Talk:MGQ3 July 2014 patch testing/@comment-24999005-20140721101519/@comment-24999005-20140721161122

I think enemy heal is the most useful in this patch...this makes at least 5 of the 24 battles pretty hard...especially since they're supposed to be boss fights...!

Followups are extremely useful if you want to do scripted battles...I tried it out...it works...but it is not THAT useful for me!

Also counterstance attacks bring much much much more strategy because yea...if my enemys went in counterstance I could freely use Gnome, Sylph etc. which made the counterstance useful for the player...not for the enemy...this patch makes counterstances incredibly dangerous if you do it right and thats why I like it!

The only thing that I would like to have is an unguardable charge...but I hope that this will be made one day as well!