Talk:Sealed/@comment-5672532-20130224133940/@comment-5672532-20130224184244

There are only a few creatures that are so bright that I cannot bear to look at them, wahahaha! Man, that was an obscure one, even for me. More seriously - it was VERY helpful. I only just dove into it about an hour or two ago, and definitely have a lot more work then I thought I did, especially because I am - (for a given, hack-y value of the word) a perfectionist. But the ability to lock on to things is going to be great, I can tell.

Also, if you were planning to do most of the battle work then my job is even easier! I'd already done a draft of a few, though most of my code was - in the finest Old/Friend tradition - copypastaed. I haven't touched making my own variables yet, although it looks like fun. Useful fun, at that.

Maybe having enemies that have a, hrmn, roar-like attack from pokemon? Having it be too gimmicky would seem just like that... Another idea might be phased-bosses, that charaswap for you at certain levels of health. I'm not sure how fun those would be for the player, though. I was thinking of reserving tracks 51-53 (maaaaybe 54 as well) for battle music for Chapter 5, by the way. Let me know if you need those spaces!

Anyway. I am out of tea and coffee. This must be rectified!