Getting Started

Monster Girl Quest: Paradox is a story-driven RPG where Luka, our protagonist, sets off on a great adventure. Here you will find basic and spoiler-free information to help you get started on your journey.

System Settings
Much like similar games in the genre, Paradox is an RPG Maker-based game that can be configured to suit the player's preferences. Several options can be set by selecting Config in the pause menu, including:


 * Window Color and Volume Levels
 * Auto Dash and Dash Speed
 * Skip Vore or Defeat Scenes
 * Show Enemy HP and Status Analyzer

Altering the color scheme can help make the text stand out more, and volume levels can be set separately for music and other effects. Certain scenes can be automatically skipped to suit your tastes, and showing the enemy HP can be helpful to gauge the difficulty of certain encounters and keep track of status effects.

World Interaction
As a full-fledged role-playing game, Paradox offers countless opportunities to interact with the environment and its inhabitants, such as:


 * Furniture containing helpful consumables and occasionally even key items.
 * NPCs that provide additional story context and sometimes lead to entirely new quests.
 * Treasure chests hidden away in secluded locations to reward the most daring of explorers.

Your traveling companions will also provide unique dialogue throughout your adventure as you interact with the world around you. Communicating with the locals provides not only plot-relevant information, but also character development for you and your allies.

Recruiting Monster Girls
Following every battle, any defeated monster girls have a chance to be recruited into your party.

This chance is based on each monster's Affinity, which can be raised by initiating dialogue with them during battle. This can be performed by using the Talk skill; available only to Luka at first, but can also be taught to other companions in due course. Monsters may also sometimes initiate dialogue of their own accord.

Talking to monster girls can lead to a variety of situations, such as them asking questions, requesting items, or even giving you valuables in return. Favorable interactions will increase their respective affinity level, displayed as a number between 0-100 beside their species in the targeting menu.

Increasing affinity leads to higher recruitment chances, and beneficial exchanges occurring more often with that particular type of monster. Certain abilities available later in the game can also increase the chances of recruitment, as well as provide greater affinity boosts at a time.

Finally, any successfully recruited girls will join your traveling party or, if your party is full, be sent to the Pocket Castle.

The Pocket Castle
The Pocket Castle is an integral part of the game, available early in the adventure and accessible by using the Pocket Castle under Key Items.

Here, Luka can interact with any and all companions he may have recruited throughout his journey, as well as review important information regarding quests through the Bulletin Board and, once recruited, the informant Amira.

Maid NPCs stationed at key locations offer several services to Luka; the most important being the ability to add members to your party by selecting them from the list, or removing them by using the [Shift] key. As the list of companions grows, you may also use the [S] key to sort the list in various ways, as well as [A] to check their information or [D] to directly warp to their location within the castle.

Affection
As you progress through your journey, active party members will gain small amounts of Affection following victories in battle. Not to be confused with affinity, affection represents the intimacy between Luka and a particular companion.

Besides participating in battles, presenting them with gifts while inside the Pocket Castle can also increase their affection. Common items often yield minor increases, while luxurious meals or rare valuables can yield significant boosts.

After raising their affection beyond certain thresholds, companions will often reward you with unique items or equipment, and grant access to additional sexual requests.

Jobs and Races
Paradox has a deep and intricate leveling system, boasting a wide variety of cross-compatible races and jobs, which may seem overwhelming at first. To start with, characters have three different levels displayed at any given time:


 * Character level: increases stats and resources such as HP/MP/SP.
 * Job level: mastered at level 10, teaches skills and abilities.
 * Race level: mastered at level 10, teaches skills and abilities.

While character levels do not need to be managed, job and race levels are considered mastered once they reach 10. Once mastered, it is strongly encouraged to begin leveling different jobs or races in order to keep learning additional skills and abilities.

Certain jobs of higher tier, known as intermediate or advanced jobs, also require several different jobs to be mastered before they can be accessed. This also holds true for certain races, so make sure to use all the experience points you get.

Job and race changes can be performed by speaking to the Head Priest at the Ilias Temple, available early in the game, as well as several other locations that open up as you progress through the story.

Skills and Abilities
Leveling jobs and races will grant access to their respective Skills and Abilities.

While they may seem similar, Skills and Abilities perform very different roles. Skills are actions that can be performed during battle, and are often associated with a skill type, such as Heroism skills or Sword skills.

Abilities, on the other hand, act similarly to passives. They must be equipped outside of battle by navigating to each character's ability window, and are likewise separated into different categories, such as Combat or Defense.

Each ability also has its own cost to equip, preventing the usage of excessive amounts of abilities at once. This limit is imposed by the character's job, with higher-ranking jobs having higher limits.

Traits
Traits provide unique characteristics to each companion, allowing them to perform better in certain scenarios compared to others.

It is possible to review each companion's trait by navigating to their respective status window. This information is crucial to bring out each character's potential and choosing what jobs to level them with.

For instance, Lime's Boomerang Love trait makes her highly compatible with Throwing and slime-inflicting skills. On the same plane, Luka's trait gives him an edge when using Heroism skills at low health.

When deciding how to build a particular character, always inspect their trait first and consider what types of skills and jobs they would benefit the most from.