Helpful Tips

This page is a list of information about game mechanics that could be difficult to remember as Paradox is rife with them.

Regarding Attack Types

 * Physical Types - Can be dodged, can be countered, can be reflected. Most non holy/dark/magic attacks are these.
 * Magical Types - Can be dodged, but most spells have a base hit chance of 100%, can be evaded ("The attack had no effect!"), can be reflected.
 * Auto-Hit - Can be dodged, altough only extremely late in the game. Physical Type Auto-Hits (Makina, Empty Sky, Non Holy/Dark attacks) can be nullified. Elemental Type Auto-Hits (no Physical type, aka Breath skills, Nature Spells, Die for Me!) can only be nullified/absorbed if you are completely immune to all elemental types in the attack. In the same way, Auto-Hits can only be reflected if you completely reflect all elements in the attack.
 * Chaos Element - Mostly only in the LoC (Nuclear and Page of the End have a Chaos Element, Nuclear and Demise respectively). Bypasses any elemental absorbs/reflects/nulls. Still affected by the type of attack it is on.
 * Untyped - Recently added with 2.40, this type is affiliated with psychic attacks and ignore any type of defense.
 * Rape - Not an official attack type, but attacks with these tags ignore any defense a character has.

List of Chaos Elements

 * No element: Galactic
 * Physical: Carnage
 * Pleasure: Nightmare
 * Fire: Nuclear
 * Ice: Quantum
 * Lightning: Ion
 * Wind: Hadron
 * Earth: Terra
 * Water: Nano
 * Holy: Eternal
 * Dark: Demise
 * Bio : ?
 * Sonic: ?

Regarding Weapons and Skills

 * If the skill has a ^ or an or (e.g. Att or Dex for Ninjutsu) in the calculations, its taking the highest of the stats listed.
 * Likewise, a skill with a + (e.g. Att+Agi, for spears) takes the sum of the two.
 * After choosing a target, if you have multiple elements on your attack, it will take the one that will deal the most damage. Unless the enemy possesses an absorbtion, in which case he will absorb the whole lot.
 * However, if you have multiple "[Element Type Here] Damage +15%", it will take the HIGHEST of them, even if that boost is NOT what is being used against the enemy.
 * Weapon Type Skills, (Swords, Bows, Guns, Etc.) deal roughly 50% more damage when used with their proper weapon, and somewhat only slightly lower damage if the weapon is close enough, (+40% for club skills with an axe, +40% for sword skills with a katana, the lowest is base skill damage)
 * Deflectors are affected by dispels!
 * If your person has a deflector on them and they die from Climax/Ascension/Death, they keep it upon being revived.
 * Self harm damage (Edging, Punishment (Godfather),? (Samurai Skill)) will be blocked by deflectors.
 * Non damaging Talk/Dance/Song Skills are Auto-Hit.

Regarding Buffs

 * Buffs start their countdown on the turn you use then, so 4 turns means the turn you cast it plus 3 more afterwards. Buffs generally last until end of turn.
 * Buffs that appear separately on the status bar stack with each other, if they don't, its not being stacked.(Transform + Inner Focused Mind will stack. Song of Offense + Enchant Magic will not.)
 * In Part 2, Will and Hero's Song/Mass Omni Enchant are the same buff, and therefore will not stack

List of Dispels
These are skills that remove buffs. Typically there is a 5 turn cooldown between dispels. Some notable dispels are:
 * Disruptive Wave - No cost for enemies.
 * Mass Dispel - Costs MP, Magical, but will still dispel if reflected
 * All Cancel - Costs MP, Certain Hit
 * Zero Shift - Also removes debuffs on enemy side, costs MP
 * Dispel Dance - Magical, no cost for enemies

Regarding Difficulty
For quick reference, this is what each of the difficulties do to the stats of enemies.
 * Very Easy = 50% HP, 50% Attack/Magic/Dexterity, 50% Defense, 50% Agility (And also regen health for party/damage enemy for a percent of max hp at end of turn)
 * Easy = 75% HP, 75% Attack/Magic/Dexterity, 75% Defense, 75% Agility
 * Normal = 100% HP, 100% Attack/Magic/Dexterity, 100% Defense, 100% Agility
 * Hard = 125% HP, 125% Attack/Magic/Dexterity, 125% Agility, 115% Defense, 75% Death Vulnerability
 * Very Hard = 150% HP, 150% Attack/Magic/Dexterity, 110% Defense, 125% Agility, 50% Death Vulnerability
 * Hell = 200% HP, 200% Attack/Magic/Dexterity, 125% Defense, 150% Agility, 25% Death Vulnerability
 * Paradox = 300% HP, 500% Attack/Magic/Dexterity, 150% Defense, 200% Agility, 10% Death Vulnerability

LoC

 * All exits will appear in the same place, but which exit is "Active" is randomized.


 * The cap on rare points is 20000, with all points earned afterwards becoming rabbit points. See Labyrinth of Chaos for more details.


 * Rarely, enemy monsters can revive themselves at higher rare points. Note that killing them on the first turn seems to prevent them from doing this


 * There is a checkpoint for the main labyrinth every 100 floors, ending at the 601st floor. You get 3000 X Check Point Number for starting at them, so starting at floor 601 starts you at 16000.


 * Blue chests in the trials always give the equipment that the trial would give, aka Endless Chaos would always give gems, while Sea of Truth will give bows/guns/whips...


 * All legendary gear of the same type have base effects that they always have, once you know what it is (Or look it up on this wiki), the other effects are what is random (So you can decide if you want to try for another equipment of the same type with better effects)

2.40
Seals have been redone. Instead of giving a fixed set of bonus, a single seal will increase all stats by 110%. They also work as set, and stacking the same seal several time gives increased bonuses. They appear in green on items, and while they are rare, several seals can spawn on the same piece.

Seal of Sylph


 * 1 seal: MP/Mag/Agi +30%, Wind Booster 100%, Preemptive Sylph
 * 2 seals: Agi +30%, Eva +75%, Combat Skill Haste
 * 3 seals: Mag +30%, Mag Eva +75%, Wind Booster 100%
 * 4 seals: Mag/Agi +30%, Physical/Wind Composite Attribute
 * 5 seals: Wind Attacks Inflict Hadron Damage,Hadron Booster 100%

Seal of Gnome


 * 1 seal: SP/Att/Def +30%, Earth Booster 100%, Preemptive Gnome
 * 2 seals: Att +30%, Critical Rate +50%, Critical Damage +100%
 * 3 seals: Def +30%, Null Physical Damage Taken, Earth Booster 100%
 * 4 seals: Att/Def +30%, Physical/Earth Composite Attribute
 * 5 seals: Earth Attacks Inflict Terra Damage, Terra Booster 100%

Seal of Undine


 * 1 seal: SP/Will/Dex +30%, Water Booster 100%, Preemptive Undine
 * 2 seals: Dex +30%, Physical Evasion 75%, Combat Skills Ignore Defens
 * 3 seals: Will +30%, Perfect Evasion 50%,Water Booster 100%
 * 4 seals: Will/Dex +30%, Physical/Water Composite Attribute
 * 5 seals: Water Attacks Inflict Nano Damage, Nano Booster 100%

Seal of Salamander:


 * 1 seal: HP/Att/Agi +30%, Fire Booster 100%, Preemptive Salamander
 * 2 seals: Att +30%, Critical Rate +75%, Battle Start SP 150%
 * 3 seals: Agi +30%, Critical Damage +150%, Fire Booster 100%
 * 4 seals: Att/Agi +30%, Physical/Fire Composite Attribute
 * 5 seals: Fire Attacks Inflict Nuclear Damage, Nuclear Booster 100%

Seal of Perseus


 * 1 seal: HP/Att/Agi +30%, 50% of Agility Added to Sword Skill Power
 * 2 seals: Att +30%, Reflect Magic 100%, Sword Skill Booster 100%
 * 3 seals: Agi +30%, Reflection Damage +200%, Sword Skill Booster 100%
 * 4 seals: Swordsman Stats +50%, Reflect Physical 75%, Sword Skills Execute Twice
 * 5 seals: Att/Agi +30%, Reflection Damage 400%

Seal of Hercules


 * 1 seal: HP/Att/Agi +30%, 50% of Defense Added to Club Skill Power
 * 2 seals: Att +30%, Club Skills Apply Stun 100%, Club Skill Booster 100%
 * 3 seals: Def +30%, Critical Damage +50%, Club Skill Booster 100%
 * 4 seals: Power Fighter Stats +50%, Physical Pierce, Last Gasp Club Skill
 * 5 seals: Att/Def +30%, Club Skill Power +100% to Multiple Foes

Seal of Artemis


 * 1 seal: SP/Agi/Dex +30%, 50% of Agility Added to Bow Skill Power
 * 2 seals: Dex +30%, Perfect Hits, Bow Skill Booster 100%
 * 3 seals: Agi +30%, Bow Skill Haste, Bow Skill Booster 100%
 * 4 seals: Hunter Stats +50%, Multi-hit Bow Skill Hits +5
 * 5 seals: Agi/Dex +30%, Bow Skill Power +100% to Multiple Foes

Seal of Shiva


 * 1 seal: Att/Agi/Dex +30%, 50% of Dexterity Added to Multiweapon Power
 * 2 seals: Att +30%, SP Cost -50%, Multiweapon Booster 100%
 * 3 seals: Dex +30%, Critical Damage +50%, Multiweapon Booster 100%
 * 4 seals: Battle Master Stats 50%, Multiweapon Power +50% to Lone Foes
 * 5 seals: Att/Dex +30%, Critical Damage +100%

Seal of Zeus


 * 1 seal: MP/Mag/Will +30%, 50% of Magic Added to White Magic/Holy Skill Power
 * 2 seals: Mag +30%, MP Cost -50%, White Magic/Holy Skill Booster 100%
 * 3 seals: Will +30%, Lightning/Holy Booster 100%, Last Gasp White Magic
 * 4 seals: White Mage Stats +50%, Lightning/Holy Pierce
 * 5 seals: Mag/Will +30%, Lightning/Holy Composite Attribute

Seal of Poseidon


 * 1 seal: Att/Will/Agi +30%, 50% of Willpower Added to Ocean Power
 * 2 seals: Att +30%, 30% SP Regen, Spear/Ocean Booster 100%
 * 3 seals: Will +30%, Water Booster 100%, Aqua Pentagon Affects All Allies
 * 4 seals: Mermaid/Sea-Dweller Stats +50%, Water Pierce
 * 5 seals: Att/Will +30%, Physical/Water Composite Attribute

Seal of Hades:


 * 1 seal: MP/Mag/Will +30%, 50% of Willpower Added to Black Magic/Dark Skill Power
 * 2 seals: Mag +30%, Black Magic/Dark Skill Booster 100%, Ignore Magic Resistance
 * 3 seals: Wil +30%, Fire/Dark Booster 100%, Dark Skills Apply Burn/Freeze/Shock 100%
 * 4 seals: Black Mage Stats +50%, Fire/Dark Pierce
 * 5 seals: Mag/Wil +30%

Seal of Odin:


 * 1 seal: Att/Def/Agi +30%, 50% of Defense Added to Spear Skill Power
 * 2 seals: Agi +30%, Spear Booster 100%, SP Cost -50%
 * 3 seals: Att +30%, Ice/Lightning Booster 100%, Spear Skill Haste
 * 4 seals: Valkyrie Stats +50%, Physical Pierce
 * 5 seals: Att/Agi +30%, Physical/Ice/Lightning Composite Attribute

Seal of Horus:


 * 1 seal: MP/Mag/Will +30%, 50% of Willpower Added to Black Magic Power
 * 2 seals: Mag +30%, White/Black Magic Booster 100%, 10% MP Regen
 * 3 seals: Will +30%, White/Black Magic Booster 100%, White/Black Magic Haste
 * 4 seals: Sage Stats +50%, Magic Reflect 75%
 * 5 seals: Mag/Will +30%, Multi-hit Magic Skills Hit Count +3

Seal of Amaterasu:


 * 1 seal: HP/Agi/Dex +30%, Auto-Hit Damage Resist 10%
 * 2 seals: HP +30%, 50% SP Regen, Auto-Hit Damage Resist 20%
 * 3 seals: HP/Agi +30%, 20% MP Regen, Auto-Hit Damage Resist 20%
 * 4 seals: HP/Dex +30%, 75% HP Regen, Auto-Hit Damage Resist 30%
 * 5 seals: Nuclear Strike, Auto-Hit Damage Resist 30%

Seal of Tsukuyomi:


 * 1 seal: MP/Magic +30%, Magic Damage Taken -30%
 * 2 seals: Mag/Will +30%, MP Cost -50%
 * 3 seals: MP/Mag +30%, Magic Damage Taken -50%
 * 4 seals: Mag/Will +30%, Nullify Magic Damage Taken
 * 5 seals: No MP Cost, Magic Skills Execute Twice

Seal of Susano-o:


 * 1 seal: HP/Att +30%, Physical Damage Taken -30%
 * 2 seals: Att/Def +30%, SP Cost -50%
 * 3 seals: HP/Att +30%, Physical Damage Taken -30%
 * 4 seals: Att/Def +30%, Nullify Physical Damage Taken
 * 5 seals: No SP Cost, Combat Skills Execute Twice

Seal of Est:


 * 1 seal: Will/Agi/Dex +30%, 50% of Agility Added to Sexcraft Power
 * 2 seals: Dex +30%, Physical Evasion 50%, Sexcraft Booster 100%
 * 3 seals: Agi +30%, Sexcraft Applies Sleep 100%, Pleasure Booster 100%
 * 4 seals: Succubus Stats 50%, Sexcraft Power +200% to Sleep
 * 5 seals: Pleasure Attacks Inflict Nightmare Damage, Nightmare Booster 100%

Seal of Ame-No-Uzume:


 * 1 seal: Will/Agi/Dex +30%, 50% of Willpower Added to Fan/Dancing/Singing Power
 * 2 seals: Dex +30%, Fan/Dancing/Singing Skill Booster 100%\nFan Skills Apply Slow/Stop 100%
 * 3 seals: Agi +30%, Fan/Dancing/Singing Skill Booster 100%, Fan/Dancing/Singing Haste
 * 4 seals: Superstar Stats +50%, Physical Evasion 100%
 * 5 seals: Agi/Dex +30%, Preemptive Time Stop Dance

Seal of Prometheus:


 * 1 seal: Mag/Will/Dex +30%, 50% of Willpower Added to Magic Science Power
 * 2 seals: Dex +30%, SP Cost -50%, Magic Science Booster 100%
 * 3 seals: Will +30%, Fire/Ice/Lightning Booster 100%
 * 4 seals: Scholar Stats +50%, Magic Science Power +200% to Brn/Frez/Sho
 * 5 seals: Will/Dex +30%, Fire/Ice/Lightning Composite Attribute

Seal of Zamiel


 * 1 seal: SP/Willpower/Dexterity +30%, 50% of Willpower added to Gun Skills
 * 2 seals: Dexterity +30%, Gun Skill Booster 100%, SP Cost 50%
 * 3 seals: Willpower +30%, Gun Skill Booster 100%, Gun Skill Haste
 * 4 seals: Gunner Stats +50%, Physical Pierce
 * 5 seals: Willpower/Dexterity +30%, Gun Skill Damage to lone foes +100%

Seal of Gilgamesh:


 * 1 seal: HP/Att/Def +30%, 50% of Defense Added to Heroism Power
 * 2 seals: Att +30%, Heroism Booster 100%, 50% SP Regen
 * 3 seals: Def +30%, Physical Booster 150%, Physical Pierce
 * 4 seals: Hero Stats +50%, Heroism Damage to Lone Foes +50%
 * 5 seals: Physical/Carnage Composite Attribute, Carnage Booster 100%

Seal of Seimei:


 * 1 seal: Mag/Will/Dex +30%, 50% of Willpower Added to Taoism Power
 * 2 seals: Mag +30%, 10% MP Regen, Taoism Booster 100%
 * 3 seals: Will +30%, Wind/Earth/Water Booster 100%, Taoism Applies Paralyze 100%
 * 4 seals: Taoist Stats +50%, Taoism Power +200% to Paralyze
 * 5 seals: Mag/Will +30%, Wind/Earth/Water Composite Attribute

Seal of Drake:


 * 1 seal: HP/Att/Will +30%, 50% of Willpower Added to Piracy Power
 * 2 seals: Att +30%, Physical Booster 50%, Piracy Booster 100%
 * 3 seals: Will +30%, Water Booster 100%, Critical Damage +100%
 * 4 seals: Pirate Stats +50%, Physical/Water Pierce
 * 5 seals: Att/Will +30%, Physical/Water Composite Attribute

Seal of Nightingale:


 * 1 seal: Will/Agi/Dex +30%, 50% of Willpower Added to Medicine Power
 * 2 seals: Dex +30%, SP Cost -75%, Medicine Booster 100%
 * 3 seals: Will +30%, Medicine Booster 100%, Medicine Haste
 * 4 seals: Doctor Stats +50%, Nullify All Ailments
 * 5 seals: Will/Dex +30%, Preemptive Nightingale's Divine Medicine

Seal of Peerless:


 * 1 seal: Att/Agi/Dex +30%, 50% of Agility Added to Katana Skill Power
 * 2 seals: Att +30%, 30% SP Regen, Katana Skill Booster 100%
 * 3 seals: Dex +30%, Katana Skill Booster 100%, Katana Skill Haste
 * 4 seals: Samurai Stats +50%, Critical Damage +100%
 * 5 seals: Att/Dex +30%, Katana Skill Damage to Lone Foes+100%

Seal of Agrippa:


 * 1 seal: Mag/Will/Dex +30%, 50% of Dexterity Added to Grimoire Skill Power
 * 2 seals: Mag +30%, Alchemy/Grimoire Booster 100%, 50% Chance to consume no Grimoire Pages
 * 3 seals: Dex +30%, Alchemy/Grimoire Booster 100%, Alchemy Haste
 * 4 seals: Scholar Stats +50%, 80% Chance to consume no Grimoire Pages
 * 5 seals: Magic/Dexterity +30%, Chaotic Magic Science

Seal of Lugus:


 * 1 seal: SP/Att/Agi +30%, 50% of Magic Added to Rapier Skill Power
 * 2 seals: Att +30%, Rapier Skill Booster 100%, 30% SP Regen
 * 3 seals: Agi +30%, Rapier Skill Booster 100%, Rapier Skill Haste
 * 4 seals: Noble Stats +50%, Multi-hit Rapier Skill Hits+5
 * 5 seals: Attack/Agility +30%, Rapier Skills Execute Thrice

Seal of Kenshin:


 * 1 seal: SP/Att/Agi +30%, 50% of Dexterity Added to Unarmed Power
 * 2 seals: Att +30%, Unarmed Booster 100%, Critical Perfection
 * 3 seals: Agi +30%, Unarmed Booster 100%, Critical Damage +50%
 * 4 seals: Martial Artist Stats +50%, Counter with Spirit Palm
 * 5 seals: Att/Agi +30%, Unarmed Damage to Lone Foes+100%

Seal of Kyokunin:


 * 1 seal: Att/Agi/Dex +30%, 50% of Agility Added to Ninjutsu Power
 * 2 seals: Att +30%, Ninjutsu Booster 100%, Ninjutsu Power +200% to Blind
 * 3 seals: Dex +30%, Ninjutsu Booster 100%, Ninjutsu Haste
 * 4 seals: Ninja Stats +50%, Ninjutsu Executes Twice
 * 5 seals: Att/Dex +30%, Ninjutsu Power +200% While in Stealth

Seal of Ex-machina:


 * 1 seal: SP/Def/Dex +30%, 50% of Defense Added to Makina Power
 * 2 seals: Def +30%, Makina Booster 100%, SP Cost -75%
 * 3 seals: Dex +30%, Makina Booster 100%, Physical Booster 50%
 * 4 seals: Engineer Stats +50%, Last Gasp Makina
 * 5 seals: Def/Dex +30%, Follow Up Makina with SOL

Seal of the God-Maid:


 * 1 seal: Will/Agi/Dex +30%, 50% of Willpower Added to Service Power
 * 2 seals: Agi +30%, Service Booster 100%, Service Haste
 * 3 seals: Dex +30%, Service Booster 100%, Last Gasp Service
 * 4 seals: Maid Stats +50%, Physical/Pleasure Booster 50%
 * 5 seals: Agi/Dex +30%, Physical/Pleasure Composite Attribute

Seal of the Monster Lord:


 * 1 seal: Att/Mag/Dex +40%, Dark Booster 100%, Inflict +50% Damage When At Full HP
 * 2 seals: Att +40%, Racial Skill Booster 100%, Dark Booster 100%
 * 3 seals: Mag +40%, Racial Skill Booster 100%, Racial Skills Ignore Defense
 * 4 seals: Queen/Monster Lord Stats +50%, Racial Skill Power Scales with Higher HP, Physical/Dark Composite Attribute
 * 5 seals: Chaotic Racial Skills, Dark Attacks Inflict Demise Damage

Other

 * If all front line members are under a status effect that will not end naturally and prevents action (e.g. Petrified), you will lose the battle (even if they can still revive themselves)


 * Monsters have MP as well, and can not cast spells that use them if they run out. Especially angels, whose holy attacks all need MP.


 * In Part Two, certain characters gain Haste: [Skill] (Reina gains Haste: Dance, for example), Hasted skills ALWAYS go first, if there are two hasted skills, its random which one goes first.