User blog comment:CitizenA/Paint.NET silhouette plugin/@comment-24.184.105.92-20130327060430/@comment-24.184.105.92-20130403174416

Great thanks to the both of you! With some extra fiddling of my own I managed to recreate your image. However, it was only after checking some alterered sprites in other scenarios that I more or less remembered the other method from way back then. Requires extra steps and it might be because of this particular series of sprites in question (again, ripped straight from another VN) but...

1. Open it in Paint.NET

2. Apply Magic Wand to all black spots

3. Delete selected spots, leaving the sprite on a trasparent background

4. Change canvas size to 800x600 AND anchor to center

5. Dump green all around the sprite

6. Save as .png

7. Place in the same folder as the scenario's .ini file.

It seems MGQ treats certain image types differently depending on where they are. The "chara" folder at the root of the game is ideal for any extra sprites given the silhouette treatment and saved as a .bmp. Those without silouettes but still given a green background (or none at all?) and saved as .png are more ideal for sticking to the scenario's folder. They glitch out otherwise. This doesn't mean that I find your plugin to be ultimately useless! I'm really grateful for the shortcut you conjured up and I'm sure many others are too.

As for my scenario, it doens't exist yet. I barely started drafting. I was just messing around so there won't be any mistakes when I actually convert my thoughts to the game itself. Getting a feel for how certain pics turn out and whatnot.