User blog comment:Zepekinio25/Monster Girl Quest : Servant of the monster lord/@comment-31081547-20160813224623/@comment-31081547-20160814145023

In the Irna fight (Irna_start) and maybe even all the other fights i did not check that, The enemy does not regenerate his spirit each turn, while the player do regenerate it.

What i don't understand is the fact that i created a variable called "enemy_spirit_power which can take the numbers from 1 to 10. The number affected to the enemy_spirit_power variable is how much spirit the enemy will regenerate at each turn.

You can find the integrity of the spirit regeneration system on the *common_main part of the code, as it was added under and within it.

To my eyes, the game is simply ignoring the part that control the enemy spirit regeneration which leads to the enemy not regenerating his spirit at all. And that kind of bug is the kind that i have the most trouble to correct.