Paradox/Advanced Races

Advanced Races are the third tier of races available in Monster Girl Quest! Paradox RPG. The lowliest of most monster lines aspire to one day become a Queen class of their race.

Archfiend
Prerequisites: *Race Change Item Unavailable till Part 3*, Cosmic Magus, Demonoid

A Demonoid manifesting the bloodline of a fallen angel. Possesses power rivaling that of a god. Strong dark and time magic allows them to control time and space. Learns strong abilities and has overwhelming stats.
 * Equip: Clothes, Armor, Heavy Armor, Robe, Dress, Skimpy, Hat, Helmet, Heavy Helmet, Magic Hat, Fancy Cap, Buckler, Shield, Heavy Shield
 * Skills: Scythe, Time Magic, Holy, Dark
 * Passive: Null HP Cost

Learned Skills and Abilities
 * Lvl 3: Ruler of Darkness - Special Ability (Skills that sacrifice health no longer cost HP.)
 * Lvl 5: Physical Damage Half - Defense Ability (Reduce Physical damage taken by 50%.)
 * Lvl 6: 妖星乱舞 - Time Magic Skill
 * Lvl 8: 魔神幻舞 - Dark Skill
 * Lvl 9: Physical Booster 30% - Combat Ability (Deal +30% Physical damage.)
 * Lvl 10: [Reserved] - Time Magic Skill
 * Lvl 10: Chaos Drive - Time Magic Skill, Target: Whole World, Effect: Time Stop

Master Homunculus
Prerequisites: Soul of Sorcery, Worm Summoner

A grotesque human being whose cells were mixed with those of a homunculus, increasing their power significantly. The Master Homunculus possesses tentacles that are used to prey on its enemies by absorbing their HP and MP, even devouring them whole.


 * Equip: Clothes, Breastplate, Robes, Dress, Skimpy, Hat, Magic Hat, Buckler
 * Skills: Black Magic, Summoning, Slime, Tentacle
 * Passive: MP Regen 2%, Mag Eva +20%

Learned Skills and Abilities
 * lvl 2: Blaze - Black Magic (Fire 600% Mag), Target: Foe, Effect: 100% Hit
 * lvl 2: Frost - Black Magic (Ice 600% Mag), Target: Foe, Effect: 100% Hit
 * lvl 2: Spark - Black Magic (Lightning 600% Mag), Target: Foe, Effect: 100% Hit
 * lvl 2: Heaven's Worm - Tentacle Skill (Pleasure 1000 ^ of Mag,Dex), Target: Foe, Effect: Slimed (75%), Bind (50%), 120%, No crit
 * lvl 3: MP +20% - Magic Ability
 * lvl 3: Magic +30% - Magic Ability
 * lvl 4: Chaotic Pleasure - Summoning (Pleasure 240% Mag), Target: 6 Random Foes, Effect: Bind (50%)
 * lvl 5: Heavy Magic - Magic Ability (All skills have twice the MP cost, but user has +50% Magic.)
 * lvl 6: Vore Worm - Tentacle Skill, Target: Foe, Effect: Predation (Bound/Digested Foe, HP/MP)
 * lvl 7: Magic Curtain - Magic Ability
 * lvl 8: Rose Worm - Tentacle Skill (Pleasure 1000% ^ of Mag, Dex), Target Foe, Effect: MP Drain 100%, 120% Hit, No Crit
 * lvl 9: Mana Drain Strike - Combat Ability
 * lvl 9: MP Regen 4% - Special Ability
 * lvl 10: Break Worm - Tentacle Skill (Physical 360% ^ of Mag,Dex); Target: 4 Random Foes, Effect: 120% Hit, +

Noble Yoma
Prerequisites: Soul of the Wind, High Yoma

The highest rank of yoma, boasting a noble lineage. They hold tremendous magic power capable of reducing any foe to ash. Their ability with a rapier is superb, having acquired the yoma secrets of the weapon. Extraordinary stats.
 * Equip: Clothes, Armor, Heavy Armor, Robe, Dress, Skimpy, Hat, Helmet, Heavy Helmet, Fancy Cap, Buckler, Shield, Heavy Shield
 * Skills: Rapier, Black Magic, Dark, Demon Arts
 * Passive: Rapier Booster 20%, Null Fire/Burn/Death

Learned Skills and Abilities
 * lvl 2: Zex Rouge - Rapier (Physical 96%*6 Att+Agi), Target: Foe, Effect: +
 * lvl 2: Rapier Mastery - Special Ability (Increases stat gains from equipping Rapiers)
 * lvl 3: Magic +30% - Magic Ability (Increase Magic by 30%)
 * lvl 3: Rapier Booster 15% - Combat Ability (When a Rapier is equipped, deal +15% damage with normal attacks, Rapier skills, and Multiweapon skills.)
 * lvl 4: Burn Requiem - Demon Arts (Fire 1000% ^ of Mag, Agi), Target: All Foes, Effect: 100% Hit
 * lvl 5: Omega Blaze - Black Magic (Fire 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 5: Sigma Frost - Black Magic (Ice 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 5: Lambda Spark - Black Magic (Lightning 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 5: Nullify Fire - Defense Ability (Nullify Fire damage taken.)
 * lvl 6: Burn Strike 20% - Job Ability (Normal attack inflicts Burn 20% of the time.)
 * lvl 6: Technical Magi - Magic Ability (Causes Black Magic, Time Magic, Summoning skills, and Demon Arts skills to use Dexterity in place of Magic.)
 * lvl 7: Demon Eyes of Death - Demon Arts, Target: All Foes, Effect: Death (75%)
 * lvl 8: Fire Booster 30% - Magic Ability (Deal +30% Fire damage.)
 * lvl 9: Demon Arts Booster 30% - Special Ability (Demon Arts skills deal +30% damage.)
 * lvl 9: Rapier Booster 15% - Combat Ability (When a Rapier is equipped, deal +15% damage with normal attacks, Rapier skills, and Multiweapon skills.)
 * lvl 10: Northern Cross - Rapier (Fire 408% Att+Agi), Target: All Foes, Effect: +

Divine Yoma
Prerequisites: Soul of Sorcery, Holy Yoma

A sacred Yoma worshiped as a god, wielding powerful Lightning magic and smiting enemies with Holy might. The Divine Yoma's eyes possess powerful magic that can revive the dead and heal severe wounds. With excellent attack and recovery skills, the Divine Yoma is a dependable race.


 * Equip: Clothes, Armor, Robe, Dress, Skimpy, Hat, Helmet, Magic Hat, Fancy Cap, Buckler, Shield
 * Skills: Rapier, White Magic, Black Magic, Holy, Dark, Demon Arts
 * Passive: Rapier Booster 20%, Null Fire/Burn/Ascension

Learned Skills and Abilities
 * lvl 2: Mega Heal - White Magic (Magical 300% Will), Target: Ally, Effect: HP Recovery
 * lvl 2: Victoire - Rapier (Physical 564% Att+Agi), Target: Foe, Effect: +
 * lvl 2: Magical Rapier - Combat Ability
 * lvl 3: Willpower +30% - Defense Ability
 * lvl 3: Demon Eyes of Wellness - Demon Arts, Target: All Allies, Effect: 100% HP Recovery
 * lvl 4: Black Lightning - Demon Arts (Lightning 1000% ^ of Mag, Dex), Target: All Foes
 * lvl 4: Cross Heal - Magic Ability
 * lvl 5: Nullify Lightning - Defense Ability
 * lvl 6: Demon Eyes of Purification - Demon Arts, Target: All Foes, Effect: Ascension (75%)
 * lvl 7: Mass Heaven - White Magic, Target: All Foes, Effect: Ascension (75%)
 * lvl 7: Demon Arts Success Up - Special Ability
 * lvl 8: Recovery Booster 30% - Magic Ability
 * lvl 8: Skill Use: White Magic - Magic Ability
 * lvl 9: Lightning Booster 30% - Magic Ability
 * lvl 10: Evagelio - Demon Arts (Holy 1000% ^ of Mag, Will), Target: All Foes

Feral Yoma
Prerequisites: Soul of Savage God, Bestial Yoma

A high class Yoma whose body has awoken to the true power of Beast monsters, harnessing the destructive power within them to unleash devastating physical attacks. Combined with mastery over Ice magic, this race is perfectly suited for offensively-oriented roles.


 * Equip: Clothes, Breastplate, Armor, Robe, Dress, Skimpy, Hat, Helmet, Fancy Cap, Buckler, Shield
 * Skills: Rapier, Black Magic, Dark, Demon Arts, Beast
 * Passive: War Rumble, Rapier Booster 20%, Null Fire/Burn, Crit +15%, Eva +20%

Learned Skills and Abilities
 * lvl 2: Rampage - Beast Skill (Physical 280% Att), Target: 4 Random Foes, Effect: +
 * lvl 2: Fang Mastery - Special Ability
 * lvl 2: Nemesis - Rapier Skill (Physical 408% Att+Agi), Target: All Foes, Effect: +
 * lvl 3: Disruptive Wave - Beast Skill, Target: All Foes. Effect: Dispel
 * lvl 3: Agility +30% - Job Ability
 * lvl 3: Critical Magic Evasion - Defense Ability
 * lvl 4: Twin Ice Fang - Beast Skill (Ice 700%*2 Att), Target: Foe, Effect: +
 * lvl 5: Nullify Ice - Defense Ability
 * lvl 6: Demon Eyes of Petrification - Demon Arts, Target: All Foes, Effect: Petrify (75%)
 * lvl 7: War Rumble - Combat Ability
 * lvl 8: Double Attack - Combat Ability
 * lvl 9: Ice Booster +30% - Magic Ability
 * lvl 10: Beast Rampage - Beast Skill (Lightning 360% Att), Target: 4 Random Foes, Effect: +

Sphinx
Prerequisites: *Race Change Item Unavailable till Part 3*, Noble Yoma, Divine Yoma, Feral Yoma

Harboring powerful genes from a bygone age, the Sphinx wields ancient powers from both Holy and Dark skills alike. Because of their nature as a monster, the Sphinx can use a variety of pleasure attacks. With a variety of powerful physical and pleasure attacks, the Sphinx's power is unparalleled.


 * Equip: Clothes, Breastplate, Armor, Robe, Dress, Skimpy, Hat, Helmet, Fancy Cap, Buckler, Shield
 * Skills: Rapier, White Magic, Black Magic, Holy, Dark, Demon Art, Beast
 * Passive: Rapier Booster 30%, Null Fire/Burn/Dea/Asc/Cli, Eva +20%

Learned Skills and Abilities
 * lvl 2: Roar of Destruction - Beast Skill (Sonic 1000% Att), Target: All Foes, Effect: Stun (75%), +
 * lvl 2: Hand of the Earth Mother - Demon Arts (Pleasure 460% ^ of Dex, Agi), Target: 4 Random Foes, Effect: Horny (50%)
 * lvl 3: Agility +40% - Job Ability
 * lvl 3: Kiss of Death - Demon Arts (Pleasure 1400% ^ of Dex, Agi), Target: Foe, Effect: Death (75%)
 * lvl 4: Magic +40% - Magic Ability
 * lvl 4: Ancient Inferno - Demon Arts (Fire 1800% ^ of Mag, Agi), Target: Foe
 * lvl 5: Willpower +40% - Defense Ability
 * lvl 5: Skill Use: Demon Arts - Special Ability
 * lvl 6: Mouth Offering - Demon Arts (Pleasure 1800% ^ of Dex, Agi), Target: Foe, Effect: Slimed (50%)
 * lvl 6: Isis' Lovemaking - Demon Arts (Pleasure 1400% ^ of Dex, Agi), Target: All Foes, Effect: Trance (75%)
 * lvl 7: Sphinx Riddle - Demon Arts, Target: All Foes, Effect: Death (100%)
 * lvl 8: Death Claw Dance - Beast Skill (Physical 276% Att+Agi), Target: 4 Random Foes, Effect: +
 * lvl 9: Critical Double Action - Special Ability
 * lvl 10: Ark Obelisk - Demon Arts (Fire 200% ^ Mag, Agi), Target: 9 Random Foes

Elder Youkai
Prerequisites: Soul of the Hunter, Youkai

A higher-ranked Youkai who is revered as a God in the Eastern Lands, wielding the power to freeze enemies and everything around them. They are a mighty race, using their hair and tongue skill to bring mind-numbing pleasure and raw physical power to inflict excruciating pain.


 * Equip: Clothes, Gi, Breastplate, Armor, Dress, Skimpy, Hat, Helmet, Buckler, Shield
 * Skills: Scythe, Taoism, Demon Arts
 * Passive: SP Cost 50%, Scythe Booster 20%, Null Ice/Freeze/Death/Zombie

Learned Skills and Abilities
 * lvl 3: Divine Tongue Dance - Demon Arts (Physical 340%*3 ^Att, Dex), Target: Foe, Effect: Slimed (50%), 120% Hit, +
 * lvl 3: SP +30% - Job Ability
 * lvl 3: Scythe Mastery - Special Ability
 * lvl 4: Taoist Burial Blade - Scythe Skill (Physical 940% ^ of Att,Mag), Target: Foe, Effect: +15% Hit, +
 * lvl 5: Ice Block Talisman - Taoism (Ice 1400% ^Mag,Dex), Target: Foe, Effect: Ice Weakness +50% (100%), 100% Hit
 * lvl 6: Pleasurable Licking Hell - Demon Arts (Pleasure 1000% ^ of Att,Dex), Target: All Foes, Effect: Slimed (50%), 120% Hit, No Crit
 * lvl 7: Ultimate Hair Charm - Demon Arts (Pleasure 340% ^ of Dex,Mag), Target: 3 Random Foes, Effect: HP Drain 50%, 120% Hit, No Crit
 * lvl 8: SP Cost 50% - Job Ability
 * lvl 9: Ice Booster 30% - Magic Ability
 * lvl 9: Demon Arts Booster 30% - Special Ability
 * lvl 10: Freezing Polar Cyclone - Demon Arts (Ice/Wind 1000% ^ of Att,Mag), Target: All Foes, Effect: 100% Hit

Kishin
Prerequisites: Soul of Savage God, Oni

A high-ranking Oni revered as a god for their strength with a club, smashing everything in their path. Despite their inferior magic power, the Kishin is a dependable physical fighter.


 * Equip: Clothes, Gi, Breastplate, Armor, Heavy Armor, Dress, Skimpy, Hat, Helmet, Heavy, Buckler, Shield, Heavy Shield
 * Skills: Axe, Club, Demon Arts
 * Passive: Battle Start SP 100%, Res Dea/Zom 25%, Crit +15%

Learned Skills and Abilities
 * lvl 3: Roaring Ice Club - Club Skill (Physical 680% Att), Target: Foe
 * lvl 3: HP +30% - Combat Ability
 * lvl 3: Nullify Freeze - Defense Ability
 * lvl 4: Attack +30% - Combat Ability
 * lvl 4: Kishin Barrage - Club Skill (Physical 300% Att), Target: 4 Random Foes, Effect: Ignore Def, 50% Hit
 * lvl 5: Indomitable Fighting Spirit - Combat Ability
 * lvl 6: Full Power - Special Skill (Quadruple Att on next turn)
 * lvl 7: Slime Breaker - Club Skill (Physical 380% Att), Target: All Foes, Effect: Slime Slayer, Ignore 50% Def
 * lvl 8: High Berseker - Special Ability
 * lvl 8: Chaotic Kishin Club - Club Skill (Physical 240% Att), Target: 4 Random Foes
 * lvl 9: Skill Use: Club - Combat Ability
 * lvl 9: Battle Start SP Max - Special Ability
 * lvl 10: Earth Fissure Drop - Club Skill (Physical 680% Att), Target: All Foes

Ashura
Prerequisites: Soul of the Warrior God, Yasha

A species of Kishin wielding countless blades with their multiple arms to mercilessly annihilate their enemies. The Ashura is able to learn powerful katana, multi-weapon and pleasure skills, as well as the ability to strike three times in a row.


 * Equip: Clothes, Gi, Breastplate, Armor, Dress, Skimpy, Hat, Helmet
 * Skills: Katana, Multiweapon, Demon Arts
 * Passive: Dual-Wield, Eva +10%, Null Dea/Fre/Zom

Learned Skills and Abilities
 * lvl 3: Demon Avalanche Slash - Katana Skill (Ice 408% Att+Dex), Target: Foe, Effect: +
 * lvl 3: Nullify Ice - Defense Ability
 * lvl 4: Weed Whacking Decapitation - Katana Skill (Physical 228% Att+Dex), Target: All Foes, Effect: Plant Killer, +
 * lvl 5: Honed Katana - Combat Ability
 * lvl 5: Freeze Strike 20% - Job Ability
 * lvl 6: Multi-Hell Hand Job - Demon Arts (Pleasure 360% ^ of Dex,Agi), Target: 4 Random Foes, Effect: Horny (50%), 120% Hit, No Crit
 * lvl 7: Dual-Wield - Combat Ability
 * lvl 8: Pinaka - Multiweapon Skill (Physical 360%*4 Att), Target: Foe, Effect: +
 * lvl 9: Triple Attack - Combat Ability
 * lvl 9: Skill Use: Katana - Combat Ability
 * lvl 10: Pralaya - Multiweapon skill (Physical 360% Att), Target: 4 Random Foes, Effect: +

Elder Succubus
Prerequisites: Soul of the Lecher, Succubus

A high-ranking Succubus boasting superior pleasure skills, using them to squeeze everything from men and women alike. An Elder Succubus can learn powerful wind magic and mind-numbing pleasure skills, with one such skill capable of sending sleeping foes to an eternal slumber.


 * Equip: Sex Toy, Clothes, Robe, Dress, Skimpy, Hat, Magic Hat, Fancy Cap, Buckler
 * Skills: Black Magic, Sexcraft, Demon Arts, Nature
 * Passive: Hor/Tra/Sed/Inc Strike 5%, Eva +10%, Null Wind/Cli/Sli/Hor/Tra/Sed/Inc, Res Dead 50%, Res Pleasure 25%

Learned Skills and Abilities
 * lvl 2: Meltic Vore - Sexcraft, Target: Foe, Effect: Predation (digested or tranced foe)
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: Trance Strike 20% - Job Ability
 * lvl 4: Climax Strike 20% - Job Ability
 * lvl 5: Playful Wind - Special Skill, Target: User, Effect: Hit/Evade Up (4 turns
 * lvl 6: Skill Use: Sexcraft - Job Ability
 * lvl 7: Shamshir - Nature Skill (Wind 1400% ^ of Mag, Agi), Target: Foe
 * lvl 8: Invitation to Eternal Sleep - Demon Arts, Target: All Foes, Effect: Death (sleeping targets)
 * lvl 9: Pleasure Booster 30% - Magic Ability
 * lvl 10: Nightmare Drain - Sexcraft (Pleasure 1400% ^ of Dex, Mag), Target: Foe, Effect: Bind (50%), HP Drain 100%

Lewdfigher Succubus
Prerequisites: Soul of the Divine Fist, Succubus Monk

A Succubus fighter who uses her body to overwhelm enemies with ancient combat skills and obscene pleasure attacks. The Lewdfighter Succubus can develop sexual defenses for themselves and master powerful pleasure skills to make enemies incontinent.


 * Equip: Sex Toy, Clothes, Robe, Gi, Dress, Skimpy, Hat, Fancy Cap
 * Skills: Unarmed, Sexcraft, Demon Art, Nature
 * Passive: Hor/Tra Strike 10%, Crit +15%, Eva +20%, Res Pleasure 50%, Null Wind/Cli/Sli/Hor/Tra/Sed/Inc, Res Death 50%

Learned Skills and Abilities
 * lvl 2: Succubus Arts - Sexcraft (Pleasure 1400% ^ of Att, Dex), Target: Foe, Effect: Climax (50%)
 * lvl 3: Agility +30% - Job Ability
 * lvl 3: Horny Strike 20% - Job Ability
 * lvl 4: Demon Incontinence Palm - Sexcraft (Pleasure 680% ^ of Dex, Agi), Target: Foe, Effect: Incontinence (50%)
 * lvl 5: Nullify Climax - Defense Ability
 * lvl 6: Blink Caress - Unarmed Skill - (Pleasure 240% ^ of Dex, Agi), Target: 4 Random Foes
 * lvl 7: Dark Ripping Fist - Unarmed Skill (Dark 408% Att+Agi), Target: All Foes, Effect: Auto-Hit
 * lvl 8: Immunity Against Pleasure - Sexcraft, Target: User, Effect: Null Pleasure
 * lvl 9: Skill Use: Unarmed - Combat Ability
 * lvl 9: Mana Drain Strike - Combat Ability
 * lvl 10: Ancient Succubus Way: Snake - Unarmed Skill (Pleasure 940% ^ of Dex, Agi), Target: Foe, Effect: HP Drain 100%, Bind (50%)

Arc Succubus
Prerequisites: Soul of Sorcery, Succubus Witch

An archmage amongst Succubus Witches who has attained the apex of magic spells and rare pleasure skills. The Arc Succubus can learn more Black Magic spells, as well as summon wild tentacles to bring agonizing pleasure to enemies.


 * Equip: Sex Toy, Clothes, Robe, Dress, Skimpy, Hat, Magic Hat, Fancy Cap
 * Skills: Black Magic, Summoning, Sexcraft, Demon Arts, Nature
 * Passive: Hor/Tra Strike 10%, Mag Eva +10%, Res Pleasure 50%, Null Wind/Cli/Sli/Hor/Tra/Sed/Inc, Res Death 50%

Learned Skills and Abilities
 * lvl 2: Blaze - Black Magic (Fire 600% Mag), Target: All Foes
 * lvl 2: Frost - Black Magic (Ice 600% Mag), Target: All Foes
 * lvl 2: Spark - Black Magic (Lightning 600% Mag), Target: All Foes
 * lvl 2: Tail Drain・Fran - Sexcraft (Pleasure 1000% ^ of Dex, Mag), Target: Foe, Effect: HP Drain 50%
 * lvl 3: Magic +30% - Magic Ability
 * lvl 3: Seduction Strike 20% - Job Ability
 * lvl 4: MP +30% - Magic Ability
 * lvl 4: Demon Eyes of Incontinence - Demon Arts, Target: All Foes, Effect: Incontinence (75%)
 * lvl 5: Madrain - Black Magic (Magical 20% Mag), Target: Foe, Effect: MP Drain 100%
 * lvl 5: Heavy Magic - Magic Ability (All skills have twice the MP cost, but user has +50% Magic.)
 * lvl 6: Delta Aero - Black Magic (Wind 1000% Mag), Target: All Foes, Effect: +
 * lvl 6: Technical Magi - Magic Ability (Causes Black Magic, Time Magic, Summoning skills, and Demon Arts skills to use Dexterity in place of Magic.)
 * lvl 7: Demon Eyes of Climax - Demon Arts, Target: All Foes, Effect: Climax (75%)
 * lv 8: Glance Ard - Black Magic (Pleasure 1000% Mag), Target: All Foes, Effect: Trance (75%)
 * lvl 9: Sex Toy Booster 30% - Job Ability
 * lvl 9: Wind Booster 30% - Magic Ability
 * lvl 10: Chaotic Pleasure - Summoning (Pleasure 240% Mag), Target: 6 Random Foes, Effect: Bind (50%)

Queen Succubus
Prerequisites: *Race Change Item Unavailable till Part 3*, Elder Succubus, Lewdfighter Succubus, Arc Succubus

The apex of all succubi, able to effortlessly ascend anyone to heaven with pleasures from all corners of the world. Perfectly balanced, her body is as beautiful as is powerful, unleashing devastating Wind magic and Martial Arts techniques.


 * Equip: Sex Toy, Clothes, Robe, Dress, Skimpy, Hat, Magic Hat, Fancy Cap, Buckler
 * Skills: Unarmed, Black Magic, Summoning, Sexcraft, Demon Arts, Nature
 * Passive: Hor/Tra/Sed/Inc Strike 10%, Eva +10%, Magic Eva +10% Res Pleasure 50%, Null Wind/Cli/Sli/Hor/Tra/Sed/Inc, Res Death 25%

Learned Skills and Abilities
 * lvl 2: Succubus Ceremony - Sexcraft (Pleasure 1800% ^ of Att, Dex), Target: Foe, Effect: Climax (50%)
 * lvl 3: Agility +40% - Job Ability
 * lvl 3: Dexterity +40% - Job Ability
 * lvl 4: Tera Cyclone - Nature Skill (Wind 1400% ^ of Mag, Agi), Target: All Foes
 * lvl 5: Sexcraft Success Up - Special Ability
 * lvl 5: Incontinence Strike 10% - Job Ability
 * lvl 6: Devastating Gale - Special Skill, Target: User, Effect: Hit/Evade Up (4 turns)
 * lvl 7: Lilith Orgia - Sexcraft (Pleasure 1400% ^ of Dex, Mag), Target: All Foes, Effect: Horny/Trance (75%)
 * lvl 8: Pleasure Eater - Sexcraft, Target: User, Effect: Absorb Pleasure
 * lvl 9: Orgasmic Ascension - Demon Arts, Target: All Foes, Effect: Death (Slimed/Horny/Tranced/Seduced/Incontinent Targets)
 * lvl 10: Queen's Drain - Sexcraft (Pleasure 1800% ^ of Dex, Mag), Target: Foe, Effect: Bind (50%), HP Drain 100%

Night Emperor
Prerequisites: Soul of the Hunter, Nosferatu

A high ranking member of the Vampire aristocracy who have mastered the use of daggers and learn powerful Lightning techniques. They are able to drain life, mana and stamina when feeding on blood and their exceptional combat strength makes them reliable allies.


 * Equip: Fang, Clothes, Armor, Heavy Armor, Robe, Dress, Hat, Helmet, Heavy Helmet, Fancy Cap, Buckler, Shield, Heavy Shield
 * Skills: Dagger, Black Magic, Dark, Demon Arts
 * Passive: Dagger Booster 20%, Null Lightning/Dea/Bli/Sho/Zom

Learned Skills and Abilities
 * lvl 2: Deadly Bloodsucking - Demon Arts (Physical 660% ^ of Att, Dex), Target:Foe, Effect: Trance/Seduction(75%), HP/MP Drain 50%/10%, 25% SP Recovery
 * lvl 2: Dagger Mastery - Special Ability
 * lvl 3: Spark - Black Magic (Lightning 600% Mag), Target: Foe
 * lvl 3: Demon Eyes of Petrification - Demon Arts, Target: All Foes, Effect: Petrify (75%)
 * lvl 4: Dexterity +30% - Job Ability
 * lvl 4: Bat Dance of Darkness - Demon Arts (Physical 240% ^ of Att, Dex), Target: 6 Random Foes, Effect: +
 * lvl 5: Membrane's Requiem - Demon Arts (Pleasure 1000% ^ of Dex, Mag), Target: All Foes, Effect: Bind (50%), HP Drain 50%
 * lvl 5: Technical Knife - Combat Ability (Dagger skills use Dex instead of Att)
 * lvl 6: Nullify Lightning - Defense Ability
 * lvl 7: Black Lightning - Demon Arts (Lightning 1000% ^ of Mag, Dex), Target: All Foes
 * lvl 8: Dagger Booster 30% - Combat Ability
 * lvl 9: Demon Arts Booster 30% - Special Ability
 * lvl 10: Southern Cross - Dagger Skill (Lightning 408% Att+Dex), Target: All Foes, Effect: +

Arc Vampire
Prerequisites: Soul of Sorcery, Vampire Magus

A Vampire archmage with extreme magical powers, possessing Black Magic capable of destroying every enemy at once. The Arc Vampire also possesses powerful Demon Arts able to inflict instant death on groups of enemies as well as high stats, making them an immensely powerful spellcaster.


 * Equip: Fang, Clothes, Armor, Robe, Dress, Hat, Helmet, Magic Hat, Fancy Cap, Buckler, Shield
 * Skills: Dagger, Black Magic, Summoning, Dark, Demon Arts
 * Passive: Null Lightning/dea/Bli/Sho/Zom

Learned Skills and Abilities
 * lvl 2: Blaze - Black Magic (Fire 600% Mag), Target: Foe
 * lvl 2: Frost - Black Magic (Ice 600% Mag), Target: Foe
 * lvl 2: Spark - Black Magic (Lightning 600% Mag), Target: Foe
 * lvl 2: Burn Requiem - Demon Arts (Fire 1000% ^ of Mag, Agi), Target: All Foes\
 * lvl 3: Magic +30% - Magic Ability
 * lvl 3: Nullify Shock - Defense Ability
 * lvl 4: MP +30% - Magic Ability
 * lvl 4: Shock Strike 20% - Job Ability
 * lvl 5: Heavy Magic - Magic Ability (All skills have twice the MP cost, but user has +50% Magic.)
 * lvl 5: Technical Magi - Magic Ability (Causes Black Magic, Time Magic, Summoning skills, and Demon Arts skills to use Dexterity in place of Magic.)
 * lvl 6: Freezing Polar Cyclone - Demon Arts (Ice/Wind 1000% ^ of Att, Mag), Target: All Foes, Effect: 100% Hit
 * lvl 7: Lambda Spark - Black Magic (Lightning 1000% Mag), Target: All Foes
 * lvl 8: Demon Eyes of Death - Demon Arts, Target: All Foes, Effect: Death (75%)
 * lvl 9: Lightning Booster 30% - Magic Ability
 * lvl 10: Black Lightning - Demon Arts (Lightning 1000% ^ of Mag, Dex), Target: All Foes

Nightmare Kunoichi
Prerequisites: Soul of the Wind, Vampire Shinobi

A Vampire Shinobi who has pushed themselves beyond their limits, allowing them to overwhelm foes with physical and magical attacks. The Vampire Kunoichi learns many skills beyond the capabilities of average ninjas, giving them unparalleled offensive power.


 * Equip: Clothes, Armor, Robe, Dress, Hat, Helmet, Fancy Cap
 * Skills: Dagger, Dark, Ninjutsu, Demon Arts
 * Passive: Dual-Wield, Eva +20%, Null Lightning/Dea/Bli/Sho/Zom

Learned Skills and Abilities
 * lvl 2: Secret Art:Inferno Dance - Ninjutsu (Fire 1000% ^ of Att, Dex), Target: All Foes, Effect: +
 * lvl 3: Evasion +30% - Defense Ability
 * lvl 4: Secret Art:Torrential Stream - Ninjutsu (Water 1000% ^ of Att, Dex), Target: All Foes, Effect: +
 * lvl 5: Ero Art: Night Snake - Ninjutsu (Pleasure 340%*3 ^ of Att, Dex), Target: Foe, Effect: Slimed (50%), +
 * lvl 5: Magic Evasion +30% - Defense Ability
 * lvl 6: Secret Art:White Lightning - Ninjutsu (Lightning 1000% ^ of Att, Dex), Target: All Foes, Effect: +
 * lvl 7: Dual-Wield - Combat Ability
 * lvl 7: Skill Use: Ninjutsu - Job Ability
 * lvl 8: Secret Art:Fatal Shadow - Ninjutsu (Physical 180% ^ of Att, Dex), Target: 4 Random Foes, Effect: Death (25%), +
 * lvl 9: Stop Strike 20% - Job Ability
 * lvl 10: Ultimate Skill: Pussy Exhaustion - Ninjutsu (Pleasure 1400% ^ of Att, Dex), Target: Foe, Effect: Climax (50%), Bind (75%), HP Drain 50%, +
 * lvl 10: Secret Art:Shadow Splitter - Ninjutsu (Dark 700% ^ of Att, Dex) Target: Foe, Effect: Auto-Hit, +

Queen Vampire
Prerequisites: *Race Change Item Unavailable till Part 3*, Night Emperor, Arc Vampire, Nightmare Kunoichi

A Vampire with royal blood who rules over her kind, rumored to live in a castle with hundreds of maids at her service. With complete mastery over Dagger skills and magic to bend the laws of nature, this vampire is the undisputed queen of the night.


 * Equip: Clothes, Gi, Armor, Heavy Armor, Robe, Dress, Hat, Helmet, Heavy Helmet, Fancy Cap, Buckler, Shield, Heavy Shield
 * Skills: Dagger, Ninjutsu, Black Magic, Summoning, Dark, Demon Arts
 * Passive: Dagger Booster 20%, Eva +20%, Null Lightning/Dea/Bli/zom

Learned Skills and Abilities
 * lvl 2: Queen's Infinite Blood Sucking - Demon Arts (Physical 1400% ^ of Att, Dex), Target: Foe, Effect: HP/MP Drain 100%/20%, 25% SP Recovery
 * lvl 3: Dexterity +40% - Job Ability
 * lvl 3: Magic +30% - Magic Ability
 * lvl 4: Absorb Lightning - Defense Ability
 * lvl 5: Triple Blossom Night Dispersion - Ninjutsu (Fire/Lightning/Earth 1400% ^ of Att, Dex), Target: All Foes, Effect: +
 * lvl 6: Shock Strike 40% - Job Ability
 * lvl 7: Stop Strike 40% - Job Ability
 * lvl 8: Shadow Testament - Dagger Skill (Dark 564% Att+Dex), Target: All Foes, Effect: Death (10%), Auto-Hit, +
 * lvl 9: Demon Arts Success Up - Special Ability
 * lvl 10: Moonlight Nocturne - Demon Arts (Lightning 1400% ^ of Mag, Dex), Target: All Foes

Lorelei
Prerequisites: Soul of Sorcery, High Mermaid

A Mermaid that possesses the power to flood a town and submerge it underwater, a power beyond a High Mermaid's capabilities. With a greater grasp of White Magic, the Lorelei is a powerful support unit.


 * Equip: Clothes, Breastplate, Robe, Hat, Magic Hat, Fancy Cap, Buckler
 * Skills: White Magic, Black Magic, Singing, Ocean
 * Passive: Sle Strike 20%, Super Sea Strength, Recovery Booster 50%, Null Water/Sonic/Con/Sle/Sed

Learned Skills and Abilities
 * lvl 2: Gamma Wave - Black Magic (Water 1000% Mag), Target: All Foes, Effect: +
 * lvl 2: Healing Rain - Ocean Skill, Target: All Allies, Effect: Cure Status
 * lvl 3: Willpower +30% - Defense Ability
 * lvl 3: Mermaid's Somersault - Ocean Skill (Physical 1000% ^ of Att, Dex), Target: Foe, Effect: Sonic Weak, +
 * lvl 4: Mass Enhance Guard - White Magic, Target: All Allies, Effect: Def Up (Halves Physical Dmg for 4 turns)
 * lvl 4: Harp Booster 30% - Job Ability
 * lvl 5: Mass Enhance Mind - White Magic, Target: All Allies, Effect: Will Up (Halves Magical Dmg for 4 turns)
 * lvl 5: Ocean Song - Singing (Water 680% Dex), Target: All Foes
 * lvl 6: Requiem - Singing (Magical 380% Dex), Target: All Foes, Effect: Zombie/Ghost Killer
 * lvl 6: Mermaid Rape - Ocean (Pleasure 1000% ^ of Dex, Mag), Target: Foe, Effect: Bind (50%)
 * lvl 6: Cross Heal - Magic Ability (White Magic uses Magic instead of Willpower)
 * lvl 7: Mega Raise - White Magic, Target: Ally, Effect: Revive (100% HP)
 * lvl 7: Rain of Miracles - Ocean Skill, Target: All Allies, Effect: 100% HP Recovery, 25% MP Recovery, Cure Status
 * lvl 8: Diamond Dust - Ocean Skill (Ice 1000% ^ of Mag, Dex), Target: All Foes, Effect: Freeze (50%)
 * lvl 9: Recovery Booster 30% - Magic Ability
 * lvl 9: Ocean Booster 30% - Special Ability
 * lvl 10: Maelstrom - Ocean Skill (Water 1000% ^ of Mag, Dex), Target: All Foes

Pirate King Lorelei
Prerequisites: Pirate King's Proof, Pirate Mermaid

A Lorelei with command over Pirate Mermaids, set to conquer the Seven Seas. With powerful Piracy skills at her disposal, the Pirate King Lorelei is a mighty force on the battlefield.


 * Equip: Clothes, Breastplate, Armor, Robe, Hat, Helmet, Magic Hat, Fancy Cap, Buckler, Shield
 * Skills: White Magic, Pirating, Singing, Ocean
 * Passive: Sle Strike 5%, SP Cost 50%, Super Sea Strength, Null Water/Sonic/Con/Sle/Sed

Learned Skills and Abilities
 * lvl 2: Coral Rain - Pirating Skill (Wind/Water 1000% ^ of Mag, Dex), Target: All Foes, Effect: +
 * lvl 3: Attack +30% - Combat Ability
 * lvl 3: Nullify Confusion - Defense Ability
 * lvl 4: Pirate King's Song - Singing, Target: All Allies, Effect: Rampage (boosts Attack by 100%, regen 50% SP and act twice per turn, but become uncontrollable)
 * lvl 5: Nullify Water - Defense Ability
 * lvl 6: Group Pillaging - Pirating Skill (Physical 660% ^ of Att, Dex, Agi), Target: All Foes, Effect: Steal, +
 * lvl 7: Oceanic Decapitation - Pirating Skill (Physical 1000% ^ of Att, Dex, Agi), Target: All Foes, Effect: 120% Hit, +
 * lvl 8: Sleep Strike 20% - Job Ability
 * lvl 8: Skill Use: Pirate - Job Ability
 * lvl 9: SP Cost 50% - Job Ability
 * lvl 9: Water Booster 30% - Magic Ability
 * lvl 10: Lorelei Dollar - Pirating Skill (Fire 680% ^ of Att, Dex, Agi), Target: 4 Random Foes, Effect: +

Shipping Magnate Lorelei
Prerequisites: Underworld License, Mermaid Merchant

A Lorelei who controls the battlefield, marketplace, and the Seven Seas with the power of money. With the use of convenient Mercantile skills, like purchasing rare goods in and out of combat, the Merchant Magnate Lorelei is useful in many situations.


 * Equip: Clothes, Breastplate, Robe, Hat, Magic Hat, Fancy Cap
 * Skills: White Magic, Mercantile, Singing, Ocean
 * Passive: Sle Strike 5%, Super Sea Strength, Null Water/Sonic/Con/Sle/Sed, Gold Drop +200%

Learned Skills and Abilities
 * lvl 2: Trade-off - Mercantile, Target: All Foes, Effect: Recruit Rate Up
 * lvl 3: HP +30% - Combat Ability
 * lvl 3: Nullify Sonic - Defense Ability
 * lvl 4: Material Delivery - Mercantile, Target: User, Effect: Material Acquisition
 * lvl 5: Buy Ultimate Herb - Mercantile, Target: Ally, Effect: 5000 HP Recovery
 * lvl 5: Buy Elven Miracle Drug - Mercantile, Target: Ally, Effect: 100 MP Recovery
 * lvl 6: Reaper's Offering - Mercantile, Target: User, Effect: Auto-Revive
 * lvl 7: Buy Yggdrasil Leaf - Mercantile, Target: Ally, Effect: Revive 100%
 * lvl 7: Profit from Violence - Job Ability (Gain gold equal to damage taken)
 * lvl 8: Skill Use: Mercantile - Job Ability
 * lvl 8: Money Wall - Mercantile, Target: User, Effect: Money Wall
 * lvl 9: Gold Drop +200% - Special Ability
 * lvl 9: Sonic Booster 30% - Magic Ability
 * lvl 10: Splash Money - Mercantile (Coin Toss User Level*3000), Target: Foe

Queen Mermaid
Prerequisites: *Race Change Item Unavailable till Part 3*, Lorelei, Pirate King Lorelei, Shipping Magnate Lorelei

A Mermaid who resides over her race as a queen, wielding extraordinary magic power. With her unparalleled powers of healing, coupled with her Piracy and Mercantile skills, and topped with the ability to flood towns, the Mermaid Queen is truly a force of nature.


 * Equip: Clothes, Breastplate, Armor, Robe, Hat, Helmet, Magic Hat, Fancy Cap, Buckler, Shield
 * Skills: White Magic, Black Magic, Pirating, Mercantile, Singing, Ocean
 * Passive: Sle Strike 20%, Super Sea Strength, Null Water/Sonic/Con/Sle/Sed, Recovery Booster 50%

Learned Skills and Abilities
 * lvl 2: Somersault Rondo - Ocean Skill (Physical 1800% ^ of Att, Dex), Target: Foe, Effect: Sonic Weak, +
 * lvl 3: Willpower +40% - Defense Ability
 * lvl 4: Absorb Water - Defense Ability
 * lvl 5: Absorb Sonic - Defense Ability
 * lvl 6: Aqua Pentagon - White Magic, Target: Ally, Effect: Nullify 2 hits
 * lvl 7: Skill Use: Ocean - Special Ability
 * lvl 8: Song Success Up - Special Ability
 * lvl 9: Recovery Booster 50% - Magic Ability
 * lvl 10: Maelstream - Ocean Skill (Water 1400% ^ of Mag, Dex), Target: All Foes

Master Elf
Prerequisites: Soul of the Hunter, High Elf

A highly-trained Elf that serves under the Queen Elf, wielding powerful Bow skills that can annihilate groups of enemies. Despite her weak pleasure defense, the Master Elf can petrify enemies, kill them instantly, and resist many ailments with her high stats.


 * Equip: Clothes, Gi, Robe, Dress, Skimpy, Hat, Fancy Cap
 * Skills: Bow, Sexcraft, Demon Arts, Nature
 * Passive: Forest Strength, Slayer Boost 100%, Eva +10%, Res Wind/Earth/Water/Bur/Fre/Sho 25%

Learned Skills and Abilities
 * lvl 2: Petrify Arrow - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Petrify (75%)
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: Arrow Rain - Bow Skill (Physical 228% Att+Dex), Target: All Foes
 * lvl 4: Hit Rate +20% - Combat Ability
 * lvl 5: Bomb Arrow - Bow Skill (Fire 408% Att+Dex), Target: Foe, Effect: +
 * lvl 6: Hellishly Tight Vagina - Sexcraft (Pleasure 1000% Dex), Target: Foe, Effect: Bind (50%)
 * lvl 7: Critical Arrow - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Death (75%)
 * lvl 8: Heavenly Thrusting - Sexcraft (Pleasure 1000% Dex), Target: Foe, Effect: Bind (50%)
 * lvl 9: Skill Use: Bow - Combat Ability
 * lvl 9: Bow Booster 30% - Combat Ability
 * lvl 10: Monsoon Arrow - Bow Skill (Physical 144% Att+Dex), Target: 4 Random Foes

Wonder Elf
Prerequisites: Soul of Sorcery, Forest Elf

A Forest Elf who has mastered the forces of nature, creating earthquakes and gusts to destroy her enemies. With the ability to gain protection and heal her allies by calling upon nature, the Wonder Elf is an active fighter in many aspects.


 * Equip: Clothes, Gi, Robe, Dress, Skimpy, Hat, Magic Hat, Fancy Cap
 * Skills: Bow, Sexcraft, White Magic, Demon Arts, Plant, Nature
 * Passive: Super Forest Strength, Null Wind/Earth/Water, Res Bur/Fre/Sho 25%

Learned Skills and Abilities
 * lvl 2: Ivy Drain - Plant Skill (Pleasure 580% ^ of Dex, Mag), Target: Foe, Effect: Bind (50%), HP Drain 50%
 * lvl 3: Magic Evasion +30% - Defense Ability
 * lvl 4: Frantic Ivy Hell - Plant Skill (Physical 360% ^ of Att, Dex), Target: 4 Random Foes, Effect: +
 * lvl 5: Forest Miracle - Nature Skill (Magical 300% Will), Target: Ally, Effect: HP Recovery
 * lvl 6: Aroma of Incontinence - Plant Skill, Target: All Foes, Effect: Incontinence (50%)
 * lvl 7: Wrath of the Earth - Nature Skill (Earth 1000% ^ of Mag, Def), Target: All Foes
 * lvl 8: Whirlwind - Nature Skill (Wind 1000% ^ of Mag, Agi), Target: All Foes
 * lvl 8: Super Forest Strength - Special Ability
 * lvl 9: Nature Booster 30% - Special Ability
 * lvl 10: Great Flood - Nature Skill (Water 1000% ^ of Mag, Will), Target: All Foes

Arc Elf
Prerequisites: Underworld License, Dark Elf

A Dark Elf who is able to channel destructive black magic through her body. Although her defense is weak, the Arc Elf wields tentacle skills, lethal sword skills, and powerful magic.


 * Equip: Clothes, Gi, Armor, Robe, Dress, Skimpy, Hat, Helmet, Magic Hat, Fancy Cap, Buckler, Shield
 * Skills: Sword, Black Magic, Dark, Sexcraft, Demon Arts, Tentacle, Nature
 * Passive: Forest Strength, Res Wind/Earth/Water/Bur/Fre/Sho 25%

Learned Skills and Abilities
 * lvl 2: Vacuum Slash - Sword Skill, (Wind 680% Att), Target: Foe, Effect: +
 * lvl 2: Tentacle Waltz - Tentacle (Pleasure 360% ^ of Att, Dex), Target: 4 Random Foes, Effect: Slimed (75%), Bind (50%)
 * lvl 3: SP +30% - Job Ability
 * lvl 3: Magic Reflection +30% - Defense Ability
 * lvl 3: Nullify Horny - Defense Ability
 * lvl 4: Orgasmic Kiss - Sexcraft (Pleasure 580% Dex), Target: Foe, Effect: Climax (75%)
 * lvl 5: Nullify Fire - Defense Ability
 * lvl 5: Sigma Frost - Black Magic (1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 6: Rose Worm - Tentacle (Pleasure 100% ^ of Mag, Dex), Target: Foe, Effect: MP Drain 100%
 * lvl 7: Nullify Ice - Defense Ability
 * lvl 8: Ark Bringer - Sword Skill (Physical 940% Att), Target: Foe, Effect: +
 * lvl 9: Skill Use: Sword - Combat Ability
 * lvl 9: Nullify Lightning - Defense Ability
 * lvl 10: Black Lightning - Demon Arts (Lightning 1000% ^ of Mag, Dex), Target: All Foes

Dullahan Lord
Prerequisites: Soul of the Warrior God, Dullahan

A high-ranking Dullahan who has excelled in swordplay with rare and powerful Sword skills. Coupled with the art of Spellblade, the Dullahan Lord can easily exploit the weaknesses of her enemies can withstand everything else, despite her lackluster magical power.


 * Equip: Clothes, Gi, Armor, Heavy Armor, Robe, Dress, Skimpy, Hat, Helmet, Heavy Helmet, Fancy Cap, Buckler, Shield, Heavy Shield
 * Skills: Sword, Spellblade, Demon Arts
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Lightning Sword Flash - Sword Skill (Wind 700% Att), Target: Foe, Effect: +1000 Speed, +
 * lvl 3: Attack +30% - Combat Ability
 * lvl 4: Freeze Slash - Sword Skill (Ice 440% Att), Target: All Foes, Effect: +
 * lvl 5: Dullahan Rondo - Demon Arts, Target: User, Effect: Att/Mag/Dex Down/Double action (4 turns)
 * lvl 5: Full Power - Special Skill, Target: User, Effect: Att Up (Quadruple attack for following turn.)
 * lvl 5: Nullify Zombie - Defense Ability
 * lvl 6: Nullify Instant Death - Defense Ability
 * lvl 7: Ultimate Hair Charm - Demon Arts (Pleasure 380% ^ of Dex, Agi), Target: Foe, Effect: Horny (50%)
 * lvl 8: Equip: Armor - Defense Ability
 * lvl 9: Sword Booster 30% - Combat Ability
 * lvl 9: Skill Use: Sword - Combat Ability
 * lvl 10: Raging Hail - Sword Skill (Ice 680% Att), Target: All Foes, Effect: +

Queen Elf
Prerequisites: *Race Change Item Unavailable till Part 3*, Master Elf, Wonder Elf, Arc Elf or Dullahan Lord

An Elf who rules her kind with mastery over the Bow and all its secrets. With powerful healing spells and the most satisfying Pleasure attacks, the Queen Elf is a mighty force.


 * Equip: Clothes, Gi, Armor, Robe, Dress, Skimpy, Hat, Helmet, Magic Hat, Fancy Cap, Buckler, SHield
 * Skills: Sword, Bow, White Magic, Black Magic, Dark, Spellblade, Sexcraft, Demon Arts, Plant, Nature
 * Passive: Super Forest Strength, Slayer Boost 100%, Null Wind/Earth/Water/Bur/Fre/Sho/Dea

Learned Skills and Abilities
 * lvl 2: Artemis Grave - Bow Skill (Physical 180% Att+Dex), Target: 4 Random Foes, Effect: +
 * lvl 3: SP +40% - Job Ability
 * lvl 3: Dexterity +40% - Job Ability
 * lvl 4: Queen's Prayer - Nature Skill, Target: User, Effect: Nullify Physical/Magical Attacks
 * lvl 5: Perfect Hits - Combat Ability (Attacks always hit)
 * lvl 6: Infinite Sucking - Sexcraft (Pleasure 1800% Dex), Target: Foe, Effect: Bind (50%)
 * lvl 7: Nullify All Instant Death - Defense Ability
 * lvl 8: Demon Arts Booster 50% - Special Ability
 * lvl 9: Nature Booster 50% - Special Ability
 * lvl 10: Elemental Arrow - Bow Skill (Fire/Wind/Earth/Water 720% Att+Dex), Target: Foe

Wind Spirit
Prerequisites: Soul of Sorcery, Wind Sprite

A high-ranked Fairy who has become a spirit of the wind, wrecking havoc with her devastating gales and harnessing the wrath of nature through dancing. By learning an advanced mana restoration ability, the Wind Spirit can also continuously cast magic spells.


 * Equip: Robe, Fancy Cap
 * Skills: White Magic, Black Magic, Dancing, Nature
 * Passive: MP Regen 2%, Gambling Luck 1, Eva/Mag Eva +50%, Null Wind/Earth/Water/Min/Zom/Pet, Res Bind 25%, Res Dea/Asc/Poi/Bli/Par/Bur/Fre/Sho 50%

Learned Skills and Abilities
 * lvl 2: Magic +30% - Magic Ability
 * lvl 3: Magical Rise - Nature Skill, Target: Ally, Effect: Revive (100%)
 * lvl 4: Whirlwind - Nature Skill (Wind 1000% ^ of Mag, Agi), Target: All Foes
 * lvl 5: Nullify Wind - Defense Ability
 * lvl 6: Elemental Dance - Dancing (Fire/Wind/Earth/Water 680% Dex), Target: All Foes
 * lvl 7: Dance Success Up - Special Ability
 * lvl 8: Delta Aero - Black Magic (Wind 1000% Mag), Target: All Foes, Effect: +
 * lvl 8: Nature Booster 30% - Special Ability
 * lvl 9: MP Regen 4% - Special Ability
 * lvl 9: Wind Booster 30% - Magic Ability
 * lvl 10: Wind Serenade - Nature Skill (Wind/Pleasure ^ of Mag, Dex), Target: All Foes, Effect: Trance (75%)
 * lvl 10: MP Cost 50% - Magic Ability

Earth Spirit
Prerequisites: Soul of Savage God, Earth Sprite

A high-ranked Fairy who has become a spirit of the Earth, boasting greater fighting power. An Earth Spirit's high defense power and exceptional skill with Axes and Clubs make up for their lackluster magical capabilities.


 * Equip: Clothes, Gi, Breastplate, Armor, Hat, Helmet, Buckler, Shield
 * Skills: Axe, Club, Dancing, Nature
 * Passive: Battle Start SP 100%, Crit +15%, Eva/Mag Eva +10%, Null Wind/Earth/Water/Min/Zom/Pet, Res Bind 25%, Res Dea/Asc/Poi/Sil/Par/Bur/Fre/Sho 50%

Learned Skills and Abilities
 * lvl 2: Pulverizing Axe - Axe Skill (Physical 940% Att), Target: Foe, Effect: +
 * lvl 3: HP +30% - Combat Ability
 * lvl 3: Attack +30% - Combat Ability
 * lvl 3: Wrath of the Earth - Nature Skill (Earth 1000% ^ of Mag, Def), Target: All Foes
 * lvl 4: Roaring Ice Club - Club Skill (Ice 680% Att), Target: Foe
 * lvl 5: Equip: Flail - Combat Ability
 * lvl 5: Nullify Earth - Defense Ability
 * lvl 6: Triple SP Charge - Special Ability
 * lvl 7: Earth Booster 30% - Magic Ability
 * lvl 7: Nullify Incontinence - Defense Ability
 * lvl 8: Violent Inferno Axe - Axe Skill (Fire 240% Att), Target: 3 Random Foes
 * lvl 9: Battle Start SP Max - Special Ability
 * lvl 10: Chaotic Kishin Club - Club Skill (Physical 240% Att), Target: 4 Random Foes, Effect: +

Arc Fairy
Prerequisites: Underworld License, Dark Fairy

A high-ranked Fairy who has become one with Darkness, gaining the power to invoke large-scale disasters. Despite not being a strong physical fighter, the Arc Fairy can slay an entire group of enemies thanks to her Magic and Oracle Skills.


 * Equip: Robe, Fancy Cap
 * Skills: White Magic, Black Magic, Summoning, Dark, Dancing, Oracle
 * Passive: MP Regen 2%, Gambling Luck III, Eva/Mag Eva +40%, Res Wind/Earth/Water/Poi/Bli/Par/Bur/Fre/Sho 50%, Res Dea/Bin 25%,Null Min/Zom/Pet,Item Drop +200%

Learned Skills and Abilities
 * lvl 2: Death Dance - Dancing, Target: All Foes, Effect: Death (75%)
 * lvl 2: Magma - Nature Skill (Fire 1000% ^ of Att, Mag), Target: All Foes
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 3: Summoner Dance - Dancing, Effect: Random Summon
 * lvl 3: King of Spades - Oracle Skill (Physical 940% Dex), Target: Foe
 * lvl 4: Poker - Oracle Skill, Effect: Random
 * lvl 4: Glacier - Nature Skill (Ice 1000% ^ of Mag, Dex), Target: All Foes
 * lvl 5: Joker Death - Oracle Skill, Target: All Foes, Effect: Death (75%)
 * lvl 6: Sacrifice Dance - Dancing, Target: All Allies, Effect: 100% HP Recovery, Revive 100%, Death (User)
 * lvl 6: Great Flood - Nature Skill, (Water 1000% ^ of Mag, Will), Target: All Foes
 * lvl 7: Shuffle Card - Oracle Skill, Effect: Random
 * lvl 8: Thunderclap - Nature Skill (Lightning 1000% ^ of Mag, Agi), Target: All Foes
 * lvl 9: Toxic Whirlwind - Nature Skill (Bio 1000% ^ of Mag, Def), Target: All Foes, Target: Poison (75%)
 * lvl 9: Item Drop +100% - Special Ability
 * lvl 10: Yggdrasil - Summoning (Earth 1000% Mag), Target: All Foes, Effect: HP Drain 50%

Queen Fairy
Prerequisites: *Race Change Item Unavailable till Part 3*, Wind Spirit, Earth Spirit, Arc Fairy

A Fairy who rules over her kind and commands nature effortlessly due to her tremendous magical power. The Queen Fairy is the embodiment of nature, thanks to a powerful Dancing skill, not to mention her mana regeneration and cost reduction.


 * Equip: Robe, Fancy Cap
 * Skills: White Magic, Black Magic, Dark, Summoning, Oracle, Dancing, Plant, Nature
 * Passive: MP Regen 4%, MP Cost 50%, Gambling Luck III, Eva/Mag Eva +50%, Null Wind/Earth/Water/Bin/Min/Zom/Pet, Res Dea/Asc/Po/Bli/Bur/Par/Fre/Sho 25%, Item Drop +200%

Learned Skills and Abilities
 * lvl 2: Tera Cyclone - Nature Skill (Wind 1400% ^ of Mag, Agi), Target: All Foes
 * lvl 3: MP +40% - Magic Ability
 * lvl 3: Magic +40% - Magic Ability
 * lvl 4: Skill Use: Nature - Special Skill
 * lvl 5: Gaia's Roar - Nature Skill (Earth 1400% ^ of Mag, Def), Target: All Foes
 * lvl 6: Absorb Wind - Defense Ability
 * lvl 7: Nullify All Instant Death - Defense Ability
 * lvl 8: Tidal Wave - Nature Skill (Water 1400% ^ of Mag, Will), Target: All Foes
 * lvl 9: MP Regen 8% - Special Ability
 * lvl 10: Great Spirit Dance - Dancing (Fire/Wind/Earth/Water 940% Dex), Target: All Foes

Giga Slime
Prerequisites: Soul of the Hunter, Mega Slime

A top-class Slime that has gained great power, including the ability to split into three clones. The Giga Slime can master powerful Slime and Throwing skills; because her elemental defense is poorly developed, she must take caution when health becomes an issue.


 * Equip: Shell, Robe, Fancy Cap
 * Skills: Throwing, Slime
 * Passive: Sli Strike 30%, Boomerang Booster 20%, Null Water/Bin/Par/Zom/Sli, Res Dig 25%

Learned Skills and Abilities
 * lvl 2: Slime Utopia - Slime Skill (Pleasure 1000% Dex), Target: Foe, Effect: Slimed (75%), Bind (50%)
 * lvl 2: Boomerang Mastery - Special Ability
 * lvl 3: HP +30% - Combat Ability
 * lvl 3: Guard Boomerang - Combat Ability (Throwing skills use Defense instead of Attack)
 * lvl 4: Slimed Strike 20% - Job Ability
 * lvl 5: Fifth Edge - Throwing Skill (Physical 120% Att+Dex), Target: 5 Random Foes, Effect: +
 * lvl 6: Skill Use: Throwing - Combat Ability
 * lvl 7: Slime Gungnir - Slime Skill (Physical 1000% ^ of Att, Dex), Target: All Foes, Effect: +
 * lvl 8: Divine Destiny - Slime Skill, Target: User, Effect: All Stats Down, Act Thrice (4 turns)
 * lvl 9: Boomerang Booster 30% - Combat Ability
 * lvl 10: Supple Body - Defense Ability (Nullify attacks of 500 damage or less.)

Purifying Slime
Prerequisites: Soul of Sorcery, Heal Slime

A high-ranking Slime with advanced healing powers and Throwing skills that destroy evil on the spot. The Purifying Slime can learn many powerful healing spells and other useful skills, making her a versatile support character.


 * Equip: Shell, Robe, Fancy Cap
 * Skills: White Magic, Throwing, Slime
 * Passive: Sli Strike 30%, Boomerang Booster 20%, Null Water/Bin/Par/Zom/Sli, Res Dig 25%

Learned Skills and Abilities
 * lvl 2: Mass Slime Cure - Slime Skill, Target: All Allies, Effect: Cure Status
 * lvl 2: Mind Boomerang - Combat Ability (Throwing Skills use Willpower instead of Attack)
 * lvl 3: Willpower +30% - Defense Ability
 * lvl 3: Incontinence Slime - Slime Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed (75%), Incontinence (50%)
 * lvl 4: Aqua Regeneration - Slime Skill, Target: All Allies, Effect: 10% HP Regen, 2% MP Regen (10 turns)
 * lvl 5: Nullify Water - Defense Ability
 * lvl 6: Aqua Metabolism - Slime Skill, Target: All Allies, Effect: Status Immunity (10 turns)
 * lvl 7: Aqua Mirror - Slime Skill, Target: All Allies, Effect: Magic Reflection (3 turns)
 * lvl 8: Four Heavenly Wheels - Throwing Skill (Wind 564% Att+Dex), Target: Foe, Effect: +
 * lvl 9: HP Regen 20% - Special Ability
 * lvl 10: Mass Mega Slime Heal - Slime Skill (Magical 300% Will), Target: All Allies, Effect: Slimed (25%)

Malicious Slime
Prerequisites: Soul of Savage God, Carnivorous Slime

A cruel high ranking Slime who captures groups of prey and devours them all. The Malicious Slime acquires aggressive Slime abilities with predatorial effects as well as powerful Throwing skills, making her a specialized offensive combatant.


 * Equip: Shell, Robe, Fancy Cap
 * Skills: Throwing, Slime
 * Passive: Dig Strike 20%, Boomerang Booster 20%, Null Water/Bin/Par/Zom/Dig/Sli

Learned Skills and Abilities
 * lvl 2: Digestive Whirlpool - Slime Skill (Pleasure 1000% Dex), Target: Foe, Effect: Slimed/Digestion (75%)
 * lvl 2: Technical Boomerang - Combat Ability (Throwing skills use Dexterity instead of Attack)
 * lvl 3: Attack +30% - Combat Ability
 * lvl 3: Nullify Slimed - Defense Ability
 * lvl 4: Glutton's Requiem - Slime Skill, Target: All Foes, Effect: Predation (digested foes)
 * lvl 5: Nullify Digestion - Defense Ability
 * lvl 6: Shadow Spiral - Throwing Skill (Physical 564% Att+Dex), Target: Foe, Effect: +
 * lvl 7: Digestion Strike 20% - Job Ability
 * lvl 8: Digestive Liquid Counter - Combat Ability (Pleasure 300% Dex), Target: Foe, Effect: Slimed/Digestion (50%)
 * lvl 9: Slime Booster 30% - Special Ability
 * lvl 10: Digestive Liquid Erosion - Slime Skill, Target: User, Effect: Attempt to eat a slimed/digested foe each turn (6 turns)

Queen Slime
Prerequisite: "Race change item not available until Part 3", Giga Slime, Purifying Slime, Carnivorous Slime,

The Ultimate Slime who stands above all others. Has incorporated countless beings within their body and become a colony lifeform. Learns secret Boomerang skills in addition to powerful attacks utilizing their slime body. Also learns various other skills such as self-destruction and protective magic.


 * Equip: Shell, Robe, Fancy Cap
 * Skills: White Magic, Throwing, Slime
 * Passive: Slime Strike 30%, Digestion Strike 20%, Boomerang Booster 30%

Learned Skills and Abilities


 * Lvl 2: Shadow Enhance - Throwing Skill (Physical 720% Att+Dex) Target: Foe.
 * Lvl 3: HP +40% - Combat Ability.
 * Lvl 3: Water Damage Absorb - Defense Ability.
 * Lvl 4: Neverland Frontier - Target: All Foes, Effect: All Stats Down.
 * Lvl 5: Skill Use: Slime - Special Ability.
 * Lvl 6: Melt Storm - Slime Skill (1400% Pleasure(Dex)), +100% to Slimed, Target: All Foes, Effect: Slimed (75%)
 * Lvl 7: Colony Lifeforce - Special Ability, survive your own self-destruct skills with 1 HP.
 * Lvl 8: Aqua Pentagon - White Magic Skill, Target: Ally, Effect: Nullify 2 Hits.
 * Lvl 9: HP Regen 30% - Special Ability.
 * Lvl 10: Colony Fusion - Slime Skill, Power: 1500%(Current HP), Target: All Foes, Effect: Ignore Def, Auto-Hit, No Crit.

Blood-Crazed Beast
Prerequisites: Soul of Savage God, Lunatic Beast

A Beast who has developed overwhelming power, making her able to crush anything that stands in her way. By mastering destructive Beast skills, the Blood-Crazed Beast increases her power to extreme heights, despite her lower defensive capabilities.


 * Equip: Fang, Breastplate, Fancy Cap
 * Skills: Beast
 * Passive: Counter +25%, Crit +30%, Eva +20%, Fang Booster 20%, Preemptive War Cry 50%, Fang Mastery

Learned Skills and Abilities
 * lvl 2: Roaring Lotus Fang - Beast Skill (Physical 480%*3 Att), Target: Foe, Effect: +
 * lvl 3: Attack +30% - Combat Ability
 * lvl 3: Nullify Blind - Defense Ability
 * lvl 4: Running Riot - Beast Skill (Physical 240% Att), Target: 6 Random Foes, Effect: +
 * lvl 5: Griffith Scratch - Beast Skill (Fire 840% Att+Agi), Target: Foe, Effect: +
 * lvl 6: Genocide High - Beast Skill, Target: User, Effect: Berserk, Double Action, Evasion Up (Battle Duration)
 * lvl 7: Wild Rape - Beast Skill (Pleasure 1000% ^ of Att, Dex), Target: Foe
 * lvl 8: Preemptive War Cry - Job Ability (50% chance to stun all foes at the start of battle)
 * lvl 9: Beast Booster 30% - Special Ability
 * lvl 10: Roar of Destruction - Beast Skill (Sonic 1000% Att), Target: All Foes, Effect: Stun (75%), +

Sonic Beast
Prerequisites: Soul of the Wind, Speed Beast

A Beast who runs like the wind, launching continuous attacks faster than the eye can see. The Sonic Beast is so fast, she can even steal items from her enemies as she attacks them; due to her low defense, she has developed extremely high agility to avoid deadly attacks.


 * Equip: Fang, Breastplate, Fancy Cap
 * Skills: Thievery, Beast
 * Passive: Counter +75%, Bli Strike 20%, Crit +15%, Eva +30%, Fang Booster 20%, Fang Mastery

Learned Skills and Abilities
 * lvl 2: Chaotic Lightning Claw - Beast Skill (Lightning 216% Att+Agi), Target: 4 Random Foes, Effect: +
 * lvl 3: Agility +30% - Job Ability
 * lvl 3: Blind Strike 20% - Job Ability
 * lvl 4: Mug - Job Ability (Normal attack also attempts to steal an item.)
 * lvl 5: Nullify Slow - Defense Ability
 * lvl 6: Double Attack - Combat Ability
 * lvl 7: Steal SP - Thievery, Target: Foe, Effect: SP Drain (25%)
 * lvl 7: Skill Use: Beast - Special Ability
 * lvl 8: Chaotic Theft - Thievery, Target: 4 Random Foes, Effect: Steal
 * lvl 9: Fang Booster 30% - Combat Ability
 * lvl 10: Plasma Rampage - Beast Skill (Lightning 840% Att+Agi), Target: Foe, Effect: +

Giga Minotaur
Prerequisites: Soul of Savage God, Minotaur

A top-ranking Minotaur who boasts both extremely high offensive and defensive capabilities. While unable to use magic effectively, the Giga Minotaur is a master of Axe skills, making her the apex fighting machine able to crush everything in her path.


 * Equip: Gi, Breastplate, Hat, Fancy Cap
 * Skills: Axe, Club, Flail, Beast
 * Passive: Crit +30%

Learned Skills and Abilities
 * lvl 2: Pulverizing Axe - Axe Skill (Physical 940% Att), Target: Foe, Effect: +
 * lvl 3: HP +20% - Combat Ability
 * lvl 3: Attack +30% - Combat Ability
 * lvl 3: Giga Crash - Axe Skill (Physical 1200% Att), Target: Foe, Effect: Crit or Miss
 * lvl 4: Hi-Berserker - Special Skill, Target: User, Effect: Berserk, Att Up, 50% SP Regen, Double Action (Battle Duration)
 * lvl 4: Counter Damage +100% - Combat Ability
 * lvl 5: Full Power - Special Skill, Target: User, Effect: Att Up (Quadruple attack for following turn.)
 * lvl 6: Fire Roar Axe - Axe Skill (Fire 240% Att), Target: 3 Random Foes
 * lvl 7: Ice Breaker Axe - Axe Skill (Ice 240% Att), Target: 3 Random Foes
 * lvl 8: Thunder God Axe - Axe Skill (Lightning 240% Att), Target: 3 Random Foes
 * lvl 9: Last Gasp Crit Guarantee - Combat Ability
 * lvl 9: Skill Use: Axe - Combat Ability
 * lvl 10: Godslayer Shockwave - Axe Skill (Physical 680% Att), Target: All Foes

Grand Centaur
Prerequisites: Soul of the Wind, Centaur

A high-ranking Centaur boasting outstanding leg strength and fighting ability, charging like a gale wielding powerful Spear skills. The Grand Centaur can adapt her speed to act twice in combat and overwhelm her enemies with unrivaled agility, making her a powerful attack force.


 * Equip: Gi, Breastplate, Armor, Hat, Helmet, Fancy Cap, Buckler, Shield
 * Skills: Rapier, Spear, Beast
 * Passive: Crit +15%, Eva +30%

Learned Skills and Abilities
 * lvl 2: Centaur Burst - Spear Skill (Physical 564% Att+Agi), Target: Foe, Effect: +
 * lvl 3: Agilty +30% - Job Ability
 * lvl 4: Magic Counter 50% - Combat Ability
 * lvl 5: Dragon Slayer Spear - Spear Skill (Physical 408% Att+Agi), Target: Foe, Effect: Dragon Killer
 * lvl 6: Dragon Slayer - Combat Ability
 * lvl 6: Empty Spear - Combat Ability (Spear skills use Agility instead of Attack)
 * lvl 7: Wicked Dragon Spear - Spear Skill (Physical 192% Att+Agi), Target: Foe, Effect: HP Drain 25%, SP Drain 50%, Death (50%)
 * lvl 7: Nullify Stun - Defense Ability
 * lvl 8: Ixion - Spear Skill, Target: User, Effect: 20% SP Regen, Double Action, Spear skills only (4 turns)
 * lvl 9: Skill Use: Spear - Combat Ability
 * lvl 9: Nullify Stop - Defense Ability
 * lvl 10: Spiral Dust - Spear Skill (Physical 144% Att+Agi), Target: 4 Random Foes

Martial God Cat
Prerequisites: Soul of the Divine Fist, Nekomata

A superior Nekomata with extraordinary physical capabilities, using their incredible Unarmed skills to overwhelm her enemies. With extreme agility for avoiding enemy attacks and wild dances, the Martial God Cat is a powerful offensive fighter.


 * Equip: Fang, Gi, Breastplate, Hat, Fancy Cap
 * Skills: Unarmed, Dancing, Beast
 * Passive: Counter +75%, Bli Strike 20%, Crit +15%, Eva +20%, Fang Booster 20%, Fang Mastery

Learned Skills and Abilities
 * lvl 2: Stray Cat - Unarmed (Physical 564% Att+Agi), Target: Foe, Effect: +20% Hit, +
 * lvl 3: Agility +30% - Job Ability
 * lvl 3: Evasion +30% - Defense Ability
 * lvl 4: Flame Dance Fist - Unarmed (Fire 264% Att+Agi), Target: Foe, Effect: Fire Fist, +
 * lvl 4: Bastet Dance - Dancing, Target: All Allies, Effect: Evasion/Magic Evasion Up
 * lvl 5: Counter 50% - Combat Ability
 * lvl 6: Rough Tongue Blowjob - Beast Skill (Pleasure 1000% ^ of Dex, Agi) Target: Foe, Effect: Slimed (50%), 120% Hit, No Crit
 * lvl 7: Skill Use: Dancing - Job Ability
 * lvl 8: Wave Crash Kick - Unarmed (Water 408% Att+Agi), Target: Foe, Effect: Water Fist, +
 * lvl 9: Asura's Dance - Dancing, Target: All Allies, Effect: Normal attack hits 4 times but attacks random foes (4 turns)
 * lvl 9: Skill Use: Unarmed - Combat Ability
 * lvl 10: Bushin Rebellion Claw - Unarmed (Physical 144% Att+Agi), Target: 4 Random Foes, Effect: +

High-Rank Kitsune
Prerequisites: Soul of Sorcery, Mid-Rank Kitsune

A highly-trained Kitsune with immense levels of spiritual energy who has mastered powerful Taoism and Ninjutsu skills. The High-Ranked Kitsune has excellent overall stats and is able to manipulate the Earth both offensively and defensively, making her a versatile fighter in any role.


 * Equip: Clothes, Gi, Breastplate, Armor, Robe, Dress, Skimpy, Hat, Helmet, Magic Hat, Fancy Cap, Buckler, Shield
 * Skills: Fan, Black Magic, Taoism, Ninjutsu, Beast, Nature
 * Passive: SP Regen 5%, Mag Eva +10%, Fan Booster 20%, Null Earth, Res Dea/Bur/Fre/Sho 25%

Learned Skills and Abilities
 * lvl 2: Blaze - Black Magic (Fire 600% Mag), Target: Foe
 * lvl 2: Frost - Black Magic (Ice 600% Mag), Target: Foe
 * lvl 2: Spark - Black Magic (Lightning 600% Mag), Target: Foe
 * lvl 2: Fan Mastery - Special Skill
 * lvl 3: Fox Moon War Flash - Fan Skill (Earth 336% Dex+Agi), Target: Foe, Effect: +
 * lvl 3: Breath of the Earth - Special Skill, Target: User, Effect: Defense/Crit Up (4 turns)
 * lvl 3: Magic +30% - Magic Ability
 * lvl 4: Nullify Earth - Defense Ability
 * lvl 5: Kitsune Frolic - Beast Skill (Pleasure 1000% ^ of Dex, Mag), Target: Foe, Effect: Bind (50%)
 * lvl 6: Eight Moons - Beast Skill (Physical 180%*8 ^ of Att, Dex), Target: Foe, Effect: +
 * lvl 7: Kitsune's Roaring Flame Wheel - Ninjutsu (Fire 1000% ^ of Att, Dex), Target: All Foes, Effect: +
 * lvl 8: Zeta Quake - Black magic (Earth 1000% Mag), Target: All Foes, Effect: +
 * lvl 9: Earth Booster 30% - Magic Ability
 * lvl 10: Misty Moon Talisman - Taoism (Wind/Earth/Water 1000% ^ of Mag, Dex), Target: All Foes, Effect: Petrify (75%), Earth Weak Weakness +50% (100%)

Feral Kitsune
Prerequisites: Soul of Savage God, Bestial Kitsune

A high-ranking Kitsune who fights like a wild animal, launching powerful physical attacks with a strong body. A Feral Kitsune can use the power of Earth-based Taoism, making her both a mighty physical and magical fighter.


 * Equip: Fang, Clothes, Gi, Breastplate, Robe, Dress, Skimpy, Hat, Fancy Cap
 * Skills: Taoism, Ninjutsu, Beast, Nature
 * Passive: SP Regen 20%, War Rumble, Crit +15%, Eva +20%, Null Earth, Res Dea/Bur/Fre/Sho 25%, Fang Booster 20%

Learned Skills and Abilities
 * lvl 2: Roar - Beast Skill, Target: All Foes, Effect: Stun (75%)
 * lvl 2: Roaring Lotus Fang - Beast Skill (Physical 480%*3 Att), Target: Foe, Effect: +
 * lvl 3: Agility +30% - Job Ability
 * lvl 3: War Rumble - Combat Ability (When falling below 20% HP, become Berserk, but regen 20% HP/SP and 4% MP for 10 turns.)
 * lvl 4: Seven Moons - Beast Skill (Physical 200%*7 ^ of Att, Dex), Target: Foe, Effect: +
 * lvl 5: SP Regen 20% - Special Ability
 * lvl 6: Griffith Scratch - Beast Skill (Fire 840% Att+Agi), Target: Foe, Effect: +
 * lvl 7: Running Riot - Beast Skill (Physical 240% Att), Target: 6 Random Foes, Effect: +
 * lvl 8: Fang Booster 30% - Combat Ability
 * lvl 9: Beast Booster 30% - Special Ability
 * lvl 10: Majestic Moon Talisman - Taoism (Earth 1000% ^ of Mag, Dex), Target: All Foes, Effect: Earth Weak (100%)

Kitsune Courtesan
Prerequisites: Star Spirit, Kitsune Geisha

A high-ranking kitsune who mastered the ways of the geisha, learning Singing, Dancing, and Cooking skills that greatly damage her enemies. With knowledge of many support skills and mastery of the Fan, the Kitsune Courtesan is an invaluable ally on the battlefield.


 * Equip: Clothes, Gi, Robe, Dress, Skimpy, Hat, Magic Hat, Fancy Cap, Buckler
 * Skills: Fan, Taoism, Ninjutsu, Dancing, Singing, Cooking, Sexcraft, Beast, Nature
 * Passive: SP Regen 5%, Fan Booster 20%, Eva/Mag Eva +10%, Null Earth, Res Dea/Bur/Fre/Sho 25%

Learned Skills and Abilities
 * lvl 2: Kachoufugetsu - Fan Skill (Wind 408% Dex+Agi), Target: All Foes, Effect: +
 * lvl 2: Fan Mastery - Special Ability
 * lvl 3: Inarizushi - Cooking, Target: All Allies Effect: MP/SP Cost 25% (4 turns)
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: Stormcaller Fan - Fan Skill (Lightning 564% Dex+Agi), Target: Foe, Effect: +
 * lvl 5: Almighty Song - Singing, Target: All Allies, Effect: Can Use All Skill Types (10 turns)
 * lvl 6: Crimson Hellfire Dance - Dancing (Fire 680% Dex), Target: All Foes, Effect: Burn (25%)
 * lvl 7: Death Dance - Dancing, Target: All Foes, Effect: Death (75%)
 * lvl 7: Hero's Song - Singing, Target: All Allies, Effect: All Stats Up (3 turns)
 * lvl 8: Curse Fan - Fan Skill (Physical 564% Dex+Agi), Target: Foe, Effect: Petrify/Death (25%), +
 * lvl 9: Moon Feast Dance - Dancing, Target: All Allies, Effect: MP/SP Cost 25% (4 turns)
 * lvl 10: Final Song: Floating Bridge of Dreams - Singing (Earth 680% Dex), Target: All Foes

Nine-Tailed Kitsune
Prerequisites: *Race Change Item Unavailable till Part 3*, High-Rank Kitsune, Feral Kitsune, Kitsune Courtesan

The greatest and most powerful kitsune, who bears nine tails. Proud of her incredible strength, she can destroy her surroundings with a boisterous dance of tails. Her magical strength is immense, and she can make use of sealed jutsus and talismans. She is also highly skilled with fans, and boasts overall high stats.


 * Equip: Clothes, Gi, Breastplate, Armor, Robe, Dress, Skimpy, Hat, Helmet, Magic Hat, Fancy Cap, Bucklet, Shield
 * Skills: Fan, Black Magic, Taoism, Ninjutsu, Dancing, Singing, Cooking, Sexcraft, Beast, Nature
 * Passive: SP Regen +30%, Fan Booster 20%

Learned Skills and Abilities
 * lvl 2: Nine Moons - Beast (Physical 200%*9 ^ of Att, Dex, +100% to Blinded) Target: Foe
 * lvl 3: Magic +40% - Job Ability
 * lvl 3: Dexterity +40% - Job Ability
 * lvl 4: Moonlight Cannon - Beast (Untyped 1000% Mag), Target: All Foes
 * lvl 4: Earth Damage Absorb - Defense Ability
 * lvl 5: Life Restoration Talisman - Taoism (150% Will), Target: All Allies, Effect: HP Recovery
 * lvl 6: Moon Song Talisman - Taoism (Earth 1400% ^ of Mag, Dex), Target: All Foes, Effect: Earth Weakness +50% (100%)
 * lvl 7: Wild Lands - Special, Target: User, Effect: Wild Lands
 * lvl 8: Nine-Bladed Butterfly Fan - Fan (720% Dex+Agi), Target: Foe, Effect: +500 Speed
 * lvl 9: SP Regen 30% - Special Ability
 * lvl 10: Forbidden Art: Nine Tails Funeral Pyre - Ninjutsu (Fire 1400% Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit

Nightmare Lamia
Prerequisites: Soul of Savage God, Boa Lamia

A high-ranking Lamia who takes the cruelty of winding around her prey and swallowing them whole to another level. With her outstanding defense and the ability to mow down groups of enemies with her incredible Flail skills, the Nightmare Lamia is a force of destruction.


 * Equip: Clothes, Gi, Breastplate, Armor, Robe, Skimpy, Hat, Helmet, Fancy Cap, Buckler, Shield
 * Skills: Flail, Demon Arts, Snake
 * Passive: Stun Strike 30%, Flail Booster 20%, Null Bin/Pet/Stun

Learned Skills and Abilities
 * lvl 2: Snake Punisher - Snake Skill (Physical 1000% ^ of Att, Def), Target: All Foes, Effect: +
 * lvl 2: Protective Flail - Combat Ability (Flail skills use Defense instead of Attack)
 * lvl 3: Defense +30% - Defense Ability
 * lvl 4: Demon Eyes of Death - Demon Arts, Target: All Foes, Effect: Death (75%)
 * lvl 5: Lamia Vagina - Snake Skill (Pleasure 1000% ^ of Dex, Def), Target: Foe, Effect: Bind (50%)
 * lvl 6: Molt - Snake Skill, Target: User, Effect: 100% HP Recovery, Defense Down (6 turns)
 * lvl 7: Dance of Devouring Nightmares - Snake Skill, Target: Foe, Effect: Predation (bound or digested foe)
 * lvl 8: Nightmare Tightening - Snake Skill (Physical 1000% ^ of Att, Def), Target: Foe, Effect: Bind (75%)
 * lvl 9: Snake Booster 30% - Special Ability
 * lvl 10: Flail Dance - Flail Skill (Physical 200% Att), Target: 5 Random Foes

Lamia Saint
Prerequisites: Soul of Sorcery, Lamia Nun

A high-ranking Lamia who brings the miracle of healing fueled by compassion to all her allies. With reliable defensive powers and the ability to use Holy attacks to slay enemies, the Lamia Saint is a reliable supporter.


 * Equip: Clothes, Gi, Breastplate, Armor, Robe, Skimpy, Hat, Helmet, Fancy Cap, Buckler, Shield
 * Skills: Flail, White Magic, Demon Arts, Snake
 * Passive: Stun Strike 20%, Flail Booster 20%, Null Bin/Pet/Stun

Learned Skills and Abilities
 * lvl 2: Mega Heal - White Magic (Magical 300% Will), Target: Ally, Effect: HP Recovery
 * lvl 2: Mass Maheal - White Magic (Magical 600% ^ of Mag, Will), Target: All Foes
 * lvl 2: Spiritual Flail - Combat Ability (Flail skills use Willpower instead of Defense)
 * lvl 3: Willpower +30% - Defense Ability
 * lvl 4: Demon Eyes of Revival - Demon Arts, Target: Ally, Effect: Revive 100%
 * lvl 5: Nullify Stun - Defense Ability
 * lvl 6: Cross Maiden - Flail Skill (Holy 340%*2 Att), Target: Foe
 * lvl 7: Mass Enhance Attack - White Magic, Target: All Allies, Effect: Attack Up (3 turns)
 * lvl 7: Heavenly Embrace - Snake Skill (Pleasure 1000% ^ of Dex, Will), Target: Foe, Effect: Climax/Bind (50%)
 * lvl 8: Lamia's Affection - Snake Skill (Magical 300% Will), Target: All Allies, Effect: HP Recovery
 * lvl 9: Skill Use: White Magic - Magic Ability
 * lvl 9: Heal Booster 30% - Magic Ability
 * lvl 10: Evagelio - Demon Arts (Holy 1000% ^ of Mag, Will), Target: All Foes

White Snake Kagura
Prerequisites: Star Spirit, Snake Miko

The highest class of Snake Miko who dedicates both body and soul to her deity. Wielding godly skill with a Flail and mysterious dances that both bring benefits and crushes her enemies, the White Snake Kagura is one of the best support races.


 * Equip: Clothes, Gi, Breastplate, Robe, Skimpy,Hat, Fancy Cap, Buckler
 * Skills: Flail, Dancing, Demon Arts, Snake
 * Passive: Stun Strike 20%, Flail Booster 20%, Null Bin/Pet/Stun

Learned Skills and Abilities
 * lvl 2: Dispel Dance - Dancing, Target: All Foes, Effect: Dispel
 * lvl 2: Deft Flail - Combat Ability (Flail skills use Dexterity instead of Attack)
 * lvl 3: Death Dance - Dancing, Target: All Foes, Effect: Death (75%)
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: Kagura War Formation - Flail Skill (Physical 680% Att), Target: All Foes, Effect: +
 * lvl 5: Breast Pressure - Snake Skill (Pleasure 1000% ^ of Dex, Will), Target: Foe, Effect: Trance (50%)
 * lvl 6: Sacrifice Dance - Dancing, Target: All Allies, Effect: 100% HP Recovery/Revive 100% HP
 * lvl 6: Silence Strike 20% - Job Ability
 * lvl 7: Waning Moon Dance - Dancing, Target: All Allies, Effect: Null Physical (4 turns)
 * lvl 8: Evening Moon Dance - Dancing, Target: All Allies, Effect: Null Magic (4 turns)
 * lvl 9: Snake Mating - Snake Skill (Pleasure 1000% ^ of Dex, Will), Target: Foe, Effect: Bind (50%)
 * lvl 9: Skill Use: Dancing - Job Ability
 * lvl 10: Ancient Dance of God - Dancing (Holy 680% Dex), Target: All Foes

Medusa Lord
Prerequisites: Soul of the Hunter, Medusa

A high-rank Medusa with both snakes for hair and a serpentine lower body. With the ability to destroy groups of enemies with both powerful Flail skills and her petrification gaze coupled with her high overall stats, the Medusa Lord is a versatile companion to have.


 * Equip: Clothes, Gi, Breastplate, Armor, Robe, Skimpy, Buckler, Shield
 * Skills: Flail, Demon Arts, Snake
 * Passive: Counter +75%, Flail Booster 20%, Null Bin/Pet/Stun

Learned Skills and Abilities
 * lvl 2: Chaotic Petrifying Strike - Special Skill (Physical 340% Att), Target: 3 Random Foes, Effect: Petrify (50%)
 * lvl 3: Attack +30% - Combat Ability
 * lvl 3: Counter 50% - Combat Ability
 * lvl 4: Raging Burst - Flail Skill (Physical 680% Att), Target: All Foes
 * lvl 5: Nullify Petrify - Defense Ability
 * lvl 6: Demon Eyes of Petrification - Demon Arts, Target: All Foes, Effect: Petrify (75%)
 * lvl 7: Lewd Snake's Vagina - Snake Skill (Pleasure 1000% ^ of Dex, Mag), Target: Foe, Effect: Bind (50%)
 * lvl 8: Stun Strike 20% - Job Ability
 * lvl 9: Endure - Defense Ability (Once per battle, if above 20% HP, survive a lethal blow with 1 HP.)
 * lvl 9: Petrify Strike 20% - Job Ability
 * lvl 10: Destructive Strike - Flail Skill (Physical 940% Att), Target: Foe, Effect: +

Queen Lamia
Prerequisites: *Race Change Item Unavailable till Part 3*, Lamia Saint, White Snake Kagura, Nightmare Lamia or Medusa Lord

A Lamia who reigns over her race, wielding every single skill of magic and power that her ancestors learned before her. With her high overall stats and mastery over Flails, Dancing, and other offensive skills, the Lamia Queen is one of the most active members of any party.


 * Equip: Clothes, Gi, Breastplate, Armor, Robe, Skimpy, Hat, Helmet, Fancy Cap, Buckler, Shield
 * Skills: Flail, White Magic, Dancing, Demon Arts, Snake
 * Passive: Stun Strike 30%, Flail Booster 20% Null Bin/Pet/Stun

Learned Skills and Abilities
 * lvl 2: Queen's Roll - Snake Skill (Physical 1400% ^ of Att, Def), Target: All Foes, Effect: Bind (75%)
 * lvl 3: Defense +40% - Defense Ability
 * lvl 4: Snake God Dance - Dancing, Target: All Allies, Effect: Counterattack/Magic Counterattack, Counterattack Up (6 turns)
 * lvl 5: Demon Arts Success Up - Special Ability
 * lvl 6: Queen's Vore - Snake Skill, Target: All Foes, Effect: Predation (bound or digested foes)
 * lvl 7: Skill Use: Snake - Special Ability
 * lvl 8: Silence Strike 40% - Job Ability
 * lvl 9: Recovery Booster 50% - Magic Ability
 * lvl 10: Five Star Destruction Sphere - Flail Skill (Physical 320% Att), Target: 5 Random Foes, Effect: +

Elder Scylla
Prerequisites: Soul of the Hunter, High Scylla

A Scylla of the highest rank, able to use her strong tentacles to attack or give pleasure to enemies like an unyielding storm. The Elder Scylla is an expert at using her tentacles, able to attack thrice in a row and restrain foes with exceptional power, making her an unparalleled offensive force from the depths of the sea.


 * Equip: Clothes, Gi, Breastplate, Robe, Skimpy, Hat, Fancy Cap
 * Skills: Multiweapon, Tentacle
 * Passive: Triple Attack, Tentacle Skill *2, Res Bin 50%, Null Sli, Whip Booster +20%

Learned Skills and Abilities
 * lvl 2: Tentacle Storm - Tentacle (Physical 360% ^ of Att, Dex), Target: 4 Random Foes, Effect: +
 * lvl 2: Whip Mastery - Special Ability
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: EX Tentacle Up - Tentacle, Target: User, Effect: *9 Normal Attacks, *4 Tentacle skills (4 turns)
 * lvl 5: Nightmare Mist - Tentacle (Bio 660% ^ of Att, Dex), Target: All Foes, Effect: Poison/Blind (75%)
 * lvl 6: Infernal Bind - Tentacle (Physical 1000% ^ of Att, Dex), Target: All Foes, Effect: Bind (75%)
 * lvl 7: Massive Mucus Secretion - Special Skill, Target: User, Effect: Defense Up, Digestive Slime Counter (4 turns)
 * lvl 8: Tentacle Waltz - Tentacle (Pleasure 360% ^ of Att, Dex), Target: 4 Random Foes, Effect: Slimed (75%), Bind (50%)
 * lvl 9: Tentacle Booster 30% - Special Ability
 * lvl 10: Triple Attack - Combat Ability

Peerless Scylla Samurai
Prerequisites: Soul of the Warrior God, Scylla Samurai

A Scylla Samurai who has attained higher power, wielding even more swords in her tentacles to bring countless slashes to her enemies. The Peerless Scylla Samurai has fragile defenses, but compensates by learning a variety of powerful Katana and Multiweapon skills.


 * Equip: Clothes, Gi, Breastplate, Armor, Robe, Skimpy, Hat, Helmet, Fancy Cap
 * Skills: Katana, Multiweapon, Tentacle
 * Passive: Dual-Wield, Double-Attack, Resist Bind 50%, Null Slime

Learned Skills and Abilities
 * lvl 2: Blind Edge Tempest - Multiweapon (Physical 180% Att) Target: 8 Random Allies and Foes Effect: 10 SP Recovery, -10% Hit
 * lvl 3: Iai:Flame - Katana (Fire 564% Att+Dex) Target:Foe Effect: Burn (75%), +20% Hit
 * lvl 3: Attack +30% - Combat Ability
 * lvl 4: Nine Armed Flash - Katana (Physical 72% Att+Dex) Target: 9 Random Foes Effect: +20% Hit
 * lvl 5: Nullify Blind - Defense Ability
 * lvl 6: Nullify Confusion - Defense Ability
 * lvl 7: Attack All - Combat Ability
 * lvl 8: Rise From Nothing - Katana, Target: User
 * lvl 9: Dual-Wield - Combat Ability
 * lvl 9: Skill Use: Katana
 * lvl 10: Hachiren Subame Gaeshi - Multiweapon (Physical 140% Att) Target: 8 Random Foes Effect: +20% Hit

Scylla Servant
Prerequisites: Soul of the Professional, Scylla Maid

A highly trained Scylla Maid whose superior Service skills are supplemented by her countless tentacles. The Scylla Servant is better suited for support instead of direct combat; however, she can use pleasurable Service skills to immerse enemies in ecstasy.


 * Equip: Clothes, Gi, Breastplate, Robe, Skimpy, Hat, Fancy Cap
 * Skills: Service, Tentacle
 * Passive: Triple Attack, Eva +10%, Res Bin 50%, Null Sli

Learned Skills and Abilities
 * lvl 2: Octopus Swift Cleaning - Service (Physical 680% Dex), Target: All Foes, Effect: Slimed (75%)
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 3: Nullify Sleep - Defense Ability
 * lvl 4: Magical Maid - Service, Target: User, Effect: Mag Up, Magic Skills Only
 * lvl 5: Nullify Incontinence - Defense Ability
 * lvl 6: Eight-Legged Ascension Massage - Service (Pleasure 120% Dex), Target: 8 Random Foes, Effect: Climax (50%)
 * lvl 7: Maid's Gift - Special Ability (On death, user restores 100% of the party's max HP/SP/MP.)
 * lvl 8: Maid Boost - Service, Target: User, Effect: Double Action, -20% HP per turn (4 turns)
 * lvl 9: Skill Use: Service - Job Ability
 * lvl 10: Secret Maid Art:Eight Aspects Six Arms - Service (Physical 120%*8 Dex), Target: Foe, Effect: +

Queen Scylla
Prerequisites: *Race Change Item Unavailable till Part 3*, Elder Scylla, Peerless Scylla Samurai, Scylla Servant

A Scylla who rules over her kind, using her mastery of Tentacles to attack, restrain, and pleasure her enemies. Despite her troublesome defense, the Queen Scylla has high combat capability through the use of multiple weapons.


 * Equip: Clothes, Gi, Breastplate, Armor, Robe, Skimpy, Hat, Helmet, Fancy Cap
 * Skills: Katana, Multiweapon, Service, Tentacle
 * Passive: Chaotic Attack, Tentacle Skill *3, Res Bin 25%, Null Sli, Whip Booster +20%

Learned Skills and Abilities
 * lvl 2: Tentacle Eden - Tentacle (Pleasure 1400% ^ of Att, Dex), Target: All Foes, Effect: Slimed (75%), Bind (50%)
 * lvl 3: Dexterity +40% - Job Ability
 * lvl 4: Saturday Night Fever - Service (Pleasure 940% Dex), Target: All Foes, Effect: +
 * lvl 5: Resist Bind - Defense Ability
 * lvl 6: Oblique Cruxiform - Katana Skill (Physical 720% Att+Dex), Target: Foe, Effect: +
 * lvl 7: Skill Use: Tentacle - Special Ability
 * lvl 8: Queen Full Arms - Multiweapon (Physical 1400% Att), Target: All Foes, Effect: +
 * lvl 9: Perfect Maid - Service, Target: User, Effect: Can Use All Skill Types (10 turns)
 * lvl 10: Chaotic Attack - Combat Ability (Normal attack executes 4 times, but hits random enemies.)

Elder Harpy
Prerequisites: Soul of the Wind, Wing Harpy

A high-ranking Harpy who dominates the sky with her strong wings that stir up gusts of wind and help her avoid enemy attacks. The Elder Harpy's powerful Thievery skills and her inspirational Dances make her effective at supporting her allies, to compensate for not being fully capable in combat.


 * Equip: Clothes, Gi, Skimpy, Hat, Fancy Cap
 * Skills: Fan, Thievery, Dancing, Wing
 * Passive: Eva/Mag Eva +40%, Null Wind, Fan Booster +20%

Learned Skills and Abilities
 * lvl 2: Sky Fan - Fan Skill (Wind 408% Dex+Agi), Target: All Foes, Effect: +
 * lvl 2: Fan Mastery - Special Ability
 * lvl 3: Evasion +30% - Defense Ability
 * lvl 3: Agility +30% - Job Ability
 * lvl 4: Mug - Thievery (Normal Attack), Target: Foe, Effect: Steal
 * lvl 5: Harpy's Signature Vagina - Wing Skill (Pleasure 1000% ^ of Dex, Agi), Target: Foe, Effect: Bind (50%)
 * lvl 6: Perfect Sky Dance - Dancing, Target: User, Effect: Agi/Evasion/Mag Evasion Up (4 turns)
 * lvl 7: Steal SP - Thievery, Target: Foe, Effect: SP Drain (25%)
 * lvl 8: Cyclone - Wing Skill (Wind 1000% ^ of Dex, Agi), Target: All Foes
 * lvl 9: Wing Booster 30% - Special Ability
 * lvl 10: Steal Status - Thievery, Target: Foe, Effect: Steal Stats

Sky Knight
Prerequisites: Soul of the Warrior God, Harpy Knight

A high-ranking Harpy Knight who soars through the heavens, using refined Spear skills to subdue her enemies with the force of gale. The Sky Knight can perform a Hero's Dance to enhance her own power; however, she sacrifices defensive capabilities to focus everything into offense.


 * Equip: Clothes, Gi, Breastplate, Armor, Skimpy, Hat, Helmet, Fancy Cap
 * Skills: Spear, Thievery, Dancing, Wing
 * Passive: Eva/Mag Eva +30%, Res Wind 20%

Learned Skills and Abilities
 * lvl 2: Demon Skull Beheading - Spear Skill (Physical 408% Att+Agi), Target: Foe, Effect: +
 * lvl 3: Wyvern Dance- Spear Skill (Physical 144% Att+Agi), Target: 3 Random Foes, Effect: +
 * lvl 3: Attack +30% - Combat Ability
 * lvl 4: Hero's Dance - Dancing, Target: User, Effect: All Stats Up (3 turns)
 * lvl 5: Dragon Slayer - Combat Ability
 * lvl 5: Empty Spear - Combat Ability (Spear skills use Agility instead of Attack)
 * lvl 6: Dragon Slayer Spear - Spear Skill (Physical 408% Att+Agi), Target: Foe, Effect: Dragon Killer
 * lvl 7: Nullify Stun - Defense Ability
 * lvl 8: Equip: Armor - Defense Ability
 * lvl 9: Skill Use: Spear - Combat Ability
 * lvl 10: Sky Twister - Spear Skill (Physical 408% Att+Agi), Target: All Foes

Garuda
Prerequisites: Soul of the Hunter, Avis

A Harpy known as the "God Bird", possessing overwhelming physical power and eliminating enemies without mercy. Armed with various Beast, Breath and Wing skills, the Garuda is an excellent attack force of immense power.


 * Equip: Fang, Breastplate, Hat, Fancy Cap
 * Skills: Thievery, Beast, Wing, Breath
 * Passive: Crit +15%, Eva +30%, Res Fire 25%, Null Wind, Fang Booster +20%

Learned Skills and Abilities
 * lvl 2: Roaring Lotus Fang - Beast Skill (Physical 480%*3 Att), Target: Foe, Effect: +
 * lvl 3: Attack +30% - Combat Ability
 * lvl 3: Nullify Fire - Defense Ability
 * lvl 4: Snake Eater - Wing Skill (Physical 660% ^ of Att, Agi), Target: Foe, Effect: Lamia Killer
 * lvl 5: Octo Eater - Wing Skill (Physical 660% ^ of Att, Agi), Target: Foe, Effect: Scylla Killer
 * lvl 6: Wings of Destruction - Wing Skill (Physical 1400% ^ of Att, Agi), Target: Foe, Effect: +
 * lvl 7: Lamia Slayer - Combat Ability
 * lvl 8: Scylla Slayer - Combat Ability
 * lvl 9: Fang Booster 30% - Combat Ability
 * lvl 9: Skill Use: Breath - Special Ability
 * lvl 10: White-Hot Inferno Breath - Breath Skill (Fire 2100% ^ of Att/Mag/Dex*[Current HP/Max HP]%), Target: All Foes, Auto-Hit

Queen Harpy
Prerequisites: *Race Change Item Unavailable till Part 3*, Elder Harpy, Sky Knight, Garuda

A Harpy who rules over her kind with beauty and grace. With mastery over Beast, Breath, Fan, Spear, Thievery, and Wing skills, the Queen Harpy is a powerful fighter with both offensive and supportive capabilities.


 * Equip: Clothes, Gi, Breastplate, Armor, Skimpy, Hat, Helmet, Fancy Cap
 * Skills: Spear, Fan, Thievery, Dancing, Beast, Wing, Breath
 * Passive: Eva/Mag Eva +40%, Most Status 50%, Null Wind, Fan Booster +20%

Learned Skills and Abilities
 * lvl 2: Ascending Princess Fan - Fan Skill (Physical 720% Dex+Agi), Target: Foe, Effect: +
 * lvl 3: Agility +40% - Job Ability
 * lvl 4: Happiness Rondo - Wing Skill (Pleasure 1400% ^ of Dex, Agi), Target: Foe, Effect: Bind (50%)
 * lvl 5: Skill Use: Wing - Special Skill
 * lvl 6: Meteor Spear - Spear Skill (Physical 564% Att+Agi), Target: All Foes, Effect: +
 * lvl 7: Dance Success Up - Special Ability
 * lvl 8: Phoenix Dance - Dancing, Target: All Allies, Effect: Auto-Revive
 * lvl 9: Mass Theft - Thievery, Target: All Foes, Effect: Steal
 * lvl 10: Queen Tempest Dance - Wing Skill (Wind 1400% ^ of Dex, Agi), Target: All Foes

Dragon Conqueror
Prerequisites: Soul of the Warrior God, Dragonkin

A high-ranked Dragonkin possessing overwhelming attack, defensive power, and agility. Wielding Unarmed skills that sets her fists ablaze, the Dragon Conqueror is a reliable attack force on the battlefield.


 * Equip: Clothes, Breastplate, Armor, Heavy Armor, Hat, Helmet, Heavy Helmet, Buckler, Shield, Heavy Shield
 * Skills: Dagger, Sword, Unarmed, Beast, Breath
 * Passive: Res Ice/Lightning 50%, Most Status 25%, Null Fire

Learned Skills and Abilities
 * lvl 2: Deathbound - Sword Skill (Physical 680% Att), Target: All Foes, Effect: +
 * lvl 3: HP +30% - Combat Ability
 * lvl 4: Dragon Steel Body - Special Skill, Target: User, Effect: +50% Defense/Willpower, halve physical and magic damage (4 turns)
 * lvl 5: Attack +30% - Combat Ability
 * lvl 6: Triple SP Charge - Special Ability (Triples SP gain when guarding or attacking.)
 * lvl 7: Roar of Destruction - Beast Skill (Sonic 1000% Att), Target: All Foes, Effect: Stun (75%), +
 * lvl 8: Sixteen Palm Black Flames - Unarmed Skill (Fire 96% Att+Agi), Target: 6 Random Foes, Effect: +
 * lvl 9: Equip: Great Sword - Combat Ability
 * lvl 10: Dragon Emperor's Flame Slash - Sword Skill (Fire 940% Att), Target: Foe, Effect: +

Divine Dragon
Prerequisites: Soul of Sorcery, Dragonkin

A Dragonkin who has evolved to resemble divinity, possessing powerful fire-based magic that could raze anything down to ash. Wielding powerful Black, White, and Time Magic, the Divine Dragon is an active if not robust magical fighter.


 * Equip: Clothes, Breastplate, Armor, Heavy Armor, Robe, Hat, Helmet, Heavy Helmet, Buckler, Shield, Heavy Shield
 * Skills: White Magic, Black Magic, Time Magic, Holy, Dark, Beast, Breath
 * Passive: Res Ice/Lightning/Most Status 25%, Null Fire, Res Dar/Cli/Slow/Sto/Min/Sli/Hor/Tra/Sed/Inc 75%

Learned Skills and Abilities
 * lvl 2: Blaze - Black Magic (Fire 600% Mag), Target: Foe
 * lvl 2: Frost - Black Magic (Ice 600% Mag), Target: Foe
 * lvl 2: Spark - Black Magic (Lightning 600% Mag), Target: Foe
 * lvl 2: Mega Heal - White Magic (Magical 300% Will), Target: Ally, Effect: HP Recovery
 * lvl 3: MP +30% - Magic Ability
 * lvl 3: Magic +30% - Magic Ability
 * lvl 4: Slow - Time Magic, Target: Foe, Effect: Slow (75%)
 * lvl 4: Quick - Time Magic, Target: Ally, Effect: +75% Agility (6 turns)
 * lvl 5: Light Magic - Magic Ability (All skills have 1/2 MP cost, but Magic is halved as well.)
 * lvl 5: Heavy Magic - Magic Ability (All skills have twice the MP cost, but user has +50% Magic.)
 * lvl 6: Dragon Flare - Black Magic (Fire 1400% Mag), Target: Foe, Effect: +
 * lvl 7: Mega Raise - White Magic, Target: Ally, Effect: Revive (100% HP)
 * lvl 7: Nullify Critical - Defense Ability
 * lvl 8: Dragon Soul - Special Skill, Target: User, Effect: Penta SP Charge, 20% SP Regen (10 turns)
 * lvl 9: Magic Curtain - White Magic, Target: Ally, Effect: Damage > MP Conversion
 * lvl 10: Dragon Flare Burst - Black Magic (Fire 460% Mag), Target: 4 Random Foes, Effect: +

Bahamut
Prerequisites: Soul of the Wind, Wyvern

A Dragon who rules the skies, wielding combat abilities said to be equal to that of a God. Her low pleasure defenses notwithstanding, a Bahamut can destroy enemies by burning them with roaring flames and blowing them away with her mighty wings.


 * Equip: Fang, Clothes, Breastplate, Armor, Hat, Helmet
 * Skills: Beast, Wing, Breath
 * Passive: Eva +10%, Res Ice/Lightning 50%, Most Status 25%, Null Fire/Wind, Fang Booster +20%, Fang Mastery

Learned Skills and Abilities
 * lvl 2: Cyclone - Wing Skill (Wind 1000% ^ of Dex, Agi), Target: All Foes
 * lvl 3: Agility +30% - Job Ability
 * lvl 3: Nullify Burn - Defense Ability
 * lvl 4: Vermillion Fang - Beast Skill (Fire 360%*4 Att), Target: Foe, Effect: +
 * lvl 5: Burn Strike 20% - Job Ability
 * lvl 6: Fang Booster 30% - Combat Ability
 * lvl 7: Wind Booster 30% - Magic Ability
 * lvl 8: Fire Booster 30% - Magic Ability
 * lvl 9: Skill Use: Breath - Special Ability
 * lvl 10: White-Hot Inferno Breath - Breath Skill (Fire 2100% ^ of Att/Mag/Dex*[Current HP/Max HP]%), Target: All Foes, Auto-Hit

Leviathan
Prerequisites: Soul of the Hunter, Sea Dragon

A legendary Sea Dragon who dominates the vast seas, capable of summoning tsunamis to sink everything down to the bottom of the sea. With the power to freeze any creature accompanied with her high overall stats, the Leviathan is nothing short of a superlative combatant.


 * Equip: Fang, Clothes, Breastplate, Armor, Hat, Helmet
 * Skills: Beast, Nature, Breath
 * Passive: Super Sea Strength, Res Fire/Lightning 50%, Most Status 25%, Null Ice/Water, Fang Booster +20%, Fang Mastery

Learned Skills and Abilities
 * lvl 2: Tidal Wave - Nature Skill (Water 1400% ^ of Mag, Will), Target: All Foes
 * lvl 3: Defense +30% - Defense Ability
 * lvl 3: Willpower +30% - Defense Ability
 * lvl 4: Running Riot - Beast Skill (Physical 240% Att), Target: 6 Random Foes, Effect: +
 * lvl 4: Nullify Freeze - Defense Ability
 * lvl 5: Freeze Strike 20% - Job Ability
 * lvl 6: Breath Booster 30% - Special Ability
 * lvl 7: Twin Ice Fang - Beast Skill (Ice 700%*2 Att), Target: Foe, Effect: +
 * lvl 8: Ice Booster 30% - Magic Ability
 * lvl 8: Water Booster 30% - Magic Ability
 * lvl 9: Skill Use: Breath - Special Ability
 * lvl 9: Super Sea Strength - Special Ability (+40% to all stats while in the ocean.)
 * lvl 10: Snowstorm Breath - Breath Skill (Ice 2100% ^ of Att/Mag/Dex*[Current HP/Max HP]%), Target: All Foes, Auto-Hit

Evil Species
Prerequisites: Soul of the Wind, High Land-Dweller

A Land Dweller who has further improved her talent with fiery Breath skills and other abilities using poison. By utilizing a special Breath skill that spreads status effects to entire groups of enemies, she can play an active role on the battlefield.


 * Equip: Clothes, Breastplate, Shell, Robe, Hat, Fancy Cap, Buckler
 * Skills: Slime, Beast, Tentacle, Breath
 * Passive: Ultimate Metabolism, Null Bio/Poi

Learned Skills and Abilities
 * lvl 2: Bio Breath - Breath Skill (Bio 870% ^ Att/Mag/Dex*[Current HP/Max HP]%) Target: All Foes, Effect: Poison (75%), Auto-Hit
 * lvl 3: HP +30% - Combat Ability
 * lvl 4: Inferno Breath - Breath Skill (Fire 1500% ^ of Att/Mag/Dex*[Current HP/Max HP]%), Target: All Foes, Auto-Hit
 * lvl 5: Running Riot - Beast Skill (Physical 240% Att), Target: 6 Random Foes, Effect: +
 * lvl 6: Nullify Poison - Defense Ability
 * lvl 7: Ultimate Metabolism - Special Ability (Healing items/effects used on you restore 500% more HP/MP/SP.)
 * lvl 8: Bad Breath - Breath Skill, Target: All Foes Effect: Poison/Blind/Silence/Confusion/Sleep/Paralysis (50%)
 * lvl 9: Bio Booster 30% - Magic Ability
 * lvl 10: Venom Zapper - Beast Skill (Bio 1000% Att), Target: Foe, Effect: Poison (75%)

High Creature
Prerequisites: Soul of Savage God, Leech

A top-grade Land-Dweller with the ability to produce amazing mucus, using it to pleasure enemies and even melt them in digestive juices. Thanks to her overall balanced stats, the High Creature has no trouble fitting into any role on the battlefield.


 * Equip: Clothes, Breastplate, Shell, Robe, Hat, Fancy Cap, Buckler
 * Skills: Slime, Beast, Tentacle, Breath
 * Passive: Slime Strike 30%, Super Metabolism, Null Damage <= 300, Res Phys 50%, Null Bio/Poi/Sli

Learned Skills and Abilities
 * lvl 2: Slug Vore - Special Skill, Target: Foe, Effect: Predation (digested/slimed foe)
 * lvl 3: Defense +30% - Defense Ability
 * lvl 3: Nullify Slimed - Defense Ability
 * lvl 4: Incontinence Slime - Slime Skill (Pleasure 580% Dex), Target: Foe, Effect: Slimed (75%), Incontinence (50%)
 * lvl 5: Slimed Strike 20% - Job Ability
 * lvl 6: Massive Mucus Secretion - Special Skill, Target: User, Effect: Defense Up, Digestive Slime Counter (4 turns)
 * lvl 7: Digestive Liquid Counter - Combat Ability (Pleasure 300% Dex), Target: Foe, Effect: Slimed/Digestion(50%)
 * lvl 8: Digestive Whirlpool - Slime Skill (Pleasure 1000% Dex), Target: Foe, Effect: Slimed/Digestion (75%)
 * lvl 9: Supple Body - Defense Ability (Nullify attacks of 500 damage or less.)
 * lvl 10: Sticky Paradise - Slime Skill (Pleasure 1000% Dex), Target: All Foes, Effect: Slimed (75%)

Giant Slayer
Prerequisites: Soul of the Hunter, Monster Hunter

A high-ranking Monster Hunter specifically trained to exterminate Giants. By learning a variety of Bow skills built for hunting prey both large and small, the Giant Slayer is an excellent long-ranged attacker.


 * Equip: Clothes, Gi, Breastplate, Shell, Robe, Hat, Fancy Cap
 * Skills: Bow, Slime, Beast, Tentacle, Breath
 * Passive: Eva +10%, Super Metabolism, Null Bio, Nullify Ambush, Preemptive Strike Up, Super Endure, Slayer Boost 100%

Learned Skills and Abilities
 * lvl 2: Arrow Rain - Bow Skill (Physical 228% Att+Dex), Target: All Foes
 * lvl 2: Giganto Sniper - Bow Skill (Physical 264% Att+Dex), Target: Foe, Effect: Giant Killer
 * lvl 3: Dexterity +20% - Job Ability
 * lvl 3: Super Town Strength - Special ability (+40% to all stats while in a town.)
 * lvl 4: Preemptive Strike Up - Special Ability
 * lvl 5: Nullify Mini - Defense Ability
 * lvl 6: Frost Trap - Bow Skill (Ice 564% Att+Dex), Target: Foe, Effect: Freeze (75%)
 * lvl 7: Giant Slayer - Combat Ability
 * lvl 8: Super Endure - Defense Ability
 * lvl 9: Slayer Booster 50% - Combat Ability
 * lvl 10: Crimson Crash - Bow Skill (Fire 564% Att+Dex), Target: Foe, Effect: Giant Slayer

Marine Princess
Prerequisites: Soul of the Hunter, Sea Leech

A Sea Dweller who exercises dominion over the ocean, using the overwhelming power of her tentacles to destroy her enemies at her leisure. The Marine Princess can learn a variety of Ocean skills and use her tentacles to bind or pleasure enemies.


 * Equip: Breastplate, Shell, Robe, Fancy Cap, Buckler
 * Skills: Ocean, Tentacle
 * Passive: Super Sea Strength, Null Water

Learned Skills and Abilities
 * lvl 2: Tentacle Waltz - Tentacle (Pleasure 360% ^ of Att, Dex), Target: 4 Random Foes, Effect: Slimed (75%), Bind (50%)
 * lvl 3: Death Tentacle - Tentacle (480% ^ of Att, Dex), Target: Foe, Effect: Death (75%)
 * lvl 3: HP +30% - Combat Ability
 * lvl 4: Nightmare Mist - Tentacle (Bio 660% ^ of Att, Dex), Target: All Foes, Effect: Poison/Blind (75%)
 * lvl 5: Infernal Bind - Tentacle (Physical 1000% ^ of Att, Dex), Target: All Foes, Effect: Bind (75%)
 * lvl 6: Incontinence Tentacle - Tentacle (Physical 480% ^ of Att, Dex), Target: Foe, Effect: Incontinence (50%)
 * lvl 7: Abyss Drain - Special Skill (Pleasure 1000% Dex), Target: Foe, Effect: Bind (75%), HP Drain 50%
 * lvl 8: Spout - Ocean Skill (Water 1400% ^ of Mag, Dex), Target: Foe
 * lvl 9: Water Booster 30% - Magic Ability
 * lvl 10: Tentacle Clobber Dance - Tentacle (Physical 480%*3 ^ of Att, Dex), Target: Foe, Effect: +

Abyss Lord
Prerequisites: Soul of Savage God, Deep Sea Leech

A Sea Dweller who rules the abyss of the ocean, capable of using powerful Tentacle skills and unleashing intense Lightning attacks. The Abyss Lord possesses the power to summon a whirlpool and is even capable of immersing enemies in pleasure before devouring them whole.


 * Equip: Breastplate, Shell, Robe, Fancy Cap, Buckler
 * Skills: Ocean, Tentacle
 * Passive: Super Sea Strength, Super Deep Sea Strength, Res Phys 75%, Null Water/Blind, Res Most Status 50%

Learned Skills and Abilities
 * lvl 2: Pull Into The Abyss - Ocean Skill (Physical 660% Att), Target: All Foes, Effect: Mermaid/Sea-Dweller Killer
 * lvl 3: Nullify Water - Defense Ability
 * lvl 3: Defense +30% - Defense Ability
 * lvl 3: Nullify Blind - Defense Ability
 * lvl 4: Sea God's Thunder - Ocean Skill (Lightning 1000% ^ of Mag, Dex), Target: All Foes, Effect: Shock (50%)
 * lvl 5: Abyss Drain - Special Skill (Pleasure 1000% Dex), Target: Foe, Effect: Bind (75%), HP Drain 50%
 * lvl 6: Deep Sea Offering - Target: Foe, Effect: Predation (blinded/digested foe)
 * lvl 7: Tentacle Blast - Tentacle (Physical 1000% ^ of Att, Dex), Target: All Foes, Effect: +
 * lvl 8: Super Deep Sea Strength - Special Ability
 * lvl 9: Tentacle Booster 30% - Special Ability
 * lvl 10: Nautilus - Ocean Skill (Water 1000% ^ of Mag, Dex), Target: All Foes

Sea Palace Princess
Prerequisites: Star Spirit, Sea Palace Maiko

A princess Sea-Dweller who resides in the Dragon Palace, inheriting secret Dancing and Singing skills for use on the battlefield. The Sea Palace Princess also learns mysterious Fan skills handed down from the palace, making her a valuable support character.


 * Equip: Breastplate, Shell, Robe, Skimpy, Magic Hat, Fancy Cap, Buckler
 * Skills: Dancing, Singing, Sexcraft, Ocean, Tentacle
 * Passive: Super Sea Strength, Eva/Mag Eva +10%, Null Water/Sonic, Res Pleasure 75%, Res Sli/Hor/Tra/Sed/Inc 50%, Fan Booster 20%

Learned Skills and Abilities
 * lvl 2: Sea God Fan - Fan Skill (Water 564% Dex+Agi), Target: Foe, Effect: +
 * lvl 3: Magic Mirror Song - Singing, Target: All Allies, Effect: Magic Reflection (3 turns)
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: Dark God Dance - Dancing, Target: All Foes, Effect: Burn/Freeze/Shock (50%)
 * lvl 4: Song of Magic - Singing, Target: All Allies, Effect: 2% MP Regen (10 turns)
 * lvl 5: Rapids Fan - Fan Skill (Water 408% Dex+Agi), Target: All Foes, Effect: +
 * lvl 6: Sword Dance - Dancing (Physical 200% Dex), Target: 4 Random Foes, Effect: +
 * lvl 6: Song Success Up - Special Ability
 * lvl 7: Dance Success Up - Special Ability
 * lvl 8: Ice Dancer's Fan - Fan Skill (Ice 408% Dex+Agi), Target: All Foes, Effect: +
 * lvl 9: Ocean Song - Singing (Water 680% Dex), Target: All Foes
 * lvl 10: Dragon's Millennium Dance - Dancing (Water 680% Dex), Target: All Foes, Effect: Petrify (75%)

Underworld Insect
Prerequisites: Soul of the Hunter, Dark Insect

A high-ranking Insect from the underground with a body more powerful than any standard weapon. Armed with her deadly scales and extremely tough armor, the Underworld Insect is both strong and sturdy, despite her weakness to status ailments.


 * Equip: Shell, Hat, Fancy Cap
 * Skills: Insect
 * Passive: Super Desert Strength, Ultimate Defense, Res Phys/Fire/Ice/Lightning 50%

Learned Skills and Abilities
 * lvl 2: Nightmare Sting - Insect Skill (Physical 1000% ^ of Att, Def), Target: All Foes, Effect: Poison/Paralysis (75%), +, Auto-Guard
 * lvl 3: Defense +30% - Defense Ability
 * lvl 4: Scales of Death - Insect Skill Target: All Foes, Effect: Death (75%), Auto-Guard
 * lvl 5: Spawning Hell - Insect Skill (Pleasure 1000% ^ of Dex, Def), Target: Foe, Effect: Bind (50%), Auto-Guard
 * lvl 6: Lunatic Sickle - Insect Skill (Physical 1400% ^ of Att, Def), Target: Foe, Effect: +, Auto-Guard
 * lvl 7: Desperate Strike - Combat Ability (Normal attack deals +50% damage, but causes the user to take +100% damage for the rest of the round.)
 * lvl 8: Ultimate Shell - Insect Skill (Physical 1400% ^ of Att, Def), Target: Foe, Effect: Self Damage, Auto-Guard
 * lvl 9: Insect Booster 30% - Special Ability
 * lvl 10: Sonic Wave - Insect Skill (Sonic 1000% ^ of Att, Def), Target: All Foes, Effect: Confusion (50%), Auto-Guard

Legion Mother
Prerequisites: Soul of the Divine Fist, Legion

An Insect who is the established leader of her colony, each one of them capable of many abilities. With knowledge of special Unarmed and Insect skills, including one that can kill enemies instantly with poisonous stingers, the Legion Mother is very successful on the battlefield.


 * Equip: Breastplate, Shell, Hat, Fancy Cap
 * Skills: Unarmed, Insect
 * Passive: Desert Strength, Res Phys/Fire/Ice/Lightning 50%

Learned Skills and Abilities
 * lvl 2: Explosive Fist - Unarmed Skill (Physical 108% Att+Agi), Target: 4 Random Foes
 * lvl 2: Group Strike - Insect Skill (Physical 320% ^ of Att ,Def), Target: 4 Random Foes, Auto-Guard
 * lvl 3: Agility +30% - Job Ability
 * lvl 3: Nullify Paralysis - Defense Ability
 * lvl 4: Group Shield - Defense Ability (barrier at the start of battle nullifies 2 hits)
 * lvl 5: Paralysis Strike 20% - Job Ability
 * lvl 6: Honey Blowjob - Insect Skill (Pleasure 1000% ^ of Dex, Def), Target: Foe, Effect: Slimed (50%), Auto-Guard
 * lvl 7: Chaotic Bee Arm Dance- Unarmed Skill (Physical 120% Att+Agi), Target: 5 Random Foes
 * lvl 8: Vengeance Strike - Combat Ability (Normal attack power increases by +50% for each incapacitated ally)
 * lvl 9: Group Leader - Insect Skill, Target: User, Effect: *5 normal attacks and *3 Insect skills (4 turns), Auto-Guard
 * lvl 10: Legion Whip - Insect Skill (Physical 1400% ^ of Att, Def), Target: Foe, Effect: +, Auto-Guard

Atlach-Nacha
Prerequisites: Soul of Sorcery, Arachne

A high-grade Arachne, using her tremendous Magic to warp time and dominate space from the past straight into the future. The Atlach-Nacha also possesses destructive physical power, and with the addition of learning predation skills, her skill diversity is exceptional.


 * Equip: Clothes, Breastplate, Robe, Dress, Skimpy, Hat, Magic Hat, Fancy Cap
 * Skills: Time Magic, Insect
 * Passive: Mag Eva +10%, Res Phys/Fire/Ice/Lightning 50%, Res Most Status 50%, Null Bin/Slo/Sto

Learned Skills and Abilities
 * lvl 2: Arachne Repro - Insect Skill (Pleasure 1000% ^ of Dex, Def), Target: All Foes, Effect: Bind/Slimed (75%), Auto-Guard
 * lvl 3: Magic +20% - Magic Ability
 * lvl 3: Willpower +20% - Defense Ability
 * lvl 4: Comet - Time Magic ([Eternity?] 660% Mag), Target: Foe
 * lvl 4: Semen-Sucking Cocoon - Insect Skill (Pleasure 1000% ^ of Dex, Def), Target: Foe, Effect: Slimed/Bind (50%), Auto-Guard
 * lvl 5: Mass Fossil - Time Magic, Target: All Foes, Effect: Petrify (75%)
 * lvl 5: Slow Strike 20% - Job Ability
 * lvl 6: Stop Strike 10% - Job Ability
 * lvl 7: Heavy Magic - Magic Ability (All skills have twice the MP cost, but user has +50% Magic.)
 * lvl 8: Fate of a Spider's Prey - Insect Skill, Target: All Foes, Effect: Predation (bound or digested foe), Auto-Guard
 * lvl 9: Mass Rezone - Time Magic, Target: All Foes, Effect: Death (75%)
 * lvl 10: Eternal Spider - Insect Skill (180% ^ of Dex, Def), Target: 8 Random Foes, Auto-Guard

Queen Insect
Prerequisites: *Race Change Item Unavailable till Part 3*, Underworld Insect, Legion Mother, Atlach-Nacha

An Insect who reigns over all types of her race; the Queen Insect shows that she is worthy of her title due to her very strong exoskeleton that can repel many attacks and using of her body, sickle-like claws, arms, and vibrating organs to boast high combat ability.


 * Equip: Clothes, Gi, Breastplate, Shell, Robe, Dress, Skimpy Hat, Magic Hat, Fancy Cap
 * Skills: Unarmed, Time Magic, Insect
 * Passive: Super Desert Strength, Ultimate Defense, Res Phys/Fire/Ice/Lightning/Most Status 50%, Null Bin, Slo, Sto

Learned Skills and Abilities
 * lvl 2: Mother Sickle - Insect Skill (Physical 1800% ^ of Att, Def), Target: Foe, Effect: +, Auto-Guard
 * lvl 3: Agility +40% - Job Ability
 * lvl 3: Defense +40% - Defense Ability
 * lvl 4: Meteor - Time Magic (Magical 1000% Mag), Target: All Foes
 * lvl 4: Queen's Stud - Insect Skill (Pleasure 1800% ^ of Dex, Def), Target: Foe, Effect: HP Drain 50%, Bind (50%), Auto-Guard
 * lvl 5: Willpower +40% - Defense Ability
 * lvl 6: Scales of Ash - Insect Skill Target: All Foes, Effect: Death (75%), Burn (100%), Auto-Guard
 * lvl 7: Skill Use: Insect - Special Ability
 * lvl 8: Slow Strike 40% - Job Ability
 * lvl 9: Super Desert Strength - Special Ability
 * lvl 10: Microwave Shell - Insect Skill (Sonic 1400% ^ of Att, Def), Target: All Foes, Effect: Confusion (50%), Auto-Guard

Alraune Saint
Prerequisites: Soul of Sorcery, High Alraune

A high-ranking Alraune with a spirit of compassion, possessing exceptional power and talent with her ivy and Whip skills. With her incredible healing powers and honey that can even revive the dead, the Alraune Saint is a very reliable support companion.


 * Equip: Gi, Breastplate, Robe, Hat, Magic Hat, Fancy Cap, Buckler
 * Skills: Whip, White Magic, Plant
 * Passive: Poi/Con/Par Strike 5%, Whip Booster +20%, Recovery Booster +50%, Null Asc, Res Dea/Cli/Bli/Con/Sle/Par/Sli/Hor/Tra/Sed/Inc 25%, Medicine Lore III

Learned Skills and Abilities
 * lvl 2: Frantic Ivy Hell - Plant (Physical 360% ^ of Att, Dex) Target: 4 Random Foes Effect: Poisoned/Confused/Paralyzed: +300% Power, +120% Hit
 * lvl 2: Recovery Honey - Plant, Target: All Allies Effect: Cure Status
 * lvl 2: Mind Whip - Combat Ability
 * lvl 3: Aroma of Incontinence - Plant, Target: All Foes Effect: Incontinence (50%)
 * lvl 3: Willpower +20% - Defense Ability
 * lvl 4: Mass Dispel - White Magic Target: All Foes, Effect: Dispel (Removes positive effects from an enemy.)
 * lvl 5: Miracle Honey - Plant, Target: All Allies Effect: Cure Status
 * lvl 5: Cross Heal - Magic Skill
 * lvl 6: Tri-Flash Thunder Bind - Whip (Lightning 192%*3 Att+Dex) Target: Foe Effect: Paralysis/Shock (50%), +15% Hit
 * lvl 7: Mass Enhance Technique - White Magic Target: All Allies, Effect: Dex Up (Boost allies' dexterity by 50% for 6 turns)
 * lvl 8: Medicine Lore III - Special Ability
 * lvl 9: Plant Booster 30% - Special Ability
 * lvl 10: Ninety-Nine Chaotic Flowers - Plant (Pleasure 1000% ^ of Dex, Mag) Target: All Foes Effect: HP Drain 50%, +100% Power against Poisoned/Confused/Paralysed, 120% Hit, No Crit

Flower of Nirvana
Prerequisites: Soul of Sorcery, War Alraune

A jet black Alraune with a destructive will and pollen that invite enemies to death. The Flower of Nirvana learns powerful Whip Skills and merciless Plant Skills, sowing chaos on the battlefield by spreading status ailments amongst her enemies.


 * Equip: Gi, Breastplate, Robe, Hat, Magic Hat, Fancy Cap, Buckler
 * Skills: Whip, Black Magic, Plant
 * Passive: Poi/Con/Par Strike 10%, Whip Booster +20%, Plant Ailment Booster +50%, Null Asc, Res Dea/Cli/Bli/Con/Sle/Par/Sli/Hor/Tra/Sed/Inc 25%

Learned Skills and Abilities
 * lvl 2: Blaze - Black Magic (Fire 600% Mag), Target: Foe, Effect: 100% Hit
 * lvl 2: Frost - Black Magic (Ice 600% Mag), Target: Foe, Effect: 100% Hit
 * lvl 2: Spark - Black Magic (Lightning 600% Mag), Target: Foe, Effect: 100% Hit
 * lvl 2: Magical Whip - Combat Ability (Whip skills use Magic instead of Attack)
 * lvl 3: Hades Thorn - Plant Skill (1000% ^ of Att, Dex), Target: All Foes, Effect: Death (50%), +
 * lvl 3: Nullify Poison - Defense Ability
 * lvl 3: Nullify Confusion - Defense Ability
 * lvl 4: Petrifying Pollen - Plant Skill, Target: All Foes, Effect: Petrify (75%)
 * lvl 4: Magic +30% - Magic Ability
 * lvl 5: Poison Strike 20% - Job Ability
 * lvl 5: Technical Magi - Magic Ability (Causes Black Magic, Time Magic, Summoning skills, and Demon Arts skills to use Dexterity in place of Magic.)
 * lvl 6: Confuse Strike 20% - Job Ability
 * lvl 7: Hades Darkness Formation - Whip Skill (408% Att+Dex), Target: All Foes, Effect: Confusion/Sleep/Paralysis (25%), +
 * lvl 8: Nullify Horny - Defense Ability
 * lvl 9: Lambda Spark - Black Magic (Lightning 1000% Mag), Target: All Foes
 * lvl 9: Whip Booster 30% - Combat Ability
 * lvl 10: Burial Flower - Plant Skill (Pleasure 1000% ^ of Dex, Mag), Target: All Foes, Effect: Death (75%)

Venus Nepenthes
Prerequisites: Soul of the Hunter, Carnivorous Flower

A carnivorous Alraune who has feasted upon countless creatures. With Whip skills to melt enemies, techniques that allow her to devour groups of enemies at once, and a good balance of stats, the Venus Nepenthes is a mighty creature.


 * Equip: Gi, Breastplate, Robe, Hat, Magic Hat, Fancy Cap, Buckler
 * Skills: Whip, Slime, Plant
 * Passive: Dig/Tra Strike 10%, Whip Booster +20%, Res Dig 50%, Res Dea/Asc/Cli/Bli/Con/Sle/Par/Sli/Hor/Tra/Sed/Inc 25%

Learned Skills and Abilities
 * lvl 2: Requiem Ivy - Plant Skill (Pleasure 1000% ^ of Dex, Mag), Target: All Foes, Effect: Digestion/Bind (75%)
 * lvl 2: Whip Mastery - Special Ability
 * lvl 3: Nullify Paralysis - Defense Ability
 * lvl 3: Attack +30% - Combat Ability
 * lvl 3: Technical Whip - Combat Ability (Whip skills use Dexterity instead of Attack)
 * lvl 4: Venus Trap - Plant Skill, Target: All Foes, Effect: Predation (tranced or digested foes)
 * lvl 5: Paralysis Strike 20% - Job Ability
 * lvl 6: Nullify Trance - Defense Ability
 * lvl 7: Melty Spiral - Whip Skill (144% Att+Dex), Target: 4 Random Foes, Effect: Digestion (75%), +
 * lvl 8: Digestion Strike 20% - Job Ability
 * lvl 9: Nullify Digestion - Defense Ability
 * lvl 10: Venus Nepenthes - Plant Skill, Target: All Foes, Effect: Attempt to eat a tranced/digested foe each turn (6 turns)

Queen Alraune
Prerequisites: *Race Change Item Unavailable till Part 3*, Alraune Saint, Flower of Nirvana, Venus Nepenthes

An Alraune who stands at the top of the chain of command. With her mastery and control of Whip, Plant, Slime, and ultimately White and Black Magic skills, the Queen Alraune is an almighty force with both offensive and recovery power.


 * Equip: Gi, Breasplate, Robe, Hat, Magic Hat, Fancy Cap, Buckler
 * Skills: Whip, White Magic, Black Magic, Slime, Plant
 * Passive: Poi/Con/Par/Dig/Tra Strike 15%, Whip Booster +20%, Res/Null Most Status, Plant Ailment Booster +50%, Ultimate Medicine, Recovery Booster +50%

Learned Skills and Abilities
 * lvl 2: Aztec Rose - Plant Skill, Target: All Foes, Effect: Death (100%)
 * lvl 3: MP +40% - Magic Ability
 * lvl 3: Willpower +40% - Defense Ability
 * lvl 4: Queen's Honey - Plant Skill, Target: All Allies, Effect: 100% HP Recovery, Cure Status
 * lvl 5: Pollen Success Up - Special Ability
 * lvl 6: Skill Use: Plant - Special Ability
 * lvl 7: Fragrance of the End - Plant Skill, Target: All Foes, Effect: Death (50%), Random Status (75%)
 * lvl 8: Poison Strike 40% - Job Ability
 * lvl 9: Ultimate Medicine - Special Ability
 * lvl 10: Rainbow Whip - Whip Skill (Fire/Ice/Lightning/Wind/Earth/Water 564% Att+Dex), Target: All Foes, Effect: +

Master Undead
Prerequisites: Soul of Savage God, High Undead

A high-grade undead who has immense spiritual energy, well suited for crushing her enemies to a pulp in spite of her low intelligence. The Master Undead possesses extreme physical strength and can learn powerful attacks that can poison and zombify enemies; however, her magic is still nothing of value.


 * Equip: Clothes, Breastplate, Armor, Heavy Armor, Hat, Helmet, Heavy Helmet
 * Skills: Club, Dancing, Corpse, Breath
 * Passive: Poi/Zom Strike 15%, Res Pleasure 50%, Res Sil/Con/Sle/Par/Dig 25%, Null Bio/Sonic/Dea/Poi/Zom/Cli/Sli/Hor/Tra/Sed/Inc

Learned Skills and Abilities
 * lvl 2: Infected Embrace - Corpse Skill (Physical 1000% Att), Target: Foe, Effect: Bind/Zombie (75%)
 * lvl 3: Zombie Strike 20% - Job Ability
 * lvl 3: HP +30% - Combat Ability
 * lvl 4: Pointless Mating - Corpse Skill (Pleasure 1000% ^ of Att, Dex), Target: Foe, Effect: Bind (50%)
 * lvl 4: Attack +30% - Combat Ability
 * lvl 5: Death Dance - Dancing, Target: All Foes, Effect: Death (75%)
 * lvl 5: Dust Splash - Club Skill (Physical 940% Att), Target: Foe, Effect: +
 * lvl 6: Nullify Bio - Defense Ability
 * lvl 7: Madness Grave - Corpse Skill (Bio 340%*3 Att), Target: Foe, Effect: Zombie/Poison (75%), Death (50%), +
 * lvl 8: Destruction Drive - Club Skill (Physical 680% Att), Target: All Foes, Effect: +
 * lvl 9: Corpse Booster 30% - Special Ability
 * lvl 10: Snowstorm Breath - Breath Skill (Ice 2100% ^ of Att/Mag/Dex*[Current HP/Max HP]%), Target: All Foes, Auto-Hit

Isis
Prerequisites: Soul of Sorcery, Mummy

A high-ranking Mummy with advanced magic, utilizing powerful spells to destroy entire groups of enemies. In addition to being a capable magical fighter, an Isis can also use her bandages to bind her enemies and drain them dry.


 * Equip: Clothes, Breastplate, Armor, Robe, Hat, Helmet, Magic Hat
 * Skills: Club, Black Magic, Demon Arts, Corpse
 * Passive: Min/Pet Strike 10%, Mag Eva +10%, Res Pleasure 50%, Res Con/Sle/Par/Fre/Sho/Slo/Sto/Dig/Stu 25%, Null Most Status

Learned Skills and Abilities
 * lvl 2: Blaze - Black Magic (Fire 600% Mag), Target: All Foes
 * lvl 2: Frost - Black Magic (Ice 600% Mag), Target: All Foes
 * lvl 2: Spark - Black Magic (Lightning 600% Mag), Target: All Foes
 * lvl 2: Bandage Dance - Corpse Skill (360% ^ of Att, Mag), Target: 4 Random Foes, Effect: Zombie (50%), +
 * lvl 3: MP +30% - Magic Ability
 * lvl 3: Magic +30% - Magic Ability
 * lvl 4: Nullify Debuff - Defense Ability
 * lvl 4: Nullify Petrify - Defense Ability
 * lvl 5: Cursed Impact - Club Skill (340% Att+Mag), Target: Foe, Effect: Petrify/Death (25%)
 * lvl 5: Mini Strike 20% - Job Ability
 * lvl 6: Mass Death - Black Magic, Target: All Foes, Effect: Death (75%)
 * lvl 6: Mummy Package - Corpse Skill (Pleasure 1000% ^ of Dex, Mag), Target: Foe, Effect; Bind (75%)
 * lvl 7: Lambda Spark - Black Magic (Lightning 1000% Mag), Target: All Foes
 * lvl 7: Petrify Strike 20% - Job Ability
 * lvl 8: Freezing Polar Cyclone - Demon Arts (Ice/Wind 1000% ^Att,Mag), Target: All Foes, Effect: 100% Hit
 * lvl 9: MP Regen 4% - Special Ability
 * lvl 10: Solar Eclipse - Corpse Skill (Bio 1000% ^ of Mag, Dex), Target: All Foes, Effect: Mini/Petrify (50%)

Death Professor
Prerequisites: Scientific Extremes, Zombie Doctor

A resurrected mad scientist who has accumulated vast knowledge of the magic arts. Armed with powerful Magic Science skills that can create a Biohazard, the Death Professor is an excellent attack force.


 * Equip: Clothes, Breastplate, Armor, Robe, Hat, Helmet, Magic Hat
 * Skills: Magic Science, Alchemy, Medicine, Corpse
 * Passive: Poi/Zom Strike 20%, Res Pleasure 50%, Null Bio/Sonic/Dea/Poi/Zom/Cli/Sli/Hor/Tra/Sed/Inc, Res Bli/Sil/Con/Sle/Par/Dig 25%

Learned Skills and Abilities
 * lvl 2: Emergency Surgery - Medicine, Target: Ally, Effect: 100% HP Recovery
 * lvl 2: Hermes Hexa Medicine (564% Att+Dex), Target: Foe, Effect: Zombie Killer, +
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 3: Zombie Slayer - Combat Ability
 * lvl 4: Arc Velocity - Medicine (Bio 564% Att+Dex), Target: All Foes, Effect: Poison (75%)
 * lvl 5: Revival - Medicine, Target: Ally, Effect: Revive (20% HP)
 * lvl 5: Dead Is Dead - Medicine, Target: All Foes, Effect: Death (Zombified Targets)
 * lvl 6: Biohazard - Medicine, Target: All Foes, Effect: Zombie (75%)
 * lvl 7: Plasma - Magic Science (Lightning 1000% ^ of Mag, Dex), Target: All Foes, Effect: 100% Hit
 * lvl 8: Nullify Zombie - Defense Ability
 * lvl 9: Group Surgery - Medicine, Target: All Allies, Effect: 100% HP Recovery
 * lvl 9: Bio Booster 30% - Magic Ability
 * lvl 10: Dark Matter - Magic Science (Dark 1000% ^ of Mag, Dex), Target: All Foes

Master Shadow
Prerequisites: Soul of Sorcery, Evil Mist

A top-ranked Ghost who has accumulated vast amounts of dark energy. With Scythe skills that bring death to enemies and the power to burn away everything with the fires of Hell, the Master Shadow plays an active role as a magic fighter.


 * Equip: Robe, Magic Hat
 * Skills: Scythe, Black Magic, Corpse
 * Passive: Dea Strike 30%, Eva +30%, Mag Ref +50%, Scythe Booster 20%, Res Dark 75%, Res Phys/Pleasure 50%, Null Most Status

Learned Skills and Abilities
 * lvl 2: Burning Soul - Corpse Skilll (Fire 1000% ^ of Mag, Dex), Target: All Foes
 * lvl 2: Scythe Mastery - Special Ability
 * lvl 3: Magic +30% - Magic Ability
 * lvl 4: Ghost Rape - Corpse Skill (Pleasure 1000% ^ of Dex ,Mag), Target: Foe, Effect: Bind (50%), HP Drain 50%
 * lvl 5: Madrain - Black Magic (Magical 20% Mag), Target: Foe, Effect: MP Drain 100%
 * lvl 5: Death Strike 20% - Job Ability
 * lvl 6: Mass Death - Black Magic, Target: All Foes, Effect: Death (75%)
 * lvl 6: Skill Use: Corpse - Special Ability
 * lvl 7: Sigma Frost - Black Magic (1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 8: Scythe of Death - Scythe Skill, Target: All Foes, Effect: Death (75%)
 * lvl 9: Scythe Booster 30% - Combat Ability
 * lvl 10: Hades Blast - Scythe Skill (680% ^ Att,Mag), Target: All Foes, Effect: Death (25%), +

Page Lord
Prerequisites: Scientific Extremes, Grimoire

A Grimoire with high spirituality, boasting magic power accumulated over hundreds of years. The Page Lord can master powerful Grimoire skills, each one activating a variety of effects; however, her magic defense is quite low, so caution is advisable.


 * Equip: Robe, Magic Hat
 * Skills: Alchemy, Grimoire, Corpse
 * Passive: Eva +20%, Null Most Status

Learned Skills and Abilities
 * lvl 2: Page 444 of Four Spirits - Grimoire Skill (Fire/Earth/Wind/Water 1000% Mag), Target: All Foes
 * lvl 3: Magic Reflection +50% - Defense Ability
 * lvl 4: Page 1001 of Divine Protection - Grimoire Skill, Target: All Allies, Effect: All Stats Up (3 turns)
 * lvl 5: Page 666 of The End - Grimoire Skill (Dark 1400% Mag), Target: All Foes
 * lvl 6: Heavy Magic - Magic Ability (All skills have twice the MP cost, but user has +50% Magic.)
 * lvl 7: Page 999 of Resurrection - Grimoire Skill, Target: Ally, Revive (100%)
 * lvl 8: Mass Page Creation - Grimoire Skill, Effect: Acquire 10 Grimoire Pages
 * lvl 9: Skill Use: Grimoire - Magic Ability
 * lvl 9: Page 222 of Magic Restore - Grimoire Skill, Target: Ally, Effect: 25% MP Recovery
 * lvl 10: Forbidden Page 0 - Grimoire Skill (Magical 1400% Mag), Target: All Foes

Pandora
Prerequisites: Soul of the Hunter, Mimic

A powerful Mimic who has mastered the cruel art of predation. With additional capabilities of biting foes with her fangs, bringing Mass Death to groups of enemies, and a good balance of stats, Pandora can handle any variety of combat.


 * Equip: Robe, Magic Hat
 * Skills: Black Magic, Slime, Corpse
 * Passive: Dea Strike 30%, Super Cave Strength, Preemptive Surprise Box, Res Phys/Dark 75%, Null Most Status

Learned Skills and Abilities
 * lvl 2: Preemptive Surprise Box - Job Ability
 * lvl 3: Defense +30% - Defense Ability
 * lvl 3: Super Hide - Special Ability
 * lvl 4: Digestive Whirlpool - Slime Skill (Pleasure 1000% Dex), Target: Foe, Effect: Slimed/Digestion (75%)
 * lvl 5: Mass Death - Black Magic, Target: All Foes, Effect: Death (75%)
 * lvl 6: Madness Grave - Corpse Skill (Bio 340%*3 Att), Target: Foe, Effect: Zombie/Poison (75%), Death (50%), +
 * lvl 7: Super Cave Strength - Special Ability
 * lvl 8: Pandora Vore - Corpse Skill, Target: All Foes, Effect: Predation (stunned foes)
 * lvl 9: Corpse Booster 30% - Special Ability
 * lvl 10: Sticky Paradise - Slime Skill (Pleasure 1000% Dex), Target: All Foes, Effect: Slimed (75%)

Force Doll
Prerequisites: Soul of the Hunter, Evilmaton

A high-ranking Doll monster with extreme spiritual power, armed with many weapons and the ability to self-destruct. The Force Doll is capable of using powerful Service skills to pleasure their foes, and possesses immunity to multiple ailments.


 * Equip: Clothes, Robe, Dress, Skimpy, Hat, Fancy Cap, Buckler
 * Skills: Service, Demon Arts, Artificial
 * Passive: Res Pleasure/Fire/Ice/Lightning/Bin/Stun 50%, Res Pleasure/Fire/Ice/Lightning/Bin/Stun 50%

Learned Skills and Abilities
 * lvl 2: Heat Smash - Artificial Skill (Fire 480% ^ of Att, Dex), Target: 3 Random Foes
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: Ice Smash - Artificial Skill (Ice 480%*3 ^ of Att, Dex), Target: Foe
 * lvl 5: Artificial Booster 15% - Special Ability
 * lvl 6: Service Program 666 - Service Skill (Pleasure 680% Dex), Target: Foe, Effect: HP Drain 50%, Bind (50%)
 * lvl 7: Genocide Bomb - Artificial Skill (Physical 1000% Current HP), Target: All Foes
 * lvl 8: Plate Booster 30% - Job Ability
 * lvl 9: Artificial Booster 30% - Special Ability
 * lvl 10: Dismantled Strike - Artificial Skill (Physical 360% ^ of Att, Dex), Target: 4 Random Foes, Effect: +

Academy Doll
Prerequisites: Star Spirit, Vocaloid

A high-ranked Vocaloid created to use unmatched Dancing and Singing skills, each with many special effects. The Academy Doll learns skills that can be used for both support and offense, making her a highly versatile and reliable contribution on the battlefield.


 * Equip: Clothes, Robe, Dress, Skimpy, Hat, Fancy Cap
 * Skills: Dancing, Singing, Service, Artificial
 * Passive: Eva/Mag Eva +10%, Res Fire/Ice 75%, Res Ple/Bin/Stun 50%, Null Bio/Sonic/Most Status

Learned Skills and Abilities
 * lvl 2: Mechanical Dance - Dancing, Target: All Foes, Effect: Slow/Stop (50%)
 * lvl 3: Song of Magic - Singing, Target: All Allies, Effect: 2% MP Regen (10 turns)
 * lvl 3: Evasion +30% - Defense Ability
 * lvl 4: Miracle Song - Singing, Target: All Allies, Effect: 300% XP/Job XP
 * lvl 5: Sexy Dance - Dancing, Target: All Foes, Effect: Horny/Trance (75%)
 * lvl 5: Dance Success Up - Special Ability
 * lvl 6: Critical Shout - Singing Skill (Sonic 680% Dex), Target: All Foes
 * lvl 7: Vocaloid Rape - Artificial Skill (Pleasure 1000% Dex) Target: Foe, Effect: Bind (50%)
 * lvl 8: Song Success Up - Special Ability
 * lvl 9: Skill Use: Dancing - Job Ability
 * lvl 10: Rainbow Waltz - Dancing (Fire/Ice/Lightning/Wind/Earth/Water 680% Dex), Target: All Foes

Master Golem
Prerequisites: Soul of Savage God, Golem

A Golem who has been reinforced with magic, granting her even more overwhelming power. With her knowledge of multiple powerful physical skills and her extremely high defense, the Master Golem is well built for melee combat.


 * Equip: Clothes, Breastplate, Heavy Armor, Helmet, Fancy Cap
 * Skills: Artificial, Giant
 * Passive: Super Endure, Res Ple/Fire/Ice/Lightning/Bin/Stun 50%, Res Phys/Bur/Fre/Sho/Slo/Sto/Min 75%, Null Bio/Sonic/Most Status

Learned Skills and Abilities
 * lvl 2: Megaton Press - Giant Skill (Physical 1000% Att), Target: All Foes
 * lvl 3: HP +30% - Combat Ability
 * lvl 4: Ice Bit - Giant Skill (Ice 1400% Dex), Target: Foe
 * lvl 5: Attack +30% - Combat Ability
 * lvl 5: Defense +30% - Defense Ability
 * lvl 6: Chaotic Magic - Artificial Skill, Target: User, Effect: Berserk, Att Up, 30% HP/SP Regen, 8% MP Regen (Battle Duration)
 * lvl 7: Nullify Petrify - Defense Ability
 * lvl 8: Nullify Earth - Defense Ability
 * lvl 9: Super Endure - Defense Ability
 * lvl 10: Giant's Hammer - Giant Skill (Physical 1800% Att), Target: Foe

High Apoptosis
Prerequisites: Apoptosis Dogma, Lowly Apoptosis

A high-ranking Apoptosis who commands all the others, with nothing known of its identity or origin. With innate talent at using Makina and Dark skills, not to mention the ability to control time, all coupled with her amazing stats, the High Apoptosis has full combat capabilities.


 * Equip: Clothes, Breastplate, Shell, Robe, Dress, Skimpy, Hat, Fancy Cap, Helmet, Buckler, Shield
 * Skills: Gun, Time Magic, Dark, Makina, Artificial
 * Passive: None

Learned Skills and Abilities
 * lvl 2: Apoptosis - Dark (Dark/Demise 1400% ^ of Att, Mag), Target: Foe, Ignore Def, Auto-Hit
 * lvl 3: Magic Evasion +30% - Defense Ability
 * lvl 4: Nullify Environmental Damage - Special Ability
 * lvl 5: Pleasure Damage Half - Defense Ability
 * lvl 6: Anti-Particle Railgun - Makina (Ice/Quantum 1400% Dex), Target: All Foes, Effect: Ignore Def
 * lvl 7: Nullify All Status - Defense Ability
 * lvl 8: Attack All - Combat Ability
 * lvl 9: Normal Attack High Booster - Combat Ability
 * lvl 10: Supernova - Time Magic (Eternity/Untyped 1400% Mag), Target: All Foes, Auto-Hit

Giga Mutant
Prerequisites: Soul of Savage God, Tri-Chimera

A supreme Chimera said to be completely perfect, boasting overwhelming combat capabilities. Although her magic power is somewhat low, the Giga Mutant has extraordinary stats and a Breath skill that harnesses the element of Darkness, making her very reliable.


 * Equip: Breastplate, Shell, Skimpy, Hat, Helmet, Buckler, Shield
 * Skills: Beast, Artificial, Breath
 * Passive: Res Fire/Ice/Lightning/Bio/Sonic 75%, Res Bind 50%, Res Most Status 25%, Null Dea/Asc/Cli/Poi/Zom/Pet/Dig

Learned Skills and Abilities
 * lvl 2: White-Hot Inferno Breath - Breath Skill (Fire 2100% ^ of Att/Mag/Dex*[Current HP/Max HP]%), Target: All Foes, Auto-Hit
 * lvl 3: HP +30% - Combat Ability
 * lvl 4: Genetic Abyss - Artificial Skill, Target: All Foes, Effect: Predation (poisoned foes)
 * lvl 5: Attack +30% - Combat Ability
 * lvl 6: Tongue Splash - Artificial Skill (Pleasure 1000% ^ of Dex, Agi) Target: Foe, Effect: Slimed (50%)
 * lvl 7: Magnetic Storm - Artificial Skill (Physical 1000% ^ of Mag, Dex), Target: All Foes
 * lvl 8: Supple Body - Defense Ability (Nullify attacks of 500 damage or less.)
 * lvl 9: Roar of Destruction - Beast Skill (Sonic 1000% Att), Target: All Foes, Effect: Stun (75%), +
 * lvl 9: Breath Booster 30% - Special Ability
 * lvl 10: Dark Breath - Breath Skill (Dark 2100% ^ of Att/Mag/Dex*[Current HP/Max HP]%), Target: All Foes, Auto-Hit

Force Mutant
Prerequisites: Soul of Sorcery, Magical Chimera

A Magical Chimera who has attained greater magical might, expressing power much like a living furnace. The Force Mutant is capable of creating a forcefield, unleashing a Breath skill empowered by the Holy element, and ultimately Summoning artificial versions of the Four Spirits.


 * Equip: Breastplate, Shell, Robe, Skimpy, Hat, Helmet, Magic Hat, Buckler, Shield
 * Skills: White Magic, Black Magic, Summoning, Demon Arts, Artificial, Breath
 * Passive: Res Fire/Ice/Lightning/Bio/Sonic 50%, Res Bind 50%, Res Most Status 25%, Null De/Asc/Cli/Poi/Zom/Pet/Dig

Learned Skills and Abilities
 * lvl 2: Zylphe - Summoning (Wind 1200% ^ of Mag, Agi), Target: All Foes, Effect: Agi/Acc/Eva Down, Wind Weak (75%)
 * lvl 3: MP +30% - Magic Ability
 * lvl 3: Magic +30% - Magic Ability
 * lvl 4: Gnomaren - Summoning (Earth 1200% ^ of Mag, Def), Target: All Foes, Effect: Def/Crit Rate Down, Earth Weak (75%)
 * lvl 5: Heavy Magic - Magic Ability (All skills have twice the MP cost, but user has +50% Magic.)
 * lvl 6: Grandine - Summoning (Water 1200% ^ of Mag, Will), Target: All Foes, Effect: Dex/Will/Eva/Mag Eva/Crit Rate Down, Water Weak (75%)
 * lvl 7: Force Field - Artificial Skill (1400% ^ of Mag, Dex) Target: All Foes
 * lvl 8: Gigamander - Summoning (Fire 1200% ^ of Att, Mag), Target: All Foes, Effect: Att Down, Fire Weak (75%)
 * lvl 9: Skill Use: Artificial - Special Ability
 * lvl 10: Holy Breath - Breath Skill (Holy 2100% ^ of Att/Mag/Dex*[Current HP/Max HP]%), Target: All Foes, Auto-Hit

Machine God
Prerequisites: Makina Extremes, Chimeraoid

The supreme mechanical Chimera made with cutting edge technology, including weapons that are capable of bringing endless destruction. With her versatile control over guns, as well as her high stats and formidable resistance against status ailments, the Machine God spares no enemy on the battlefield.


 * Equip: Breastplate, Shell, Skimpy, Hat, Helmet, Buckler, Shield
 * Skills: Gun, Makina, Artificial
 * Passive: Res Pleasure/Fire/Ice 50%, Null Bio/Sonic/Most Status

Learned Skills and Abilities
 * lvl 2: Frost Pulsar - Artificial Skill (Ice 1000% Dex) Target: All Foes, Effect: Freeze (75%)
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 3: Nullify Shock - Defense Ability
 * lvl 4: Vibration Armor - Defense Ability (counter physical attacks with sonic waves)
 * lvl 5: Shock Strike 20% - Job Ability
 * lvl 6: Energy Draining Priestra - Artificial Skill (Pleasure 1400% ^ of Att, Dex), Target: Foe, Effect: Bind (75%), HP Drain 50%
 * lvl 7: Lethal Bit - Artificial Skill (Lightning 1000% Dex) Target: All Foes
 * lvl 8: Gun Booster 30% - Combat Ability
 * lvl 9: Artificial Booster 30% - Special Ability
 * lvl 9: Nano Body - Defense Ability (Nullify attacks of 1000 damage or less.)
 * lvl 10: Atomic Ray - Gun Skill (Fire 940% Dex), Target: All Foes

Seraph
Prerequisites: *Race Change Item Unavailable till Part 3*, High Angel

An Angel recognized by the Goddess Ilias and awarded the highest rank possible. With powerful Sword skills that execute divine justice, the ability to perform heavenly miracles, and even her high stats, the Seraph shows versatility in any situation.


 * Equip: Clothes, Armor, Heavy Armor, Robe, Dress, Skimpy, Hat, Helmet, Heavy Helmet, Magic Hat, Fancy Cap, Buckler, Shield, Heavy Shield
 * Skills: Dagger, Sword, Rapier, White Magic, Holy
 * Passive: Eva/Mag Eva +10%, Body of Miracles

Learned Skills and Abilities
 * lvl 2: Justice Heaven - Sword Skill (Holy 680% Att), Target: All Foes
 * lvl 3: Willpower +30% - Defense Ability
 * lvl 3: Yoma Slayer - Combat Ability
 * lvl 4: Mass Dispel - White Magic, Target: All Foes, Effect: Dispel
 * lvl 4: Illusion Heaven Dance - Holy, Target: User, Effect: +50% Agi, +100% Mag Eva/Hit rate (4 turns)
 * lvl 5: Mass Heaven - White Magic, Target: All Foes, Effect: Ascension (75%)
 * lvl 5: Holy Damage Half - Defense Ability
 * lvl 6: Heavenly Energy Drain - Holy (Holy/Pleasure 1000% ^ of Dex, Will) Target: Foe, Effect: HP Drain 50%, Bind (50%)
 * lvl 7: Body of Miracles - Defense Ability (While below 20% HP, nullify attacks that deal 1000 damage or less.)
 * lvl 8: Miracle Sword - Sword Skill (300% Will), Target: All Allies, Effect: HP Recovery
 * lvl 9: Holy Booster 30% - Magic Ability
 * lvl 10: Divine Punishment - Holy (Holy 1400% Dex or Will), Target: All Foes

Fallen Angel
Prerequisites: *Race Change Item Unavailable till Part 3*, High Angel

A High Angel who rebelled against the Goddess Ilias and fell to the Earth, retaining her power despite falling. The Fallen Angel can learn many offensive skills and wield them with her blade; with high combat capabilities and the ability to heal through Meditation, she is a force to be reckoned with.
 * Equip: Clothes, Armor, Heavy Armor, Robe, Dress, Skimpy, Hat, Helmet, Heavy Helmet, Magic Hat, Fancy Cap, Buckler, Shield, Heavy Shield
 * Skills: Dagger, Sword, Rapier, Black Magic, Holy, Dark
 * Passive: Eva/Mag Eva +10%, Body of Miracles

Learned Skills and Abilities
 * lvl 2: Heaven's Severance - Sword skill (Holy 940% Att), Target: Foe, Effect: +15% Hit, +
 * lvl 2: Omega Blaze - Black Magic (Fire 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 2: Sigma Frost - Black Magic (Ice 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 2: Lambda Spark - Black Magic (Lightning 1000% Mag), Target: All Foes, Effect: 100% Hit
 * lvl 3: Magic +30% - Magic Ability (Increase Magic by 30%.)
 * lvl 3: Angel Slayer - Combat Ability (Normal attack deals +100% damage to Angels.)
 * lvl 4: Fallen Angel Dance - Holy, Target: User, Effect: +50% Agi, +100% Mag Eva/Hit rate (4 turns)
 * lvl 5: Dark Damage Half - Defense Ability (Reduce Dark damage taken to 50% of normal.)
 * lvl 6: Meditation - Holy, Target: User, Effect: 50% HP Recovery
 * lvl 7: Mass Death - Black Magic, Target: All Foes, Effect: Death (75%)
 * lvl 7: Body of Miracles - Defense Ability (While below 20% HP, nullify attacks that deal 1000 damage or less.)
 * lvl 8: Flash Kill - Sword Skill (Physical 940% Att), Target: Foe, Effect: +1000 Speed, +15% Hit, Dispel
 * lvl 9: Dark Booster 30% - Magic Ability (Deal +30% Dark damage.)
 * lvl 10: Heavenly Demon Revival - Holy (Holy 1400% ^ of Dex, Willl), Target: All Foes, Effect: Ascension (50%), Ignore Def, Auto-Hit

Valkyrie Lord
Prerequisites: Soul of the Warrior God, Valkyrie

A Valkyrie who leads allies as the pinnacle of heroism. Wielding powerful spear skills, including one that can restore stamina for repeated use, as well as the ability to attack multiple enemies at once. The Valkyrie Lord boasts unrivaled strength capable of destroying all of the Goddess' enemies.


 * Equip: Clothes, Armor, Heavy Armor, Robe, Dress, Skimpy, Hat, Helmet, Heavy Helmet, Magic Hat, Fancy Cap, Bucklet, Shield, Heavy Shield
 * Skills: Dagger, Sword, Rapier, Spear, Holy, Spellblade
 * Passive: Body of Miracles, Eva/Mag Eva +10%, Res Physical 75%, Res Fire/Ice/Lightning/Holy/Bio/Sonic 50%, Res/Null Most Status

Learned Skills and Abilities
 * lvl 2: Requiem Lance - Spear Skill (Physical 264% Att+Agi), Target: All Foes, Effect: Vampire/Zombie/Ghost Killer
 * lvl 2: Demon Destruction Flash - Spear Skill (Holy 408% Att+Agi), Target: All Foes
 * lvl 3: Attack +30% - Combat Ability
 * lvl 3: SP +30% - Job Ability
 * lvl 4: Holy Spear Charge - Spear Skill, Target: All Allies, Effect: Attack Up (3 turns)
 * lvl 4: Attack All - Combat Ability
 * lvl 5: Demi-Human Slayer - Combat Ability
 * lvl 6: Sun Mirage - Spear Skill (Holy 72% Att+Agi), Target: 8 Random Foes
 * lvl 7: Vampire Slayer - Combat Ability
 * lvl 8: Miraculous Holy Spear - Spear Skill (Magical 150% Will), Target: All Allies, Effect: HP Recovery
 * lvl 8: Excel Charge - Spear Skill, Target: User, Effect: 100% SP Recovery, +200 Speed
 * lvl 9: Holy Strike - Combat Ability
 * lvl 10: Nibelung Valesti - Spear Skill (Holy 564% Att+Agi), Target: Foe, Effect: +

Cupid of Lust
Prerequisites: Soul of the Hunter, Cupid

A high-ranking Cupid with very high Holy energy. With the acquisition of many offensive attacks, including Bow abilities blessed with divine power, healing spells, and a variety of Sexcraft skills, the Cupid of Lust is extremely versatile.


 * Equip: Clothes, Gi, Armor, Robe, Dress, Skimpy, Hat, Helmet, Magic Hat, Fancy Cap, Buckler
 * Skills: Bow, White Magic, Black Magic, Holy, Sexcraft
 * Passive: Sed Strike 20%, Body of Miracles, Eva/Mag Eva +30%, Res Holy 50%, Res Fire/Ice/Lightning/Bio/Sonic 25%, Res/Null Most Status

Learned Skills and Abilities
 * lvl 2: Cosmic Dust - Bow Skill (Fire 408% Att+Dex), Target: All Foes
 * lvl 3: Mass Enhance Mind - White Magic, Target: All Allies, Effect: Will Up (Halves Magical Dmg for 4 turns)
 * lvl 3: Willpower +30% - Defense Skill
 * lvl 4: Mega Raise - White Magic, Target: Ally, Effect: Revive 100% HP
 * lvl 4: Miracle Arrow - Bow Skill (300% Dex) Target: All Allies
 * lvl 5: Ascension Strike 20% - Job Ability
 * lvl 5: Seduction Strike 20% - Job Ability
 * lvl 5: Incontinence Strike 20% - Job Ability
 * lvl 6: Love Angel's Lust - Holy (Holy/Pleasure 1400% ^ of Dex, Will) Target: Foe, Effect: Bind (50%)
 * lvl 7: Nullify Elemental - Defense Ability
 * lvl 8: Innocent Judge - Holy (Holy 1000% ^ of Dex, Will) Target: All Foes
 * lvl 9: Nirvana - White Magic (Holy 1000% ^ of Mag, Will), Target: All Foes, Effect: 100% Hit, +
 * lvl 9: Recovery Booster 30% - Magic Ability
 * lvl 10: Nebula Reflect - Bow Skill (Physical 564% Att+Dex), Target: Foe, Effect: +

Nano Android
Prerequisites: Cyborg

An android built with cutting-edge nano-technology. Can temporarily quantize his body to nullify all attacks. Also has the ability to increase the power of firearms and Makina with increased speed. Has excellent defensive capabilities, and their overall combat ability is extremely high.


 * Equip: Gun, Clothes, Breastplate, Armor, Skimpy, Hats, Helmet, Buckler, Shield
 * Skills: Gun, Makina, Artificial
 * Passive: Quantization, Accelerated Gunfire, Gun Mastery


 * lvl 2: Nano Laser - Artificial Skill (Lightning/Water 1000% Dex), Target: All Foes, Effect: Shock (10%)
 * lvl 3: Agility +30% - Job Ability
 * lvl 4: Quantization - Defense Ability, Nullifies Damage taken for the first turn of a battle
 * lvl 5: Armor Piercing Breast Cannon - Artificial Skill (Physical 1400% Dex), Target: Foe, Effect: Ignore defense
 * lvl 6: Genocide Bomb - Artificial Skill (Physical 1000% Dex), Target: All Foes, Effect: Ignore defense, No Crit, Auto Hit
 * lvl 7: Skill Use: Gun - Job Ability
 * lvl 8: Gun Shots +2 - Job Ability (Increases the hit count of multi-hit Gun skills by 2.)
 * lvl 9: Gun Booster 30% - Combat Ability
 * lvl 9: Artificial Booster 30% - Special Ability
 * lvl 10: Nano Drive - Artificial Skill (360% Agi), Target: 4 Random Foes, Effect: +
 * lvl 10: Gun Mastery - Combat Ability

Buster Roid
Prerequisites: Gunner Roid

A top-class fighting machine with extreme shooting capabilities. Extremely dexterous and skilled in the use of guns and Makina. Has an improved lock-on function and shows their true potential in battle against groups. Their low defensive performance and speed require careful handling.


 * Equip: Gun, Breastplate, Shell, Hat
 * Skills: Gun, Makina, Artificial
 * Passive: Dual-Wield, Buster Bit, Full Lock-On


 * lvl 2: Mega Beam Cannon - Artificial Skill (Lightning/Water 1400% Dex), Target: Foe, Effect: Shock (10%)
 * lvl 3: Dexterity +30% - Job Ability
 * lvl 4: Buster Bit - Artificial Skill (Physical 660% Dex), Target: All Foes, Effect: Activate at the end of the turn (last 6 turns)
 * lvl 5: Missile Splash - Artificial Skill (Fire 1000% Dex), Target: All Foes, Effect: Burn (10%), +
 * lvl 6: Dual Wield - Combat Ability
 * lvl 7: Technique Converter - Job Ability, User gains +50% Agility and Dexterity, but -50% Attack and Magic.
 * lvl 8: Artificial Booster 30% - Special Ability
 * lvl 9: Makina Booster 30% - Job Ability
 * lvl 10: Full Lock-On - Special Ability, Multi-hit Gun, Makina, and Artficial skills deal +30% damage.

Assault Roid
Prerequisites: Melee Roid

A high-class combat machine with extreme close quarters combat capabilities. Has extremely high offensive and defensive capabilities, making them an unparalleled force in combat. Has the ability to boost the power of Guns and Makina. Their unique defensive abilities are also useful, providing them with a wide array of abilities.


 * Equip: Sword, Breastplate, Armor, Heavy Armor, Shell, Skimpy, Hat, Helmet, Heavy Helmet
 * Skills: Sword, Makina, Artificial
 * Passive: Dual-Wield, CIWS, Advanced CIWS, Assist Burst, Assault System


 * lvl 2: Beam Buster Sword - Artificial Skill (Lightning/Water 1000% Att), Target: All Foes, Effect: Shock 10%
 * lvl 3: Attack +30% - Combat Ability
 * lvl 3: Defense +30% - Defense Ability
 * lvl 4: Advanced CIWS - Defense Ability. Negate and counter attacks 20% of the time with an interception system - (Physical 1000% Dex), Target: Foe
 * lvl 5: Battle Start SP Max - Special Ability
 * lvl 6: Mega Beam Shield - Defense Ability, Reduces damage taken to 1/10 for the first two turns of battle.
 * lvl 7: Skill Use: Sword - Combat Ability
 * lvl 7: Dual Wield - Combat Ability
 * lvl 8: Sword Booster 30% - Combat Ability
 * lvl 9: Artificial Booster 30% - Special Ability
 * lvl 10: Assist Burst - Job Ability (Physical 660%), Target: All Foes, Effect: Activate each time an artificial skill is used.

Titan
Prerequisites: Gigas

The ultimate giant, revered as a deity. The destruction wrought by their massive body is tantamount to disaster. Their abilities, which assist their Charge skills, give them explosive power. However, their speed is low and they are vulnerable to status ailments, so they require protective measures.


 * Equip: Clothes, Breastplate, Hat, Helmet, Fancy Cap
 * Skills: Giant
 * Passive: None


 * lvl 2: Giant's Bellow - Giant Skill (Sonic 1000% Att), Target: All Foes
 * lvl 3: Attack +30% - Combat Ability
 * lvl 4: Full Power - Special Skill Target: User, Effect: Att up +300%, (1 turn)
 * lvl 5: Defense +30% - Defense Ability
 * lvl 6: Sustained Charge - Combat Ability, After using charging skills, follow up with a similar charge skill.
 * lvl 7: HP +30% - Combat Ability
 * lvl 8: Enormous Breasts - Giant Skill (Pleasure 1000% ^ Att, Dex), Target: All Foes, Effect: Trance (75%), Bind (75%)
 * lvl 9: Giant Booster 30% - Special Ability
 * lvl 10: Giant's Onslaught - Giant Skill (Physical 300% Att), Target: 4 Random Foes