Lucifina/Labyrinth of Chaos

Lucifina (ルシフィナ, Rushifina) is an exact copy of the Lucifina who fought in the Great Monster Wars. She is on par with her sister Micaela.

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Special Abilities: Reflects Magical Attacks, 33% chance to invalidate and counter certain hit attacks (with Daystar Counter)

Biography
One of the super bosses in the Labyrinth of Chaos, Lucifina is encountered as a floor 100 super boss. Like the other bosses of the Labyrinth, you can’t talk to her in battle; there is no rape scene upon being beaten by her. This Lucifina is just a copy of the one who fought in the Great Monster Wars.

Attacks

 * Heaven's Severance – One Foe, Auto-Hit, Physical/Holy Attribute, Ascension 10%, 10 MP, 3 Turn Cooldown
 * Ninefold Rakshasa – 9 Random Foes, Physical, Physical Attribute, 3 Turns Cooldown
 * Prominence – All Foes, Magical, Fire Attribute, Burn 10%, 20 MP, 3 Turn Cooldown
 * Ice Age – All Foes, Magical, Ice Attribute, Freeze 10%, 20 MP, 3 Turn Cooldown
 * Plasma Storm – All Foes, Magical, Lightning Attribute, Shock 10%, 20 MP, 3 Turn Cooldown
 * Heavenly Demon Revival – All Foes, Auto-Hit, Magical, Holy Attribute, Ascension 50%, 13 MP, 3 Turn Cooldown
 * Spiral Light Spear – All Foes, Auto-Hit, Physical/Holy Attribute, Ascension 10%, +200 Speed, 8 MP, 3 Turn Cooldown
 * Daystar – Self Buff, One Turn Null any Attack + Counter, Haste Skill, 20 MP, 6 Turn Cooldown
 * Daystar Counter – All Foes, Auto-Hit, Holy Attribute, Ascension 10%
 * Garden of Earthly Delights – All Foes, Auto-Hit, Magical, Pleasure/Holy Attribute, Seduction 50%, 8 MP, 3 Turn Cooldown
 * Mass Death – All Foes, Magical, Death 75%, 10 MP, 3 Turn Cooldown
 * Mass Dispel – All Foes, Auto-Hit, Magical, Dispel, 6 MP, 5 Turn Cooldown
 * End of Dream – One Foe, Auto-Hit, Pleasure/Nightmare Attribute, 3 Turn Cooldown
 * Astral 666 – All Foes, Auto-Hit, 100% MP Drain, 6 Turn Cooldown
 * Fallen Angel Dance – Self Buff, Magical, 3 Turns, +50% Agility, +100% Physical Evasion, +100% Accuracy, 4 MP, 3 Turn Cooldown

Strategy
In the Labyrinth of Chaos, she can be fought as a super boss. You shouldn’t be able to beat her in Part 1 (like the rest of the super bosses), but it can be done. Through grinding, and exploiting a skill called Vicarious Clara (you can unlock that through the Necromancer Job). Vicarious Clara provides the user with a shield that absorbs two hits and can be stacked infinitely.

She is one of the harder bosses in the Labyrinth, due to her passive ability to reflect Magical attacks. You want all of the characters you bring to the fight to have access to Vicarious Clara. All of them.

Fight her like you would any of the LoC bosses. Including the rest of the super bosses, like Reaper. However, you want to take some other things into account: Check here and here for detailed information on all the super bosses and everything you can make use of to defeat them.
 * She is the opposite of Micaela. Instead of reflecting Physical attacks, she will reflect Magical ones. However, Holy and Dark magic is an exception to this, but you want to avoid using them, due to Lucifina’s high resistance to both. Just focus on Physical attacks. Since she has a high evasion chance, certain hit helps here. So try using Makina skills and attacks, which are Physical based.
 * While she may be immune to Magical attacks, there are two exceptions. Time Warp Dance and Curse Dance. Time Warp Dance comes from the Sea Palace Maiko, while Curse Dance comes from Dancer. Both can be helpful in this fight, as she is weak to time magic and silences.
 * Like Micaela, she can inflict party-wide Ascension, Instant Death, and Seduction. Counter this with Nanabi or Kamuro, who have access to the Kitsune Geisha race. They can both use Anti-Death Song, which grants immunity to Instant Death. Or you could just bring a whole party of Lowly Apoptosis, and Ghost race members. Vicarious Clara can block seduction, but a Superstar like Sully or Saki will grant immunity to it through a skill if it bothers you.
 * She can inflict Burn, Freeze, and Shock, but Vicarious Clara can block those attacks.
 * She can use a skill called Daystar, which does as you would expect it to, it counters all of your attacks for one turn and deals massive damage. Thankfully, the Daystar can be blocked by Vicarious Clara, but it can still proc ascension. And the Kitsune Geisha grants immunity to Ascension and Instant Death.
 * Now, Lucifina has a skill that counters Vicarious Clara very well. It’s called Ninefold Rakshasa. Unless the target in question has nine Vicarious Clara shields, it will die. But, it can be dodged, unlike Lucifina’s other skills. The Wing Harpy will counter Ninefold Rakshasa as it will increase your chances of evading it. Use Chirp for this.
 * Lucifina’s self-buff increases her Agility, Evasion, and Accuracy. It’s an annoying buff. It means she is more likely to attack before you can, she’ll evade your attacks that aren’t guaranteed to hit, and the possibility of her hitting her target with Ninefold Rakshasa increases. To counter this, increase your party's stats. Use certain hit Physical attacks, and increase your Evasion and Agility.
 * Since she can be silenced, you should try silencing her as often as possible. It will prevent her from using Magical attacks like Daystar, but she can still use Physical ones like Ninefold Rakshasa.