Pocket Castle

Overview
Welcome to the portable home away from home. This little pocket dimension has all the luxuries anyone could ask for from being on a tropical beach to a getaway snow resort. It even comes with a Magical Maid. Though there's plenty of room to spare so, please invite some friends!

Pocket Castle introduction
The scene happens when Luka leaves Iliasville, and plays differently if he chose Ilias or Alice. If he chose Ilias, she informs him that while she was in her 'heroic life or death struggle' with Alice, she managed to snag a model of a castle. Luka is confused at first, but Ilias tells him it must have magical properties to it, and he should push the button on the side. He does and draws both of them inside. She disparages the castle all the time, as it is constructed by monsters. If he chose Alice, she wants to thank the hero by giving him Angel Halo. However, Nero intervenes and uses a Time Stop spell to grab the item while the group is frozen in time. As she can't find the sword, Alice feels bad for promising and not delivering and gifts Luka the Pocket Castle instead.

In both cases, they find themselves at the front gate of a huge castle. Sonya realizes they were pulled into the castle and must have been shrunk. The heroine said they could probably fit thousands of people inside here if it's as big as it looks. Sonya is fascinated that Alice was carrying such a powerful artifact and her doubts about Alice not being the Monster Lord wane. The heroine tells that they should take a look inside.

Inside the Pocket Castle, is a massive hub, completely unoccupied with doors to other areas of the castle. The heroine tells Luka that he's free to use the castle to welcome companions to build a new army.

Luka notices the stationary maid, and the heroine tells him that it's not a real person and just a magical projection of one, which can be changed if she bothers Luka. She suggests imprisoning captured monsters here and forcing them to work for her, and then just destroying them when they're no longer useful. Luka disagrees with her suggestion.

Once done, the party prepares to make its way to Iliasburg.

Story
The party only takes breaks in the Pocket Castle when they need to gather their thoughts or after a critical moment, somehow preferring camping most of the time instead. They first return there after visiting the First Tartarus, as they debate the scene of apocalypse they just saw. The party can also return there thanks to Nero if they get defeated by the Armored Berserk in the Forest of Spirits, and then if they decide to "take a break" after visiting the Third Tartarus.

Once the conditions are fulfilled, the White Rabbit will appear in the lobby to start the Collaboration Scenario. The place and its content become inaccessible for some time, as different characters are played until chapter 10.

The Pocket Castle reappears after the heroes led by Luka evacuate the protagonists from the Château des Romances. They regroup there to the amazement of the other heroes and come out with a strategy to take down the Château des Romances before the Land of Night can spread. Once they're successful, they gather again as they realize that they're stuck in this world while the Alliance members are still running around, so they decide to focus on containing them instead. Later, Luka and the heroine once again gather there with the Alliance members to discuss how they can return to their home world, which they all seem eager to do. The possibility to bring in the White Rabbit to get corrupted by Est is brought to the table, but Daji incidentally brings worrying news about the White Rabbit's sorry state and the appearance of a group called "The Apostles of Chaos." Everybody agrees to stay for the moment, as it's clear they can't return to their world with the ongoing crisis.

After the collab, the Pocket Castle became the main scenario for the Time Loop Event. Durant this event Luka is stuck in a strange temporal loop that starts at 1PM and ends up at 5PM with the closest monster going crazy and having her way with him before restarting, while everyone moves on with their daily lives. He cannot leave the place until this mystery is solved.

Maid

 * Edit Party
 * Unequip Non-Party Companions
 * Teleport to BF
 * Teleport to Front Gate
 * Board the MS Fish

Quest Board
In the main hall, you can find a small board where your companions will post requests. While this is technically for their benefit, there are plenty of rewards to be had for helping them out.

Job Change
Interacting with the INN sign gives you access to the job/race change menu.

Inn
Return Harpy Workers to Sutherland Inn and the Innkeeper will let you bring Tiny Lamia along. Tiny Lamia will let you rest 1G.

Item Store
Recruit Vampire Girl to gain an item store. Complete stages of her side quest to access a larger inventory. Note: Entering New Game+ resets her inventory expansions.

Items available at the start are marked with *

Weapon Merchant
Recruit Dragon Pup to gain a weapon store. Complete stages of her side quest to access a larger inventory. Note: Entering New Game+ resets her inventory expansions.

Casino
This casino is only unlocked when Lazarus and Merlin have been recruited at Gold Port, and can be found on the second floor (bar). It is currently the last and highest stakes casino in the game and offers a job item as well as equipment that can carry a player into the end game of part 2.

Front Gate
Nothing special to say about the front gates, There are currently 4 inhabitants and three passageways: One on the left to the Forest, One to the Main Hall, and one to the right to the Bar.

Inhabitants:


 * Anko
 * Emeth
 * Giga
 * Knog

Main Hall
The main hall of the castle. It contains some doorways, leading to various locations within the castle; There are totally 5 Passageways: One to the south leads to Front Gate. One to the north leads to the Courtyard. To the west, there are two Passages: one to the forest and one to the Library. One on the East leads to the Dining Room. There are currently 24 inhabitants.

From 2.40. The place also includes Chrome Doll Mk.I. This new character is not a companion properly speaking, but an indestructible training dummy.

Inhabitants:


 * Amira
 * Augusta
 * Don Dahlia
 * Gob
 * Heinrich
 * Hild
 * Kamuro
 * Kaname
 * Kitsu
 * Lime
 * Mimi
 * Mini
 * Mink
 * Nuruko
 * Orlan
 * Papi
 * Rami
 * Remi
 * Rumi
 * Salamander
 * Sonya
 * Tama
 * Teeny
 * Vanilla
 * Aurora

Pocket Castle 1F (North)
The dining room and the kitchen of the castle. It's full of hungry monsters, and Luka can "become" their dinner. Currently, there are eight inhabitants and six passageways. One on the south leads to the Main Hall. One to the north leads to the Bar. The other four lead to the Courtyard, the Cathedral, the Beach, and the Snow Room. There are currently 19 inhabitants.

Inhabitants:


 * Alice
 * Anastasia
 * Basilin
 * Beheena
 * Eater
 * Eva
 * Frill
 * Kirin
 * Lemon
 * Matis
 * Mina
 * Odette
 * Ratty
 * Sakura
 * Sunny
 * Toora
 * Tsubaki
 * Warvein
 * Yugiri

Barracks
Barracks are home to every soldier in your party. There are a few targets and boxing rings where anyone can test their strength! There are currently 24 inhabitants and 3 passageways: One on the south to the basement, one on the east to the dining room, and the stairs leading to the library.

Inhabitants:


 * Annie
 * Arthur
 * Caesar
 * Elza
 * Ellie
 * Gekka
 * Gina
 * Hip
 * Izuna
 * Julia
 * Juska
 * Kasumi
 * Lona
 * Marion
 * Mei-Lin
 * Minamo
 * Nanabi
 * Regina
 * Riot
 * Salaan
 * San
 * Sara
 * Shoki
 * Yayoi

Cathedral
The Cathedral is the place where everyone can pray to Ilias. There are currently 17 inhabitants and one passageway to the dining room.

Inhabitants:


 * Angels
 * Christie
 * Cupi
 * Eden
 * Eliciel
 * Ilias
 * Lucifina-chan
 * Maria
 * Micaela-chan
 * Rosary
 * Satsuki
 * Sofia
 * Trinity
 * Uranus
 * Victoria

Courtyard
The Courtyard is the place, where monsters from fields and deserts can live. It has a pyramid and a lake. There are currently 37 Inhabitants and 3 passageways. One to the north leads to the Dining Room and one to the south leads to the Main Hall.

Inhabitants:


 * Aisha
 * Amara
 * Aria
 * Banachi
 * Belladonna
 * Bii
 * Bunni
 * Casta
 * Chirp
 * Dahlia
 * Deiji
 * Doria
 * Dorie
 * Gaa
 * Gnome
 * Helen
 * Hinageshi
 * Insects
 * Jame
 * Jeannie
 * Kris
 * Lila
 * Lucretia
 * Mirage
 * Miu
 * Nefertiti Lamias
 * Patra
 * Pina and Pii
 * Reina
 * Scarlet
 * Sphinx
 * Tsubasa

Forest
This castle even has a Forest inside! Lovely place for many types of monsters, from Fairy to Beasts. There are currently 29 inhabitants and 2 passageways. One to the north leads to the Main Hall and one to the south leads to Front Gate.

Inhabitants:


 * Ageha
 * Airy
 * Alplants
 * Carcana
 * Deana
 * Dorothy
 * Fairies
 * Fell
 * Fleesia
 * Flora
 * Freya
 * Honey
 * Kazura
 * Kyona
 * Lippy
 * Love and Lamb
 * Melon
 * Milly and Liru
 * Monster Cow Lord
 * Nanoha
 * Noobi
 * Plantwin
 * Priestess
 * Pumpkin
 * Pyhar
 * Raffia
 * Sicily
 * Silk
 * Sylph

Beach
Beach is a perfect place for sea-dwellers to live. It's just like the beach outside but with walls and ceiling. There are currently 12 inhabitants and a passageway to the Dining Room.

Inhabitants:


 * Amy
 * Domaimer
 * Gigi
 * Isabelle
 * Kurage
 * Meia
 * Wakame
 * Seraphy
 * Shelly
 * Soapy
 * Sully
 * Yume
 * Amabie

Snow room
It's a very cold room. There are currently 10 inhabitants and 1 passageway to the Dining Room.

Inhabitants:


 * Botan
 * Cotton
 * Fear
 * Irma
 * Kawako
 * Knoot
 * Oyuki
 * Santos
 * Urara
 * Yamata no Orochi

Basement
The basement is a dark and mostly cold place. Perfect home for some type of insect monsters and undead. There are currently 40 inhabitants and 2 passageways. One on the east leads to the Courtyard and one on the west leads to Barracks.

Inhabitants:


 * Antine Ann
 * Ants
 * Arachnes
 * Aranje
 * Ashidaka
 * Beth
 * Blob
 * Bloom
 * Carrie
 * Chandra
 * Cindy
 * Elizabeth
 * Elma
 * Esmeralda
 * Grande
 * Hiru
 * Jellil
 * Keroron & Kururu
 * Kockyoin
 * Len
 * Liru
 * Marge
 * Melk
 * Meru Meru
 * Melty
 * Minelli
 * Miranda
 * Mizuki
 * Nacha
 * Panty Sensei
 * Rachnee
 * Romi
 * Scat Captain
 * Shadow
 * Shiranami
 * Slimies
 * Spider Princess
 * Undine
 * Vanessa
 * Zombie Girls
 * Widow

Bar
Like in the outside world, the Bar is mostly used to relax. There you can drink, listen to music and talk with Bartender. There are currently 31 inhabitants and 4 passageways. One on the south leads to Front Gate, Stairs lead down to the Dining Room, and a passage to the west leads to Library.

Inhabitants:


 * Aradia
 * Awawa
 * Barbun
 * Bunny-Chan
 * Candy
 * Carol
 * Flappy
 * Gabby
 * Julia
 * Konan
 * Kureha
 * Lazarus
 * Lihitinu
 * Lilith & Lilim
 * Louise
 * Magical Mari-Chan
 * Manako
 * Morrigan
 * Mary
 * Melody
 * Merlin
 * Ophelia
 * Pony
 * Saki
 * Selene
 * Sharon
 * Shirohebi
 * Shizuku
 * Spinny
 * Sylvia
 * Wrappy

Library
The library is home to most Apoptosis and Chimeraroids. They read books and are being researched by scientists from Laboratory. There are currently 29 inhabitants and many passageways. Upstairs there is Laboratory, a door to the east leads to the conservations room and two passageways on the south lead to the Lounge and Main Hall.

Inhabitants:


 * Amphil
 * Anna
 * Annie
 * Aria Lamia
 * Bugstaves
 * Coppelia
 * Cornelia
 * Fernandez
 * Francesca
 * Haruka
 * Jaide
 * Jehlaila
 * Jillian
 * Lisa
 * Luxuru
 * Magi Staens
 * Maiss
 * Mitsuko
 * Naho
 * Paianne
 * Refletsia
 * Ribo-Ribo
 * Robin
 * Roza
 * Succubus
 * Titania
 * Twinkell
 * Yoko
 * Zenovia

Lounge
The lounge is like Bar but more traditional, People sit there, and talk about different things. The library is near and they can take books to read. Also, there is a medical office and a small kitchen. There are currently 21 Inhabitants and one door to the Library.

Inhabitants:


 * Cassandra
 * Cecile
 * Emily
 * Eri
 * Jakotsu
 * Kate
 * Lara
 * Marie
 * Mei
 * Miyabi
 * Nabisu
 * Naia
 * Natasha
 * Nightingale
 * Rachura
 * Ran
 * Stefanie
 * Stella
 * Shesta
 * Teresa
 * Vivi
 * Monster Lord Cassandra

Laboratory
The laboratory is home to science. Your scientists are working on Different things such as Zombies, Chimeras, and Apoptosis Phenomenon. Currently, there are 21 inhabitants and 3 passageways: One leads to the Royal Parlor, and downstairs there is a Library.

Inhabitants:


 * Angela
 * Carmilla
 * Chrome
 * Crowley
 * Elizabeth
 * Evita
 * Fatima
 * Fizz
 * Frederica
 * Harem
 * Lily
 * Lucia
 * Maiden
 * Promestein
 * Radio
 * Rufa
 * Torture
 * Valhert
 * Wilhemina
 * Witch
 * Witchy

Royal Parlor
These are rooms for every ruler you met. Even Kings and Queens are living here. There are currently 9 inhabitants and one passageway to the Laboratory.

Inhabitants:


 * Alicetroemeria
 * Alma Elma
 * Grangold King
 * John
 * King of San Ilia
 * Mephisto
 * Pilate
 * Queen of Grand Noah
 * Samson

Collab Room
This place is actually only accessible in only accessible after the Collaboration Scenario has been completed. It includes every character that comes from another game for a total of 30 characters. This place isn't accessible when restarting NG+


 * Lars
 * Rovissa
 * Lauratt
 * Rigeo
 * Fulbeua
 * Gilgorn
 * Musette
 * Bell
 * Lyla
 * Lest
 * Vinum
 * Nemea
 * Myusca
 * Hakunen
 * Magatsu
 * Daimyokai
 * Dream Fox
 * Novissa
 * Tarsa
 * Mysteltainn
 * Ogretooth
 * Executioner
 * Daji
 * Mukuro
 * Lampas
 * Kazuya
 * Ayane
 * Est
 * Lilin
 * Mare