Talk:Paradox/Companions/@comment-38248367-20200912224512

I love the fact that companions follow the player in this game. It makes the adventure feel so much more personal with each player having their own set of characters on screen. There is also the fact that recruited characters can say many different things at various instances in the game, reminding the player that they're really there with them, thus making their presence feel more concrete and their personality shine more. It's also very interesting how to see how each character is represented in their sprites, and how they vary in shape and size: characters like Yamata no Orochi and Giga are visibly larger than most other characters, and characters like Nefertiti Lamias and Faeries are composed of many individual units.

I imagine that this feature (of recruited characters following the player) was inspired by Pokémon Heart Gold and Soul Silver, except that instead of just a trainer and one specific Pokémon, in Paradox there can be up to four characters from the player's party on screen, and they also participate in dialogues as mentioned before.