Talk:Sealed/@comment-5807506-20130124052734/@comment-5173028-20130124060436

bah another overspill (the reason I get them is because in the beginning of something I have

rnd2 %ransu,1,3

and instead of having if %ransu=1....etc. until if %ransu=3

i only have 1 and 2 so if it equals to neither of those 2 (landed on 3)

it doesn't overwrite the last $sel1 (which had a damage count of the time) instead of hte dialogue that is meant to be displayed

so the dialogue ends up being the last damage narration.

anyways thanks I forgot how many of these I cut it from if 1 thru 3 to just if 1 or 2

and thanks alot other than the overflow bugs for the dialogue the other kitsunes should come out groomed and fluffy :p