Talk:Sealed/@comment-5173028-20130317225256/@comment-5173028-20130318125831

yes the strongest party for the 2nd strongest re-patch (with the strongest I haven't even started it lol) XD setting the touhou references aside for now though XD

yeah hell aside from everything hitting harder I'm kinda considering making everyone's HP's (not just the enemy's but everyone including Luka's HP) be larger. If  you check the *syutugen_party (which is what loads the party fights well...along with an event variable that turns on so that the party option is shown) if the difficulty is normal (%nanido=1) you can see the kitsunes get HP nerfs (which are all close to Luka's HP) but on Hard (or Hell if I ever work on that...) Yao's HP for example is 44k... since yeah the enemy will hard harder and sure you will last longer but I felt the under 4K hp was a bit restraining as to how much damage you could take.

I think also brainstorming on how to make the whole thing a party effort will still need to take more brainstorming than just raising damage on all the enemies though and thats where making more sensitive changes are going to matter (damage resistances, resistantances to stun and status effects, does the enemy have status effect attacks,etc. etc.)

hell I know the game sometimes has some moves only show up on Hard (and hell) and while I'm kinda lazy to find out how it does it exactly I can always do mine like this

where even if you roll a 9 if you are on Normal you won't go to that attack.

if %ransu=9 && %nanido=2 goto *blahblahblah_a9