Talk:Sealed/@comment-5173028-20121205220433

Ok before I ask the suggestion I'm going to explain how basic struggling works

When you are bound by an enemy attack you are given a number value for a variable called genmogaku

if the number is 100 its unbreakable (unless you can somehow survive for 100 turns to break out...)

Usually what number you are given depends on the point of the story so I'm going to explain this as if you already have Gnome (as an example)

if you don't got Gnome when you are bound you get a genmogaku of 100 if you have Gnome you get a genmogaku of 2 (meaning struggle for 2-3 turns)

if the number is 0, you are not in a bind (or the next struggle will help you break out)

when you choose to struggle what you are doing (code wise) you are subtracting 1 from genmogaku.

Now that you got a basic idea on how being bound works and struggling my suggestion...

I'm writing out the battle for Alraune. I am thinking of adding a special break out skill hyper mandy. If you are 1) bound by an enemy 2) using hyper mandy AND 3) chose to attack instead of struggle.

Luka will coat himself in flames. What that will do is have a 50/50 chance it will count as a struggle (subtract 1 from genmogaku) AND damage the enemy.

Any opinions on this idea? should I reduce/increase the chances of it counting as a struggle, should I not implement this idea, or what should I do?