Talk:Monster Girl Quest! Cecil’s Adventure/@comment-24213553-20160223151039

@Shadowblade777 - you not understood my trivia before editing.

Both japan and Rogue's version have the same Spin-off Stories battle logic. But the logic itself is broken.

The first trouble: all [skillaX] cooldowns reset to 0 after you escape from a bind or a bad status ends. As the result (if there are several cooldowned skills) biggest skill_counter value = almost no chances to apply.

The 2nd trouble: skill_kakuritu is bigger if a previous skill was cooldowned. The new value is the sum of skill_kakuritu for previous and current skills. And the effect is cumulative.

Story battles not reset cooldowns and use constant skill chances (well, almost always, will be always in beta 11).

You can fix both troubles with my patch if you want. Use [skillaX]/skill_count="X,1" to disable the reset for this skill. Use [skillaX]/skill_count="X,2" (for binding skills) to reset this cooldown only after hero will escape from this skill bind. Use [data]/query_new="1" to use new attack query w/o the 2nd trouble.

Plus I will add cooldowns as "change" command targets in beta 11. And make another skill query with the old skills order (a1-a16, tame0, counter0) but w/o summary skill_kakuritu.

Summary - please delete my trivia or edit it back. Tnx.