Forum:Known bugfixes

Install the final MGQ3 patch from Rogue. Then get the decrypted game script (0.txt). Use any compatible software, as the example - AE Tools.

I have uploaded the fixed (plus enchanced) 0.txt to a hosting. Just download this file and unpack it to the gamedir. I recommend to use this file as the base for any full patch mode.

Current version is from 19 Apr 2014, 16:22 GMT.

P.S. Line numbers below are for the last Rogue's MGQ3 patch (with ieroglyphic spaces and broken Side Stories).

Crashes, missed features, bugs etc:

 * 1) When I have finished Sylph Forest w/o Haunted Mansion - the game has crushed in the Ilia Castle/Guard's Office. - line 348082, edit it to >This castle! @ >I'm sick of it! \.
 * 2) There is no Music menu after I have completed Chapter 1. - Line 306062, replace %game_clear>1 to %game_clear>0.
 * 3) (*) There is something not right with Queen Fairy's attacks evade rates... And with Yao's Tail Comfort too... - Lines 182029-182031, 182067-182069, 182108-182110, 191730 - replace %wind=3 to %wind=2.
 * 4) Why Queen Elf breaks Serene Mind with Mount? - add if %aqua>1 goto *aqua_guard to the end of line 183303.
 * 5) I got "Hit by all Requestable Chapter 2 Techniques"/"Complete Monsterpedia" achievement but several techs are grayed in Monsterpedia. - Line 309306 - replace %count_oskill2>401 to %count_oskill2=404. Line 309310 - replace >1107 to =1109. Optional: line 309304 - replace %count_oskill1>261 to %count_oskill1=262, line 309308 - replace %count_oskill3>443 to %count_oskill3=443.
 * 6) If I use Fallen Angel Dance - skill name is Flash Kill: Destructive Wind even without Sylph and before the seal is removed. - Lines 297281, 297294 - replace %wind<3 to %wind<>3.
 * 7) (*) Heavenly Demon Revival damage formula (with Salamander boost) is 600+lvl*8. Is the correct formula 800+lvl*8? - Line 297481, replace 600 to 800.
 * 8) (*) I can use Meditation/Sylph/Gnome/Undine/Serene Mind if Hellfire Sword is active (Part 3 before the seal is removed). But Salamander has told me I can't do this... - Lines 295968, 296000, 296006, 296012 - replace fire<>4 to fire<>2. Line 295970 - replace fire=4 to fire=2.  Lines 295984, 295986 - replace %aqua to %aqua+%fire.
 * 9) (*) I have escaped from Endiel's Membrane's Requiem through Fallen Angel Dance/Serene Mind. I'm still binded, she is in counterstance, but her attacks are normal. - Add skip 4: to the start of line 238942.
 * 10) The game crashes in the Spider Princess' rape scene - line 255425, replace @ to \.
 * 11) (*) Knightroid haven't killed me with Knightly Breast Milking. I can evade this! - Well, the bind is inescapable and Knightroid will continues to use this attack only. So you will be finished. Add skip 4: to the start of line 241769.
 * 12) (*) Why don't Black Alice Final Form's Zylphe adds hits to normal attacks? - Lines 286391, 286455 - replace %enemy_fire=0 to %enemy_wind+%enemy_fire=0. Lines 286392, 286456 - add skip 1: to the start of these lines.
 * 13) (*) I have got "Only remembered Amira" achievement. Why were Four Bandits remembered too? - Line 291013, replace %ivent01=0 to %ivent01<2.
 * 14) (*) I have started a new game on the EX difficulty. But I can't defeat Slime Girl at all! Her's HP meter is always full... - She has hps of a previous enemy. Line 499 - make it if %nanido=0 mov %max_enemylife,1. Line 500 - make it mov %kaihi,95.
 * 15) Tamamo Ball not disappears after I have won fight versus Yamata no Orochi on EX difficulty. - Line 133149, add :mov %item16,0.

Visual glitches (missing sprites etc):

 * 1) Fight versus Nanabi. Ninefold Rakshasa, 4th hit damage is misplaced. - Line 85946, replace %damage_nobr,2 to %damage_nobr,1. Optional: make the same for line 85953.
 * 2) (*) Fight versus Sea Cucumber Girl - visual glitches. Lines 88807, 88839 - add :print 10,500.
 * 3) Fight versus Beezelbubs (not Ex difficulty). When Alice finishes Beelzebub B - both Beelzebubs vanish. - Line 179225 must be csp 700:print 10,500.
 * 4) (*) Fight versus Queen Fairy. Mellow Rafflesia sprite isn't disappearing if this attack was evaded. - Line 182286 - start from gosub *wind_guard_kakuritu:. Line 182287 - delete gosub *wind_guard_kakuritu:.
 * 5) Flash Kill: Destructive Wind, Heavenly Demon Revival: Gaia, Ninefold Rakshasa: Asura - skill name is disappearing when spirit animation is showing. - Lines 297281, 297332, 297456 - replace skip 2 to skip 3. Lines 297282, 297333, 297457 - replace skillname  to mov $skillname, (name of the skill in "" must be right after, without any space). Add :len %name_count,$skillname to the end of these lines. Lines 297283, 297334, 297458 must be lsp 0,":s/24,24,0;#FFFFFF"+$skillname,400-%name_count*6,33:print 1. Lines 297284, 297335, 297459 - add vspl 3,650,0: to the start.
 * 6) Same as above but for Infallible Daystar. And Daystar skillname table is shifting... - Line 297529 - add :lsp 1,":a/2,0,3;system\select_window2.jpg",150,20. Line 297530 - must be if %aqua=3 mov $skillname,"InfallibleБ@Daystar ":len %name_count,$skillname:lsp 0,":s/24,24,0;#FFFFFF"+$skillname,400-%name_count*6,33:print 1. Line 297531 - add vspl 3,650,0: to the start. Line 297539 - make it if %aqua<>3 skillname "Daystar ". Line 297540 - make it if %aqua=3 skillname "InfallibleБ@Daystar ". P.S. Б@ is just the unicode symbol 12288...
 * 7) Ex difficulty, fights versus Zombie Girls (group)/Samurai+Kunoichi Elf/Alra Arum+Rooty. Only 1 enemy is sealed, others enemies remain on screen. - Line 101660, add notif %nanido=0 before lsp 700. Lines 101665, 131434, 138849 must be cspl 700,702:print 99,4500,"system\breakup.dll/urb".
 * 8) Same as above but versus Beezelbubs. - Line 179213, add :if %nanido=0 gosub *beelzebub_alice:goto *beelzebub_v. Line 179349, add :if %nanido=0 && %sinkou=1 goto *beelzebub001. Line 179354 - must be cspl 700,702:print 10,500. As the result - Luka will seal Beelzebub A then Alice will finish two others automatically.

Fight versus Ilias (Final Form). Too many bugs so - separate category:

 * 1) (*) Quadruple Giga - Ultimate Messiah - "Alice taken *** damage I'm sorry everyone". - Line 291798, start with skip 9:. Now only Luka will be hit by Ultimate Messiah counter.
 * 2) (*) Only Titus's Wave and Shamshir in the first part of the fight. That is all? - Line 291303, change %ransu=2 to %ransu=3. Line 291479, add :if %sinkou<10 \. Now she will use Tentacle Blast too.
 * 3) (*) Sylph's evade isn't working versus Shamshir, Titus's Wave and Thunder of Judgement - Lines 291410, 291438, 291643, add :gosub *wind_guard_kakuritu:if %wind_guard_on=1 mov $sel1,"But Luka moves like the wind and dodges! ":goto *wind_guard.
 * 4) (*) When Atma Elma counters Tentacle Blast - the text is "Luka deals *** damage". - Line 291519, start with mov $ori_name,"AlmaБ@Elma ":. Line 291520, start with mov $ori_name,"Luka ":.
 * 5) (*) After Eribetie's retreat - Flame of Judgement misses a quake effect and a wait state. No wait state for the finishing Big Bang. - Lines 291670, 291870 - start from quake 10,1500:. Line 291678, 291878, 291912 - start from > \:.
 * 6) If you won this fight on EX - there is no Quad Spirit Summon in the rightclick Skill menu - add :mov %skill01,22 to the end of line 291084.
 * 7) (*) All summons are resetted to the level 2 after Alice have requested Quadruple Giga. - Line 291247 - replace skill7d to skill7e. Line 291248, replace skill8b to skill8c. Line 291249, replace skill18 to skill10c. Line 291250, replace skill14b to skill14c.
 * 8) (*) Heinrich isn't remembered before Quadruple Giga if this fight was started from Monsterpedia - Line 342479, add :mov %ivent16,1.

Potential improvements:

 * 1) Rename Chrome to Kurome?
 * 2) You can fight Colosseum's, Yamatai Village's, Plansect Village's and Undine Spring's enemies in the storyline with a different Sylph/Gnome level. But this level is fixed in Monsterpedia. Add this choice to the Monsterpedia Recall?
 * 3) Create a scene to show the Water Wall if Undine wasn't summoned in the battle versus Mantis Girl?
 * 4) Must Blade of Flame cancels Sylph/Gnome? - Line 296854, add :mov %wind,0:mov %wind_turn,0:mov %earth,0:mov %earth_turn,0.
 * 5) The Mermaid General's script include a 30% damage reduction with Grandine. Is it worthy to apply this? Is it a good idea to apply this for all Grandine summons? - Lines 223671, 226272, 250496, 286323 - add :mov %damage_keigen_el,70 (or :mov %damage_keigen_el,100 if you want to add this bonus to Mermaid General only). Line 294175 - replace %enemy_earth>0 to %enemy_earth+%enemy_aqua>0.
 * 6) Make Gnomaren (and Grandine, if applied) defence bonus work versus Alice too? - Lines 294206, 294291, 298213, 298230, 298248, 298265 - add :if %enemy_earth+%enemy_aqua>0 mov %damage,%damage*%damage_keigen_el/100. If you haven't applied Grandine defence bonus - remove +%enemy_aqua from these strings.
 * 7) You always get "Defeated an enemy without transforming Alice" in the Chrome (2) fight. But she is, well, fainted a little. :) So - disable check for this battle? - Line 228737, add to the start mov %alice_skill,0:.
 * 8) Slime Bess' Grandine gives extra hits but works like Gnomaren (a bind is inescapable, evade rates are 100% with FAD/Serene Mind). Maybe the proper way to change this summon to Gnomaren (w/o extra hits)?
 * 9) Isn't Black Alice (final form) too easy for a "last boss"? Seriously, she is a Monster Lord, she has applied "White Rabbit", she has Ilias as the holy energy source. And she is tossed by Alice alone. I haven't even seen all of her attacks... She needs much more HPs. - Lines 286082-286084, change the value. I prefer 5-times-more 3-times-more, 195000/240000/285000. Line 342052 - again, change the value. Warning: digits must be full-width (characters 65296-65305).
 * 10) Black Alice (final form) - Grandine do not adds extra hits. - Apply Black Alice (final) Zylphe fix. Lines 286391, 286455 - replace %enemy_wind+%enemy_fire=0 to %enemy_wind+%enemy_aqua+%enemy_fire=0. Line 292903, replace skip 6 to skip 7. Line 292909 must be if %enemy_aqua>0 && %fire>0 mov %damage,%damage*7/10. Line 292910 must be if %damage=0 mov %damage,1. Line 292911 - start from itoa $sel1,%damage:.
 * 11) Create a description for Salamander countering Grandine?
 * 12) Make Witch Hunt Village be sacrificed too for the "Only remebered Amira" achievement? - Line 291044, replace %ivent06<2 to %ivent06<2 && %ivent07<2.
 * 13) Make "Only remembered Amira" achievement unreacheble if the starting difficulty was EX? Make others achievements (like "Won without Taking Damade") normal/hard only?

Update from 8 Jan 2014, 11:10 GMT:

 * 1) Have fixed Alma Elma's Tentacle Blast counter - forgot to restore $ori_name to default value.
 * 2) Have added Gnomaren/Grandine defence bonus versus Alice's Monster Lord Cruelty.
 * 3) Have added Salamander defence bonus versus Grandine (30%).
 * 4) Have added Black Alice (final) extra hits with Grandine.
 * 5) Have applied 95% of the Spin-off Stories patch from TheGreatHeinrich. It looks like all Spin-off Stories are working now.
 * 6) Skills messages are genderless now. So - you aren't forced to the male protagonist and female enemies. (tnx to TheGreatHeinrich)
 * 7) Meditation is working now as in the japan version. Total number of restored HPs is displayed. (tnx TheGreatHeinrich)
 * 8) Have rechecked the $ori_name/$temp_name initialization and using. As the result - I hope there is no more double spaces after name (attack, struggle, guard, skills etc). Removed in the next update.
 * 9) Now messages like "Luka's/Cecil's vitality..." are without space before 's. Removed in the next update.
 * 10) Fight versus Ilias (final) - have fixed skills menu after Alice requests Quadruple Giga.

Update from 13 Jan 2014, 4:15 GMT:

 * 1) Many areas of the game are fixed - no more double/missed spaces.
 * 2) Name and Skillname tags are working now without the ending space. So - the old fix was removed, because the old version has forced the using of ending spaces.
 * 3) Many areas are slightly redesigned. Like "s's" to "s'", "Eye of" to "Eyes of", Monsterpedia/Data page, Achievements, Skills right-click menu. Too many areas to list...
 * 4) Have fixed the Extra menu/Music bug. This choice was hidden after you have finished Chapter 1. And until you have finished Chapter 2.

Update from 20 Jan 2014, 5:52 GMT:

 * 1) Have fixed old patch bugs (Chrome (2) fight crash, Ilias (final) Alma Elma normal attack, Ilias (final) EX victory, Cherub Vormiel/Atma Elma typo etc).
 * 2) City and area maps - remove doublespaces, centering, required levels adjusting - done.
 * 3) Yamata no Orochi fight at EX - Tamamo Ball disappears now.
 * 4) Ilias (Final) at EX - Quad Spirit Summon appears in the Skill rightclick menu.
 * 5) Spin-Off stories list - ieroglyphic spaces and ending spaces are opional now.
 * 6) "Hit by All requestable Chapter ... Techniques" count verification.
 * 7) Special Config, story choices, item/skill descriptions - doublespaces are removed.
 * 8) > \ and > @ constructions removed.
 * 9) Credit roll - no doublespaces and centered.
 * 10) Repeated enemies - entry number is added to the "Most lose to" name.
 * 11) Chapter 3 start - no scenes with Vampire/Goblin Girl and Queen Ant if Luka have skipped these locations.

Update from 25 Jan 2014, 8:20 GMT

 * 1) Have fixed the Spin-offs story text output, now the wait cursor is in the same line as the text. This have fixed "50 Evaluations: the true story" as the example.
 * 2) Have fixed skillname plates in Spin-offs. In-battle skillname plates were fixed but in-story were not...
 * 3) Have fixed Alraune Ivy Restraint crash (the reason is a typo).

Update from 19 Apr 2014 16:22 GMT

 * 1) The Spider Princess' rape scene crash is fixed.
 * 2) "Serene Mind" is working now versus Queen Elf's "Mount".
 * 3) Kitsune's "Clone" uses all 3 locations.

Bugs/typos/glitches tracker:
If you have found an error in my last patch - please report it here. Tnx.

GC345 (talk) 16:43, April 19, 2014 (UTC)

Future update
GC345 (talk) 03:53, May 12, 2014 (UTC)
 * 1) Fix custom announcements for all skills (Meditation, Flash Kill etc)  - done.
 * 2) Make the game use standard announcements if custom [hero_skillX] aren't defined - done.
 * 3) Make the game understand if only 1 or 2 [hero_skillX]/skill_selX are defined - done.
 * 4) Make default/empty support for [hero_sel] - done.
 * 5) Make [hero_sel] sections for all standard moves independent - done.
 * 6) Add up to 6 custom messages to Confuse status - done.
 * 7) Add Demon Skull Beheading support, currently this ikill is always disabled - done. Now you can set %tikey variable with [hero_skill5]/skill_tikei and use custom "Climbed to ..." messages.
 * 8) Game crashes if you press "Exit" buttin in the Skill menu in Spin-off Story battles - fixed. The bug is from the original japan MGQ3.
 * 9) Compare Spin-offs battle script in the Rogue's patch and in the original japan version. Fix bugs if any.
 * Have fixed Spin-off cooldown counters (> in a place of >=).
 * If all enemy's skills in the query are cooldowned - now enemy will just pass 1 turn.
 * Have fixed the last skill query (skilld1-skilld4) odds. Now the game uses correct odds, not from skillb1-skillb4. Japan version have this bug too...
 * Have included the last skill query (*tuika_ax) in the main enemy skill loop (*tuika_a). In the japan version you can't return from the last query at all. Plus there is no support for charged/special binds, counter and charged attack. In Rogue's patch you can't use the last query at all (wrong condition was used) . It looks like the last query and skilld1-skilld4 are OHKOs. So - the previous fix is undone and just the condition is fixed.
 * Have fixed the charged bounds (%kousoku_type=1) support. Now if you don't Attack after the preparation move - the game goes to the OHKO query - - undone.
 * Have fixed charged skill guard - now there is a leftclick wait before "But it was dodged!". There is visual/sound effects if you guard the charge attack. And the "But it was dodged!" message is customizable.