Talk:MGQ3 GC345's patch testing/@comment-6002884-20160802050411/@comment-24213553-20160809212410

1) No. "Skill=", "skill_aqua=" etc keys affects Skill menu only. Even with skill_aqua="0" you can "summon" Undine with the ="change,aqua,,2" (,2 draws the icon) and ="change,water_turn," commands.

2) If you override a skill itself (with the skill="! " key) - you override it completedly. So - you must change all needed variables manually.

As I can see in your "Happy Happy Dance!" - you change the %wind value manually with ="change,action,56" + ="customskill1" combo.

You can replace the customskill1 command with the exact code. Something like this ( This is the *skill23 code ported to Spin-offs commands) : 104="se,1,bun" 105="bg,bg013,99,700,system\lngtwave.dll/vwi" 106="change,wind,4,2" 107="change,wind_turn,12" 108="Happy becomes one with a sacred wave!" ... And you can change anything if you use this method (customskill/customskill1 always use standard effects/sound/announcement).