CommentStreams:Ce97b7edefb2a4bf1a7396df8164c3ec

It's subjective to each person, hence why it's in the comment.

Town of Demise: small but extremely open maps, with several of them having multiple exits popping up at the same time. Easy to rush through without a fight, a whole trial can be done in 5 minutes top. Urban enemies are also mostly on the weaker side, with only the cupid/valkyrie duo representing any threat.

Oblivion Desert: Besides the pyramid which can prove troublesome, the maps are either small and quick to complete or extremely open, making fights easy to avoid. The ghosts and ostrich girls can be annoying to fight. Other foes are non-issues.

Sea of Truth: The maps come in three flavors, with the coastal towns being easy to breath through, the beach maps which can take some time to simply leave, and the Great Pirat Cave coupled which Selene's ship which are pain to cross with narrow hallways. However, all foes are weak to either earth and lightning, making offensive options pretty easy.

Carnage Hill: Extremely varied and random in every regard. Includes several extremely large maps, but also extremely narrow ones like Snow Shrine, Mt Saint Amos and March Hills where fights are impossible to avoid. Fortunately, while enemies are extremely varied, they don't require special care.

Phase Tower: Slightly schizophrenic. Includes the tower maps which are the shortest of the lot, but avoiding enemies is quite hard. Other maps are quite big but with several narrow passages. Most of the monsters are quite easy to fight, but the occasional damage type reflect can create an unwelcome surprise, particularly since they're on the faster travelling groups.

Recursions Cavern: With very close corridors, fighting is impossible to avoid. Furthermore, some of the maps are very linear, making finding the exit a long marathon. Enemies encountered can also be annoying with their status effects and lack of glaring weaknesses.

Infinite Chaos: Extremely hard. includes several very narrow maps like the administrator tower, and can take some time to even find the exit. The apoptosis are also amongst the toughest enemies thanks to their status resistance, immunities, and reflections. Some of those are fast on the map, making them hard to avoid.

Eternal Forest: Includes the EXTREMELY NARROW Fairy's Island map set, while the Lost Woods and Forest of Spirit are huge with dangerous choke points and limited exits. Furthermore, the fastest/hardest to avoid enemies are the harpies and fairies, which are the most dangerous and annoying foes thanks to their overall high evasion and magical reflect in the latter case. Whoever makes the error of selecting it for his first trial set (as it is the first shown it would be natural) is in for a harsh awakening.

Any opinion on the challenges?