User blog comment:Unfortunate Mermaid/All Filler, No Killer?/@comment-5032973-20120420020526

The game atm relies too heavily on the roll of die.

Strategy could be implemented by modifying the way in which the spirits work - rather than provide a chance of evading an attack, say Slyph provides a 100% dodge from projectiles for the next 3 turns or something.

Adding monster mechanics such as blocking out the last used skill by Luka for 3 turns or something could also add tremendously to the element of tactical play in the game. Atm, all we get is Binding, Kill b4 it Kills u, Status effects, Spirits (OP really) and a couple more perhaps not worth mentioning. It seriously doesn't test the player's skills enough. Even Hard or Hell mode are more or less reliant on your LUK.