Paradox/Abilities

In opposition to skills, Abilities are passive and once they've been learned, you can use them as any Job or Race. However, you can only equip a certain amount of abilities and that amount is determined by your Job. Abilities are categorized into Attack, Job, Magic, Defense, and Special. Thus, for instance, a combat-oriented job will let you equip more combat abilities and fewer magic abilities. They can be equipped from the menu and you may have to reequip them after changing a character's job or race if their new ones only allow them to equip a lower amount of abilities than their previous job or race. The same skill or ability may be learned from multiple jobs and races but you only get one copy.

Additionally, you cannot equip abilities with the same effects but different values. For example, if you have Attack +10% and Attack +20% you can only equip one of them but if you have Attack +20% and Attack +50% at Critical Health, then they're different and you can equip both.

Abilities By Type
These are complete lists of every ability in the game, along with what they do, how much AP they require to equip, and what jobs or races they're acquired from. Note that some abilities are actually not obtainable through normal means -either because the job or race it is learned from cannot be accessed in any way yet, or nothing learns it- these will be listed as not available (N/A)

Special Skills and Abilities
This section contains skills and abilities that are learned though other methods like Pocket Castle Side Quests or are exclusive to a certain character.

Luka at Camp
Alice will teach Luka


 * Demon Decapitation - Sword Skill (400% Att), Target: Foe
 * Bloody Fissure Thunder Thrust - Sword Skill (Lightning 360% Att), Target: Foe, Effect: +1000 Speed
 * Meditation - Holy Skill Target: User, Effect: 50% HP Recovery
 * Demon Skull Beheading - Spear Skill (408% Att+Agi), Target: Foe, Effect: +200 Speed
 * Death Sword Chaos Star - Sword Skill (180% Att), Target: 5 Random Foes
 * Lightning Sword Flash - Sword Skill (Wind 700% Att), Target: Foe, Effect: +1000 Speed
 * Earth Rumbling Decapitation - Axe Skill (Earth 940% Att), Target: Foe, Effect: Ignore Def
 * Serene Demon Sword - Katana Skill (Water 408% Att+Dex), Target: All Foes

Ilias will teach Luka


 * Angel Dance - Sword Skill (160% Att), Target: 3 Random Foes
 * Holy Light - Holy Skill (Holy 300% Will), Target: All Foes, Effect: Auto-Hit
 * Meditation - Holy Skill Target: User, Effect: 50% HP Recovery
 * Blade of Healing - Sword Skill (150% Will), Target: Ally, Effect: HP Recovery
 * High Charge - Spear Skill Target: User, Effect: 50% SP Recovery, +200 Speed
 * Purifying Light - Holy Skill (Holy 1000% Dex or Will), Target: All Foes, Effect: Auto-Hit
 * Grand Cross - Holy Skill (Holy 1000% Att or Will), Target: All Foes, Effect: Auto-Hit
 * Heaven's Severance - Sword Skill (Holy 940% Att), Target: Foe

Spirits
Just like the original novel, Luka will gain the power of the Four Spirits as he progress through the story. They're represented by a skill in his special.


 * Sylph - Special Skill (Wind 1000% Mag or Agi); Target: All Foes, Effect: Self Agi/Eva/M.Eva +50%, Imbue Wind, Wind Immunity
 * Gnome - Special Skill (Earth 1000% Mag or Def); Target: All Foes, Effect: Self Defense/Critical Rate +50%, Imbue Earth, Earth Immunity, Null Bind
 * Undine - Special Skill (Water 1000% Mag or Will); Target: All Foes, Effect: Self Dex/Will/Eva/M.Eva/Crit Rate +50%, Imbue Water, Water Immunity
 * Salamander - Special Skill (Fire 1200% Att or Mag); Target: All Foes, Effect: Self Attack +50%, SP Regen 50%, Imbue Fire, Fire Immunity

Exclusive
These characters possess unique abilities that can't be learned otherwise

Alicetroemeria


 * lvl 45: Kaiser Phoenix - Black Magic Skill (Fire 1800% Mag), Target: Foe
 * lvl 50: Die For Me! - Dark Skill (Dark 1400% Att or Mag), Target:All Foes, Effect: Death (100%), Ignore Def, Auto-Hit
 * lvl 55: Monster Lord's Cruelty - Dark Skill (Dark 460%*4 Att or Mag), Target: All Foes, Effect: Ignore Def, Auto-Hit

Mary - Drunken Sheep - Special Ability - +25% Counter, +20% Critical Rate, targeted 75% as often by enemies. 10% chance to use Drunken Boxing instead of following orders.

Eva - Dexterous Poor Succubus - Special Ability - Can use Thievery, Mercantile, Oracle, Dancing, Singing, Talk, Cooking, Medicine and Service Skills. May use certain Oracle skills instead of following orders.

Gloria - Drunkard Pirate - Special Ability - Can use Piracy skills with increased power. May drink instead of following orders.

Leveling
Several characters learn skills and abilities through leveling.

Alice


 * lvl 14: Technical Magi - Magic ability Causes Black Magic, Time Magic, Summoning skills, and Demon Arts skills to use Dexterity in place of Magic.
 * lvl 31: Rapid Magi - Magic Ability, Causes Black Magic, Time Magic, Summoning skills and Demon Arts Skills to use Agility in place of Magic.
 * lvl 40: Scythe Booster 30% - Combat ability, When a Scythe is equipped, deal +30% damage with normal attacks, Scythe skills, Multiweapon skills, and Dark skills.
 * lvl 48: Dual Wield - Combat Ability
 * lvl 55: Dark Booster 30% - Magic Ability

Gnome


 * Heavy Fist - Combat Ability, Unarmed use Att instead of Agi

Alicetroemeria


 * Dark Booster 15% - Magic Ability (Deal +15% Dark damage.)
 * Darkness - Dark Skill (Dark 1000% Att or Mag), Target: Foe, Effect: Ignore Def, Auto-Hit
 * Dark Eternal - Dark Skill (Dark 1000% Att or Mag), Target: All Foes, Effect: Ignore Def, Auto-Hit
 * lvl 45: Kaiser Phoenix - Black Magic Skill (Fire 1800% Mag), Target: Foe
 * lvl 50: Die For Me! - Dark Skill (Dark 1400% Att or Mag), Target:All Foes, Effect: Death (100%), Ignore Def, Auto-Hit
 * lvl 53: Dark Booster 30% - Magic Ability (Deal +30% Dark damage.)
 * lvl 55: Monster Lord's Cruelty - Dark Skill (Dark 460%*4 Att or Mag), Target: All Foes, Effect: Ignore Def, Auto-Hit

Mary


 * Drunken Sheep - Special Ability - +25% Counter, +20% Critical Rate, targeted 75% as often by enemies. 10% chance to use Drunken Boxing instead of following orders.

Shelly


 * Great Defense - Defense Ability (Reduce 50% of incoming damage while guarding)
 * lvl 25: Ultimate Defense - Defense Ability (Reduces 95% of incoming damage while Guarding.)

Frederica - Skill Use:Spellblade - Magic Ability - Can Use Spellblade Skill

Banachi


 * Skill Use:Spellblade - Magic Ability - Can Use Spellblade Skill

Eva


 * Dexterous Poor Succubus - Special Ability - Can use Thievery, Mercantile, Oracle, Dancing, Singing, Talk, Cooking, Medicine and Service Skills. May use certain Oracle skills instead of following orders

Shirohebi


 * Protective Flail - Combat Ability, Causes Flail skills to use Defense in place of Attack.
 * Spiritual Flail - Combat Ability, Causes Flail skills to use Willpower in place of Attack.
 * Deft Flail - Combat Ability, Causes Flail skills to use Dexterity in place of Attack.

Witch


 * Magic Converter - Magic Ability, +50% Mag/Will, -50% Att/Def

Vivi


 * Holy Booster 15% - Magic Ability
 * Dark Booster 15% - Magic Ability

Irma


 * Ice Booster 15% - Magic Ability
 * Ice Booster 30% - Magic Ability

Morrigan


 * Dexterity +40% - Job Ability

Selene


 * Attack +20% - Combat Ability
 * Attack +30% - Combat Ability

Heinrich


 * Dual Wield - Combat Ability

Amira - Lip Service Master - Job Ability (Can only use Talk Skills, but for 1/2 SP Cost. +30% Eva/Mag Eva)

Domaimer - Unfortunate Mermaid - Job Ability (Mercantile Skills have 1/2 SP Cost, gets targeted 25% as often by enemies, 3% chance to die each turn)

Gloria - Drunkard Pirate - Special Ability - Can use Piracy skills with increased power. May drink instead of following orders.

Lars


 * Attack +20% - Combat Ability
 * Attack +30% - Combat Ability
 * Dexterity +20% - Job Ability
 * Dexterity +30% - Job Ability
 * Sword Mastery - Special Ability

Rovissa


 * Agility +20% - Job Ability
 * Agility +30% - Job Ability
 * Agility +40% - Job Ability

Est


 * HP +10% - Combat Ability
 * HP +20% - Combat Ability
 * HP +30% - Combat Ability
 * SP +10% - Job Ability
 * SP +20% - Job Ability
 * SP +30% - Job Ability
 * SP +40% - Job Ability

Myusca


 * HP +10% - Combat Ability
 * HP +20% - Combat Ability
 * SP +10% - Job Ability
 * SP +20% - Job Ability
 * Agility +10% - Job Ability
 * Agility +20% - Job Ability
 * Agility +30% - Job Ability
 * Agility +40% - Job Ability
 * Dexterity +40% - Job Ability

Nemea


 * HP +10% - Combat Ability
 * HP +20% - Combat Ability
 * Agility +10% - Job Ability
 * Agility +20% - Job Ability
 * Agility +30% - Job Ability
 * Dexterity +40% - Job Ability
 * MP +40% - Magic Ability
 * Willpower +40% - Magic Ability

Vinum


 * HP +10% - Combat Ability
 * HP +20% - Combat Ability
 * HP +30% - Combat Ability
 * HP +40% - Combat Ability
 * SP +10% - Job Ability
 * SP +20% - Job Ability
 * SP +30% - Job Ability
 * SP +40% - Job Ability
 * Agility +40% - Job Ability
 * Dexterity +40% - Job Ability

Fulbeua


 * SP +10% - Job Ability
 * SP +20% - Job Ability
 * SP +30% - Job Ability
 * Willpower +10% - Magic Ability
 * Willpower +20% - Magic Ability

Gilgorn


 * HP +10% - Combat Ability
 * HP +20% - Combat Ability
 * HP +30% - Combat Ability
 * HP +40% - Combat Ability

Magatsu


 * SP +20% - Combat Ability

Daimyokai


 * HP +10% - Combat Ability
 * SP +10% - Job Ability
 * Dexterity +20% - Job Ability
 * MP +20% - Magic Ability
 * MP +30% - Magic Ability
 * Magic +30% - Magic Ability
 * Pleasure Booster 15% - Magic Ability
 * Willpower +10% - Magic Ability
 * Willpower +20% - Magic Ability

Mukuro


 * HP +10% - Combat Ability
 * HP +20% - Combat Ability
 * Honed Katana - Combat Ability (Katana Skills use Dex instead of Att)
 * SP +10% - Job Ability

Daji


 * HP +40% - Combat Ability
 * SP +10% - Combat Ability
 * SP +20% - Combat Ability
 * SP +30% - Combat Ability
 * SP +40% - Combat Ability
 * Agility +40% - Job Ability
 * MP +40% - Magic Ability
 * Pleasure Booster 15% - Magic Ability
 * Pleasure Booster 30% - Magic Ability

Bell & Lyla


 * HP +10% - Combat Ability
 * HP +20% - Combat Ability
 * SP +10% - Combat Ability
 * SP +20% - Combat Ability
 * Agility +10% - Job Ability
 * Agility +20% - Job Ability
 * Agility +30% - Job Ability
 * Pleasure Booster 15% - Magic Ability
 * Pleasure Booster 30% - Magic Ability

Musette


 * HP +10% - Combat Ability
 * HP +20% - Combat Ability
 * HP +30% - Combat Ability
 * Dexterity +10% - Job Ability
 * Dexterity +20% - Job Ability
 * Dexterity +30% - Job Ability
 * Pleasure Booster 15% - Magic Ability
 * Pleasure Booster 30% - Magic Ability

Novissa


 * HP +30% - Combat Ability
 * Attack +20% - Combat Ability
 * Attack +30% - Combat Ability
 * SP +10% - Combat Ability
 * SP +20% - Combat Ability

Tarsa


 * When joining back with Novissa
 * Agility +10% - Job Ability
 * Agility +20% - Job Ability

Executioner


 * SP +10% - Combat Ability
 * SP +20% - Combat Ability
 * Agility +20% - Job Ability
 * Agility +30% - Job Ability
 * Agility +40% - Job Ability
 * Dexterity +40% - Job Ability

Ogretooth


 * HP +10% - Combat Ability
 * HP +20% - Combat Ability
 * HP +30% - Combat Ability
 * HP +40% - Combat Ability
 * SP +10% - Combat Ability
 * SP +20% - Combat Ability
 * SP +30% - Combat Ability
 * SP +40% - Combat Ability

Mysteltainn


 * HP +30% - Combat Ability
 * SP +10% - Combat Ability
 * SP +20% - Combat Ability
 * Agility +10% - Job Ability
 * Agility +20% - Job Ability
 * Agility +30% - Job Ability
 * MP +40% - Magic Ability
 * Magic +40% - Magic Ability
 * Defense +20% - Defense Ability
 * Willpower +10% - Magic Ability
 * Willpower +20% - Magic Ability
 * Willpower +30% - Magic Ability

Pocket Castle Side-Quests
Rami 


 * Defense +10% - Defense Ability
 * Defense +20% - Defense Ability

Ratty - Skill Use: Breath - Special Ability

Kyona - Agility +40% - Job Ability

Casta - Resist Fire 50% - Defense Ability

Lily - Heavy Magic - Magic Ability - All skills have *2 MP Cost but user has +50% Magic.

Pochi and Lisa - Nullify Ascension - Defense Ability

Grangold King - 40% Magic

Lucifina-chan


 * Dexterity +40% - Job Ability
 * Magic +40% - Magic Ability

Micaela-chan - Attack +40% - Combat Ability

Eden


 * Agility +40% - Job Ability
 * Attack+40% - Combat Ability
 * Chaotic Blow - Combat Ability

Rigeo


 * Shinobi Initiative - Special Ability (Can always use ninjutsu skills with increased priority)

Hidden interaction: Return to Est's fighting spot.

Luka, Lest, Kazuya, Hakunen, Lars, Novissa, Lauratt


 * Hero of the Seven World - Special Ability (All Attacks gain the Pleasure Attribute)

Lars, Novissa, Lauratt


 * Sex Battle Seal - Special Ability (+10% to all stats, can no longer access Sexcraft)

Labyrinth of Chaos NPC Teachers Part 1
Nanabi


 * Basic Ninjutsu course
 * Skill Use:Ninjutsu - Job Ability

Labyrinth of Chaos NPC Teachers Part 2
Experiment AD-5 - Anti-Recovery Formation Increase max HP by 50%. Nullify HP regen, nullify all healing, except for revival.

Diamrem - Last Stand: Special ability, +20% to all stats. At start of battle, drop health to under 20%, null HP regen.

Nuruko (Chaos Form) - Chaos Mastery: Special Ability - Chaos(or "character exclusive") equipment becomes much more effective.

Lizard Boss - Anti-Element Formation: Combat Ability - Removes all elemental types from a character's attacks except "Physical", and boost normal attack power by 100%.

Elf Queen


 * All of the below three Arrow Skills:
 * Magical Arrow - Combat Ability, Bow Skills Use Mag in place of Att
 * Technical Arrow - Combat Ability, Bow Skills Use Dex in place of Att
 * Mind Arrow - Combat Ability, Bow Skills Use Will in place of Att

Weapon Skills
Notes: Weapons with the (Code only) tag are remainders of code that had been implemented and wil likely be added in part 3

Falcon Sword - (340% Att), Target: Foe, Effect: Auto-Hit, No Crit

Tempting Blade - Target: All Foes, Effect: Seduction (75%)

Blood Sword - (Dark 480% Att), Target: Foe, Effect: Auto-Hit

Lightning Blade - (Lightning 400% Att), Target: All Foes, Effect: Auto-Hit, No Crit, Shock (10%)

Blizzard Sword - (Ice 400% Att), Target: All Foes, Effect: Auto-Hit, No Crit, Freeze (10%)

Kusanagi - Target: User, Effect: Defense up

Perseus' Sword - Target: User, Effect: Magic Reflect (100%)

Excalibur - (Holy 840% Att), Target: All Foes, Effect: Auto-Hit, No Crit

Zantetsuken - Target: All Foes, Effect: Death (75%)

Laevateinn - (Fire/Ice 1400% Att), Target: All Foes, Effect: Auto-Hit, No Crit, Freeze/Burn (10%) (Code Only)

Bloody Rose - (840% Att+Agi), Target: All Foes, Effect: Auto-Hit, No Crit, Death (50%)

Caladbolg - (840% Att+Mag), Target: Foe, Effect: Auto-Hit, No Crit

Etemen'anki - (Physical 1680% Att), Target: All Foes, Effect: Auto-Hit, No Crit

Wind Rose Sylph - (Wind 1000%^ Mag, Agi), Target: All Foes, Effect: Auto-Hit, No Crit

Longinus - (Holy 204% Att+Agi), Target: 3 Random Foes, Effect: Auto-Hit, No Crit, Ascension (10%)

Gungnir - (Holy 1080% Att+Agi), Target: Foe, Effect: Auto-Hit, No Crit, Ascension (10%)

Murasame - (Dark 600% Att+Dex), Target: All Foes, Effect: Auto-Hit, No Crit

Monohoshizao - (Physical 600% Att+Dex), Target: All Foes, Effect: Auto-Hit, No Crit

Ame No Murakumo - (Water 600% Att+Dex), Target: All Foes, Effect: Auto-Hit, No Crit

Mugen - (Holy 168% Att+Dex), Target: 4 Random Foes, Effect: Auto-Hit, No Crit, Ascension (10%)

Tsukishimoto - (Physical 840% Att+Dex), Target: Foe, Effect: Auto-Hit, No Crit

Hana Kagura - (Dark 168% Att+Dex), Target: 4 Random Foes, Effect: Auto-Hit, Death (10%)

Sunwheel Katana - (Fire 600% Att+Dex), Target: All Foes, Effect: Auto-Hit, No Crit, Burn (10%) (Code Only)

Aqua Katana Undine - (Water 1000% Att+Dex), Target: All Foes, Effect: Auto-Hit, No Crit (Code Only)

Futsunomitama - (Physical 840% Att+Dex), Target: All Foes, Effect: Auto-Hit, No Crit (Code Only)

Flame Fist Salamander - (Fire 1000% ^ Att, Mag), Target: All Foes, Effect: Auto-Hit, No Crit (Code Only)

King of Hearts - (Fire 160% Att+Agi), Target: 4 Random Foes, Effect: Auto-Hit, No Crit

Minotaur Axe - (Physical 580% Att), Target: Foe, Effect: Ignore Def, 33% Hit

Earth Axe Gnome - (Earth 1000%^ Mag, Def), Target: All Foes, Effect: Auto-Hit, No Crit

Ruyi-Bang - (Physical 1000% Att), Target: All Foes, Effect: Auto-Hit, No Crit, Ignore 50% Def

Mjolnir - (Ice 1400% Att), Target: Foe, Effect: Auto-Hit, No Crit, Ignore (50%) Def, Freeze (10%) (Code Only)

Hell Scythe - (Holy 840% Att+Mag), Target: All Foes, Effect: Auto-Hit, No Crit, Ascension (10%) (Code Only)

Hades Scythe - (Dark 840% Att+Mag), Target: All Foes, Effect: Auto-Hit, No Crit, Death (10%) (Code Only)

Wizard Staff - (Fire 320% Mag), Target: Foe, Effect: Auto-Hit, No Crit

Judgement Staff - (Wind 320% Mag), Target: Foe, Effect: Auto-Hit, No Crit

Lightning Staff - (Lightning 320% Mag), Target: All Foes, Effect: Auto-Hit, No Crit

Dark Staff - Target: All Foes, Effect: Blind (75%)

Ripple Staff - (Water 320% Mag), Target: All Foes, Effect: Auto-Hit, No Crit, +800 Speed

Sealing Staff - Target: All Foes, Effect: Silence (75%)

Marvelous Staff - (150% Will), Target: Ally, Effect: HP Recovery

World Chronicle - (Untyped 1000% Mag), Target: All Foes, Effect: Auto-Hit, No Crit (Code Only)

Horus Staff - Target: All Foes, Effect: Ascension (75%) (Code Only)

Toto Staff -Target: All Foes, Effect: Death 75% (Code Only)

Zeus Thunder - (Lightning 1400% Mag), Target: All Foes, Effect: Auto-Hit, No Crit, Shock (10%) (Code Only)

Holy Rod - (Holy 500% Will), Target: Foe, Effect: Auto-Hit

Princess Guard - Target: User, Effect: Defense/Mag Defense +100%

Ahriman Rod - (Dark 1400% Mag), Target: All Foes, Effect: Auto-Hit, No Crit, Death (10%) (Code Only)

Brahma Rod - (Holy 1400% Mag), Target: All Foes, Effect: Auto-Hit, No Crit, Ascension (10%) (Code Only)

Gale Bow - (Wind 120% Att+Dex), Target: 4 Random Foes, Effect: Auto-Hit, No Crit

Yoichi Bow - (Physical 180%*3 Att+Dex), Target: Foe, Effect: Auto-Hit, No Crit

Artemis Bow - (Physical 840% Att+Dex), Target: All Foes, Effect: Auto-Hit, No Crit

Forbidden Whip - (Physical 840% Att+Dex), Target: All Foes, Effect: Auto-Hit, No Crit (Code Only)

Shooting Star - (Physical 840% Att+Dex), Target: All Foes, Effect: Auto-Hit, No Crit

Sudarshana - (Wind/Earth/Water 600% Att+Dex), Target: All Foes, Effect: Auto-Hit, No Crit (Code Only)

Jormugand - (Physical 460% Att), Target: 4 Random Foes, Effect: Auto-Hit, No Crit, Ignore Def

Tsukuyomi Fan - (Dark 840% Att+Dex), Target: All Foes, Effect: Auto-Hit, No Crit (Code Only)

Amaterasu Fan - (Fire 840% Att+Dex), Target: All Foes, Effect: Auto-Hit, No Crit, Burn (10%), Ignore Defense 50% (Code Only)

Silver Tarots - Effect: Random (Draw a Single Tarot Card)

Salome Plate - (Dark 340% Dex), Target: 3 Random Foes, Effect: Auto-Hit, No Crit, Death (10%)

Raziel's Grimoire - (Holy 1000% Mag), Target: All Foes, Effect: Auto-Hit, No Crit, Ascension (10%)

Akashic Record - (Dark 1400% Mag), Target: All Foes, Effect: Auto-Hit, No Crit

Megiddo Fire - (Fire 1000% Dex), Target: All Foes, Effect: Auto-Hit, No Crit, Burn (10%) (Code Only)

Ultimate Musket - (Fire 1400% Dex), Target: All Foes, Effect: Auto-Hit, No Crit, Burn (10%) (Code Only)

Special Daimyokai


 * Moye's Treasured Sword - (Lightning 500% Mag), Target: 4 Random Foes, Effect: Shock (25%)
 * Heavenly Upheaval Stamp - (Fire 1200% Mag), Target: All Foes, Effect: Burn (25%)
 * Glamorous Veil of Temptation - (Pleasure 1200% Mag), Target: All Foes, Effect: Trance/Seduction (75%)
 * Wind Fire Wheel Boosters - Target: User, Effect: +200% Agility, +50% Accuracy, +30% Evasion, and Taoism skills execute twice

Labyrinth of Chaos Weapon Skills
Skill: Black Sky; Weapon(s): Chaos Blade - Sword Skill (Carnage 1600% Att), Target: Foe, Effect: Auto-Hit, Ignore Def, +15% Accuracy (For some reason)

Past version

 * Before 2.30, Slayer used to be an attribute by itself, instead of a damage multiplier. As a result, while it could allow bypassing the heavy resistance some bosses possess, it also didn't stack correctly with other attribute weaknesses.