Talk:Side Stories/@comment-37.76.134.218-20130107162949/@comment-5173028-20130107224430

i can answer some of these since I do mess with them however not all of them since I don't do side stories I do full-on repatches

mogaku has to deal with bindings (while you didn't list it genmogaku deals with how many turns you have to struggle to break out where genmogaku,1 would mean you need to struggle 2 turns and genmogaku,0 would mean your next struggle (1 turn in other words) will cause you to break free

konran is confusion (like with iron maiden if you remember that fight)

kiki is the dialogue the enemy tells you when you reach a quarter of your HP

the skills and skill numbers I dont know if they work the same in the side stories and full re-patches so I'll let someone else handle this one...

I may be wrong on this one (but this is how I been using them) tukiX and tukiY is the placement of the sprite in battles for example when you do a hit to them and they do the whole vanishing/reapparing thing when they took a hit the tukiX and tukiY keeps track of their location in case its not at the center

skill_kakuritu I can't tell for sure since I don't use it at all but wind_kakuritu is the probability that sylph will cause you to dodge an attack

I quickly looked into this one just now and yes these will say (basically someone else will have to go in detail) your chances of dodging with wind and with aqua seperately