Paradox/Advanced Jobs

Advanced Jobs are the strongest jobs you'll have available to you. While some Intermediate Jobs have more versatility, Advanced Jobs come with the most ability points and often grant "Skill Use" abilities to more than make up for it.

Swordmaster
Prerequisites: Warrior God's Soul, Swordsman


 * Weapons: Daggers, Swords, Knight Swords, Rapiers, Katanas, Spears, Axes, Sickles
 * Skills: Daggers, Swords, Katanas
 * Abilities: Equip Heavy Armor, Sword Mastery, Katana Mastery

Learned Skills and Abilities
 * lvl 3: Dragon Slayer Slash - Sword Skill (Physical 680% Att), Target: Foe, Effect: Dragon Slayer, 15% hit
 * lvl 3: HP +30% - Combat Ability
 * lvl 4: Death Sword Chaos Star - Sword Skill (Physical 180% Att), Target: 5 Random Foes, Effect: +15% Hit, +
 * lvl 5: Full Power - Special Skill, Target: User, Effect: Att Up (Quadruple attack for following turn.)
 * lvl 6: Spellblade Holy - Magic Swords, Target: User, Effect: Holy Strike (for 10 turns)
 * lvl 7: Skill use: Sword - Combat Ability
 * lvl 8: Celestial Spinning Wheel Blade - Sword Skill (Physical 680%, Att) Target: All Foes, Effect: +15% hit
 * lvl 9: Sword Booster +30% - Combat Ability
 * lvl 10: Moonlight Sacrifice - Sword Skill (Physical 940% Att), Target: Foe, Effect: +
 * lvl 10: Sword Mastery - Special Ability

Dark Swordsman
Prerequisites: Warrior God's Soul, Swordsman


 * Weapons: Daggers, Swords, Knight Swords, Great Swords, Rapiers, Spears, Axes, Scythes
 * Skills: Daggers, Swords, Rapiers, Magic Swords
 * Abilities: Dark Strike, Equip Heavy Armor, Dual Wield

Learned Skills and Abilities
 * lvl 3: World Wrecking Decapitation - Sword Skill (Dark 940% Att), Target: Foe, Effect: +
 * lvl 3: Equip: Great Sword - Combat Ability
 * lvl 4: Darkness - Combat Ability
 * lvl 5: Dark Strike - Combat Ability
 * lvl 6: Spellblade Dark - Magic Swords, Target: User, Effect: Dark Strike (for 10 turns)
 * lvl 7: Skill use: Sword - Combat Ability
 * lvl 8:    - Sword Skill (Dark 200% Att), Target: 5 Random Foes, Effect: +
 * lvl 9: Sword Booster +30% - Combat Ability
 * lvl 10:   - Sword Skill (Ice 940% Att), Target: Foe, Effect +

Holy Knight
Prerequisites: Warrior God's Soul, Temple Knight


 * Weapons: Daggers, Rapiers, Spears, Heavy Spears
 * Skills: Rapiers, Spears, White Magic, Holy
 * Abilities: Equip Heavy Armor, Spear Mastery, Rapier Mastery

Learned Skills and Abilities
 * lvl 3: Requiem Lance - Spear Skill (Physical 264% Att+Agi), Target: All Foes, Effect: HP/SP Drain + Zombie/Ghost Killer
 * lvl 3: Defense + 30% - Defense Ability
 * lvl 4: Holy Spear Charge - Spear Skill, Target: All Allies, Effect: Att up
 * lvl 5: Succubus Slayer - Combat Ability
 * lvl 6: Sun Conquista - Spear Skill (Holy 144% Att+Agi), Target: 3 Random Foes
 * lvl 7: Vampire Slayer - Combat Ability
 * lvl 8: Miraculous Holy Spear - Spear Skill, Target: All Allies, Effect: HP Recovery
 * lvl 9: Ultimate Defense - Defense Ability
 * lvl 10: Sun Rebellion - Spear Skill (Holy 576% Att+Agi), Target: Foe
 * lvl 10: Spear Mastery - Special Ability

Master Swordcerer
Prerequisites: Warrior God's Soul, Spellsword


 * Weapons: Daggers, Swords, Rapiers, Magic Swords
 * Skills: Daggers, Swords, Black Magic, Magic Swords
 * Abilities: Equip Armor, Sword Mastery

Learned Skills and Abilities
 * lvl 3: Spellblade Wind - Magic Swords, Target: User, Effect: Wind Strike (for 10 turns)
 * lvl 3: Spellblade Earth- Magic Swords, Target: User, Effect: Earth Strike (for 10 turns)
 * lvl 3: Spellblade Water - Magic Swords, Target: User, Effect: Water Strike (for 10 turns)
 * lvl 3: Magical Sword - Combat Ability
 * lvl 3: Skill Use: Magic Swords - Magic Ability
 * lvl 4: Flame Slash - Sword Skill (Fire 440% Att), Target: All Foes, Effect: Burn (25%), +15% Hit
 * lvl 5: Ice Slash - Sword Skill (Ice 440% Att), Target: All Foes, Effect: Freeze (10%), +15% Hit
 * lvl 6: Thunder Slash - Sword Skill (Lightning 440% Att), Target: All Foes, Effect: Shock (10%), +15% Hit
 * lvl 7: Spellblade Paralysis - Magic Swords, Target: User, Effect: Paralysis Strike
 * lvl 7: Spellblade Confusion - Magic Swords, Target: User, Effect: Confusion Strike
 * lvl 7: Spellblade Sleep - Magic Swords, Target: User, Effect: Sleep Strike
 * lvl 8: Magic Reflect - Magic Swords, Target: All Allies, Effect: Magic Reflexion (3 turns)
 * lvl 8: Attack Magi - Magic Ability
 * lvl 9: Spellblade Death - Magic Swords, Target: User, Effect: Death Strike
 * lvl 10: Giga Slash - Sword Skill (Fire/Ice/Lightning 680% Att), Target: Foe
 * lvl 10: Sword Mastery - Special Ability

Holy Lancer
Prerequisites: Swift God's Souls, Dragon Knight


 * Weapons: Rapiers, Spears, Heavy Spears
 * Skills: Rapiers, Spears
 * Abilities: Equip Heavy Armor, Spear Mastery, Rapier Mastery

Learned Skills and Abilities
 * lvl 3: Lightning Spear - Spear Skill (Lightning 228% Att+Agi), Target: Foe
 * lvl 3: Illusion Lance - Spear Skill (Holy 564% Att+Agi), Target: Foe, Effect: +
 * lvl 4: Aqua Lance - Spear Skill (Water 228% Att+Agi), Target: Foe
 * lvl 5: Equip: Spear - Combat Ability
 * lvl 5: Empty Spear - Combat Ability
 * lvl 6: Holy Landing - Spear Skill (Holy 408% Att+Agi), Target All Foes
 * lvl 7: Skill Use: Spear - Combat Ability
 * lvl 8: Godly Dragon Spear - Spear Skill (Physical 192% Att+Agi), Target: Foe, Effect: HP/MP/SP drain
 * lvl 9: Spear Booster 30% - Combat Ability
 * lvl 10: Holy Spear Dance - Spear Skill (Holy 144% Att+Agi), Target: 4 Random Foes
 * lvl 10: Spear Mastery - Special Ability

Dark Dragon Knight
Prerequisites: Swift God's Soul, Dragon Knight


 * Weapons: Rapiers, Spears, Heavy Spears
 * Skills: Rapiers, Spears
 * Abilities: Equip Heavy Armor, Dual Wield

Learned Skills and Abilities
 * lvl 3: Ice Shattering Lance - Spear Skill (Ice 228% Att+Agi), Target: Foe
 * lvl 3: Nightmare Lance - Spear Skill (Dark 564% Att+Agi), Target: Foe, Effect: +
 * lvl 4: Raging Quake Spear - Spear Skill (Earth 228% Att+Agi), Target: Foe
 * lvl 5: Equip: Spear - Combat Ability
 * lvl 5: Forceful Spear - Combat Ability
 * lvl 6: Darkness Drive - Spear Skill (Dark 408% Att+Agi), Target: All Foes
 * lvl 7: Skill Use: Spear - Combat ability
 * lvl 8: Wicked Dragon Spear - Spear Skill (Physical 192% Att+Agi), Target: Foe, Effect:
 * lvl 9: Spear Booster 30% - Combat Ability
 * lvl 10: Dark Spear Dance - Spear Skill (Dark 144% Att+Agi), Target: 4 Random Foes

Samurai Saint
Prerequisites: Warrior God's Soul, Samurai


 * Weapons: Katanas
 * Skills: Katana
 * Abilities: Katana Mastery

Learned Skills and Abilities
 * lvl 3: Iai: Thunder - Katana Skill (Lightning 564% Att+Dex), Target Foe, Effect: +
 * lvl 3: Equip: Katana - Combat Ability
 * lvl 4: Spirit Slaying Sword - Katana Skill (Physical 264% Att+Dex), Target: Foe, Effect: Ghost Slayer
 * lvl 5: Skill Use: Katana - Combat Ability
 * lvl 5: Honed Katana - Combat Ability
 * lvl 6: - Katana Skill (Fire 408% Att+Dex), Target: All Foes, Effect: +
 * lvl 7: Serene Mind - Special Ability (+200% Hit, +50% Mag/Eva for 4 truns)
 * lvl 8: Kyoka Suigetsu - Katana Skill (Holy 564% Att+Dex), Target: Foe, Effect+
 * lvl 9: Katana Booster +30% - Combat Ability
 * lvl 10: - Katana Skill (Holy 84% Att+Dex), Target: 7 Random Foes, Effect: +

Dark Samurai
Prerequisites: Warrior God's Soul, Samurai


 * Weapons: Katanas
 * Skills: Katana
 * Abilities: Dual Wield

Learned Skills and Abilities
 * lvl 3: Iai: Blizzard - Katana Skill (Ice 564% Att+Dex), Targer: Foe, Effect: +
 * lvl 3: Equip: Katana - Combat Ability
 * lvl 4: - Katana Skill (Physical 264% Att+Dex), Target: Foe, Effect: Demi-Human Slayer
 * lvl 5: Skill Use: Katana - Combat Ability
 * lvl 5: Forceful Katana - Combat Ability
 * lvl 6: Serene Demon Sword - Katana Skill (Ice 408% Att+Dex), Target: All Foes, Effect: +
 * lvl 7: - Katana Skill, Target: User, Effect: Death Strike
 * lvl 8: - Katana Skill (Dark 564% Att+Dex), Target: Foe, Effect: +
 * lvl 9: Katana Booster 30% - Combat Ability
 * lvl 10: - Katana Skill (Dark 96% Att+Dex), Target: 6 Random Foes, Effect: +

Giga Fighter
Prerequisites: Savage God's Soul, Power Fighter


 * Weapons: Great Swords, Axes, Clubs, Flails
 * Skills: Axe, Club, Flail
 * Abilities: Super Endure, Equip Heavy Armor, Power Mastery

Learned Skills and Abilities
 * lvl 3: Wild Full Swing - Club Skill (Physical 680% Att), Target: All Foes
 * lvl 3: Critical Arc - Flail Skill (Physical 680% Att), Target: All Foes
 * lvl 3: Attack +30% - Combat Ability
 * lvl 4: Skill Use: Club - Combat Ability
 * lvl 5: Full Power - Special Skill, Target: User, Effect: Att Up (Quadruple attack for following turn.)
 * lvl 5: Skill Use: Flail - Combat Ability
 * lvl 6: Super Endure - Defense Ability
 * lvl 7: Club Booster 30% - Combat Ability
 * lvl 8: Flail Booster 30% - Combat Ability
 * lvl 9: Cosmic Blast - Club Skill (Physical 940% Att), Target: Foe, Effect: +
 * lvl 10: Uroboros - Flail Skill (Physical 940% Att), Target: Foe, Effect: +
 * lvl 10: Club Mastery - Special Ability
 * lvl 10: Flail Mastery - Special Ability

Berserker
Prerequisites: Savage God's Soul, Savage Warrior


 * Weapons: Great Swords, Axes, Clubs, Flails
 * Skills: Axe, Club, Flail
 * Abilities: Berserker, SP Gain X2, Equip Armor, Power Mastery

Learned Skills and Abilities
 * lvl 3: 2-4 - Axe Skill (Earth 940% Att), Target: Foe, Effect: +
 * lvl 3: Attack +30% - Combat Ability
 * lvl 4: High Berseker - Special Skill
 * lvl 5: Skill Use: Axe - Combat Ability
 * lvl 6: Deadly Hawk - Axe Skill (Physical 680% Att), Target: All Foes
 * lvl 7: Hi-Berseker - Special Skill
 * lvl 8: Triple SP Charge - Special Ability
 * lvl 9: Axe Booster 30% - Combat Ability
 * lvl 10: Octo Diabolo - Axe Skill (Physical 120% Att), Target: 8 Random Foes, Effect: +
 * lvl 10: Axe Mastery - Special Ability

Kuji-In Sword God
Prerequisites: Warrior God's Soul, Tao Swordsman


 * Weapons: Daggers, Swords, Magic Swords, Katanas, Scythes, Rods, Fans,
 * Skills: Dagger, Sword, Taoism
 * Abilities: Magic Counter 50%, Equip Armor, Sword Mastery

Learned Skills and Abilities
 * lvl 3: Byakko Slash - Sword Skill (Wind 680% Att), Target: All Foes, Effect: Wind Weak (50%), +15% Hit +
 * lvl 3: Technical Sword - Combat Ability
 * lvl 3: Wind Booster 30% - Magic Ability
 * lvl 4: Genbu Slash - Sword Skill (Earth 680% Att), Target: All Foes, Effect: Earth Weak (50%), +15% Hit +
 * lvl 5: Earth Booster 30% - Magic Ability
 * lvl 6: Seiryuu Slash - Sword Skill (Water 680% Att), Target: All Foes, Effect: Water Weak (50%), +15% Hit +
 * lvl 7: Water Booster 30% - Magic Ability
 * lvl 8: Equip: Magic Sword - Magic Ability
 * lvl 9: Dragon Stance - Taoism, Target: User, Effect: 20% SP Regen, Eva +50% (6 turns)
 * lvl 9: - Special Ability
 * lvl 10: Suzaku Slash - Sword Skill (Fire 680% Att), Target: All Foes, Effect: Fire Weak (50%), +15% Hit +
 * lvl 10: Sword Mastery - Special Ability

Saint Fist
Prerequisites: Fist God's Soul, Overpowering Fist


 * Weapons: Fists, Clubs
 * Skills: Unarmed
 * Abilities: Counter 75%, Equip Gi, Fist Mastery

Learned Skills and Abilities
 * lvl 3: Light Rendint Fist - Unarmed Skill (Holy 408% Att+Agi), Target: All Foes, Effect: +20% Hit
 * lvl 3: Agility +30% - Job Ability
 * lvl 4: Equip: Fist - Combat Ability
 * lvl 5: Quad Heaven Palm - Unarmed skill (Holy 144% Att+Agi), Target: 4 Random Foes, Effect: +20% Hit, +
 * lvl 6: Counter +50% - Combat Ability
 * lvl 6: Dancing Fist - Combat Ability
 * lvl 7: Diffuse Chakra - Unarmed Skill, Target: All Allies, Effect: HP Recovery
 * lvl 8: Skill Use: Unarmed - Comba Ability
 * lvl 9: Spirit Palm - Unarmed Skill (Physical 564% Att+Agi), Target: Foe, Effect: 20% Hit, +
 * lvl 9: Fist Booster 30% - Combat Ability
 * lvl 10: - Unarmed Skill (Physical A Dex), Target: Foe, Effect: Counter Attack
 * lvl 10: Fist Mastery - Special Ability

Dark Fist
Prerequisites: Fist God's Soul, Overpowering Fist


 * Weapons: Fists, Clubs
 * Skills: Unarmed
 * Abilities: Counter 75%, Equip Gi, Dual Wield

Learned Skills and Abilities
 * lvl 3: Dark Ripping Fist - Unarmed Skill
 * lvl 3: Equip: Gi - Defense Ability
 * lvl 4: Equip: Fist - Combat Ability
 * lvl 5: - Unarmed Skill (Dark 144% Att+Agi), Target: 4 Random Foes, Effect: 20% Hit, +
 * lvl 6: Crit Rate 50% - Combat Ability
 * lvl 6: Heavy Fist - Combat Ability
 * lvl 7: Darkness - Combat Ability
 * lvl 8: Skill Use: Unarmed - Combat Ability
 * lvl 9: Fist Booster 30% - Combat Ability
 * lvl 10:3 - Unarmed Skill (Physical 564% Att+Agi), Target: Foe, Effect: +20% Hit, +

Force Monk
Prerequisites: Fist God's Soul, Magus Fist


 * Weapons: Fists, Clubs
 * Skills: Unarmed, Black Magic
 * Abilities: Magic Counter 50%, Equip Gi, Fist Mastery

Learned Skills and Abilities
 * lvl 3: Vacuum Wave Palm - Unarmed Skill (Wind 408% Att+Agi), Target: Foe, Effect: Wind Fist, +20% Hit, +
 * lvl 3: Magic Counter 50% - Combat Ability
 * lvl 4: - Special Skill, Target: User, Effect: SP Full Recovery
 * lvl 5: - Unarmed Skill (Earth 408% Att+Agit), Target: Foe, Effect: Earth Fist, +20% Hit, +
 * lvl 6: Mana Drain Strike - Combat Ability
 * lvl 7: - Unarmed Skill, Target: User, Effect: Dual Energy Fist
 * lvl 8: - Unarmed Skill (Water 408% Att+Agi), Target: Foe, Effect: Water Fist, +20% Hit, +
 * lvl 9: - Unarmed Skill, Target: Ally, Effect: Revive (100% HP)
 * lvl 9: Rapid Magi - Magic Ability
 * lvl 10: Element Finish - Unarmed Skill (Fire/Ice/Lightning/Water/Earth/Wind 96*6 Att+Agi), Target: Foe, Effect: +20% Hit, +
 * lvl 10: Fiste Mastery - Special Ability

God Hand
Prerequisites: Fist God's Soul, Paladin


 * Weapons: Daggers, Fists, Clubs, Staves
 * Skills: Unarmed, White Magic, Holy
 * Abilities: Equip Gi, Fist Mastery

Learned Skills and Abilities
 * lvl 3: Saint's Grand Prayer - Holy Skill, Target: Al Allies, Effect: 100% HP Recovery
 * lvl 3: Willpower +30% - Defene Ability
 * lvl 4: Desperate Strike - Combat Ability
 * lvl 5: Nullify Zombie - Defense Ability
 * lvl 6: God's Fist - Unarmed Skill (Holy 408% Att+Agi), Target: Foe, Effect: +20% Hit
 * lvl 7: Saint's Miracle - Holy Skill, Target, Ally, Effect: Revive
 * lvl 8: Nullify Ascension - Defense Ability
 * lvl 9: Saint's Martyrdom - Holy Skill, Target: All Allies, Effect: 100% HP Recovery, Revive (100% HP)
 * lvl 10: Golden Hammer - Holy Skill (Holy 1400% Att or Will), Target: All Foes
 * lvl 10: Fist Mastery - Special Ability

Inferno Mage
Prerequisites: Magic God's Soul, Black Mage


 * Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
 * Skills: Black Magic, Dark
 * Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities
 * lvl 3: Omega Blaze - Black Magic (Fire 600% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 3: Magic +30% - Magic Ability
 * lvl 4: Fire Strike - Combat Ability
 * lvl 5: Nullify Burn - Defense Ability
 * lvl 6: Nullify Fire - Defense Ability
 * lvl 7: Equip: Rod - Magic Ability
 * lvl 8: Skill Use: Black Magic - Magic Ability
 * lvl 9: Fire booster 30% - Magic Ability
 * lvl 10: Prominence - Black Magic (Fire 1400% Mag), Target: All Foes, Effect: 100% Hit, +
 * lvl 10: Rod Mastery - Special Ability

Arctic Mage
Prerequisites: Magic God's Soul, Black Mage


 * Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
 * Skills: Black Magic, Dark
 * Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities
 * lvl 3: Sigma Frost - Black Magic (Ice 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 3: Magic +30% - Magic Ability
 * lvl 4: Ice Strike - Combat Ability
 * lvl 5: Nullify Freeze - Defense Ability
 * lvl 6: Nullify Ice - Defense Ability
 * lvl 7: Equip: Rod - Magic Ability
 * lvl 8: Skill Use: Black Magic- Magic Ability
 * lvl 9: Ice Booster 30% - Magic Ability
 * lvl 10: Ice Age - Black Magic (Ice 1400% Mag), Target: All Foes, Effect: 100% Hit, +
 * lvl 10: Rod Mastery - Special Ability

Gigavolt Mage
Prerequisites: Magic God's Soul, Black Mage


 * Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
 * Skills: Black Magic, Dark
 * Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities
 * lvl 3: Lambda Spark - Black Magic (Lightning 1000% Mag), Target: All foes, Effect: 100% Hit
 * lvl 3: Magic +30% - Magic Ability
 * lvl 4: Lightning Strike - Combat Ability
 * lvl 5: Nullify Shock - Defense Ability
 * lvl 6: Nullify Lightning - Defense Ability
 * lvl 7: Equip: Rod - Magic Ability
 * lvl 8: Skill Use: Black Magic - Magic Ability
 * lvl 9: Lightning Booster 30% - Magic Ability
 * lvl 10: Plasma Storm - Black Magic (Lightning 1400% Mag), Target: All Foes, Effect: 100% Hit, +
 * lvl 10: Rod Mastery - Special Ability

Spacetime Mage
Prerequisites: Magic God's Soul, Time Mage


 * Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
 * Skills: Time Magic
 * Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities
 * lvl 3: Mass Slow - Time Magic, Target: All Foes, Effect: Slow (75%)
 * lvl 3: Mass Quick - Time Magic, Target: All Allies, Effect: Quick
 * lvl 4: Mass Stop - Time Magic, Target: All Foes, Effect: Stop (75%)
 * lvl 5: Redzone - Time Magic, Target: Foe, Effect: Death (75%)
 * lvl 6: Nullify Slow - Defense Ability
 * lvl 7: Mass Gravity - Time Magic, Power: 75% Current HP, Target: All Foes
 * lvl 8: Skill Use: Time Magic - Magic Ability
 * lvl 9: Nullify Stop - Defense Ability
 * lvl 10: Meteor - Time Magic, Power: 1000% (Mag), Target: All Foes, Effect: 100% Hit
 * lvl 10: Rod Mastery - Special Ability

Spirit Summoner
Prerequisites: Magic God's Soul, Summoner


 * Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
 * Skills: Summoning
 * Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities
 * lvl 3: Sylph - Summoning (Wind 1200% ^Mag, Agi); Target: All Foes, Effect: Sylph (self)
 * lvl 3: Gnome- Summoning (Earth 1200% ^Mag, Agi); Target: All Foes, Effect: Gnome (self)
 * lvl 4: MP +30% - Magic Ability
 * lvl 5: Undine - Summoning (Water 1200% ^Mag, Agi); Target: All Foes, Effect: Undine (self)
 * lvl 6: Salamander - Summoning (Fire 1200% ^Mag, Agi); Target: All Foes, Effect: Salamander (self)
 * lvl 7: Skill Use: Summoning - Magic Ability
 * lvl 8: Reaper - Summoning (Dark 1400% Mag), Target: All Foes, Effect: Death (75%)
 * lvl 9: Rod Booster 30% - Magic Ability
 * lvl 10: Divine Dragon - Summoning (Holy 1800% Mag), Target: All Foes, Effect: Ascension (10%)
 * lvl 10: Rod Mastery - Special Ability

Cosmic Taoist
Prerequisites: Magic God's Soul, Taoist


 * Weapons: Daggers, Scythes, Magic Swords, Rods, Fans
 * Skills: Taoism
 * Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities
 * lvl 3: Confounding Fire Talisman - Taoism (Fire 1000% ^Mag,Dex), Target: All Foes, Effect: Confusion (75%), Fire Weak (100%), 100% Hit
 * lvl 3: Nullify Wind - Defense Ability
 * lvl 4: Dreaming Ice Talisman - Taoism (Ice 1000% ^Mag,Dex), Target: All Foes, Effect: Sleep (75%), Ice Weak (100%), 100% Hit
 * lvl 5: Nullify Eartg - Defense Ability
 * lvl 6: Paralyzing Lightning Talisman - Taoism (Lightning 1000% ^Mag,Dex), Target: All Foes, Effect: Paralysis (75%), Lightning Weak (100%), 100% Hit
 * lvl 7: Nullify Water - Defense Ability
 * lvl 8: Greedy Darkness Talisman - Taoism (Dark 1400% ^Mag,Dex), Target: Foe, Effect: Death (75%), Dark Weak (100%), 100% Hit
 * lvl 8: Divine Stance - Taoism, Target: User, Effect: Divine Stance (4% MP Regen, Evasion 50% for 6 turns)
 * lvl 9: Skill Use: Taoism - Magic Ability
 * lvl 10: Taoism Exorcist Formation - Taoism (Physical 1000% ^Mag, Dex), Target: User, Effect: Taoist Exorcist Formation, Magic Counter
 * lvl 10: Rod Mastery - Special Ability

Holy Mage
Prerequisites: Magic God's Soul, White Mage


 * Weapons: Clubs, Whips, Staves, Grimoires
 * Skills: White Magic, Holy
 * Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities
 * lvl 3: Mass Enhance Magic - White Magic, Target: All Allies, Effect: Magic Up (50%, 3 turns)
 * lvl 3: Willpower +30% - Defense Ability
 * lvl 4: Mass Enhance Technique - White Magic, Target: All Allies, Effect: Dexterity Up (50%, 3 turns)
 * lvl 5: Equip: Staff - Magic Ability
 * lvl 6: Mass Enhance Attack - White Magic, Target: All Allies, Effect: Attack Up (50%, 3 turns)
 * lvl 7: Skill Use: White Magic - Magic Ability
 * lvl 8: Nirvana - White Magic (Holy 1000% Mag or Will), Target: All Foes, Effect: 100% Hit, +
 * lvl 9: Staff Booster 30% - Magic Ability
 * lvl 10: Mass Mega Raise - White Magic, Target: All Allies, Effect: Revive (100% HP)
 * lvl 10: Staff Mastery - Special Ability

Cosmic Magus
Prerequisites: *Job Change Item Unavailable till Part 3*, Black Mage, Time Mage, Summoner, White Mage, Sage


 * Weapons: Dagger, Rapier, Magic Sword, Club, Scythe, WHip, Staff, Rod, Fan, Grimoir, Robe, Magic Hat
 * Skills: White Magic, Black Magic, Time Magic, Summoning, Holy, Dark, Taoism
 * Abilities: MP Cost 50%, Magic Mastery

Learned Skills and Abilities
 * lvl 3: Mass Death - Black Magic, Target: All Foes, Effect: Death (75%)
 * lvl 3: Magic +40% - Magic Ability
 * lvl 4: Mass Heaven - White Magic, Target: All Foes, Effect: Ascension (75%)
 * lvl 5: Willpower +40% - Defense Ability
 * lvl 6: Magic Wall - White Magic, Target: Ally, Effect: Magic Wall ( Regenerate 100% of the dame they take as MP for 10 rounds)
 * lvl 7: Technical Magi - Magic Ability
 * lvl 7: Equip: Robe - Defense Ability
 * lvl 8: Mass Omni - White Magic, Target: All Allies, Effect: All Stats Up
 * lvl 9: MP Cost 50% - Magic Ability
 * lvl 10: Overload - Black Magic, Power:, Target: All Foes

Holy Archer
Prerequisites: Hunter God's Soul, Bowmaster


 * Weapons: Daggers, Scythes, Bows, Whips, Boomerangs
 * Skills: Scythe, Bow, Whip, Throwing
 * Abilities: Super Forest Booster, Slayer Booster, Bow Mastery

Learned Skills and Abilities
 * lvl 3: Lamia Buster - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Lamia Killer
 * lvl 3: Hit Rate +20% - Combat Ability
 * lvl 4: Skill Use: Bow - Combat Ability
 * lvl 5: Scylla Buster - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Scylla Killer
 * lvl 6: Super Forest Strength - Special Ability
 * lvl 7: Lamia Slayer - Combat Ability
 * lvl 8: Scylla Slayer - Combat Ability
 * lvl 9: Bow Booster 30% - Combat Ability
 * lvl 10: Meteor Arroxs - Bow Skill (Holy 96% Att+Dex), Target: 6 Random Foes, Effect: +
 * lvl 10: Bow Mastery - Special Ability

Shadow Hunter
Prerequisites: Hunter God's Soul, Bowmaster


 * Weapons: Daggers, Scythes, Bows, Whips, Boomerangs
 * Skills: Scythe, Bow, Whip, Throwing
 * Abilities: Super Forest Booster, Slayer Booster, Bow Mastery

Learned Skills and Abilities
 * lvl 3: Elf Hunting - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Elf Killer
 * lvl 3: Hit Rate +20% - Combat Ability
 * lvl 4: Skill Use: Bow - Combat Ability
 * lvl 5: Fairy Hunting - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Fairy Killer
 * lvl 6: Super Forest Strength - Special Ability
 * lvl 7: Elf Slayer - Combat Ability
 * lvl 8: Fairy Slayer - Combat Ability
 * lvl 9: Bow Booster 30% - Combat Ability
 * lvl 10: - Bow Skill (Dark 96% Att+Dex), Target: 6 Random Foes, Effect: +
 * lvl 10: Bow Mastery - Special Ability

God's Eye
Prerequisites: Hunter God's Soul, Gunner


 * Weapons: Guns
 * Skills: Gun
 * Abilities: Slayer Booster, Gun Mastery

Learned Skills and Abilities
 * lvl 3: Saint Rose - Gun Skill (Holy 940% Dex), Target: Foe, Effect: +
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: Dancing Flare - Gun Skill (Fire 680% Dex), Target: All Foes
 * lvl 5: Equip: Gun - Combat Ability
 * lvl 6: Silver Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Yoma/Vampire Killer
 * lvl 6: Exorcism Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Ghost/Zombie Killer
 * lvl 7: Skill Use: Gun - Combat Ability
 * lvl 8: Recovery Gattling - Gun Skill, Target: 8 Random Allies, Effect: HP Recovery
 * lvl 9: Gun Booster 30% - Combat Ability
 * lvl 10: Holy Desperado - Gun Skill (Holy 240% Dex), Target: 4 Random Foes, Effect: +
 * lvl 10: Gun Mastery - Special Ability

Devil's Eye
Prerequisites: Hunter God's Soul, Gunner


 * Weapons: Guns
 * Skills: Gun
 * Abilities: Slayer Booster, Dual Wield

Learned Skills and Abilities
 * lvl 3: Black Dahlia - Gun Skill (Dark 940% Dex), Target: Foe, Effect: +
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: Megiddo Burst - Gun Skill (Ice 680% Dex), Target: All Foes
 * lvl 5: Equip: Gun - Combat Ability
 * lvl 6: Toxic Spiral Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Land-Dweller/Sea-Dweller Killer
 * lvl 6: Mythbuster - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Mermaid/Kitsune/Dragon Killer
 * lvl 7: Skill Use: Gun - Combat Ability
 * lvl 8: Yin-Yang - Gun Skill (Physical 440% Dex), Target: Foe, Effect: Petrify (25%)/Death (25%)
 * lvl 9: Gun Booster 30% - Combat Ability
 * lvl 10: Shadow Desperado - Gun Skill (Dark 240% Dex), Target: 4 Random Foes, Effect: +
 * lvl 10: Gun Mastery - Special Ability

Dragon Tamer
Prerequisites: Hunter God's Soul, Monster Tamer


 * Weapons: Daggers, Scythes, Whips, Boomerangs
 * Skills: Scythes, Whips
 * Abilities: Companion Join Rate X2, Slayer Booster, Whip Mastery

Learned Skills and Abilities
 * lvl 3: Dragon Slayer - Whip Skill (Physical 228% Att+Dex), Target: All Foes, Effect: Dragon Killer/Paralysis (25%)
 * lvl 3: Equip: Whip - Combat Ability
 * lvl 4: Dragon Slayer - Combat Ability
 * lvl 5: Dragon Tail - Whip Skill (Power: A) Translation Pending
 * lvl 6: Skill Use: Whip - Combat Ability
 * lvl 7: Holy Servant - Whip Skill, Effect: Random
 * lvl 8: Whip Booster 30% - Combat Ability
 * lvl 9: Recruit Rate +200% - Special Ability
 * lvl 10: Serpent Dance - Whip Skill (Power: S) Translation Pending
 * lvl 10: Whip Mastery - Special Ability

Devil Summoner
Prerequisites: Hunter God's Soul, Monster Tamer


 * Weapons: Daggers, Scythes, Whips, Boomerangs
 * Skills: Scythes, Whips
 * Abilities: Companion Join Rate X2, Slayer Booster, Dual Wield

Learned Skills and Abilities
 * lvl 3: Devil Buster - Whip Skill (Physical 228% Att+Dex), Target: All Foes, Effect: Yoma Killer/Paralysis (25%)
 * lvl 3: Equip: Whip - Combat Ability
 * lvl 4: Yoma Slayer - Combat Ability
 * lvl 5: Jet Black Snake - Whip Skill (Dark 408% Att+Dex), Target: All Foes, Effect: Paralysis (25%)
 * lvl 6: Skill Use: Whip - Combat Ability
 * lvl 7: Devil Servant - Whip Skill, Effect: Random
 * lvl 8: Whip Booster 30% - Combat Ability
 * lvl 9: Recruit Rate +200% - Special Ability
 * lvl 10: Dark Spiral Whip - Whip SKill (Dark 564% Att+Dex), Target: Foe, Effect: Paralysis (25%)

Trickster
Prerequisites: Swift God's Soul, Master Thief


 * Weapons: Daggers, Scythes, Whips, Boomerangs
 * Skills: Dagger, Throwing, Thievery
 * Abilities: Treasure Hunt 3, Negate Surprise Attacks, Pre-Emptive Attack Up, Dagger Mastery

Learned Skills and Abilities
 * lvl 3: Assassin Dance - Dagger Skill (Physical 120% Att+Dex), Target: 3 Random Foes, Effect: Death (50%), +20% Hit
 * lvl 3: Evasion +30% - Defense Ability
 * lvl 4: Infinite Knives - Dagger Skill (Physical 408% Att+Dex), Target: Foe, Effect: +20% Hit
 * lvl 5: Technical Knife - Combat Ability
 * lvl 5: Skill use: Thievery - Job Ability
 * lvl 6: Steal MP - Thievery (Power 20% Dex), Target: Foe, Effect: MP Drain 100%, 100% Hit, No Crit
 * lvl 6: Steal SP - Thievery, Target: Foe, Effect: SP Drain (25%)
 * lvl 7: Lockpick III - Special Ability
 * lvl 8: Steal Rate +200% - Special Ability
 * lvl 9: Dagger Booster 30% - Combat Ability
 * lvl 10: Bandit's Proof - Thievery (Power: 700% ^Dex, Agi), Target: Foe, Effect: 100%, +
 * lvl 10: Dagger Mastery - Special Ability

Master Shinobi
Prerequisites: Swift God's Soul, Ninja


 * Weapons: Daggers, Ninja Katanas, Scythes
 * Skills: Ninjutsu
 * Abilities: Dual Wield, Equip Gi

Learned Skills and Abilities
 * lvl 3: Scattering Cherry Blossoms - Ninjutsu (Physical 700% ^Att, Dex), Target: Foe, Effect: Death (75%), 120% Hit, +
 * lvl 3: Agility +30% - Job Ability
 * lvl 4: Wind Strike - Combat Ability
 * lvl 5: - Ninjutsu (Physical 102% ^Att, Dex), Target: 6 Random Foes, Effect: 120% Hit, +
 * lvl 6: Nullify Wind - Defense Ability
 * lvl 7: Skill Use: Ninjutsu - Job Ability
 * lvl 8: Dual-Wield - Combat Ability
 * lvl 9: Ninja Sword Booster 30% - Combat Ability
 * lvl 10: - Ninjutsu (Fire/Earth/Wind/Water 500% ^Att, Dex), Target: All Foes, Effect: 120% Hit, +
 * lvl 10: Ninja Sword Mastery - Special Ability

Erotic Kunoichi
Prerequisites: Lewd God's Soul, Ninja


 * Weapons: Daggers, Ninja Katanas, Scythes, Sex Toys
 * Skills: Ninjutsu, Sexcraft
 * Abilities: Dual Wield, Common Attacks Inflict Sensitivity 5%, Common Attacks Inflict Ecstasy 5%, Common Attacks Inflict Temptation 5%, Common Attacks Inflict Incontinence 5%, Equip Gi

Learned Skills and Abilities
 * lvl 2: Ero Art:Demonic Spider - Ninjutsu (Pleasure 240% ^ of Att, Dex), Target:6 Random Foes, Effect: Horny (50%), 120% Hit, +
 * lvl 3: Pleasure Strike - Combat Ability
 * lvl 4: Ero Art:Night Snake - Ninjutsu (Pleasure 340%*3 ^ of Att, Dex), Target: Foe, Effect: Slime (50%), 120% Hit, +
 * lvl 5: Nullify Seduction - Defense Ability
 * lvl 6: 淫技・乳包楽 - Ninjutsu (Pleasure 1000% ^ of Att, Dex), Target: All Foes, Effect: Trance (50%), 120% Hit, +
 * lvl 7: Sexcraft Success Up - Special Ability
 * lvl 8: 淫技・足舞 - Ninjutsu (Pleasure 300% ^ of Att, Dex), Target: 3 Random Foes, Effect: 120% Hit, +
 * lvl 9: Seduction Strike 20% - Job Ability
 * lvl 10: Ultimate Skill:Pussy Exhaustion - Ninjutsu (Pleasure 1400% ^ of Att, Dex), Target: Foe, Effect: Climax (50%), Bind (75%), HP Drain (50%), 120% Hit, +
 * lvl 10: Ninja Sword Mastery - Special Ability

Pirate King
Prerequisites: Proof of the Pirate King, Pirate


 * Weapons: Daggers, Swords, Great Swords, Axes, Clubs, Flails, Guns
 * Skills: Sword, Gun, Pirate
 * Abilities: SP Cost 50%, Super Sea Strength, Dual Wield

Learned Skills and Abilities
 * lvl 2: Oceanic Decapitation - Pirating Skill (Physical 1000% ^ of Att, Dex, Agi), Target: All Foes, Effect: 120% Hit, +
 * lvl 3: Nullify Water - Defense Ability
 * lvl 3: Nullify Sleep - Defense Ability
 * lvl 4: Water Strike - Combat Ability
 * lvl 5: Super Sea Strength - Special Ability
 * lvl 6: Skill Use: Pirate - Job Ability
 * lvl 7: Kaiser Fleet - Pirating Skill (Fire 360% ^ of Att, Dex, Agi), Target: 4 Random Foes, Effect: 120% Hit
 * lvl 8: 四連凪刃 - Pirating Skill (Wind 360%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: 120% Hit, +
 * lvl 9: SP Cost 50% - Job Ability
 * lvl 10: 八艘跳び - Pirating Skill (Physical 180%*8 ^ of Att, Dex, Agi), Target: All Foes, Effect: 120% Hit, +
 * lvl 10: Sword Mastery - Special Ability

Admiral
Prerequisites: Proof of the Pirate King, Marine


 * Weapons: Daggers, Swords, Great Swords, Spears, Heavy Spears, Bows, Guns
 * Skills: Sword, Gun, Pirate
 * Abilities: Battle Start SP MAX, Super Sea Strength, Sword Mastery, Gun Mastery

Learned Skills and Abilities
 * lvl 2: Aqua Dash - Pirating Skill (Water 1000% ^ of Att, Dex, Agi), Target: All Foes, Effect: 120% Hit, +
 * lvl 3: Nullify Water - Defense Ability
 * lvl 3: Nullify Confusion - Defense Ability
 * lvl 4: Water Strike - Combat Ability
 * lvl 5: Super Sea Strength - Special Ability
 * lvl 6: Skill Use: Pirate - Job Ability
 * lvl 7: Armada Bombardment - Pirating Skill (Fire 360% ^ of Att, Dex, Agi), Target: 4 Random Foes, Effect: 120% Hit
 * lvl 8: 四鳴水破 - Pirating Skill (Water 360%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: 120% Hit, +
 * lvl 9: Battle Start SP MAX - Special Ability
 * lvl 10: Admiral Wild Dance - Pirating Skill (Physical 360%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: 120% Hit, +
 * lvl 10: Sword Mastery - Special Ability

Invisible hand of God
Prerequisites: Underworld License, Black Marketeer


 * Weapons: Daggers, Scythes, Boomerangs, Abaci
 * Skills: Throwing, Mercantile, EX-Item
 * Abilities: Gold Rate X3, Medicine Lore 1, Abacus Mastery

Learned Skills and Abilities
 * lvl 2: Buy Ultimate Herb - Mercantile, Target: Ally, Effect: 5000 HP Recovery
 * lvl 3: Buy Burst Drink - Mercantile, Target: Ally, Effect: 100% SP Recovery
 * lvl 3: HP +20% - Combat Ability
 * lvl 4: Final Throw Gold - Mercantile (Coin Toss UserLevel*1000), Target: All Foes
 * lvl 5: Buy Panacea - Mercantile, Target: Ally, Effect: Cure Status
 * lvl 5: Skill Use: Mercantile - Job Ability
 * lvl 6: Scatter Bribe - Mercantile, Target: All Foes, Effect: Flee Battle
 * lvl 7: Buy Yggdrasil Leaf - Mercantile, Target: Ally, Effect: Revive (100% HP)
 * lvl 7: Abacus Booster 30% - Job Ability
 * lvl 8: Buy Divine Miracle Drug - Mercantile, Target: Ally, Effect: 500 MP Recovery
 * lvl 8: Group Life Insurance - Mercantile, Target: User, Effect: Gain Gold on Death
 * lvl 9: Ultimate Delivery - Mercantile, Target: User, Effect: Item Acquisition
 * lvl 9: Gold Drop +200% - Special Ability
 * lvl 10: Buy Last Elixir - Mercantile, Target: All Allies, Effect: 100% HP/MP Recovery
 * lvl 10: Abacus Mastery - Special Ability

Item Master
Prerequisites: Underworld License, Item User


 * Weapons: Daggers, Boomerangs, Abaci
 * Skills: Throwing, Mercantile, EX-Item
 * Abilities: Gold rate X3, Medicine Lore 3, Boomerang Mastery

Learned Skills and Abilities
 * lvl 2: Endless Use: Wind Stone - EX-Item (Wind 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
 * lvl 2: Endless Use: Earth Stone - EX-Item (Earth 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
 * lvl 2: Endless Use: Water Stone - EX-Item (Water 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
 * lvl 3: Stargazer - Throwing Skill (Physical 408% Att+Dex), Target: All Foes, Effect: +15% Hit, +
 * lvl 3: Distribution:De-Love Potion - EX-Item, Target: All Allies, Effect: Cure Horny/Trance/Seduction
 * lvl 3: Prevention:De-Love Potion - EX-Item, Target: All Allies, Effect: Horny/Trance/Seduction Immunity (for 10 turns)
 * lvl 3: Reversal:De-Love Potion - EX-Item, Target: All Foes, Effect: Horny/Trance/Seduction (75%)
 * lvl 4: Distribution: Elven Miracle Drug - EX-Item, Target: All Allies, Effect: 100 MP Recovery
 * lvl 4: Dilution: Elven Miracle Drug - EX-Item, Target: All Allies, Effect: 4% MP Regen
 * lvl 5: Distribution: Burst Drink - EX-Item, Target: All Allies, Effect: 100% SP Recovery
 * lvl 5: Dilution: Burst Drink - EX-Item, Target: All Allies, Effect: 30% SP Regen
 * lvl 5: Endless Use: Holy Stone - EX-Item (Holy 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
 * lvl 5: Endless Use: Dark Stone - EX-Item (Dark 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
 * lvl 5: Skill Use: EX-Item - Job Ability
 * lvl 6: Distribution: Ultimate Herb - EX-Item, Target: All Allies, Effect: 5000 HP Recovery
 * lvl 6: Dilution: Ultimate Herb - EX-Item, Target: All Allies, Effect: 30% HP Regen
 * lvl 6: Distribution: Panacea - EX-Item, Target: All Allies, Effect: Cure Status
 * lvl 6: Prevention: Panacea - EX-Item, Target: All Allies, Effect: Status Immunity
 * lvl 6: Reversal: Panacea - EX-Item, Target: All Foes, Effect: Random Status (75%)
 * lvl 7: Distribution: Yggdrasil Leaf - EX-Item, Target: All Allies, Effect: Revive (100% HP)
 * lvl 7: Prevention: Yggdrasil Leaf - EX-Item, Target: All Allies, Effect: Auto-Revive (100%)
 * lvl 8: Distribution: Divine Miracle Drug - EX-Item, Target: All Allies, Effect: 500 MP Recovery
 * lvl 8: Dilution: Divine Miracle Drug - EX-Item, Target: All Allies, Effect: 8% MP Regen
 * lvl 9: Distribution: Elixir - EX-Item, Target: All Allies, Effect: 100% HP/MP Recovery
 * lvl 9: Dilution: Elixir - EX-Item, Target: All Allies, Effect: HP/MP/SP Regen (30%/8%/30%)
 * lvl 9: Medicine Lore III - Special Ability
 * lvl 10: Dilution: Last Elixir - EX-Item, Target: All Allies, Effect: 100% HP/MP/SP Regen
 * lvl 10: Boomerang Mastery - Special Ability

Ranger
Prerequisites: Hunter God's Soul, Adventurer


 * Weapons: Daggers, Ninja Katanas, Scythes, Bows, Boomerangs
 * Skills: Dagger, Throwing, Thievery, Ninjutsu, Pirate, EX-Item
 * Abilities: Negate Environmental Damage, Super Desert Strength, Super Cave Strength, Boomerang Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Dark Gambler
Prerequisites: Underworld License, Gambler


 * Weapons: Daggers, Staves, Rods, Cards
 * Skills: Oracle
 * Abilities: Item Drop X3, Card Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Card Summoner
Prerequisites: Underworld License, Card Battler


 * Weapons: Daggers, Staves, Rods, Cards
 * Skills: Oracle
 * Abilities: Card Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Godfather
Prerequisites: Underworld License, Master Thief, Black Marketeer, Gambler


 * Weapons: Daggers, Fists, Guns
 * Skills: Gun, Mercantile, Fist
 * Abilities: Counter 50%, Dual Wield

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

War Miko
Prerequisites: Star Spirit, Dancer


 * Weapons: Daggers, Rapiers, Whips, Fans
 * Skills: Fans, Dancing
 * Abilities: Fan Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Divine Songstress
Prerequisites: Star Spirit, Minstrel


 * Weapons: Boomerangs, Harps
 * Skills: Singing
 * Abilities: Harp Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Saintly Prostitute
Prerequisites: Lewd God's Soul, Prostitute


 * Weapons: Whips, Sex Toys
 * Skills: Sex Craft
 * Abilities: Common Attacks Inflict Sensitivity 5%, Common Attacks Inflict Ecstasy 5%, Common Attacks Inflict Incontinence 5%, Sex Toy Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Devilish Prostitute
Prerequisites: Lewd God's Soul, Prostitute


 * Weapons: Whips, Sex Toys
 * Skills: Sex Craft
 * Abilities: Common Attacks Inflict Sensitivity 5%, Common Attacks Inflict Ecstasy 5%, Common Attacks Inflict Temptation 5%, Sex Toy Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Master Scholar
Prerequisites: Scientific Extremes, Magical Scholar


 * Weapons: Rod, Scalpels, Grimoires, Guns
 * Skills: Magic Science, Alchemy Magic Book,
 * Abilities: Magic Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Golden Alchemist
Prerequisites: Scientific Extremes, Alchemist


 * Weapons: Daggers, Staves, Rods, Grimoires
 * Skills: Magic Science, Alchemy, Magic Book
 * Abilities: Magic Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Library Lord
Prerequisites: Scientific Extremes, Magical Librarian.


 * Weapons: Staves, Rods, Grimoires,
 * Skills: Magic Science, Alchemy, Magic Book
 * Abilities: Magic Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Makina Master
Prerequisites: Makina Extremes, Machinist


 * Weapons: Daggers, Clubs, Guns
 * Skills: Makina
 * Abilities: Gun Mastery

Learned Skills and Abilites
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Necromaster
Prerequisites: Dark Arts Grimoire, Necromancer


 * Weapons: Scythes, Rods, Whips, Scalpels, Grimoires
 * Skills: Scythe, Summoning, Medicine, Corpse
 * Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Master Shaman
Prerequisites: Dark Arts Grimoire, Medium


 * Weapons: Scythes, Staves, Rods, Grimoires
 * Skills: Scythe, Black Magic, Summoning, Corpse
 * Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Puppet Master
Prerequisites: Dark Arts Grimoire, Puppeteer


 * Weapons: Scythes, Rods, Grimoires, Guns
 * Skills: Scythe, Summoning, Makina, Artificial
 * Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

God of Speech
Prerequisites: Worker God's Soul, Smooth Talker


 * Weapons: Daggers, Rapiers, Boomerangs, Guns
 * Skills: Throwing, Talking
 * Abilities: Boomerang Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Flavor Emperor
Prerequisites: Worker God's Soul, Three Star Chef


 * Weapons: Daggers, Scythes, Kitchen Knives
 * Skills: Dagger, Cooking
 * Abilities: Kitchen Knife Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Godly Doctor
Prerequisites: Worker God's Soul, Doctor


 * Weapons: Staves, Scalpels
 * Skills: Dagger, Medicine
 * Abilities: Scalpel Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Grandmaster Maid
Prerequisites: Worker God's Soul, Master Maid


 * Weapons: Fans, Whips, Plates, Sex Toys
 * Skills: Whips, Service
 * Abilities: Plate Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Magus King
Prerequisites: *Job Change Item unavailable till Part 3*, Sage, King


 * Weapons: Daggers, Magic Swords, Staves, Rods, Grimoires
 * Skills: White Magic, Black Magic, Time Magic, Summoning, Magic Science, Alchemy, Magic Book, Ruling
 * Abilities: Regen MP 4%, Equip Magic Hats, Magic Mastery

Learned Skills and Abilities
 * lvl 2:
 * lvl 3:
 * lvl 4:
 * lvl 5:
 * lvl 6:
 * lvl 7:
 * lvl 8:
 * lvl 9:
 * lvl 10:

Goddess' Apostle
Prerequisites: *Job Change Item Unavailable till Part 3*, Hero


 * Equip: Dagger, Sword, Knight Sword, Great Sword, Rapier, Spear, Heavy Spear, Axe, Club, Scythe, Boomerang
 * Skills: Dagger, Sword, Holy, Heroism
 * Passive: SP Regen 20%, Crit +20%, Resist Holy 75%, Sword Mastery

Learned Skills and Abilities
 * lvl 2: Plasma Break - Heroism (1400% Att), Target: Foe, Effect: 120% Hit, +
 * lvl 3: SP +30% - Job Ability (Increase Max SP by 30%.)
 * lvl 4: Brave Wall - Heroism, Target: User, Effect: Nullify 2 Hits
 * lvl 5: Skill Use: Heroism - Job Ability (Allows user to use Heroism skills.)
 * lvl 5: Resist Dark 75% - Defense Ability (Reduce Dark damage taken to 75% of normal.)
 * lvl 6: 烈心聖光斬 - Heroism (1400% Att), Target: Foe, Effect: 120% Hit, +
 * lvl 7: Goddess' Puppet - Defense Ability (Once per battle, revive at full HP when defeated.)
 * lvl 7: SP Regen 20% - Special Ability (Regenerate 20% of Max SP per turn.)
 * lvl 8: Ultimate Messiah - Heroism (1000% Att), Target: All Foes, Effect: 100% Hit, +
 * lvl 9: Physical Booster 30% - Combat Ability (Deal +30% physical damage.)
 * lvl 10: Grand Lion - Heroism (1400% Att), Target: All Foes, Effect: 120% Hit, +
 * lvl 10: Sword Mastery - Special Ability (剣の装備効果が格段に上昇する)

Corrupted Hero
Prerequisites: *Job Change Item unavailable till Part 3*, Hero


 * Equip: Dagger, Sword, Knight Sword, Great Sword, Rapier, Spear, Heavy Spear, Axe, Club, Scythe, Boomerang
 * Skills: Dagger, Sword, Dark, Heroism
 * Passive: SP Regen 20%, Crit +20%, Resist Dark 75%, Sword Mastery

Learned Skills and Abilities
 * lvl 2: Shadow Break - Heroism (1400% Att), Target: Foe, Effect: 120% Hit, +
 * lvl 3: SP +30% - Job Ability (Increase Max SP by 30%.)
 * lvl 4: Ultimate Edging - Special, Target: User, Effect: All Stats Up
 * lvl 5: Skill Use: Heroism - Job Ability (Allows user to use Heroism skills.)
 * lvl 5: Resist Holy 75% - Defense Ability (Reduce Holy damage taken to 75% of normal.)
 * lvl 6: Element Spica - Heroism (1800% Att), Target: Foe, Effect: 100% Hit, +
 * lvl 7: SP Regen 20% - Special Ability (Regenerate 20% of Max SP per turn.)
 * lvl 8: Shadow Messiah - Heroism (1000% Att), Target: All Foes, Effect: 100% Hit, +
 * lvl 9: Physical Booster 30% - Combat Ability (Deal +30% physical damage.)
 * lvl 10: Quadruple Giga - Heroism (1800% Att), Target: All Foes, Effect: 100% Hit, +
 * lvl 10: Sword Mastery - Special Ability (剣の装備効果が格段に上昇する)