Forum:Known bugfixes

The first step is to get the decrypted game script (0.txt). Use any compatible software, as the example - AE Tools.

Ok, the final patch from Rogue is released...

Crashes, missed features, bugs etc:
 * 1) When I have finished Sylph Forest w/o Haunted Mansion - the game has crushed in the Ilia Castle/Guard's Office. - line 348082, edit it to >This castle! @ >I'm sick of it! \.
 * 2) I got "Hit by all Requestable Chapter 2 Techniques"/"Complete Monsterpedia" achievement but several techs are grayed in Monsterpedia. - Line 309306 - replace %count_oskill2>401 to %count_oskill2=404. Line 309310 - replace >1107 to =1109. Optional: line 309304 - replace %count_oskill1>261 to %count_oskill1=262, line 309308 - replace %count_oskill3>443 to %count_oskill3=443.
 * 3) (*) I can use Meditation/Sylph/Gnome/Undine/Serene Mind if Hellfire Sword is active (Part 3 before the seal is removed). But Salamander has told me I can't do this... - Lines 295968, 296000, 296006, 296012 - replace fire<>4 to fire<>2. Line 295970 - replace fire=4 to fire=2.  Lines 295984, 295986 - replace %aqua to %aqua+%fire.
 * 4) (*) I have escaped from Endiel's Membrane's Requiem through Fallen Angel Dance/Serene Mind. I'm still binded, she is in counterstance, but her attacks are normal. - Add skip 4: to the start of line 238942.
 * 5) (*) Knightroid haven't killed me with Knightly Breast Milking. I can evade this! - Well, the bind is inescapable and Knightroid will continues to use this attack only. So you will be finished. Add skip 4: to the start of line 241769.
 * 6) (*) Why don't Black Alice Final Form's Zylphe adds hits to normal attacks? - Lines 286391, 286455 - replace %enemy_fire=0 to %enemy_wind+%enemy_fire=0. Lines 286392, 286456 - add skip 1: to the start of these lines.
 * 7) (*) I have got "Only remembered Amira" achievement. Why were Four Bandits remembered too? - Line 291013, replace %ivent01=0 to %ivent01<2.
 * 8) (*) I have started a new game on the EX difficulty. But I can't defeat Slime Girl at all! Her's HP meter is always full... - She has hps of a previous enemy. Line 499 - make it if %nanido=0 mov %max_enemylife,1. Line 500 - make it mov %kaihi,95.

Visual glitches (missing sprites etc):
 * 1) Fight versus Nanabi. Ninefold Rakshasa, 4th hit damage is misplaced. - Line 85946, replace %damage_nobr,2 to %damage_nobr,1. Optional: make the same for line 85953.
 * 2) Fight versus Beezelbubs (not Ex difficulty). When Alice finishes Beelzebub B - both Beelzebubs vanish. - Line 179225 must be csp 700:print 10,500.
 * 3) (*) Fight versus Queen Fairy. Mellow Rafflesia sprite isn't disappearing if this attack was evaded. - Line 182286 - start from gosub *wind_guard_kakuritu:. Line 182287 - delete gosub *wind_guard_kakuritu:.
 * 4) Flash Kill: Destructive Wind, Heavenly Demon Revival: Gaia, Ninefold Rakshasa: Asura - skill name is disappearing when spirit animation is showing. - Lines 297281, 297332, 297456 - replace skip 2 to skip 3. Lines 297282, 297333, 297457 - replace skillname  to mov $skillname, (name of the skill in "" must be right after, without any space). Add :len %name_count,$skillname to the end of these lines. Lines 297283, 297334, 297458 must be lsp 0,":s/24,24,0;#FFFFFF"+$skillname,400-%name_count*6,33:print 1. Lines 297284, 297335, 297459 - add vspl 3,650,0: to the start.
 * 5) Same as above but for Infallible Daystar. And Daystar skillname table is shifting... - Line 297529 - add :lsp 1,":a/2,0,3;system\select_window2.jpg",150,20. Line 297530 - must be if %aqua=3 mov $skillname,"InfallibleБ@Daystar ":len %name_count,$skillname:lsp 0,":s/24,24,0;#FFFFFF"+$skillname,400-%name_count*6,33:print 1. Line 297531 - add vspl 3,650,0: to the start. Line 297539 - make it if %aqua<>3 skillname "Daystar ". Line 297540 - make it if %aqua=3 skillname "InfallibleБ@Daystar ". P.S. Б@ is just the unicode symbol 12288...
 * 6) Ex difficulty, fights versus Zombie Girls (group)/Samurai+Kunoichi Elf/Alra Arum+Rooty. Only 1 enemy is sealed, others enemies remain on screen. - Line 101660, add notif %nanido=0 before lsp 700. Lines 101665, 131434, 138849 must be cspl 700,702:print 99,4500,"system\breakup.dll/urb".
 * 7) Same as above but versus Beezelbubs. - Line 179213, add :if %nanido=0 gosub *beelzebub_alice:goto *beelzebub_v. Line 179349, add :if %nanido=0 && %sinkou=1 goto *beelzebub001. Line 179354 - must be cspl 700,702:print 10,500. As the result - Luka will seal Beelzebub A then Alice will finish two others automatically.

Potential improvements:
 * 1) You can fight Colosseum's, Yamatai Village's, Plansect Village's and Undine Spring's enemies in the storyline with a different Sylph/Gnome level. But this level is fixed in Monsterpedia. Add this choice to the Monsterpedia Recall?
 * 2) Create a scene to show the Water Wall if Undine wasn't summoned in the battle versus Mantis Girl?
 * 3) Must Blade of Flame cancels Sylph/Gnome? - Line 296854, add :mov %wind,0:mov %wind_turn,0:mov %earth,0:mov %earth_turn,0.
 * 4) The Mermaid General's script include a 30% damage reduction with Grandine. Is it worthy to apply this? Is it a good idea to apply this for all Grandine summons? - Lines 223671, 226272, 250496, 286323 - add :mov %damage_keigen_el,70 (or :mov %damage_keigen_el,100 if you want to add this bonus to Mermaid General only). Line 294175 - replace %enemy_earth>0 to %enemy_earth+%enemy_aqua>0.
 * 5) Make Gnomaren (and Grandine, if applied) defence bonus work versus Alice too? - Lines 294206, 294291 - add :if %enemy_earth+%enemy_aqua>0 mov %damage,%damage*%damage_keigen_el/100. If you haven't applied Grandine defence bonus - remove +%enemy_aqua from these strings.
 * 6) You always get "Defeated an enemy without transforming Alice" in the Chrome (2) fight. But she is, well, fainted a little. :) So - disable check for this battle? - Line 228737, add to the start mov %alice_skill=0:.
 * 7) Slime Bess' Grandine gives extra hits but works like Gnomaren (a bind is inescapable, evade rates are 100% with FAD/Serene Mind). Maybe the proper way to change this summon to Gnomaren (w/o extra hits)?
 * 8) Isn't Black Alice (final form) too easy for a "last boss"? Seriously, she is Monster Lord, she has applied "White Rabbit", she has Ilias as the holy energy source. And she is tossed by Alice alone. I haven't even seen all of her attacks... She needs much more HPs. - Lines 286082-286084, change the value. I prefer 5-times-more 3-times-more, 195000/240000/285000. Line 342052 - again, change the value. Warning: digits must be full-width (characters 65296-65305).
 * 9) Black Alice (final form) - Grandine do not adds extra hits. Why? - if you just add 4 extra hits - you will be killed. So - you must apply Salamander defence bonus versus Grandine.
 * 10) Create a description for Salamander countering Grandine? Like boosted with fire, Luka's sword destroyed Black Alice's "hands" etc.
 * 11) Make Witch Hunt Village be sacrificed too for the "Only remebered Amira" achievement? - Line 291044, replace %ivent06<2 to %ivent06<2 && %ivent07<2.
 * 12) Make "Only remembered Amira" achievement unreacheble if the starting difficulty was EX?

If you found a bug/graphical glitch etc - add a message to this forum. I will try to fix this. Unfortunatedly it looks like Rogue will leave the scene...
GC345 (talk) 15:49, January 1, 2014 (UTC)