Paradox/Gameplay

 The game is a turn based JRPG created in RPG Maker. Luka is able to freely move through the game world, collecting items, buying weapons and armor, and random encounters with monsters. Luka can have up to seven companions with him at any given time but only four characters can participate in a battle at a given time. The other four remain passively on the sidelines but the party formation can be changed freely at any time outside of battle and at the start of each turn during a battle.

Health functions as it did before but once a party member is downed, they can be revived except in special cases like Predation.

Mana is a new addition to combat where all characters have a single pool of mana points they can spend freely. They do no regenerate and have to be restored through items, skills, or resting at an inn somewhere making mana inappropiate for long voyages but useful in single encounters where you're unlikely to run out.

SP functions mostly as it did before. You can gain a single point by attacking or two by defending.

Every character has a level, a job, and a race, all of which can be levelled up. The basic level increases stats and, is increased by gathering normal experience points, and does not need to be managed at all. Jobs and Races grant new passive abilities and skills to use in and out of combat and every character has multiple Jobs and races accessible to them. They can be changed from one to another without a cost. Certain skills learned can only be used by certain jobs or races so if switched, they become unavailble until the character is changed back to something that can use it.

Exp and Job Exp are primarily gained through winning battles and both active and passive characters gain the same amount of Exp and Job Exp from a battle, regardless of whether or not they participated in it.