Talk:Sealed/@comment-2037710-20130622022312/@comment-5173028-20130622025720

the heal was bugged. The intention (to my memory) was that she could heal and attack at the same time BUT the heal right now is bugged that she can heal an unlimited amount of times if the random keeps landing on it

(not to mention the way it was returning from the gosub it would cause an eventual crash on an incorrect return)

I'll keep her in the sense she can heal then attack but restrict it to once every few turns as well as fix that exit path for the attack.

I'll throw in a hot-fix here in a few secs but yeah if  (but I doubt I left them open) you can proceed down the party path of the labyrinth - don't lol

I haven't tested jack that its probably a no-man's land riddled with bugs or unintended effects. I been only programming straight throw adding all teh stuff Slash left in the comments a few months back but I won't test any of it till I finish programming the majority of it.

I'm only testing the patch to see if the Chimera Angel fight is working correctly and it doesn't crash on start-up