User blog:Shadowblade777/Shadow (Assassin)



Name: Shadow

Age: 17

Race: Human/Monster Hybrid (Unknown Monster species)

Class: Demon Assassin

Energy: Stamina, Darkness Weapons:
 * Demon's Curse: Death & Darkness - A Blade Staff that takes the appearance of two dark longswords, emitting black mist and shimmering red, with the pommels permanently fused together by magic. Originally normal weapons, they 'mutated' when Shadow's inner darkness was awakened, serving as an extension of Shadow himself and enhancing the weapons greatly; he can materialize and unsummon them at will, especially during battle. The blades are also sharp enough to cause massive blood spills said to absorb the victim's life, the red shimmer being rumored to be blood itself.

Biography:

A young boy was born in a small village of coexisting humans and monsters at the northernmost point in the Noah Region, but the moment he was born, the Ilias Kreuz organization raided his village and murdered everyone, then took all the children and infants to their secret base in southwest Noah and recruited them under their cause. For ten years, he trained under the terrorists and earned the name "Shadow" for his extreme talent in stealth, but he secretly despised them due to their negligence and while training by himself outside of the terrorist's base he befriended an Alraune name Rose. Once he was 10 and passed the terrorist's "age of coming" test and ceremony, they presented him the final test: slay a captured monster, Rose. Enraged, he helped Rose tried rebel, but the two were easily overpowered and the terrorists carted them off to Yamatai Mountains. At the secluded snowy region, the terrorists tried to force Shadow into killing Rose, then kill their traitorous human. Instead, an awakened dark manifestation appeared around Shadow and using his assassin powers he murdered all the loyal Ilias Kreuz in the blink of an eye, then passed out.

A year later, Shadow recovered and found himself recovering in the Yamatai Village. The famed Heavenly Knight Tamamo appeared before him and explained that she rescued him and Rose before they froze to death, and had already sent her kitsune force and enlisted Grand Noah's aid to eliminate the threat of Ilias Kreuz, confining them in Grand Noah's jail cells. She also told him that a dark power, that of an ancient monster's, had awakened and surged within his body, which is what led her to him, keeping him under tabs since day one via Rose. Tamamo agreed to take Shadow under her wing and help him harness his dark powers.

To this day, Shadow has grown into a powerful human known as the "Demon Assassin" and is one of Tamamo's right hands, rumored to be above Nanabi and Yao, using his abilities to serve her and the Monster Lord herself. He assassinates those considered threats to the Monster Lord and continues to train every day with the citizens of Yamatai Village, whether it be physically, mentally, or sexually. He strives for the ideals of coexistence, believing that his human body infused with monster blood is proof of this achievement, and uses this power to fight and defeat the followers of Ilias and one day the evil goddess herself.

Personality:

Shadow has a kind and compassionate heart towards humans and monsters, the very beings that made and shaped him. He is also willing to help those in need and is even eager to have sex with others, whether it be "forbidden" (e.g. lolis or incest), though due to his powerful monster blood, he may end up reversing the situation and have his own lustful way. Surprisingly he is more gentle when having sex, not using any form of torture or death, and often allows the woman to have their way.

When it comes to dealing with evil monsters or Ilias's followers, Shadow feels responsible in upholding his duties as a Heavenly Knight's hand, and will take measures using the Monster Lord's "power to maintain order" law. Depending on how drastic the situation is, Shadow may even feel the need to become merciless and, with permission, execute. Regardless of any circumstance, he is always on-guard, very calm, confident, silent, and serious, as if he applied the Serene Mind. Being intelligent and analytical, he always acknowledges his own strengths and weaknesses as well as those around him, knowing to act cautiously and without reckless abandon. He hates failing his missions (and disappointing Tamamo and the Monster Lord) and will take any means necessary to complete them.

His past has left him quite shy and reserved, only opening up to those who are kind to him or whom he knows and trusts, such as Tamamo's other hands as well as his "cousin" Arakon and his Four Bandit "nieces." However, he does not tolerate idiotic, careless, or off-guard acts, such as those performed by Solomon, and like Alice he doesn't hesitate to bluntly point them out. He also has a strong dislike towards Ilias's followers, especially Ilias Kreuz.

He also possesses a "summon" known as Phantom, with a completely different personality. Phantom is a female with an extremely playful and carefree attitude, but also possesses a very high murderous intent and sadism, leading her to taunt and/or toy around with others and takes much delight in it (especially with Shadow as her main victim, who isn't exactly keen but nevertheless tolerates it, however he is able to command her to stop her antiques if he desires), but still goes for quick kills. However, when the two appear together to confront a target, Shadow inherits Phantom's dark personalities and too joins in on her "fun".

Strengths and Weaknesses:

Shadow's strength lies within his assassination powers and darkness. Obviously, speed, stealth, critical hits, defense piercing, and instant death techniques are to his advantage. He is also a master of the blade staff, an extremely rare weapon type that generally leaves enemies at a disadvantage due to their unfamiliarity with it. Though initially his attacks aren't strong to begin with, the number of hits in any of his skills are plentiful in dealing fatal damage, allowing him to overwhelm through constant and consistent strikes.

His other main source of power is the darkness within him, given by monster blood. Shadow employs this power to create portals to his own personal pocket dimension to augment his stealth or attack from a distance, strengthen the length of his blades, or boost the attacking power of his own sword. The inherited lust even allows him to rape a monster instead of the reverse, allowing him to actually counter monsters.

However, as an assassin, he is limited to cloth or light armor as anything heavier will reduce his mobility, and thus has low defense. His over-reliance on low damage rapid connecting combos leaves him physically weak, unable to deal much damage to earth-based users, escape binds, carry heavy things, or smash a rock into pieces without slashing it repeatedly; should his enemy manage to block, evade, or intercept his attacks, his damage output may plummet. Additionally, because he is a human/monster hybrid, with his human side impairing his physical body, the darkness within him further weakens his defense and uses up a lot of stamina, though this is no longer a problem after he fully awakened his inner darkness.

Skills:
 * Passive:
 * Assassin Mastery: Strengthens sight (including night vision), reflexes, resistance to environmental effects (cold weather, volcano heat, etc.) and abnormal status effects, pickpocketing, lockpicking, and stealth.
 * Ravenous Bloodlust: Possessing great control over his murderous intent renders him separated from the flow of the world, making it very difficult to sense his presence and movements even with the power of water. Additionally, the aura produced by his Ravenous Bloodlust alone can cause a great deal of intimidation and fear.
 * Dark Critical Ecstasy: Reduces the damage of pleasure attacks and resists the effects of trance and temptation of enemies. After weakening/defeating a monster, he may rape them to his satisfaction rather than the opposite. However, normal Critical Ecstasy is still applied if a monster manages to weaken him instead.
 * Slipstream: Strengthens his attack and movement speed, jump height, and dash distance, and grants the ability to double jump, rapidly descend to the ground, dash through an enemy, and run on water and walls.
 * Devil's Toxin: Attacks infects the target with a speck of darkness, poisoning the enemy that slowly saps their life. Attacks also cause heavy hemorrhaging.
 * Exploit Weakness: Passively increases damage when attacking a target's rear and while they are in the air (minus those with the natural ability to fly).
 * Fighting Spirit: Grants manipulation of the four elements simultaneously at partial power: wind's speed, earth's defense piercing, water's reflexes, and fire's firepower. Elements' effects are not actually displayed (for example no burning sword). Learned after fully awakening his inner darkness.


 * Active:
 * Blink Step: Rushes forward and backward in a straight line over a long distance, slashing all enemies along the path four times.
 * Concealed Blade: Dashes toward up to five targets, slashing each twice along the way. If there are less than five targets, Shadow re-targets from the first enemy and continues slashing until completing all five attacks.
 * Shadow Strike: Performs a deadly horizontal slash empowered by darkness for two hits, powerful enough to cut enemies into two. Instantly kills normal enemies; elite monsters, bosses, or other RP characters instead take heavy damage.
 * Shadow Meld: "Merges" (disappearing) into walls, floors, or shadows to immediately reappear in another place. Can cover extreme distances that span regions and continents. After, fully awakening his inner darkness, Shadow Meld allows Shadow to enter a personal pocket dimension; the space within his dimension is exactly like the real world other than everything being colored pitch black, allowing him to spy on and observe events in the real world, though he can neither directly interact or be interacted with until he leaves his dimension. He can pull anyone from the real world into the dimension, and can likewise forcibly eject them out.
 * Black Reaper: Uses the darkness to triple the length of his blades, then spin attacks twice.
 * Ghost Stab: Stabs or slashes into the wall, floor, or shadow, which erects a large shadowy blade under the enemy. Effectively the attack variant of Shadow Meld.
 * Phantom Blow: Slashes the target 10 times with darkness enhanced blades, all hits being criticals.
 * Wrath's Shackles: Traps surrounding enemies using their own shadows. Learned after fully awakening his inner darkness.
 * Wailing Banshee: Attacks the target with two ranged curved dark energy blades that travel at an incredibly fast speed. Learned after fully awakening his inner darkness.
 * Deadly Specter: An advanced version of Ghost Stab that summons five of Shadow's weapons from the shadows and flings them as projectiles. These weapons vanish shortly after they come into contact with something, even if the opponent manages to grab them. Learned after fully awakening his inner darkness.
 * Abyssal End: Slashes the enemy twice, the second hit creating a huge explosion. Learned after fully awakening his inner darkness.
 * Phantom: Summons a perfect copy of Shadow that fights alongside him, possessing has all of Shadow's clothes, weapons, and abilities. However, Phantom's Ravenous Bloodlust's fear induction is significantly stronger than Shadow's, and does not copy his physical appearance, voice, and attitude; Phantom is actually female, with a playful and carefree but far more murderous and sadistic personality. Her presence, however, causes drastic changes to Shadow's personality, which mostly matches her's. Having a mind of her own, she is extremely reclusive and believes Shadow can hold his own ground, only appearing to assist when they both think her presence is absolutely necessary. Learned after meeting the Phantom.
 * Enveloping Darkness: Taps into his inner darkness, greatly strengthening all passives and actives. However, while active, defense is severely decreased and all actives use more stamina; this debuff no longer exists after fully awakening his inner darkness.
 * Assassin Mastery: Greatly strengthens sight and reflexes and has a high chance of negating environmental and abnormal status effects.
 * Dark Critical Ecstasy: Increases pleasure damage reduction and trance and temptation negation rate.
 * Slipstream: Greatly strengthens speed to the point where afterimages are left, allows triple jumping, and resists sticky surfaces and gravity-alteration effects (water, gravity magic, etc.).
 * Devil's Toxin: Causes poison to siphon enemy health, replenishing a very small amount of Shadow's health and stamina.
 * Exploit Weakness: Increases damage on targets inflicted by negative status ailments and more injured targets.
 * Blink Step: Increases linear range and number of hits from 4 to 8.
 * Concealed Blade: Increases damage when more enemies are present and number of attacks from 5 to 10, thereby increasing the number of hits from 10 to 20.
 * Demonic Shadow Strike: Becomes unblockable by weak parries or shielding, completely ignores the enemy's defense, and automatically triggers Exploit Weakness.
 * Shadow Meld: Can be used in mid-air and causes the next attack to be a guaranteed critical hit.
 * Black Reaper: Blade length is quadrupled instead of tripled and increases number of hits from 2 to 4.
 * Ghost Stab: Stab/Slash can be executed in the air (without a solid object) and increases number of hits from 1 to 2.
 * Demonic Phantom Blow: All hits have life drain properties and are guaranteed critical hits, with amplified critical damage. Additionally inflicts an amplified Devil's Toxin, with stronger poisoning, bleeding, and regeneration.
 * Wraith's Shackles: Snare can be used on midair targets, lasts longer, and is harder to break out from. Snared enemies additionally take more damage.
 * Wailing Banshee: Increases attack's length and width and has homing properties.
 * Deadly Specter: Increases number of blade staffs generated from 5 to 7 and each blade immediately enters the shadows before colliding into anything that is not their target, cycling through and back until they hit the target.
 * Abyssal End: A black hole is generated from the first slash, vacuuming in and damaging all surrounding enemies.
 * Phantom: Phantom receives all of Enveloping Darkness's effects.
 * Shadow/Phantom Slayer: Ultimate skill. Generates every ounce of darkness with him, summoning a second blade staff that effectively doubles all damage and removes the penalties of Enveloping Darkness. All attacks in this state are guaranteed critical hits and complete defense piercing and will also instantly kill normal mobs but not elite or boss enemies and other RP characters. This effect also applies to Phantom. However, once this buff ends, the darkness begins to wear on him, temporarily disabling his passives and weakens his overall damage; this debuff no longer exists after fully awakening his inner darkness, though Shadow Slayer cannot be used in rapid succession.
 * Demon's Curse: The true ultimate skill of Shadow's as a last resort move, after meeting the Phantom. Phantom "merges" with Shadow to become a single entity, combining their vitality; if Shadow/Phantom Slayer is active, the two can unleash extreme amount of darkness that coats their body and skin as if they were one with darkness itself. While becoming a dual personality character due to the two beings fused together, apart from the dark aura Shadow's appearance remains completely unchanged. The fused form can be maintained and split indefinitely. Drawing on Demon's Curse's true application further amplifies Shadow and Phantom's signature skills, but all skills can only be used once and Demon's Curse significantly weakens their body after use and forces them to rest for a full day to regain enough strength to be able to fight again, but requires three days in total since Demon's Curse was used to regain full power and re-use the move again.
 * Darkness: Cursed Phantom Blow: Increases the number of hits of Phantom Blow from 10 to 30. Devil's Toxin inflicted by Phantom Blow causes hallucinations and crippling to regeneration and mobility that cannot be negated to cleansed. Before used, the skill is signified by Shadow/Phantom's left eye glowing while spinning their left weapon counter-clockwise and the dark mist surrounding the weapon intensifying.
 * Death: Cursed Shadow Strike: Increases the frontal range via darkness-elongated blades five-fold and massively increases the damage dealt by Shadow Strike to the point where it can level off multiple buildings in a single slash. Signified by Shadow/Phantom's right eye glowing while spinning their right weapon clockwise, with the weapon itself turning black and radiating an immense aura.
 * Demon's Curse: Death and Darkness: Assaults the target with both Cursed Phantom Blow and Cursed Shadow Strike simultaneously. Signified by both Shadow/Phantom's eyes glowing while spinning their weapons in their respective directions, both weapons radiating an intense dark mist and black color and aura.


 * Other:
 * Sensing: Gauges the strength of other humans or monsters and detects their presence.
 * Telepathy: Mentally communicates with another creature. Used to receive orders from the Monster Lord or Tamamo, or to talk to Phantom in private.