Talk:Making a Side Story/@comment-25324233-20140920182611/@comment-24213553-20140921185915

Work with the enemy sprite only through tatie1-tatie4.

The "battle" command loads the tatie1 sprite to the layer 0 with the effect 10 delay 500.

Some actions load tatie2/tatie3 sprites in the same layer 0. As the example - when hero HPs are lower than 50%.

If you use "sp,0" - the result will be always temporal.