User blog comment:Zepekinio25/Monster Girl Quest : Servant of the monster lord/@comment-31081547-20151125000008

(lol ok, my comment was not sent the first time.)

After doing several tests reguarding the fights in the game, i noticed that the spiritual bar is actually not a good idea, as in the advanced battles, you are forced to focus on one bar, the lowest one, in order to win the fight. And so this system is just bad, even more, it's useless. So i thought at a new system to modify the spiritual side of the battles :

The new bar would be a "mind statue bar", as it will affect directly the enemy (or you) in multiple aspect.

To begin with, the bar will have between 5 and 100 maximum points, and will always start at half it's energy, it will win between 1 to 5 points per round, depending on you're life and will affect you with malus or bonus depending on it's energy :

- If the energy is on the middle, then there will be no bonus and no malus. [Neutral state]

- If the energy is low, then you will gradually win malus, which will reduce you're damage and resistance. [Bad state]

- If the energy is high, then you will gradually win bonus, which will increase you're damage and resistance. [Good state]

- - > When the spiritual bar is full, you will win a super ability which is unique to each character. When used it will drain half the spiritual bar, returning you to a neutral state.

Now, the damages will be focused between 1 to 10 spirit damage per hit, this will be once again different for each character, as nolwen will do for example around 3 damages, alma will deals 10 damage per hit most of the time.

This makes fight a bit more strategic as you will have to watch out about you're own bar and chose either you wanna damage you're enemy, or ruin his spiritual bar, giving him huge malus.

So yeah, that's what i thought about, i will wait for the feedback (cuse i need some) before i actually start to transform the thingy, incase it looks bad in the end, i'll just remove the spiritual bar.

With that, see ya next update (I begin coding the fear her path from today on, as i finished thinking about the story.)