Talk:Sealed/@comment-5173028-20130313180922/@comment-5672532-20130316064734

It's all good - balancing is very hard work, as we both well know. If any party member feels too good, there's no reason besides flavor fluff to use anyone else. If one party member is too bad, it won't be fun to play them except for sadistic goats! Another idea if that doesn't end up enough is a sort of reverse of what I think you were going for with Yao, were as Nibi has a slight bonus to damage as her health goes down..? Something that combines with wind-y dodge-y moves to mean that she can either play it safe and chip away at the enemy, or try to really hurt them, but risk getting in over her head.