Paradox/Intermediate Races

Intermediate Races are when you start making more choices around your character. Most Basic Races unlock around three Intermediate Races. Usually it's a choice between something like do you want your character to support or damage, or do you want your character to focus on attack or agility. This can be combined with Jobs, to make your character a specialist in something or some sort of hybrid role. Sometimes, Intermediate Races also require a Basic Job to be mastered before you choose a stronger race. Once, you've made your choice here and grown strong enough, you'll move onto Advanced Races.

Demonoid
Prerequisites: *Race Change Item Unavailable till Part 3*, Human, Noble Yoma, Fallen Angel

A descendant of man who has awakened to their dark powers. Can manipulate time and learns exclusive scythe skills. Extremely high stats allow them to excel in all situations.
 * Equip: Character Specific
 * Skills: Scythe, Time Magic, Holy, Dark
 * Passive: HP Cost 50%

Learned Skills and Abilities
 * lvl 2: Gale Slice - Scythe (200%*2 Att, Mag), Target:Foe, Effect: +15% Hit, +
 * lvl 2: Death Blade - Scythe (320%*3 Att, Mag) Target:Foe, Effect: +15% Hit, +
 * lvl 3: Contract of Darkness - Special Ability (Skills that sacrifice health have 1/2 HP cost.)
 * lvl 4: Demon Flame Dance - Dark (1000% Att, Mag), Target:All Foes, Effect: Auto-Hit
 * lvl 5: Resist Physical 75% - Defense Ability (Reduce Physical damage taken to 75% of normal.)
 * lvl 6: Demon Ice Burial - Dark (1000% Att, Mag), Target:All Foes, Effect: Auto-Hit
 * lvl 7: Scythe Booster 15% - Combat Ability (When a Scythe is equipped, deal +15% damage with normal attacks, Scythe skills, Multiweapon skills, and Dark skills.)
 * lvl 7: Dark Booster 15% - Magic Ability (Deal +15% Dark damage.)
 * lvl 8: Demon Thunder Dust - Dark Skill (1000% Att, Mag), Target:All Foes, Effect: Auto-Hit
 * lvl 9: Physical Booster 15% - Combat Ability (Deal +15% physical damage.)
 * lvl 10: Chaos Drive - Time Magic, Target: Whole World, Effect: Time Stop

Worm Summoner
Prerequisites: Lily's Research, Human


 * Equip: Clothes Breastplates Robes Dresses Skimpy Hats Magic Hats Bucklers
 * Skills: Black Magic Summoning Slime Tentacles
 * Passive: MP Regen 1%

Learned Skills and Abilities
 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 2: Worm Caress - Tentacle (Pleasure 290% Mag+Dex), Target: Foe, Effect: Slimed (75%)
 * lvl 3: MP +20% - Magic Ability (Increase Max MP by 20%.)
 * lvl 3: Magic +20% - Magic Ability (Increase Magic by 20%.)
 * lvl 4: Scylla - Summoning (Magical 660% Mag), Target: All Foes, Effect: Bind (75%)
 * lvl 4: Drain Worm - Tentacle (Pleasure 240% Mag+Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 5: Light Magic - Magic Ability (All skills have 1/2 MP cost, but Magic is halved as well.)
 * lvl 6: Worm Shot - Tentacle (Magical/Physical 330% Mag+Dex), Target: Foe, Effect: +
 * lvl 7: Drain Strike - Combat Ability (Normal attack heals the user for 50% of the damage done.)
 * lvl 8: Sweet Tentacle - Summoning (Pleasure 280% Mag), Target: 4 Random Foes, Effect: Bind (50%)
 * lvl 9: MP Regen 2% - Special Ability (Regen 2% of Max MP per turn.)
 * lvl 10: Pain Worm - Tentacle (Magical/Physical 170% Mag+Dex), Target: 3 Random Foes, Effect: +

High Yoma
Prerequisites: Yoma


 * Equip: Clothes Armor Heavy Armor Robes Dresses Skimpy Hats Helmets Heavy Helmets Fancy Caps Bucklers Shields Heavy Shields
 * Skills: Rapiers Black Magic Dark Demon Arts
 * Passive: Rapier Booster

Learned Skills and Abilities
 * lvl 2: Trial Judge - Rapier Skill (Physical 100%*3 Att+Agi), Target: Foe, Effect: +
 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 3: Magic +20% - Magic Ability (Increase Magic by 20%.)
 * lvl 3: Nullify Burn - Defense Ability (Become immune to Burn.)
 * lvl 4: Resist Fire 50% - Defense Ability (Reduce Fire damage taken to 50% of normal.)
 * lvl 5: Flare Rondo - Demon Arts (Fire 660% Mag), Target: All Foes
 * lvl 6: Fire Strike - Combat Ability (Normal attack also deals Fire damage.)
 * lvl 7: Fue Trois - Rapier Skill (Fire 120% Att+Agi), Target: 3 Random Foes, Effect: +
 * lvl 8: Burn Strike 25% - Job Ability (Normal attack inflicts burn 25% of the time.)
 * lvl 9: Fire Booster 15% - Magic Ability (Fire attacks deal +15% damage.)
 * lvl 9: Demon Arts Booster +15% - Special Ability (Demon Arts skills deal +15% damage.)
 * lvl 10: Demon Eyes of Seduction - Demon Arts, Target: All Foes, Effect: Seduction (75%)

Holy Yoma
Prerequisites: Yoma


 * Equip: Clothes Armor Robes Dresses Skimpy Hats Helmets Magic Hats Fancy Caps Bucklers Shields
 * Skills: Rapiers White Magic Black Magic Holy Dark Demon Arts
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * lvl 2: Prier - Rapier Skill (Fire 220% Att+Agi), Target: Foe, Effect: +
 * lvl 3: Willpower +20% - Defense Ability (Increase Willpower by 20%.)
 * lvl 3: Demon Eyes of Healing - Demon Arts (Magical 150% Mag), Target: All Allies, Effect: HP Recovery
 * lvl 4: Raise - White Magic, Target: Ally, Effect: Revive (50% HP)
 * lvl 4: Demonic Lightning - Demon Arts (Lightning 660% Mag), Target: All Foes
 * lvl 5: Heaven - White Magic, Target: Foe, Effect: Ascension (75%)
 * lvl 5: Resist Lightning 50% - Defense Ability (Reduce Lightning damage taken to 50% of normal.)
 * lvl 6: Demon Eyes of Recovery - Demon Arts, Target: Ally, Effect: Cure Status
 * lvl 7: Foudre Trois - Rapier Skill (Lightning 120% Att+Agi), Target: 3 Random Foes, Effect: +
 * lvl 8: Heal All - White Magic (Magical 150% Will), Target: All Allies, Effect: HP Recovery
 * lvl 8: Demon Eyes of Revival - Demon Arts, Target: Ally, Effect: Revive (100% HP)
 * lvl 9: Lightning Booster 15% - Magic Ability (Lightning attacks deal +15% damage.)
 * lvl 9: Heal Booster 15% - Magic Ability (Healing effects recover 15% more HP.)
 * lvl 10: Sun Sphere - Demon Arts (Holy 660% Mag), Target: Foe

Feral Yoma
Prerequisites: Yoma


 * Equip: Clothes Breastplates Armor Robes Dresses Skimpy Hats Helmets Fancy Caps Bucklers Shields
 * Skills: Rapiers Black Magic Dark Demon Arts Beast
 * Passive: Equip Fangs Rumble

Learned Skills and Abilities
 * lvl 2: Bite - Beast Skill (Physical 480% Att), Target: Foe, Effect: +
 * lvl 2: Anston - Rapier Skill (Physical 190% Att+Agi), Target: All Foes, Effect: +
 * lvl 3: Agility +20% - Job Ability (Increase Agility by 20%.)
 * lvl 3: Critical Evasion +75% - Defense Ability (Increase Physical Evasion rate by 75% for 5 turns when below 20% HP.)
 * lvl 4: Roar - Beast Skill, Target: All Foes, Effect: Stun (75%)
 * lvl 4: Absolute Ice Fang - Beast Skill (Ice 660% Att), Target: Foe, Effect: +
 * lvl 5: Resist Ice 50% - Defense Ability (Reduce Ice damage taken to 50% of normal.)
 * lvl 6: Demon Eyes of Confusion - Demon Arts, Target: All Foes, Effect: Confusion (75%)
 * lvl 6: Demon Eyes of Rage - Demon Arts, Target: All Foes, Effect: Berserk (75%)
 * lvl 7: Glace Trois - Rapier Skill (Ice 120% Att+Agi), Target: 3 Random Foes, Effect: +
 * lvl 8: Rumble - Combat Ability (When falling below 20% HP, become Berserk, but regen 10% HP/SP and 2% MP per turn.)
 * lvl 9: Ice Booster 15% - Magic Ability (Ice attacks deal +15% damage.)
 * lvl 10: Beast Hybrid Hammer - Beast Skill (Physical 340%*3 Att), Target: Foe, Effect: +

Youkai
Prerequisites: Demi-Human


 * Equip: Clothes Gi Breastplates Armor Dresses Skimpy Hats Helmets Bucklers Shields
 * Skills: Scythes Taoism Demon Arts
 * Passive: SP Cost 75% Scythe Booster

Learned Skills and Abilities
 * lvl 2: Tongue Binding - Demon Arts (Physical 290% Att+Dex), Target: Foe, Effect: Bind (75%), +
 * lvl 3: SP +20% - Job Ability (Increase Max SP by 20%.)
 * lvl 4: Crystal Scythe - Scythe Skill (Ice 440% ^ of Att,Mag), Target: All Foes, Effect: +
 * lvl 5: Ice Strike - Combat Ability (Normal attack also deals Ice damage.)
 * lvl 6: Ice Bullet Talisman - Taoism (Ice 600% Mag), Target: Foe
 * lvl 7: Spiral Agony Lick - Demon Arts (Pleasure 660% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 8: Lewd Draining Hair - Demon Arts (Pleasure 580% Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 8: SP Cost 75% - Job Ability (All skills have 3/4 SP Cost.)
 * lvl 9: Ice Booster 15% - Magic Ability (Ice attacks deal +15% damage.)
 * lvl 9: Demon Arts Booster +15% - Special Ability (Demon Arts skills deal +15% damage.)
 * lvl 10: Soul Chilling Gale - Demon Arts (Ice/Wind 660% Mag), Target: All Foes

Oni
Prerequisites: Demi-Human


 * Equip: Clothes Gi Breastplates Armor Heavy Armor Dresses Skimpy Hats Helmets Heavy Helmets Bucklers Shields Heavy Shields
 * Skills: Axes Clubs Demon Arts
 * Passive: Battle Start SP Up

Learned Skills and Abilities
 * lvl 2: Focused Spirit - Special Skill, Target: User, Effect: Attack Up (following turn)
 * lvl 2: Slime Crusher - Club Skill (Physical 300% Att), Target: Foe, Effect: Slime Killer
 * lvl 3: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 3: Frozen Club - Club Skill (Ice 380% Att), Target: Foe
 * lvl 3: Resist Freeze - Defense Ability (Nullify attempts to inflict Freeze 50% of the time.)
 * lvl 4: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 5: Unyielding Fighting Spirit - Combat Ability (+50% to all stats while below 20% HP.)
 * lvl 6: Spinning Club Strike - Club Skill (Physical 480% Att), Target: All Foes
 * lvl 7: Slime Slayer - Combat Ability (Normal attack deals +50% damage to Slimes.)
 * lvl 8: Berserker - Special Ability (Become Berserk in battle, but boost Attack by 50%.)
 * lvl 8: Ogre Club - Club Skill (Physical 560% Att), Target: Foe, Effect: Crit or Miss
 * lvl 9: Equip: Club - Combat Ability (Allows user to equip Clubs.)
 * lvl 9: Battle Start SP Up - Special Ability (Start battles with 75% Max SP instead of 50%.)
 * lvl 10: Rock Drop - Club Skill (Physical 500% Att), Target: All Foes

Succubus
Prerequisites: Imp


 * Equip: Clothes Robes Dresses Skimpy Hats Magic Hats Fancy Caps Bucklers
 * Skills: Black Magic Sexcraft Demon Arts Nature
 * Passive: Equip Sex Toys Horny Strike 5% Trance Strike 5% Seduction Strike 5%

Learned Skills and Abilities
 * lvl 2: Rafujin End - Sexcraft (Pleasure 500% Dex), Target: Foe, Effect: Horny (50%)
 * lvl 3: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 4: Teinkyurusu - Sexcraft (Pleasure 580% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 5: Trance Strike 25% - Job Ability (Normal attack inflicts Trance 25% of the time.)
 * lvl 5: Climax Strike 25% - Job Ability (Normal attack inflicts Climax 25% of the time.)
 * lvl 6: Equip: Sex Toy - Job Ability (Allows user to equip Sex Toys.)
 * lvl 7: Squall - Nature Skill (Wind 500% ^ of Mag,Agi), Target: All Foes
 * lvl 8: Melo Sophie - Sexcraft (Pleasure 600% Dex), Target: Foe, Effect: Trance (50%)
 * lvl 9: Pleasure Booster 15% - Magic Ability (Pleasure attacks deal +15% damage.)
 * lvl 10: Energy Drain - Sexcraft (Pleasure 760% Dex), Target: Foe, Effect: Bind (50%), HP Drain 100%

Succubus Monk
Prerequisites: Imp


 * Equip: Clothes Gi Robes Dresses Skimpy Hats Fancy Caps
 * Skills: Unarmed Sexcraft Demon Arts Nature
 * Passive: Equip Sex Toys Horny Strike 5% Trance Strike 5%

Learned Skills and Abilities
 * lvl 2: Succubus Slap - Unarmed Skill (Physical Att+Agi), Target: Foe, Effect: +
 * lvl 3: Agility +20% - Job Ability (Increase Agility by 20%.)
 * lvl 3: Horny Strike 25% - Job Ability (Normal attack inflicts Horny 25% of the time.)
 * lvl 4: Milking Demon Palm - Unarmed Skill (Pleasure 440% Dex), Target: Foe, Effect: Gives Milk
 * lvl 5: Resist Climax - Defense Ability (Nullify attempts to inflict Climax 50% of the time.)
 * lvl 6: Rush Slap - Unarmed Skill (Physical 80%*4 Att+Agi), Target: Foe, Effect: +
 * lvl 7: Equip: Fist - Combat Ability (Allows user to equip Fists.)
 * lvl 7: Pleasure Strike - Combat Ability (Normal attack also deals Pleasure damage.)
 * lvl 8: Explosive Fist - Unarmed Skill (Physical 90% Att+Agi), Target: 4 Random Foes
 * lvl 8: Defense Against Pleasure - Sexcraft, Target: User, Effect: Resist Pleasure 50% (4 turns)
 * lvl 9: Mana Strike - Combat Ability (Normal attack costs 5 MP and deals extra damage equal to 150% of user's Magic.)
 * lvl 9: Drain Strike - Combat Ability (Normal attack heals the user for 50% of the damage done.)
 * lvl 10: Flash Caress - Unarmed Skill (Pleasure 440% Dex), Target: All Foes

Succubus Witch
Prerequisites: Imp


 * Equip: Clothes Robes Dresses Skimpy Hats Magic Hats Fancy Caps
 * Skills: Black Magic Summoning Sexcraft Demon Arts Nature
 * Passive: Equip Sex Toys Horny Strike 5% Trance Strike 5%

Learned Skills and Abilities
 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 2: Vibe - Black Magic (Pleasure 500% Mag), Target: All Foes, Effect: Horny (75%)
 * lvl 3: Magic +20% - Magic Ability (Increase Magic by 20%.)
 * lvl 3: Gel - Black Magic (Pleasure 500% Mag), Target: All Foes, Effect: Slimed (75%)
 * lvl 4: MP +20% - Magic Ability (Increase Max MP by 20%.)
 * lvl 4: Seduction Strike 25% - Job Ability (Normal attack inflicts Seduction 25% of the time.)
 * lvl 5: Drain - Black Magic (Magical 300% Mag), Target: Foe, Effect: HP Drain 50%
 * lvl 5: Light Magic - Magic Ability (All skills have 1/2 MP cost, but Magic is halved as well.)
 * lvl 6: Demon Eyes of Ecstasy - Demon Arts, Target: All Foes, Effect: Trance (75%)
 * lvl 6: Demon Eyes of Seduction- Demon Arts, Target: All Foes, Effect: Seduction (75%)
 * lvl 7: Aero - Black Magic (Wind 600% Mag), Target: Foe
 * lvl 8: Minimum Phantasm - Black Magic, Target: All Foes, Effect: Mini (75%)
 * lvl 9: Sex Toy Booster 15% - Job Ability (With a Sex Toy equipped, deal +15% damage with normal attacks and Sexcraft skills.)
 * lvl 9: Wind Booster 15% - Magic Ability (Wind attacks deal +15% damage.)
 * lvl 10: Sweet Tentacle - Summoning (Pleasure 280% Mag), Target: 4 Random Foes, Effect: Bind (50%)

Nosferatu
Prerequisites: Vampire


 * Equip: Clothes Armor Heavy Armor Robes Dresses Hats Helmets Heavy Helmets Fancy Caps Bucklers Shields Heavy Shields
 * Skills: Daggers Black Magic Dark Demon Arts
 * Passive: Equip Fangs Dagger Booster

Learned Skills and Abilities
 * lvl 2: Demonic Blood Sucking - Demon Arts (Physical 480% Att), Target: Foe, Effect: HP/MP Drain 50%/5%, 25% SP Recovery
 * lvl 3: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 3: Nullify Blind - Defense Ability (Become immune to Blind.)
 * lvl 4: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 4: Spirit Dagger - Dagger Skill (Physical 220% Att+Dex), Target: Foe, Effect: +
 * lvl 5: Draining Mantle - Demon Arts (Pleasure 580% Dex), Target: Foe, Effect: Bind (50%), HP Drain 50%
 * lvl 6: Resist Lightning 50% - Defense Ability (Reduce Lightning damage taken to 50% of normal.)
 * lvl 7: Bat Storm - Demon Arts (Physical 120% Att+Dex), Target: 4 Random Foes, Effect: +
 * lvl 8: Dagger Booster 15% - Combat Ability (With a Dagger equipped, deal +15% damage with normal attacks, Dagger skills, and Multiweapon skills.)
 * lvl 9: Demon Arts Booster +15% - Special Ability (Demon Arts skills deal +15% damage.)
 * lvl 10: Demonic Lightning - Demon Arts (Lightning 660% Mag), Target: All Foes

Vampire Magus
Prerequisites: Vampire


 * Equip: Clothes Armor Robes Dresses Hats Helmets Magic Hats Fancy Caps Bucklers Shields
 * Skills: Daggers Black Magic Summoning Dark Demon Arts
 * Passive: Equip Fangs Dagger Booster

Learned Skills and Abilities
 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 2: Flare Rondo - Demon Arts (Fire 660% Mag), Target: All Foes
 * lvl 3: Magic +20% - Magic Ability (Increase Magic by 20%.)
 * lvl 3: Resist Shock - Defense Ability (Nullify attempts to inflict Shock 50% of the time.)
 * lvl 4: MP +20% - Magic Ability (Increase Max MP by 20%.)
 * lvl 4: Shock Strike 25% - Job Ability (Normal attack inflicts Shock 25% of the time.)
 * lvl 5: Magic Charge - Special Skill, Target: User, Effect: Mag Up (following turn)
 * lvl 5: Light Magic - Magic Ability (All skills have 1/2 MP cost, but Magic is halved as well.)
 * lvl 6: Soul Chilling Gale - Demon Arts (Ice/Wind 660% Mag), Target: All Foes
 * lvl 7: Lightning Strike - Combat Ability (Normal attack also deals Lightning damage.)
 * lvl 8: Demon Eyes of Seduction - Demon Arts, Target: All Foes, Effect: Seduction (75%)
 * lvl 9: Lightning Booster 15% - Magic Ability (Lightning attacks deal +15% damage.)
 * lvl 10: Demonic Lightning - Demon Arts (Lightning 660% Mag), Target: All Foes

High Mermaid
Prerequisites: Mermaid


 * Equip: Clothes Breastplates Robes Hats Magic Hats Fancy Caps Bucklers
 * Skills: White Magic Black Magic Singing Ocean
 * Passive: Sleep Strike 10% Sea Strength Heal Booster

Learned Skills and Abilities
 * lvl 2: Heal All - White Magic (Magical 150% Will), Target: All Allies, Effect: HP Recovery
 * lvl 2: Screw Tail - Ocean Skill (Physical/Magical 290% Att+Mag), Target: Foe, Effect: Sonic Weak, +
 * lvl 3: Willpower +20% - Defense Ability (Increase Willpower by 20%.)
 * lvl 3: Harp Booster 15% - Job Ability (With a Harp equipped, deal +15% damage with normal attacks and Singing skills.)
 * lvl 4: Song of Defense - Singing, Target: All Allies, Effect: Def/Mag Def Up (3 turns)
 * lvl 4: Whirlpool Song - Singing (Water 380% Dex), Target: All Foes, Effect: Sleep (75%)
 * lvl 5: Wave - Black Magic (Water 600% Mag), Target: Foe
 * lvl 6: Fin Caress - Ocean Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 7: Rain of Life - Ocean Skill (Magical 300% Will), Target: All Allies, Effect: HP Recovery, 10% MP Recovery
 * lvl 8: Cure All - White Magic, Target: All Allies, Effect: Cure Status
 * lvl 8: Chill - Ocean Skill (Ice 580% Mag), Target: All Foes, Effect: Freeze (50%)
 * lvl 9: Heal booster 15% - Magic Ability (Healing effects recover 15% more HP.)
 * lvl 9: Ocean Booster 15% - Special Ability (Ocean skills deal +15% damage.)
 * lvl 10: Song of Offense - Singing, Target: All Allies, Effect: Att/Mag Up (3 turns)
 * lvl 10: Tsunami - Ocean Skill (Water 660% Mag), Target: All Foes

Mermaid Merchant
Prerequisites: Business Permit, Mermaid


 * Equip: Clothes Breastplates Robes Hats Magic Hats Fancy Caps Bucklers
 * Skills: White Magic Mercantile Singing Ocean
 * Passive: Sleep Strike 5% Gold Acquisition 200% Sea Strength

Learned Skills and Abilities
 * lvl 2: Throw Gold - Mercantile (Coin Toss UserLevel*100), Target: All Foes
 * lvl 2: Temptation of Gold - Mercantile, Target: All Foes, Effect: Seduction (75%), Recruit Rate*3
 * lvl 2: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 3: Wagon - Mercantile, Target: All Allies, Effect: Field Movement
 * lvl 3: Rescue Request - Mercantile, Target: Party, Effect: Dungeon Escape
 * lvl 3: Resist Sonic 50% - Defense Ability (Reduce Sonic damage taken to 50% of normal.)
 * lvl 4: Buy High-Quality Herb - Mercantile, Target: Ally, Effect: 300 HP Recovery
 * lvl 4: Buy Phoenix Tail - Mercantile, Target: Ally, Effect: Revive (20% HP)
 * lvl 4: Food Delivery - Mercantile, Target: User, Effect: Food Acquisition
 * lvl 5: Buy Miracle Drug - Mercantile, Target: Ally, Effect: 30 MP Recovery
 * lvl 5: Buy HP - Mercantile, Target: User, Effect: 100% HP Recovery
 * lvl 6: Damage Profit - Mercantile, Target: User, Effect: Gold Curtain
 * lvl 6: Equip: Abacus - Job Ability (Allows user to equip Abacuses.)
 * lvl 7: Buy SP - Mercantile, Target: User, Effect: 100% SP Recovery
 * lvl 8: Steps Damage - Mercantile (Coin Toss StepsTaken/20), Target: Foe
 * lvl 9: Acquired Gold +100% - Special Ability (Acquire +100% gold from combat.)
 * lvl 9: Sonic Booster 15% - Magic Ability (Sonic attacks deal +15% damage.)
 * lvl 10: Super Throw Gold - Mercantile (Coin Toss UserLevel*300), Target: All Foes
 * lvl 10: Buy MP - Mercantile, Target: User, Effect: 100% MP Recover

High Elf
Prerequisites: Elf


 * Equip: Clothes Gi Robes Dresses Skimpy Hats Fancy Caps
 * Skills: Bows Sexcraft Demon Arts Nature
 * Passive: Forest Strength Slayer Boost

Learned Skills and Abilities
 * lvl 2: Paralysis Arrow - Bow Skill (Physical 160% Att+Dex), Target: Foe, Effect: Paralysis (75%)
 * lvl 3: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 3: Hit Rate +10% - Combat Ability (Increase Hit Rate by 10%.)
 * lvl 4: Chaos Arrow - Bow Skill (Physical 70% Att+Dex), Target: 4 Random Foes
 * lvl 4: Elf Blow Job - Sexcraft (Pleasure 440% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 5: Elven Arrow - Bow Skill (Physical 220% Att+Dex), Target: Foe, Effect: +
 * lvl 6: Nullify Paralysis - Defense Ability (Become immune to Paralysis.)
 * lvl 7: Sleep Arrow - Bow Skill (Physical 160% Att+Dex), Target: Foe, Effect: Sleep (75%)
 * lvl 8: Equip: Bow - Combat Ability (Allows user to equip Bows.)
 * lvl 8: Elf Paizuri - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Trance (50%)
 * lvl 9: Bow Booster 15% - Combat Ability (With a bow equipped, deal +15% with normal attacks and bow skills.)
 * lvl 10: Multiple Arrow - Bow Skill (Physical 120%*3 Att+Dex), Target: Foe, Effect: +

Forest Elf
Prerequisite: Elf


 * Equip: Clothes Gi Robes Dresses Skimpy Hats Magic Hats Fancy Caps
 * Skills: Bows Sexcraft White Magic Demon Arts Plants Nature
 * Passive: Super Forest Strength

Learned Skills and Abilities
 * lvl 2: Kamaitachi - Nature Skill (Wind 400% ^ of Mag,Agi), Target: Foe
 * lvl 2: Landslide - Nature Skill (Earth 400% ^ of Mag,Def), Target: Foe
 * lvl 2: Flash Flood - Nature Skill (Water 400% ^ of Mag,Will), Target: Foe
 * lvl 2: Ivy Strike - Plant Skill (Physical 200% Att+Dex), Target: Foe, Effect: +
 * lvl 2: Ivy Caress - Plant Skill (Pleasure 400% Dex), Target: Foe
 * lvl 3: Magic Evasion +20% - Defense Ability (Increase Magical Evasion rate by 20%.)
 * lvl 4: Flower Fragrance - Plant Skill, Target: All Foes, Effect: Sleep (75%)
 * lvl 5: Sweeping Ivy Strike - Plant Skill (Physical 290% Att+Dex), Target: All Foes, Effect: +
 * lvl 5: Forest Healing - Nature Skill (Magical 150% Will), Target: All Allies, Effect: HP Recovery
 * lvl 6: Squall - Nature Skill (Wind 500% ^ of Mag,Agi), Target: All Foes
 * lvl 7: Earthquake - Nature Skill (Earth 500% ^ of Mag,Def), Target: All Foes
 * lvl 8: Tsunami - Nature Skill (Water 500% ^ of Mag,Will), Target: All Foes
 * lvl 9: Forest Defense - Nature Skill, Target: All Allies, Effect: Null Fire/Ice/Lightning/Water/Earth/Wind (4 turns)
 * lvl 10: Nature Booster 15% - Special Ability (Nature skills deal +15% damage.)

Dark Elf
Prerequisites: Elf


 * Equip: Clothes Gi Armor Robes Dresses Skimpy Hats Helmets Magic Hats Fancy Caps Bucklers Shields
 * Skills: Swords Black Magic Dark Sexcraft Demon Arts Tentacles Nature
 * Passive: Forest Strength

Learned Skills and Abilities
 * lvl 2: Cyclone Blade - Sword Skill (Wind 320% Att), Target: All Foes
 * lvl 2: Worm Caress - Tentacle (Pleasure 290% Mag+Dex), Target: Foe, Effect: Slimed (75%)
 * lvl 3: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 3: SP +20% - Job Ability (Increase Max SP by 20%.)
 * lvl 4: Kiss of Ecstasy - Sexcraft (Pleasure 480% Dex), Target: Foe, Effect: Trance (75%)
 * lvl 4: Resist Horny - Defense Ability (Nullify attempts to inflict Horny 50% of the time.)
 * lvl 5: Resist Fire 50% - Defense Ability (Reduce Fire damage taken to 50% of normal.)
 * lvl 5: Resist Ice 50% - Defense Ability (Reduce Ice damage taken to 50% of normal.)
 * lvl 5: Resist Lightning 50% - Defense Ability (Reduce Lightning damage taken to 50% of normal.)
 * lvl 6: Magic Reflection +30% - Defense Ability (Increase Magical Reflection rate by 30%.)
 * lvl 7: Drain Worm - Tentacle (Pleasure 240% Mag+Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 8: Demon Decapitation - Sword Skill (Physical 400% Att), Target: Foe, Effect: +
 * lvl 8: Equip: Sword - Combat Ability
 * lvl 9: Frost - Black Magic (Ice 600% Mag), Target: Foe
 * lvl 9: Pain Worm - Tentacle (Physical 170% Mag+Dex), Target: 3 Random Foes, Effect: +
 * lvl 10: Demonic Lightning - Demon Arts (Lightning 660% Mag), Target: All Foes

Dullahan
Prerequisites: Warrior, Elf


 * Equip: Clothes Gi Armor Heavy Armor Robes Dresses Skimpy Hats Helmets Heavy Helmets Fancy Caps Bucklers Shields Heavy Shields
 * Skills: Swords Magic Swords Demon Arts
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Spellblade Fire - Magic Swords, Target: User, Effect: Fire Strike (for 10 turns)
 * lvl 2: Spellblade Blizzard - Magic Swords, Target: User, Effect: Ice Strike (for 10 turns)
 * lvl 2: Spellblade Thunder - Magic Swords, Target: User, Effect: Lightning Strike (for 10 turns)
 * lvl 2: Bloody Thunder Thrust - Sword Skill (Lightning 360% Att), Target: Foe, Effect: Swift Strike, +
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 4: Ice Slash - Sword Skill (Ice 380% Att), Target: Foe, Effect: +
 * lvl 4: Dullahan Twins - Demon Arts, Target: User, Effect: Att/Mag/Dex Down/Double attack (4 turns)
 * lvl 5: Focused Spirit - Special Skill, Target: User, Effect: Attack Up (following turn)
 * lvl 5: Resist Zombie - Defense Ability (Nullify attempts to inflict Zombie 50% of the time.)
 * lvl 6: Resist Instant Death - Defense Ability (Nullify attempts to inflict Instant Death 50% of the time.)
 * lvl 7: Lewd Draining Hair - Demon Arts (Pleasure 580% Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 8: Equip: Helm - Defense Ability (Allows user to equip Helms and Heavy Helms.)
 * lvl 8: Equip: Shield - Defense Ability (Allows user to equip all types of Shields.)
 * lvl 9: Sword Booster 15% - Combat Ability
 * lvl 9: Equip: Sword - Combat Ability
 * lvl 10: Rain of Blades - Sword Skill (Physical 440% Att), Target: All Foes

Wind Sprite
Prerequisites: Fairy


 * Equip: Robes Fancy Caps
 * Skills: White Magic Black Magic Dancing Nature
 * Passive: MP Regen 2% Slots Chance 200%

Learned Skills and Abilities
 * lvl 2: Wind - Black Magic (Wind 320% Mag), Target: Foe
 * lvl 2: Magic +20% - Magic Ability (Increase Magic by 20%.)
 * lvl 2: Nullify Silence - Defense Ability (Become immune to Silence.)
 * lvl 3: Strange Dance - Dancing (Magical/Physical 10% Mag+Dex), Target: Foe, Effect: MP Drain 100%
 * lvl 3: Wonder Heal - Nature Skill (Magical 300% Will), Target: All Allies, Effect: HP Recovery
 * lvl 4: Squall - Nature Skill (Wind 500% ^ of Mag,Agi), Target: All Foes
 * lvl 5: Resist Wind 50% - Defense Ability (Reduce Wind damage taken to 50% of normal.)
 * lvl 6: Tornado Dance - Dancing (Wind 380% Dex), Target: All Foes
 * lvl 6: Mystery Dance - Dancing, Target: All Foes, Effect: Confusion (75%)
 * lvl 7: Aero - Black Magic (Wind 600% Mag), Target: Foe
 * lvl 7: Playful Wind - Special Skill, Target: User, Effect: Hit/Evade Up (4 turns)
 * lvl 8: Nature Booster 15% - Special Ability (Nature skills deal +15% damage.)
 * lvl 9: MP Regen 2% - Special Ability (Regen 2% of Max MP per turn.)
 * lvl 9: Wind Booster 15% - Magic Ability (Wind attacks deal +15% damage.)
 * lvl 10: Wind of Ecstasy - Nature Skill (Wind/Pleasure 500% ^ of Mag,Dex), Target: All Foes, Effect: Trance(75%)
 * lvl 10: MP Cost 75% - Magic Ability (All skills have 3/4 MP cost.)

Earth Sprite
Prerequisites: Fairy


 * Equip: Clothes Gi Breastplates Armor Hats Helmets Bucklers Shields
 * Skills: Axes Clubs Dancing Nature
 * Passive: Battle Start SP UP

Learned Skills and Abilities
 * lvl 2: Violent Axe - Axe Skill (Physical 440% Att), Target: Foe
 * lvl 2: Club Strike - Club Skill (Physical 480% Att), Target: Foe
 * lvl 3: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 3: Earthquake - Nature Skill (Earth 500% ^ of Mag,Def), Target: All Foes
 * lvl 4: Equip: Club - Combat Ability (Allows user to equip Clubs.)
 * lvl 4: Resist Earth 50% - Defense Ability (Reduce Earth damage taken to 50% of normal.)
 * lvl 5: Spinning Club Strike - Club Skill (Physical 480% Att), Target: All Foes
 * lvl 5: Equip: Axe - Combat Ability (Allows user to equip Axes.)
 * lvl 6: Fire Roar Axe - Axe Skill (Fire 440% Att), Target: Foe
 * lvl 6: Double SP Charge - Special Ability (Doubles SP gain when guarding or attacking.)
 * lvl 7: Breath of the Earth - Special Skill, Target: User, Effect: Defense/Crit Up (4 turns)
 * lvl 7: Resist Incontinence - Defense Ability (Nullify attempts to inflict Incontinence 50% of the time.)
 * lvl 8: Earth Booster 15% - Magic Ability (Earth attacks deal +15% damage.)
 * lvl 9: Battle Start SP Up - Special Ability (Start battles with 75% max SP instead of 50%.)
 * lvl 10: Rock Drop - Club Skill (Physical 500% Att), Target: All Foes

Dark Fairy
Prerequisites: Fairy


 * Equip: Robes Fancy Caps
 * Skills: White Magic Black Magic Summoning Dark Dancing Oracle Nature
 * Passive: MP Regen 1% Item Drop 200% Slots Chance 300%

Learned Skills and Abilities
 * lvl 2: Queen of Diamonds - Oracle Skill (Physical 100% Dex), Target: All Allies, Effect: HP Recovery
 * lvl 3: Jack of Clubs - Oracle Skill (Physical 380% Dex), Target: All Foes
 * lvl 3: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 4: Flame Pillar - Nature Skill (Fire 500% ^ of Mag,Att), Target: All Foes
 * lvl 4: Icicle - Nature Skill (Ice 500% Mag), Target: All Foes
 * lvl 4: Lightning - Nature Skill (Lightning 500% Mag), Target: All Foes
 * lvl 5: Slots - Oracle Skill, Effect: Random
 * lvl 5: Fairy's Sacrifice - Magic Ability (Use a random Summoning skill on death.)
 * lvl 6: Ace of Hearts - Oracle Skill (Physical 150% Dex), Target: Ally, Effect: HP Recovery
 * lvl 7: Tsunami - Nature Skill (Water 500% ^ of Mag,Will), Target: All Foes
 * lvl 8: Item Drop +50% - Special Ability (Increase item drop rate of enemies by 50%.)
 * lvl 9: Curse Dance - Dancing, Target: All Foes, Effect: Poison/Blind/Silence (75%)
 * lvl 9: Poison Marsh - Nature Skill (Bio 500% Mag), Target: All Foes, Effect: Poison (75%)
 * lvl 10: Pegasus - Summoning (Magical 760% Mag), Target: All Foes, Effect: Dispel

Mega Slime
Prerequisites: Slime


 * Equip: Shells Robes Fancy Caps
 * Skills: Throwing Slime
 * Passive: Slime Strike 20% Boomerang Booster

Learned Skills and Abilities
 * lvl 2: Slime Heaven - Slime Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed (75%), Bind (50%)
 * lvl 3: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 3: Slimed Strike 25% - Job Ability (Normal attack inflicts Slimed 25% of the time.)
 * lvl 4: Slime Clone - Slime Skill, Target: User, Effect: Evasion Up
 * lvl 5: Twin Boomerang - Throwing (Physical 140%*2 Att+Dex), Target: Foe, Effect: +
 * lvl 6: Equip: Boomerang - Combat Ability (Allows users to equip Boomerangs.)
 * lvl 7: Slime Splash - Slime Skill (Physical 580% Att), Target: All Foes, Effect: +
 * lvl 8: Division - Slime Skill, Target: User, Effect: All Stats Down, Act Twice (4 turns)
 * lvl 9: Boomerang Booster 15% - Combat Ability (With a Boomerang equipped, deal +15% damage with normal attacks and throwing skills.)
 * lvl 10: Soft Body - Defense Ability (Nullify attacks of 200 damage or less.)

Heal Slime
Prerequisites: Slime


 * Equip: Shells Robes Fancy Caps
 * Skills: White Magic Throwing Slime
 * Passive: Slime Strike 20% Boomerang Booster

Learned Skills and Abilities
 * lvl 2: Slime Heal All - Slime Skill (Magical 150% Will), Target: All Allies, Effect: Slimed (25%)
 * lvl 3: Willpower +20% - Defense Ability (Increase Willpower by 20%.)
 * lvl 3: Ecstasy Slime - Slime Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed/Trance (75%)
 * lvl 4: Slime Cure - Slime Skill, Target: Ally, Effect: Cure Status
 * lvl 5: Resist Water 50% - Defense Ability (Reduce Water damage taken to 50% of normal.)
 * lvl 6: Aqua Shield - Slime Skill, Target: All Allies, Effect: Def Up (3 turns)
 * lvl 7: Slime Mega Heal - Slime Skill (Magical 300% Will), Target: Ally, Effect: Slimed (75%)
 * lvl 8: Aero Dart - Throwing (Wind 220% Att+Dex), Target: Foe
 * lvl 9: HP Regen 10% - Special Ability (Regen 10% of Max HP per turn.)
 * lvl 10: Slime Raise - Slime Skill, Target: Ally, Effect: Revive (20% HP), Slimed (25%)

Carnivorous Slime
Prerequisites: Slime


 * Equip: Shells Robes Fancy Caps
 * Skills: Throwing Slime
 * Passive: Digestion Strike 10% Boomerang Booster

Learned Skills and Abilities
 * lvl 2: Digestive Slime - Slime Skill (Pleasure 660% Dex), Target: Foe, Effect: Slimed/Digestion (75%)
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 3: Resist Slimed - Defense Ability (Nullify attempts to inflict Slimed 50% of the time.)
 * lvl 4: Blob Boa - Slime Skill, Target: Foe, Effect: Predation
 * lvl 5: Resist Digestion - Defense Ability (Nullify attempts to inflict Digestion 50% of the time.)
 * lvl 6: Melty Throw - Throwing (Physical 190% Att+Dex), Target: All Foes, Effect: Digestion (75%)
 * lvl 7: Digestion Strike 25% - Job Ability (Normal attack inflicts Digestion 25% of the time.)
 * lvl 8: Slime Counter - Combat Ability (Pleasure 200% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 9: Slime Booster 15% - Special Ability (Slime skills deal +15% damage.)
 * lvl 10: Slime Self Destruct - Slime Skill (Physical 700% Current HP), Target: All Foes

Lunatic Beast
Prerequisites: Beast


 * Equip: Breastplates Fancy Caps
 * Skills: Beast
 * Passive: Equip Fang Counter 25%

Learned Skills and Abilities
 * lvl 2: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 3: Resist Blind - Defense Ability (Nullify attempts to inflict Blind 50% of the time.)
 * lvl 4: Double Bite - Beast Skill (Physical 400%*2 Att), Target: Foe, Effect: +
 * lvl 5: Lunatic High - Beast Skill, Target: User, Effect: Berserk, Evasion Up (Battle Duration)
 * lvl 6: Beast Blow Job - Beast Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 7: Fatal Claw - Beast Skill (Physical 330% Att+Agi), Target: Foe, Effect: Death (50%), +
 * lvl 8: Equip: Fang - Combat Ability (Allows user to equip Fangs.)
 * lvl 9: Beast Booster 15% - Special Ability (Beast skills deal +15% damage.)
 * lvl 10: Rampage - Beast Skill (Physical 280% Att), Target: 4 Random Foes, Effect: +

Speed Beast
Prerequisites: Beast


 * Equip: Breastplates Fancy Caps
 * Skills: Thievery Beast
 * Passive: Equip Fang Blind Strike 10% Counter 50%

Learned Skills and Abilities
 * lvl 2: Steal - Thievery Skill, Target: Foe, Effect: Steal
 * lvl 2: Familicide - Beast Skill (Physical 580% Att), Target: Foe, Effect: Beast Killer
 * lvl 3: Agility +20% - Job Ability (Increase Agility by 20%.)
 * lvl 3: Blind Strike 25% - Job Ability (Normal attack inflicts Blind 25% of the time.)
 * lvl 4: Escape - Thievery Skill, Target: All Allies, Effect: Flee Battle
 * lvl 4: Resist Slow - Defense Ability (Nullify attempts to inflict Slow 50% of the time.)
 * lvl 5: Lightning Claw - Beast Skill (Lightning 330% Att+Agi), Target: Foe, Effect: +
 * lvl 6: Disruptive Wave - Beast Skill, Target: All Foes, Effect: Remove Buffs
 * lvl 7: Beast Slayer - Combat Ability
 * lvl 8: Double Steal - Thievery Skill, Target: Foe, Effect: Steal
 * lvl 9: Mug - Thievery Skill (Normal Attack), Target: Foe, Effect: Steal, +
 * lvl 9: Fang Booster 15% - Combat Ability (With a Fang equipped, deal +15% damage with normal attacks and skills using Fangs.)
 * lvl 10: Beast Hammer - Beast Skill (Physical 170%*3 Att+Agi), Target: Foe, Effect: +

Minotaur
Prerequisites: Gallian Tribe's Teachings, Warrior, Beast


 * Equip: Gi Breastplates Hats Fancy Caps
 * Skills: Axes Clubs Flails Beast
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Violent Axe - Axe Skill (Physical 440% Att), Target: Foe
 * lvl 3: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 4: Minotaur Crash - Axe Skill (Physical 560% Att), Target: Foe, Effect: Crit or Miss
 * lvl 4: Counter Damage +50% - Combat Ability (Counter attacks deal 50% more damage.)
 * lvl 5: Focused Spirit - Special Skill, Target: User, Effect: Att Up (following turn)
 * lvl 6: Fire Roar Axe - Axe Skill (Fire 440% Att), Target: Foe
 * lvl 6: Ice Breaker Axe - Axe Skill (Ice 440% Att), Target: Foe
 * lvl 6: Thunder God Axe - Axe Skill (Lightning 440% Att), Target: Foe
 * lvl 7: Berserker - Special Ability (Become Berserk in battle, but boost Attack by 50%.)
 * lvl 8: Last Gasp Crit Rate +50% - Combat Ability (Increase Crit Hit rate by 50% when below 20% HP.)
 * lvl 9: Chaos Axe - Axe Skill, Target: User, Effect: Chaotic Attack
 * lvl 9: Equip: Axe - Combat Ability (Allows user to equip Axes.)
 * lvl 10: Minotaur Spinning Axe - Axe Skill (Physical 440% Att), Target: Foe

Centaur
Prerequisites: Warrior, Beast


 * Equip: Gi Breastplates Armor Hats Helmets Fancy Caps Bucklers Shields
 * Skills: Rapiers Spears Beast
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Centaur Rush - Spear Skill (Physical 220% Att+Agi), Target: Foe, Effect: Swift Strike, +
 * lvl 3: Agilty +20% - Job Ability (Increase Agility by 20%.)
 * lvl 3: Magic Counter +30% - Combat Ability (Increase Magic Counter rate by 30%.)
 * lvl 4: Fox Hunt - Spear Skill (Physical 190% Att+Agi), Target: Foe, Effect: Kitsune Killer
 * lvl 5: Kitsune Slayer - Combat Ability (Normal attack deals +50% damage to Kitsunes.)
 * lvl 6: Lancet - Spear Skill (Physical 100% Att+Agi), Target: Foe, Effect: HP/SP Drain 25%
 * lvl 6: First Lunge - Spear Skill, Target: User, Effect: First Lunge (Double Agi, 5 turns)
 * lvl 7: Three Step Pierce - Spear Skill (Physical 100%*3 Att+Agi), Target: Foe, Effect: Swift Strike
 * lvl 8: Resist Stun - Defense Ability (Nullify attempts to inflict Stun 50% of the time.)
 * lvl 9: Equip: Spear - Combat Ability (Allows user to equip Spears and Heavy Spears.)
 * lvl 9: Resist Stop - Defense Ability (Nullify attempts to inflict Stop 50% of the time.)
 * lvl 10: Centaur Body - Spear Skill, Target: User, Effect: Centaur Body (Spear skills activate twice, 5 turns.)

Nekomata
Prequisites: Beast, Becknoning Cat Statue


 * Equip: Fang, Gi, Breastplate, Hat, Fancy Cap
 * Skills: Unarmed, Dancing, Beast
 * Passive: Counter +50%, Blind Strike 10%, Crit +15%, Eva +20%, Fang Booster 20%

Learned Skills and Abilities
 * lvl 2: Kitty Kick - Unarmed (264% Att+Agi), Target: Foe, Effect: +20% Hit, +
 * lvl 3: Agility 20% - Job Ability
 * lvl 3: Evasion 20% - Defense Ability
 * lvl 4: Cat Dance - Dancing, Target: All Allies, Effect: Evasion Rate +50%
 * lvl 5: Counter 30% - Combat Ability
 * lvl 6: Squishy Pawjob - Beast Skill, (Pleasure 580% DEX) Target: Foe, Effect: Horny 50%, 120% Hit, No Crit
 * lvl 7: Cat Nap - Target: User, Effect: Cat Nap
 * lvl 8: Catscratch - Unarmed (228% Att+Agi), Target: All Foes, Effect: +20% Hit, +
 * lvl 8: Equip: Fist - Combat Ability
 * lvl 9: Explosive Fist: - Unarmed, (108% Att+Agi), Target: 4 Random Foes, Effect: +20% Hit
 * lvl 9: Wild Dance - Dancing, Target: All Allies, Effect: Evasion/Counter Rate +50%
 * lvl 10: Beckoning Cat - Beast Skill, Target: User, Effect: 300% Gold/Item Drop Rate

Mid-Rank Kitsune
Prerequisites: Kitsune


 * Equip: Clothes Gi Breastplates Armor Robes Dresses Skimpy Hats Helmets Magic Hats Fancy Caps Bucklers Shields
 * Skills: Fans Black Magic Taoism Ninjutsu Beast Nature
 * Passive: SP Regen 5% Fan Booster

Learned Skills and Abilities
 * lvl 2: Fox Moon Fan - Fan Skill (Earth 190% Dex+Agi), Target: Foe, Effect: +
 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 3: Magic +20% - Magic Ability (Increase Magic by 20%.)
 * lvl 3: Earth Strike - Combat Ability (Normal attack also deals Earth damage.)
 * lvl 4: Resist Earth 50% - Defense Ability (Reduce Earth damage taken to 50% of normal.)
 * lvl 5: Breast Valley - Beast Skill (Pleasure 580% Dex), Target: Foe, Effect: Trance (50%)
 * lvl 6: Four Moons - Beast Skill (Physical 120%*4 Att+Dex), Target: Foe, Effect: +
 * lvl 7: Kitsune's Fox Fire - Ninjutsu (Fire 330% Att+Dex), Target: All Foes
 * lvl 8: Quake - Black Magic (Earth 600% Mag), Target: Foe
 * lvl 9: Earth Booster 15% - Magic Ability (Earth attacks deal +15% damage.)
 * lvl 10: Kitsune Storm Talisman - Taoism (Earth 640% Mag), Target: All Foes, Effect: Confusion (75%)

Bestial Kitsune
Prerequisites: Kitsune


 * Equip: Clothes Gi Breastplates Robes Dresses Skimpy Hats Fancy Caps
 * Skills: Taoism Ninjutus Beast Nature
 * Passive: Equip Fangs SP Regen 10% Rumble

Learned Skills and Abilities
 * lvl 2: Scratch - Beast Skill (Physical 190% Att+Agi), Target: Foe, Effect: +
 * lvl 2: Bite - Beast Skill (Physical 480% Att+Agi), Target: Foe, Effect: +
 * lvl 2: Double Bite - Beast Skill (Physical 400%*2 Att), Target: Foe, Effect: +
 * lvl 3: Agility +20% - Job Ability (Increase Agility by 20%.)
 * lvl 3: Rumble - Combat Ability (When falling below 20% HP, become Berserk, but regen 10% HP/SP and 2% MP per turn.)
 * lvl 4: Four Moons - Beast Skill (Physical 120%*4 Att+Dex), Target: Foe, Effect: +
 * lvl 5: Lunar Insanity - Beast Skill, Target: User, Effect: Berserk,No MP/SP Cost
 * lvl 6: Beast Hammer - Beast Skill (Physical 170%*3 Att+Agi), Target: Foe, Effect: +
 * lvl 7: Moon Roar Talisman - Taoism (Earth 660% Mag), Target: Foe
 * lvl 8: SP Regen 10% - Special Ability (Regen 5% of Max SP per turn.)
 * lvl 9: Fang Booster 15% - Combat Ability (With a Fang equipped, deal +15% damage with normal attacks and skills using Fangs.)
 * lvl 9: Beast Booster 15% - Special Ability (Beast skills deal +15% damage.)
 * lvl 10: Rampage - Beast Skill (Physical 280% Att), Target: 4 Random Foes, Effect: +

Kitsune Geisha
Prerequisites: Kitsune


 * Equip: Clothes Gi Robes Dresses Skimpy Hats Magic Hats Fancy Caps Bucklers
 * Skills: Fans Taoism Ninjutsu Dancing Singing Cooking Sexcraft Beast Nature
 * Passive: SP Regen 5% Fan Booster

Learned Skills and Abilities
 * lvl 2: Fan Dance - Fan Skill (Wind 190% Dex+Agi), Target: Foe, Effect: +
 * lvl 3: Kitsune Udon - Cooking, Target: All Allies, Effect: Double SP Charge (for 5 turns)
 * lvl 3: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 4: Song of Skill - Singing, Target: User, Effect: Can Use All Skill Types (for 10 turns)
 * lvl 5: Fan Storm - Fan Skill (Wind 190% Dex+Agi), Target: All Foes, Effect: +
 * lvl 6: Flame Dance - Dancing (Fire 380% Dex), Target: All Foes, Effect: Burn (25%)
 * lvl 7: Anti-Death Song - Singing, Target: All Allies, Effect: Death/Ascension/Climax Immune (for 10 turns)
 * lvl 8: Electro Fan - Fan Skill (Lightning 220% Dex+Agi), Target: Foe, Effect: +
 * lvl 8: Curse Dance - Dancing, Target: All Foes, Effect: Poison/Blind/Silence (75%)
 * lvl 9: Kitsune Dance - Dancing, Target: User, Effect: 25% MP/SP Cost (for 4 turns)
 * lvl 10: Flower Song - Singing (Earth 380% Dex), Target: All Foes

Boa Lamia
Prerequisites: Lamia


 * Equip: Clothes Gi Breastplates Armor Robes Skimpy Hats Helmets Fancy Caps Bucklers Shields
 * Skills: Flails Demon Arts Snake
 * Passive: Stun Strike 20%

Learned Skills and Abilities
 * lvl 2: Snake Body Strike - Snake Skill (Physical 580% Att), Target: All Foes, Effect: +
 * lvl 3: Demon Eyes of Confusion - Demon Arts, Target: All Foes, Effect: Confusion (75%)
 * lvl 3: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 4: Snake Tongue Blow Job - Snake Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 5: Scylla Killer - Flail Skill (Physical 380% Att), Target: All Foes, Effect: Scylla Killer
 * lvl 6: Scylla Slayer - Combat Ability (Normal attack deals +50% damage to Scyllas.)
 * lvl 7: Swallow - Snake Skill, Target: Foe, Effect: Predation
 * lvl 8: Snake Roll - Snake Skill (Physical 660% Att), Target: Foe, Effect: Bind (75%)
 * lvl 9: Snake Booster 15% - Special Ability (Snake Skills deal +15% damage.)
 * lvl 10: Grand Drive - Flail Skill (Physical 440% Att), Target: All Foes

Lamia Nun
Prerequisites: Lamia


 * Equip: Clothes Gi Breastplates Armor Robes Skimpy Hats Helmets Fancy Caps Bucklers Shields
 * Skills: Flails White Magic Demon Arts Snake
 * Passive: Stun Strike 10%

Learned Skills and Abilities
 * lvl 2: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * lvl 2: Lamia Prayer - Snake Skill (Magical 150% Will), Target: All Allies, Effect: HP Recovery
 * lvl 3: Willpower +20% - Defense Ability (Increase Willpower by 20%.)
 * lvl 4: Resist Stun - Defense Ability (Nullify attempts to inflict Stun 50% of the time.)
 * lvl 5: Cure - White Magic, Target: Ally, Effect: Cure Status
 * lvl 5: Demon Eyes of Healing - Demon Arts (Magical 150% Mag), Target: All Allies, Effect: HP Recovery
 * lvl 6: Flail of Heaven's Wrath - Flail Skill (Holy 440% Att), Target: All Foes
 * lvl 7: Holy Serpent's Embrace - Snake Skill (Pleasure 580% Dex), Target: Foe, Effect: Trance/Bind (50%)
 * lvl 8: Raise - White Magic, Target: Ally, Effect: Revive (50% HP)
 * lvl 8: Maheal - White Magic (Magical 600% Will), Target: Foe
 * lvl 9: Heal Booster 15% - Magic Ability (Healing effects recover 15% more HP.)
 * lvl 10: Heal All - White Magic (Magical 150% Will), Target: All Allies, Effect: HP Recovery
 * lvl 10: Sun Sphere - Demon Arts (Holy 660% Mag), Target: Foe

Snake Miko
Prerequisites: Lamia


 * Equip: Clothes Gi Breastplates Robes Skimpy Hats Fancy Caps Bucklers
 * Skills: Flails Dancing Demon Arts Snake
 * Passive: Stun Strike 10%

Learned Skills and Abilities
 * lvl 2: Snake Miko Dance - Dancing, Target: All Allies, Effect: 10% HP Regen, 2% MP Regen
 * lvl 3: Chain Dance - Flail Skill (Physical 380% Att), Target: All Foes, Effect: +
 * lvl 3: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 4: Encouraging Dance - Dancing, Target: All Allies, Effect: Att/Agi Up (3 turns)
 * lvl 4: Baby Squeeze - Snake Skill (Pleasure 580% Dex), Target: Foe, Effect: Horny (50%)
 * lvl 5: Cyclone Dance - Dancing (Wind 380% Dex), Target: All Foes
 * lvl 6: Earth Rend Dance - Dancing (Earth 380% Dex), Target: All Foes
 * lvl 7: Flowing Water Dance - Dancing (Water 380% Dex), Target: All Foes
 * lvl 8: Silence Strike 25% - Job Ability (Normal attack inflicts Silence 25% of the time.)
 * lvl 9: Forked Erotic Tongue - Snake Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 10: Weakening Dance - Dancing, Target: All Foes, Effect: All Stats Down

Medusa
Prerequisites: Magician, Lamia


 * Equip: Clothes Gi Breastplates Armor Robes Skimpy Bucklers Shields
 * Skills: Flails Demon Arts Snake
 * Passive: Counter 50%

Learned Skills and Abilities
 * lvl 2: Petrifying Strike - Special Skill (Physical 580% Att), Target: Foe, Effect: Petrify (75%)
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 3: Counter +30% - Combat Ability (Increase Counter rate by 30%.)
 * lvl 4: Deadly Mace - Flail Skill (Physical 380% Att), Target: All Foes
 * lvl 5: Resist Petrify - Defense Ability (Nullify attempts to inflict Petrify 50% of the time.)
 * lvl 6: Demon Eyes of Paralysis - Demon Arts, Target: All Foes, Effect: Paralysis (75%)
 * lvl 7: Lewd Snake Hair - Snake Skill (Pleasure 660% Dex), Target: Foe
 * lvl 8: Stun Strike 25% - Job Ability (Normal attack inflicts Stun 25% of the time.)
 * lvl 9: Endure - Defense Ability (Once per battle, if above 30% HP, survive a lethal blow with 1 HP.)
 * lvl 9: Petrify Strike 25% - Job Ability (Normal attack inflicts Petrify 25% of the time.)
 * lvl 10: Weight Cannon - Flail Skill (Physical 440% Att), Target: Foe

High Scylla
Prerequisites: Scylla


 * Equip: Clothes Gi Breastplates Robes Skimpy Hats Fancy Caps
 * Skills: Multiweapon Tentacles
 * Passive: Triple Attack Tentacle Skills x2

Learned Skills and Abilities
 * lvl 2: Dexterity +20% - Job Ability (Increase Dexterity by 20%.)
 * lvl 3: Dark Fog - Tentacle (Physical 240% Att+Dex), Target: All Foes, Effect: Blind (75%)
 * lvl 4: Tentacle Bind - Tentacle (Physical 580% Att+Dex), Target: All Foes, Effect: Bind (75%)
 * lvl 5: Lamia Capture - Tentacle (Physical 580% Att+Dex), Target: All Foes, Effect: Lamia Killer, Bind (50%)
 * lvl 6: Soft Body - Special Skill, Target: User, Effect: Def Up, Null Damage <= 200 (4 turns)
 * lvl 7: Chaotic Tentacle Caress - Tentacle (Pleasure 300% Dex), Target: 3 Random Foes, Effect: Slimed (75%)
 * lvl 8: High Tentacle Up - Tentacle, Target: User, Effect: Normal Attacks Up (4 turns)
 * lvl 9: Tentacle Booster 15% - Special Ability (Tentacle skills deal +15% damage.)
 * lvl 10: Double Attack - Combat Ability (Normal attack executes 2 times.)

Scylla Maid
Prerequisites: Maid Permit, Scylla


 * Equip: Clothes Gi Breastplates Robes Skimpy Hats Fancy Caps
 * Skills: Service Tentacles
 * Passive: Triple Attack

Learned Skills and Abilities
 * lvl 2: Tea Serving - Service (Physical 50% Dex), Target: Ally, Effect: HP/25% SP Recovery
 * lvl 2: Dual Duster Dance - Service (Physical 160% Dex), Target: 4 Random Foes, Effect: Blind (75%)
 * lvl 3: Ecstasy Massage - Service (Pleasure 260% Dex), Target: Foe, Effect: Trance (75%)
 * lvl 3: Dexterity +20% - Job Ability
 * lvl 3: Resist Sleep - Defense Ability (Nullify attempts to inflict Sleep 50% of the time.)
 * lvl 4: Battle Maid - Service, Target: User, Effect: Att Up, Physical Skills Only
 * lvl 5: -Japanese Characters-x8 - Service (Magical 50% Will), Target: 8 Random Allies, Effect: HP/10% SP Recovery
 * lvl 6: Resist Incontinence - Defense Ability (Nullify attempts to inflict Incontinence 50% of the time.)
 * lvl 7: Maid's BDSM - Service, Target: All Foes, Effect: Blind/Silence/Bind (75%)
 * lvl 8: Terminal Service - Job Ability (User restores 50% of party's max HP/SP, and 25% of party's max MP on death.)
 * lvl 9: Equip: Plate - Job Ability (Allows user to equip Plates.)
 * lvl 9: Bound Maid - Job Ability (Gain 200% Exp, but begin combat Blinded, Paralyzed, and Silenced.)
 * lvl 10: Octopus Service - Service (Pleasure 440% Dex), Target: Foe, Effect: Bind (50%)

Wing Harpy
Prerequisites: Harpy


 * Equip: Clothes Gi Skimpy Hats Fancy Caps
 * Skills: Fans Thievery Dancing Wing
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Evasion +20% - Defense Ability (Increase Physical Evasion rate by 20%.)
 * lvl 3: Steal Material - Thievery Skill, Target: Foe, Effect: Steal
 * lvl 3: Agility +20% - Job Ability (Increase Agility by 20%.)
 * lvl 4: Sky Dance - Dancing, Target: All Allies, Effect: Agi/Evasion/Mag Evasion Up
 * lvl 5: Gale Fan - Fan Skill (Wind 190% Dex+Agi), Target: All Foes, Effect: +
 * lvl 6: Harpy Foot Job - Wing Skill (Pleasure 580% Dex), Target: Foe
 * lvl 7: Gale - Wing Skill (Wind 330% Agi+Dex), Target: All Foes
 * lvl 8: Super Appeal - Special Ability (Become targeted five times as often by enemies.)
 * lvl 9: Wing Booster 15% - Special Ability (Wing skills deal +15% damage.)
 * lvl 10: Chaotic Theft - Thievery Skill, Target: 4 Random Foes, Effect: Steal

Harpy Knight
Prerequisites: Harpy


 * Equip: Clothes Gi Breastplates Armor Skimpy Hats Helmets Fancy Caps
 * Skills: Spears Thievery Dancing Wing
 * Passive: None

Learned Skills and Abilities
 * lvl 2: High Jump - Spear Skill (Physical 190% Att+Agi), Target: Foe, Effect: +
 * lvl 2: Air Lance - Spear Skill (Wind 220% Att+Agi), Target: Foe
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 3: Resist Stun - Defense Ability (Nullify attempts to inflict Stun 50% of the time.)
 * lvl 4: Warrior's Dance - Dancing, Target: User, Effect: Att/Agi Up (3 turns)
 * lvl 5: Kitsune Slayer - Combat Ability (Normal attack deals +50% damage to Kitsunes.)
 * lvl 6: Fox Hunt - Spear Skill (Physical 190% Att+Agi), Target: Foe, Effect: Kitsune Killer
 * lvl 7: Equip: Helm - Defense Skill (Allows user to equip Helms and Heavy Helms.)
 * lvl 7: Equip: Shield - Defense Skill (Allows user to equip all types of shields.)
 * lvl 8: First Lunge - Spear Skill, Target: User, Effect: First Lunge (5 turns)
 * lvl 9: Equip: Spear - Combat Ability (Allows user to equip Spears and Heavy Spears.)
 * lvl 10: Sky Twin - Spear Skill (Physical 220% Att+Agi), Target: All Foes

Avis
Prerequisites: Harpy


 * Equip: Breastplates Hats Fancy Caps
 * Skills: Thievery Beast Wing Breath
 * Passive: Equip Fangs

Learned Skills and Abilities
 * lvl 2: Bite - Beast Skill (Physical 480% Att), Target: Foe, Effect: +
 * lvl 2: Fire Breath - Breath Skill (Fire 400% ^ of Att,Mag,Dex), Target: All Foes
 * lvl 3: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 3: Double Bite - Beast Skill (Physical 400%*2 Att), Target: Foe, Effect: +
 * lvl 4: Resist Fire 50% - Defense Ability (Reduce Fire damage taken to 50% of normal.)
 * lvl 4: Early Bird - Wing Skill (Physical 290% Att+Agi), Target: Foe, Effect: Beast/Insect Killer
 * lvl 5: Flame Breath - Breath Skill (Fire 580% ^ of Att,Mag,Dex), Target: All Foes
 * lvl 6: Land-Dweller Slayer - Combat Ability (Normal attack deals +50% damage to Land-Dwellers.)
 * lvl 6: Insect Slayer - Combat Ability (Normal attack deals +50% damage to Insects.)
 * lvl 7: Glider Spike - Wing Skill (Physical 330% Att+Agi), Target: Foe, Effect: +
 * lvl 8: Equip: Fang - Combat Ability (Allows user to equip Fangs.)
 * lvl 9: Fang Booster 15% - Combat Ability (With a Fang equipped, deal +15% damage with normal attacks and skills using Fangs.)
 * lvl 10: Inferno Breath - Breath Skill (Fire 760% ^ of Att,Mag,Dex), Target: All Foes

Dragonkin
Prerequisites: Dragon


 * Equip: Clothes Breastplates Armor Heavy Armor Hats Helmets Heavy Helmets Bucklers Shields Heavy Shields
 * Skills: Daggers Swords Unarmed Beast Breath
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Drain Killer - Unarmed Skill (Physical 190% Att+Agi), Target: Foe, Effect: Succubus/Vampire Killer
 * lvl 3: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 4: Falcon Slash - Sword Skill (Physical 240%*2 Att), Target: Foe
 * lvl 4: Fist Thrust - Unarmed Skill (Physical 180% Att+Agi), Target: Foe, Effect: +
 * lvl 5: Attack +20% - Combat Ability (Increase Attack by 20%.)
 * lvl 6: Ultra Dragon Slash - Sword Skill (Physical 500% Att), Target: Foe
 * lvl 6: Succubus Slayer - Combat Ability (Normal attack deals +50% damage to Succubi.)
 * lvl 7: Great Flame Fist - Unarmed Skill (Fire 440% Att+Agi), Target: Foe
 * lvl 8: Vampire Slayer - Combat Ability (Normal attack deals +50% damage to Vampires.)
 * lvl 9: Double SP Charge - Special Ability (Doubles SP gain when guarding or attacking.)
 * lvl 10: Heat Wave - Sword Skill (Physical 500% Att), Target: All Foes

Wyvern
Prerequisites: Dragon


 * Equip: Clothes Breastplates Armor Hats Helmets
 * Skills: Beast Wing Breath
 * Passive: Equip Fangs

Learned Skills and Abilities
 * lvl 2: Flap - Wing Skill (Wind 200% Agi+Dex), Target: All Foes
 * lvl 2: Twin Fire Fang - Beast Skill (Fire 400%*2 Att), Target: Foe, Effect: +
 * lvl 3: Agility +20% - Job Ability (Increase Agility by 20%.)
 * lvl 4: Resist Burn - Defense Ability (Nullify attempts to inflict Burn 50% of the time.)
 * lvl 5: Burn Strike 25% - Job Ability (Normal attack inflicts Burn 25% of the time.)
 * lvl 6: Gale - Wing Skill (Wind 330% Agi+Dex), Target: All Foes
 * lvl 7: Fang Booster 15% - Combat Ability (With a Fang equipped, deal +15% damage with normal attacks and skils using Fangs.)
 * lvl 8: Wind Booster 15% - Magic Ability (Wind attacks deal +15% damage.)
 * lvl 9: Fire Booster 15% - Magic Ability (Fire attacks deal +15% damage.)
 * lvl 10: Inferno Breath - Breath Skill (Fire 760% ^ of Att,Mag,Dex), Target: All Foes

Sea Dragon
Prerequisites: Dragon


 * Equip: Clothes Breastplates Armor Hats Helmets
 * Skills: Beast Nature Breath
 * Passive: Equip Fangs Sea Strength

Learned Skills and Abilities
 * lvl 2: Flash Flood - Nature Skill (Water 400% ^ of Mag,Will), Target: Foe
 * lvl 2: Absolute Ice Fang - Beast Skill (Ice 660% Att), Target: Foe, Effect: +
 * lvl 3: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 3: Willpower +20% - Defense Ability (Increase Willpower by 20%.)
 * lvl 4: Freeze Strike 25% - Job Ability (Normal attack inflicts Freeze 25% of the time.)
 * lvl 4: Resist Freeze - Defense Ability (Nullify attempts to inflict Freeze 50% of the time.)
 * lvl 5: Equip: Fang - Combat Ability (Allows user to equip Fangs.)
 * lvl 6: Tsunami - Nature Skill (Water 500% ^ of Mag,Will), Target: All Foes
 * lvl 7: Water Booster 15% - Magic Ability (Water attacks deal +15% damage.)
 * lvl 8: Rampage - Beast Skill (Physical 280% Att), Target: 4 Random Foes, Effect: +
 * lvl 8: Ice Booster 15% - Magic Ability (Ice attacks deal +15% damage.)
 * lvl 9: Breath Booster 15% - Special Ability (Breath skills deal +15% damage.)
 * lvl 9: Sea Strength - Special Ability (+20% to all stats while in the ocean.)
 * lvl 10: Freezing Breath - Breath Skill (Ice 660% ^ of Att,Mag,Dex), Target: All Foes

High Land-Dweller
Prerequisites: Land-Dweller


 * Equip: Clothes Breastplates Shell Robes Hats Fancy Caps Bucklers
 * Skills: Slime Beast Tentacles Breath
 * Passive: Super Metabolism

Learned Skills and Abilities
 * lvl 2: Roar - Beast Skill, Target: All Foes, Effect: Stun (75%)
 * lvl 3: HP +20% - Combat Ability (Increase Max HP by 20%.)
 * lvl 4: Bio Mist - Tentacle (Bio 290% Att+Dex), Target: All Foes, Effect: Poison (75%)
 * lvl 5: Super Metabolism - Special Ability (Healing items/effects used on you restore 200% more HP/MP/SP.)
 * lvl 6: Scorching Breath - Breath Skill, Target: All Foes, Effect: Paralysis (75%)
 * lvl 7: Flame Breath - Breath Skill (Fire 580% ^ of Att,Mag,Dex), Target: All Foes
 * lvl 8: Resist Poison - Defense Ability (Nullify attempts to inflict Poison 50% of the time.)
 * lvl 9: Bio Booster 15% - Magic Ability (Bio attacks deal +15% damage.)
 * lvl 10: Rampage - Beast Skill (Physical 280% Att), Target: 4 Random Foes, Effect: +

Leech
Prerequisites: Land-Dweller


 * Equip: Clothes Breastplates Shell Robes Hats Fancy Caps Bucklers
 * Skills: Slime Beast Tentacles Breath
 * Passive: Slime Strike 20% Metabolism Up Super Slime Body

Learned Skills and Abilities
 * lvl 2: Ecstasy Slime - Slime Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed/Trance (75%)
 * lvl 3: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 3: Resist Slimed - Defense Ability (Nullify attempts to inflict Slimed 50% of the time.)
 * lvl 4: Slug Drain - Special Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%), HP Drain 50%
 * lvl 5: Slimed Strike 25% - Job Ability (Normal attack inflicts Slimed 25% of the time.)
 * lvl 6: Soft Body - Special Skill, Target: User, Effect: Def Up, Null Damage <= 200 (4 turns)
 * lvl 7: Slime Counter - Combat Ability (Pleasure 200% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 8: Digestive Slime - Slime Skill (Pleasure 660% Dex), Target: Foe, Effect: Slimed/Digestion (75%)
 * lvl 9: Soft Body - Defense Ability (Nullify attacks of 200 damage or less.)
 * lvl 10: Sticky Hell - Slime Skill (Pleasure 660% Dex), Target: All Foes, Effect: Slimed (75%)

Monster Hunter
Prerequisites: Land-Dweller


 * Equip: Clothes Gi Breastplates Shells Robes Hats Fancy Caps
 * Skills: Bows Slime Beast Tentacles Breath
 * Passive: Metabolism Up Nullify Ambush Preemptive Strike Up Endure Slayer Boost

Learned Skills and Abilities
 * lvl 2: Chaos Arrow - Bow Skill (Physical 70% Att+Dex), Target: 4 Random Foes
 * lvl 2: Shockwave Arrow - Bow Skill (Physical 220% Att+Dex), Target: Foe, Effect: Elf Killer, +
 * lvl 3: Dexterity +10% - Job Ability (Increase Dexterity by 10%.)
 * lvl 3: City Strength - Special ability (+20% to all stats while in a town.)
 * lvl 4: Nullify Ambush - Special Ability (Nullify ambushes from enemies.)
 * lvl 5: Resist Mini - Defense Ability (Nullify attempts to inflict Mini 50% of the time.)
 * lvl 6: Hunter-Killer Sniper - Bow Skill (Physical 190% Att+Dex), Target: Foe, Effect: Human/Elf Killer
 * lvl 7: Human Slayer - Combat Ability (Normal attack deals +50% damage to Humans.)
 * lvl 7: Elf Slayer - Combat Ability (Normal attack deals +50% damage to Elves.)
 * lvl 8: Endure - Defense Ability (Once per battles, if above 30% HP, survive a lethal blow with 1 HP.)
 * lvl 9: Slayer Booster 15% - Combat Ability (Species Slayer attacks deal +15% damage.)
 * lvl 10: Flare Trap - Bow Skill (Fire 250% Att+Dex), Target: Foe, Effect: Burn (75%)

Sea Leech
Prerequisites: Sea-Dweller


 * Equip: Breastplates Shells Robes Fancy Caps Bucklers
 * Skills: Ocean Tentacles
 * Passive: Sea Strength

Learned Skills and Abilities
 * lvl 2: Tentacle Hammer - Tentacle (200%^2 Att+Dex), Target: Foe, Effect: +
 * lvl 3: Dark Fog - Tentacle Skill (240% Att+Dex), Target: All Foes, Effect: Blind (75%)
 * lvl 3: HP +20% - Combat Ability
 * lvl 4: Melty Wash - Ocean (Pleasure 660% Dex), Target: Foe, Effect: Slimed (75%), Trance (50%)
 * lvl 5: Tentacle Bind - Tentacle Skill (580% Att+Dex), Target: All Foes, Effect: Bind (75%)
 * lvl 6: Aphrodisiac Tentacle - Tentacle (290% Att+Dex), Target: Foe, Effect: Horny/Trance (75%)
 * lvl 7: Super Sea Strength - Special Ability
 * lvl 8: Chaotic Tentacle Caress - Tentacle (Pleasure 300% Dex), Target: 3 Random Foes, Effect: Slimed (75%)
 * lvl 9: Water Booster 15% - Magic Ability
 * lvl 10: Tsunami - Nature Skill (Water 500% ^ of Mag,Will), Target: All Foes

Deep-Sea Leech
Prerequisites: Sea-Dweller


 * Equip: Breastplates Shells Robes Fancy Caps Bucklers
 * Skills: Ocean Tentacles
 * Passive: Deep Sea Strength

Learned Skills and Abilities
 * lvl 2: Paralyzing Tentacle - Tentacle Skill (240% Att+Dex), Target: Foe, Effect: Paralysis (75%)
 * lvl 3: Resist Blind - Defense Ability (Nullify attempts to inflict Blind 50% of the time.)
 * lvl 3: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 4: Aqua-Electric Discharge - Ocean (Lightning 580% Mag), Target: All Foes, Effect: Shock (50%)
 * lvl 5: Resist Water 50% - Defense Ability (Reduce Water damage taken to 50% of normal.)
 * lvl 6: Mermaid Slayer - Combat Ability
 * lvl 6: Sea-Dweller Slayer - Combat Ability
 * lvl 7: Deep Sea Strength - Special Ability
 * lvl 8: Tsunami - Nature Skill (Water 500% ^ of Mag,Will), Target: All Foes
 * lvl 9: Tentacle Booster 15% - Special Ability
 * lvl 10: Tentacle Raid - Tentacle (330% Att+Dex), Target: All Foes, Effect: +

Sea Palace Maiko
Prerequisites: Sea-Dweller


 * Equip: Breastplates Shells Robes Skimpy Magic Hats Fancy Caps Bucklers
 * Skills: Dancing Singing Sexcraft Ocean Tentacles
 * Passive: Sea Strength

Learned Skills and Abilities
 * lvl 2: Strange Dance - Dancing (Physical/Magical 10% Mag+Dex), Target: Foe, Effect: MP Drain 100%
 * lvl 2: Wave Fan - Fan Skill (190% Dex+Agi), Target: All Foes, Effect: +
 * lvl 3: Whirlpool Song - Singing (Water 380% Dex), Target: All Foes, Effect: Sleep (75%)
 * lvl 3: Dexterity +20% - Job Ability
 * lvl 4: Song of Life - Singing, Target: All Allies, Effect: 10% HP Regen (for 10 turns)
 * lvl 4: Ripple Dance - Dancing (Water 380% Dex), Target: All Foes, Effect: Sleep (75%)
 * lvl 5: Muddy Stream Fan - Fans (Earth 190% Dex+Agi), Target: All Foes, Effect: +
 * lvl 6: Bullseye Song - Singing, Target: All Allies, Effect: Hit Rate Up 200%
 * lvl 7: Time Warp Dance - Dancing, Target: All Foes, Effect: Slow/Stop (50%)
 * lvl 8: Snow Fan - Fans (Ice 220% Dex+Agi) Target: Foe, Effect: +
 * lvl 9: Sexy Dance - Dancing, Target: All Foes, Effect: Horny/Trance (75%)
 * lvl 9: Dragon Pulse Song - Singing, Target: All Allies, Effect: Wind/Earth/Water Absorb
 * lvl 10: Dragon Palace Dance - Dancing, Target: All Foes, Effect: All Element Weak (75%)

Dark Insect
Prerequisites: Insect


 * Equip: Shells Hats Fancy Caps
 * Skills: Insect
 * Passive: Greater Defense Desert Strength

Learned Skills and Abilities
 * lvl 2: Thousand Needles - Insect Skills (580% Att), Target: Foe, Effect: Poison/Paralysis (75%), +
 * lvl 3: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 4: Scales of Ecstasy - Insect Skill, Target: All Foes, Effect: Trance (75%)
 * lvl 5: Petra Tail - Insect Skill (Pleasure 660% Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 6: Hercules Shell - Insect Skill (580% Def), Target: Foe, Effect: Self Damage
 * lvl 7: Ultimate Defense - Defense Ability (Defense reduces damage taken to 5%)
 * lvl 8: Twin Sickle - Insect Skill (400%^2 Att), Target: Foe, Effect: +
 * lvl 9: Insect Booster 15% - Special Ability
 * lvl 10: Vibration Wave - Insect Skill (Sonic 660% Att), Target: All Foes, Effect: Confusion (50%)

Legion
Prerequisites: Insect


 * Equip: Breastplates Shells Hats Fancy Caps
 * Skills: Unarmed Insect
 * Passive: Desert Strength

Learned Skills and Abilities
 * lvl 2: Pressure Point - Unarmed Skill (Physical 100% Att+Agi), Target: Foe, Effect: Death (50%)
 * lvl 2: Pheromone Needle - Insect Skill (580% Att), Target: Foe, Effect: Seduction (75%), +
 * lvl 3: Agility +20% - Job Ability
 * lvl 3: Resist Paralysis - Defense Ability
 * lvl 4: Roundhouse - Unarmed Skill (Physical 120% Att+Agi), Target: All Foes
 * lvl 4: Group Strike - Insect Skill (260% Att), Target: 3 Random Foes
 * lvl 5: Paralysis Strike 25% - Job Ability
 * lvl 6: Fist Thrust - Unarmed Skill (Physical 180% Att+Agi), Target: Foe, Effect: +
 * lvl 6: Honey Paizuri - Insect Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed/Trance (50%)
 * lvl 7: Wild Vital Strike - Unarmed Skill (100% Att+Agi), Target: 3 Random Foes
 * lvl 8: Group Defense - Insect Skill, Target: User, Effect: Nullify 2 Hits
 * lvl 9: Tri Fist - Unarmed Skill (180% Att+Agi), Target: Foe, Effect: +
 * lvl 10: Group Action - Insect Skill, Target: User, Effect: Normal Attacks Up

Arachne
Prerequisites: Magician, Insect
 * Equip: Clothes Breastplates Robes Dresses Skimpy Hats Magic Hats Fancy Caps
 * Skills: Time Magic Insect
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Slow - Time Magic, Target: Foe, Effect: Slow (75%)
 * lvl 2: Sticky Thread - Insect Skill (Pleasure 480% Dex), Target: Foe, Effect: Bind/Slimed (75%)
 * lvl 2: Spider's Meal - Insect Skill, Target: Foe, Effect: Predation
 * lvl 3: Arachne Web - Insect Skill (Pleasure 580% Dex), Target: Foe, Effect: Bind/Slimed (75%)
 * lvl 3: Magic +20% - Magic Ability
 * lvl 3: Willpower +20% - Defense Ability
 * lvl 4: Warp - Time Magic, Target: Party, Effect: Field Teleport
 * lvl 4: Teleport - Time Magic, Target: Party, Effect: Dungeon Escape
 * lvl 5: Light Magic - Magic Ability (All skills have 1/2 MP cost, but Magic is halved as well.)
 * lvl 6: Sticky Thread Caress - Insect Skill (Pleasure 660% Dex), Target: Foe, Effect: Slimed (50%)
 * lvl 7: Slow Strike 25% - Job Ability
 * lvl 7: Stop Strike 25% - Job Ability
 * lvl 8: Stop - Time Magic, Target: Foe, Effect: Stop (75%)
 * lvl 9: Fossil - Time Magic, Target: Foe, Effect: Petrify (75%)
 * lvl 10: Eight Leg Strike - Insect Skill (280% Dex), Target: 4 Random Foes

High Alraune
Prerequisites: Alraune


 * Equip: Gi Breastplates Robes Hats Magic Hats Fancy Caps Bucklers
 * Skills: Whips White Magic Plants
 * Passive: Poison, Confuse, Paralyze Strike 5% Medicine Lore II Whip Booster Heal Booster

Learned Skills and Abilities
 * lvl 2: Binding Vines - Plant Skill (Pleasure 240% Att+Dex), Target: All Foes, Effect: Bind (75%)
 * lvl 3: Willpower +20% - Defense Ability
 * lvl 4: Dispel - White Magic, Target: Foe, Effect: Dispel (Removes positive effects from an enemy.)
 * lvl 4: Flower Fragrance - Plant Skill, Target: All Foes, Effect: Sleep (75%)
 * lvl 5: Honey of Blessing - Plant Skill (300% Will), Target: Ally, Effect: HP Recovery, Cure Status)
 * lvl 6: Mega Heal - White Magic (Magical 300% Will), Target: Ally, Effect: HP Recovery
 * lvl 6: Ivy Drain - Plant Skill (Pleasure 580% Dex), Target: Foe, Effect: Bind (50%), HP Drain (50%)
 * lvl 7: Lightning Lash - Whip Skill (Lightning 220% Att+Dex), Target: Foe, Effect: Bind/Shock (50%), +
 * lvl 8: Sweeping Ivy Strike - Plant Skill (Physical 290% Att+Dex), Target: All Foes, Effect: +
 * lvl 8: Medicine Lore II - Special ability
 * lvl 9: Plant Booster 15% - Special Ability
 * lvl 10: Draining Rose - Plant Skill (Pleasure 660% Dex), Target: Foe, Effect: HP Drain 50%

War Alraune
Prerequisites: Alraune


 * Equip: Gi Breastplates Robes Hats Magic Hats Fancy Caps Bucklers
 * Skills: Whips Black Magic Plants
 * Passive: Poison, Confuse, Paralyze Strike 7% Whip Booster Pollen Success Up

Learned Skills and Abilities
 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 2: Thorn Shot - Plant Skill (290% Att+Dex), Target: All Foes, Effect: +
 * lvl 3: Resist Poison - Defense Ability
 * lvl 3: Resist Confusion - Defense Ability
 * lvl 3: Magic +20% - Magic Ability
 * lvl 4: Sleep Pollen - Plant Skill, Target: All Foes, Effect: Sleep (75%)
 * lvl 5: Magic Charge - Special Skill, Target: User, Effect: Magic Up, Doubles magic for following turn
 * lvl 5: Poison Strike 25% - Job Ability
 * lvl 6: Confuse Strike 25% - Job Ability
 * lvl 7: Demon Waltz - Whip Skill ((220% Att+Dex), Target: All Foes, Effect: Confusion/Sleep/Paralysis (25%), +
 * lvl 8: Resist Horny - Defense Ability (Nullify attempts to inflict Horny 50% of the time.)
 * lvl 9: Whip Booster 15% - Combat Ability
 * lvl 10: Funeral Flower - Plant Skill (Pleasure 760% Dex), Target: Foe, Effect: Death (75%)

Carnivorous Flower
Prerequisites: Alraune


 * Equip:Gi Breastplate Robes Hats Magic Hats Fancy Caps Bucklers
 * Skills: Whips Slime Plants
 * Passive: Digestion Strike 10% Trance Strike 10% Whip Booster

Learned Skills and Abilities
 * lvl 2: Dissolving Liquid - Slime Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%)/Digestion (50%)
 * lvl 2: Melty Ivy - Plant Skill (Pleasure 580% Dex), Target: All Foes, Effect: Digestion (75%)
 * lvl 3: Intoxicating Pitcher Plant - Plant Skill, Target: Foe, Effect: Predation
 * lvl 3: Attack +20% - Combat Ability
 * lvl 4: Ecstasy Slime - Slime Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed/Trance (75%)
 * lvl 5: Paralysis Strike 25% - Job Ability
 * lvl 6: Resist Paralysis - Defense Ability
 * lvl 6: Resist Trance - Defense Ability
 * lvl 7: Digestive Slime - Slime Skill (Pleasure 660% Dex), Target: Foe, Effect: Slimed/Digestion (75%)
 * lvl 8: Digestion Strike 25% - Job Ability (Normal attack inflicts Digestion 25% of the time.)
 * lvl 9: Resist Digestion - Defense Ability (Nullify attempts to inflict Digestion 50% of the time.)
 * lvl 10: Melting Whip - Whip Skill (100% Att+Dex), Target: 3 Random Foes, Effect: Digestion (75%), +

High Undead
Prerequisites: Zombie


 * Equip: Clothes Breastplates Armor Heavy Armor Hats Helmets Heavy Helmets
 * Skills: Clubs Dancing Corpse Breath
 * Passive: Poison Strike 10% Zombie Strike 10%

Learned Skills and Abilities
 * lvl 2: Poison Embrace - Corpse Skill (580% Att), Target: Foe, Effect: Bind/Poison (75%)
 * lvl 3: Zombie Strike 25% - Job Ability
 * lvl 3: HP +20% - Combat Ability
 * lvl 4: Immoral Electro Massage - Corpse Skill (Pleasure 580% Dex), Target: Foe, Effect: Paralysis (50%)
 * lvl 4: Attack +20% - Combat Ability
 * lvl 5: Strange Dance - Dancing (Physical/Magical 10% Mag+Dex), Target: Foe, Effect: MP Drain 100%
 * lvl 5: Critical Hammer - Club Skills (440% Att), Target: Foe, Effect: Confusion (50%)
 * lvl 6: Human Slayer - Combat Ability
 * lvl 7: Resist Bio 50% - Defense Ability
 * lvl 8: Curse Dance - Dancing, Target: All Foes, Effect: Poison/Blind/Silence (75%)
 * lvl 8: Necrotic Fang - Corpse Skill (Bio 660% Att), Target: Foe, Effect: Zombie/Poison (75%)
 * lvl 9: Grand Slide - Club Skill (440% Att), Target: All Foes
 * lvl 9: Corpse Booster 15% - Special Ability
 * lvl 10: Freezing Breath - Breath Skill (Ice 660% ^ of Att,Mag,Dex), Target: All Foes

Mummy
Prerequisites: Zombie


 * Equip: Clothes Breastplates Armor Robes Hats Helmets Magic Hats
 * Skills: Clubs Black Magic Demon Arts Corpse
 * Passive: Mini Strike 5% Petrify Strike 5%

Learned Skills and Abilities
 * lvl 2: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
 * lvl 2: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
 * lvl 2: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
 * lvl 2: Bandage Strike - Corpse Skill (290% Att+Mag), Target: Foe, Effect: Zombie, +
 * lvl 3: MP +20% - Magic Ability
 * lvl 3: Magic +20% - Magic Ability
 * lvl 4: Resist Debuff - Defense Ability
 * lvl 4: Resist Petrify - Defense Ability (Nullify attempts to inflict Petrify 50% of the time.)
 * lvl 5: Cursed Club - Club Skill (190% Att+Mag), Target: Foe, Effect: Petrify/Death (25%)
 * lvl 5: Mini Strike 25% - Job Ability
 * lvl 6: Death - Black Magic, Target: Foe, Effect: Death (75%)
 * lvl 6: Mummy Bandage - Corpse Skill (Pleasure 580% Dex), Target: Foe, Effect; Bind (75%)
 * lvl 7: Petrify Strike 25% - Job Ability (Normal attack inflicts Petrify 25% of the time.)
 * lvl 8: Drain - Black Magic (Magical 300% Mag), Target: Foe, Effect: HP Drain 50%
 * lvl 8: Soul Chilling Gale - Demon Arts (Ice/Wind 660% Mag), Target: All Foes
 * lvl 9: MP Regen 2% - Special Ability (Regen 2% of Max MP per turn.)
 * lvl 10: Pharaoh's Curse - Corpse Skill (Bio 330% Att+Mag), Target: Foe, Effect: Mini/Petrify (50%)

Zombie Doctor
Prerequisites: Diploma, Medical License, Zombie


 * Equip: Clothes Breastplates Armor Robes Hats Helmets Magic Hats
 * Skills: Magic Science Alchemy Medicine Corpse
 * Passive: Poison Strike 15% Zombie Strike 15%

Learned Skills and Abilities
 * lvl 2: First Aid - Medicine (Physical 300% Dex), Target: Ally, Effect: HP Recovery
 * lvl 2: Bionic Scalpel - Medicine Skill (190% Att+Dex), Target: Foe, Effect: Zombie Killer, +
 * lvl 3: Dexterity +20% - Job Ability
 * lvl 3: Resist Zombie - Defense Ability (Nullify attempts to inflict Zombie 50% of the time.)
 * lvl 3: Freezing Reaction - Magic Science (Ice 200% Mag+Dex), Target: All Foes
 * lvl 4: Poison Gas Dispersion - Medicine Skill (Bio 190% Att+Dex), Target: All Foes, Effect: Poison (75%)
 * lvl 5: Group Therapy - Medicine (Physical 300% Dex), Target: All Allies, Effect: HP Recovery
 * lvl 5: Final Bio Weapon - Job Ability (On Death, (750% Dex) Target: All Foes, Effect: Various Ailments)
 * lvl 6: Undead Rise - Medicine Skill, Target: Foe, Effect: Zombie (75%)
 * lvl 7: Bio Strike - Combat Ability (Normal Attacks deal Bio Damage and gains a 25% chance to poison)
 * lvl 8: Anaphylaxis - Medicine Skill, Target: All Foes, Effect: Death
 * lvl 9: Bio Booster 15% - Magic Ability
 * lvl 10: Phase Transition - Magic Science (Ice 300% Mag+Dex), Target: All Foes
 * lvl 10: Almagest - Magic Science Skill (Dark 330% Mag+Dex), Target: All Foes

Evil Mist
Prerequisites: Ghost


 * Equip: Robes Magic Caps
 * Skills: Scythes Black Magic Corpse
 * Passive: Death Strike 10% Magic Reflection 30% Scythe Booster

Learned Skills and Abilities
 * lvl 2: Ghost Lip - Corpse Skill (Pleasure 580% Dex), Target: Foe, Effect: Trance (50%), HP Drain (50%)
 * lvl 3: Drain - Black Magic (Magical 300% Mag), Target: Foe, Effect: HP Drain 50%
 * lvl 3: Magic +20% - Magic Ability
 * lvl 4: Evil Fear - Corpse Skill (Fire 580% Mag), Target: All Foes
 * lvl 5: Death Strike 25% - Job Ability
 * lvl 6: Frost - Black Magic (Ice 600% Mag), Target: Foe
 * lvl 6: Possession - Corpse Skill, Target: Foe, Effect: Death (75%)
 * lvl 7: Scythe of Confusion - Scythe Skill, Target: All Foes, Effect: Confusion (75%)
 * lvl 8: Four Shadow Scythe - Scythe Skill (160% ^ Att,Mag), Target: 4 Random Foes, Effect: +
 * lvl 9: Death - Black Magic, Target: Foe, Effect: Death (75%)
 * lvl 9: Scythe Booster 15% - Combat Ability
 * lvl 10: Mana Drain Strike - Combat Ability (Normal attacks drain MP equal to 20% damage done)

Grimoire
Prerequisites: Ghost


 * Equip: Robes Magic Caps
 * Skills: Alchemy Grimoire Corpse
 * Passive: Scythe Booster

Learned Skills and Abilities
 * lvl 2: Page 333 of Tri-Magic - Grimoire Skill (Fire/Lightning/Magic 666%), Target: All Foes
 * lvl 3: Magic Reflection +30% - Defense Ability (Increase Magical Reflection rate by 30%.)
 * lvl 4: Page 96 of Weakness - Grimoire Skill, Target: All Foes, Effect: All Stats Down
 * lvl 5: Page 256 of Strong Arm - Grimoire Skill (760% Mag), Target: Foe
 * lvl 6: Light Magic - Magic Ability (All skills have 1/2 MP cost, but Magic is halved as well.)
 * lvl 7: Page 48 of Insanity - Grimoire Skill, Target: All Foes, Effect: Confusion (75%)
 * lvl 8: Page 512 of Tentacle - Grimoire Skill (Pleasure 660% Mag), Target: All Foes, Effect: Bind (50%)
 * lvl 9: Page 777 of Healing - Grimoire (Magical 300% Will), Target: All Allies, Effect: HP Recovery
 * lvl 9: Page 111 of Invigoration - Grimoire Skill, Target: All Allies, Effect: 50% SP Recovery
 * lvl 10: Page Creation - Grimoire Skill, Effect: Acquire 3 Magic Book Pages

Mimic
Prerequisites: Ghost


 * Equip: Robes Magic Caps
 * Skills: Black Magic Slime Corpse
 * Passive: Death Strike 20% Cave Strength Preemptive Surprise Box Scythe Booster

Learned Skills and Abilities
 * lvl 2: Dissolving Liquid - Slime Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%)/Digestion (50%)
 * lvl 2: Mimic Boa - Corpse Skill, Target: Foe, Effect: Predation
 * lvl 3: Death - Black Magic, Target: Foe, Effect: Death (75%)
 * lvl 3: Surprise Box - Corpse Skill, Target: All Foes, Effect: Stun (75%)
 * lvl 4: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 5: Digestive Slime - Slime Skill (Pleasure 660% Dex), Target: Foe, Effect: Slimed/Digestion (75%)
 * lvl 6: Necrotic Fang - Corpse Skill (Bio 660% Att), Target: Foe, Effect: Zombie/Poison (75%)
 * lvl 7: Hide - Special Ability
 * lvl 8: Cave Strength - Special Ability (+20% to all stats while in a cave.)
 * lvl 9: Corpse Booster 15% - Special Ability
 * lvl 10: Sticky Hell - Slime Skill (Pleasure 660% Dex), Target: All Foes, Effect: Slimed (75%)

Evilmaton
Prerequisites: Doll


 * Equip: Clothes Robes Dresses Skimpy Hats Fancy Caps Bucklers
 * Skills: Service Demon Arts Artificial
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Heat Smash - Artificial Skill (Fire 290% Att+Dex), Target: Foe
 * lvl 3: Ice Smash - Artificial Skill (Ice 290% Att+Dex), Target: Foe
 * lvl 4: Dexterity +20% - Job Ability
 * lvl 5: Lewd Draining Hair - Demon Arts (Pleasure 580% Dex), Target: Foe, Effect: HP Drain 50%
 * lvl 6: Drill Arts - Artificial Skill (290% Att+Dex), Target: All Foes, Effect: +
 * lvl 7: Play Program: Electric Massage - Service Skill (Pleasure 440% Dex), Target: Foe, Effect: Paralysis (75%)
 * lvl 8: Plate Booster 15% - Job Ability
 * lvl 9: Artificial Booster 15% - Special Ability
 * lvl 10: Dismantled Strike - Artificial Skill (120% Att+Dex), Target: 4 Random Foes, Effect: +

Vocaloid
Prerequisites: Doll


 * Equip: Clothes Robes Dresses Skimpy Hats Fancy Caps
 * Skills: Singing Service Artificial
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Hypno Symphony - Singing Skill, Target; All Foes, Effect: Sleep (75%)
 * lvl 3: Song of Life - Singing, Target: All Allies, Effect: 10% HP Regen (for 10 turns)
 * lvl 3: Evasion +20% - Defense Ability
 * lvl 4: Daisy Bell - Singing Skill, Target: All Allies, Effect: Elemental Damage Up
 * lvl 5: Mysterious Sound Wave - Artificial Skill, Target: All Foes, Effect: Sonic Weak (100%)
 * lvl 6: Vocaloid Blow Job - Artificial Skill (Pleasure 580% Dex) Target: Foe
 * lvl 7: Song of Energy - Singing, Target: All Allies, Effect: 10% SP Regen (for 10 turns)
 * lvl 7: Sonic Strike - Combat Ability
 * lvl 8: Sound Impact - Singing Skill (Sonic 380% Dex), Target: All Foes
 * lvl 9: Skill Use: Singing - Job Ability
 * lvl 10: Thanatos Serenade - Singing Skill, Target: All Foes, Effect: Death (75%)

Golem
Prerequisites: Golem Symbol, Doll


 * Equip: Clothes Breastplates Heavy Armor Helmets Fancy Caps
 * Skills: Artificial
 * Passive: Endure

Learned Skills and Abilities
 * lvl 2: Trample - Special Skill (660% Att), Target: Foe
 * lvl 3: HP +20% - Combat Ability
 * lvl 4: Resist Earth 50% - Defense Ability (Reduce Earth damage taken to 50% of normal.)
 * lvl 5: Ice Missile - Artificial Skill (Ice 660% Dex), Target: Foe
 * lvl 6: Attack +20% - Combat Ability
 * lvl 6: Defense +20% - Defense Ability (Increase Defense by 20%.)
 * lvl 7: Power Replenishment - Artificial Skill (Pleasure 580% Dex), Target: Foe, Effect: Bind (50%), HP Drain (50%)
 * lvl 8: Resist Petrify - Defense Ability (Nullify attempts to inflict Petrify 50% of the time.)
 * lvl 9: Endure - Defense Ability (Once per battle, if above 30% HP, survive a lethal blow with 1 HP.)
 * lvl 10: Throw Boulder - Special Skill (580% Att), Target: All Foes

Lowly Apoptosis
Prerequisites: Apoptosis Dogma, Doll


 * Equip: Clothes Breastplates Shells Robes Dresses Skimpy Hats Fancy Caps Helmets Bucklers Shields
 * Skills: Guns Time Magic Dark Machine Artificial
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Necrosis - Dark Skill (Holy/Dark 660% ^ Att,Mag), Target: Foe
 * lvl 3: Magic Evasion +20% - Defense Ability
 * lvl 4: Environmental Damage 50% - Special Ability (Halves damage taken while moving in poison swamps/barriers.)
 * lvl 5: Resist Pleasure 75% - Defense Ability
 * lvl 6: Beam Scythe - Makina Skill (160% Dex), Target: 5 Random Foes, Effect: Ignore Def
 * lvl 7: Resist All Status - (Nullify All Negative Status Effects 50% of the time)
 * lvl 8: Double Attack - Combat Ability
 * lvl 9: Normal Attack Booster 15% - Combat Ability
 * lvl 10: Black Hole - Time Magic (Dark 760% Mag), Target: All Foes

Tri-Chimera
Prerequisites: Chimera


 * Equip: Breastplates Shells Skimpy Hats Helmets Bucklers Shields
 * Skills: Beast Artificial Breath
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Roar - Beast Skill, Target: All Foes, Effect: Stun (75%)
 * lvl 2: Bio Breath - Breath Skill (Bio 580% ^ Att,Mag,Dex) Target: All Foes, Effect; Poison (75%)
 * lvl 3: HP +20% - Combat Ability
 * lvl 4: Genetic Assimilation - Artificial Skill, Target: Foe, Effect: Predation
 * lvl 5: Freezing Breath - Breath Skill (Ice 660% ^ Att,Mag,Dex), Target: All Foes
 * lvl 5: Attack +20% - Combat Ability
 * lvl 6: Double Paizuri - Artificial Skill (Pleasure 580% Dex) Target: Foe, Effect: Trance (50%)
 * lvl 7: Genetic Awakening - Artificial Skill, Target: Use, Effect: Monster Skills Usable
 * lvl 8: Soft Body - Defense Ability (Nullify attacks of 200 damage or less.)
 * lvl 9: Inferno Breath - Breath Skill (Fire 760% ^ Att,Mag,Dex), Target: All Foes
 * lvl 9: Breath Booster 15% - Special Ability
 * lvl 10: Triple Breath - Breath Skill (Fire/Lightning/Ice 760% ^ Att,Dex,Mag), Target: All Foes, Effect: Burn/Freeze/Shock (25%)

Magical Chimera
Prerequisites: Chimera


 * Equip: Breastplates Shells Robes Skimpy Hats Helmets Magic Hats Bucklers Shields
 * Skills: White Magic Black Magic Summoning Demon Arts Artificial Breath
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Blaze - Black Magic (Fire 600% Mag), Target: Foe
 * lvl 2: Frost - Black Magic (Ice 600% Mag), Target: Foe
 * lvl 2: Spark - Black Magic (Lightning 600% Mag), Target: Foe
 * lvl 2: Mega Heal - White Magic (Magical 300% Will), Target: Ally, Effect: HP Recovery
 * lvl 3: MP +20% - Magic Ability
 * lvl 3: Magic +20% - Magic Ability
 * lvl 4: Dragon - Summoning (Fire 760% Mag), Target: All Foes
 * lvl 5: Flare Rondo - Demon Arts (Fire 660% Mag), Target: All Foes
 * lvl 6: Soul Chilling Gale - Demon Arts (Ice/Wind 660% Mag), Target: All Foes
 * lvl 7: Demonic Lightning - Demon Arts (Lightning 660% Mag), Target: All Foes
 * lvl 8: Sagittarius - Demon Arts Skill (Holy 760% Mag), Target: Foe
 * lvl 8: Magic Converter - Magic Ability
 * lvl 9: Magic Curtain - White Magic, Target: Ally, Effect: Damage > MP Conversion
 * lvl 10: Pulse Field - Artificial Skill (Lightning 760% Mag) Target: All Foes

Chimeraroid
Prerequisites: Chimera


 * Equip: Breastplates Shells Skimpy Hats Helmets Bucklers Shields
 * Skills: Guns Machines Artificial
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Full Gatling - Gun Skill (180%^5 Dex), Target: Foe
 * lvl 3: Dexterity +20% - Job Ability
 * lvl 3: Resist Shock - Defense Ability
 * lvl 4: Freeze Ray - Artificial Skill (Ice 660% Dex) Target: Foe, Effect: Freeze (75%)
 * lvl 5: Shock Strike 25% - Job Ability
 * lvl 6: Plant Arm - Artificial Skill (Pleasure 660% Dex), Target: Foe, Effect: HP Drain (50%)
 * lvl 7: Complete Restoration - Artificial Skill, Target: User, Effect: 100% HP Recovery
 * lvl 8: Ignition Bit - Artificial Skill (Lightning 660% Dex) Target: All Foes
 * lvl 9: Gun Booster 15% - Combat Ability
 * lvl 9: Artificial Booster 15% - Special Ability
 * lvl 10: Shock Wave - Gun Skill (Lightning 500% Dex), Target: All Foes

High Angel
Prerequisites: Lowly Angel


 * Equip: Clothes Armor Heavy Armor Robes Dresses Skimpy Hats Helmets Heavy Helmets Magic Hats Fancy Caps Bucklers Shields Heavy Shields
 * Skills: Daggers Swords Rapiers White Magic Holy
 * Passive: Body of Grace

Learned Skills and Abilities
 * lvl 2: Demon Slayer Dance - Sword Skill (160% Att) Target: 4 Random Foes, Effect: +
 * lvl 3: Willpower +20% - Defense Ability
 * lvl 3: Resist Holy 75% - Defense Ability
 * lvl 4: Dispel - White Magic, Target: Foe, Effect: Dispel (Removes positive effects from an enemy.)
 * lvl 4: Celestial Robe's Embrace - Holy Skill (Holy/Pleasure 660% Dex) Target: Foe, Effect: Bind (50%)
 * lvl 5: Blade of Miracles - Sword Skill (300% Will), Target: Ally, Effect: HP Recovery
 * lvl 5: Heaven - White Magic, Target: Foe, Effect: Ascension(75%)
 * lvl 6: Demon Slaying Thunder - Holy Skill (Holy/Lightning 700% Will), Target: Foe, Effect: Shock/Ascension (50%)
 * lvl 7: Nullify Ascension - Defense Ability
 * lvl 8: Garden of Earthly Delights - Holy (Holy/Pleasure 660% Dex) Target: All Foes, Effect: Seduction (50%)
 * lvl 9: Holy Booster 15% - Magic Ability
 * lvl 9: Body of Grace - Defense Ability (HP<20%, Nullify attacks that deal 300 damage or less)
 * lvl 10: Purifying Light - Holy Skill (Holy 760% Will), Target: All Foes

Valkyrie
Prerequisites: Warrior, Lowly Angel


 * Equip: Clothes Armor Heavy Armor Robes Dresses Skimpy Hats Helmets Heavy Helmets Magic Hats Fancy Caps Bucklers Shields Heavy Shields
 * Skills: Daggers Swords Rapiers Spears Holy Magic Swords
 * Passive: Body of Grace

Learned Skills and Abilities
 * lvl 2: Undead Slayer - Spear Skill (Physical 190% Att+Agi), Target: Foe, Effect: Zombie/Ghost Killer
 * lvl 2: Photon Lance - Spear Skill (Holy 220% Att+Agi), Target: Foe
 * lvl 3: Attack +20% - Combat Ability
 * lvl 3: SP +20% - Job Ability
 * lvl 4: Holy Spear Guard - Spear Skill, Target: All Allies, Effect: Def Up (Halves physical damage for 3 turns.)
 * lvl 4: Einherjar - Holy Skilly, Target: All Allies, Effect: Revive (100%), Berserk
 * lvl 5: Zombie Slayer - Combat Ability
 * lvl 6: Spiral Light Spear - Spear Skill (Holy 220% Att+Agi), Target: All Foes
 * lvl 7: Ghost Slayer - Combat Ability
 * lvl 8: Holy Spear Prayer - Spear Skill (Magical 150% Will), Target: Ally, Effect: HP Recovery
 * lvl 8: High Charge - Spear Skill, Target: User, Effect: 50% SP Recovery, +200 Speed
 * lvl 9: Spellblade Holy - Magic Swords, Target: User, Effect: Holy Strike (Add holy damage to your attacks and deal +25% holy damage for 10 turns.)
 * lvl 10: Sun Aerial - Spear Skill (Holy 100% Att+Agi), Target: 4 Random Foes

Cupid
Prerequisites: Lowly Angel


 * Equip: Clothes Gi Armor Robes Dresses Skimpy Hats Helmets Magic Hats Fancy Caps Bucklers
 * Skills: Bows White Magic Black Magic Holy Sexcraft
 * Passive: Seduction Strike 10% Body of Grace

Learned Skills and Abilities
 * lvl 2: Cupid's Arrow - Bow Skill (220% Att+Dex), Target: Foe, Effect: Seduction (75%)
 * lvl 3: Willpower +20% - Defense Skill
 * lvl 4: Heal Arrow - Bow Skill (300% Dex) Target: Ally
 * lvl 5: Ascension Strike 25% - Job Ability
 * lvl 5: Seduction Strike 25% - Job Ability
 * lvl 5: Incontinence Strike 25% - Job Ability
 * lvl 6: Holy Arrow - White Magic Skill (Holy 500% Will) Target: Foe
 * lvl 6: Paizuri Temptation - Holy Skill (Holy/Pleasure 760% Dex) Target: Foe, Effect: Seduction (75%)
 * lvl 7: Mega Heal All - White Magic Skill (300% Will) Target: All Allies, Effect: HP Recovery
 * lvl 7: Innocent Laser - Holy Skill (Holy 660% Will) Target: Foe
 * lvl 8: Elemental Resistance 50% - Defense Ability (Reduce Damage from all elements except Holy and Dark)
 * lvl 9: Heal Booster 15% - Magic Ability (Healing effects recover 15% more HP.)
 * lvl 10: Aura Star - Bow Skill (Lightning 250% Att+Dex) Target: All Foes