Talk:Sealed/@comment-2037710-20121209053308/@comment-5173028-20121209054045

Originally I was going to have it that the last spirit you used made the stun give it a certain property.

Fire had a chance of giving the enemy a slight burn for a few turns [kinda like pokemon]

Earth made the enemy take extra damage while stunned

Wind would cause you to gain double SP from normal attacks (kinda like NG+ after you regain sylph)

Water I couldn't think of anything really

but yeah I felt that would be too much of a hassle (having to have to create another variable to keep track of what was the last spirit you activated)

so yeah instead its going to simply stun the enemy for 4 turns. Enough for Quad Giga

which Ok that sounds like it will make the rest of the game easy no? WRONG

the skill is pretty well known among some monsters so they will attempt to trick you. Battle-wise when the enemy is stunned (or faking it...) it will tell you the same thing ([enemy name] is stunned! )

Whether they really ARE stunned or just faking it and readying a counter (or if htey got a resistance to stun and only stunned for 1-2 turns instead of the 4)

I will not let you know :p

I'm still balancing it but I'm thinking of having enemies go into a counter-state when they break out of stun so they hit you with either a special attack (like some monsters when you strigger their counters)

or have them use one of their regular moves but have it do extra damage (like my scripted Undine's Currents of Pleasure)