Talk:Hero (video game)/@comment-14865408-20130827153702/@comment-5598003-20130828144942

Well, I have an advantage that I work very fast when it comes to 3D modelling. Plus I've come up with a system that makes it go faster for this project. I can typically kick out one character model per day. Also, I am prioritizing everything. First I develop the most important characters, then I go back and start making the lesser important ones in order of their importance. This way, if I start coming close to the deadline and only have say 75 percent of the characters made, the remaining 25 percent will be unimportant monster girls that can be quickly stamped out from a template and used for real time battles with no real dialogue or close ups, but in theory it shouldn't come to that. I am expecting to probably run past my original planned release date, though, in order to make sure things are done right and not rushed through, but I shouldn't have to go too far past the original release date.