount of damage. If you have pleasure skills and good magic protection, focus the Dragon Pup, and if you have solid fire and holy skills, take down Vanilla first.

Teeny and Gob are less dangerous. Locking a male party member can be a nuisance if they're used as the main damage dealer, but the two of them combined are less dangerous than any of the other two. Only focus them if you have damage tailored to take them down instantly.