Talk:MGQ3 July 2014 patch testing/@comment-93.43.150.183-20140724175700/@comment-24213553-20140724203037

Several features aren't fully tested. As the example - several attacks in a counterstance. The standard routine is - I test something, then have found a bug/glitch/lack of feature, then add new feature/key.

As the example - there is a trouble with binds if a custom bind sprite (tatie4 key) is used. If the game uses normal/weak/strong enemy faces (when hero's HPs are halved as the example) - the game uses the unbinded enemy sprite. So - I must add the feature to force all 4 enemy faces (tatie1-4) or to disable "half HP" messages. Etc, etc, etc.

IMHO, the next "must be" feature is custom battle dialogues. Currently you have only 1-2 enemy lines and 1-2 anno lines before each hit.

The second "must be" feature is enemy attack effects. Like screen flash before "Eyes of ...".

Artifical spirits support - in a very distant future...