User blog comment:Zepekinio25/Monster Girl Quest : Servant of the monster lord/@comment-31081547-20160228160255/@comment-31081547-20160228204136

The main problem, that i still do have right now, with the type of games where you have choices that impact the story you're forced to admit you simply can't do some things, if i could alone create completely different stories with hundreds of options which change from a path to the other on each choice i would do it with pleasure. But i don't have enough time, mainly, to do that.

Tamamo being unsealed or sealed stays for me a stage that will happen at some point of the "general story", which is the red line that every path follow, while changing the options depending on choices and so, giving a completely different story for each path.

In short, "what if" is the definition of the game, but for some things which have an impact on what i call the general story, like tamamo being unsealed, they will have to happen at some point regardless of the path.

Now, in some path it could happen only in a few key scenes, on another could happen more often, who knows in one even stay perma unsealed for a reason or another. But for me to choose what happens for each path, i need to create first the general story in my head using the path that follows it the most (here the main path for instance) then change options that make it take an entirely different story (meeting the reaper from the beginning like in the fear her path), and then continue on following a logic that now apply only to that path, while still following the main stages of the general story.

Unsealed tamamo is a great information for the characters, and so a key stage for every paths, meaning it will happens. When, how, why and how long and often it happens only depend on the player, and the choices he made untill then.

....hope i answered, but incase i didn't and none of this make sense (which is entirely possible XD;;;) then i'm answering yes, no and maybe at the same time. (which...makes even less sense.)