Idea Lukas

Idea Lukas' Battle Theme

Idea Lukas (イデア・ルカス, Idea Rukasu) is one of the Apostles of Chaos and a super boss appearing in a bonus floor of Labyrinth of Chaos in Monster Girl Quest! Paradox RPG.

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Special Abilities: Absorbs untyped/non-element attacks, 2 actions per turn, Timestop Immunity

Phys Eva 10%, Mag Eva 10%, 50% Crit rate

Biography
He first makes a brief appearance at the end of the Collaboration Scenario, as Daji reminisces her exploration of the White Rabbit's mind. Apiro Lagos introduces him as part of the Apostle of Chaos, although he doesn't say anything himself.

His first actual interaction with the party happens on the Superboss Special Floor. The heroine identifies him as a mix of Heinrich, Marcellus, and Luka as if he was the concept of hero made flesh. Sonya identifies him as the avatar of the third law while she herself gets identified by Idea Lukas as the fourth law. He also informs them that the second law (Apiro Lagos) is the one pulling the strings of the current puppet of the White Rabbit. He announces that he's part of the Apostles of Chaos and that their goal is to return everything to chaos. If beaten, he tells the party that it matters little, as nothingness is the Apostle's domain.

The Three Charms
His first chronological appearance is in The Three Charms collaboration scenario, in the form of Metamo Metamo, a high-class apoptosis, who arrives at Mahoroba Mountain (Hakunen and Magatsu's home) through a wormhole to wreak havoc.

Close to the end of the collaboration, Metamo Metamo transforms into Luka, and ends up attracting Hakunen's attention. After being defeated by Hakunen, she begins to look for more power and starts to assimilate both Heinrich and Marcellus before being forced back into the wormhole they came from. She eventually transforms into Idea Lukas, and starts a conversation with Apiro Lagos. The latter states that while her role is to guide, his own role is to search, and that they're close to arriving at That Place. She then calls him a daddy's boy for taking the appearance of the Father of Chaos, before they both state that they're going to turn the world back into nothingness.

Attacks

 * Ultimate Messiah – All Foes, Auto-Hit, Holy Attribute, Ascension 10%, 20 MP, 3 Turn Cooldown
 * Angel Dust – All Foes, Auto-Hit, Physical/Holy Attribute, Angel Slayer, 3 Turn Cooldown
 * Dimensional Severance – All Foes, Auto-Hit, Physical/Untyped Attribute, Ignore Deflectors, Dispel, 3 Turn Cooldown
 * Creation Buster – All Foes, Auto-Hit, Untyped Attribute, No Crit, Doll/Chimera Slayer, 3 Turn Cooldown
 * Daystar – Self Buff, One Turn Null any Attack + Counter, Hasted Skill, 20 MP, 6 Turn Cooldown
 * Daystar Counter – All Foes, Auto-Hit, Holy Attribute, Ascension 10%,
 * Chaos Drive – The World, 3 Turns Time Stop, 20 MP, 7 Turn Cooldown
 * Universe Zero – 9 Random Foes, Auto-Hit, Holy/Dark/Demise Attribute, 3 Turn Cooldown
 * Chaos Pleasure – 6 Random Foes, Magical, Pleasure Attribute, 25 MP, 4 Turn Cooldown
 * Quadruple Giga – All Foes, Auto-Hit, Physical/Wind/Earth/Fire/Water Attribute, 20 MP, 3 Turn Cooldown
 * Quad Spirit Summon – Self Buff/All Foes, Magical, Fire/Water/Earth/Wind Attribute, Burn 10%, Gain 4 actions next turn, +100% Agi/Crit Chance/Accuracy/Physical Evade/Magic Evade, 30 MP, 5 Turn Cooldown
 * Heartless Angel – All Foes, Auto-Hit, No Element, 6 Turn Cooldown
 * Butterfly Dream Heaven – All Foes, Auto-Hit, Pleasure/Nightmare Attribute, 3 Turn Cooldown
 * Zero Shift – All Foes/All Allies, Auto-Hit, Dispel Foes, Resets Elemental and Stat debuffs on Allies, 20 MP, 5 Turn Cooldown

Strategy
A luck-based glass canon. All of his attacks are auto-hit, making magical/physical evasion and reflection completely useless. As they're either party-wide or target 6 to 9 foes, an unprepared party can get floored on the first turn. Their types are also too varied to hope to build a decent resistance to all of them. Last, he possesses a dispel and Chaos Drive, which means three turns of pounding at your team after removing any buffs. The most you can do defensively is stacks the usual defensive LoC tactics with barriers/Endure/auto revives to survive the assault.

On the offensive side, he's completely immune to status effects. However, he has a basic weakness to all elements (with a 150% to sonic), and no reflection of any kind. As a result, he can fall just as fast to any attack. If you have pre-emptive strikes and haste, they'll give you a great advantage over him. It is not an attrition war, but a fight that must be won before he keeps spamming attacks.

Nightmares have greater survivability as he only has two out of eleven attacks with the pleasure attribute, but relying on them isn't a perfect strategy either.