Talk:Chapter 3/@comment-70.55.115.165-20130402231404/@comment-4878757-20130402235722

Nscripter may not be too hard to work with, but you also have to look at the fact that a lot of content is going to be in the game, the game is testing the limits of the engine as it is and everything needs to be bug tested and checked for typos. Like they say, "Walk a mile in a man's shoes..." Try using nscripter to put together something on the scale and complexity of MGQ together and then bitch about it "only being the nscripter".