Chests and interactibles

As is typical for a game done in RPGMaker, Monster Girl Quest: Paradox includes world drop content in the form of chests and other furniture which give items when interacted with for the first time.

All loot sources' content are predetermined, except in the Labyrinth of Chaos where the content of every chest is random, only being defined by the quality of its container.

Chests
Chests are the most frequently found lootable items in Monster Girl Quest: Paradox. They are one of the main sources of treasure for Luka and his party, and come in four different types.

Red Chests
Red chests are the most common type of chest found during the hero's adventure. Their content's quality is extremely varied, ranging from good to passable or even joke. They are extremely numerous, and can be found in large amount in several dungeons.

From the Cave of Treasures onward, several predetermined red chests in dungeons are Mimics, and later Box Girls that are automatically engaged in battle when opened. While they're not extremely tough, their skills can take an unprepared team by surprise as they possess a group stun and the ability to eat allies, removing them from battle entirely. However, since they can drop valuable small medals, opening every chest is still a good source of loot.

Blue Chests
Blue chests are the second type of chest found in dungeons. They're less frequently found, with most dungeons counting one and two containers at most, and require the Lockpick (I) ability to be opened. However, their content is on average of higher quality than red chests, and it is worth keeping a leveled thief around just to open them.

Green Chests
Green chests are the third type of chest encountered during Luka's adventure. They're even rarer than blue chests, and require the Locpick (II) ability to be opened. The rewards found inside, however, are more often than not a welcome boon for Luka and his party.

Platinum Chests
Platinum chests are the fourth and last type of chest encountered during Luka's adventure. They're the rarest type of chest, and there are less than a handful of them in the entire world. Furthermore, they require Lockpick (III) to be opened, which can only be acquired near the end of the game's second chapter. As such, the player will be forced to take note of their location and backtrack to get their content. However, most items found there are impossible to acquire otherwise, in addition to being extremely powerful, thus making the effort needed to acquire their content well worth it.

Honey Pots
The game also contain several pots scattered everywhere in dungeons and cities. While most of them contain nothing, several contain potentially valuable items such as stat seeds.

However, from Magistea Village onward, pots found in dungeons can instead be Honey Pots, which, just like mimics, are automatically engaged in battle when interacted with. Their high-damage party wide skills can prove troublesome if the party is short on healing.

Other loot sources
Items can also be found in several other interactibles. Interacting with furniture that contain items can yield their content. While most will yield food or monster ingredients, some of them give out seeds and medals.

Healing Rune/Pot
Not properly a lootable, but most dungeons include a healing spot taking the form of a rune or a pot marked with sparkling white stars above it. Interacting with them fully heal the player's team, and they have an unlimited number of charges. As such, the area around them make a good farming spot.

They're often found at the end of dungeons, right before the boss.