User blog:Kain McBride/Research Progress - Gettin' there...


 * Alright, though I'm fairly sure no one is actually following this at the moment... I'm still going to say that I'm almost done my research into Side Story Development...


 * When I started with the idea of making an editor / creator for side stories for Monster Girl Quest, I thought it'd be fun, and side stories could be almost limitless in their complexity... Shortly there after I came to the realization that Side Stories are limited in, well, almost every aspect... There really isn't all that much you can do with a side story... So I thought to myself, why bother doing this until I'm absolutely sure what can and cannot happen from within a side story? I mean I've seen side stories that do things they shouldn't be able to do, at least in accordance to what was documented about them... (the Cecil series for instance), and then looking at it I saw things I didn't recognize...


 * Regardless, I started on looking into what could actually be done with a side story, what kind of scripting hadn't been covered... below is a list of what I've found so far... if it's linked, it means I've figured out how it works too... if not, ... I'm getting to it...


 * bgm_stop (stop the music, isn't linked because it wasn't important enough to create a new subject for)
 * Solid Backgrounds / Clearing a background
 * Sprites 2
 * The Move Command
 * Syasei 2
 * The Element Command
 * Variables and Variable Use
 * var_ld
 * var_cpa
 * var_jump
 * var_cal
 * var_out
 * var_dice
 * Restart

then some things I've not really thought that much about yet...
 * Skillname
 * Damage
 * Kaihuku
 * Anten
 * monocro_on
 * monocro_off
 * win_set
 * win_del
 * overkill_end


 * Anyway, the point of this post is to say that I'm pretty much done my research... the variable stuff is important to finish, the rest of them... well... monocro_on and monocro_off are straight forward, they switch to monochrome mode and back from it, win_set and win_del change the background of the text window and return it, I've not looked into Skillname, Damage, Kaihuku, Anten or Overkill_end yet, but... not really sure that they're needed for a 'good' side story... once the variable stuff is taken care of, you can pretty much do anything you want... story length changes from 1000 lines to as many as you want, as long as you're using multiple files and chapters, really there is no limit... you're still stuck on max of one battle in a file, but you can use as many sub files as you want so really you can have as many battles as you want. That said, Side Stories can now pretty much be as awesome as I'd hoped from the start...